Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 10:00:28 Player: canerib Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (669) 669 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3304 Bonus ------- None Cogmind --------- Core Integrity 594/700 Matter 245/300 Energy 290/290 System Corruption 0% Temperature Warm (135) Movement Walking (127) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg (fused) Titanium Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Heavy Laser Shotgun Flak Gun > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Titanium Leg Medium Storage Unit Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Advanced ECM Suite Dynamic Insulation System Improved Field Recycling Unit (0) Medium Laser Light Assault Rifle Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Shotgun Flak Gun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Titanium Leg Medium Storage Unit Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Advanced ECM Suite Dynamic Insulation System Improved Field Recycling Unit Medium Laser Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 35] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 36 | 8 2 8 . 9 9 Power 6 | 1 . 2 . 2 1 Engine 4 | 1 . 2 . . 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 11 | 3 . 3 . 4 1 Treads . | . . . . . . Leg 5 | . . . . 4 1 Wheel 6 | 3 . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 1 . 2 2 Device 2 | 1 . . . . 1 Storage 3 | 1 1 1 . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | 2 1 2 . 1 5 Energy Gun 4 | . . 1 . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 . . . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . . 3 3 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . . 2 Weapon 2 | . . . . 1 1 Highest Loss Streak 3 | . . . . 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 100 97 91 Engine 4 | . 14 11 11 . 2 Core 4 | . . . . 8 4 Leg 19 | . . . . 23 30 Wheel 12 | . 28 44 44 11 . Device 9 | . 14 11 11 9 7 Storage 9 | . 14 11 11 9 7 Processor 9 | . . . . 9 15 Protection 2 | . . . . 8 . Energy Gun 3 | . . . 11 8 2 Ballistic Gun 18 | . 28 21 11 9 19 Peak Build Rating 35 | 9 9 12 12 28 35 Average Rating 22 | 6 9 11 12 23 30 On Entrance 11 | . 9 9 12 12 24 Naked Turns . | . . . . . . Heaviest Build 41 | 12 18 28 28 38 41 Greatest Support 68 | 26 20 52 52 68 68 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 9 12 15 15 15 Most Carried 15 | 6 8 10 9 15 15 Average Carried 10 | 2 7 7 9 12 12 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 6 8 9 9 14 15 Class Distribution -------------------- 58% | Mutant 21% | Skirmisher 17% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 925 | 328 105 . 94 175 223 Remotely . | . . . . . . Salvage Created 1060 | 163 140 . . 347 410 Parts 60 | 13 9 . . 20 18 Haulers Intercepted 4 | . 1 . . 2 1 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 16 | . 2 . . 7 7 Guns 16 | . 2 . . 7 7 Classes Destroyed 8 | 2 3 . . 3 . Tunneler 4 | 4 . . . . . Hauler 4 | . 1 . . 2 1 Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Watcher 1 | . . . . 1 . Swarmer 4 | . . . . 4 . Grunt 10 | . 2 . . 2 6 Sentry 2 | . . . . 1 1 Best Kill Streak 5 | 5 2 . . 5 3 Combat Bots Only 5 | . 2 . . 5 3 Max Kills in Single Turn 1 | 1 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 237 | . 9 . . 99 129 Missed 110 | . 2 . . 54 54 Damage Taken 1387 | . 76 . . 585 726 Core 168 | . 12 . . 50 106 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 95 . 100 90 . Volleys Fired 85 | 12 18 1 . 29 25 Largest 3 | 2 2 2 . 2 3 Hottest 120 | 40 40 120 . 76 120 Shots Fired 190 | 24 36 2 . 58 70 Gun 189 | 24 36 1 . 58 70 Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 146 | 24 36 1 . 29 56 Thermal 44 | . . 1 . 29 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 6 6 . . 7 10 Robot Miss Streak 5 | 1 3 . . 5 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 123 | 17 20 . . 32 54 Core Hits 59 | 7 7 . . 17 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 3 1 Burn 4 | . . . . 3 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1617 | 171 235 . . 436 775 Guns 1597 | 171 235 . . 416 775 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 20 | . . . . 20 . Kinetic 1235 | 171 235 . . 153 676 Thermal 362 | . . . . 263 99 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 162 | . . 5 . 117 162 Average Temperature 44 | . . 3 . 45 47 Received Heat Transfer 429 | . 42 . . 72 315 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1295 | . . . . 962 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 280 | 25 83 62 24 280 192 Initial 34 | . 