Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 20:35:44

Player: raiguard

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (159)     795
Value Destroyed (5973)     5973
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 10508

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     118/300
Energy                     147/150
System Corruption          41%
Temperature                Cool (2)
Movement                   Treading (170)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
>               --- PROPULSION (5) ---
        Armored Medium Treads
>               --- UTILITY (6) ------
         Medium Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
       Improved Target Analyzer
                Dynamic Insulation System
>               --- WEAPON (4) -------
          Heavy Laser
>               --- INVENTORY (10) ---
  High-capacity Storage Unit
                Matter Compressor (250)
                Structural Scanner
                Terrain Scanner
                System Restoration Module

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
       Improved Melee Analysis Suite
                Cloaking Device
>               --- WEAPON -----------
          Heavy Assault Rifle
                KE Penetrator
           Mini Smartbomb Launcher
                Chainsword
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
          Micro Fission Core
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Heat Sink
         Medium Storage Unit
                Matter Compressor
                Structural Scanner
                Terrain Scanner
       Improved Target Analyzer
       Hardened Heavy Armor Plating
                Dynamic Insulation System
                Tesla Rifle
          Heavy Laser
     Long-range Proton Cannon
[Rating: 92]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   1   .   .   
  Utility                  4    | .   .   .   2   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             205  | 5   19  17  20  38  47  59  
  Power                    37   | 1   4   2   2   6   9   13  
    Engine                 16   | 1   3   2   1   1   5   3   
    Core                   21   | .   1   .   1   5   4   10  
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               74   | 1   8   7   8   18  21  11  
    Treads                 8    | .   .   .   .   3   .   5   
    Leg                    57   | 1   8   7   6   10  19  6   
    Wheel                  4    | .   .   .   2   2   .   .   
    Hover                  2    | .   .   .   .   1   1   .   
    Flight                 3    | .   .   .   .   2   1   .   
  Utility                  40   | 1   2   3   8   5   8   13  
    Device                 16   | .   1   1   2   3   1   8   
    Storage                7    | 1   1   1   .   .   2   2   
    Processor              6    | .   .   .   2   .   2   2   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             10   | .   .   1   3   2   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   54   | 2   5   5   2   9   9   22  
    Energy Gun             16   | 1   2   .   .   2   3   8   
    Energy Cannon          7    | .   .   .   1   2   2   2   
    Ballistic Gun          23   | 1   3   3   1   3   3   9   
    Ballistic Cannon       2    | .   .   1   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
  Corrupted Parts          3    | .   .   .   .   1   .   2   
    System Corruption      7    | .   .   .   .   2   .   5   
Parts Lost                 133  | .   1   14  5   34  19  60  
  Power                    21   | .   1   2   .   3   4   11  
  Propulsion               57   | .   .   7   3   22  6   19  
  Utility                  19   | .   .   1   2   3   4   9   
  Weapon                   36   | .   .   4   .   6   5   21  
  Highest Loss Streak      22   | .   1   3   2   7   4   22  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Backups            11   | 6   8   9   14  13  10  13  
  Power                    3    | .   .   1   2   4   2   4   
  Propulsion               2    | 4   4   1   2   .   2   3   
  Utility                  2    | .   .   3   3   2   2   4   
  Weapon                   3    | .   3   4   6   6   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             39   | .   6   1   9   5   10  8   
  Power                    15   | .   .   .   3   3   5   4   
  Propulsion               8    | .   5   .   2   .   1   .   
  Utility                  7    | .   .   1   .   .   2   4   
  Weapon                   9    | .   1   .   4   2   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  92  90  90  91  91  
  Engine                   5    | .   12  7   7   1   6   1   
  Core                     4    | .   1   2   1   4   4   8   
  Treads                   3    | .   .   .   .   1   .   14  
  Leg                      23   | .   27  37  27  24  26  10  
  Device                   8    | .   12  9   8   8   6   8   
  Storage                  7    | .   14  11  9   7   6   5   
  Processor                8    | .   .   .   8   7   10  15  
  Hackware                 2    | .   .   .   .   7   2   .   
  Protection               3    | .   .   1   8   4   4   .   
