Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 01:21:51 Player: Yanche Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2561) 2561 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 6928 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Compact Battery (300) Compact Matter Pod (150) Matter Compressor (215) Advanced Sensor Array Terrain Scan Processor Improved Targeting Computer Matter Filter Transmission Jammer Improved Weapon Shielding Shield Generator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Kinecellerator Hacking Suite > --- WEAPON ----------- Heavy Laser Minigun > --- INVENTORY -------- Advanced Heat Sink Compact Battery Compact Matter Pod Matter Compressor Advanced Sensor Array Terrain Scan Processor Improved Targeting Computer Matter Filter Transmission Jammer Improved Weapon Shielding Shield Generator Drone Bay [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 . 2 . . 2 . Power 2 | . . 1 . . 1 . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 3 | . . . 2 . . . . 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 69 | 6 3 14 11 13 3 10 . 8 1 Power 15 | 1 . 3 2 3 2 2 . 2 . Engine 12 | 1 . 2 2 2 1 2 . 2 . Core 3 | . . 1 . 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 3 2 2 1 3 . 1 1 Treads . | . . . . . . . . . . Leg 15 | 2 . 3 2 2 1 3 . 1 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 2 4 4 . 3 . 4 . Device 9 | . . 1 3 3 . 1 . 1 . Storage 4 | 1 1 1 . . . . . 1 . Processor 3 | . . . 1 . . . . 2 . Hackware 1 | . . . . 1 . . . . . Protection 3 | . 1 . . . . 2 . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 1 6 3 4 . 2 . 1 . Energy Gun 7 | 1 1 1 1 2 . . . 1 . Energy Cannon 2 | . . 2 . . . . . . . Ballistic Gun 8 | 1 . 3 1 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . Parts Lost 49 | . . 8 6 9 1 13 . 5 7 Power 13 | . . 2 2 1 1 4 . . 3 Propulsion 10 | . . . 1 2 . 3 . 2 2 Utility 10 | . . 1 1 2 . 3 . 1 2 Weapon 16 | . . 5 2 4 . 3 . 2 . Highest Loss Streak 9 | . . 2 4 7 1 9 . 3 5 Average Slot Usage (%) 76 | . 91 97 95 90 84 53 61 67 47 Engine 13 | . 14 12 17 16 20 7 7 15 10 Core 1 | . . 9 . . 1 . . . . Leg 13 | . 28 22 16 16 16 7 15 7 7 Device 9 | . . 9 17 17 15 2 7 6 3 Storage 8 | . 14 11 9 9 7 7 7 6 6 Processor 3 | . . . 9 2 . . . 11 13 Hackware 4 | . . . . 6 7 7 7 6 4 Protection 3 | . 6 1 . . . 11 7 1 . Energy Gun 3 | . 13 10 7 2 . . . 4 . Energy Cannon 1 | . . 6 . . . . . . . Ballistic Gun 7 | . 14 13 15 9 7 2 7 5 . Launcher 3 | . . . 2 9 7 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 11 18 52 55 60 56 60 55 73 64 Greatest Support 38 | 20 20 20 34 34 36 38 25 25 35 Greatest Overweight (x) 18 | 2 . 2 5 17 2 18 2 15 4 Average Overweight (x) 2 | . . 1 2 1 1 3 2 3 1 Largest Inventory Capacity 16 | 6 10 16 12 12 12 12 12 12 12 Average Capacity 11 | 5 7 11 12 12 12 12 12 12 12 Most Carried 12 | 3 6 12 12 12 12 12 10 12 12 Average Carried 10 | 1 3 10 10 10 10 9 10 11 12 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 Final Carried 12 | 1 6 11 8 11 12 10 10 12 12 Class Distribution -------------------- 61% | Mutant 11% | Scavenger-Gunner 10% | Generator-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Generator-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Matter Collected 1767 | 205 48 288 247 546 69 151 . 130 83 Remotely . | . . . . . . . . . . Salvage Created 3241 | . 48 920 699 954 155 305 . 130 30 Parts 180 | . 3 51 32 66 3 14 . 7 4 Haulers Intercepted 3 | . . . . 3 . . . . . Recyclers Shooed 5 | . . . 1 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 7 . . 4 Prevented 3 | . . . . . . 1 2 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Combat Hostiles Destroyed 57 | . 3 15 8 19 2 7 . 2 1 Melee 1 | . . . . . . . . . 1 Guns 36 | . 3 10 4 13 2 2 . 2 . Cannons 4 | . . 4 . . . . . . . AOE 15 | . . 1 4 6 . 4 . . . Classes Destroyed 14 | . 1 6 2 4 . 1 . . . Worker 4 | . . 1 . 3 . . . . . Builder 8 | . . . 6 2 . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . . . . 3 . . . . . Recycler 7 | . . 1 4 1 1 . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 5 | . . 2 1 2 . . . . . Swarmer 9 | . 3 . . 4 . 1 . . 1 Grunt 21 | . . 8 3 6 2 1 . 1 . Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 20 | . . 6 4 8 . 1 . 1 . Hunter 1 | . . . . 1 . . . . . Samaritan 1 | . . . . . . 1 . . . Thug 1 | . . . . . . 1 . . . Butcher 3 | . . . . . . 