16 34 24 9 31 Average 72 | 10 36 48 24 157 55 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 86 | 100 100 100 100 40 100 Level 1 13 | . . . . 59 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . 1 3 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 1 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 3 1 . 17 13 Peak Tracking Total 6 | . 2 3 . 6 6 Tactical Retreats 6 | . . . . 3 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . 2 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . 1 2 . . 3 Terminals 3 | . 1 2 . . . Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 3 7 . . 5 Successful 7 | . 2 3 . . 2 Failed 8 | . 1 4 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 1 . . . Terminals 10 | . 3 7 . . . Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Branch Access Points 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1746 | 116 306 125 33 410 756 Spaces Moved 1102 | 67 287 118 37 244 349 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 504 | . . . . 155 349 Wheels 596 | 65 287 118 37 89 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 90 90 127 Average Speed 105 | 82 80 90 90 118 128 Slowest Speed 200 | 90 80 90 90 200 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 41 14 13 20 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1504 | 102 327 131 36 307 601 Wait 252 | 9 19 1 . 9 214 Move 1098 | 66 286 117 36 244 349 Hop . | . . . . . . Pick Up 22 | 6 1 2 . 10 3 Fast Attach 11 | 7 . 2 . 2 . Attach 14 | . . 4 . 5 5 Detach 3 | . . 2 . 1 . Swap 11 | 1 2 2 . 2 4 Drop 7 | 1 1 . . 4 1 Fire 85 | 12 18 1 . 29 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 5) 295 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x2 442 | -9/Materials | Identified exit to Mines 442 | -9/Materials | Identified exit to Storage 548 | -9/Materials | Entered Mines 563 | -9/Mines | Discovered new exit (range 15) 581 | -9/Mines | Entered Materials 581 | -8/Materials | Evolved 2 slots: Utility x2 979 | -8/Materials | Discovered new exit (range 10) 991 | -8/Materials | Entered Factory 991 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1300 | -7/Factory | Build established: Skirmisher 1404 | -7/Factory | Lost 3 parts (2u1w) 1662 | -7/Factory | Garrison activated, responded to threat 1747 | -7/Factory | Self-destructed Last Messages --------------- 01662_ A-02 Transporter calls for garrison support. 01662_ ALERT: Activating Garrison Access F003. 01666_ A-02 Transporter destroyed. 01666_ K-01 Serf collects debris. 01669_ Acquired 24 matter. 01670_ K-01 Serf collects debris. 01673_ Acquired 10 matter. 01674_ K-01 Serf collects debris. 01708_ Dropped Assault Rifle. 01730_ Y-54 Guardian destroyed. 01738_ R-06 Scavenger collects Gatling Laser. 01740_ G-47 Trooper suffers critical hit (Burn). 01740_ G-47 Trooper destroyed. 01741_ ALERT: Rogue bot located, Programmers report to Factory Zone 7G. 01742_ R-06 Scavenger collects Imp. Deuterium Engine. 01745_ R-06 Scavenger collects Imp. Heat Sink. 01745_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ??????????## + #???????????????????? | | ??????????# # #???????????????????? | | ##????????#T ###### #???????????????????? | | ####### #????# #???????????????????? | | #????# #???????????????????? | | ! !#????##########???????????????????? | | =/%*#?????????????????????????????????? | | ########!##?????????????????????????????????? | | ## ?????????#!#??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #?????????????????#????????????????? | | ????????##### #???##########??? #????????????????? | | ????????# #???# #?## ####?????????????? | | ????????# ##### """" * #? ]#?????????????? | | ????????# / """" # #####?????????? | | ????????# ##### """" ! # ??????? | | ????????# #???# """" + ??????? | | ????????### ###???# """" # ??????? | | ??????????# ??????# """" # #####?????????? | | ??????????# ??????# """" #? #?????????????? | | ??????????# ??????# %%!#? ##?????????????? | | ??????????# ??????#######+##?? #??????????????? | | ??????????# ????????????#%#??? #??????????????? | | ??????????#?????????????#@#???? #??????????????? | | ????????????????????????# #???? #??????????????? | | ????????????????????????# #????? #??????????????? | | ????????????????????????# #????? #??????????????? | | ????????????????????????# #?????? ??????????????? | | ???????????????????????? #?????? ?????????????? | | ???????????????????????? #??????? ??????????????? | | ????????????????????????r #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeShrapnelMatter Manual? 0 Play Time 00:20:27 Cumulative 75.0 hours Start 2025.03.18 @ 09:44:10 End 2025.03.18 @ 10:00:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49e612ba-928c-4466-b60f-3c3aaef59d99