Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.27 @ 11:18:41

Player: sussyscylla

Result: Destroyed by Heavy Explosive Trap

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (101)     505
Value Destroyed (2824)     2824
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (465)                465
              TOTAL SCORE: 6934

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    265

 Cogmind 
---------
Core Integrity             0/850
Matter                     103/300
Energy                     60/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Gravmag Array
    Cooled Particle Cannon
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
  Enhanced Optical Array
  Improved Sensor Array
  Improved Signal Interpreter
           Transmission Jammer
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
    Cooled Particle Cannon
           Gauss Rifle
>          --- INVENTORY --------
     Micro Nuclear Core
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
    Cooled Particle Cannon
     Heavy Plasma Cannon
           Assault Cannon
           Flak Cannon
  Improved Grenade Launcher
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Hover Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  7    | .   .   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             71   | 7   1   23  15  14  11  
  Power                    9    | 1   .   3   2   2   1   
    Engine                 5    | 1   .   3   1   .   .   
    Core                   4    | .   .   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 3   .   7   6   2   2   
    Treads                 1    | 1   .   .   .   .   .   
    Leg                    9    | 2   .   .   3   2   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  10   | .   .   7   3   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   1   4   3   4   3   
    Device                 6    | .   .   1   1   2   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   1   1   .   .   1   
    Hackware               2    | .   .   1   .   1   .   
    Protection             4    | .   .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   .   9   4   6   5   
    Energy Gun             7    | 1   .   3   1   1   1   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          9    | 1   .   5   .   2   1   
    Ballistic Cannon       7    | .   .   1   3   2   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   1   2   1   
Parts Lost                 29   | .   .   7   3   3   16  
  Power                    6    | .   .   2   1   1   2   
  Propulsion               6    | .   .   1   1   1   3   
  Utility                  11   | .   .   1   1   1   8   
  Weapon                   6    | .   .   3   .   .   3   
  Highest Loss Streak      9    | .   .   3   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  94  98  96  90  
  Engine                   4    | .   14  10  4   .   .   
  Core                     3    | .   .   .   3   7   5   
  Leg                      16   | .   28  4   21  20  17  
  Hover                    5    | .   .   17  5   .   .   
  Device                   12   | .   .   8   8   16  19  
  Storage                  8    | .   14  11  9   7   4   
  Processor                9    | .   9   11  9   7   12  
  Hackware                 10   | .   .   8   9   15  11  
  Protection               4    | .   .   1   8   4   4   
  Energy Gun               1    | .   14  2   .   2   .   
  Energy Cannon            2    | .   .   .   .   3   7   
  Ballistic Gun            7    | .   14  15  5   4   2   
  Ballistic Cannon         4    | .   .   3   12  4   1   
Peak Build Rating          54   | 6   7   21  35  47  54  
  Average Rating           31   | 4   6   16  31  39  48  
  On Entrance              19   | .   6   7   21  35  47  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 11  11  18  26  30  37  
  Greatest Support         60   | 20  20  20  60  60  60  
  Greatest Overweight (x)  2    | .   .   2   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             8    | 5   3   8   8   8   8   
  Average Carried          6    | 1   2   6   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 1   3   8   8   8   4   

