Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.08 @ 12:36:45 Player: UnifiBg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (140) 700 Value Destroyed (3693) 3693 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (1222) 1222 TOTAL SCORE: 9715 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 681 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 68/100 System Corruption 3% Temperature Danger (496) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit High-powered Tractor Beam > --- WEAPON (3) ------- Flak Gun Heavy Mace > --- INVENTORY (25) --- Energy Well (350) High-capacity Matter Pod (200) Kinecellerator Improved Weapon Shielding Relay Coupler [NC] (19) Relay Coupler [Demolisher] (17) Relay Coupler [Heavy] (9) Relay Coupler [Programmer] (78) Improved Field Recycling Unit (0) Heavy Laser Heavy Laser Cooled Pulse Rifle Improved Assault Rifle Heavy Battle Rifle Slug Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Zionite Light Carapace Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Battle Rifle Heavy Mace > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Energy Well High-capacity Matter Pod Kinecellerator Weapon Cycler Improved Weapon Shielding Makeshift Light Armor Plating Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Heavy] Relay Coupler [Programmer] High-powered Tractor Beam Improved Field Recycling Unit Heavy Laser Heavy Laser Cooled Pulse Rifle Autogun Autogun Improved Assault Rifle Gauss Rifle Flak Gun Heavy Battle Rifle Slug Cannon [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 2 . 1 . . . . 1 Utility 2 | . . . 1 . . . . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 133 | 7 27 30 17 3 8 6 . 8 27 Power 15 | 1 3 2 . 1 . 1 . 1 6 Engine 13 | 1 3 2 . 1 . 1 . . 5 Core 1 | . . . . . . . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 35 | 2 5 10 5 . 2 . . 2 9 Treads 1 | . 1 . . . . . . . . Leg 33 | 2 4 10 5 . 2 . . 2 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 36 | 2 8 4 6 . 3 4 . 3 6 Device 12 | 1 3 . 2 . 2 1 . 1 2 Storage 7 | 1 3 2 1 . . . . . . Processor 4 | . . . . . 1 1 . 2 . Hackware . | . . . . . . . . . . Protection 13 | . 2 2 3 . . 2 . . 4 Artifact . | . . . . . . . . . . Weapon 47 | 2 11 14 6 2 3 1 . 2 6 Energy Gun 7 | . 3 . . 2 . 1 . . 1 Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 31 | 1 7 7 6 . 3 . . 2 5 Ballistic Cannon 2 | . . 2 . . . . . . . Launcher 3 | . . 3 . . . . . . . Special Weapon 1 | 1 . . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . . 1 2 Parts Lost 42 | . 4 2 4 . 2 4 . 1 25 Power 5 | . . . . . . 1 . . 4 Propulsion 17 | . 2 1 1 . . 1 . 1 11 Utility 9 | . . 1 2 . 1 . . . 5 Weapon 11 | . 2 . 1 . 1 2 . . 5 Highest Loss Streak 25 | . 4 1 3 . 1 2 . 1 25 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 5 9 12 24 24 24 24 25 24 24 Power 2 | . 1 1 3 3 3 2 2 2 3 Propulsion 4 | 1 1 2 7 6 7 6 6 5 3 Utility 5 | . 3 2 3 5 6 6 8 8 9 Weapon 7 | 1 3 5 9 9 8 8 9 8 8 Tool/Special . | . . . . . . . . . . Unused Backups 53 | . 5 10 15 . 3 3 . 3 14 Power 7 | . 2 3 . . . . . . 2 Propulsion 9 | . 1 1 7 . . . . . . Utility 26 | . 1 3 6 . 3 3 . 2 8 Weapon 11 | . 1 3 2 . . . . 1 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 99 99 100 99 98 Engine 13 | . 14 11 9 14 15 14 15 12 12 Leg 36 | . 24 43 35 37 38 37 38 38 39 Device 6 | . 10 4 2 . 7 3 7 4 6 Storage 8 | . 14 11 12 7 7 7 7 7 6 Processor 3 | . . . . . 3 7 7 9 6 Protection 3 | . 3 6 11 14 2 3 . . 5 Energy Gun 3 | . 3 . . 4 . 2 7 7 5 Ballistic Gun 15 | . 19 9 25 17 18 17 15 12 8 Launcher 1 | . . 3 . . 3 2 . . . Impact Weapon 1 | . 4 1 . . . . . 