Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.04 @ 01:25:50 Player: Runia Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (235) 1175 Value Destroyed (8867) 8867 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5962) 5962 TOTAL SCORE: 22584 Bonus ------- High Alert Combat Kills 928 Follower Combat Kills 186 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3094 Friendly Fire -246 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Experimental Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Advanced Cooling System Surveybot 24 Scanner Experimental Hacking Suite GAL Module Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Surveybot 24 Chip Advanced Targeting Computer Experimental Phase Shifter Experimental Focal Shield > --- WEAPON ----------- Cooled Pulse Rifle Plasma Rifle Force Rifle > --- INVENTORY -------- Armored Medium Treads Advanced Cooling System Experimental Coolant Injector Surveybot 24 Scanner Improved Particle Charger Experimental Hacking Suite Hacking Drone Bay Beamcaster Heavy Beamcaster Vortex Cannon Vortex Cannon Heavy Rocket Launcher Improved Remote Datajack Heavy Pick GAL Module [Rating: 121] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 2 2 . 2 . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . 1 . 1 . . . . . . . . . . Utility 5 | . . . 1 1 1 . 1 . . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . Parts Attached 290 | . 16 8 22 17 33 37 26 6 1 10 21 3 34 5 2 44 5 Power 17 | . 2 1 1 1 2 2 1 1 . . 2 . 3 . . 1 . Engine 11 | . 2 1 1 1 . 2 1 1 . . 1 . 1 . . . . Core 3 | . . . . . 2 . . . . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . 1 . 1 . . 1 . Propulsion 70 | . 5 3 4 8 8 9 12 . 1 1 4 . 6 . . 6 3 Treads 19 | . . . . . 4 3 4 . . 1 2 . 1 . . 3 1 Leg 49 | . 5 3 4 7 3 6 8 . 1 . 2 . 5 . . 3 2 Wheel 2 | . . . . 1 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 87 | . 6 1 6 2 10 7 7 2 . 7 6 1 18 3 . 10 1 Device 39 | . 2 . 1 . 3 2 1 1 . 3 2 1 14 2 . 7 . Storage 9 | . 4 . . . . . 2 . . . 1 . . 1 . . 1 Processor 12 | . . . 1 1 3 . 1 1 . 3 1 . 1 . . . . Hackware 2 | . . . . . . 2 . . . . . . . . . . . Protection 25 | . . 1 4 1 4 3 3 . . 1 2 . 3 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 116 | . 3 3 11 6 13 19 6 3 . 2 9 2 7 2 2 27 1 Energy Gun 59 | . 2 1 5 3 9 13 4 2 . 1 7 1 3 . . 7 1 Energy Cannon 16 | . . . . . . 1 2 . . 1 . 1 . . 2 9 . Ballistic Gun 6 | . . 1 2 2 . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 18 | . 1 . 3 1 . 3 . . . . . . 3 1 . 6 . Special Weapon 2 | . . . . . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . 4 1 . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . 1 . . 2 . 1 1 . 3 . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 2 1 3 1 . . 3 7 . . . . 7 . Parts Lost 65 | . 2 2 2 7 7 14 6 . . . . . 3 . . 20 2 Power 8 | . 1 1 . 1 1 2 . . . . . . 2 . . . . Propulsion 27 | . 1 1 1 4 3 7 2 . . . . . . . . 6 2 Utility 18 | . . . . . 2 2 3 . . . . . 1 . . 10 . Weapon 12 | . . . 1 2 1 3 1 . . . . . . . . 4 . Highest Loss Streak 8 | . 2 1 1 4 3 8 3 . . . . . 2 . . 8 2 Average Slot Usage (%) 94 | . 94 88 99 95 94 91 94 93 93 96 99 100 96 100 100 87 10 Engine 5 | . 13 3 11 8 . 6 6 6 6 6 6 6 1 . . . . Core 1 | . . . . . 