Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 14:23:46 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (141) 705 Value Destroyed (3441) 3441 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 11346 Bonus ------- Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 948/1000 Matter 69/300 Energy 156/160 System Corruption 22% Temperature Cool (8) Movement Flying (90) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (6) --- Improved Flight Unit Surge Thruster Biomechanical Wings > --- UTILITY (7) ------ Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Phasing Sabre > --- INVENTORY (5) ---- Light Fission Core Advanced Terrain Scan Processor Advanced ECM Suite Improved Hacking Suite Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Surge Thruster Improved VTOL Module Biomechanical Wings > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Transmission Jammer Improved Light Armor Plating Advanced System Shield > --- WEAPON ----------- Neutron Missile Launcher Phasing Sabre > --- INVENTORY -------- Improved Flight Unit Advanced Terrain Scan Processor Advanced ECM Suite Improved Hacking Suite Mini Assault Cannon [Rating: 83] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Neutron Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . 1 . 1 . . . . 1 . . . . . Utility 5 | . . . 1 . 1 . 1 . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 93 | 1 8 2 34 1 13 6 13 . . . . 9 2 . 2 . 2 Power 11 | . 1 . 5 . . 1 2 . . . . 1 . . . . 1 Engine 4 | . 1 . 2 . . 1 . . . . . . . . . . . Core 7 | . . . 3 . . . 2 . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 33 | . 2 . 16 . 6 2 5 . . . . 2 . . . . . Treads 16 | . 2 . 10 . 3 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 8 | . . . 5 . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9 | . . . 1 . . 1 5 . . . . 2 . . . . . Utility 28 | 1 3 1 6 . 5 . 5 . . . . 4 1 . 1 . 1 Device 11 | 1 . . 3 . 2 . 1 . . . . 2 1 . 1 . . Storage 4 | . 3 . 1 . . . . . . . . . . . . . . Processor 4 | . . . 1 . . . 2 . . . . 1 . . . . . Hackware 3 | . . . . . . . 1 . . . . 1 . . . . 1 Protection 6 | . . 1 1 . 3 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 21 | . 2 1 7 1 2 3 1 . . . . 2 1 . 1 . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . 4 1 . 1 . . . . . . . . . . . Ballistic Gun 6 | . 1 1 3 . 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . . . . . . . Launcher 3 | . 1 . . . 1 . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 . 1 2 2 . . . . 1 . . 1 . . Parts Lost 21 | . . 1 3 . 7 3 . . . . . . . . . . 7 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 11 | . . . 2 . 3 2 . . . . . . . . . . 4 Utility 7 | . . 1 . . 3 . . . . . . . . . . . 3 Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Highest Loss Streak 6 | . . 1 2 . 3 3 . . . . . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 13 | 6 12 19 20 25 24 25 6 5 5 5 5 4 5 5 5 5 4 Power 1 | 1 1 3 2 1 1 1 . 1 1 1 1 1 1 1 1 1 . Propulsion 3 | 4 1 4 6 11 10 8 1 1 1 1 1 . 1 1 1 1 1 Utility 4 | . 4 5 6 6 7 10 2 2 2 2 2 2 2 2 2 2 2 Weapon 3 | 1 4 7 5 6 5 5 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 48 | . 8 1 19 3 3 3 7 . . . . 2 . . . . 2 Power 9 | . 2 . 5 . . . 1 . . . . 1 . . . . . Propulsion 11 | . 4 . 3 1 . 2 1 . . . . . . . . . . Utility 14 | . 1 1 3 1 1 1 4 . . . . . . . . . 2 Weapon 14 | . 1 . 8 1 2 . 1 . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 99 99 98 100 100 100 100 99 100 100 100 100 98 Engine 3 | . 14 14 . . . 7 . . . . . . . . . . . Core 6 | . . . 10 11 9 1 6 7 7 7 7 6 6 6 6 6 11 Treads 8 | . 21 28 13 11 10 9 . . . . . . . . . . . Wheel 7 | . . . 19 22 25 26 . . . . . . . . . . . Flight 17 | . . . . . . . 