  Energy Gun               3    | .   14  2   .   .   1   5   
  Energy Cannon            2    | .   .   .   8   2   4   .   
  Ballistic Gun            8    | .   14  12  9   6   5   9   
  Slashing Weapon          2    | .   .   .   .   3   6   2   
Peak Build Rating          92   | 5   11  14  30  36  65  92  
  Average Rating           37   | 4   7   11  20  30  49  76  
  On Entrance              20   | .   5   11  12  25  24  64  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             81   | 11  21  40  43  43  57  81  
  Greatest Support         135  | 10  20  40  62  66  98  135 
  Greatest Overweight (x)  10   | 1   1   1   4   10  4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  15  15  15  20  
  Average Capacity         13   | 7   9   11  15  15  10  16  
  Most Carried             20   | 7   10  14  15  15  15  20  
  Average Carried          11   | 6   8   9   14  13  10  14  
  Final Capacity           15   | 8   10  15  15  15  10  10  
  Final Carried            14   | 7   10  14  14  13  10  5   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 18% | Scavenger-Gunner
 18% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           4559 | 199  322  707  386  904  587  1454 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            7392 | .    515  955  925  1427 1506 2064 
  Parts                    368  | .    33   50   49   73   65   98   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    1    .    6    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  136  | .   16  27  19  28  16  30  
  Melee                    40   | .   .   2   .   16  14  8   
  Guns                     67   | .   16  16  7   7   1   20  
  Cannons                  27   | .   .   8   12  5   1   1   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          14   | .   2   2   3   3   2   2   
  Worker                   2    | .   .   .   .   .   1   1   
  Builder                  3    | .   .   .   1   .   .   2   
  Recycler                 13   | .   .   3   1   2   4   3   
  Mechanic                 1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   .   .   3   
  Swarmer                  32   | .   6   7   5   6   .   8   
  Grunt                    65   | .   10  16  9   13  6   11  
  Brawler                  2    | .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   1   .   1   .   
  Sentry                   14   | .   .   4   3   4   2   1   
  Hunter                   10   | .   .   .   .   1   4   5   
  Programmer               10   | .   .   .   .   4   2   4   
  Behemoth                 1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   6   7   4   4   4   6   
  Combat Bots Only         6    | .   6   4   4   4   3   4   
Max Kills in Single Turn   2    | .   1   1   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        1772  | .    73   209  113  435  285  657  
  Missed                   530   | .    19   62   37   131  80   201  
  Hits                     1242  | .    54   147  76   304  205  456  
    Melee                  13    | .    .    .    4    .    9    .    
    Projectile             1229  | .    54   147  72   304  196  456  
  Critical Strikes         39    | .    1    .    2    6    10   20   
  Part Disruptions         1     | .    .    .    .    .    .    1    
Damage Taken               19219 | .    617  1645 1173 3875 3238 8671 
  Core                     2628  | .    131  211  168  625  482  1011 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   403   | .    46   .    132  .    161  64   
Core Remaining (%)         52    | 100  47   47   69   10   43   .    
Volleys Fired              372   | .    49   98   52   73   15   85   
  Largest                  4     | .    2    2    2    2    2    4    
  Hottest                  212   | .    60   98   83   93   105  212  
Shots Fired                799   | .    98   185  105  125  27   259  
  Gun                      617   | .    98   125  53   83   18   240  
  Cannon                   182   | .    .    60   52   42   9    19   
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  499   | .    49   158  53   74   12   153  
  Thermal                  239   | .    49   27   52   37   9    65   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          61    | .    .    .    .    14   6    41   
  Robot Hit Streak         18    | .    15   8    18   12   5    18   
  Robot Miss Streak        5     | .    5    4    3    5    3    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    2    .    .    .    6    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    
Shots Hit Robots           705   | .    69   126  75   148  86   201  
  Core Hits                298   | .    30   42   37   72   37   80   
  Critical Kills           4     | .    .    2    .    .    .    2    
  Critical Parts Destroyed 5     | .    1    3    1    .    .    .    