6 . . . . . . . . 5 5 . . Treads 5 | . . . . . 7 7 8 6 6 6 10 13 8 5 5 9 2 Leg 22 | . 27 27 32 23 15 16 21 26 26 26 22 20 19 23 23 15 1 Device 7 | . 8 . 1 9 8 9 10 6 6 8 6 6 8 10 11 9 5 Storage 8 | . 14 14 11 9 7 7 6 6 6 6 9 13 6 5 5 4 . Processor 12 | . . . 9 7 13 7 12 13 13 16 20 20 22 23 23 20 . Protection 5 | . . 13 11 9 6 4 5 6 6 3 2 . . . . . . Energy Gun 17 | . 14 12 10 21 21 19 16 19 20 19 19 19 16 11 11 11 . Ballistic Gun 3 | . 14 14 11 3 . 1 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 12 30 33 41 46 45 70 67 63 63 63 50 50 60 56 62 100 5 Greatest Support 85 | 20 20 20 35 35 40 55 60 60 65 65 65 50 65 65 65 85 75 Greatest Overweight (x) 13 | . 2 3 1 3 2 13 2 1 1 . . . 1 . . 2 . Average Overweight (x) . | . . 1 . 1 1 . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 4 6 10 14 14 14 12 14 14 15 14 14 15 14 15 15 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 7 13 13 15 14 12 15 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 31% | Scavenger-Gunner 19% | Scavenger-Mutant 15% | Mutant 14% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Scavenger-Assassin 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Assassin | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Matter Collected 4112 | 200 368 125 500 383 331 537 250 60 . 20 264 66 389 30 54 426 109 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9742 | . 726 266 1183 1228 1903 1426 1225 98 . . 99 83 801 76 . 628 . Parts 425 | . 38 13 79 51 74 54 42 2 . . 8 1 34 7 . 22 . Haulers Intercepted 17 | . 2 . 3 4 5 2 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . . 10 . 1 . 1 . 6 4 146 . Prevented 45 | . . . . . . . . . . . . . . . 1 44 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 183 | . 11 5 26 19 29 25 18 2 . . 4 . 14 5 . 25 . Guns 116 | . 10 4 20 16 24 14 13 2 . . 4 . 6 2 . 1 . Cannons 5 | . . . . . . . 1 . . . . . . . . 4 . AOE 43 | . . . 6 3 . 5 . . . . . . 7 3 . 19 . Classes Destroyed 22 | . 5 1 6 1 2 . 1 1 . . 1 . . . . 4 . Worker 5 | . . . 1 . . 2 1 . . . . . 1 . . . . Builder 7 | . . . 1 3 2 . . . . . . . 1 . . . . Tunneler 3 | . . . 1 . 1 . . . . . . . 1 . . . . Hauler 17 | . 2 . 3 4 5 2 1 . . . . . . . . . . Recycler 7 | . 1 . 1 2 1 1 . . . . . . 1 . . . . Mechanic 3 | . . . . . 1 2 . . . . . . . . . . . Operator 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . Watcher 9 | . 2 . 2 2 1 . . . . . . . 2 . . . . Swarmer 21 | . . . 4 3 1 . . . . . . . 5 5 . 3 . Saboteur 3 | . . . . . . . . . . . . . . . . 3 . Grunt 101 | . 11 3 14 11 21 14 13 . . . . . 6 . . 8 . Brawler 3 | . . . 1 . . 1 . . . . . . . . . 1 . Duelist 4 | . . . 1 1 1 . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . Sentry 23 | . . 2 6 3 3 8 1 . . . . . . . . . . Hunter 5 | . . . . 1 . . . . . . . . . . . 4 . Programmer 10 | . . . . . 3 2 2 . . . . . 3 . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . 2 . Executioner 3 | . . . . . . . . . . . . . . . . 3 . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . Assembled 5 | . . . . . . . . 2 . . 3 . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 2 2 4 5 7 9 6 1 . . 1 . 6 5 . 12 . Combat Bots Only 12 | . 2 2 4 5 6 7 6 1 . . 1 . 5 5 . 