Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 13:21:32

Player: Heclapar

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (156)     780
Value Destroyed (5419)     5419
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2713)               2713
              TOTAL SCORE: 13772

 Bonus
-------
High Alert Combat Kills    626
Follower Combat Kills      538
Entered Garrisons          600
Used RIF Installer         1000
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             120/1000
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -5/Garrison

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (10) -----
               Huge Storage Unit
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
               Hacking Suite
               Relay Coupler [Sentry] (19)
               Relay Coupler [Heavy] (17)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (25) ---
         Micro Nuclear Core
       Compact Wheel
      Advanced Heat Sink
               Gravity Neutralizer
      Improved Melee Analysis Suite
      Improved Weapon Cycler
               Transmission Jammer
      Hardened Medium Armor Plating
      Improved Shield Generator
      Advanced Shield Generator
               Force Field
               Relay Coupler [Cutter] (36)
               Relay Coupler [Brawler] (26)
               Relay Coupler [Sentry] (31)
               Relay Coupler [Sentry] (30)
               Mass Driver
               Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
               Huge Storage Unit
               Gravity Neutralizer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Hacking Suite
               Relay Coupler [Duelist]
               Relay Coupler [Hunter]
               Relay Coupler [Heavy]
>              --- WEAPON -----------
         Heavy Laser
         Heavy Laser
               Gauss Rifle
>              --- INVENTORY --------
         Micro Nuclear Core
               Cold Fusion Reactor
      Advanced Heat Sink
      Improved Melee Analysis Suite
      Improved Weapon Cycler
               Transmission Jammer
               Phase Shifter
      Hardened Medium Armor Plating
      Hardened Medium Armor Plating
      Improved Shield Generator
      Advanced Shield Generator
               Force Field
               Hacking Suite
               Relay Coupler [Cutter]
               Relay Coupler [Brawler]
     Precision Assault Rifle
          Mini Assault Cannon
               Remote Datajack
               Scythe
               Scythe
               Scythe
               Falx
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Relay Coupler [Duelist]
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Relay Coupler [Duelist]
  Protection               Hardened Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Slots Evolved              10   | .   .   2   .   .   .   4   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   .   2   .   .   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             219  | .   21  8   3   24  1   14  27  25  72  6   18  
  Power                    16   | .   2   .   .   3   .   1   1   3   5   .   1   
    Engine                 12   | .   2   .   .   3   .   1   1   2   3   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               51   | .   4   2   .   11  .   1   7   4   17  .   5   
    Treads                 8    | .   .   .   .   5   .   .   3   .   .   .   .   
    Leg                    27   | .   4   .   .   6   .   1   4   1   8   .   3   
    Wheel                  16   | .   .   2   .   .   .   .   .   3   9   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | .   4   5   1   1   .   6   10  3   20  5   3   
    Device                 20   | .   3   2   .   .   .   2   2   1   5   3   2   
    Storage                3    | .   1   .   1   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   1   .   .   .   .   .   .   6   .   .   
    Hackware               16   | .   .   .   .   .   .   3   5   1   4   2   1   
    Protection             12   | .   .   2   .   1   .   1   3   .   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | .   11  1   2   9   1   6   9   15  30  1   9   
    Energy Gun             42   | .   11  1   2   6   1   4   3   6   5   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | .   .   .   .   3   .   1   2   5   10  1   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   1   5   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   1   2   .   .   
    Special Weapon         11   | .   .   .   .   .   .   1   4   2   3   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   5   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   1   .   3   2   1   .   
  Corrupted Parts          3    | .   .   1   .   .   .   .   .   2   .   .   .   
    System Corruption      10   | .   .   1   .   .   .   .   .   9   .   .   .   
