Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 19:20:59 // Halloween2020/ForbiddenLore Player: TpFive3.5 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1079) 1079 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 3068 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 550/550 Matter 258/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (16) --- Light Ion Engine Light Ion Engine Light Ion Engine Airjet Airjet Airjet Medium Storage Unit Medium Storage Unit Signal Interpreter Improved Signal Interpreter Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Medium Storage Unit Medium Storage Unit Signal Interpreter Light Armor Plating Small Laser Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 36 | 7 8 21 . Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 1 9 . Treads . | . . . . Leg 11 | 2 1 8 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 8 | 2 5 1 . Device 2 | 1 1 . . Storage 4 | 1 3 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 2 7 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | . 1 4 . Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 5 | . . 5 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . Average Slot Usage (%) 97 | . 99 96 . Engine 11 | . 14 10 . Leg 29 | . 28 30 . Storage 20 | . 18 22 . Processor 10 | . 9 11 . Energy Gun 5 | . 11 2 . Ballistic Gun 11 | . 3 15 . Launcher 6 | . 12 3 . Naked Turns . | . . . . Heaviest Build 44 | 11 40 44 . Greatest Support 39 | 20 20 39 . Greatest Overweight (x) 4 | . 1 4 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 16 | 6 16 16 . Average Capacity 13 | 5 9 16 . Most Carried 16 | 4 12 16 . Average Carried 12 | 2 8 14 . Final Capacity 16 | 6 16 16 16 Final Carried 16 | 4 12 16 16 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1157 | 248 268 641 . Remotely 95 | 95 . . . Salvage Created 1181 | 62 362 757 . Parts 92 | 2 30 60 . Haulers Intercepted 3 | . 2 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 15 23 . Guns 18 | . . 18 . AOE 20 | . 15 5 . Classes Destroyed 8 | 1 6 1 . Builder 1 | . 1 . . Hauler 3 | . 2 1 . Recycler 3 | 1 . 2 . Operator 5 | . 2 3 . Watcher 2 | . 2 . . Swarmer 19 | . 6 13 . Grunt 17 | . 9 8 . Sentry 2 | . . 2 . Best Kill Streak 9 | 1 9 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 3 | 1 2 3 . Gunslinging . | . . . . Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1080 | . 308 772 . Core 135 | . 54 81 . Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 78 79 . Volleys Fired 115 | 3 39 73 . Largest 2 | 2 2 2 . Hottest 80 | 80 80 76 . Shots Fired 176 | 5 53 118 . Gun 136 | 5 23 108 . Cannon . | . . . . Launcher 40 | . 30 10 . Special . | . . . . Kinetic 84 | . . 84 . Thermal 28 | 2 2 24 . Explosive 40 | . 30 10 . Electromagnetic 24 | 3 21 . . Robot Hit Streak 7 | 3 5 7 . Robot Miss Streak 4 | 2 2 4 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 94 | 3 21 70 . Core Hits 80 | 2 35 43 . Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2650 | 23 1317 1310 . Guns 1059 | 23 111 925 . Cannons . | . . . . Explosions 1591 | . 1206 385 . Melee . | . . . . Ramming . | . . . . Kinetic 605 | . . 605 . Thermal 558 | 10 228 320 . Explosive 1363 | . 978 385 . Electromagnetic 124 | 13 111 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Effects 18 | . . 18 . Message Errors 4 | . . 4 . Matter Fused 5 | . . 5 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 3 . Data Loss (minor) 2 | . . 2 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 82 | . 77 5 . Projectiles . | . . . . Explosions 82 | . 77 5 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 136 | . 136 . . Shots 5 | . 5 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 125 | 36 39 125 . Average Temperature 26 | 20 15 33 . Received Heat Transfer 330 | . 75 255 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 878 | 25 150 703 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 587 | 5 450 587 . Initial 200 | . 3 169 200 Average 333 | 1 271 386 . Maximum Alert Level 2 | . 2 2 . Low Security (%) 17 | 100 18 11 . Level 1 49 | . 69 42 . Level 2 32 | . 11 46 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 4 5 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 6 | . 2 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 27 50 . Peak Tracking Total 5 | . 4 5 . Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 7 1 . Max in Single Turn 2 | . 2 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 3 2 . Successful 2 | . 1 1 . Failed 3 | . 2 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 1 2 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 2 | . 1 1 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1951 | 73 652 1226 . Spaces Moved 1069 | 47 414 608 . Core 7 | 7 . . . Treads . | . . . . Legs 1062 | 40 414 608 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 . Average Speed 141 | 109 129 152 . Slowest Speed 240 | 120 150 240 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 86 47 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 276 | . 227 49 . Melee . | . . . . Projectile . | . . . . AOE 276 | . 227 49 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1335 | 60 480 795 . Wait 61 | . . 61 . Move 1066 | 46 413 607 . Hop . | . . . . Pick Up 30 | 4 10 16 . Fast Attach 18 | 7 4 7 . Attach 5 | . . 5 . Detach 1 | . 1 . . Swap 13 | . 4 9 . Drop 26 | . 9 17 . Fire 115 | 3 39 73 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 17) 212 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Discovered new exit (range 17) 327 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 4) 709 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1436 | -9/Materials | Discovered new exit (range 15) 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Utility x2 1952 | -8/Materials | Self-destructed Last Messages --------------- 01773_ R-06 Scavenger collects Imp. Flight Unit. 01778_ U-05 Engineer lays Concrete. 01780_ G-34 Mercenary destroyed. 01780_ U-05 Engineer lays Concrete. 01781_ R-06 Scavenger collects Ion Engine. 01782_ U-05 Engineer lays Concrete. 01784_ R-06 Scavenger collects Aluminum Leg. 01807_ K-01 Serf collects debris. 01831_ O-16 Technician destroyed. 01834_ Acquired 19 matter. 01837_ Dropped Sml. Laser. 01838_ Acquired Hacking Suite. 01847_ R-06 Scavenger collects Sml. Laser. 01892_ K1Q>TCICPI2FGDRCAF#8 RM9,6DGQ6F 01905_ Acquired 28 matter. 01908_ Acquired 39 matter. 01914_ System corrupted: Component data lost. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ??????????????????????????[!!????????????????????? | | ?????????????????????????[[!!????????????????????? | | ????????????????????????? ????????????????????? | | ??????????????????????### #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? T ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableLinearArmor Manual? 0 Play Time 00:23:42 Cumulative 19.6 hours Start 2020.11.25 @ 18:03:20 End 2020.11.25 @ 19:20:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9132cacb-cfdb-4a98-9bce-3c2a739b6640