3 . . . Best Kill Streak 13 | . 3 4 13 12 2 3 . 2 1 Combat Bots Only 5 | . 3 3 5 5 2 3 . 2 1 Max Kills in Single Turn 4 | . 1 2 4 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 2 . 1 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Damage Taken 6304 | . 202 877 710 1199 132 1338 . 601 1245 Core 1829 | . 45 127 184 223 28 359 . 183 680 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 64 | 100 82 68 . 26 . . 44 . . Volleys Fired 173 | . 8 41 29 45 13 15 . 22 . Largest 3 | . 2 3 3 3 1 2 . 2 . Hottest 120 | . 60 120 118 111 23 61 . 94 . Shots Fired 325 | . 16 104 61 87 13 21 . 23 . Gun 262 | . 16 76 51 73 13 10 . 23 . Cannon 28 | . . 28 . . . . . . . Launcher 35 | . . . 10 14 . 11 . . . Special . | . . . . . . . . . . Kinetic 188 | . 8 47 39 49 13 10 . 22 . Thermal 29 | . . 10 12 6 . . . 1 . Explosive 29 | . . . 10 14 . 5 . . . Electromagnetic 79 | . 8 47 . 18 . 6 . . . Robot Hit Streak 19 | . 4 12 5 9 9 9 . 19 . Robot Miss Streak 6 | . 2 6 3 4 1 1 . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 203 | . 10 54 36 56 11 17 . 19 . Core Hits 152 | . 3 29 32 51 6 16 . 7 8 Critical Hits 3 | . . 1 . 1 1 . . . . Critical Kills 3 | . . 1 . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6055 | . 80 1085 1402 1995 187 887 . 365 54 Guns 2653 | . 80 525 576 795 187 132 . 358 . Cannons 355 | . . 355 . . . . . . . Explosions 2894 | . . 170 826 1143 . 755 . . . Melee . | . . . . . . . . . . Ramming 153 | . . 35 . 57 . . . 7 54 Kinetic 1873 | . 39 280 414 481 187 132 . 340 . Thermal 478 | . . 240 162 58 . . . 18 . Explosive 2570 | . . . 826 1143 . 601 . . . Electromagnetic 981 | . 41 530 . 256 . 154 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 2 . 1 1 1 3 Average Corruption 1 | . . . . 2 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . 6 . 3 . . 1 Message Errors 6 | . . . . 3 . 2 . . 1 Heat Flow Errors 3 | . . . . 3 . . . . . Energy Discharges 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 209 | . . 14 32 68 . 95 . . . Projectiles . | . . . . . . . . . . Explosions 209 | . . 14 32 68 . 95 . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . . Impact 2 | . . . . 2 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 640 | . . 80 109 171 . 263 . . 17 Shots 21 | . . 3 3 6 . 9 . . . Rammed 34 | . . 2 . 1 . . . . 31 Targets Rammed 40 | . . 2 . 5 . . . 1 32 Kicked 6 | . . . . 4 . . . 1 1 Crushed . | . . . . . . . . . . Highest Temperature 333 | . . 333 72 269 . 38 . 30 . Average Temperature 78 | . . 94 25 90 . 11 . 10 . Received Heat Transfer 1188 | . . 345 198 306 81 87 . 171 . Effects 2 | . . 2 . . . . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 2 | . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 903 | . . 348 370 148 . . . 37 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Peak Influence 619 | . 85 202 310 619 187 . . 30 . Initial 163 | . . 5 58 130 163 . . . . Average 150 | . 24 77 131 323 132 . . 15 . Maximum Alert Level 2 | . . 1 1 2 . . . . . Low Security (%) 74 | 100 100 96 78 27 100 . . 100 . Level 1 14 | . . 3 21 36 . . . . . Level 2 10 | . . . . 35 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 1 1 2 . . . 1 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . 1 1 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Distress Signals 12 | . . 6 2 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 7 24 13 25 2 7 . 4 5 Peak Tracking Total 7 | . 3 6 7 6 2 4 . 2 3 Tactical Retreats 5 | . . 1 2 1 . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Traps Triggered 2 | . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Machines Disabled 5 | . . 2 2 1 . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Machines Accessed 15 | . 1 4 1 6 1 1 . 1 . Terminals 12 | . 1 4 . 6 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 27 | . 1 8 1 11 2 3 . 1 . Successful 18 | . 1 5 1 6 1 3 . 1 . Failed 9 | . . 3 . 5 1 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 2 . . . . . Terminals 22 | . 1 8 . 11 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Terminal Hacks 16 | . 1 5 . 6 1 3 . . . Record 3 | . . . . . . 3 . . . Robot Analysis 2 | . . 1 . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Seal Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 2 . 5 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Robot Analysis Total 2 | . . 1 . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Turns Passed 6553 | 51 174 985 586 1318 545 1705 67 769 353 Spaces Moved 3035 | 36 117 470 265 703 301 660 38 311 134 Core 66 | 10 . . . 7 . 48 . 1 . Treads . | . . . . . . . . . . Legs 2969 | 26 117 470 265 696 301 612 38 310 134 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 150 150 150 180 180 150 Average Speed 190 | 111 120 175 181 162 170 250 180 224 164 Slowest Speed 950 | 150 120 180 270 900 180 950 180 800 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 26 44 23 80 8 79 8 6 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 191 | . . 16 47 88 . 40 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 191 | . . 16 47 88 . 40 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Low Total 3428 | 45 134 549 317 810 319 688 37 362 167 Wait 41 | . . 3 3 26 . . . 9 . Move 3026 | 35 116 469 264 702 300 659 37 310 134 Hop . | . . . . . . . . . . Pick Up 54 | 4 5 14 6 13 3 4 . 5 . Fast Attach 30 | 3 3 6 3 4 1 4 . 5 1 Attach 38 | 3 . 8 8 9 2 6 . 2 . Detach 1 | . . . . 1 . . . . . Swap 1 | . . . . . . . . 1 . Drop 19 | . 2 6 4 5 . . . 2 . Fire 173 | . 8 41 29 45 13 15 . 22 . Melee . | . . . . . . . . . . Ram 21 | . . . . . . . . . 21 Kick 19 | . . 2 . 5 . . . 1 11 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 3) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 659 | -9/Materials | Build established: Scavenger-Gunner 1183 | -9/Materials | Discovered new exit (range 11) 1211 | -9/Materials | Entered another Materials area 1211 | -8/Materials | Evolved 2 slots: Utility x2 1508 | -8/Materials | Build established: Scavenger-Skirmisher 1613 | -8/Materials | Discovered new exit (range 16) 1743 | -8/Materials | Lost 4 parts (2p1u1w) 1796 | -8/Materials | Identified exit to Storage 1797 | -8/Materials | Entered Storage 2007 | -8/Storage | Build established: Mutant 2150 | -8/Storage | Identified exit to Recycling 2451 | -8/Storage | Core integrity fell below 50% 2640 | -8/Storage | Lost 7 parts (1p2n1u3w) 3093 | -8/Storage | Discovered new exit (range 16) 3115 | -8/Storage | Entered Factory 3115 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3637 | -7/Factory | Discovered new exit (range 15) 3660 | -7/Factory | Entered Lower Caves 3710 | -7/Lower Caves | Ambushed by wild Derelicts 3801 | -7/Lower Caves | Lost 9 parts (3p2n2u2w) 3862 | -7/Lower Caves | Core integrity fell below 50% 4519 | -7/Lower Caves | Encountered a Warlord checkpoint 4791 | -7/Lower Caves | Learned 8 Factory zone layouts 4982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5347 | -7/Lower Caves | Discovered new exit (range 10) 5365 | -7/Lower Caves | Entered another Lower Caves area 5367 | -7/Lower Caves | Discovered new exit (range 6) 5432 | -7/Lower Caves | Entered Factory 5432 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5433 | -6/Factory | Identified exit to Lower Caves 5433 | -6/Factory | Identified exit to Factory 5628 | -6/Factory | Lost 3 parts (2n1u) 6004 | -6/Factory | Build established: Generator-Mutant 6201 | -6/Factory | Entered Lower Caves 6435 | -6/Lower Caves | Core integrity fell below 50% 6491 | -6/Lower Caves | Lost 5 parts (1p2n2u) 6509 | -6/Lower Caves | Core integrity fell below 20% 6554 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Enh. Optical Array temporarily disabled. Slammed into S-27 Virus. Autogun fries itself beyond repair. Slammed into S-27 Virus. VTOL Module fries itself beyond repair. Angular Momentum Engine destroyed. Slammed into S-27 Virus. Carbon-fiber Leg destroyed. Slammed into S-27 Virus. Lgt. Nuclear Core fries itself beyond repair. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Hacking Suite destroyed. Slammed into S-27 Virus. Enh. Optical Array permanently disabled. Destabilizing: Short circuit. Slammed into S-27 Virus. Destabilizing: System interference. Visual Processing Unit temporarily disabled. Slammed into S-27 Virus. 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""" "! #??????? | | ???????????????######### " "" #??????? | | ???????????????????????## # " " #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed NeutralizingEnhancedFlakker Manual? 0 Play Time 01:06:45 Cumulative 31.7 hours Start 2021.12.06 @ 23:28:14 End 2021.12.07 @ 01:21:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 1 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 571661fc-29db-4b43-b697-532d0a505c27