Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.27 @ 11:18:41 Player: sussyscylla Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2824) 2824 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (465) 465 TOTAL SCORE: 6934 Bonus ------- Pacifist 200 High Alert Combat Kills 265 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 60/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Cooled Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Transmission Jammer Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Cooled Particle Cannon Heavy Plasma Cannon Assault Cannon Flak Cannon Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Hover Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 7 | . . 2 1 2 2 Weapon . | . . . . . . Parts Attached 71 | 7 1 23 15 14 11 Power 9 | 1 . 3 2 2 1 Engine 5 | 1 . 3 1 . . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 20 | 3 . 7 6 2 2 Treads 1 | 1 . . . . . Leg 9 | 2 . . 3 2 2 Wheel . | . . . . . . Hover 10 | . . 7 3 . . Flight . | . . . . . . Utility 16 | 1 1 4 3 4 3 Device 6 | . . 1 1 2 2 Storage 1 | 1 . . . . . Processor 3 | . 1 1 . . 1 Hackware 2 | . . 1 . 1 . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 26 | 2 . 9 4 6 5 Energy Gun 7 | 1 . 3 1 1 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 9 | 1 . 5 . 2 1 Ballistic Cannon 7 | . . 1 3 2 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 1 2 1 Parts Lost 29 | . . 7 3 3 16 Power 6 | . . 2 1 1 2 Propulsion 6 | . . 1 1 1 3 Utility 11 | . . 1 1 1 8 Weapon 6 | . . 3 . . 3 Highest Loss Streak 9 | . . 3 2 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 94 98 96 90 Engine 4 | . 14 10 4 . . Core 3 | . . . 3 7 5 Leg 16 | . 28 4 21 20 17 Hover 5 | . . 17 5 . . Device 12 | . . 8 8 16 19 Storage 8 | . 14 11 9 7 4 Processor 9 | . 9 11 9 7 12 Hackware 10 | . . 8 9 15 11 Protection 4 | . . 1 8 4 4 Energy Gun 1 | . 14 2 . 2 . Energy Cannon 2 | . . . . 3 7 Ballistic Gun 7 | . 14 15 5 4 2 Ballistic Cannon 4 | . . 3 12 4 1 Peak Build Rating 54 | 6 7 21 35 47 54 Average Rating 31 | 4 6 16 31 39 48 On Entrance 19 | . 6 7 21 35 47 Naked Turns . | . . . . . . Heaviest Build 37 | 11 11 18 26 30 37 Greatest Support 60 | 20 20 20 60 60 60 Greatest Overweight (x) 2 | . . 2 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 3 8 8 8 8 Average Carried 6 | 1 2 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 3 8 8 8 4 Class Distribution -------------------- 42% | Hacker-Skirmisher 39% | Hacker-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2139 | 205 . 553 805 391 185 Remotely . | . . . . . . Salvage Created 2961 | . . 957 1082 567 355 Parts 226 | . . 91 77 37 21 Haulers Intercepted 4 | . . 2 1 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . . 25 28 17 8 Guns 40 | . . 22 9 7 2 Cannons 36 | . . 3 19 10 4 AOE 1 | . . . . . 1 Classes Destroyed 11 | . . 8 1 2 . Worker 3 | . . 1 2 . . Builder 5 | . . 1 2 1 1 Hauler 4 | . . 2 1 1 . Operator 1 | . . 1 . . . Watcher 10 | . . 4 3 1 2 Swarmer 35 | . . 12 10 12 1 Grunt 25 | . . 10 9 . 6 Brawler 1 | . . . 1 . . Sentry 13 | . . 3 8 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 2 1 Best Kill Streak 8 | . . 8 8 5 7 Combat Bots Only 7 | . . 7 6 5 3 Max Kills in Single Turn 2 | . . 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 700 | . . 158 122 137 283 Missed 252 | . . 42 41 56 113 Damage Taken 4953 | . . 836 854 915 2348 Core 1268 | . . 143 104 143 878 Absorbed by Shields . | . . . . . . Ignored by Resistances 1443 | . . 274 250 273 646 Regen/Repaired (Parts) 191 | . . 33 158 . . Core Remaining (%) 84 | 100 100 64 81 79 . Volleys Fired 250 | . . 80 81 49 40 Largest 2 | . . 2 2 2 2 Hottest 120 | . . 79 88 105 120 Shots Fired 481 | . . 