Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.11 @ 12:46:21 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (426) 2130 Value Destroyed (16075) 16075 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (2013) 2013 TOTAL SCORE: 26818 Bonus ------- High Alert Combat Kills 1513 Scanned by Researcher 500 Cogmind --------- Core Integrity 1191/1450 Matter 12/300 Energy 651/1150 System Corruption 0% Temperature Warm (157) Movement Treading (166) Location -2/Research Parts ------- > --- POWER (3) -------- Ion Engine Reinforced Fission Core Light Quantum Reactor > --- PROPULSION (6) --- Heavy Siege Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (9) ------ Experimental Power Amplifier Experimental Cooling System Huge Storage Unit Experimental Energy Well Advanced Sensor Array Advanced Target Analyzer Improved Thermal Defense Suite Experimental Force Field > --- WEAPON (6) ------- Flak Gun Linear Accelerator Compact Mass Driver Lance > --- INVENTORY (25) --- Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Cooled Antimatter Reactor Cooled Antimatter Reactor Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Large Storage Unit Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Advanced Coolant Injector Huge Storage Unit Experimental Energy Well Advanced Sensor Array Advanced Target Analyzer Improved Thermal Defense Suite > --- WEAPON ----------- Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Flak Gun Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Ion Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Cooled Antimatter Reactor Cooled Antimatter Reactor Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Large Storage Unit Heavy Armor Plating Lance [Rating: 192] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Matter Pod Device Advanced Coolant Injector Storage High-capacity Matter Pod Processor Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 17 | . 1 2 2 2 2 2 2 2 . 2 Power 2 | . . 1 . . . . . 1 . . Propulsion 4 | . . . . 2 . . 1 1 . . Utility 7 | . 1 . 1 . 1 1 1 . . 2 Weapon 4 | . . 1 1 . 1 1 . . . . Parts Attached 170 | 7 2 12 17 9 4 16 22 64 9 8 Power 25 | 1 . 2 3 . . 4 3 11 . 1 Engine 11 | 1 . 2 3 . . 3 . 1 . 1 Core 3 | . . . . . . 1 . 2 . . Reactor 11 | . . . . . . . 3 8 . . Propulsion 39 | 2 . 2 9 7 . . 6 10 3 . Treads 29 | . . . 3 7 . . 6 10 3 . Leg 3 | 2 . . 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . 2 3 . . . . . . . Flight 2 | . . . 2 . . . . . . . Utility 52 | 2 2 3 4 . 3 7 7 17 2 5 Device 33 | . 1 . . . 3 5 6 12 2 4 Storage 10 | 1 1 1 3 . . 1 . 2 . 1 Processor 8 | 1 . 2 1 . . 1 . 3 . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 54 | 2 . 5 1 2 1 5 6 26 4 2 Energy Gun 3 | 2 . 1 . . . . . . . . Energy Cannon 4 | . . 1 . . . . . 3 . . Ballistic Gun 41 | . . 3 1 2 1 5 6 21 1 1 Ballistic Cannon 5 | . . . . . . . . 2 3 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 19 | . . 2 2 . 1 1 1 8 1 3 Parts Lost 53 | . . 2 3 . . 2 5 33 3 5 Power 7 | . . . . . . . 3 3 . 1 Propulsion 10 | . . . 2 . . . . 8 . . Utility 10 | . . 2 1 . . . 2 3 1 1 Weapon 26 | . . . . . . 2 . 19 2 3 Highest Loss Streak 5 | . . 1 1 . . 1 2 5 2 2 To Critical Strikes 5 | . . . . . . . 1 4 . . Average Slot Usage (%) 92 | . 100 96 91 99 100 99 88 84 83 80 Engine 8 | . 12 19 16 14 12 10 5 . . . Core 1 | . . . . . . . . 3 4 4 Reactor 3 | . . . . . . . 4 9 9 7 Treads 12 | . . . . 28 25 22 15 13 13 12 Leg 2 | . 25 7 . . . . . . . . Hover 1 | . . 9 6 . . . . . . . Device 6 | . 12 1 . . 