Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 22:36:46

Player: FauxMaasks

Result: Destroyed by IQ-XKG(x) with Makeshift Spear

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (898)      898
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2573

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (120) Ox2
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
     Subdweller Laser (fused)
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
          Light Deuterium Engine
        Armored Wheel
      Overtuned Scrapsphere
      Overtuned Scrapsphere
                Disposable Heat Sink
                Seismic Detector
                Scrapoid Pod
                Rainbow Chip
                Particle Gun
                Pulse Rifle
                Beamcaster
          Light Assault Rifle
                Battle Rifle
      Overtuned Barrage Gun
      Overtuned Barrage Gun
                Grenade Launcher
                Piercing Trap
                DRS Beacon (Ready)

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
          Light Treads
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Kinetic Plating
>               --- WEAPON -----------
     Subdweller Laser
                Beamcaster
>               --- INVENTORY --------
                Ion Engine
                Wheel
        Compact Wheel
     Subdweller Monowheel
                Disposable Heat Sink
  High-capacity Storage Unit
                Scrap Shield
                Rainbow Chip
                Particle Gun
                Beamcaster
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
                Battle Rifle
                Grenade Launcher
     Subdweller Shrapnel Launcher
                Piercing Trap
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Makeshift Kinetic Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 7   8   18  4   3   
  Power                    6    | 1   .   2   1   2   
    Engine                 5    | 1   .   2   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   1   4   2   .   
    Treads                 2    | .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   1   2   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   5   4   1   .   
    Device                 4    | 1   3   .   .   .   
    Storage                4    | 1   2   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   8   .   1   
    Energy Gun             4    | 2   .   2   .   .   
    Energy Cannon          2    | .   1   1   .   .   
    Ballistic Gun          3    | .   1   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   4   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   1   1   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   3    | .   2   1   .   .   
  Highest Loss Streak      2    | .   2   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  96  84  94  
  Engine                   12   | .   14  14  14  9   
  Core                     1    | .   .   .   .   4   
  Treads                   9    | .   .   26  .   .   
  Wheel                    18   | .   27  1   27  28  
  Device                   2    | .   14  .   .   .   
  Storage                  12   | .   14  11  14  14  
  Processor                1    | .   .   3   .   .   
  Protection               8    | .   .   9   13  9   
  Energy Gun               15   | .   20  15  14  14  
  Energy Cannon            1    | .   1   2   .   .   
  Ballistic Gun            4    | .   5   10  .   .   
  Ballistic Cannon         4    | .   .   .   .   13  
Peak Build Rating          21   | 7   8   21  16  21  
  Average Rating           14   | 3   7   15  13  17  
  On Entrance              8    | .   7   8   16  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             66   | 15  50  61  56  66  
  Greatest Support         40   | 26  26  40  40  26  
  Greatest Overweight (x)  4    | .   4   2   2   2   
  Average Overweight (x)   1    | .   1   .   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 7   19  16  20  20  
  Most Carried             20   | 6   13  19  17  20  
  Average Carried          14   | 4   10  14  14  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            19   | 5   13  17  16  19  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling
 Mutant | -8/Scraptown