Parts Lost                 73   | .   2   1   1   8   .   1   4   3   26  3   24  
  Power                    6    | .   1   .   .   2   .   .   .   1   .   .   2   
  Propulsion               24   | .   .   1   .   2   .   .   2   1   11  .   7   
  Utility                  16   | .   .   .   .   1   .   .   1   .   7   2   5   
  Weapon                   27   | .   1   .   1   3   .   1   1   1   8   1   10  
  Highest Loss Streak      17   | .   2   1   1   2   .   1   4   2   10  2   17  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  93  100 98  100 96  98  96  96  99  95  
  Engine                   6    | .   12  11  11  10  11  7   7   5   3   .   .   
  Treads                   1    | .   .   .   .   11  .   .   1   .   .   .   .   
  Leg                      14   | .   27  12  .   8   22  21  20  11  5   17  15  
  Wheel                    4    | .   .   8   22  1   .   .   .   9   12  .   .   
  Device                   8    | .   12  23  11  11  11  8   8   7   2   6   7   
  Storage                  8    | .   14  11  11  11  11  7   7   7   6   5   5   
  Processor                7    | .   .   .   11  11  11  4   .   .   12  21  16  
  Hackware                 15   | .   .   .   .   .   .   15  22  29  27  23  25  
  Protection               4    | .   .   2   11  10  11  6   6   .   2   .   .   
  Energy Gun               12   | .   21  22  22  15  22  17  7   10  4   8   6   
  Ballistic Gun            5    | .   4   .   .   6   .   4   11  9   5   7   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   6   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 12  20  31  39  39  37  50  50  106 110 112 112 
  Greatest Support         72   | 20  20  32  26  40  20  37  60  42  60  72  60  
  Greatest Overweight (x)  33   | .   1   1   1   2   1   1   2   10  10  1   33  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   .   2   2   1   1   
Largest Inventory Capacity 25   | 8   10  10  15  15  15  15  15  25  25  25  25  
  Average Capacity         18   | 8   8   10  14  15  15  15  15  22  25  25  25  
  Most Carried             25   | 6   10  10  13  15  15  15  15  22  25  24  25  
  Average Carried          16   | 6   7   8   11  13  15  14  14  16  22  22  23  
  Final Capacity           25   | 8   10  10  15  15  15  15  15  25  25  25  25  
  Final Carried            24   | 6   9   10  13  15  15  15  15  22  22  24  17  

 Class Distribution 
--------------------
 24% | Bothacker-Mutant
 23% | Bothacker-Gunner
 17% | Mutant
 16% | Scavenger-Mutant
 10% | Bothacker-Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison
 Scavenger-Mutant | -9/Recycling
   Scavenger-Tank | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Gunner | -7/Factory
 Bothacker-Mutant | -6/Factory
 Bothacker-Gunner | -5/Factory
 Bothacker-Mutant | -5/Garrison

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Gar  
Matter Collected           3412 | 200  127  80   120  308  11   251  470  292  1101 248  204  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6102 | .    480  121  450  906  21   437  476  464  2067 339  341  
  Parts                    325  | .    34   17   29   55   1    16   21   25   95   17   15   
Haulers Intercepted        5    | .    1    1    .    .    .    .    .    1    2    .    .    
Recyclers Shooed           10   | .    2    .    1    .    .    .    .    .    6    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Combat Hostiles Destroyed  113  | .   7   3   7   27  2   7   12  11  23  6   8   
  Melee                    9    | .   .   .   .   .   .   .   .   .   4   .   5   
  Guns                     82   | .   7   3   7   26  2   7   12  4   5   6   3   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
  AOE                      19   | .   .   .   .   .   .   .   .   7   12  .   .   
Classes Destroyed          13   | .   6   1   1   .   1   1   .   2   1   .   .   
  Worker                   20   | .   1   1   1   .   .   .   .   3   14  .   .   
  Builder                  12   | .   3   .   .   .   .   .   .   3   6   .   .   
  Hauler                   5    | .   1   1   .   .   .   .   .   1   2   .   .   
  Recycler                 11   | .   1   .   1   .   .   2   .   1   5   1   .   
