Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.25 @ 15:44:18 // Winter2019/RPGLIKE Player: PYNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (268) 268 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (989) 989 TOTAL SCORE: 2847 Bonus ------- Pacifist 200 Follower Combat Kills 189 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1200 Matter 258/300 Energy 330/330 System Corruption 0% Temperature Cool (139) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (3) ------ Sensor Array Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- Flak Gun Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY (3) ---- Layered Medium Armor Plating Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Sensor Array Signal Interpreter Improved Power Shielding > --- WEAPON ----------- Flak Gun Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Layered Medium Armor Plating Heavy Plasma Cannon [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility Sensor Array Device Sensor Array Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 6 | 3 . . . 1 2 Power 1 | . . . . . 1 Propulsion 1 | 1 . . . . . Utility 2 | 1 . . . 1 . Weapon 2 | 1 . . . . 1 Parts Attached 19 | 5 2 2 . 4 6 Power 4 | 1 . . . 1 2 Engine 4 | 1 . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . . 2 Treads 2 | . . . . . 2 Leg . | . . . . . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . 2 . . 1 . Device 1 | . 1 . . . . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 6 | 2 . . . 2 2 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 98 | . 96 97 100 100 94 Engine 14 | . 14 14 14 12 19 Wheel 24 | . 28 25 28 25 15 Device 12 | . 12 14 14 12 10 Processor 12 | . 11 14 14 12 10 Protection 6 | . . . . 9 10 Energy Gun 7 | . . . . 11 8 Ballistic Gun 18 | . 28 28 28 13 14 Naked Turns . | . . . . . . Heaviest Build 34 | 7 8 8 8 15 34 Greatest Support 60 | 26 26 32 32 32 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | . . 3 3 3 3 Average Capacity 2 | . . 2 3 3 3 Most Carried 3 | . . 3 3 3 3 Average Carried 1 | . . 2 3 1 1 Final Capacity 3 | . . 3 3 3 3 Final Carried 3 | . . 3 3 2 2 Class Distribution -------------------- 47% | Mutant 36% | Messiah-Mutant 8% | Derelict-Mutant 7% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 822 | 250 . 361 75 52 84 Remotely . | . . . . . . Salvage Created 603 | . . 516 87 . . Parts 36 | . . 24 12 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . 1 2 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . . 7 5 . . Guns 12 | . . 7 5 . . Classes Destroyed 7 | . . 7 . . . Builder 3 | . . 3 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Swarmer 8 | . . 3 5 . . Grunt 3 | . . 3 . . . Duelist 1 | . . 1 . . . Best Kill Streak 5 | . . 3 5 . . Combat Bots Only 5 | . . 3 5 . . Max Kills in Single Turn 2 | . . 2 2 . . Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1454 | . 79 643 167 . 565 Core 1200 | . 66 559 133 . 442 Absorbed by Shields . | . . . . . . Redirected to Core 777 | . 43 286 96 . 352 Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 74 | . 9 51 8 . 6 Largest 3 | . 2 2 2 . 3 Hottest 114 | . 40 40 40 . 114 Shots Fired 154 | . 18 102 16 . 18 Gun 151 | . 18 102 16 . 15 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 151 | . 18 102 16 . 15 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 21 | . 5 21 2 . 5 Robot Miss Streak 3 | . 2 2 2 . 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 98 | . 11 63 9 . 15 Core Hits 36 | . . 22 5 . 9 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1198 | . 136 747 104 . 211 Guns 1166 | . 136 747 104 . 179 Cannons 32 | . . . . . 32 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1165 | . 136 747 104 . 178 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 33 | . . . . . 33 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 109 | . . 33 . . 109 Average Temperature 29 | . . 13 . . 40 Received Heat Transfer 387 | . . 246 9 . 132 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 237 | . 15 227 237 . . Average Influence 120 | . 11 117 227 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 67 | 100 100 82 10 . . Level 1 32 | . . 17 89 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 4 17 7 . 6 Peak Tracking Total 7 | . 6 6 7 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . . 1 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . 2 . 3 . Successful 3 | . . . . 3 . Failed 2 | . . 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Part Schematic 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 5 | . . . 1 5 5 Highest-Rated Group 183 | . . . 31 183 183 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 38 | . . . 4 . 34 Total Damage 1124 | . . . 42 . 1082 Kills 7 | . . . 1 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1865 | 46 117 329 181 910 282 Spaces Moved 1567 | 46 97 182 155 875 212 Core 5 | 5 . . . . . Treads 32 | . . . . . 32 Legs . | . . . . . . Wheels 1530 | 41 97 182 155 875 180 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 100 100 100 Average Speed 99 | 84 90 92 100 100 109 Slowest Speed 160 | 90 90 100 100 100 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 30 20 34 90 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1725 | 50 107 239 165 911 253 Wait 47 | . . 