Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.23 @ 19:46:15 Player: Exp. Geonium Core Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (259) 1295 Value Destroyed (12736) 12736 Prototype IDs (8) 160 Alien Tech Used (1) 200 Bonus (5811) 5811 TOTAL SCORE: 28702 Bonus ------- High Alert Combat Kills 1011 Entered Garrisons 800 Used RIF Installer 2000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 54/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Phase Shifter > --- WEAPON ----------- Core Cannon Coil Gun Heavy Machine Gun Hypervelocity Railgun > --- INVENTORY -------- Armored Heavy Treads Sigix Containment Pod [Rating: 139] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Machine Gun Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Gauss Cannon Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . . . 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 1 . . . . . . . . 2 . . . . 1 Utility 10 | . . 2 . 2 2 . . . . . . 2 . . . . . 1 . 1 Weapon 3 | . . . . . . 1 2 . . . . . . . . . . . . . Parts Attached 316 | . 7 7 . 12 18 21 4 12 6 3 15 43 31 6 22 23 50 . 23 13 Power 27 | . 2 1 . 1 2 1 . 2 . . 1 4 2 . 1 2 5 . 2 1 Engine 7 | . 1 1 . 1 2 1 . . . . . 1 . . . . . . . . Core 7 | . 1 . . . . . . . . . 1 2 1 . . . . . 2 . Reactor 13 | . . . . . . . . 2 . . . 1 1 . 1 2 5 . . 1 Propulsion 65 | . 2 1 . 3 4 3 . 2 . . 2 5 9 . 5 8 15 . 2 4 Treads 24 | . 1 . . 2 2 2 . 1 . . . 3 4 . 3 1 5 . . . Leg 26 | . . . . . . . . . . . . . 5 . 2 7 10 . 2 . Wheel 11 | . 1 1 . 1 2 1 . 1 . . 2 2 . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 Utility 107 | . 2 3 . 6 9 10 1 5 2 1 5 18 4 5 8 2 15 . 8 3 Device 53 | . 1 1 . 2 3 6 1 3 . 1 3 9 4 1 3 2 8 . 4 1 Storage 8 | . 1 1 . . 1 . . . . . . 2 . . . . 2 . 1 . Processor 18 | . . . . . . 2 . . . . 1 2 . 4 2 . 5 . 1 1 Hackware 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Protection 26 | . . . . 4 5 2 . 2 2 . 1 5 . . 2 . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 117 | . 1 2 . 2 3 7 3 3 4 2 7 16 16 1 8 11 15 . 11 5 Energy Gun 33 | . . . . . . 1 . . . . 2 2 5 . . 8 6 . 7 2 Energy Cannon 34 | . . 2 . 1 3 6 3 3 2 1 . 3 3 . 1 . 3 . 1 2 Ballistic Gun 46 | . 1 . . . . . . . 1 1 5 10 8 1 6 3 6 . 3 1 Ballistic Cannon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . . . . . . 1 1 . 1 . 5 . . . Parts Lost 178 | . 3 1 . 9 7 15 . 3 . . 12 22 29 3 10 14 5 1 16 28 Power 13 | . 1 . . 1 1 . . . . . 1 3 1 . . 1 1 . 1 2 Propulsion 32 | . 1 . . 3 1 2 . . . . 1 2 4 . 5 4 . . 3 6 Utility 59 | . . 1 . 3 3 6 . 1 . . 4 8 8 1 3 2 2 1 4 12 Weapon 74 | . 1 . . 2 2 7 . 2 . . 6 9 16 2 2 7 2 . 8 8 Highest Loss Streak 19 | . 1 1 . 4 6 12 . 1 . . 4 19 15 3 4 5 1 1 8 19 Average Slot Usage (%) 84 | . 91 89 100 92 96 92 84 74 72 81 77 77 77 86 84 89 93 82 75 49 Engine 2 | . 9 11 11 8 6 6 5 1 . . . . . . . . . . . . Core 1 | . 2 . . . . . . . . . 1 1 4 . . . . . 5 3 Reactor 2 | . . . . . . . . 2 5 5 3 3 . 5 4 3 3 4 . 1 Treads 6 | . 9 11 11 9 7 9 5 5 5 5 5 5 8 . 7 4 4 8 4 . Leg 4 | . 8 . . . . . . . . . . . 4 15 7 11 13 4 5 4 Wheel 3 | . 8 8 11 7 6 9 11 5 5 5 4 4 . . . . . . . . Device 13 | . 9 10 11 19 18 16 17 17 11 12 15 14 13 8 6 13 8 8 13 10 Storage 10 | . 14 20 22 18 15 13 11 11 11 11 11 10 15 15 5 4 1 8 2 2 Processor 11 | . . . . . . 6 5 1 . . 3 8 2 15 21 28 35 26 20 14 Protection 5 | . . . . 11 23 11 10 3 11 9 1 2 4 . 