2 3 Peak Build Rating 64 | 9 9 27 34 43 43 46 46 48 64 Average Rating 34 | 6 7 19 30 40 40 42 45 45 57 On Entrance 30 | . 9 8 27 34 43 41 45 46 48 Naked Turns . | . . . . . . . . . . Heaviest Build 118 | 13 20 101 104 111 111 118 118 118 118 Greatest Support 93 | 20 20 60 60 72 77 77 77 77 93 Greatest Overweight (x) 30 | 1 1 1 2 1 1 1 1 1 30 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 9 12 25 25 25 25 25 25 25 Most Carried 25 | 8 10 25 25 25 25 25 25 25 25 Average Carried 20 | 5 9 12 24 24 24 24 24 24 24 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Final Carried 25 | 8 10 25 25 25 25 25 25 25 15 Class Distribution -------------------- 26% | Mutant 22% | Tank 22% | Derelict-Skirmisher 12% | Gunner 8% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 5265 | 355 695 1494 463 110 737 510 12 189 700 Remotely 297 | . . . . . . . . . 297 Salvage Created 4443 | 268 503 1443 624 279 249 258 . 272 547 Parts 274 | 20 35 109 27 13 15 17 . 12 26 Haulers Intercepted 5 | . 2 3 . . . . . . . Recyclers Shooed 13 | 1 6 3 . 2 . . . . 1 Parts Field Recycled 12 | . . . . . . 5 7 . . Retrieved Matter 110 | . . . . . . 42 68 . . Parts Self-Destructed 66 | . . . . . 26 13 1 26 . Prevented 17 | . . . . . . . . 17 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 88 | . 10 34 9 1 8 12 . 5 9 Melee 1 | . . . . . . 1 . . . Guns 44 | . 10 6 6 . 5 5 . 5 7 Cannons 16 | . . 14 2 . . . . . . AOE 27 | . . 14 1 1 3 6 . . 2 Classes Destroyed 16 | 3 5 4 1 . 1 1 . 1 . Worker 9 | 3 2 4 . . . . . . . Builder 9 | . 1 5 . 2 . . . . 1 Tunneler 10 | 9 . 1 . . . . . . . Hauler 5 | . 2 3 . . . . . . . Recycler 10 | 1 1 2 2 3 . . . . 1 Operator 5 | . . 5 . . . . . . . Drone 1 | . . . . . . . . 1 . Watcher 4 | . 2 2 . . . . . . . Swarmer 22 | . 6 7 . . 3 2 . . 4 Grunt 40 | . 4 15 5 1 4 4 . 3 4 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 15 | . . 10 3 . . 1 . 1 . Hunter 2 | . . . 1 . . 1 . . . Programmer 3 | . . . . . 1 1 . . 1 Thief 3 | . . . . . . 3 . . . Best Kill Streak 9 | 5 3 9 3 6 4 4 . 1 4 Combat Bots Only 6 | . 3 6 2 1 4 4 . 1 4 Max Kills in Single Turn 4 | 1 1 4 1 2 2 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 1 2 2 . . 1 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 667 | . 103 108 66 . 63 100 . 31 196 Missed 196 | . 29 38 17 . 21 28 . 12 51 Damage Taken 8219 | . 885 1026 773 . 664 813 . 348 3710 Core 1371 | . 157 64 168 . 32 51 . 41 858 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 2 | . 2 . . . . . . . . Ignored by Resistances 26 | . . . . . . 26 . . . Regen/Repaired (Parts) 137 | . . . . . . . 137 . . Core Remaining (%) 74 | 100 37 84 69 . . . . 82 . Volleys Fired 433 | 85 77 102 34 6 50 22 . 17 40 Largest 3 | 2 2 2 3 3 3 3 . 3 3 Hottest 128 | 120 70 93 106 128 79 79 . 106 111 Shots Fired 825 | 92 137 200 94 18 102 62 . 48 72 Gun 646 | 85 137 93 81 17 66 47 . 48 72 Cannon 78 | . . 66 12 . . . . . . Launcher 94 | . . 41 1 1 36 15 . . . Special 7 | 7 . . . . . . . . . Kinetic 590 | 85 111 115 81 12 52 47 . 32 55 Thermal 97 | 7 15 44 12 5 14 . . . . Explosive 94 | . . 41 1 1 36 15 . . . Electromagnetic 44 | . 11 . . . . . . 16 17 Robot Hit Streak 16 | 11 16 9 16 5 5 7 . 6 10 Robot Miss Streak 5 | 4 3 4 3 3 4 4 . 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . 1 . . 1 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 1 Shots Hit Robots 457 | 59 87 111 62 8 27 31 . 25 47 Core Hits 246 | 25 26 75 23 9 19 25 . 15 29 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 2 . . . . 1 . . 1 Critical Strikes 7 | . 3 2 . . . 1 . . 1 Burn 1 | . 1 . . . . . . . . Destroy 2 | . 2 . . . . . . . . Blast 2 | . . 2 . . . . . . . Smash 2 | . . . . . . 