1 3 26 17 Move 1562 | 45 96 181 154 874 212 Hop . | . . . . . . Pick Up 11 | . . 3 . 2 6 Fast Attach 12 | 5 2 2 . 2 1 Attach 7 | . . . . 2 5 Detach 2 | . . . . 1 1 Swap . | . . . . . . Drop 10 | . . 1 . 4 5 Fire 74 | . 9 51 8 . 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Identified exit to Materials 164 | -10/Materials | Entered another Materials area 166 | -9/Materials | Reached level 2 316 | -9/Materials | Build established: Mutant 430 | -9/Materials | Discovered new exit (range 15) 486 | -9/Materials | Core integrity fell below 50% 491 | -9/Materials | Identified exit to Mines 493 | -9/Materials | Entered Mines 495 | -9/Mines | Reached level 3 504 | -9/Mines | Core integrity fell below 20% 508 | -9/Mines | Escorted by a lone wolf Derelict 528 | -9/Mines | Learned location of Storage (-9) 659 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 673 | -9/Mines | Identified exit to Zion 674 | -9/Mines | Entered Zion 674 | -7/Zion | Accompanied by 1 ally 779 | -7/Zion | Learned 8 Factory zone layouts 890 | -7/Zion | Upgraded with Utility slot (x1) 1051 | -7/Zion | Imprinted 1053 | -7/Zion | Declared Zion's savior 1246 | -7/Zion | Given A8's code to call for help 1350 | -7/Zion | Build established: Messiah-Mutant 1415 | -7/Zion | Received a visual enhancement algorithm 1541 | -7/Zion | Discovered new exit (range 15) 1557 | -7/Zion | Identified exit to Proximity Caves 1584 | -7/Zion | Entered Proximity Caves 1584 | -6/Proximity Caves | Accompanied by 5 allies 1586 | -6/Proximity Caves | Reached level 4 1606 | -6/Proximity Caves | Upgraded with Power slot (x1) 1606 | -6/Proximity Caves | Upgraded with Weapon slot (x1) 1715 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1752 | -6/Proximity Caves | Spotted B-75 Beast 1782 | -6/Proximity Caves | Reached level 5 1782 | -6/Proximity Caves | Allies destroyed B-75 Beast 1866 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lyr. Medium Armor Plating self-destruct mechanism malfunctions. Hvy. Plasma Cannon self-destruct mechanism malfunctions. Acquired Lyr. Medium Armor Plating. Coolant Injector self-destruct mechanism malfunctions. Acquired Magnetic Acceleration Cannon. Dropped Com. Wheel. Imp. Medium Treads self-destruct mechanism malfunctions. Acquired Imp. Medium Treads. Acquired Hvy. Plasma Cannon. Dropped Riot Gun. Acquired 30 matter. G-67 Veteran unfolds itself. H4-ZFG(M) destroyed. Protomatter-54 decays. G-50 Soldier destroyed. Chain reaction triggered in Lgt. Angular Momentum Engine. KJ-GRQ(M) destroyed. G-50 Soldier IFF system glitched. Protomatter-35 decays. G-50 Soldier IFF system glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###??????????####?###??????????????????? | | ?????????## ##????????## ## ???????????????????? | | ?????????# ##???????# ????????????????????? | | ?????????# #???????# ?????????????????????? | | ?????????## #?????### ##?????????????????????? | | #?????????## ####??# %%;#?????????????????????? | | ## #???## ##?# ##????????????????????? | | #???## ####%! ##???????????????????? | | ##??## ## =%! g ;#??####?????????????? | | ##???# ### % ;; ;####; ##????????????? | | #???## ### ######; gg;# #????????????? | | ####?### ## ##?###; = * #????????????? | | ?????# ### ### %| ####?????????? | | ####?## ## ##?## *! ##????????? | | # #??#######???## #????????? | | #?????????????# %= ###??????? | | ##?????#####?## ### @ ! #??????? | | ##???## ### ##?## ## #?????? | | # ##??# ##???## ## % ##?? #???? | | ## #??# ##?????###### #???? ##???? | | ########## ##??????????## ##????? #????? | | ### #?????????### ##????? #???? | | #?# ##???###### ! #?????? ??? | | ###### #?## #??## % %* ##??????? ?? | | ?????# #??# #??# [ = #????????#? | | ?????# #??## ##??# = #?????????? | | ?????# #???# ##???# #?????????? | | ????## #???# ##????# #????????? | | ### ##??# #?????## #???????? | | #### #??????## ##???????? | | ## # ## #???????# ##????????? | | #### # # #???????# ###### #?????????? | | ????# #???????# #?????# ##?????????? | | ?????### # ##?????? #??????? #??????????? | | ??????# #??????? ???????? #??????????? | | ??????## # #?????? ???????? #??????????? | | ???????## ##?????? ????????? ###??????????? | | ????????## ##???????? ????????? #????????????? | | ?????????####????????????????????? #????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Power Shielding 66 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Levels Raised 4 | . . 1 1 . 2 XP Earned 9138 | 3000 100 2335 1173 800 1730 XP Spent 7435 | 2965 . 1500 . 1460 1510 Upgrades 30 | 15 . 3 . 7 5 Power Slot 1 | . . . . . 1 Propulsion Slot 1 | 1 . . . . . Utility Slot 2 | 1 . . . 1 . Weapon Slot 2 | 1 . . . . 1 Core Integrity 12 | 6 . . . 6 . Heat Dissipation 3 | . . . . . 3 Inventory Capacity 3 | . . 3 . . . Sensor Range 2 | 2 . . . . . Terrain Scan Density 2 | 2 . . . . . Ranged Accuracy 2 | 2 . . . . . Protomatter Created 15 | . . 15 . . . Protomatter Decayed 137 | . . . . . 137 Game ------ Seed BiocellWaveBoregun Manual? 0 Play Time 00:31:17 Cumulative 3.7 hours Start 2020.03.25 @ 15:12:04 End 2020.03.25 @ 15:44:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 906d9c71-a350-410a-89bd-4dfb354e278f