Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 22:28:00

Player: rusmal

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (1858)     1858
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-57)                -57
              TOTAL SCORE: 4361

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      60
Friendly Fire              -119

 Cogmind 
---------
Core Integrity             0/550
Matter                     87/300
Energy                     124/160
System Corruption          0%
Temperature                Cool (18)
Movement                   Flying (177) Ox2
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
      Improved Flight Unit
      Improved Flight Unit
>              --- UTILITY (5) ------
         Large Storage Unit
      Advanced Visual Processing Unit
               System Shield
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
        Medium Storage Unit
  Experimental Sensor Array
               Terrain Scan Processor
               Authchip [Device]
      Enhanced Autogun
               Great Maul

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Terrain Scanner
               System Shield
               System Shield
>              --- WEAPON -----------
      Improved Assault Rifle
      Enhanced Autogun
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
        Medium Storage Unit
  Experimental Sensor Array
               Authchip [Device]
      Improved Assault Rifle
               Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             72   | 6   12  5   1   4   44  
  Power                    8    | 1   .   .   .   1   6   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   5    | .   .   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   .   1   15  
    Treads                 16   | 2   1   .   .   1   12  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  14   | 1   5   .   1   .   7   
    Device                 3    | .   2   .   .   .   1   
    Storage                5    | 1   2   .   1   .   1   
    Processor              2    | .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   5   5   .   2   16  
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          21   | 2   4   2   .   2   11  
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   1   1   .   .   3   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   5   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   3   .   
Parts Lost                 15   | .   .   .   .   3   12  
  Power                    4    | .   .   .   .   1   3   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      8    | .   .   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 87  96  
  Engine                   7    | .   14  14  14  13  1   
  Core                     3    | .   .   .   .   .   7   
  Treads                   22   | .   18  14  14  22  26  
  Wheel                    5    | .   9   14  14  5   .   
  Device                   4    | .   11  .   .   .   4   
  Storage                  11   | .   14  14  14  14  9   
  Processor                11   | .   2   14  14  14  14  
  Hackware                 5    | .   .   .   .   .   11  
  Protection               1    | .   .   .   .   .   3   
  Ballistic Gun            15   | .   28  .   .   2   17  
  Launcher                 3    | .   .   13  14  14  .   
  Special Weapon           2    | .   .   13  14  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 12  32  32  30  30  38  
  Greatest Support         60   | 40  40  16  16  40  60  
  Greatest Overweight (x)  11   | .   1   1   1   1   11  
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 6   10  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  
  Average Carried          13   | 3   10  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  13  10  

 Class Distribution 
--------------------
 77% | Mutant
 20% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1854 | 169  432  92   .    60   1101 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2618 | .    607  82   .    101  1828 
  Parts                    163  | .    37   4    .    13   109  
Haulers Intercepted        8    | .    2    .    .    .    6    
Recyclers Shooed           3    | .    1    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  53   | .   14  2   .   8   29  
  Guns                     38   | .   14  2   .   .   22  
  AOE                      15   | .   .   .   .   8   7   
Classes Destroyed          11   | .   5   .   .   2   4   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   1   1   
  Hauler                   8    | .   2   .   .   .   6   
  Recycler                 7    | .   1   .   .   1   5   
  Operator                 3    | .   1   .   .   .   2   
  Watcher                  4    | .   .   .   .   .   4   
  Swarmer                  20   | .   3   .   .   7   10  
  Grunt                    25   | .   11  2   .   1   11  
  Sentry                   7    | .   .   .   .   .   7   
  Specialist               1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   5   2   .   7   5   
  Combat Bots Only         5    | .   5   2   .   4   5   
Max Kills in Single Turn   3    | .   1   1   .   2   3   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               3142 | .    416  74   .    222  2430 
  Core                     707  | .    115  .    .    32   560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   95   | .    56   .    .    .    39   
Core Remaining (%)         70   | 100  .    .    .    41   .    
Volleys Fired              171  | .    42   4    .    9    116  
  Largest                  2    | .    2    2    .    1    2    
  Hottest                  48   | .    46   46   .    33   48   
Shots Fired                317  | .    84   8    .    9    216  
  Gun                      295  | .    84   8    .    .    203  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 22   | .    .    .    .    9    13   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  295  | .    84   8    .    .    203  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                22   | .    .    .    .    9    13   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         30   | .    14   9    .    7    30   
  Robot Miss Streak        4    | .    3    1    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           246  | .    65   8    .    4    169  
  Core Hits                137  | .    37   5    .    11   84   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 5    | .    1    .    .    .    4    
  Critical Strikes         7    | .    1    .    .    .    6    
    Destroy                7    | .    1    .    .    .    6    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5765 | .    803  140  .    887  3935 
  Guns                     3432 | .    777  140  .    .    2515 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2306 | .    .    .    .    887  1419 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  27   | .    26   .    .    .    1    
  Kinetic                  3432 | .    777  140  .    .    2515 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2306 | .    .    .    .    887  1419 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    
  Average Corruption       3    | .    .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            266  | .    .    .    .    133  133  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               266  | .    .    .    .    133  133  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      288  | .    13   .    .    54   221  
  Shots                    8    | .    .    .    .    3    5    
  Rammed                   4    | .    3    .    .    .    1    
Targets Rammed             4    | .    3    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        42   | .    22   10   .    12   42   
  Average Temperature      9    | .    6    5    .    8    10   
  Received Heat Transfer   1035 | .    219  39   .    48   729  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             422  | .   178 54  .   422 371 
  Initial                  86   | .   .   25  .   .   86  
  Average                  125  | .   64  20  .   265 159 
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         79   | 100 100 100 .   42  71  
  Level 1                  17   | .   .   .   .   16  28  
  Level 2                  3    | .   .   .   .   41  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   6   
  Investigation            3    | .   2   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           5    | .   3   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              124  | .   33  2   .   12  77  
  Peak Tracking Total      10   | .   6   2   .   10  7   
  Tactical Retreats        18   | .   2   .   .   .   16  