  Drone                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  40   | .   2   3   .   11  .   3   6   .   5   5   5   
  Grunt                    46   | .   5   .   3   12  .   2   4   3   13  1   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   4   4   .   .   2   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   2   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Assembled                7    | .   .   .   .   .   .   .   .   7   .   .   .   
Best Kill Streak           9    | .   4   3   6   4   1   3   6   7   9   6   2   
  Combat Bots Only         7    | .   3   3   5   4   1   3   6   7   7   5   2   
Max Kills in Single Turn   6    | .   1   1   1   2   1   1   2   6   4   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   .   .   6   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Gar  
Damage Taken               9822  | .    313  83   314  1295 .    483  835  307  3420 432  2340 
  Core                     2120  | .    43   7    46   164  .    14   125  35   806  53   827  
  Absorbed by Shields      206   | .    .    .    .    36   .    24   .    .    .    39   107  
  Regen/Repaired (Parts)   157   | .    .    .    .    .    .    .    .    157  .    .    .    
Core Remaining (%)         61    | 100  82   .    .    .    45   .    .    75   5    .    .    
Volleys Fired              341   | .    40   11   16   88   10   24   36   21   60   17   18   
  Largest                  3     | .    2    2    2    2    2    3    3    3    3    3    3    
  Hottest                  207   | .    80   85   110  105  90   163  163  190  166  166  207  
Shots Fired                728   | .    80   20   32   166  21   64   83   54   122  47   39   
  Gun                      674   | .    80   20   32   166  21   60   74   50   87   47   37   
  Cannon                   23    | .    .    .    .    .    .    .    .    .    23   .    .    
  Launcher                 6     | .    .    .    .    .    .    .    .    1    5    .    .    
  Special                  25    | .    .    .    .    .    .    4    9    3    7    .    2    
  Kinetic                  262   | .    13   .    .    55   .    13   40   16   82   22   21   
  Thermal                  207   | .    .    .    16   81   .    20   14   14   21   25   16   
  Explosive                6     | .    .    .    .    .    .    .    .    1    5    .    .    
  Electromagnetic          228   | .    67   20   16   30   21   27   20   20   7    .    .    
  Robot Hit Streak         26    | .    11   5    7    20   3    13   16   7    13   16   26   
  Robot Miss Streak        8     | .    4    3    3    3    8    5    6    4    4    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        11    | .    .    .    1    6    .    .    1    1    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    1    1    .    .    
Shots Hit Robots           551   | .    47   11   21   111  10   41   67   28   139  31   45   
  Core Hits                304   | .    21   9    17   44   2    19   38   30   99   13   12   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Critical Strikes         18    | .    .    .    .    5    .    .    .    1    9    .    3    
    Burn                   8     | .    .    .    .    5    .    .    .    .    .    .    3    
    Destroy                2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    6    .    .    
Melee Attacks              70    | .    .    .    .    .    .    .    .    .    56   .    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 70    | .    .    .    .    .    .    .    .    .    56   .    14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            22    | .    .    .    .    .    .    .    .    .    22   .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    .    7    .    1    
Damage Inflicted           13743 | .    596  220  470  1850 163  678  1133 1014 6111 528  980  
  Guns                     7832  | .    551  134  470  1850 163  678  1133 581  1224 528  520  
  Cannons                  406   | .    .    .    .    .    .    .    .    .    406  .    .    
  Explosions               2058  | .    45   86   .    .    .    .    .    433  1494 .    .    
  Melee                    3445  | .    .    .    .    .    .    .    .    .    2987 .    458  
  Ramming                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  3254  | .    47   .    .    443  .    240  596  155  1303 236  234  
  Thermal                  3250  | .    45   86   303  1197 .    274  255  187  325  292  286  
  Explosive                1491  | .    .    .    .    .    .    .    .    346  1145 .    .    
  Electromagnetic          2301  | .    504  134  167  210  163  164  282  326  351  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3445  | .    .    .    .    .    .    .    .    .    2987 .    458  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    1    1    1    1    1    2    2    11   1    .    .    