6 5 11 9 16 21 Storage 15 | . 12 10 16 21 18 22 15 11 9 8 Processor 8 | . 12 17 15 7 6 5 5 6 4 4 Energy Gun 3 | . 25 18 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 13 8 Ballistic Gun 23 | . . 10 33 27 31 32 29 22 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 212 | 17 28 40 55 55 59 70 87 201 210 212 Greatest Support 230 | 20 20 20 40 86 84 84 175 215 230 230 Greatest Overweight (x) 15 | 5 1 5 15 1 . . . 2 3 . Average Overweight (x) . | . . 2 5 . . . . . . . Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 15 25 25 25 Average Capacity 16 | 9 12 15 15 15 15 15 15 21 25 25 Most Carried 25 | 6 10 14 15 15 14 15 15 25 25 24 Average Carried 14 | 4 7 9 14 14 13 13 14 16 23 18 Final Capacity 25 | 10 15 15 15 15 15 15 15 25 25 25 Final Carried 25 | 6 10 14 15 15 13 14 15 25 25 17 Class Distribution -------------------- 35% | Hacker-Gunner 26% | Hacker-Executioner 25% | Scavenger-Executioner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Quarantine Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Matter Collected 12510 | 370 370 273 796 750 277 1900 1244 5879 240 411 Remotely . | . . . . . . . . . . . Salvage Created 22210 | 234 416 996 1513 1457 481 3779 2434 9659 595 646 Parts 1020 | 30 23 51 71 77 14 166 109 415 28 36 Haulers Intercepted 16 | . 2 2 2 3 1 1 . 5 . . Recyclers Shooed 16 | . 1 2 3 . . 4 1 3 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 253 | . 5 10 16 20 6 40 29 101 10 16 Guns 214 | . 5 10 16 20 6 40 29 84 2 2 Cannons 33 | . . . . . . . . 14 6 13 Classes Destroyed 22 | 3 4 4 2 2 . . . 6 1 . Worker 45 | 2 1 2 5 4 . 6 4 17 . 4 Builder 34 | . . 1 1 2 1 12 1 9 3 4 Tunneler 10 | 8 . . 1 . . . . 1 . . Hauler 16 | . 2 2 2 3 1 1 . 5 . . Recycler 42 | 1 2 4 5 5 . 8 3 14 . . Carrier 1 | . . . . . . . . 1 . . Mechanic 6 | . . 1 . . . 3 . 2 . . Operator 5 | . . . . 1 . . 1 3 . . Watcher 30 | . 2 3 1 . . 5 3 11 1 4 Swarmer 49 | . 3 . 3 8 . 11 4 12 . 8 Saboteur 1 | . . . . . . . . 1 . . Grunt 97 | . 2 7 5 7 5 17 5 42 7 . Brawler 2 | . . . 1 . . . . 1 . . Duelist 4 | . . 1 . . . . . 3 . . Protector 1 | . . . . . . . . 1 . . Sentry 23 | . . 2 6 2 1 5 2 3 . 2 Specialist 4 | . . . . . . . . 4 . . Hunter 34 | . . . 1 . . 5 8 17 . 3 Programmer 34 | . . . . 3 . 2 10 14 2 3 Heavy 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . 1 . Best Kill Streak 26 | 6 3 4 5 7 6 17 6 26 8 10 Combat Bots Only 10 | . 2 3 5 3 4 5 6 10 6 6 Max Kills in Single Turn 5 | 1 1 2 2 2 2 3 2 5 3 4 Gunslinging 1 | . . 1 1 1 . 1 1 1 . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Damage Taken 13579 | . 77 396 469 500 120 1262 1945 6840 538 1432 Core 1228 | . 7 109 83 66 11 117 97 518 36 184 Absorbed by Shields 585 | . . . . . . . . . . 585 Redirected to Shielding 50 | . . . . . . . 3 47 . . Regen/Repaired (Parts) 547 | . . . . 195 . 110 242 . . . Core Remaining (%) 86 | 100 97 72 84 90 98 88 91 . 57 . Volleys Fired 640 | 14 39 61 50 55 15 84 56 216 16 34 Largest 6 | 2 2 3 4 4 5 6 6 6 6 6 Hottest 528 | 80 80 130 86 86 111 164 206 426 528 499 Shots Fired 3063 | 28 78 157 201 220 75 503 336 1221 92 152 Gun 2728 | 28 78 157 201 220 75 503 336 1073 23 34 Cannon 335 | . . . . . . . . 148 69 118 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 2652 | . . 27 201 220 75 503 336 1156 44 90 Thermal 411 | 28 78 130 . . . . . 65 48 62 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 58 | 10 34 56 27 42 24 38 42 58 25 18 Robot Miss Streak 7 | 1 4 2 2 1 2 3 3 7 6 5 Penetration Max 2 | . . . . . . 1 1 2 . 1 Secondary Targets 56 | . 