1 . . 1 Melee Attacks 60 | . 17 5 . . . 2 . 3 33 Impact 60 | . 17 5 . . . 2 . 3 33 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10101 | 509 1030 3795 1039 217 800 1313 . 401 997 Guns 5129 | 437 943 803 763 151 471 372 . 401 788 Cannons 1281 | . . 1029 252 . . . . . . Explosions 3401 | . . 1947 24 66 329 882 . . 153 Melee 198 | . 83 . . . . 59 . . 56 Ramming 20 | . 4 16 . . . . . . . Kinetic 4801 | 437 718 1161 763 65 342 372 . 323 620 Thermal 1509 | 72 146 671 252 86 129 . . . 153 Explosive 3248 | . . 1947 24 66 329 882 . . . Electromagnetic 325 | . 79 . . . . . . 78 168 Impact 198 | . 83 . . . . 59 . . 56 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 1 2 . 1 1 1 . 3 Average Corruption 1 | . . 1 2 . 1 1 1 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . . 3 . . 28 21 2 . 2 Message Errors 12 | . . 1 . . 5 4 1 . 1 Matter Fused 16 | . . . . . 8 7 . . 1 Heat Flow Errors 3 | . . 1 . . 1 1 . . . Energy Discharges 10 | . . 1 . . 5 3 1 . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . 4 5 . . . Data Loss (major) 3 | . . . . . 2 1 . . . Misfires 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 298 | 8 23 94 5 . . 88 . . 80 Projectiles 37 | 8 . 24 5 . . . . . . Explosions 123 | . . 70 . . . 29 . . 24 Melee 138 | . 23 . . . . 59 . . 56 Knockbacks 3 | . . 3 . . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 304 | . . 97 . . 29 80 . . 98 Shots 11 | . . 4 . . 2 3 . . 2 Rammed . | . . . . . . . . . . Targets Rammed 9 | . 2 7 . . . . . . . Kicked 9 | . 2 7 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 832 | 20 182 277 246 120 180 218 . 224 832 Average Temperature 100 | 12 42 63 108 39 35 44 . 63 344 Received Heat Transfer 2058 | . 435 372 279 . 99 126 . 75 672 Effects 34 | . . 1 1 . . . . . 32 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . 3 Interference 9 | . . 1 1 . . . . . 7 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . 5 . . . . 1 . . 3 Impact Corruptions 5 | . 2 . . . . 1 . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . Heat Transferred 2734 | 150 482 1073 407 200 222 . . . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . 3 1 . . . . . 2 Low Security (%) 78 | 100 100 32 98 100 . . . . 92 Level 1 14 | . . 48 1 . . . . . 4 Level 2 5 | . . 18 . . . . . . 3 Level 3 . | . . 1 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 714 | 10 70 714 238 36 . . . . 521 Initial 238 | . . 1 238 . . . . . 171 Average 101 | 1 8 266 28 7 . . . . 96 Influence Increases 4051 | 65 395 1406 272 56 190 190 . 414 1063 Destroy 0b10 Robot/C 2120 | . 200 680 180 20 160 180 . 280 420 Destroy 0b10 Robot/NC 295 | 65 40 110 10 25 . . . 10 35 Destroy Leader 490 | . 48 210 60 . 30 10 . 30 102 Allied During Kill 213 | . . . . . . . . 79 134 Successful Hack 54 | . 8 21 11 . . . . . 14 Select Force Hacks 60 | . 60 . . . . . . . . Disable Machine 120 | . . 105 . . . . . . 15 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 324 | . 9 250 11 11 . . . . 43 Advance Influence 150 | . . . . . . . . . 150 Lose Combat Pursuer 75 | . 30 30 . . . . . 15 . Influence Decreases 3431 | 65 390 841 510 56 190 190 . 380 809 Time Decay 2447 | 65 350 521 320 56 190 190 . 310 445 Lost Part 360 | . 40 20 40 . . . . 10 250 Lost Ally 174 | . . . . . . . . 60 114 Purge Threat 450 | . . 300 150 . . . . . . Squads Dispatched 19 | . 3 6 3 . . . . . 7 Investigation 4 | . 3 . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . . 5 3 . . . . . 2 Assault 2 | . . 1 . . . . . . 1 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . 1 4 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 176 | . 25 59 17 1 22 11 . 