Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.18 @ 15:07:18 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3565) 3565 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 8271 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 457/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Targeting Computer Gauss Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Large Matter Pod Weight Redist. System Advanced Terrain Scanner Targeting Computer Weapon Shielding > --- WEAPON ----------- Autogun Minigun Coil Gun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Aluminum Leg Aluminum Leg Improved Trap Scanner Terrain Scanner Seismic Detector Targeting Computer Core Analyzer Matter Filter Core Shielding Assault Rifle Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Light Cannon Flak Cannon [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Slots Evolved 11 | . 1 2 2 2 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 2 | . . 2 . . . . . Utility 6 | . 1 . . 2 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 65 | 7 6 10 20 12 7 3 . Power 11 | 1 1 2 3 2 1 1 . Engine 8 | 1 1 2 2 1 . 1 . Core 3 | . . . 1 1 1 . . Reactor . | . . . . . . . . Propulsion 17 | 2 1 5 4 5 . . . Treads . | . . . . . . . . Leg 17 | 2 1 5 4 5 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 3 1 5 4 5 2 . Device 13 | 1 . 1 3 3 3 2 . Storage 6 | 1 2 . 2 1 . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . 2 . . Artifact . | . . . . . . . . Weapon 15 | 2 1 2 8 1 1 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 1 1 7 1 1 . . Ballistic Cannon 2 | . . 1 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 13 | . . . 4 . . . 9 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 3 . . . 1 Utility 5 | . . . . . . . 5 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 9 | . . . 2 . . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 93 99 99 99 99 100 84 Engine 9 | . 10 9 13 6 1 5 4 Core 3 | . . . 2 7 11 11 9 Leg 29 | . 22 39 32 28 25 22 17 Device 10 | . 12 9 4 13 17 22 18 Storage 11 | . 12 10 11 14 12 11 9 Processor 8 | . 12 10 8 7 6 5 4 Ballistic Gun 19 | . 22 16 19 20 18 16 13 Ballistic Cannon 2 | . . 3 5 . . . . Peak Build Rating 53 | 7 8 14 23 33 44 53 53 Average Rating 20 | 5 7 12 19 27 43 50 43 On Entrance 22 | . 7 8 14 20 33 44 53 Naked Turns 18 | . . . . . . . 18 Heaviest Build 84 | 20 49 54 68 69 75 84 84 Greatest Support 66 | 20 20 43 43 60 60 66 66 Greatest Overweight (x) 15 | 2 2 1 3 1 1 1 15 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 Average Capacity 18 | 8 12 20 20 20 20 20 17 Most Carried 20 | 4 9 18 20 20 20 19 19 Average Carried 14 | 1 4 13 18 18 19 18 16 Final Capacity 20 | 10 20 20 20 20 20 20 5 Final Carried 20 | 4 9 18 19 20 20 19 5 Class Distribution -------------------- 44% | Hacker-Mutant 44% | Hacker-Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Matter Collected 3452 | 249 481 613 1375 473 241 20 . Remotely . | . . . . . . . . Salvage Created 4733 | . 848 1019 2059 642 165 . . Parts 281 | . 49 75 111 41 5 . . Haulers Intercepted 10 | . 2 1 5 1 1 . . Recyclers Shooed 4 | . . . 3 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 85 | . 18 21 35 10 1 . . Guns 69 | . 18 17 23 10 1 . . Cannons 16 | . . 4 12 . . . . Classes Destroyed 14 | . 5 6 2 1 . . . Worker 4 | . 2 1 1 . . . . Builder 3 | . . 2 1 . . . . Tunneler 3 | . . 2 1 . . . . Hauler 10 | . 2 1 5 1 1 . . Recycler 5 | . . 1 4 . . . . Mechanic 2 | . . . 1 1 . . . Operator 2 | . . 1 . 1 . . . Watcher 9 | . 2 1 5 1 . . . Swarmer 15 | . 4 5 6 . . . . Grunt 48 | . 14 10 18 6 . . . Brawler 1 | . . 1 . . . . . Sentry 17 | . . 5 9 2 1 . . Hunter 2 | . . . 2 . . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 7 | . 5 6 7 3 1 . . Combat Bots Only 6 | . 4 6 5 2 1 . . Max Kills in Single Turn 2 | . 2 2 2 1 1 . . Gunslinging 1 | . 1 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Hostile Shots Fired 391 | . 83 56 107 97 27 . 21 Missed 126 | . 27 20 26 43 10 . . Damage Taken 2439 | . 353 266 816 324 58 . 622 Core 719 | . 57 30 69 10 10 . 543 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 13 | . . . . . 1 . 12 Ignored by Resistances 1523 | . 235 172 502 217 47 . 350 Regen/Repaired (Parts) 275 | . . 111 . 164 . . . Core Remaining (%) 92 | 100 77 92 87 98 98 . . Volleys Fired 300 | . 81 61 109 36 13 . . Largest 3 | . 2 2 3 3 3 . . Hottest 95 | . 40 58 95 68 78 . . Shots Fired 723 | . 128 122 326 108 39 . . Gun 636 | . 128 101 260 108 39 . . Cannon 87 | . . 21 66 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 723 | . 128 122 326 108 39 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 64 | . 64 24 29 26 13 . . Robot Miss Streak 9 | . 2 3 9 2 1 . . Penetration Max 1 | . . . 1 . 1 . . Secondary Targets 8 | . 4 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 579 | . 111 97 254 86 31 . . Core Hits 255 | . 44 45 124 33 9 . . Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 4 | . 1 1 1 1 . . . Critical Strikes 8 | . 