37 38 38 38 38 40 40 40 40 40 34 Device 10 | . 14 6 4 11 9 9 7 7 7 7 7 13 16 20 20 20 15 Storage 6 | . 14 14 11 11 9 9 . . . . . . . . . . . Processor 9 | . . . 10 11 9 9 14 15 15 15 15 13 13 13 13 13 11 Hackware 2 | . . . . . . . 6 7 7 7 7 6 2 . . . 4 Protection 5 | . . 6 7 . 8 9 7 7 7 7 7 5 6 6 6 6 5 Energy Gun 3 | . 14 14 1 . . . . . . . . . . . . . . Energy Cannon 4 | . . . 12 21 15 9 . . . . . . . . . . . Ballistic Gun 4 | . 13 14 8 . 2 . 3 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 6 3 7 7 7 7 6 6 5 6 6 4 Impact Weapon 2 | . . . . . . 1 6 7 7 7 7 3 1 5 1 . . Peak Build Rating 83 | 7 9 10 27 29 34 35 50 50 50 50 50 68 71 72 74 69 83 Average Rating 37 | 6 7 9 22 27 32 32 48 49 50 50 50 62 70 69 69 69 78 On Entrance 40 | 6 7 9 10 27 29 33 27 46 46 50 50 50 68 71 69 69 69 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 11 46 48 97 101 106 103 21 21 19 19 19 20 28 28 21 21 35 Greatest Support 60 | 20 40 40 60 24 36 36 23 23 23 23 24 29 29 29 29 29 29 Greatest Overweight (x) 5 | . 1 1 5 4 2 4 . . . . . . . . . . 1 Average Overweight (x) . | . . 1 2 3 2 2 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | 8 14 20 20 25 25 25 6 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 6 20 20 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 Average Carried 13 | 6 12 19 20 24 24 24 5 5 5 5 4 4 4 5 5 5 4 Final Capacity 25 | 8 20 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 20 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 47% | Mutant 30% | Scout 13% | Ninja 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Ninja | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2775 | 214 365 114 666 10 322 176 190 40 32 . . 112 189 37 . 106 202 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5544 | 78 651 187 1653 135 1390 388 241 . . . . 310 . 107 . 50 354 Parts 273 | 4 47 16 100 5 54 17 3 . . . . 5 . 5 . . 17 Haulers Intercepted 21 | . 2 . 6 . 4 1 3 . . . . 3 . . . . 2 Recyclers Shooed 13 | 1 3 1 4 . 4 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . 2 8 . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 85 | . 6 8 34 1 19 5 . . . . . . . 3 . . 9 Guns 29 | . 6 8 15 . . . . . . . . . . . . . . Cannons 38 | . . . 15 1 17 4 . . . . . . . . . . 1 AOE 16 | . . . 3 . 2 . . . . . . . . 3 . . 8 Classes Destroyed 12 | 2 5 1 3 . 1 . . . . . . . . . . . . Worker 5 | . 4 . 1 . . . . . . . . . . . . . . Builder 4 | . 1 . 1 . . . . . . . . . . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 6 . 4 1 3 . . . . 3 . . . . 2 Recycler 11 | 1 2 . 1 1 5 1 . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 4 | . . . 1 . 1 . 2 . . . . . . . . . . Watcher 9 | . 2 . 2 . 1 1 2 . . . . . . . . . 1 Swarmer 31 | . . 6 13 . 3 . . . . . . . . . . . 9 Grunt 35 | . 6 2 11 1 11 1 . . . . . . . 3 . . . Sentry 17 | . . . 10 . 3 4 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 2 3 3 7 1 5 3 2 . . . . 1 . 3 . . 7 Combat Bots Only 7 | . 2 3 7 1 3 2 . . . . . . . 3 . . 5 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 1 . . . . 1 . 2 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . 1 . . . . . . . . 2 . . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 460 | . 36 29 131 1 137 90 9 . . . 8 2 . 4 . . 13 Missed 123 | . 8 8 34 . 28 23 5 . . . 5 1 . 3 . . 8 Hits 337 | . 28 21 97 1 109 67 4 . . . 3 1 . 1 . . 5 Projectile 337 | . 28 21 97 1 109 67 4 . . . 3 1 . 1 . . 5 Critical Strikes 13 | . . . 3 . 7 3 . . . . . . . . . . . Damage Taken 4958 | . 369 206 1151 12 1613 923 57 . . . 60 16 . 20 . . 531 Core 537 | . 121 38 140 . 136 50 . . . . . . . . . . 52 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 133 | . . . 133 . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 36 . 