17 24 Peak Tracking Total 6 | . 5 5 4 1 4 3 . 4 6 Tactical Retreats 11 | . 2 2 . . 6 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 1 1 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 11 | . . 8 . . . . . 1 2 Max in Single Turn 2 | . . 2 . . . . . 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 29 | . 10 9 4 . 1 . 1 2 2 Terminals 22 | . 8 9 4 . . . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 93 | . 29 43 11 . 1 . 3 2 4 Successful 48 | . 12 21 6 . 1 . 3 2 3 Failed 45 | . 17 22 5 . . . . . 1 Catastrophic 7 | . 3 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 67 | . 21 30 9 . . . . . 7 Terminals 80 | . 25 43 11 . . . . 1 . Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 4 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 3 12 2 . 1 . 3 2 . Record 2 | . . . . . . . . 2 . Part Schematic 3 | . . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . Locate Traps 3 | . 1 2 . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . 7 9 4 . . . . . 1 Terminals 18 | . 5 9 4 . . . . . . Botnet 7 | . 2 3 2 . . . . . . Skim 11 | . 3 6 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . 1 Monitor 1 | . . . . . . . . . 1 Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 9 9 4 . . . . . 2 Full Trace Events 3 | . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 42 | . . . . . . . . . 42 Total Part Build Rating 4 | . . . . . . . . . 4 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . . . 4 . 6 Largest Group 6 | . . . . . . . 4 4 6 Highest-Rated Group 420 | . . . . . . . 157 157 420 Highest-Rated Ally 70 | . . . . . . . 40 40 70 Zionite Dispatches 2 | . . . . . . . . . 2 Light 2 | . . . . . . . . . 2 Total Orders . | . . . . . . . . . . Ally Attacks 128 | . . . . . . . . 63 65 Total Damage 2697 | . . . . . . . . 1442 1255 Kills 29 | . . . . . . . . 11 18 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 16993 | 275 2260 1254 159 . 4327 2258 2741 2020 1699 Optics 8531 | . . . . . . 2071 2741 2020 1699 Terrain 284 | 275 9 . . . . . . . . Seismic 3664 | . 2251 1254 159 . . . . . . ECM 4514 | . . . . . 4327 187 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 21286 | 494 2998 2866 1543 315 4337 2259 2741 2020 1713 Spaces Moved 11241 | 251 1891 1757 704 147 2200 1124 1426 1003 738 Core 5 | 4 . . . . . . . . 1 Treads 4 | . 4 . . . . . . . . Legs 11232 | 247 1887 1757 704 147 2200 1124 1426 1003 737 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 187 187 188 192 192 192 190 Average Speed 170 | 120 134 128 189 187 190 192 192 192 193 Slowest Speed 1550 | 190 190 190 262 188 192 192 192 192 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 66 | 12 100 100 43 5 99 95 94 97 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 11 | . 2 4 . . 1 1 3 . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 15 | . . . . . 3 5 3 4 . Spaces Dug 158 | . 9 5 . . 102 14 . 1 27 Terrain Destroyed 876 | 1 9 310 12 10 387 108 . 1 38 Melee 42 | . 9 5 . . . . . 1 27 Projectile 7 | 1 . 5 . . . . . . 1 AOE 827 | . . 300 12 10 387 108 . . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 12662 | 351 2199 2182 860 170 2286 1177 1435 1060 942 Wait 445 | . 137 184 57 3 6 1 2 1 54 Move 11231 | 250 1890 1756 703 146 2199 1123 1425 1002 737 Hop . | . . . . . . . . . . Pick Up 135 | 9 16 37 21 3 9 9 4 8 19 Fast Attach 30 | 6 5 5 3 6 . 1 . 1 3 Attach 41 | 1 4 3 4 2 2 5 . 3 17 Detach 4 | . 1 . . . . 1 . 2 . Swap 125 | . 23 42 14 2 10 9 . 10 15 Drop 145 | . 27 41 24 2 10 4 4 10 23 Fire 433 | 85 77 102 34 6 50 22 . 17 40 Melee 60 | . 17 5 . . . 2 . 3 33 Ram . | . . . . . . . . . . Kick 9 | . 