  Average Corruption       1     | .    1    1    1    1    1    1    2    6    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    7    .    2    9    3    6    8    17   2    .    .    
    Message Errors         11    | .    3    .    2    1    .    .    3    1    1    .    .    
    Matter Fused           15    | .    2    .    .    2    .    3    3    4    1    .    .    
    Heat Flow Errors       7     | .    1    .    .    .    2    1    .    3    .    .    .    
    Energy Discharges      6     | .    .    .    .    2    .    .    1    3    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    2    .    2    .    2    .    .    .    
    Data Loss (major)      2     | .    1    .    .    1    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    1    .    1    2    .    .    .    
    Alerts                 2     | .    .    .    .    1    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            703   | .    15   3    .    .    .    .    .    .    675  .    10   
  Projectiles              22    | .    .    .    .    .    .    .    .    .    22   .    .    
  Explosions               52    | .    15   3    .    .    .    .    .    .    34   .    .    
  Melee                    629   | .    .    .    .    .    .    .    .    .    619  .    10   
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    5    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      383   | .    64   34   .    .    .    .    .    76   209  .    .    
  Shots                    12    | .    2    1    .    .    .    .    .    2    7    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        347   | .    193  15   163  151  223  296  115  241  196  246  347  
  Average Temperature      62    | .    59   7    70   43   68   91   32   42   82   93   129  
  Received Heat Transfer   1935  | .    78   .    108  452  .    90   195  41   555  79   337  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    3    .    1    .    1    .    1    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    7    .    2    .    .    .    1    1    
  Heat Transferred         6074  | .    100  100  444  2018 .    573  575  350  619  555  740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    2    2    .    .    .    .    .    2    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -5   -5   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Gar  
Peak Influence             1205 | .    228  217  352  1053 538  1205 633  552  649  485  470  
  Initial                  1125 | .    .    48   91   228  473  1125 304  331  176  317  325  
  Average                  477  | .    102  122  191  718  503  895  519  410  342  416  414  
Maximum Alert Level        4    | .    1    1    1    3    2    4    2    2    2    2    2    
  Low Security (%)         18   | 100  82   82   61   .    .    .    .    .    35   .    .    
  Level 1                  21   | .    17   17   38   13   .    .    24   53   24   27   31   
  Level 2                  43   | .    .    .    .    28   100  34   75   46   40   72   68   
  Level 3                  10   | .    .    .    .    57   .    19   .    .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    45   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    2    .    1    .    .    3    .    4    7    2    .    
  Investigation            5    | .    1    .    .    .    .    1    .    1    .    2    .    
  Extermination            3    | .    .    .    .    .    .    1    .    1    1    .    .    
  Reinforcement            8    | .    1    .    .    .    .    1    .    2    4    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 2    | .    .    .    1    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    2    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    1    3    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Distress Signals           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              184  | .   18  5   7   30  15  11  20  18  34  10  16  
  Peak Tracking Total      8    | .   5   3   3   4   4   3   6   8   7   5   7   
  Tactical Retreats        11   | .   2   1   .   2   .   1   .   .   1   .   4   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Traps Triggered            19   | .   5   .   1   3   .   1   3   .   5   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Machines Disabled          18   | .   .   1   .   3   .   1   2   3   7   .   1   
  Max in Single Turn       4    | .   .   1   .   1   .   1   1   2   4   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           6    | .   .   .   .   3   .   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Machines Accessed          15   | .   .   .   3   .   4   1   .   3   2   2   .   
  Terminals                8    | .   .   .   2   .   3   .   .   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   .   1   .   
Total Hacks                39   | .   .   .   4   .   10  3   .   14  3   5   .   
  Successful               26   | .   .   .   3   .   7   3   .   9   .   4   .   
  Failed                   13   | .   .   .   1   .   3   .   .   5   3   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   .   .   1   .   5   3   1   .   
  Terminals                20   | .   .   .   3   .   7   .   .   9   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Recycling Units          5    | .   .   .   .   .   3   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   .   .   3   .   .   .   3   .   