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          34   | .   11  3   4   .   16  
  Terminals                18   | .   8   1   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   
  Recycling Units          4    | .   2   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                79   | .   29  4   4   .   42  
  Successful               49   | .   14  4   4   .   27  
  Failed                   30   | .   15  .   .   .   15  
    Catastrophic           4    | .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   35   | .   19  .   .   .   16  
  Terminals                50   | .   23  2   .   .   25  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   2   .   .   .   6   
  Recycling Units          6    | .   4   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   5   
  Garrison Access          4    | .   .   .   .   .   4   
Terminal Hacks             23   | .   5   4   4   .   10  
  Record                   6    | .   .   2   4   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                2    | .   .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   3   
  Unreport Threat          4    | .   1   .   .   .   3   
  Dispatch Records         1    | .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   5   
  Scan Component           4    | .   1   .   .   .   3   
  Repair                   3    | .   1   .   .   .   2   
Recycling Unit Hacks       4    | .   2   .   .   .   2   
  Report Inventory         4    | .   2   .   .   .   2   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         10   | .   5   .   .   .   5   
  Terminals                10   | .   5   .   .   .   5   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 7    | .   3   .   .   .   4   
    Operators              2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   10  1   .   .   10  
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   2   
  Time                     181  | .   13  .   .   .   168 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               7    | .   1   3   .   3   .   
  Largest Group            3    | .   1   3   .   3   2   
  Highest-Rated Group      69   | .   10  69  .   40  32  
  Highest-Rated Ally       31   | .   10  31  .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   4   .   25  3   
  Total Damage             369  | .   .   86  .   235 48  
  Kills                    3    | .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   3   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               6247 | 98   1339 724  450  424  3212 
Spaces Moved               3787 | 62   831  582  391  280  1641 
  Core                     15   | 14   .    .    .    .    1    
  Treads                   2030 | 48   201  .    .    143  1638 
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1740 | .    630  582  391  137  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    2    
  Fastest Speed            50   | 50   115  115  115  115  104  
  Average Speed            139  | 135  125  115  115  137  160  
  Slowest Speed            600  | 160  160  115  115  160  600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       70   | 4    99   99   68   57   95   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 9    | .    .    .    .    9    .    
Terrain Destroyed          207  | .    .    .    .    89   118  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      207  | .    .    .    .    89   118  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      4502 | 73   1057 629  392  308  2043 
  Wait                     343  | .    129  27   .    16   171  
  Move                     3782 | 61   830  581  390  279  1641 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  57   | 6    20   5    .    .    26   
  Fast Attach              28   | 6    4    1    .    1    16   
  Attach                   16   | .    .    .    .    2    14   
  Detach                   10   | .    2    1    .    .    7    
  Swap                     28   | .    8    4    1    1    14   
  Drop                     63   | .    19   6    1    .    37   
  Fire                     171  | .    42   4    .    9    116  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    3    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   99 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 15)
  579 | -10/Materials | Discovered new exit (range 16)
  723 | -10/Materials | Discovered new exit (range 14)
 1055 | -10/Materials | Discovered new exit (range 5)
 1114 | -10/Materials | Repaired Lgt. Treads
 1438 | -10/Materials | Entered Mines
 1441 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1458 | -10/Mines     | Met a Derelict bent on vengeance
 1582 | -10/Mines     | Discovered new exit (range 5)
 1618 | -10/Mines     | Discovered new exit (range 11)
 1681 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1684 | -10/Mines     | Found Prototype Device
 1808 | -10/Mines     | Learned location of 1 exit from Materials
 1831 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1923 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2009 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2141 | -10/Mines     | Discovered new exit (range 5)
 2162 | -10/Mines     | Entered Exiles
 2162 | -10/Exiles    | Found Exiles lab abandoned