2 7 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 495 | -11/Scrapyard | Entered Materials 496 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Core integrity fell below 50% 756 | -10/Materials | Lost 4 parts (2n2w) 1123 | -10/Materials | Discovered new exit (range 3) 1437 | -10/Materials | Discovered new exit (range 13) 1890 | -10/Materials | Discovered new exit (range 5) 3493 | -10/Materials | Entered another Materials area 3493 | -9/Materials | Evolved 2 slots: Propulsion x2 3971 | -9/Materials | Discovered new exit (range 16) 4266 | -9/Materials | Build established: Scavenger-Mutant 4858 | -9/Materials | Learned location of Recycling (-9) 4912 | -9/Materials | Learned location of 1 exit from Storage 4957 | -9/Materials | Learned Storage emergency access door positions 4985 | -9/Materials | Discovered new exit (range 8) 5010 | -9/Materials | Build established: Mutant 5017 | -9/Materials | Learned Storage interactive machine intel 5038 | -9/Materials | Learned location of 1 exit from Recycling 5052 | -9/Materials | Learned location of Storage (-9) 5077 | -9/Materials | Identified exit to Materials 5077 | -9/Materials | Identified exit to Storage 5112 | -9/Materials | Learned location of 1 exit from Recycling 5605 | -9/Materials | Discovered exit to Materials (range 3) 6293 | -9/Materials | First assault squad dispatched 6359 | -9/Materials | Entered another Materials area 6359 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6552 | -8/Materials | Lost 3 parts (2u1w) 7123 | -8/Materials | Build established: Tank 7341 | -8/Materials | Met 7R-MNS 7542 | -8/Materials | Discovered new exit (range 15) 7902 | -8/Materials | Entered Factory 7902 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7903 | -7/Factory | Caught up to 7R-MNS 8201 | -7/Factory | Discovered new exit (range 3) 8217 | -7/Factory | Entered Lower Caves 8371 | -7/Lower Caves | Encountered a Warlord checkpoint 9365 | -7/Lower Caves | Learned location of Extension (-4) 9440 | -7/Lower Caves | Discovered new exit (range 13) 10526 | -7/Lower Caves | Build established: Gunner 12554 | -7/Lower Caves | Entered another Lower Caves area 12835 | -7/Lower Caves | Discovered new exit (range 8) 12986 | -7/Lower Caves | Ambushed by research squad 13047 | -7/Lower Caves | Build established: Tank 13144 | -7/Lower Caves | Learned Factory non-interactive machine intel 13307 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14511 | -7/Lower Caves | Build established: Derelict-Skirmisher 14607 | -7/Lower Caves | Encountered a Warlord checkpoint 14640 | -7/Lower Caves | Discovered new exit (range 9) 14662 | -7/Lower Caves | Learned Factory garrison access intel 14813 | -7/Lower Caves | Entered Zion 14957 | -7/Zion | Discovered new exit (range 16) 15061 | -7/Zion | System corruption cleaned by Quarantine Array 15123 | -7/Zion | Learned location of Data Miner (-6) 15370 | -7/Zion | Learned location of Warlord (-5) 15572 | -7/Zion | Learned Factory stockpile data 15590 | -7/Zion | Found Relay Coupler [Programmer] 16591 | -7/Zion | Given A8's code to call for help 16717 | -7/Zion | Met Imprinter 16752 | -7/Zion | Imprinted 16754 | -7/Zion | Declared Zion's savior 17554 | -7/Zion | Entered Proximity Caves 17554 | -6/Proximity Caves | Accompanied by 4 allies 17556 | -6/Proximity Caves | Spotter reported a threat 17948 | -6/Proximity Caves | Learned location of 1 exit from Factory 19035 | -6/Proximity Caves | Found Alien Artifact 19105 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19174 | -6/Proximity Caves | Identified Dimensional Node Initializer 19174 | -6/Proximity Caves | Initialized slip