148 162 98 73 Gun 263 | . . 142 65 45 11 Cannon 216 | . . 6 97 53 60 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 394 | . . 128 162 64 40 Thermal 77 | . . 12 . 34 31 Explosive 2 | . . . . . 2 Electromagnetic 8 | . . 8 . . . Robot Hit Streak 32 | . . 32 12 9 13 Robot Miss Streak 9 | . . 3 4 6 9 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 320 | . . 112 96 57 55 Core Hits 170 | . . 52 48 27 43 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 3 2 1 . Burn 2 | . . 2 . . . Destroy 1 | . . 1 . . . Blast 3 | . . . 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6531 | . . 1466 2187 1314 1564 Guns 2809 | . . 1388 732 527 162 Cannons 3528 | . . 78 1455 780 1215 Explosions 149 | . . . . . 149 Melee . | . . . . . . Ramming 45 | . . . . 7 38 Kinetic 4963 | . . 1257 2187 794 725 Thermal 1302 | . . 137 . 513 652 Explosive 149 | . . . . . 149 Electromagnetic 72 | . . 72 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Message Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 132 | . . . 52 38 42 Projectiles 121 | . . . 52 38 31 Explosions 11 | . . . . . 11 Melee . | . . . . . . Knockbacks 34 | . . . 8 4 22 Impact . | . . . . . . Kinetic 32 | . . . 7 4 21 Secondary 2 | . . . 1 . 1 Self-Inflicted Damage 52 | . . . . . 52 Shots 1 | . . . . . 1 Rammed 9 | . . . . . 9 Targets Rammed 10 | . . . . 1 9 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 482 | . . 106 312 293 482 Average Temperature 99 | . . 28 106 83 268 Received Heat Transfer 1605 | . . 321 450 54 780 Effects 4 | . . . 1 . 3 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . 2 . 2 . Heat Transferred 2163 | . . 444 . 777 942 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 800 | . . 491 800 479 179 Initial 312 | . . . 108 312 117 Average 296 | . . 276 476 377 94 Maximum Alert Level 3 | . . 2 3 2 . Low Security (%) 30 | 100 100 18 10 . 100 Level 1 40 | . . 73 19 57 . Level 2 26 | . . 7 57 42 . Level 3 2 | . . . 12 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 4 4 4 7 Investigation 5 | . . 2 1 . 2 Extermination 4 | . . . . 3 1 Reinforcement 5 | . . 2 . 1 2 Assault . | . . . . . . Garrison 5 | . . . 3 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . . 4 . 2 Communications Jammed 70 | . . . . . 70 Distress Signals 70 | . . . . . 70 Times Spotted 114 | . . 35 34 18 27 Peak Tracking Total 13 | . . 7 7 4 13 Tactical Retreats 4 | . . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . . 1 2 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . . 1 3 1 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 3 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 23 | . 2 6 3 9 3 Terminals 12 | . 2 5 1 3 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 3 | . . . . 2 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 3 | . . . 1 2 . Total Hacks 51 | . 3 16 4 18 10 Successful 34 | . 2 13 4 11 4 Failed 17 | . 1 3 . 7 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 3 11 1 4 4 Fabricators . | . . . . . . Repair Stations 10 | . . 5 2 3 . Recycling Units 8 | . . . . 5 3 Scanalyzers 5 | . . . . 2 3 Garrison Access 5 | . . . 1 4 . Terminal Hacks 17 | . 2 9 1 3 2 Robot Analysis 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . . . . 1 . Alert Level 2 | . . 1 . . 1 Locate Traps 2 | . 1 1 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 4 2 1 . Scan Component 4 | . . 2 1 1 . Repair 2 | . . 1 1 . . Refit 1 | . . 1 . . . Recycling Unit Hacks 4 | . . . . 3 1 Process 1 | . . . . 1 . Retrieve Components 3 | . . . . 2 1 Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks 3 | . . . 1 2 . Seal Access 3 | . . . 1 2 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 4 . 6 3 Full Trace Events 4 | . . 