Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 23:35:19 Player: jam Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (9) 45 Value Destroyed (212) 212 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 457 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 217/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg High-capacity Storage Unit Targeting Computer Targeting Computer Targeting Computer Power Shielding Propulsion Shielding Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hacking Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Targeting Computer Targeting Computer Targeting Computer Propulsion Shielding Propulsion Shielding Light Armor Plating Datajack [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Storage Medium Storage Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 18 | 6 12 Power 3 | 1 2 Engine 3 | 1 2 Core . | . . Reactor . | . . Propulsion 6 | 2 4 Treads . | . . Leg 6 | 2 4 Wheel . | . . Hover . | . . Flight . | . . Utility 3 | 1 2 Device . | . . Storage 2 | 1 1 Processor . | . . Hackware 1 | . 1 Protection . | . . Artifact . | . . Weapon 6 | 2 4 Energy Gun 4 | 2 2 Energy Cannon . | . . Ballistic Gun 2 | . 2 Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Corrupted Parts 1 | . 1 System Corruption 1 | . 1 Parts Lost 7 | . 7 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 4 | . 4 Highest Loss Streak 6 | . 6 To Critical Strikes . | . . Average Backups 6 | 2 7 Power . | . . Propulsion 1 | 1 1 Utility 3 | . 4 Weapon . | . . Tool/Special . | . . Unused Backups 11 | . 11 Power . | . . Propulsion 2 | . 2 Utility 8 | . 8 Weapon . | . . Tool/Special 1 | . 1 Average Slot Usage (%) 96 | . 96 Engine 13 | . 13 Leg 27 | . 27 Storage 14 | . 14 Hackware 13 | . 13 Energy Gun 9 | . 9 Ballistic Gun 16 | . 16 Peak Build Rating 10 | 6 10 Average Rating 8 | 5 8 On Entrance 3 | . 6 Avg Prop Armor Cover (%) . | . . Naked Turns . | . . Heaviest Build 17 | 12 17 Greatest Support 20 | 20 20 Greatest Overweight (x) 1 | 1 . Average Overweight (x) . | . . Largest Inventory Capacity 10 | 8 10 Average Capacity 9 | 6 9 Most Carried 10 | 4 10 Average Carried 6 | 2 7 Final Capacity 10 | 8 10 Final Carried 10 | 4 10 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 337 | 147 190 Remotely . | . . Salvage Created 290 | 106 184 Parts 17 | 3 14 Haulers Intercepted 1 | . 1 Recyclers Shooed 1 | 1 . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 5 | . 5 Guns 5 | . 5 Classes Destroyed 6 | 2 4 Tunneler 1 | 1 . Hauler 1 | . 1 Recycler 1 | 1 . Operator 1 | . 1 Swarmer 3 | . 3 Grunt 2 | . 2 Best Kill Streak 4 | 2 4 Combat Bots Only 4 | . 4 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 140 | . 140 Missed 36 | . 36 Hits 104 | . 104 Projectile 104 | . 104 Damage Taken 1016 | . 1016 Core 254 | . 254 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 50 | 8 42 Largest 2 | 2 2 Hottest 90 | 90 90 Shots Fired 86 | 16 70 Gun 86 | 16 70 Cannon . | . . Launcher . | . . Special . | . . Kinetic 32 | . 32 Thermal 36 | 8 28 Explosive . | . . Electromagnetic 18 | 8 10 Robot Hit Streak 9 | 6 9 Robot Miss Streak 5 | 3 5 Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 51 | 10 41 Core Hits 16 | 3 13 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes 1 | . 1 Burn 1 | . 1 Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 586 | 140 446 Guns 575 | 140 435 Cannons . | . . Explosions . | . . Melee . | . . Ramming 11 | . 11 Kinetic 134 | . 134 Thermal 277 | 52 225 Explosive . | . . Electromagnetic 164 | 88 76 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 1 | . 1 Average Corruption 1 | . 1 Corruption Purged . | . . Corruption Blocked . | . . Effects 2 | . 2 Message Errors 2 | . 2 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed 1 | . 1 Kicked 1 | . 1 Crushed . | . . Highest Temperature 437 | 174 437 Average Temperature 139 | 104 150 Received Heat Transfer 303 | . 303 Effects 2 | . 2 Shutdowns 1 | . 1 Matter Decay 1 | . 1 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred 829 | 148 681 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 100 | 10 100 Initial . | . . Average 25 | 1 30 Influence Increases 270 | 10 260 Destroy 0b10 Robot/C 100 | . 100 Destroy 0b10 Robot/NC 20 | 10 10 Destroy Leader 32 | . 32 Successful Hack 8 | . 8 Select Force Hacks 50 | . 50 Disable Machine 15 | . 15 Lose Combat Pursuer 45 | . 45 Influence Decreases 270 | 10 260 Time Decay 210 | 10 200 Lost Part 60 | . 60 Squads Dispatched 1 | . 1 Investigation 1 | . 1 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 20 | . 20 Peak Tracking Total 7 | . 7 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled 2 | . 2 Max in Single Turn 1 | . 1 Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged 1 | . 1 Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 4 | . 4 Terminals 3 | . 3 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 10 | . 10 Successful 7 | . 7 Failed 3 | . 3 Catastrophic 2 | . 2 Database Lockouts . | . . Manual 2 | . 2 Terminals 9 | . 9 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 5 | . 5 Record 3 | . 3 Terminal Index 1 | . 1 Hauler Manifests 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 1 | . 1 Retrieve Components 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 1 | . 1 Terminals 1 | . 1 Sabotage 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered 1 | . 1 Used . | . . Hacking Detections 3 | . 3 Full Trace Events 2 | . 2 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 644 | 95 549 Spaces Moved 398 | 53 345 Core 8 | 8 . Treads . | . . Legs 390 | 45 345 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 118 | 111 120 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered . | . . Exploration Rate (%) 24 | 3 46 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 486 | 70 416 Wait . | . . Move 397 | 52 345 Hop . | . . Pick Up 15 | 4 11 Fast Attach 10 | 6 4 Attach 4 | . 4 Detach . | . . Swap 4 | . 4 Drop 5 | . 5 Fire 50 | 8 42 Melee . | . . Ram . | . . Kick 1 | . 1 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Core integrity fell below 20% 346 | -10/Materials | Lost 6 parts (1p2n3w) 607 | -10/Materials | Build established: Scavenger-Mutant 645 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Query(Repair Station) Self-contained repair facility capable of restoring the integrity of damaged components. Serious internal issues such as faulty prototypes and component deterioration are beyond the scope of repair. Advanced repair stations can complete complex tasks more quickly. >>Query(Infestation) The [Mines] and some outlying branches of [Complex 0b10] are seeing increasing numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. 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"T" #??????????? | | ??????# #?????????# ## #??????????? | | ??????### ###?????????# ##########??????????? | | ######### #???????????# #???????????????????? | | ? # #???????????# #???????????????????? | | # # #???????????# #???????????????????? | | # """ # #???????????# #???????????????????? | | # """ # ######+###### #???????????????????? | | # """ # # #???????????????????? | | # + # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 248 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed LauncherCompanionCasing Manual? 0 Play Time 00:12:21 Cumulative 26.7 hours Start 2026.01.10 @ 23:24:48 End 2026.01.10 @ 23:35:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 46 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41b63782-fe0f-4b0c-96d0-70b51e4c4a3b