Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 14:18:29 Player: Pimski Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1024) 1024 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2428 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 91/400 Matter 299/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun Light Assault Rifle > --- INVENTORY (16) --- Light Nuclear Core Light Nuclear Core Light Treads Compact Wheel Medium Storage Unit Large Storage Unit Large Storage Unit Transport Network Coupler Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Claw Makeshift Spear Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Medium Storage Unit Medium Storage Unit Large Storage Unit Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Claw Makeshift Spear [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 39 | 1 12 6 20 Power 2 | . 2 . . Engine 2 | . 2 . . Core . | . . . . Reactor . | . . . . Propulsion 13 | . 5 2 6 Treads 11 | . 5 1 5 Leg . | . . . . Wheel 2 | . . 1 1 Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 1 5 Device . | . . . . Storage 3 | 1 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 16 | . 4 3 9 Energy Gun 3 | . 2 . 1 Energy Cannon . | . . . . Ballistic Gun 12 | . 1 3 8 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 3 14 Power 1 | . . . 1 Propulsion 6 | . . 2 4 Utility 2 | . . . 2 Weapon 9 | . 1 1 7 Highest Loss Streak 12 | . 1 2 12 Average Slot Usage (%) 95 | . 98 99 87 Engine 11 | . 14 14 5 Treads 20 | . 22 23 14 Leg 1 | . 4 . . Wheel 3 | . . 4 5 Storage 23 | . 28 20 21 Processor 6 | . . 7 12 Protection 1 | . . . 5 Energy Gun 3 | . 10 . . Ballistic Gun 22 | . 16 27 21 Naked Turns . | . . . . Heaviest Build 44 | 17 30 28 44 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 8 12 12 16 Average Capacity 11 | 6 9 10 15 Most Carried 16 | 6 12 12 16 Average Carried 10 | 6 8 10 12 Final Capacity 16 | 8 12 10 16 Final Carried 16 | 6 12 10 16 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 992 | 237 278 139 338 Remotely . | . . . . Salvage Created 1915 | 91 460 445 919 Parts 102 | 2 20 26 54 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 35 | . 6 11 18 Guns 33 | . 4 11 18 Cannons 2 | . 2 . . Classes Destroyed 6 | 1 4 . 1 Hauler 3 | . 2 . 1 Recycler 7 | 1 2 2 2 Operator 1 | . 1 . . Swarmer 14 | . 3 7 4 Grunt 17 | . 3 4 10 Sentry 4 | . . . 4 Best Kill Streak 7 | 1 4 6 7 Combat Bots Only 7 | . 2 5 7 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2531 | . 346 436 1749 Core 430 | . 52 69 309 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 . 51 . Volleys Fired 168 | 9 45 34 80 Largest 2 | 2 2 2 2 Hottest 65 | 60 60 40 65 Shots Fired 335 | 18 89 68 160 Gun 329 | 18 83 68 160 Cannon 6 | . 6 . . Launcher . | . . . . Special . | . . . . Kinetic 289 | 9 55 68 157 Thermal 19 | . 19 . . Explosive . | . . . . Electromagnetic 27 | 9 15 . 3 Robot Hit Streak 31 | 3 8 11 31 Robot Miss Streak 5 | 2 5 3 3 Penetration Max . | . . . . Secondary Targets 9 | . . 4 5 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 244 | 11 50 50 133 Core Hits 90 | 2 17 28 43 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2476 | 143 640 451 1242 Guns 2307 | 143 531 443 1190 Cannons 109 | . 109 . . Explosions 26 | . . . 26 Melee . | . . . . Ramming 34 | . . 8 26 Kinetic 2037 | 60 387 443 1147 Thermal 180 | . 154 . 26 Explosive . | . . . . Electromagnetic 225 | 83 99 . 43 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . 2 . . Impact . | . . . . Kinetic 2 | . 2 . . Secondary . | . . . . Self-Inflicted Damage 5 | . . . 5 Shots 1 | . . . 1 Rammed 12 | . . 2 10 Targets Rammed 12 | . . 2 10 Kicked . | . . . . Crushed . | . . . . Highest Temperature 67 | 20 67 18 37 Average Temperature 17 | 19 40 10 6 Received Heat Transfer 1002 | . 138 147 717 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 400 | . 350 . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 339 | 5 103 269 339 Average Influence 122 | 2 58 151 171 Maximum Alert Level 1 | . . 