65 . 66 . . . . 100 . . . . 100 . Volleys Fired 393 | 4 63 17 107 2 98 16 5 . 2 . 17 8 1 10 . . 43 Largest 2 | 2 2 2 2 2 2 2 2 . 1 . 1 1 2 1 . . 1 Hottest 136 | 60 60 60 136 136 133 108 108 . 40 . 40 40 89 49 . . 49 Shots Fired 689 | 8 123 34 209 4 191 32 6 . 2 . 17 8 2 10 . . 43 Gun 307 | 8 121 34 131 . 13 . . . . . . . . . . . . Cannon 364 | . . . 74 4 174 32 6 . 2 . 17 8 1 6 . . 40 Launcher 18 | . 2 . 4 . 4 . . . . . . . 1 4 . . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic 295 | 4 61 17 105 . 13 16 5 . 2 . 17 8 1 6 . . 40 Thermal 376 | 4 60 17 100 4 174 16 1 . . . . . . . . . . Explosive 18 | . 2 . 4 . 4 . . . . . . . 1 4 . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 6 15 5 23 1 16 14 16 . . . . . . 1 . . 2 Robot Miss Streak 5 | . 5 2 3 1 3 1 1 . . . 1 . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . Shots Hit Robots 453 | 6 75 17 149 2 138 25 11 . . . . 15 . 2 . 1 12 Core Hits 201 | 3 34 15 64 2 43 11 3 . . . . 4 . 6 . 1 15 Critical Kills 3 | . . . 1 . . 1 . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . . . . . . Critical Strikes 10 | . . . 1 . . 3 2 . . . . 1 . . . . 3 Meltdown 2 | . . . 1 . . 1 . . . . . . . . . . . Blast 3 | . . . . . . 2 . . . . . . . . . . 1 Smash 3 | . . . . . . . 2 . . . . 1 . . . . . Sever 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 131 | . . . . . . 1 42 1 7 . 9 32 . 3 1 2 33 Impact 79 | . . . . . . 1 42 1 7 . 9 15 . 3 1 . . Slashing 35 | . . . . . . . . . . . . . . . . 2 33 Piercing 17 | . . . . . . . . . . . . 17 . . . . . Sneak Attacks 12 | . . . . . . . 5 . . . . 4 . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11815 | 61 722 190 2599 41 3585 610 641 . . . . 693 . 854 . 74 1745 Guns 2200 | 61 722 190 1094 . 133 . . . . . . . . . . . . Cannons 5051 | . . . 1153 41 3130 596 107 . . . . . . . . . 24 Explosions 2620 | . . . 352 . 322 . . . . . . . . 854 . . 1092 Melee 1930 | . . . . . . . 534 . . . . 693 . . . 74 629 Ramming 14 | . . . . . . 14 . . . . . . . . . . . Kinetic 1830 | 15 339 53 870 . 133 309 87 . . . . . . . . . 24 Thermal 5501 | 46 383 137 1377 41 3130 287 20 . . . . . . 80 . . . Explosive 2540 | . . . 352 . 322 . . . . . . . . 774 . . 1092 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 664 | . . . . . . . 534 . . . . 130 . . . . . Slashing 703 | . . . . . . . . . . . . . . . . 74 629 Piercing 563 | . . . . . . . . . . . . 563 . . . . . Highest Corruption 11 | . 1 1 2 2 . . . . . . . . . . . . 11 Average Corruption 1 | . 1 1 2 2 . . . . . . . . . . . . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 11 | . 4 3 1 3 . . . . . . . . . . . . . Message Errors 3 | . 1 . . 2 . . . . . . . . . . . . . Matter Fused 2 | . 1 1 . . . . . . . . . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . . . . . . . . . Energy Discharges 2 | . . 1 1 . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 590 | . . . 30 . 77 . 361 . . . . 32 . 37 . . 53 Projectiles 58 | . . . 4 . 54 . . . . . . . . . . . . Explosions 110 | . . . 26 . 23 . . . . . . . . 37 . . 24 Melee 422 | . . . . . . . 361 . . . . 32 . . . . 29 Knockbacks 6 | . . . . . . 2 3 . . . . 1 . . . . . Impact 3 | . . . . . . . 2 . . . . 1 . . . . . Kinetic 3 | . . . . . . 2 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . 7 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 398 | 20 229 151 398 12 314 . 24 15 12 8 15 . . . 4 4 59 Average Temperature 44 | 15 43 48 79 7 75 . 6 5 5 4 5 . . . 2 2 34 Received Heat Transfer 1908 | . 207 54 405 6 783 432 12 . . . . . . 9 . . . Effects 5 | . . . 2 . 3 . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . Interference 4 | . . . 1 . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . . . . Impact Corruptions 12 | . . . . . . . 