1 3 1 4 3 8 10 26 . . Max Gunslinging Chain 2 | . 1 1 1 1 1 1 2 2 . . Shots Hit Robots 2253 | 18 59 132 142 173 59 376 242 916 43 93 Core Hits 1091 | 12 21 47 59 71 27 172 98 483 33 68 Critical Kills 45 | . . . . 1 1 9 2 27 3 2 Critical Parts Destroyed 52 | . . . 3 2 . 5 8 34 . . Critical Strikes 116 | . . 3 3 3 1 14 10 70 4 8 Burn 3 | . . 3 . . . . . . . . Meltdown 7 | . . . . . . . . 3 2 2 Destroy 93 | . . . 3 3 1 14 10 61 1 . Blast 13 | . . . . . . . . 6 1 6 Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 49133 | 203 651 1593 1922 2442 864 7711 5901 22118 1715 4013 Guns 40692 | 203 651 1593 1922 2442 864 7635 5891 18655 255 581 Cannons 8135 | . . . . . . . . 3455 1454 3226 Explosions 110 | . . . . . . . . . . 110 Melee 41 | . . . . . . . . . . 41 Ramming 155 | . . . . . . 76 10 8 6 55 Kinetic 41595 | . . 299 1922 2442 864 7635 5891 20265 462 1815 Thermal 7232 | 203 651 1294 . . . . . 1845 1247 1992 Explosive 110 | . . . . . . . . . . 110 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 41 | . . . . . . . . . . 41 Highest Corruption 12 | . . . 3 . . . 3 12 12 . Average Corruption 4 | . . . 2 . . . 2 4 11 . Corruption Purged 5 | . . . . . . . 3 1 1 . Corruption Blocked . | . . . . . . . . . . . Effects 113 | . . . 34 . . . 2 56 21 . Message Errors 28 | . . . 8 . . . . 14 6 . Matter Fused 18 | . . . 5 . . . 1 10 2 . Heat Flow Errors 14 | . . . 3 . . . 1 6 4 . Energy Discharges 10 | . . . 6 . . . . 2 2 . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 15 | . . . 5 . . . . 7 3 . Data Loss (major) 8 | . . . 2 . . . . 6 . . Misfires 5 | . . . 2 . . . . 1 2 . Alerts 2 | . . . 1 . . . . 1 . . Weapon Failures 12 | . . . 1 . . . . 9 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 463 | . . . . . . . . 104 16 343 Projectiles 368 | . . . . . . . . 104 16 248 Explosions 70 | . . . . . . . . . . 70 Melee 25 | . . . . . . . . . . 25 Knockbacks 17 | . . . . . . . . 9 2 6 Impact . | . . . . . . . . . . . Kinetic 17 | . . . . . . . . 9 2 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 11 | . . . . . . 6 2 1 1 1 Targets Rammed 12 | . . . . . . 7 2 1 1 1 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 621 | 90 198 435 233 113 26 316 116 247 186 621 Average Temperature 83 | 29 43 159 53 29 11 52 29 65 62 245 Received Heat Transfer 2784 | . 54 207 279 237 90 225 181 1172 294 45 Effects 33 | . . 12 1 . . . . . . 20 Shutdowns 15 | . . 5 . . . . . . . 10 Energy Bleed 5 | . . 1 . . . . . . . 4 Interference 8 | . . 5 1 . . . . . . 2 Matter Decay 2 | . . 1 . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . 1 . . . 1 Robots Melted 7 | . . . . . . . . 3 2 2 Combat Hostiles 6 | . . . . . . . . 3 2 1 Parts Melted 24 | . 4 8 . . . . . 4 5 3 Heat Transferred 10199 | 450 1500 3550 . . . . . 1739 1147 1813 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Peak Influence 804 | 55 116 287 195 248 197 637 357 804 344 644 Initial 229 | . 26 1 . 64 30 . 229 . 52 37 Average 197 | 18 50 75 40 103 47 294 194 398 142 404 Maximum Alert Level 3 | . . 1 . 1 . 2 1 3 1 2 Low Security (%) 62 | 100 100 94 100 84 100 37 52 18 81 11 Level 1 17 | . . 5 . 15 . 14 47 26 18 36 Level 2 18 | . . . . . . 48 . 50 . 52 Level 3 1 | . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 62 | . 1 1 3 8 1 7 7 28 3 3 Investigation 21 | . 1 1 . 6 . 3 2 6 1 1 Extermination 12 | . . . . 2 . 1 3 5 1 . Reinforcement 16 | . . . . . 1 2 1 10 1 1 Assault 3 | . . . . . . . . 3 . . Garrison 10 | . . . 3 . . 1 1 4 . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 3 . 