1 1 Low Security (%) 80 | 100 100 76 63 Level 1 19 | . . 23 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 10 13 31 Peak Tracking Total 11 | . 3 5 11 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 3 2 3 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 8 6 7 Successful 7 | . 2 1 4 Failed 14 | . 6 5 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 13 | . 3 6 4 Terminals 14 | . 4 6 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 4 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Prototype ID Bank 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 3 . 6 Terminals 3 | . 1 . 2 Botnet 2 | . 1 . 1 Disrupt 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 13 | . . . 13 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 46 | . . 46 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 8 | . . 8 . Total Damage 105 | . . 105 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1958 | 59 627 693 579 Spaces Moved 908 | 26 284 408 190 Core . | . . . . Treads 518 | . 234 213 71 Legs 76 | 26 50 . . Wheels 314 | . . 195 119 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 120 110 110 Average Speed 141 | 120 152 136 140 Slowest Speed 200 | 120 160 180 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 3 54 98 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile . | . . . . AOE 3 | . . . 3 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1275 | 35 390 489 361 Wait 92 | . 28 30 34 Move 905 | 25 283 407 190 Hop . | . . . . Pick Up 37 | . 13 4 20 Fast Attach 15 | 1 6 2 6 Attach 17 | . 3 3 11 Detach 1 | . . . 1 Swap 7 | . 3 1 3 Drop 21 | . 9 6 6 Fire 168 | 9 45 34 80 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 11 | . . 2 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 687 | -10/Materials | Entered Mines 733 | -10/Mines | Discovered new exit (range 5) 765 | -10/Mines | Discovered new exit (range 11) 837 | -10/Mines | Learned Materials emergency access door positions 1048 | -10/Mines | Build established: Scavenger-Mutant 1177 | -10/Mines | Learned location of Storage (-7) 1380 | -10/Mines | Entered Materials 1380 | -9/Materials | Evolved 2 slots: Utility x2 1451 | -9/Materials | Build established: Mutant 1750 | -9/Materials | Core integrity fell below 50% 1809 | -9/Materials | Lost 12 parts (1p4n2u5w) 1812 | -9/Materials | Destroyed 7 combat bots 1959 | -9/Materials | Self-destructed Last Messages --------------- 01943_ T-07 Excavator is excavating. 01946_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01949_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01950_ Recycling unit begins recycling process. 01950_ Acquired Lrg. Storage Unit. 01955_ Chain reaction triggered in Lgt. Ion Engine. 01955_ R-06 Scavenger destroyed. 01959_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 10/13 components... Lgt. Assault Rifle Ion Engine Ion Engine Sml. Laser Ion Engine Lgt. Ion Engine Aluminum Leg Aluminum Leg Flight Unit Heat Sink Map ----- +----------------------------------------------------+ | ????????????????????????????????????###?#????????? | | ???????????????????????????????????? ? ????????? | | ??????????????????????????????????? ? ????????? | | ??????????????????????????????????? ?? ????????? | | ?????????????????????????##########+##? ????????? | | ????????????????????????? #? #????????? | | ???????????????????????? """ """ #? #????????? | | ???????????????????????? """ """ "" #? #????????? | | ?????????????????????????""" 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[ | | ????????????????????????????????????????????# ! | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatGravityExpander Manual? 0 Play Time 00:14:51 Cumulative 607.5 hours Start 2019.11.20 @ 11:31:23 End 2019.11.20 @ 14:18:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 391 Adventurer 0 Explorer 0 Win Type - Total 100 Types 66/6/8/10/5/1/4 Lore% 97 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6cdaf7b-fb88-4bef-9fac-146df62bd396