  Critical Strikes         34    | .    1    5    1    7    11   9    
    Burn                   3     | .    .    .    .    .    .    3    
    Destroy                7     | .    1    2    1    .    .    3    
    Blast                  1     | .    .    .    .    .    .    1    
    Smash                  3     | .    .    3    .    .    .    .    
    Sever                  20    | .    .    .    .    7    11   2    
Melee Attacks              211   | .    .    18   .    73   87   33   
  Impact                   18    | .    .    18   .    .    .    .    
  Slashing                 193   | .    .    .    .    73   87   33   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    1    9    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    4    .    
Damage Inflicted           16125 | .    780  2194 1303 3640 2962 5246 
  Guns                     7050  | .    780  988  587  1036 229  3430 
  Cannons                  2814  | .    .    806  711  723  152  422  
  Explosions               153   | .    .    .    .    .    .    153  
  Melee                    6004  | .    .    375  .    1825 2581 1223 
  Ramming                  104   | .    .    25   5    56   .    18   
  Kinetic                  5825  | .    354  1523 587  1006 190  2165 
  Thermal                  3469  | .    426  271  711  666  152  1243 
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          723   | .    .    .    .    87   39   597  
  Impact                   375   | .    .    375  .    .    .    .    
  Slashing                 5629  | .    .    .    .    1825 2581 1223 
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         40    | .    .    .    3    10   2    40   
  Average Corruption       5     | .    .    .    3    5    1    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  145   | .    .    .    7    45   18   75   
    Message Errors         30    | .    .    .    1    11   3    15   
    Matter Fused           36    | .    .    .    1    12   5    18   
    Heat Flow Errors       20    | .    .    .    1    7    5    7    
    Energy Discharges      14    | .    .    .    1    2    1    10   
    Parts Rejected         4     | .    .    .    .    2    1    1    
    Parts Fused            1     | .    .    .    .    .    .    1    
    Data Loss (minor)      20    | .    .    .    2    5    1    12   
    Data Loss (major)      3     | .    .    .    .    .    2    1    
    Misfires               9     | .    .    .    1    4    .    4    
    Alerts                 4     | .    .    .    .    2    .    2    
    Misdirections          2     | .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            432   | .    .    98   3    97   121  113  
  Projectiles              34    | .    .    .    3    31   .    .    
  Explosions               44    | .    .    .    .    .    .    44   
  Melee                    354   | .    .    98   .    66   121  69   
Knockbacks                 23    | .    .    19   .    .    .    4    
  Impact                   3     | .    .    3    .    .    .    .    
  Kinetic                  18    | .    .    14   .    .    .    4    
  Secondary                2     | .    .    2    .    .    .    .    
Self-Inflicted Damage      94    | .    .    .    .    25   .    69   
  Shots                    1     | .    .    .    .    .    .    1    
  Rammed                   4     | .    .    .    .    4    .    .    
Targets Rammed             18    | .    .    7    1    5    .    5    
  Kicked                   14    | .    .    7    1    1    .    5    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        385   | .    85   357  237  270  200  385  
  Average Temperature      74    | .    28   95   71   55   69   97   
  Received Heat Transfer   4284  | .    279  786  441  1143 864  771  
  Effects                  4     | .    .    1    .    .    .    3    
    Shutdowns              2     | .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
Robots Corrupted           1     | .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    
  Impact Corruptions       4     | .    .    4    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    1    2    1    .    3    
  Heat Transferred         6262  | .    950  629  1517 888  222  2056 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Maximum Alert Level        1    | .    .    1    .    .    .    1    
  Low Security (%)         81   | 100  100  34   100  100  100  46   
  Level 1                  18   | .    .    65   .    .    .    53   
  Level 2                  .    | .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Peak Influence             369  | .    161  369  191  134  138  340  
  Initial                  118  | .    .    50   118  69   16   40   
  Average                  102  | .    61   249  129  56   32   172  
Influence Increases        4282 | .    459  846  571  837  579  990  
  Destroy 0b10 Robot/C     2720 | .    320  540  380  560  320  600  
  Destroy 0b10 Robot/NC    115  | .    .    15   10   15   30   45   
  Destroy Leader           606  | .    80   100  70   150  90   116  
  Successful Hack          110  | .    28   8    3    4    18   49   
  Disable Machine          165  | .    .    15   .    30   30   90   
  Destroy Structure        41   | .    1    3    3    3    1    30   
  Lose Combat Pursuer      525  | .    30   165  105  75   90   60   
Influence Decreases        4242 | .    340  683  700  956  530  1033 
  Entered New Map          378  | .    .    69   164  84   18   43   
  Time Decay               2678 | .    330  474  486  591  280  517  
  Lost Part                1080 | .    10   140  50   281  126  473  
  Purge Threat             106  | .    .    .    .    .    106  .    