4 . . . 4 2 Energy Gun 2 | . 5 . . . . . 5 . . . 1 . 1 4 . 4 6 4 9 4 Energy Cannon 7 | . . 18 22 13 13 16 7 19 15 22 12 2 2 . 2 . . 4 . . Ballistic Gun 9 | . 22 2 . . . . . . 2 1 11 19 15 20 15 16 14 13 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 13 25 54 54 66 76 79 95 136 141 140 140 88 84 71 88 75 55 53 52 64 Greatest Support 130 | 20 20 20 20 40 20 22 22 70 12 70 70 93 93 75 100 105 130 130 130 50 Greatest Overweight (x) 26 | . 2 2 2 6 6 6 4 11 11 11 11 26 2 . 3 1 1 . 1 2 Average Overweight (x) 2 | . . 1 2 3 5 4 3 6 10 8 3 6 . . . . . . . . Largest Inventory Capacity 22 | . 10 16 16 16 16 16 16 16 16 16 16 22 16 16 16 10 10 4 4 4 Average Capacity 12 | . 6 15 16 16 16 16 16 16 16 16 16 16 16 16 10 10 4 4 4 4 Most Carried 16 | . 8 13 13 16 16 15 11 16 16 16 16 16 14 10 10 10 10 4 4 4 Average Carried 9 | . 5 11 13 12 13 8 8 12 13 15 14 13 7 8 8 7 4 4 3 3 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 10 10 4 4 4 4 Final Carried 16 | 6 8 13 13 12 16 7 8 16 16 16 15 14 7 10 10 10 4 4 4 4 Class Distribution -------------------- 42% | Scavenger-Gunner 26% | Scavenger-Mutant 18% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Garrison Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Matter Collected 7089 | 200 257 75 . 75 185 165 . 135 84 153 588 988 945 78 466 818 1215 . 466 196 Remotely 540 | . . . . . . . . . . . 201 339 . . . . . . . . Salvage Created 14744 | . 606 311 72 702 879 1412 . 545 84 490 1503 1523 1034 78 528 1194 2286 . 919 578 Parts 684 | . 36 18 4 36 43 47 . 10 1 21 69 68 40 3 16 57 142 . 43 30 Haulers Intercepted 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Recyclers Shooed 7 | . 1 . . 1 . 1 . . . . 3 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Combat Hostiles Destroyed 221 | . 12 5 . 15 16 19 . 2 1 10 12 24 18 1 10 23 28 . 14 11 Guns 125 | . 12 . . . . . . . . . 6 17 9 1 6 23 27 . 13 11 Cannons 93 | . . 5 . 15 15 18 . 2 1 10 6 7 9 . 4 . 1 . . . Classes Destroyed 17 | . 6 3 . 1 2 1 . 1 . 1 1 . . . . . . . 1 . Worker 8 | . 1 . . 1 . . . . . . 2 1 . . . . 2 . . 1 Builder 8 | . 1 . . . . 1 . . . . 1 1 . . . . 3 . . 1 Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Recycler 13 | . 1 1 1 1 1 2 . . . . 5 . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . . . . 1 . . . . . 3 . . . Swarmer 57 | . 3 . . 7 3 1 . . . 4 3 5 6 . 3 13 . . 5 4 Grunt 80 | . 9 3 . 5 5 13 . . . 3 2 4 10 . . 9 12 . 5 . Brawler 4 | . . 1 . . . . . . . . . 1 . . . . 2 . . . Duelist 3 | . . . . . . 1 . . . . . 1 . . . . . . 1 . Sentry 25 | . . 1 . 3 5 2 . . 1 . 2 3 . 1 5 . . . . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . Hunter 18 | . . . . . 2 . . . . . 3 6 2 . 2 . 3 . . . Programmer 28 | . . . . . 1 2 . . . 2 . 4 . . . 1 11 . 2 5 Behemoth 3 | . . . . . . . . . . 1 2 . . . . . . . . . Compactor 2 | . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 9 | . 8 5 2 6 4 6 . 1 1 5 4 9 5 1 4 6 4 . 5 6 Combat Bots Only 8 | . 3 4 . 5 4 4 . 1 1 5 3 8 5 1 4 6 4 . 5 6 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 . 1 1 1 2 3 1 1 1 2 2 . 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . . 1 . . 1 1 Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Damage Taken 30460 | . 606 233 . 913 1454 1727 . 140 87 332 2188 4701 4602 410 2360 1898 2101 161 2928 3619 Core 4295 | . 119 41 . 161 145 176 . . 