Terminal Hacks             12   | .   .   .   2   .   5   .   .   5   .   .   .   
  Record                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   .   2   .   .   .   2   .   
  Unlock Access            3    | .   .   .   1   .   .   1   .   .   .   1   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   2   .   2   1   .   3   1   2   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   40  .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   3   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Time                     57   | .   .   .   .   .   .   .   .   57  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Used RIF Installer         2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   1   7   1   3   .   1   
  Non-combat               2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Combat                   11   | .   .   .   .   .   .   .   7   1   2   .   1   
Robot Hacks Applied        17   | .   .   .   .   .   .   3   8   1   4   .   1   
  parse_system             2    | .   .   .   .   .   .   .   1   .   1   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             2    | .   .   .   .   .   .   2   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           10   | .   .   .   .   .   .   .   6   1   2   .   1   
Relay Couplers Released    25   | .   .   .   .   10  .   4   8   .   .   .   3   
  Ejected                  4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Machine Destruction      21   | .   .   .   .   10  .   .   8   .   .   .   3   
  Attached                 13   | .   .   .   .   .   .   3   5   .   3   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Total Allies               15   | .   .   .   .   .   .   1   7   1   2   3   1   
  Largest Group            4    | .   .   .   .   .   .   1   4   1   1   2   1   
  Highest-Rated Group      94   | .   .   .   .   .   .   26  94  32  41  16  49  
  Highest-Rated Ally       49   | .   .   .   .   .   .   26  32  32  41  8   49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   .   .   .   .   16  11  26  21  2   
  Total Damage             1758 | .   .   .   .   .   .   .   411 340 798 163 46  
  Kills                    13   | .   .   .   .   .   .   .   3   1   6   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Gar 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   5   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Gar  
Turns Passed               7327 | 10   604  266  163  1067 357  883  949  573  1577 351  527  
Spaces Moved               3272 | 9    309  165  70   447  172  394  395  247  746  131  187  
  Core                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   270  | .    .    .    .    245  .    .    25   .    .    .    .    
  Legs                     2051 | 9    309  68   .    149  172  394  370  94   173  131  182  
  Wheels                   950  | .    .    97   70   53   .    .    .    153  573  .    4    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  90   90   105  190  190  160  123  116  190  175  
  Average Speed            164  | 120  121  125  103  165  190  192  192  161  147  190  203  
  Slowest Speed            1700 | 120  190  190  105  190  190  193  270  400  540  190  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 2    35   13   14   78   43   9    65   5    23   5    19   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    .    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          100  | .    7    5    4    .    .    .    .    7    77   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    4    .    .    .    .    .    4    .    .    
  AOE                      92   | .    7    5    .    .    .    .    .    7    73   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -7   -7   -7   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Fac  Fac  Gar  
Total                      4480 | 8    462  208  128  614  182  476  521  375  1023 198  285  
  Wait                     311  | .    70   2    34   19   .    15   24   55   19   36   37   
  Move                     3259 | 8    308  164  69   445  171  393  393  246  745  130  187  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162  | .    15   13   5    18   .    14   14   19   49   8    7    
  Fast Attach              21   | .    2    .    .    .    .    5    6    1    7    .    .    
  Attach                   101  | .    12   7    1    9    .    6    5    9    34   5    13   
  Detach                   4    | .    1    .    .    1    .    .    .    .    2    .    .    