11 . . . . 1 . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . . . . . . Parts Melted 17 | . . . 6 . 10 1 . . . . . . . . . . . Heat Transferred 9485 | 100 875 300 2572 74 4958 469 37 . . . . . . 100 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . 1 . . . . . . 2 . . . . . Low Security (%) 89 | 100 100 100 85 100 97 100 100 . . . . . . . . . 100 Level 1 6 | . . . 14 . 2 . . . . . . 37 . . . . . Level 2 4 | . . . . . . . . . . . . 62 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 477 | 10 72 80 272 101 208 190 83 . . . . 477 . . . . 176 Initial 450 | . . . . 101 13 8 70 . . . . 450 . . . . 12 Average 83 | 5 20 21 112 60 62 63 35 . . . . 386 . . . . 66 Influence Increases 4120 | 10 296 190 990 35 708 360 255 30 . . 45 650 . 75 . 60 416 Destroy 0b10 Robot/C 1700 | . 120 160 680 20 380 100 . . . . . . . 60 . . 180 Destroy 0b10 Robot/NC 280 | 10 55 . 65 5 55 15 35 . . . . 15 . . . . 25 Destroy Leader 450 | . 38 30 196 10 100 44 10 . . . . 6 . . . . 16 Successful Hack 186 | . 19 . 27 . 24 2 37 . . . . 77 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . Disable Machine 105 | . . . . . 30 15 45 . . . . 15 . . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . Destroy Structure 274 | . 19 . 22 . 44 4 23 . . . . 12 . . . . 150 Advance Influence 450 | . . . . . . . . . . . . 450 . . . . . Partial Spotted 90 | . . . . . . . 45 . . . . 45 . . . . . Lose Combat Pursuer 405 | . 15 . . . 75 30 60 30 . . 45 30 . 15 . 60 45 Influence Decreases 4027 | 10 294 192 730 259 723 227 338 71 30 . 45 412 159 154 . 40 343 Entered New Map 427 | . . 2 . 159 23 13 84 27 6 . . . 89 16 . . 8 Time Decay 2667 | 10 218 180 522 100 371 184 254 44 24 . 45 262 70 118 . 20 245 Search Patrol Dispatched 150 | . . . . . . . . . . . . 150 . . . . . Lost Part 201 | . . 10 30 . 61 30 . . . . . . . . . . 70 Lost Ally 60 | . . . . . . . . . . . . . . 20 . 20 20 Purge Threat 522 | . 76 . 178 . 268 . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 3 1 5 6 4 . . . . 6 . . . . 9 Investigation 10 | . 2 . 1 1 2 . 1 . . . . 3 . . . . . Extermination 5 | . . . . . . . 1 . . . . 1 . . . . 3 Reinforcement 17 | . . . 2 . 2 3 2 . . . . 2 . . . . 6 Assault 2 | . . . . . . 2 . . . . . . . . . . . Garrison 2 | . . . . . 1 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 10 | . . . 2 . 3 2 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 13 7 43 1 29 34 12 1 . . 8 10 . 4 . 4 16 Peak Tracking Total 15 | . 3 2 4 1 8 15 6 3 . . 4 4 . 2 . 4 9 Tactical Retreats 16 | . 1 . . . 4 1 3 1 . . 1 2 . 1 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 4 | . 2 . . . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . . . 2 2 3 . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 1 1 . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 54 | . 8 1 9 1 9 3 9 1 . 3 . 9 1 . . . . Terminals 35 | . 7 1 7 . 7 2 6 . . . . 5 . . . . . Fabricators 5 | . . . . . . . 2 . . . . 3 . . . . . Repair Stations 3 | . . . 2 . 1 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . . . . 1 . . . . . Total Hacks 146 | . 20 2 30 1 22 4 19 1 . 22 . 24 1 . . . . Successful 90 | . 10 . 20 1 9 2 9 1 . 22 . 15 1 . . . . Failed 56 | . 10 2 10 . 13 2 10 . . . . 9 . . . . . Catastrophic 10 | . 2 . 1 . 1 . 4 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 77 | . 17 2 14 . 14 . 14 . . . . 9 . . 1 . 6 Terminals 84 | . 19 2 21 . 17 2 10 . . . . 13 . . . . . Fabricators 17 | . . . . . . . 7 . . . . 10 . . . . . Repair Stations 11 | . . . 9 . 2 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 2 . . . . 1 . . . . . Terminal Hacks 43 | . 2 . 6 1 3 2 1 1 . 22 . 4 1 . . . . Record 6 | . . . . . . . . . . 