21 29 116 529 433 47 275 181 246 21 143 1612 Absorbed by Shields 1019 | . . . . 117 . . . . 31 134 123 . . . 214 . . . . 400 Reduced by Siege Mode 7 | . . . . . . . . . . . . . 7 . . . . . . . Core Remaining (%) 69 | 100 52 . 89 70 79 79 . . . . 83 . . 12 . . 46 . 87 . Volleys Fired 755 | . 56 13 2 76 78 75 . 11 5 34 61 59 68 4 25 39 62 . 46 41 Largest 5 | . 2 2 1 1 1 1 . 4 2 5 5 5 5 3 5 5 5 . 5 5 Hottest 391 | . 60 120 60 80 90 90 . 391 188 357 357 367 278 90 269 208 307 . 307 311 Shots Fired 1825 | . 103 21 2 76 78 74 . 37 11 40 170 227 220 12 119 157 262 . 112 104 Gun 1288 | . 103 . . . . . . . 1 2 114 178 173 12 87 157 249 . 109 103 Cannon 537 | . . 21 2 76 78 74 . 37 10 38 56 49 47 . 32 . 13 . 3 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1088 | . 90 . . . . . . . 1 2 109 198 158 12 105 132 168 . 60 53 Thermal 708 | . . 21 2 76 78 74 . 37 10 38 60 28 62 . 14 25 94 . 38 51 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 29 | . 13 . . . . . . . . . 1 1 . . . . . . 14 . Robot Hit Streak 45 | . 11 19 5 10 20 22 . 16 9 10 9 22 10 10 38 45 32 . 34 23 Robot Miss Streak 5 | . 4 1 1 3 2 2 . 2 1 2 4 4 5 1 1 4 2 . 2 4 Penetration Max 4 | . . . . . . . . . . . 3 1 . . 1 . 1 . 1 4 Secondary Targets 28 | . . . . . . . . . . . . 3 . . 2 8 6 . 4 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . 1 1 1 . 1 1 Shots Hit Robots 1313 | . 65 15 1 51 65 63 . 28 9 34 107 159 124 10 100 121 196 . 92 73 Core Hits 570 | . 28 7 2 23 22 22 . 5 3 17 52 65 45 3 31 57 96 . 52 40 Critical Hits 79 | . 4 1 . . 1 . . . . 1 17 25 1 . 5 1 13 . 6 4 Critical Kills 27 | . 1 . . . 1 . . . . 1 3 9 . . . 1 9 . . 2 Critical Parts Destroyed 47 | . 3 1 . . . . . . . . 13 16 1 . 2 . 3 . 6 2 Melee Attacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35726 | . 691 347 47 1374 2302 3438 . 1384 290 1258 3071 3857 2649 295 2496 2475 4524 . 2301 2927 Guns 19719 | . 691 . . . . . . . 19 44 1752 2813 1657 260 1636 2475 4305 . 2263 1804 Cannons 15827 | . . 347 47 1369 2302 3438 . 1384 271 1175 1319 1044 981 . 843 . 219 . 38 1050 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 39 | . . . . . . . . . . 39 . . . . . . . . . . Ramming 141 | . . . . 5 . . . . . . . . 11 35 17 . . . . 73 Kinetic 15729 | . 581 . . . . . . . 19 44 1712 3181 1508 260 2015 2103 2368 . 1091 847 Thermal 19369 | . . 347 47 1369 2302 3438 . 1384 271 1175 1359 676 1130 . 464 372 2156 . 872 2007 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 448 | . 110 . . . . . . . . . . . . . . . . . 338 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . 39 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . 4 4 . . 1 . 19 19 19 19 3 3 7 . . 6 . 16 20 Average Corruption 9 | . . 4 4 . . 1 . 16 19 19 19 2 3 3 . . 3 . 15 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 248 | . . 2 1 . . . . 24 17 27 79 4 13 3 . . 23 . 39 16 Message Errors 41 | . . . . . . . . 4 2 8 10 1 4 1 . . 3 . 4 4 Matter Fused 26 | . . 1 . . . . . 2 3 2 4 1 1 . . . 7 . 2 3 Heat Flow Errors 27 | . . 1 1 . . . . 4 1 1 9 . 2 . . . 3 . 4 1 Energy Discharges 11 | . . . . . . . . 1 1 . 3 . 1 2 . . . . 3 . Parts Rejected 6 | . . . . . . . . 5 . 1 . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . . 1 3 5 5 . 1 . . . 2 . 2 . Data Loss (major) 4 | . . . . . . . . . . 1 1 . . . . . . . 2 . Misfires 7 | . . . . . . . . . 1 . 5 . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . Misdirections 21 | . . . . . . . . 2 6 . 7 . . . . . . . 2 4 Targeting Errors 68 | . . . . . . . . 2 . 7 28 2 4 . . . 6 . 16 3 Weapon Failures 17 | . . . . . . . . 2 . 2 7 . . . . . 2 . 3 1 Overload Shots 113 | . . . . . 20 71 . 13 2 7 . . . . . . . . . . Effects 5 | . . . . . 1 3 . 1 . . . . . . . . . . . . Heat Surge 1 | . . . . . . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . 1 1 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Overflow Damage 1187 | . . . . 12 123 185 . . . 28 11 20 98 . 18 . 2 . . 690 Projectiles 1187 | . . . . 12 123 185 . . . 28 11 20 98 . 18 . 2 . . 690 Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . . . . . 3 . . . . . 31 Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 29 | . . . . 1 . . . . . . . . 3 2 2 . . . . 21 Targets Rammed 33 | . . . . 1 . . . . . . . . 3 6 2 . . . . 21 Kicked 4 | . . . . . . . . . . . . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 579 | . 45 318 261 203 73 53 . 410 237 371 381 366 579 . 198 135 170 . 169 163 Average Temperature 108 | . 34 120 182 44 26 18 . 142 132 108 132 122 167 . 119 35 35 . 62 70 Received Heat Transfer 3891 | . 327 69 . 350 642 471 . . 18 48 348 105 648 27 287 159 162 . 63 167 Effects 12 | . . 1 . . . . . 1 . 1 1 3 5 . . . . . . . Shutdowns 3 | . . . . . . . . . . 1 . . 2 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Interference 4 | . . 1 . . . . . . . . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 . . . . . . . Total Turns 6 | . . . . . . . . . . . . . 6 . . . . . . . Longest Duration 6 | . . . . . . . . . . . . . 6 . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . . . . . . Parts Melted 41 | . . . . 4 10 7 . 1 2 5 1 1 . . . 2 4 . 3 1 Heat Transferred 23001 | . . 555 74 2341 3296 3211 . 1302 309 1237 1873 811 1284 . 300 707 3480 . 1074 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Peak Influence 726 | . 315 277 118 304 435 372 171 63 64 310 330 391 448 302 334 638 726 399 554 625 Initial 384 | . . 132 108 45 46 142 171 59 . 63 162 90 202 229 153 143 358 384 291 332 Average 287 | . 161 158 110 148 264 240 171 43 45 184 209 219 345 261 199 417 559 385 382 460 Maximum Alert Level 3 | . 1 1 . 1 2 1 . . . 1 1 1 2 1 1 2 3 1 2 2 Low Security (%) 34 | . 59 80 100 57 17 43 100 100 100 53 49 37 . . 53 22 . . . . Level 1 40 | . 40 19 . 42 70 56 . . . 46 50 62 59 100 46 28 1 100 52 25 Level 2 25 | . . . . . 11 . . . . . . . 40 . . 48 94 . 47 74 Level 3 . | . . . . . . . . . . . . . . . . . 3 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 1 . . 4 7 . . 2 . 3 6 . . 2 . 5 1 . 3 Investigation 6 | . 1 . . . 1 2 . . . . 2 . . . . . . . . . Extermination 10 | . . . . . 1 1 . . 1 . . 2 . . . . 4 . . 1 Reinforcement 9 | . 1 1 . . 2 1 . . 1 . 1 1 . . . . . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison 10 | . . . . . . 3 . . . . . 3 . . 2 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Distress Signals 11 | . 1 1 . 2 . 1 . . . . 3 . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 343 | . 18 12 . 26 33 24 . 6 2 11 25 29 21 6 16 23 36 3 19 33 Peak Tracking Total 13 | . 4 5 . 6 5 5 . 4 2 5 8 7 10 5 5 6 4 2 7 13 Tactical Retreats 36 | . 1 1 . 1 6 2 . . . 1 6 2 2 1 . 3 1 . 2 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Traps Triggered 6 | . 1 . . . . . 1 . . . . . . . 