Squads Dispatched          34   | .    4    3    5    6    7    9    
  Investigation            8    | .    1    .    2    1    1    3    
  Extermination            10   | .    .    .    .    3    3    4    
  Reinforcement            15   | .    3    3    2    2    3    2    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           12   | .   1   7   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              242  | .   24  48  42  47  29  52  
  Peak Tracking Total      8    | .   5   8   6   4   5   5   
  Tactical Retreats        31   | .   2   9   7   5   5   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            9    | .   2   .   1   4   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   5   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          11   | .   .   1   .   2   2   6   
  Max in Single Turn       1    | .   .   1   .   1   1   1   
  Garrison Access          3    | .   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          40   | .   8   4   4   7   10  7   
  Terminals                23   | .   6   4   2   4   5   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          9    | .   1   .   1   1   4   2   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   
  Garrison Access          4    | .   .   .   1   1   1   1   
Total Hacks                112  | .   31  10  13  13  27  18  
  Successful               48   | .   14  2   8   6   11  7   
  Failed                   63   | .   16  8   5   7   16  11  
    Catastrophic           16   | .   4   7   1   1   3   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   30   | .   7   9   2   3   6   3   
  Terminals                65   | .   24  10  7   6   13  5   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          27   | .   2   .   5   4   10  6   
  Recycling Units          5    | .   5   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   2   .   3   
  Garrison Access          8    | .   .   .   1   1   4   2   
Terminal Hacks             21   | .   9   2   3   2   4   1   
  Record                   4    | .   2   .   1   .   .   1   
  Open DSF                 4    | .   .   .   .   2   2   .   
  Emergency Access Points  2    | .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             3    | .   1   .   2   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       16   | .   2   .   4   1   6   3   
  Scan Component           9    | .   1   .   2   1   3   2   
  Repair                   7    | .   1   .   2   .   3   1   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   2   .   1   
  Insert Component         2    | .   .   .   .   1   .   1   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   
  Seal Access              3    | .   .   .   1   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         30   | .   5   4   3   3   9   6   
  Full Trace Events        5    | .   .   .   1   .   1   3   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   139 
  Total Part Build Rating  18   | .   .   .   .   .   .   18  
Parts Repaired             7    | .   1   .   2   .   3   1   
  Time                     213  | .   26  .   64  .   98  25  
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          356  | .   356 .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Active Infowar (turns)     4774 | .    923  890  .    959  .    2002 
  Optics                   2002 | .    .    .    .    .    .    2002 
  Terrain                  2774 | .    923  890  .    959  .    2    
  Structural               2    | .    .    .    .    .    .    2    
  Cloaking                 660  | .    .    .    .    .    .    660  
Robot Analysis Total       .    | .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               11589 | 729  1021 1213 1277 2551 2242 2556 
Spaces Moved               5701  | 153  609  564  684  1340 1193 1158 
  Core                     29    | 2    .    .    3    .    24   .    
  Treads                   855   | .    .    .    .    107  109  639  
  Legs                     4734  | 151  609  564  672  1160 1059 519  
  Wheels                   77    | .    .    .    9    68   .    .    
  Hover                    3     | .    .    .    .    2    1    .    
  Flight                   3     | .    .    .    .    3    .    .    