6 . . . . . . . Part Schematic 9 | . . . . . . . . . . 8 . 1 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . . . . . . . Open Door 5 | . . . . 1 . 2 . 1 . . . . 1 . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . . Unreport Threat 7 | . 2 . 3 . 2 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 2 . . . . 7 . . . . . Network Status 4 | . . . . . . . 2 . . . . 2 . . . . . Load Schematic 3 | . . . . . . . . . . . . 3 . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . Repair Station Hacks 7 | . . . 6 . 1 . . . . . . . . . . . . Scan Component 5 | . . . 4 . 1 . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 29 | . 8 . 8 . 4 . 6 . . . . 3 . . . . . Terminals 22 | . 7 . 8 . 4 . 2 . . . . 1 . . . . . Botnet 9 | . 2 . 2 . 2 . 2 . . . . 1 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . Skim 12 | . 5 . 5 . 2 . . . . . . . . . . . . Fabricators 6 | . . . . . . . 4 . . . . 2 . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . 1 . . . . . . . . . . Fabnet 2 | . . . . . . . 2 . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 7 1 5 . 8 1 9 . . . . 7 . . . . . Full Trace Events 5 | . . . 1 . 1 . 1 . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 5 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . 8 . 1 . . 14 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . Time 169 | . . . . . . . . . . . . 169 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . Time 168 | . . . 168 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 6 6 6 6 2 2 Autooverrided 2 | . . . . . . . . . . . . . . 1 . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 6 | . . . . . . . . . . . . . . 1 4 . 1 Largest Group 4 | . . . . . . . . . . . . . . 1 4 4 . Highest-Rated Group 151 | . . . . . . . . . . . . . . 12 151 151 . Highest-Rated Ally 41 | . . . . . . . . . . . . . . 12 41 41 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . . . 2 . 3 . Total Damage 113 | . . . . . . . . . . . . . . 14 . 99 . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 6720 | 12 1572 330 29 . . . 590 257 798 22 777 560 157 269 422 55 870 Optics 4751 | . . . . . . . 564 257 798 22 777 560 157 269 422 55 870 Sensors 4793 | . . . 29 . . . 579 255 798 22 777 560 157 269 422 55 870 Seismic 1914 | 12 1572 330 . . . . . . . . . . . . . . . Jamming 630 | . . . . . . . . . . . . . 2 . 2 . 626 ECM 6 | . . . . . . . . . . . . 5 1 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 10800 | 29 1572 659 1908 214 1143 477 611 257 798 22 777 560 157 269 422 55 870 Spaces Moved 9577 | 14 787 216 947 134 607 288 879 419 320 83 489 981 647 537 890 218 1121 Core . | . . . . . . . . . . . . . . . . . . Treads 844 | . 544 216 84 . . . . . . . . . . . . . . Legs 257 | 14 243 . . . . . . . . . . . . . . . . Wheels 1892 | . . . 863 134 607 288 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6584 | . . . . . . . 879 419 320 83 489 981 647 537 890 218 1121 Fastest Speed 22 | 120 120 240 110 135 120 120 26 26 26 26 22 23 23 23 23 23 23 Average Speed 61 | 120 164 240 126 149 120 120 26 26 26 26 25 23 23 23 23 23 23 Slowest Speed 240 | 120 240 240 240 150 120 150 29 26 26 26 26 26 23 23 23 23 87 Overloaded Moves 4 | . . . . . . . . . . . 4 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . 5 1 . . . 2 2 . . . 5 Potential Cave-ins 12 | . . . . . . . . . . . 3 . . . . . 9 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 55 | 2 96 59 78 34 58 47 25 60 58 75 65 31 75 76 90 39 22 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 8 | . 1 . 2 2 . . . . . 1 . . . . 1 1 . Known Exits Taken 14 | . 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . 1 1 . 1 . 4 2 1 1 . Spaces Dug 110 | . 9 . 3 . . . 23 1 9 . 9 10 . 3 . 