2 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 64 | . . 32 32 . . Parts Recycled . | . . . . . . Recycled Matter 8 | . . . . 8 . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . . 3 2 Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4020 | 59 202 1039 786 1224 710 Spaces Moved 2455 | 49 166 653 406 788 393 Core 95 | 19 . . . . 76 Treads . | . . . . . . Legs 1703 | 30 166 101 301 788 317 Wheels . | . . . . . . Hover 657 | . . 552 105 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 56 58 130 50 Average Speed 118 | 92 120 107 121 130 113 Slowest Speed 200 | 120 120 180 200 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 33 58 36 21 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . 16 3 10 Melee . | . . . . . . Projectile 23 | . . . 16 3 4 AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3114 | 62 169 855 551 893 584 Wait 224 | . . 65 30 15 114 Move 2450 | 48 165 652 405 787 393 Hop . | . . . . . . Pick Up 60 | 6 3 22 9 14 6 Fast Attach 15 | 2 . 2 6 3 2 Attach 28 | 5 1 8 3 6 5 Detach 1 | . . . . . 1 Swap 29 | . . 14 6 5 4 Drop 45 | 1 . 12 11 13 8 Fire 250 | . . 80 81 49 40 Melee . | . . . . . . Ram 9 | . . . . . 9 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 138 | -10/Materials | Identified exit to Materials 163 | -10/Materials | Discovered new exit (range 16) 218 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 474 | -9/Materials | Destroyed 7 combat bots 474 | -9/Materials | Lost 3 parts (1p1u1w) 567 | -9/Materials | Discovered new exit (range 9) 571 | -9/Materials | Identified exit to Mines 897 | -9/Materials | Build established: Hacker-Mutant 1162 | -9/Materials | Repaired Imp. Hover Unit 1194 | -9/Materials | Discovered new exit (range 15) 1219 | -9/Materials | Identified exit to Materials 1301 | -9/Materials | Entered another Materials area 1301 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -8/Materials | Garrison activated, responded to threat 1923 | -8/Materials | Repaired Hrd. Light Armor Plating 2025 | -8/Materials | Discovered new exit (range 7) 2086 | -8/Materials | Identified exit to Factory 2087 | -8/Materials | Entered Factory 2087 | -7/Factory | Evolved 2 slots: Utility x2 2388 | -7/Factory | Build established: Hacker-Skirmisher 2948 | -7/Factory | Discovered new exit (range 15) 2986 | -7/Factory | Identified exit to Factory 3311 | -7/Factory | Entered another Factory area 3311 | -6/Factory | Evolved 2 slots: Utility x2 3852 | -6/Factory | Garrison activated, responded to threat 3943 | -6/Factory | Lost 5 parts (2n2u1w) 3946 | -6/Factory | Spotted B-75 Beast 3991 | -6/Factory | Core integrity fell below 50% 4005 | -6/Factory | Core integrity fell below 20% 4017 | -6/Factory | Discovered new exit (range 14) 4021 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- A bubble of electromagnetic force engulfs the area. U-05 Engineer lays Concrete. Slammed into Y-54 Guardian. Y-54 Guardian IFF system glitched. K-01 Serf collects debris. Slammed into Y-54 Guardian. U-05 Engineer builds a Door. Slammed into Y-54 Guardian. Penetrated by Slug. Slammed into Y-54 Guardian. K-01 Serf collects debris. Transmission Jammer destroyed. Slammed into S-27 Virus. Destabilizing: Core damaged (-42). Slammed into S-27 Virus. Hacking Suite destroyed. EXIT=FOUND Triggered Heavy Explosive Trap. An explosion rips through the floor. 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Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed SupercompositeBoltTelecube Manual? 0 Play Time 00:57:17 Cumulative 31.1 hours Start 2024.11.25 @ 11:07:52 End 2024.11.27 @ 11:18:41 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 02b83b5c-0371-487d-8245-7211585f577c