 2181 | -10/Exiles    | Discovered new exit (range 14)
 2599 | -10/Exiles    | Discovered new exit (range 11)
 2612 | -10/Exiles    | Entered Mines
 2615 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2790 | -9/Mines      | Core integrity fell below 50%
 3006 | -9/Mines      | Discovered new exit (range 10)
 3028 | -9/Mines      | Assembled infested the area
 3033 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3036 | -9/Mines      | Entered Materials
 3036 | -8/Materials  | Accompanied by 2 allies
 3036 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3037 | -8/Materials  | Identified exit to Factory
 3126 | -8/Materials  | Repaired Rocket Launcher
 3369 | -8/Materials  | Discovered new exit (range 12)
 3413 | -8/Materials  | Identified Exp. Sensor Array
 4021 | -8/Materials  | Garrison activated, responded to threat
 4157 | -8/Materials  | Discovered exit to Factory (range 15)
 4947 | -8/Materials  | Garrison activated, responded to threat
 5025 | -8/Materials  | Discovered new exit (range 16)
 5290 | -8/Materials  | Build established: Hacker-Mutant
 5654 | -8/Materials  | Repaired Broken Exp. Sensor Array?
 6213 | -8/Materials  | Discovered exit to Factory (range 18)
 6229 | -8/Materials  | Core integrity fell below 50%
 6239 | -8/Materials  | Core integrity fell below 20%
 6248 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06233_ Penetrated by Slug.
06233_ Knocked back.
06235_ Hvy. Rocket Launcher destroyed.
06235_ Imp. Terrain Scanner destroyed.
06235_ Critical hit (Blast).
06238_ Imp. Assault Rifle destroyed.
06238_ Destroyed Imp. Assault Rifle.
06238_ Lgt. Nuclear Core destroyed.
06239_ K-01 Serf cleans the Neutrino Reactor.
06240_ The unstable cave ceiling collapses.
06240_ U-05 Engineer lays Concrete.
06240_ Rocket Launcher destroyed.
06240_ Knocked back.
06241_ Identified Imp. Flight Unit.
06242_ U-05 Engineer lays Concrete. <x3>
06245_ Imp. Flight Unit destroyed.
06245_ Knocked back.
06245_ U-05 Engineer builds a Wall.
06247_ K-01 Serf collects debris.
06247_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
|    #   #!   ""%##??#??????#             """   #??? |
|    # < # !  T" #??????#####  ##  #   #  """   #??? |
|    #   #!   "" #??????#!!    ### #   ###      #?#? |
| +###   #       ##???###!!    #?###   #?########?#? |
|        #       #????#?#!!    #???#   #???#??#????? |
|        #       #?????##!!    #???#   #???????????# |
| "      # ""  ! #??????#== #####??#   ##??????#???? |
| T      # """   ##?????#== #??????#   #??#????####? |
| " =    # """   #??????####?#????##   #?????#?????? |
|        #       #??###??#?????????#   #???????????? |
|        ###+#####?????????????????#   #????#????#?? |
|               #???????????#??????#   #?????#?????? |
|               ##??#?########?????#   #??#????????? |
|               ###??##!!]]!!###???#   #???#???????? |
| +#####        ##????#!! ]!!#?????#   #???????????? |
|    # #        ##????#      #?#???#   #???????????? |
|    ###        #######      #######   #???????????? |
|    # #          %                    #?# ??????? ? |
|    ###%           gg                 ##??"??""???? |
|    ###                    ^          #???"??""???? |
|    ###            u       ^          #???     ???? |
| #+##?#                   ^           ###?""" """?? |
| # #??#  [[!  """  """    ########    # # """ """?? |
| # #??#  [!!  """  """    #! u   ;            """ # |
| # ####  [!!  """  """k   #                       # |
| #+## #                  k@                    #??? |
|     ]#                   # %      =    #       #?? |
| """  #                   #! %       x    H         |
| """% #                   #   ]               ]     |
| """  +         ###+#########                       |
| """=%#   #######???????????## #####r            ## |
|   %[=#   #??????????????????###???? #          ##? |
| +#####   #?????? ?????? ??????????? #        # #?? |
|  %       #?????????"???? ?????#####+###      # #?? |
|          #????????????????????#        #    !    ? |
|          #????????"???????????#""   """#         # |
|          #??#?????????????????#"" ! """#?"""     # |
|          #????????? ?????????##"T   """#??""     # |
|          ##??##????#????#?????#""   """#??""  !! # |
|     "T"  ########? ???????????#""      #?"?"? !  ? |
|     """         #??????#?????##       !#???"??   # |
|                 #?? ?? ????#??#        #  ??? ?? # |
|            """  #??????#?????##        ###+####### |
| ##+###     """  +???? ??#############+##           |
|      #     """  #?? ? ??#                          |
| ""   #          #########                          |
| ""   #         !                               """ |
| ""   #                                   !!    "R" |
|      #              %                    !     " " |
|      #""                                        %  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           3
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed
  Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeBehemothPurifier
  Manual?         0
Play Time         00:51:15
  Cumulative      84.3 hours
  Start           2022.03.18 @ 21:36:43
  End             2022.03.18 @ 22:28:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          55
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8733439e-aa9b-4a01-af43-b064bd985de2