1 Haulers Reinforced 5 | . . . . . 1 2 . 2 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Distress Signals 15 | . . 2 . . . 3 2 3 . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 326 | . 10 19 19 22 6 43 34 124 18 31 Peak Tracking Total 10 | . 2 5 3 3 3 5 5 7 5 10 Tactical Retreats 3 | . . . 1 1 . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 2 | . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 7 | . . . . . . 7 . . . . Reprogrammed 11 | . 11 . . . . . . . . . Reused 2 | . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 19 | . . . 2 . . 4 1 5 5 2 Max in Single Turn 2 | . . . 1 . . 2 1 2 2 1 Garrison Access 3 | . . . . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 41 | . 8 3 3 6 . 5 2 8 5 1 Terminals 33 | . 8 3 3 4 . 3 1 6 4 1 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . . 2 . 1 1 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 1 . Total Hacks 127 | . 20 12 6 20 . 19 8 28 11 3 Successful 88 | . 18 9 5 15 . 11 8 14 7 1 Failed 39 | . 2 3 1 5 . 8 . 14 4 2 Catastrophic 3 | . . . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 103 | . 20 12 6 14 . 12 3 24 9 3 Fabricators . | . . . . . . . . . . . Repair Stations 20 | . . . . 6 . 6 5 3 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 2 . Terminal Hacks 69 | . 18 9 5 10 . 5 3 12 6 1 Record 25 | . 4 3 . 4 . . 2 8 4 . Robot Analysis 2 | . 1 . . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 4 | . . 1 3 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 3 | . 2 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 8 | . 3 . . 2 . 2 . . . 1 Disarm Traps 2 | . . . . . . 2 . . . . Reprogram Traps 2 | . 2 . . . . . . . . . Dispatch Records 2 | . . 1 . . . . . 1 . . Security Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 10 | . 3 1 1 1 . 1 1 1 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . . . . 5 . 5 5 1 . . Scan Component 10 | . . . . 3 . 3 3 1 . . Repair 6 | . . . . 2 . 2 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 1 . Seal Access 3 | . . . . . . 1 . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . 1 1 . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 3 2 3 6 . 4 2 6 3 1 Full Trace Events 21 | . 1 1 . 6 . 3 2 6 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . . 2 . 2 2 . . . Time 171 | . . . . 39 . 76 56 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Robot Analysis Total 2 | . 1 . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Turns Passed 14546 | 225 1244 840 2298 1737 450 1548 1608 3734 591 271 Spaces Moved 5838 | 123 754 228 506 939 243 721 696 1254 296 78 Core 116 | 37 . . 79 . . . . . . . Treads 4267 | . . . 40 939 243 721 696 1254 296 78 Legs 969 | 86 754 91 38 . . . . . . . Wheels . | . . . . . . . . . . . Hover 461 | . . 137 324 . . . . . . . Flight 25 | . . . 25 . . . . . . . Fastest Speed 50 | 50 120 176 236 145 157 157 160 160 166 166 Average Speed 192 | 135 144 234 392 158 157 157 165 214 168 166 Slowest Speed 800 | 300 190 360 800 245 157 157 170 317 397 166 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 Exploration Rate (%) 26 | 5 82 29 34 27 6 18 20 38 27 6 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . . . . . . 3 2 . . Terrain Destroyed 211 | . . . . . . 18 55 71 23 44 Melee . | . . . . . . . . . . . Projectile 183 | . . . . . . 17 55 69 23 19 AOE 25 | . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Qua Res Total 7460 | 149 827 408 696 1049 273 922 989 1676 341 130 Wait 675 | . 