1 42 Terrain Destroyed 395 | . 18 . 23 . 54 4 23 1 9 . 15 12 40 72 . 1 123 Melee 66 | . . . . . . . 23 1 7 . 5 8 . 3 . 1 18 Projectile 78 | . . . . . 20 4 . . 2 . 10 4 1 5 . . 32 AOE 251 | . 18 . 23 . 34 . . . . . . . 39 64 . . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 13608 | 18 959 327 1475 145 837 384 1174 562 1019 82 1106 1253 650 662 1104 219 1632 Wait 3186 | . 75 85 299 1 75 61 211 142 690 . 590 209 . 109 208 . 431 Move 9528 | 13 786 215 946 133 606 287 868 416 319 82 488 976 642 536 889 217 1109 Hop 15 | . . . . . . . 5 1 . . . 2 2 . . . 5 Pick Up 85 | . 16 2 31 3 19 3 3 . . . 1 6 . . . . 1 Fast Attach 27 | 1 1 . 8 1 1 3 3 . . . . 4 1 . 3 . 1 Attach 31 | . 1 1 6 . 9 . 8 . . . . 3 1 . . . 2 Detach 14 | . . . 5 1 . . 3 . . . . 2 2 . . . 1 Swap 87 | . 9 5 29 . 15 5 8 2 1 . . 4 1 4 . . 4 Drop 108 | . 8 2 44 4 14 7 18 . . . 1 7 . . 3 . . Fire 393 | 4 63 17 107 2 98 16 5 . 2 . 17 8 1 10 . . 43 Melee 131 | . . . . . . 1 42 1 7 . 9 32 . 3 1 2 33 Ram 1 | . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 30 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 1014 | -10/Materials | Discovered new exit (range 5) 1039 | -10/Materials | Learned 2 Storage zone layouts 1079 | -10/Materials | Learned Storage emergency access door positions 1109 | -10/Materials | Identified exit to Mines 1128 | -10/Materials | Learned 2 Storage zone layouts 1138 | -10/Materials | Loaded intel: 14 trap records 1139 | -10/Materials | Learned Materials trap positions 1140 | -10/Materials | Learned Storage emergency access door positions 1141 | -10/Materials | Learned Recycling recycling unit intel 1148 | -10/Materials | Learned location of 2 exits from Subcaves 1195 | -10/Materials | Learned 4 Subcaves zone layouts 1494 | -10/Materials | Discovered new exit (range 15) 1602 | -10/Materials | Entered Mines 1604 | -10/Mines | Core integrity fell below 50% 1817 | -10/Mines | Assembled infested the area 2015 | -10/Mines | Learned Materials emergency access door positions 2084 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2089 | -10/Mines | Found Prototype Device 2179 | -10/Mines | Discovered new exit (range 11) 2261 | -10/Mines | Entered Materials 2261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2262 | -9/Materials | Loaded intel: 14 trap records 2262 | -9/Materials | Identified Exp. Sensor Array 2405 | -9/Materials | Destroyed 7 combat bots 2837 | -9/Materials | Build established: Scavenger-Mutant 2930 | -9/Materials | Discovered new exit (range 13) 3029 | -9/Materials | Learned Materials emergency access door positions 3094 | -9/Materials | Learned 4 Recycling zone layouts 3123 | -9/Materials | Repaired Hrd. Light Armor Plating 3199 | -9/Materials | Learned Materials trap positions 3201 | -9/Materials | Build established: Mutant 3239 | -9/Materials | Identified exit to Materials 3268 | -9/Materials | Learned location of Mines (-9) 3287 | -9/Materials | Learned Materials trap positions 3316 | -9/Materials | Learned Storage emergency access door positions 3355 | -9/Materials | Identified exit to Mines 3406 | -9/Materials | Learned Storage garrison access intel 3435 | -9/Materials | Repaired Broken Exp. Sensor Array? 