 Class Distribution 
--------------------
 42% | Hacker-Skirmisher
 39% | Hacker-Mutant
 12% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2139 | 205  .    553  805  391  185  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2961 | .    .    957  1082 567  355  
  Parts                    226  | .    .    91   77   37   21   
Haulers Intercepted        4    | .    .    2    1    1    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  78   | .   .   25  28  17  8   
  Guns                     40   | .   .   22  9   7   2   
  Cannons                  36   | .   .   3   19  10  4   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          11   | .   .   8   1   2   .   
  Worker                   3    | .   .   1   2   .   .   
  Builder                  5    | .   .   1   2   1   1   
  Hauler                   4    | .   .   2   1   1   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  10   | .   .   4   3   1   2   
  Swarmer                  35   | .   .   12  10  12  1   
  Grunt                    25   | .   .   10  9   .   6   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   13   | .   .   3   8   2   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   2   1   
Best Kill Streak           8    | .   .   8   8   5   7   
  Combat Bots Only         7    | .   .   7   6   5   3   
Max Kills in Single Turn   2    | .   .   2   1   2   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        700  | .    .    158  122  137  283  
  Missed                   252  | .    .    42   41   56   113  
Damage Taken               4953 | .    .    836  854  915  2348 
  Core                     1268 | .    .    143  104  143  878  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   1443 | .    .    274  250  273  646  
  Regen/Repaired (Parts)   191  | .    .    33   158  .    .    
Core Remaining (%)         84   | 100  100  64   81   79   .    
Volleys Fired              250  | .    .    80   81   49   40   
  Largest                  2    | .    .    2    2    2    2    
  Hottest                  120  | .    .    79   88   105  120  
Shots Fired                481  | .    .    148  162  98   73   
  Gun                      263  | .    .    142  65   45   11   
  Cannon                   216  | .    .    6    97   53   60   
  Launcher                 2    | .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  394  | .    .    128  162  64   40   
  Thermal                  77   | .    .    12   .    34   31   
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          8    | .    .    8    .    .    .    
  Robot Hit Streak         32   | .    .    32   12   9    13   
  Robot Miss Streak        9    | .    .    3    4    6    9    
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        5    | .    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           320  | .    .    112  96   57   55   
  Core Hits                170  | .    .    52   48   27   43   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    3    2    1    .    
    Burn                   2    | .    .    2    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
    Blast                  3    | .    .    .    2    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6531 | .    .    1466 2187 1314 1564 
  Guns                     2809 | .    .    1388 732  527  162  
  Cannons                  3528 | .    .    78   1455 780  1215 
  Explosions               149  | .    .    .    .    .    149  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  45   | .    .    .    .    7    38   
  Kinetic                  4963 | .    .    1257 2187 794  725  
  Thermal                  1302 | .    .    137  .    513  652  
  Explosive                149  | .    .    .    .    .    149  
  Electromagnetic          72   | .    .    72   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    4    
  Average Corruption       1    | .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    .    
    Message Errors         1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            132  | .    .    .    52   38   42   
  Projectiles              121  | .    .    .    52   38   31   
  Explosions               11   | .    .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 34   | .    .    .    8    4    22   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  32   | .    .    .    7    4    21   
  Secondary                2    | .    .    .    1    .    1    
Self-Inflicted Damage      52   | .    .    .    .    .    52   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   9    | .    .    .    .    .    9    
Targets Rammed             10   | .    .    .    .    1    9    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        482  | .    .    106  312  293  482  
  Average Temperature      99   | .    .    28   106  83   268  
  Received Heat Transfer   1605 | .    .    321  450  54   780  
  Effects                  4    | .    .    .    1    .    3    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             4    | .    .    2    .    2    .    
  Heat Transferred         2163 | .    .    444  .    777  942  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             800  | .   .   491 800 479 179 
  Initial                  312  | .   .   .   108 312 117 
  Average                  296  | .   .   276 476 377 94  
Maximum Alert Level        3    | .   .   2   3   2   .   
  Low Security (%)         30   | 100 100 18  10  .   100 
  Level 1                  40   | .   .   73  19  57  .   
  Level 2                  26   | .   .   7   57  42  .   
  Level 3                  2    | .   .   .   12  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   .   4   4   4   7   
  Investigation            5    | .   .   2   1   .   2   
  Extermination            4    | .   .   .   .   3   1   
  Reinforcement            5    | .   .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 5    | .   .   .   3   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           6    | .   .   .   4   .   2   
Communications Jammed      70   | .   .   .   .   .   70  
  Distress Signals         70   | .   .   .   .   .   70  
Times Spotted              114  | .   .   35  34  18  27  
  Peak Tracking Total      13   | .   .   7   7   4   13  
  Tactical Retreats        4    | .   .   1   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            9    | .   .   1   2   2   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   .   1   3   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   
  Garrison Access          3    | .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          23   | .   2   6   3   9   3   
  Terminals                12   | .   2   5   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   1   .   