 Resources                      | -11 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           744  | 212 153 299 50  30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1088 | 56  488 364 180 .   
  Parts                    57   | 6   20  25  6   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  26   | .   11  15  .   .   
  Guns                     16   | .   11  5   .   .   
  Cannons                  2    | .   .   2   .   .   
  AOE                      8    | .   .   8   .   .   
Classes Destroyed          6    | 1   4   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  5    | .   3   2   .   .   
  Grunt                    10   | .   8   2   .   .   
  Subdweller               11   | .   .   11  .   .   
Best Kill Streak           4    | 3   2   4   .   .   
  Combat Bots Only         4    | .   2   4   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        127  | .    47   75   .    5    
  Missed                   38   | .    12   23   .    3    
Damage Taken               1481 | .    379  1047 .    55   
  Core                     253  | .    45   178  .    30   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   52   | .    .    52   .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              98   | 4    42   45   4    3    
  Largest                  2    | 2    2    2    1    1    
  Hottest                  135  | 100  100  135  60   48   
Shots Fired                173  | 8    84   74   4    3    
  Gun                      148  | 8    80   56   4    .    
  Cannon                   17   | .    4    10   .    3    
  Launcher                 8    | .    .    8    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  42   | .    24   15   .    3    
  Thermal                  123  | 8    60   51   4    .    
  Explosive                8    | .    .    8    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         22   | 6    22   13   2    .    
  Robot Miss Streak        4    | .    4    2    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           116  | 6    61   46   3    .    
  Core Hits                58   | 3    27   26   2    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    4    1    .    .    
    Burn                   5    | .    4    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2636 | 75   709  1787 65   .    
  Guns                     1389 | 75   674  575  65   .    
  Cannons                  158  | .    35   123  .    .    
  Explosions               1089 | .    .    1089 .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  200  | .    133  67   .    .    
  Thermal                  1347 | 75   576  631  65   .    
  Explosive                1089 | .    .    1089 .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  27   | .    1    19   7    .    
    Message Errors         9    | .    .    8    1    .    
    Matter Fused           4    | .    .    3    1    .    
    Heat Flow Errors       4    | .    .    4    .    .    
    Energy Discharges      2    | .    1    .    1    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      5    | .    .    1    4    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            29   | .    .    29   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               29   | .    .    29   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        252  | 78   111  252  26   12   
  Average Temperature      37   | 34   27   58   16   8    
  Received Heat Transfer   375  | .    180  195  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    
  Heat Transferred         3359 | 222  1961 1101 75   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             164  | 15  164 .   32  .   
  Initial                  16   | .   9   .   16  .   
  Average                  45   | 4   67  .   16  .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   17  28  1   2   
  Peak Tracking Total      7    | .   4   7   1   4   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   
Most Traps Carried         1    | .   .   1   1   1   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          28   | .   7   4   8   9   
  Terminals                11   | .   6   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                131  | .   19  16  46  50  
  Successful               117  | .   12  16  39  50  
  Failed                   13   | .   7   .   6   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   30   | .   13  .   17  .   
  Terminals                37   | .   17  .   20  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             109  | .   7   16  36  50  
  Record                   92   | .   2   13  33  44  
  Part Schematic           1    | .   .   .   1   .   
  Robot Analysis           7    | .   2   .   .   5   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Alert Level              2    | .   1   .   1   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   
  Release Object           2    | .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   4   .   2   .   
  Terminals                5    | .   3   .   2   .   
    Botnet                 4    | .   2   .   2   .   
    Disrupt                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Monitor                1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   6   .   6   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          34   | .   .   .   34  .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       7    | .   2   .   .   5   
Derelict Logs Recovered    3    | .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               6720 | 88   1190 2508 786  2148 
Spaces Moved               4302 | 63   721  1112 640  1766 
  Core                     8    | 8    .    .    .    .    
  Treads                   977  | .    .    977  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   3317 | 55   721  135  640  1766 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  105  120  
  Average Speed            139  | 93   107  205  118  120  
  Slowest Speed            240  | 100  140  240  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       68   | 4    81   64   98   93   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             22   | .    .    9    .    13   
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          34   | .    .    34   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      34   | .    .    34   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      4872 | 81   1057 1266 670  1798 
  Wait                     328  | 1    273  45   9    .    
  Move                     4298 | 62   720  1111 639  1766 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  56   | 7    12   22   2    13   
  Fast Attach              10   | 5    .    3    .    2    
  Attach                   16   | 2    4    6    4    .    
  Detach                   10   | .    .    5    4    1    
  Swap                     14   | .    4    9    .    1    
  Drop                     29   | .    2    12   3    12   
  Fire                     98   | 4    42   45   4    3    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   6    | .    .    1    5    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            7    | .    .    7    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Discovered new exit (range 15)
  949 | -10/Materials | Discovered new exit (range 10)
 1230 | -10/Materials | Discovered new exit (range 14)
 1271 | -10/Materials | Discovered new exit (range 8)
 1279 | -10/Materials | Entered Subcaves
 1360 | -10/Subcaves  | Discovered new exit (range 5)
 1378 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1383 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1579 | -10/Subcaves  | A Subdweller sparked back to life
 1579 | -10/Subcaves  | A Subdweller sparked back to life
 1726 | -10/Subcaves  | Visited Clippyterm
 1731 | -10/Subcaves  | Learned location of Extension (-6)
 1884 | -10/Subcaves  | Found Prototype Processor
 2260 | -10/Subcaves  | Visited 4L-MR0's lab
 2271 | -10/Subcaves  | Identified Rainbow Chip
 2504 | -10/Subcaves  | Learned Materials terminal intel
 3026 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 3065 | -10/Subcaves  | Core integrity fell below 50%
 3237 | -10/Subcaves  | Learned location of Zion (-7)
 3237 | -10/Subcaves  | Met a Zionite searching for "candidates"
 3346 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3399 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 3565 | -10/Subcaves  | Discovered new exit (range 13)
 3779 | -10/Subcaves  | Discovered new exit (range 8)
 3780 | -10/Subcaves  | Core integrity fell below 20%
 3787 | -10/Subcaves  | Entered Recycling
 3788 | -8/Recycling  | Met a Zionite searching for Scraptown
 3788 | -8/Recycling  | Joined Warlord attack on 0b10 via Recycling
 3982 | -8/Recycling  | Discovered new exit (range 7)
 4537 | -8/Recycling  | Scanned before Scraplab entrance
 4571 | -8/Recycling  | Discovered new exit (range 3)
 4573 | -8/Recycling  | Entered Scraptown
 4576 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 4611 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 4848 | -8/Scraptown  | Visited Assassins FH
 4898 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 4900 | -8/Scraptown  | Learned 8 Research zone layouts
 4901 | -8/Scraptown  | Learned location of 2 exits from Upper Caves
 4918 | -8/Scraptown  | Discovered new exit (range 7)
 5067 | -8/Scraptown  | Visited Shadow of the Wyrm
 5118 | -8/Scraptown  | Visited The Evicted
 5404 | -8/Scraptown  | Visited IN-MT5's Study
 5449 | -8/Scraptown  | Visited Red Mages
 5581 | -8/Scraptown  | Visited Cyclists
 5623 | -8/Scraptown  | Visited Bundlers
 5705 | -8/Scraptown  | Visited UFD Registry
 5705 | -8/Scraptown  | Registered with UFD as "Scrapgrid"
 5737 | -8/Scraptown  | Entered Cyclist Reading Room
 5882 | -8/Scraptown  | Visited Chapter 10
 5977 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 5982 | -8/Scraptown  | Found DCF Scrap (25 items)
 6045 | -8/Scraptown  | Visited Scrap Suit Storage
 6114 | -8/Scraptown  | Delivered Scrap Shield to a Scientist
 6308 | -8/Scraptown  | Visited Observation Area
 6370 | -8/Scraptown  | Visited Research Penetration Think Tank
 6472 | -8/Scraptown  | Visited Scrapoid Pod Storage
 6478 | -8/Scraptown  | Found Scrapoid Pod
 6493 | -8/Scraptown  | Visited Science Guys
 6545 | -8/Scraptown  | Visited Derelict Rescue Squad
 6558 | -8/Scraptown  | Found DRS Beacon
 6583 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 6671 | -8/Scraptown  | Visited Analyses Database
 6708 | -8/Scraptown  | Attacked by Scraptown defenders
 6721 | -8/Scraptown  | Destroyed by IQ-XKG(x) with Makeshift Spear