  Fastest Speed            50    | 50   120  120  100  95   120  120  
  Average Speed            141   | 185  126  135  133  147  134  153  
  Slowest Speed            855   | 190  190  190  400  855  260  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 17   92   47   61   23   27   20   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          21    | .    .    1    .    3    1    16   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               10    | .    .    1    .    3    1    5    
  AOE                      10    | .    .    .    .    .    .    10   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      8229 | 596  776  795  951  1694 1709 1708 
  Wait                     1378 | 432  66   65   147  97   298  273  
  Move                     5695 | 152  608  563  683  1339 1192 1158 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  123  | 7    13   16   14   20   25   28   
  Fast Attach              102  | 5    1    3    11   24   23   35   
  Attach                   94   | .    3    12   4    19   14   42   
  Detach                   22   | .    .    .    .    4    3    15   
  Swap                     97   | .    15   9    14   21   22   16   
  Drop                     122  | .    21   4    25   19   35   18   
  Fire                     372  | .    49   98   52   73   15   85   
  Melee                    206  | .    .    18   .    73   82   33   
  Ram                      4    | .    .    .    .    4    .    .    
  Kick                     14   | .    .    7    1    1    .    5    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
    38 | -11/Scrapyard | Discovered new exit (range 15)
   730 | -11/Scrapyard | Entered Materials
   751 | -10/Materials | Build established: Mutant
   809 | -10/Materials | Discovered new exit (range 4)
   893 | -10/Materials | Discovered new exit (range 16)
  1224 | -10/Materials | Repaired Aluminum Leg
  1285 | -10/Materials | Discovered new exit (range 12)
  1293 | -10/Materials | Central database locked down
  1417 | -10/Materials | Discovered new exit (range 16)
  1517 | -10/Materials | Build established: Scavenger-Mutant
  1562 | -10/Materials | Core integrity fell below 50%
  1688 | -10/Materials | Discovered new exit (range 16)
  1751 | -10/Materials | Entered another Materials area
  1751 | -9/Materials  | Evolved 2 slots: Propulsion x2
  2704 | -9/Materials  | Lost 3 parts (1n1u1w)
  2773 | -9/Materials  | Core integrity fell below 50%
  2909 | -9/Materials  | Discovered new exit (range 9)
  2964 | -9/Materials  | Entered another Materials area
  2964 | -8/Materials  | Evolved 2 slots: Utility x2
  3715 | -8/Materials  | Repaired Aluminum Leg
  3754 | -8/Materials  | Repaired Carbon-fiber Leg
  3963 | -8/Materials  | Garrison activated, responded to threat
  4114 | -8/Materials  | Discovered new exit (range 16)
  4225 | -8/Materials  | Discovered new exit (range 14)
  4241 | -8/Materials  | Entered Factory
  4241 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5197 | -7/Factory    | Lost 3 parts (2n1u)
  5235 | -7/Factory    | Lost 3 parts (1n1u1w)
  5975 | -7/Factory    | Core integrity fell below 50%
  6170 | -7/Factory    | Lost 4 parts (2n1u1w)
  6207 | -7/Factory    | System corruption reached 10%
  6282 | -7/Factory    | Lost 7 parts (1p3n3w)
  6548 | -7/Factory    | Core integrity fell below 20%
  6659 | -7/Factory    | Lost 5 parts (1p4n)
  6748 | -7/Factory    | Discovered new exit (range 16)
  6792 | -7/Factory    | Entered another Factory area
  6792 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
  6919 | -6/Factory    | Build established: Mutant
  7159 | -6/Factory    | Lost 4 parts (1p2n1w)
  7217 | -6/Factory    | Lost 3 parts (1p1n1w)
  7458 | -6/Factory    | Build established: Scavenger-Mutant
  7848 | -6/Factory    | Lost 4 parts (1p2u1w)
  8265 | -6/Factory    | Repaired Weight Redist. System
  8743 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
  8772 | -6/Factory    | Core integrity fell below 50%
  8834 | -6/Factory    | Lost 3 parts (1n1u1w)
  8970 | -6/Factory    | Discovered new exit (range 5)
  9024 | -6/Factory    | Repaired Microactuators
  9034 | -6/Factory    | Entered another Factory area
  9034 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9098 | -5/Factory    | Repaired Angular Momentum Engine
  9276 | -5/Factory    | Fabricated Enh. Quantum Rifle (x2)
  9329 | -5/Factory    | Build established: Scavenger-Gunner
  9439 | -5/Factory    | Lost 8 parts (3n2u3w)
  9797 | -5/Factory    | Lost 22 parts (5p8n2u7w)
 10146 | -5/Factory    | Lost 3 parts (2n1w)
 10246 | -5/Factory    | System corruption reached 10%
 10438 | -5/Factory    | Spotted B-75 Beast
 10624 | -5/Factory    | Core integrity fell below 50%
 10661 | -5/Factory    | Destroyed B-75 Beast
 10775 | -5/Factory    | Found Prototype Launcher
 10775 | -5/Factory    | Identified Mni. Smartbomb Launcher
 11463 | -5/Factory    | System corruption reached 30%
 11472 | -5/Factory    | Core integrity fell below 20%
 11507 | -5/Factory    | Lost 18 parts (3p3n5u7w)
 11590 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
  corruption cleaned.