3467 | -9/Materials | Learned Storage stockpile data 4169 | -9/Materials | Entered Mines 4268 | -9/Mines | Learned location of Recycling (-8) 4333 | -9/Mines | Discovered exit to Materials (range 8) 4346 | -9/Mines | Met a Derelict shopkeep closing up shop 4383 | -9/Mines | Entered Materials 4383 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4384 | -8/Materials | Loaded intel: 32 trap records 4652 | -8/Materials | Garrison activated, responded to threat 4786 | -8/Materials | Lost 3 parts (1n2u) 5121 | -8/Materials | Lost 3 parts (2n1w) 5159 | -8/Materials | Discovered new exit (range 7) 5452 | -8/Materials | Identified exit to Storage 5526 | -8/Materials | Entered Storage 5527 | -8/Storage | Identified exit to Recycling 5530 | -8/Storage | Loaded intel: 1 garrison access location 5697 | -8/Storage | Met 01-MTF 5826 | -8/Storage | Garrison activated, responded to threat 5988 | -8/Storage | Discovered new exit (range 8) 6003 | -8/Storage | Entered Factory 6003 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6029 | -7/Factory | Lost 3 parts (1p2n) 6186 | -7/Factory | Allied Derelicts emerged from ambush trap array 6319 | -7/Factory | Build established: Scout 6453 | -7/Factory | Identified exit to Lower Caves 6614 | -7/Factory | Entered Lower Caves 6663 | -7/Lower Caves | Encountered a Warlord checkpoint 6681 | -7/Lower Caves | Identified exit to Lower Caves 6871 | -7/Lower Caves | Entered another Lower Caves area 6880 | -7/Lower Caves | Encountered a Warlord checkpoint 6880 | -7/Lower Caves | Discovered new exit (range 6) 7666 | -7/Lower Caves | Discovered new exit (range 12) 7669 | -7/Lower Caves | Spotted B-75 Beast 7669 | -7/Lower Caves | Identified exit to Data Miner 7669 | -7/Lower Caves | Entered Data Miner 7669 | -7/Data Miner | Discovered new exit (range 6) 7671 | -7/Data Miner | Identified exit to Proximity Caves 7673 | -7/Data Miner | Met Data Miner 7681 | -7/Data Miner | Learned location of Section 7 (-2) 7681 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7683 | -7/Data Miner | Received God Mode back door access code from Data Miner 7691 | -7/Data Miner | Entered Proximity Caves 8359 | -6/Proximity Caves | Spotter reported a threat 8418 | -6/Proximity Caves | Spotter reported a threat 8429 | -6/Proximity Caves | Spotter reported a threat 8445 | -6/Proximity Caves | Spotted B-75 Beast 8462 | -6/Proximity Caves | Discovered new exit (range 9) 8464 | -6/Proximity Caves | Identified exit to Factory 8468 | -6/Proximity Caves | Entered Factory 8468 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8577 | -6/Factory | Identified exit to Lower Caves 8577 | -6/Factory | Identified exit to Extension 8616 | -6/Factory | Discovered new exit (range 8) 8617 | -6/Factory | Identified exit to Factory 8712 | -6/Factory | Fabricated Biomechanical Wings (x1) 8818 | -6/Factory | Search patrols dispatched 8948 | -6/Factory | Fabricated Neutron Missile Launcher? 9028 | -6/Factory | Entered Lower Caves 9177 | -6/Lower Caves | Discovered new exit (range 4) 9178 | -6/Lower Caves | Identified exit to Lower Caves 9185 | -6/Lower Caves | Entered another Lower Caves area 9191 | -6/Lower Caves | Discovered exit to Factory (range 8) 9423 | -6/Lower Caves | Discovered new exit (range 5) 9429 | -6/Lower Caves | Learned location of 1 exit from Factory 9435 | -6/Lower Caves | Identified exit to Zion 9454 | -6/Lower Caves | Entered Zion 9473 | -6/Zion | Discovered new exit (range 16) 9477 | -6/Zion | Received a visual enhancement algorithm 9478 | -6/Zion | Ran a visual enhancement algorithm 9494 | -6/Zion | Build established: Ninja 9558 | -6/Zion | Given the Hacking Drone Bay 9559 | -6/Zion | Found Prototype Device 9559 | -6/Zion | Identified Hacking Drone Bay 9635 | -6/Zion | Met Imprinter 9639 | -6/Zion | Imprinted 9641 | -6/Zion | Declared Zion's savior 9690 | -6/Zion | Identified exit to Proximity Caves 9876 | -6/Zion | Entered Proximity Caves 9876 | -5/Proximity Caves | Accompanied by 4 allies 9894 | -5/Proximity Caves | Learned Factory emergency access door positions 9901 | -5/Proximity Caves | Learned location of Armory (-4) 9909 | -5/Proximity Caves | Discovered exit to Factory (range 10) 9931 | -5/Proximity Caves | Entered Factory 9931 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9932 | -5/Factory | Identified exit to Upper Caves 10554 | -5/Factory | Retrieved Zion intel report: Active Terminals 10799 | -5/Factory | Crushed by falling debris 10800 | -5/Factory | System corruption reached 10% 10801 | -5/Factory | Crushed by falling debris 10801 | -5/Factory | Self-destructed Last Messages --------------- 10713_ Acquired 97 matter. 