 Last Messages 
---------------
Downloading analysis...
    B-74 Champion
    Tier: 8
  The heaviest and most heavily armored brawler, highly likely
  to reach a target even under sustained fire, and highly
  likely to wreak havoc with its powered hammer.
>>Analysis! "H-81 Overseer"
Downloading analysis...
    H-81 Overseer
    Tier: 9
  H-81 Overseers are equipped with the heaviest Linear
  Accelerator variant and the utilities to back it up, able to
  hit harder and further, all while managing nearby combat
  robots in order to concentrate defensive efforts and quickly
  subdue hostile forces.
06685_ P8-MTS(p) is fixated on the mainframe.
06708_ ANNOUNCEMENT: Intruder alert! Defend Scraptown!
06717_ Enclosure breached.
06720_ The earth crumbles away to reveal Prototype Special
  Weapon.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???????????????????###########??#""""""""#  #""""" |
| ???????????????????# #     # #??#" "&&& "#  #""""" |
| ???????????????????# # ""@x# #??#"      "#  #"""   |
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| ??????#""""""""#???#         #??#""|   ""#  #""""  |
| ??????#"" " X "#???# ###j### #??#"  |   "#  #""    |
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| ???#""""      """"""""""""""""""""""""""""     "## |
| ???#""""      ""######  ################""     "## |
| ???#""""      ""#            ##????????#""     "## |
| ???#""""      ""#           X"#????????#""     "## |
| ##?#""""      ""#   ""  ""   ##????????#""     "## |
| "#"#""""      ""#  ""    "" X"#??????###""     "## |
| """#""""      ""#  "      "  ######### #""     "## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             10
Evasion (%)                42
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityIonBoomstick
  Manual?         0
Play Time         01:18:36
  Cumulative      123.6 hours
  Start           2024.08.07 @ 20:36:02
  End             2024.08.07 @ 22:36:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           14
  Adventurer      17
  Explorer        2
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             42
Gallery%          56
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 742cbd5b-b28d-488d-b683-2e2da4c58ff6