  Swap                     98   | .    7    1    2    15   1    3    16   15   32   1    5    
  Drop                     98   | .    7    10   1    9    .    16   20   9    24   1    1    
  Fire                     341  | .    40   11   16   88   10   24   36   21   60   17   18   
  Melee                    54   | .    .    .    .    .    .    .    .    .    43   .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    10   .    .    5    .    8    .    5    
  Rewire                   2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 16)
  615 | -10/Materials | Entered another Materials area
  615 | -9/Materials  | Evolved 2 slots: Utility x2
  616 | -9/Materials  | Discovered new exit (range 9)
  880 | -9/Materials  | Identified exit to Storage
  881 | -9/Materials  | Entered Storage
  976 | -9/Storage    | Garrison activated, responded to threat
 1040 | -9/Storage    | Identified exit to Garrison
 1044 | -9/Storage    | Entered Garrison
 1068 | -9/Garrison   | Triggered checkpoint
 1140 | -9/Garrison   | Triggered checkpoint
 1166 | -9/Garrison   | Triggered checkpoint
 1249 | -9/Garrison   | Discovered new exit (range 10)
 1308 | -9/Garrison   | Triggered checkpoint
 1391 | -9/Garrison   | Garrison Relay disabled
 1453 | -9/Garrison   | Identified exit to Recycling
 1504 | -9/Garrison   | Triggered checkpoint
 1601 | -9/Garrison   | Discovered exit to Recycling (range 13)
 1631 | -9/Garrison   | Installed Relay Interface Framework
 1684 | -9/Garrison   | Triggered checkpoint
 1720 | -9/Garrison   | Garrison Relay disabled
 1820 | -9/Garrison   | Build established: Scavenger-Mutant
 1854 | -9/Garrison   | Triggered checkpoint
 1948 | -9/Garrison   | Triggered checkpoint
 1953 | -9/Garrison   | Core integrity fell below 50%
 2029 | -9/Garrison   | Garrison Relay disabled
 2088 | -9/Garrison   | Discovered exit to Recycling (range 12)
 2111 | -9/Garrison   | Entered Recycling
 2163 | -9/Recycling  | Spotter reported a threat
 2163 | -9/Recycling  | Spotter reported a threat
 2164 | -9/Recycling  | Spotter reported a threat
 2191 | -9/Recycling  | Spotter reported a threat
 2199 | -9/Recycling  | Spotter reported a threat
 2216 | -9/Recycling  | Spotter reported a threat
 2224 | -9/Recycling  | Spotter reported a threat
 2252 | -9/Recycling  | Spotter reported a threat
 2326 | -9/Recycling  | Spotter reported a threat
 2329 | -9/Recycling  | Spotter reported a threat
 2370 | -9/Recycling  | Spotter reported a threat
 2382 | -9/Recycling  | Spotter reported a threat
 2385 | -9/Recycling  | Spotter reported a threat
 2435 | -9/Recycling  | Spotter reported a threat
 2435 | -9/Recycling  | Spotter reported a threat
 2437 | -9/Recycling  | Discovered new exit (range 16)
 2464 | -9/Recycling  | Identified exit to Factory
 2468 | -9/Recycling  | Entered Factory
 2468 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2756 | -7/Factory    | Build established: Scavenger-Tank
 2868 | -7/Factory    | Search patrols dispatched
 3268 | -7/Factory    | Search patrols dispatched
 3324 | -7/Factory    | Identified exit to Garrison
 3326 | -7/Factory    | Build established: Bothacker-Tank
 3351 | -7/Factory    | Entered Garrison
 3390 | -7/Garrison   | Triggered checkpoint
 3418 | -7/Garrison   | Garrison Relay disabled
 3528 | -7/Garrison   | Triggered checkpoint
 3540 | -7/Garrison   | Triggered checkpoint
 3548 | -7/Garrison   | Triggered checkpoint
 3558 | -7/Garrison   | Triggered checkpoint
 3637 | -7/Garrison   | Lost 4 parts (2n1u1w)
 3883 | -7/Garrison   | Discovered new exit (range 13)
 3900 | -7/Garrison   | Triggered checkpoint
 3923 | -7/Garrison   | Garrison Relay disabled
 4176 | -7/Garrison   | Discovered new exit (range 14)
 4220 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 4297 | -7/Garrison   | Build established: Bothacker-Mutant