10714_ K-01 Serf collects debris. 10769_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8Y. 10799_ The unstable cave ceiling collapses. 10799_ Crushed by falling debris. 10799_ Imp. Flight Unit destroyed. 10799_ System corrupted by crushing effect (+5). 10799_ Adv. System Shield destroyed. 10799_ System corrupted by crushing effect (+4). 10799_ Imp. VTOL Module destroyed. 10799_ System corrupted by crushing effect (+2). 10801_ The unstable cave ceiling collapses. 10801_ Crushed by falling debris. 10801_ Imp. Flight Unit destroyed. 10801_ System corrupted by crushing effect (+3). 10801_ Adv. Heat Sink destroyed. 10801_ System corrupted by crushing effect (+3). 10801_ Imp. Flight Unit destroyed. 10801_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????k???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##????????????????###??????????????????????? | | ?????# #????????????????# #??????????????????????? | | ????# #?????????????????# #??????????????????????? | | ???# #??????????????????# #??????????????????????? | | ###"#???????????????????# #??????????????????????? | | #????????????????????# #??????????????????????? | | #????????????????????# #??????????????????????? | | " #????????????????????###??????????????????????? | | " #????????????????????#@#??????????????????????? | | " !#????????????????????# #??????????????????????? | | #??????????##????????###??????????????????????? | | " #??????????# #???????# #??????????????????????? | | " #???????????# #??????# ###????????????????????? | | " #????????????# #?????# # #????????????????????? | | #?????????????#"######""#####?????????????????? | | #??????????????# p #?????????????????? | | #???????##?????# #?????????????????? | | ####?????? ????# """"""""" #?????????????????? | | ####### ????# #?????????????????? | | ?????# """"""""" #?????????????????? | | ?????# #?????????????????? | | =?pY???+ """"""""" #?????????????????? | | ?????????# #?????????????????? | | ????????????# """"""""" #?????????????????? | | #???????????????# #?????????????????? | | %#???????????????# /! #?????????????????? | | ##############??# ! /! ! #?????????????????? | | # #??#########"####?????????????????? | | # """ #??????????# #?????????????????? | | + "Y #??????????# #?????????????????? | | # """ #??????????# #?????????????????? | | # * #??????????# #?????????????????? | | !# ############ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Neutron Missile Launcher | -6/Factory | Hacked Adv. Recoil Stabilizer | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Railgun | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Point Defense System | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Biomechanical Wings | x1 | -6/Factory | Authchip Neutron Missile Launcher | x1 | -6/Factory Repaired ---------- Hrd. Light Armor Plating | 32% | -9/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricCoolingProtomatter Manual? 0 Play Time 02:07:12 Cumulative 212.0 hours Start 2025.06.29 @ 01:05:46 End 2025.06.29 @ 14:23:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/0/3/5/0/0/0/0/0/0 Lore% 71 Gallery% 63 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8851a164-7f8f-492d-b5f1-ee3859669ff3