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Machines Disabled 8 | . . . . . . . . . . . 2 2 1 . . . 3 . . . Max in Single Turn 1 | . . . . . . . . . . . 1 1 1 . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Machines Accessed 28 | . 1 1 . 3 2 2 . . 2 . 3 3 . 1 1 . 6 1 . 2 Terminals 19 | . 1 1 . 3 1 1 . . 1 . 3 1 . 1 . . 6 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 7 | . . . . . 1 1 . . 1 . . 1 . . 1 . . 1 . 1 Total Hacks 60 | . 2 1 . 5 5 5 . . 3 . 6 10 . 2 1 . 16 1 . 3 Successful 17 | . . . . 1 . . . . 1 . . 5 . 1 1 . 5 1 . 2 Failed 43 | . 2 1 . 4 5 5 . . 2 . 6 5 . 1 . . 11 . . 1 Catastrophic 7 | . . . . 1 . 1 . . . . 2 . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 12 | . . 1 . 2 2 . . . 1 . . . . . . . 6 . . . Terminals 40 | . 2 1 . 5 2 3 . . 1 . 6 2 . 2 . . 16 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . 7 . . . . . . . . Garrison Access 11 | . . . . . 3 2 . . 2 . . 1 . . 1 . . 1 . 1 Terminal Hacks 7 | . . . . 1 . . . . . . . . . 1 . . 5 . . . Record 2 | . . . . . . . . . . . . . . . . . 2 . . . Part Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . . . . . Insert Component 3 | . . . . . . . . . . . . 3 . . . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 1 . . 1 . . 1 . . 1 . 1 Unlock Access 4 | . . . . . . . . . 1 . . 1 . . 1 . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 . 3 2 2 . . 2 . 3 2 . . . . 4 . . 1 Full Trace Events 5 | . . . . . 1 2 . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Used RIF Installer 4 | . . . . . . . . . . 1 . . 1 . . 1 . . 1 . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . 1 . Watcher Feeds 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . . . . . . . . . 5 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . 2 . . . . . 2 . . . . . . . . EXPLORE 4 | . . . . . . 2 . . . . . 2 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . 2 . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Turns Passed 10652 | . 367 315 76 856 916 644 66 475 267 324 854 877 657 245 478 750 1474 65 547 399 Spaces Moved 5138 | 1 141 129 37 265 485 329 50 257 124 116 394 368 251 174 221 342 890 41 236 287 Core 148 | . . . . . . . . . . . . 1 . . . . . . . 147 Treads 1251 | . 8 129 37 194 5 . . 24 . 25 146 26 149 . 52 151 111 41 153 . Legs 1659 | 1 59 . . . . . . . . . . . 102 174 169 191 779 . 83 101 Wheels 2041 | . 74 . . 71 480 329 50 233 124 91 248 341 . . . . . . . . Hover 22 | . . . . . . . . . . . . . . . . . . . . 22 Flight 17 | . . . . . . . . . . . . . . . . . . . . 17 Fastest Speed 40 | 120 80 180 200 130 130 105 115 125 180 180 130 120 120 120 120 120 115 157 115 40 Average Speed 144 | 120 108 198 200 190 147 129 115 159 191 195 163 154 149 120 153 144 123 157 150 77 Slowest Speed 1350 | 120 180 200 200 220 220 150 125 200 200 200 200 1350 210 120 210 190 157 157 170 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 25 | 2 31 21 14 24 17 11 2 77 5 32 49 12 54 8 6 35 87 2 34 12 Regions Visited 20 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 . . 1 . . 1 . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 25 | . . . . . 1 1 . . . . . . . . . . 4 . 19 . Terrain Destroyed 154 | . . 2 . 9 4 8 . 2 2 1 10 23 27 . 21 . 13 . 26 6 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 154 | . . 2 . 9 4 8 . 2 2 1 10 23 27 . 21 . 13 . 26 6 AOE . | . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Gar Ext Fac Gar Fac Res Gar Qua Res Gar Acc Total 7033 | . 258 167 38 541 605 470 58 295 142 175 483 529 388 197 290 511 1124 41 332 389 Wait 559 | . 46 9 . 172 10 40 . . . 14 9 22 23 5 8 87 68 . 23 23 Move 5123 | . 140 128 36 264 484 328 50 256 124 115 393 368 250 173 221 341 889 41 235 287 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 98 | . 5 7 . 11 6 3 4 5 5 4 4 18 6 2 5 10 3 . . . Fast Attach 179 | . 3 4 . 2 10 7 . 7 3 1 7 23 16 6 12 13 33 . 21 11 Attach 97 | . 1 2 . 10 5 13 3 4 3 . 6 14 14 . 5 7 7 . 1 2 Detach 24 | . . . . 1 3 . . 4 1 . . 3 2 1 . 2 4 . 1 2 Swap 40 | . 3 1 . . 3 1 1 1 . 2 2 6 1 . 5 3 10 . 1 . Drop 124 | . 4 3 . 4 6 3 . 7 1 4 1 16 5 . 7 9 48 . 4 2 Fire 755 | . 56 13 2 76 78 75 . 11 5 34 61 59 68 4 25 39 62 . 46 41 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Ram 21 | . . . . . . . . . . . . . . . . . . . . 21 Kick 6 | . . . . . . . . . . . . . . 6 . . . . . . Crush 6 | . . . . 1 . . . . . . . . 3 . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Garrison -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -4/Garrison -4/Factory -3/Research -3/Garrison -3/Quarantine -2/Research -2/Garrison -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Utility x2 640 | -9/Materials | Discovered new exit (range 16) 683 | -9/Materials | Entered Mines 735 | -9/Mines | Discovered new exit (range 11) 759 | -9/Mines | Entered Materials 759 | -8/Materials | Evolved 2 slots: Utility x2 1233 | -8/Materials | Lost 4 parts (1n1u2w) 1589 | -8/Materials | Discovered new exit (range 13) 1615 | -8/Materials | Entered Factory 1615 | -7/Factory | Evolved 2 slots: Utility x2 1730 | -7/Factory | Discovered new exit (range 7) 1785 | -7/Factory | Lost 6 parts (1p1n2u2w) 1996 | -7/Factory | Build established: Scavenger-Mutant 2531 | -7/Factory | Entered another Factory area 2531 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2842 | -6/Factory | Garrison activated, responded to threat 2927 | -6/Factory | Lost 12 parts (2n6u4w) 3096 | -6/Factory | Discovered new exit (range 7) 3175 | -6/Factory | Entered another Factory area 3175 | -5/Factory | Evolved 2 slots: Weapon x2 3241 | -5/Factory | Sucked down chute 3241 | -5/Factory | Entered Waste 3256 | -5/Waste | EMP discharged 3270 | -5/Waste | Spotted C-40 Crusher 3273 | -5/Waste | Spotted C-40 Crusher 3306 | -5/Waste | Destroyed C-40 Crusher 3356 | -5/Waste | EMP discharged 3356 | -5/Waste | System corruption reached 10% 3383 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3396 | -5/Waste | Destroyed C-40 Crusher 3407 | -5/Waste | Found Damper Plating 3412 | -5/Waste | Found Damper Plating 3456 | -5/Waste | EMP discharged 3490 | -5/Waste | Spotted C-40 Crusher 3496 | -5/Waste | Spotted C-40 Crusher 3536 | -5/Waste | Spotted C-40 Crusher 3556 | -5/Waste | EMP discharged 3601 | -5/Waste | Spotted C-40 Crusher 3611 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3656 | -5/Waste | EMP discharged 3703 | -5/Waste | Discovered new exit (range 10) 3716 | -5/Waste | Entered Factory 3983 | -5/Factory | Identified exit to Garrison 3983 | -5/Factory | Entered Garrison 3993 | -5/Garrison | Installed Relay Interface Framework 4180 | -5/Garrison | Triggered checkpoint 4182 | -5/Garrison | Spotted B-75 Beast 4219 | -5/Garrison | Destroyed B-75 Beast 4287 | -5/Garrison | Discovered new exit (range 11) 4307 | -5/Garrison | Entered Extension 4459 | -5/Extension | Spotted B-75 Beast 4478 | -5/Extension | Destroyed B-75 Beast 4501 | -5/Extension | Spotted B-75 Beast 4527 | -5/Extension | Destroyed B-75 Beast 4582 | -5/Extension | Disrupted transfer network 4591 | -5/Extension | Lost 4 parts (1n2u1w) 4861 | -5/Extension | Lost 3 parts (1p2w) 5133 | -5/Extension | Discovered new exit (range 16) 5134 | -5/Extension | Discovered new exit (range 15) 5161 | -5/Extension | Entered Factory 5161 | -4/Factory | Evolved 2 slots: Utility x2 5624 | -4/Factory | Build established: Scavenger-Gunner 5746 | -4/Factory | Garrison activated, responded to threat 5807 | -4/Factory | Destroyed 8 combat bots 5891 | -4/Factory | Lost 19 parts (3p2n5u9w) 6038 | -4/Factory | Identified exit to Garrison 6038 | -4/Factory | Entered Garrison 6046 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 6088 | -4/Garrison | Triggered checkpoint 6102 | -4/Garrison | Garrison Relay disabled 6166 | -4/Garrison | Triggered checkpoint 6171 | -4/Garrison | Build established: Scavenger-Tank 6194 | -4/Garrison | Core integrity fell below 50% 6255 | -4/Garrison | Lost 15 parts (1p2n3u9w) 6370 | -4/Garrison | Lost 3 parts (1n1u1w) 6409 | -4/Garrison | Triggered checkpoint 6472 | -4/Garrison | Triggered checkpoint 6547 | -4/Garrison | Lost 5 parts (1n1u3w) 6585 | -4/Garrison | Core integrity fell below 20% 6636 | -4/Garrison | Lost 3 parts (2u1w) 6687 | -4/Garrison | Discovered new exit (range 8) 6695 | -4/Garrison | Entered Factory 6811 | -4/Factory | Build established: Scavenger-Gunner 6922 | -4/Factory | Discovered new exit (range 13) 6940 | -4/Factory | Entered Research 6940 | -3/Research | Evolved 2 slots: Propulsion x2 6965 | -3/Research | Lost 3 parts (1u2w) 7002 | -3/Research | Lost 3 parts (3n) 7222 | -3/Research | Garrison activated, responded to threat 7315 | -3/Research | Lost 4 parts (1n2u1w) 7418 | -3/Research | Identified exit to Garrison 7418 | -3/Research | Entered Garrison 7452 | -3/Garrison | Triggered checkpoint 7936 | -3/Garrison | Triggered checkpoint 7937 | -3/Garrison | Lost 5 parts (1n1u3w) 7986 | -3/Garrison | Triggered checkpoint 8040 | -3/Garrison | Lost 5 parts (1n1u3w) 8140 | -3/Garrison | Discovered new exit (range 12) 8163 | -3/Garrison | Expanded RIF knowledge: Alert ID Control 8168 | -3/Garrison | Entered Quarantine 8230 | -3/Quarantine | Found Unknown Device 8230 | -3/Quarantine | Identified Antimissile System 8238 | -3/Quarantine | Identified exit to Research 8954 | -3/Quarantine | Core integrity fell below 50% 9030 | -3/Quarantine | Found Prototype Processor 9030 | -3/Quarantine | Identified Exp. Terrain Scan Processor 9212 | -3/Quarantine | First assault squad dispatched 9230 | -3/Quarantine | Met incapacitated Sigix Warrior 9230 | -3/Quarantine | Lockdown squad dispatched 9233 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9236 | -3/Quarantine | Unlocked Sigix quarantine chamber 9439 | -3/Quarantine | Found Alien Energy Cannon 9439 | -3/Quarantine | Identified Core Cannon 9642 | -3/Quarantine | Entered Research 9642 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9707 | -2/Research | Identified exit to Garrison 9707 | -2/Research | Entered Garrison 9715 | -2/Garrison | Expanded RIF knowledge: Robot Detection 9732 | -2/Garrison | Triggered