11494_ K-01 Serf cleans the TF Node.
11499_ System corrupted: Energy discharge
  (-115).
11506_ Slug penetrates Wall. <x2>
11515_ System corrupted: Heat flow error (+243).
11521_ Acquired 67 matter.
11524_ Arm. Medium Treads destroyed.
11530_ FVKTA%48 Q2JJQ#9RYGA02/3KBKCRGB
11535_ Arm. Medium Treads destroyed.
11550_ System corrupted: Matter fused (-9).
11567_ System corrupted: Matter fused (-6).
11568_ Imp. Deuterium Engine destroyed.
11577_ M-13 Machinist repairs P-70 Sage Imp.
  Heat Sink.
11578_ System corrupted: Hvy. Laser failed to
  cycle.
11580_ Lgt. Angular Momentum Engine destroyed.
11588_ Arm. Medium Treads destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ??????????????   ## ##???##??# #??# #???#          |
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| ??#         #?##    ##????####+#### #???????????#  |
| ??#  [      ####    #######  !!  ## #??##########  |
| ??#         #             +   !  ## #??#           |
| ??# """ """ #             #  !!  ## #??#!##### ### |
| ??# """ """ #             #      ## #?##[##??# #?? |
| ??# """ """ +             +      ## ###%%=#??# #?? |
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| ??###########!##### ###?#p#########+###%=[#??# #?? |
| ???????????##=##?## ##??# #??????? = ?##+##??# #?? |
| ???????????##*##?## ##??# #???????   ????????# #?? |
| ????????????#*##?## ##??# #??????"""  ???????# #?? |
| ????????????#%##?## ##??# #??????"""  ???????# #?? |
| ????????#####+##### #???# #????? """  #??????# #?? |
| ????????#% !=!=% ]# #???# #?????      #??????# #?? |
| ????????#==* %!   # #???# #????########??????# #?? |
| ????????#*  =     # #???# #??????????????????# #?? |
| ????????#    *    # #???# #??????????????????#+#?? |
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| ??????????????????#+#???#@#???????????    = T" #?? |
| ??????????????????   ???# #??????????# !!   "" #?? |
| ????????????????????????# #??????????# !       #?? |
| ????????????????????????# #??????????#         #?? |
| ????????????????????????# #?????????#          #?? |
| ????????????????????????# #?????????######+#####?? |
| ????????????????????????#p ??????????????????????? |
| ????????????????????????+  ??????????????????????? |
| ????????????????????????#  ??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    6
EM Shielding               2
Armor Coverage             450
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            6
Recoil Reduction           5
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Quantum Rifle | x2 | -5/Factory | Preloaded

 Repaired
----------
            Aluminum Leg | 48% | -10/Materials 
            Aluminum Leg | 35% | -8/Materials  
        Carbon-fiber Leg | 32% | -8/Materials  
   Weight Redist. System | 9%  | -6/Factory    
   Imp. Carbon-fiber Leg | 12% | -6/Factory    
          Microactuators | 22% | -6/Factory    
 Angular Momentum Engine | 28% | -5/Factory    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dodgeball, But With Guns
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerThermicCalibrator
  Manual?         0
Play Time         02:59:22
  Cumulative      21.2 hours
  Start           2025.06.02 @ 22:23:03
  End             2025.06.06 @ 20:35:44
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 127700c0-3baf-4836-921b-c46b1a6ca534