node 19276 | -6/Proximity Caves | Discovered new exit (range 19) 19306 | -6/Proximity Caves | Build established: Derelict-Mutant 19574 | -6/Proximity Caves | Entered Factory 19574 | -6/Factory | Accompanied by 1 ally 19574 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19575 | -6/Factory | Identified exit to Factory 19577 | -6/Factory | Loaded intel: 208 non-interactive machine locations 19578 | -6/Factory | Loaded intel: 4 garrison access locations 19605 | -6/Factory | Discovered exit to Factory (range 13) 19605 | -6/Factory | Discovered new exit (range 6) 20142 | -6/Factory | Build established: Scavenger-Tank 20145 | -6/Factory | Fabricated Slug Cannon (x1) 20614 | -6/Factory | Zion Light squad teleported in 20768 | -6/Factory | Build established: Scavenger-Mutant 20788 | -6/Factory | Zion Light squad teleported in 21047 | -6/Factory | Terminal network hard line cut 21157 | -6/Factory | Garrison activated, responded to threat 21178 | -6/Factory | Crushed by falling debris 21248 | -6/Factory | Lost 6 allies 21264 | -6/Factory | Core integrity fell below 50% 21279 | -6/Factory | Core integrity fell below 20% 21287 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 21282_ Autogun temporarily disabled. 21282_ Flak Gun temporarily disabled. 21282_ Penetrated by Slug. 21282_ VTOL Module destroyed. 21282_ Knocked back. 21282_ U-05 Engineer lays Concrete. 21283_ Overheating: Core damaged (-85). 21283_ U-05 Engineer lays Concrete. 21284_ Overheating: Matter decay (-75). 21284_ Weapon Cycler destroyed. 21285_ Acquired 5 matter. 21285_ Acquired 29 matter. 21285_ Acquired 30 matter. 21285_ Acquired 6 matter. 21285_ U-05 Engineer lays Concrete. 21286_ Autogun destroyed. 21286_ Critical hit (Burn: +37). 21286_ U-05 Engineer lays Concrete. 21287_ Overheating: Energy bleed (-15). 21287_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##?????????????###########; ####????????????????? | | !##????????????# | #????????????????? | | =%#????????????# !! ! #????????????????? | | ##????????????# % = #????????????????? | | #?????????????# @ ""#????????????????? | | #?????????????# ! ""#????????????????? | | #?????????????# %%%= G###??????????????? | | ##??"""?"""????# ! [** ""# #??????????????? | | +??"""?"""????# [! g=== % # #??????????????? | | ##??"""?"""????# [[Hgu**==* #*###?###??###???? | | ?????""??""????#### ###;/#######################?? | | ?????""??""??????### #!!!*!%%+]=!*%%!!%==! #?? | | ???????????????????###=!!=!###="""""%]"""""" #?? | | ?????????????????????# =! #?#/""""""="""""" #?? | | ?????????????????????# #?# """"""*"""""" #?? | | ???????????????????? #?# """"""="""""" #?? | | ???????????????????### #?# ! #?? | | ?????????????????????# #?# ##? | | ????????????????????? ?####+#########+###### | | ???????????????????? | | ??????????????????? | | ?????????????????? | | ????????????????? ^ | | ??????????????????? ^ | | ?????????????????? | | ???????????????????# | | ???????? !????????# ####+######### ##### | | ?????? ?????????#########?????????????# # | | ?????# ???????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 40 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 1 Armor Coverage 500 Resistance: TH 10 Weapon Shielding 66 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Slug Cannon | x1 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed MassCoolantRedirector Manual? 0 Play Time 02:07:47 Cumulative 38.0 hours Start 2025.02.07 @ 19:35:23 End 2025.02.08 @ 12:36:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 21 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d99b402-48c9-47ee-81c3-61ac1f09f292