1 3 3 1 . . . Destroy 6 | . 1 1 3 1 . . . Blast 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8815 | . 1278 1387 4181 1342 627 . . Guns 7443 | . 1259 1160 3058 1342 624 . . Cannons 1307 | . . 227 1080 . . . . Explosions 26 | . . . 26 . . . . Melee . | . . . . . . . . Ramming 39 | . 19 . 17 . 3 . . Kinetic 8750 | . 1259 1387 4138 1342 624 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 26 | . . . 26 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 2 1 . . . . 7 Average Corruption 1 | . 1 1 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . 11 7 . . . . 2 Message Errors 3 | . 2 . . . . . 1 Matter Fused 2 | . 1 1 . . . . . Heat Flow Errors 5 | . 3 1 . . . . 1 Energy Discharges 2 | . . 2 . . . . . Data Loss (minor) 4 | . 3 1 . . . . . Data Loss (major) 3 | . 1 2 . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . 6 3 . . . . Projectiles 9 | . . 6 3 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . . . 13 . . . . Impact . | . . . . . . . . Kinetic 12 | . . . 12 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 78 | . . . 78 . . . . Shots 2 | . . . 2 . . . . Rammed . | . . . . . . . . Targets Rammed 9 | . 4 . 4 . 1 . . Kicked 9 | . 4 . 4 . 1 . . Crushed . | . . . . . . . . Highest Temperature 330 | . 270 161 330 . . . 152 Average Temperature 73 | . 72 35 79 . . . 102 Received Heat Transfer 1041 | . 234 105 531 159 12 . . Effects 4 | . . . 4 . . . . Shutdowns 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Peak Influence 417 | . 261 329 417 232 52 . 15 Initial 79 | . . 34 79 53 . . . Average 115 | . 64 136 195 130 9 . . Maximum Alert Level 2 | . 1 1 2 1 . . . Low Security (%) 78 | 100 89 75 53 87 100 100 100 Level 1 21 | . 10 24 42 12 . . . Level 2 . | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 4 5 6 6 . . . Investigation 12 | . 4 3 4 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 5 | . . 2 1 2 . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Distress Signals 6 | . 1 3 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 30 30 43 16 3 . 6 Peak Tracking Total 6 | . 5 5 5 3 2 . 6 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Traps Triggered 7 | . 3 2 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 2 | . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Accessed 16 | . 6 4 5 1 . . . Terminals 13 | . 6 3 4 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 82 | . 30 25 20 7 . . . Successful 60 | . 22 17 15 6 . . . Failed 22 | . 8 8 5 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 66 | . 30 18 18 . . . . Fabricators . | . . . . . . . . Repair Stations 14 | . . 7 . 7 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 46 | . 22 10 14 . . . . Record 10 | . 2 3 5 . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 5 | . 3 . 2 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . 2 . . . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 7 | . 4 1 2 . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Investigation Status 2 | . 2 . . . . . . Reinforcement Status 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . . 7 . 6 . . . Scan Component 7 | . . 4 . 3 . . . Repair 6 | . . 3 . 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 4 5 1 . . . Full Trace Events 12 | . 4 3 4 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . 3 . 3 . . . Time 168 | . . 78 . 90 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Turns Passed 5518 | 82 1162 1177 1498 808 413 236 142 Spaces Moved 2324 | 61 553 448 588 315 175 122 62 Core 21 | 19 . . . . . . 2 Treads . | . . . . . . . . Legs 2303 | 42 553 448 588 315 175 122 60 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 192 192 50 Average Speed 183 | 112 165 190 191 190 192 192 202 Slowest Speed 800 | 150 260 190 330 192 192 192 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 90 43 52 8 4 2 54 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . 26 . 1 . . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 26 | . . . 26 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total 3031 | 71 679 661 736 454 227 125 78 Wait 286 | . 28 135 4 77 26 . 16 Move 2318 | 60 552 447 587 314 174 122 62 Hop . | . . . . . . . . Pick Up 29 | 4 7 6 3 6 3 . . Fast Attach 21 | 7 1 5 6 2 . . . Attach 21 | . 3 2 7 3 4 2 . Detach 5 | . . 2 3 . . . . Swap 23 | . 2 3 7 7 3 1 . Drop 19 | . 1 . 6 9 3 . . Fire 300 | . 81 61 109 36 13 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . 4 . 4 . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / Min / Sto) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 143 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Hacker-Mutant 1245 | -10/Materials | Entered another Materials area 1245 | -9/Materials | Evolved 2 slots: Propulsion x2 1330 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Identified exit to Storage 1421 | -9/Materials | Repaired Structural Scanner 1449 | -9/Materials | Repaired Ion Engine 1476 | -9/Materials | Repaired Aluminum Leg 1758 | -9/Materials | Identified exit to Materials 1758 | -9/Materials | Discovered exit to Materials (range 14) 2385 | -9/Materials | Discovered exit to Materials (range 13) 2422 | -9/Materials | Entered another Materials area 2422 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2726 | -8/Materials | Build established: Hacker-Gunner 3035 | -8/Materials | Build established: Scavenger-Gunner 3544 | -8/Materials | Garrison activated, responded to threat 3640 | -8/Materials | Build established: Hacker-Gunner 3901 | -8/Materials | Identified exit to Factory 3901 | -8/Materials | Discovered exit to Factory (range 10) 3920 | -8/Materials | Entered Factory 3920 | -7/Factory | Evolved 2 slots: Utility x2 4623 | -7/Factory | Repaired Deuterium Engine 4651 | -7/Factory | Repaired Terrain Scanner 4674 | -7/Factory | Identified exit to Factory 4674 | -7/Factory | Discovered exit to Factory (range 10) 4678 | -7/Factory | Repaired Assault Rifle 4728 | -7/Factory | Entered another Factory area 4728 | -6/Factory | Evolved 2 slots: Utility x2 5034 | -6/Factory | Identified exit to Factory 5034 | -6/Factory | Discovered exit to Factory (range 15) 5141 | -6/Factory | Entered another Factory area 5141 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5377 | -5/Factory | Sucked down chute 5377 | -5/Factory | Entered Waste 5392 | -5/Waste | EMP discharged 5401 | -5/Waste | Spotted C-40 Crusher 5472 | -5/Waste | Spotted C-40 Crusher 5482 | -5/Waste | Spotted C-40 Crusher 5487 | -5/Waste | Spotted C-40 Crusher 5488 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5489 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5492 | -5/Waste | EMP discharged 5492 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5493 | -5/Waste | Spotted C-40 Crusher 5493 | -5/Waste | Spotted C-40 Crusher 5495 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5497 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5498 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5500 | -5/Waste | Crushed by Compactor (1 part destroyed) 5501 | -5/Waste | Crushed by Compactor (1 part destroyed) 5519 | -5/Waste | Core integrity fell below 50% 5519 | -5/Waste | Self-destructed Last Messages --------------- 05497_ Hcp. Storage Unit crushed. 05498_ Gauss Rifle crushed. 05498_ Lgt. Cannon crushed. 05498_ Seismic Detector crushed. 05498_ Imp. Trap Scanner crushed. 05498_ Adv. Terrain Scanner crushed. 05498_ Lrg. Matter Pod crushed. 05499_ Corrupted Imp. Carbon-fiber Leg crushed. 05500_ Ion Engine crushed. 05500_ Core Analyzer crushed. 05500_ Aluminum Leg crushed. 05500_ Targeting Computer crushed. 05501_ Lrg. Matter Pod crushed. 05501_ Weapon Shielding crushed. 05501_ Assault Rifle crushed. 05502_ Matter Filter crushed. 05502_ Core Shielding crushed. 05507_ Flak Gun crushed. 05507_ Corrupted Titanium Leg crushed. 05507_ Cooling System crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ??#???????????#???####???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????#???????????# #??????????????????????????? | | ??????????#??????# #??????????????????????????? | | ??#????? =#??????# #??????????????????????????? | | ###### ##?##### #??????????????????????????? | | ? #??????????????????????????? | | ?? #???????????? ?????????????? | | ??? #???##?????????????????????? | | ? ?? #??????????????????????????? | | ###### ???#???# #??????????????????????????? | | #????# ##?????# #??????????????????????????? | | ?????# #??????# #??#????????#??????????????? | | ????## #?#?#??# ] #????????? ???????????????? | | #??#?# ######## ######## #??????????????? | | ?????# CCCC*@CC #????????????? | | ???### CCCCCCCC #?#??????????? | | ????## CCCC CC #????????????? | | ?????# CC! CC #????????????? | | ?????# ######## ######## ###????????????? | | ?????# #??????# #???#???? #??????????????? | | #????# #??????# #????????? #??????????????? | | ?????# #??????# #?????????? #??????????????? | | ###### ######## #???????????#??????????????? | | #??????????????????????????? | | #?????????????#????????????? | | #???????? ?????????????????? | | #??????????????????????????? | | ###### ######## #??????#???????????????????? | | ?#?#?# #??????# #????#???????#?????????????? | | ?????# #????#?# #??????????????????????????? | | ?????# #??????# #??????????????????????????? | | ?????# #??????# #???#??????????????????????? | | ?????######?????#######?#????????????????????????? | | ???????#??????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#?#??????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#???#????????????????????????? | | ??????#??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 37 Energy Capacity 535 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpBoltCharge Manual? 0 Play Time 00:40:02 Cumulative 1997.0 hours Start 2025.01.07 @ 17:36:17 End 2025.01.18 @ 15:07:18 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1007 Rogue 62 Adventurer 0 Explorer 945 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e76c2c0e-2e31-458f-90b7-8a8fc560b8e8