  Recycling Units          3    | .   .   .   .   2   1   
  Scanalyzers              2    | .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   1   2   .   
Total Hacks                51   | .   3   16  4   18  10  
  Successful               34   | .   2   13  4   11  4   
  Failed                   17   | .   1   3   .   7   6   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                23   | .   3   11  1   4   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   .   5   2   3   .   
  Recycling Units          8    | .   .   .   .   5   3   
  Scanalyzers              5    | .   .   .   .   2   3   
  Garrison Access          5    | .   .   .   1   4   .   
Terminal Hacks             17   | .   2   9   1   3   2   
  Robot Analysis           1    | .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   2   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   
  Alert Level              2    | .   .   1   .   .   1   
  Locate Traps             2    | .   1   1   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   
  Assault Status           1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   4   2   1   .   
  Scan Component           4    | .   .   2   1   1   .   
  Repair                   2    | .   .   1   1   .   .   
  Refit                    1    | .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   3   1   
  Process                  1    | .   .   .   .   1   .   
  Retrieve Components      3    | .   .   .   .   2   1   
Scanalyzer                 3    | .   .   .   .   2   1   
  Insert Component         2    | .   .   .   .   1   1   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   
  Seal Access              3    | .   .   .   1   2   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   2   4   .   6   3   
  Full Trace Events        4    | .   .   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   
  Time                     64   | .   .   32  32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   .   8   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   3   2   
Parts Scanalyzed           2    | .   .   .   .   1   1   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4020 | 59   202  1039 786  1224 710  
Spaces Moved               2455 | 49   166  653  406  788  393  
  Core                     95   | 19   .    .    .    .    76   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1703 | 30   166  101  301  788  317  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    657  | .    .    552  105  .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  56   58   130  50   
  Average Speed            118  | 92   120  107  121  130  113  
  Slowest Speed            200  | 120  120  180  200  130  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    33   58   36   21   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    .    16   3    10   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               23   | .    .    .    16   3    4    
  AOE                      6    | .    .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      3114 | 62  169 855 551 893 584 
  Wait                     224  | .   .   65  30  15  114 
  Move                     2450 | 48  165 652 405 787 393 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  60   | 6   3   22  9   14  6   
  Fast Attach              15   | 2   .   2   6   3   2   
  Attach                   28   | 5   1   8   3   6   5   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     29   | .   .   14  6   5   4   
  Drop                     45   | 1   .   12  11  13  8   
  Fire                     250  | .   .   80  81  49  40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      9    | .   .   .   .   .   9   
  Kick                     1    | .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  124 | -10/Materials | Discovered new exit (range 9)
  138 | -10/Materials | Identified exit to Materials
  163 | -10/Materials | Discovered new exit (range 16)
  218 | -10/Materials | Identified exit to Mines
  262 | -10/Materials | Entered another Materials area
  262 | -9/Materials  | Evolved 2 slots: Utility x2
  304 | -9/Materials  | Build established: Mutant
  474 | -9/Materials  | Destroyed 7 combat bots
  474 | -9/Materials  | Lost 3 parts (1p1u1w)
  567 | -9/Materials  | Discovered new exit (range 9)
  571 | -9/Materials  | Identified exit to Mines
  897 | -9/Materials  | Build established: Hacker-Mutant
 1162 | -9/Materials  | Repaired Imp. Hover Unit
 1194 | -9/Materials  | Discovered new exit (range 15)
 1219 | -9/Materials  | Identified exit to Materials
 1301 | -9/Materials  | Entered another Materials area
 1301 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1731 | -8/Materials  | Garrison activated, responded to threat
 1923 | -8/Materials  | Repaired Hrd. Light Armor Plating
 2025 | -8/Materials  | Discovered new exit (range 7)
 2086 | -8/Materials  | Identified exit to Factory
 2087 | -8/Materials  | Entered Factory
 2087 | -7/Factory    | Evolved 2 slots: Utility x2
 2388 | -7/Factory    | Build established: Hacker-Skirmisher
 2948 | -7/Factory    | Discovered new exit (range 15)
 2986 | -7/Factory    | Identified exit to Factory
 3311 | -7/Factory    | Entered another Factory area
 3311 | -6/Factory    | Evolved 2 slots: Utility x2
 3852 | -6/Factory    | Garrison activated, responded to threat
 3943 | -6/Factory    | Lost 5 parts (2n2u1w)
 3946 | -6/Factory    | Spotted B-75 Beast
 3991 | -6/Factory    | Core integrity fell below 50%
 4005 | -6/Factory    | Core integrity fell below 20%
 4017 | -6/Factory    | Discovered new exit (range 14)
 4021 | -6/Factory    | Destroyed by Heavy Explosive Trap

 Last Messages 
---------------
A bubble of electromagnetic force engulfs the
  area.
U-05 Engineer lays Concrete.
Slammed into Y-54 Guardian. <x2>
Y-54 Guardian IFF system glitched.
K-01 Serf collects debris.
Slammed into Y-54 Guardian.
U-05 Engineer builds a Door.
Slammed into Y-54 Guardian.
Penetrated by Slug.
Slammed into Y-54 Guardian.
K-01 Serf collects debris.
Transmission Jammer destroyed.
Slammed into S-27 Virus. <x2>
Destabilizing: Core damaged (-42).
Slammed into S-27 Virus. <x2>
Hacking Suite destroyed.
EXIT=FOUND
Triggered Heavy Explosive Trap.
An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          15
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          30

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeBoltTelecube
  Manual?         0
Play Time         00:57:17
  Cumulative      31.1 hours
  Start           2024.11.25 @ 11:07:52
  End             2024.11.27 @ 11:18:41
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           0
  Adventurer      24
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 02b83b5c-0371-487d-8245-7211585f577c