 4300 | -7/Garrison   | Entered Factory
 4300 | -7/Factory    | Accompanied by 1 ally
 4493 | -7/Factory    | Repaired Lightning Gun
 4528 | -7/Factory    | Repaired Prc. Assault Rifle
 4661 | -7/Factory    | System corruption reached 10%
 4730 | -7/Factory    | Destroyed 7 combat bots
 4839 | -7/Factory    | Build established: Bothacker-Gunner
 4847 | -7/Factory    | Discovered new exit (range 6)
 4873 | -7/Factory    | Entered another Factory area
 4873 | -6/Factory    | Evolved 2 slots: Utility x2
 5097 | -6/Factory    | Lost 4 parts (2n2w)
 5387 | -6/Factory    | Core integrity fell below 50%
 5419 | -6/Factory    | Lost 10 parts (3n5u2w)
 5815 | -6/Factory    | Garrison activated, responded to threat
 5855 | -6/Factory    | Build established: Bothacker-Mutant
 5956 | -6/Factory    | Found Prototype Processor
 5957 | -6/Factory    | Identified Exp. Targeting Computer
 5960 | -6/Factory    | Found Exp. Targeting Computer
 6008 | -6/Factory    | Found Exp. Targeting Computer
 6120 | -6/Factory    | Core integrity fell below 20%
 6160 | -6/Factory    | Destroyed 7 combat bots
 6235 | -6/Factory    | Lost 6 parts (4n2w)
 6352 | -6/Factory    | Discovered new exit (range 16)
 6450 | -6/Factory    | Entered another Factory area
 6450 | -5/Factory    | Evolved 2 slots: Utility x2
 6633 | -5/Factory    | Hacking Suite fried by hacking feedback
 6673 | -5/Factory    | Fabricated G-34 Mercenary (x3)
 6725 | -5/Factory    | Build established: Bothacker-Gunner
 6799 | -5/Factory    | Identified exit to Garrison
 6801 | -5/Factory    | Entered Garrison
 6848 | -5/Garrison   | Triggered checkpoint
 6916 | -5/Garrison   | Garrison Relay disabled
 6996 | -5/Garrison   | Spotted B-75 Beast
 7004 | -5/Garrison   | Triggered checkpoint
 7172 | -5/Garrison   | Lost 5 parts (1n4w)
 7304 | -5/Garrison   | Core integrity fell below 50%
 7324 | -5/Garrison   | Core integrity fell below 20%
 7328 | -5/Garrison   | Self-destructed

 Last Messages 
---------------
07285_ Relay Coupler [Hunter] destroyed.
07285_ Destroyed VTOL Module.
07289_ Carbon-fiber Leg destroyed.
07290_ S-27 Virus destroyed.
07295_ Acquired 20 matter.
07296_ Flexi-carbon Leg destroyed.
07301_ Knocked back.
07301_ Com. Wheel destroyed.
07301_ Scythe destroyed.
07304_ S-27 Virus destroyed.
07307_ Adv. Melee Analysis Suite destroyed.
07311_ Phase Shifter destroyed.
07311_ Carbon-fiber Leg destroyed.
07314_ Knocked back.
07314_ Scythe destroyed.
07320_ Cold Fusion Reactor destroyed.
07321_ Scythe destroyed.
07323_ Hvy. Laser destroyed.
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#  "#?????????????? |
| ???????????????????????????????# #"#?????????????? |
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| ??????????????????????#*%s   BB                 ?? |
| ??????????????????????###########!  ##    ##?????? |
| ?????????????????????????????????%[ #?????#??????? |
| ??????????????????????????????????    ???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    12
Armor Coverage             300
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         24
Melee Accuracy             16
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        103

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Recycling | Hacked

 Fabricated
------------
 G-34 Mercenary | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Assimilation Complete
My Command Is Your Wish
This Is Interesting...
\\IAMDERELICT
root@

 Challenges 
------------
None

 Game 
------
Seed              UtilityTiamatMachine
  Manual?         0
Play Time         01:51:28
  Cumulative      19.0 hours
  Start           2022.03.26 @ 15:40:22
  End             2022.03.27 @ 13:21:32
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6b6c080-9225-4f58-aae3-a4d6f8c5ecfa