27 99 97 42 10 83 191 113 6 7 Move 5829 | 122 753 227 505 938 242 720 695 1253 296 78 Hop . | . . . . . . . . . . . Pick Up 61 | 6 5 3 10 1 1 8 7 17 3 . Fast Attach 57 | 7 . 7 9 2 . 2 9 17 3 1 Attach 63 | . 1 4 4 2 3 7 5 26 3 8 Detach 15 | . . 5 2 . . . 2 5 1 . Swap 53 | . 1 1 4 5 1 7 8 23 3 . Drop 51 | . 1 1 15 4 1 4 14 5 6 . Fire 640 | 14 39 61 50 55 15 84 56 216 16 34 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 11 | . . . . . . 7 2 1 . 1 Escape Stasis 4 | . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 226 | -11/Junkyard | Entered Materials 226 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 436 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Discovered exit to Mines (range 16) 768 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Discovered exit to Materials (range 6) 1035 | -10/Materials | Discovered exit to Materials (range 3) 1149 | -10/Materials | Discovered exit to Mines (range 9) 1470 | -10/Materials | Entered another Materials area 1470 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2157 | -9/Materials | Identified exit to Materials 2157 | -9/Materials | Discovered exit to Materials (range 15) 2161 | -9/Materials | Build established: Hacker-Gunner 2310 | -9/Materials | Entered another Materials area 2310 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2931 | -8/Materials | Garrison activated, responded to threat 4541 | -8/Materials | Identified exit to Factory 4541 | -8/Materials | Discovered exit to Factory (range 3) 4608 | -8/Materials | Entered Factory 4608 | -7/Factory | Evolved 2 slots: Propulsion x2 4712 | -7/Factory | Identified exit to Lower Caves 5039 | -7/Factory | Repaired Assault Rifle 6177 | -7/Factory | Repaired Assault Rifle 6325 | -7/Factory | Identified exit to Factory 6325 | -7/Factory | Discovered exit to Factory (range 5) 6345 | -7/Factory | Entered another Factory area 6345 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6759 | -6/Factory | Identified exit to Factory 6759 | -6/Factory | Discovered exit to Factory (range 15) 6795 | -6/Factory | Entered another Factory area 6795 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7081 | -5/Factory | Build established: Hacker-Executioner 7514 | -5/Factory | Repaired Deuterium Engine 7554 | -5/Factory | Repaired Deuterium Engine 7993 | -5/Factory | Garrison activated, responded to threat 8291 | -5/Factory | Identified exit to Factory 8291 | -5/Factory | Discovered exit to Factory (range 14) 8343 | -5/Factory | Entered another Factory area 8343 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8814 | -4/Factory | Spotted B-86 Titan 8873 | -4/Factory | Garrison activated, responded to threat 8922 | -4/Factory | Repaired KE Penetrator 8953 | -4/Factory | Repaired KE Penetrator 8979 | -4/Factory | Identified exit to Upper Caves 8979 | -4/Factory | Discovered exit to Upper Caves (range 7) 9919 | -4/Factory | Identified exit to Research 9919 | -4/Factory | Discovered exit to Research (range 9) 9951 | -4/Factory | Entered Research 9951 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9964 | -3/Research | Identified exit to Research 10195 | -3/Research | Garrison activated, responded to threat 10293 | -3/Research | Lost 3 parts (1p1n1w) 10537 | -3/Research | Garrison activated, responded to threat 10701 | -3/Research | First assault squad dispatched 10936 | -3/Research | Build established: Scavenger-Executioner 11107 | -3/Research | Spotted B-86 Titan 11131 | -3/Research | Destroyed B-86 Titan 11157 | -3/Research | Lost 3 parts (3w) 11954 | -3/Research | Destroyed 10 combat bots 11955 | -3/Research | Lost 5 parts (1n1u3w) 12722 | -3/Research | Spotted B-86 Titan 12744 | -3/Research | Destroyed B-86 Titan 13211 | -3/Research | Found Prototype Processor 13212 | -3/Research | Identified Spectral Analyzer 13256 | -3/Research | System corruption reached 10% 13295 | -3/Research | Lost 4 parts (4w) 13630 | -3/Research | Identified exit to Quarantine 13630 | -3/Research | Discovered exit to Quarantine (range 7) 13685 | -3/Research | Entered Quarantine 13724 | -3/Quarantine | Spotted Alpha 7 13726 | -3/Quarantine | Destroyed Alpha 7 13998 | -3/Quarantine | Found Alien Artifact 14199 | -3/Quarantine | Discovered exit to Research (range 11) 14266 | -3/Quarantine | Scanned by Researcher 14276 | -3/Quarantine | Entered Research 14276 | -2/Research | Evolved 2 slots: Utility x2 14277 | -2/Research | Identified Hpw. Transdimensional Reconstructor 14277 | -2/Research | Warped through subspace 14306 | -2/Research | Garrison activated, responded to threat 14468 | -2/Research | Found Prototype Device 14468 | -2/Research | Identified Exp. Force Field 14547 | -2/Research | Self-destructed Last Messages --------------- 14533_ Penetrated by Slug. 14534_ Power failure, Rnf. Fission Core shutdown. 14534_ Power failure, Lgt. Quantum Reactor shutdown. 14534_ Overheating: System interference. 14534_ Lance temporarily disabled. 14534_ R-10 Processor collects Wheel. 14536_ Overheating: Energy bleed (-99). 14536_ Slug penetrates Wall. 14536_ Penetrated by Slug. 14537_ R-10 Processor collects Wheel. 14537_ R-10 Processor collects Terrain Scan Processor. 14538_ K-01 Serf collects debris. 14539_ Penetrated by Slug. 14541_ R-10 Processor collects Welding Torch. 14542_ Imp. Matter Neutralizer destroyed. 14543_ Penetrated by Slug. 14543_ K-01 Serf collects debris. 14546_ Penetrated by Slug. 14546_ U-05 Engineer destroyed. 14546_ Imp. Matter Neutralizer destroyed. Map ----- +----------------------------------------------------+ | ######### #???????????? ????????? ??????????? | | ## #???????????? ??????? ????????? | | ## ##########+## ????### #???????? | | """ ## ?? #???????? | | """" ## # ?????? | | """" ## ^ + ??????? | | """ ## ^ """"""" """"""" #???????? | | ## """"""" ^""""""" #???????? | | ## """"""" """"""" #???????? | | ##+###### %% ^ #???????? | | % % % #?? ????? | | % % % *!#%! ???? | | % % % !% %" = !%+%=%????? | | * ! =%#%"?????? | | #########+######+###### " =#=*% % #???????? | | ?????# * # #""T"""#% * ###?????? | | ?????# # ??# """""# """?????? | | ?????# # ######### """?????? | | ?????# [ # # ??????#" R"?????? | | ?????# # # ??????#" ""#????? | | ?????# !!! # % # #?????#" #????? | | ?????# !!! # ###?????# ####????? | | ?????# !! # ##???##?#" """ #???????? | | ?????# ###########???? ###" """ ####????? | | ?????# # ###########" """ ?^ | | ?????# # ;|%= @h%gg ?^ | | ?????# # # *= g%%gk% ?^ | | ?????#######???????###+#######%% ?^ | | ?????????????????????????????#########+########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 80 Energy Capacity 1470 Matter Stores 750 Matter Capacity 750 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedSkeletonImmobilizer Manual? 0 Play Time 01:52:40 Cumulative 1374.0 hours Start 2023.04.11 @ 07:24:27 End 2023.04.11 @ 12:46:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 851 Rogue 62 Adventurer 0 Explorer 789 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c26ef49-332c-4a5c-875b-7ea2cf116ec0