checkpoint 9744 | -2/Garrison | Crushed by falling debris 9744 | -2/Garrison | System corruption reached 10% 9775 | -2/Garrison | Lost 8 parts (1p4u3w) 9959 | -2/Garrison | Triggered checkpoint 9962 | -2/Garrison | Triggered checkpoint 10016 | -2/Garrison | Lost 4 parts (1u3w) 10174 | -2/Garrison | Triggered checkpoint 10219 | -2/Garrison | Lost 3 parts (2n1w) 10244 | -2/Garrison | Discovered new exit (range 10) 10254 | -2/Garrison | Entered Access 10254 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10350 | -1/Access | Lost 4 parts (2u2w) 10426 | -1/Access | Garrison activated, responded to threat 10519 | -1/Access | System corruption reached 10% 10561 | -1/Access | Core integrity fell below 50% 10577 | -1/Access | Lost 19 parts (2p5n8u4w) 10612 | -1/Access | Core integrity fell below 20% 10639 | -1/Access | Lost 3 parts (1n1u1w) 10653 | -1/Access | Destroyed by Gamma Bomb Trap Last Messages --------------- 10603_ P-80 Master suffers critical hit. 10603_ P-80 Master destroyed. 10608_ Dispersion Rifle destroyed. 10610_ Slammed into G-73 Enforcer. 10610_ Imp. Targeting Computer permanently disabled. 10610_ Destabilizing: Short circuit. 10611_ Acquired 3 matter. 10611_ K-01 Serf collects debris. 10621_ DWM=M&BN 10653_ Triggered Gamma Bomb Trap. 10653_ A bubble of electromagnetic force engulfs the area. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ???# #?????????# #?????????????????????????????? | | ???# ########### #?????????????????????????????? | | #### #?????????????????????????????? | | ##########????????????????????? | | # #????????????????????? | | # #????????????????????? | | # " #????????????????????? | | # """ #????????????????????? | | / """ #????????????????????? | | # " #????????????????????? | | # #????????????????????? | | # #????????????????????? | | ###### # #????????????????????? | | ?????# ####/#####????????????????????? | | ?????+ #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# ##### ####??# #????????????????????????? | | ?????# ###????#+#?????# #????????????????????????? | | ?????# ???????????????# #????????????????????????? | | ?????# ???????????????# #????????????????????????? | | ??????????????????????#%#????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ############ #?????????? | | ??????????????????##### t +?????????? | | ??????????????????+ @ #?????????? | | ??????????????????######## #?????????? | | ?????????????????????????? #??????????? | | ??????????????????????????? #??????????? | | ??????????????????????????? #??????????? | | ???????????????????????????? ##########??????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 34 Energy Capacity 380 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 EM Shielding 2 Armor Coverage 1200 Resistance: TH 15 Resistance: EM 90 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 40 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 14 Item Schematics ----------------- Enh. Quantum Rifle | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Achievements -------------- False Reunion Hard Hitter Overachiever Challenges ------------ None Game ------ Seed OpticalTargetAutohacker Manual? 0 Play Time 02:36:28 Cumulative 80.3 hours Start 2021.03.23 @ 01:23:34 End 2021.03.23 @ 19:46:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a532a95-3400-4ecb-bbde-c28e3b1a8c7e