12 . Max Kills in Single Turn 3 | . 1 1 2 2 1 2 2 1 . . 1 . 2 3 . 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 . 2 . . . . . . 2 3 . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Damage Taken 14839 | . 649 335 930 815 1543 2490 1542 60 . . 126 . 1010 176 . 4002 1161 Core 2090 | . 144 66 82 82 240 326 96 . . . 45 . 79 61 . 372 497 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 16 79 85 . 19 . . . . . 83 . . . . . Volleys Fired 559 | . 68 24 82 58 92 70 48 6 . 3 10 11 42 4 2 38 1 Largest 3 | . 2 2 2 3 3 3 3 3 . 1 3 3 3 2 1 3 1 Hottest 202 | . 70 73 98 197 202 202 185 60 . 90 175 175 175 100 90 175 65 Shots Fired 1333 | . 134 47 152 159 273 191 143 18 . 3 25 15 104 7 2 59 1 Gun 1247 | . 132 47 145 156 273 183 128 18 . . 25 6 98 6 . 29 1 Cannon 43 | . . . . . . 1 15 . . 3 . 9 . . 2 13 . Launcher 41 | . 2 . 7 3 . 7 . . . . . . 6 1 . 15 . Special 2 | . . . . . . . . . . . . . . . . 2 . Kinetic 224 | . 66 23 75 47 . 13 . . . . . . . . . . . Thermal 1055 | . 66 24 70 109 273 171 143 18 . 3 25 15 98 6 2 32 . Explosive 41 | . 2 . 7 3 . 7 . . . . . . 6 1 . 15 . Electromagnetic 1 | . . . . . . . . . . . . . . . . . 1 Entropic 10 | . . . . . . . . . . . . . . . . 10 . Robot Hit Streak 48 | . 36 10 13 13 22 48 44 14 . . 3 3 10 3 . 7 . Robot Miss Streak 7 | . 4 1 7 4 3 3 2 3 . . 4 1 4 1 . 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . . 1 2 2 2 1 . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . . . . 1 1 . . . Shots Hit Robots 951 | . 94 40 122 102 209 156 112 7 . . 10 4 57 5 . 33 . Core Hits 518 | . 34 11 94 50 96 70 46 4 . . 7 1 38 5 . 62 . Critical Kills 3 | . . . 1 1 . . 1 . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . 1 . . . . . . . 1 1 . . . . Critical Strikes 67 | . 8 4 2 8 16 10 8 . . . . 1 6 . . 4 . Burn 57 | . 7 4 1 6 16 10 7 . . . . . 5 . . 1 . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . Destroy 6 | . 1 . 1 2 . . . . . . . 1 1 . . . . Sunder 3 | . . . . . . . . . . . . . . . . 3 . Melee Attacks 33 | . . 1 3 . 6 2 . 2 . . 9 . 2 . 4 4 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 11 | . . . 3 . 6 2 . . . . . . . . . . . Piercing 21 | . . . . . . . . 2 . . 9 . 2 . 4 4 . Sneak Attacks 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23358 | . 1228 519 2288 2177 3949 3601 2412 136 . . 345 82 2232 388 . 4001 . Guns 16671 | . 1228 519 1834 1880 3949 2858 2056 136 . . 231 82 1406 80 . 412 . Cannons 1009 | . . . . . . . 356 . . . . . . . . 653 . Explosions 5564 | . . . 454 297 . 743 . . . . . . 826 308 . 2936 . Melee 114 | . . . . . . . . . . . 114 . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 2243 | . 570 251 821 406 . 195 . . . . . . . . . . . Thermal 14784 | . 658 268 1013 1474 3949 2663 2412 136 . . 231 82 1406 80 . 412 . Explosive 5564 | . . . 454 297 . 743 . . . . . . 826 308 . 2936 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 114 | . . . . . . . . . . . 114 . . . . . . Entropic 653 | . . . . . . . . . . . . . . . . 653 . Highest Corruption 17 | . 2 2 . . 6 8 1 1 1 1 . . 2 2 2 16 17 Average Corruption 2 | . 2 2 . . 2 6 1 1 1 1 . . 1 2 2 2 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 95 | . 3 8 . . 23 31 2 2 . . . . 4 3 5 6 8 Message Errors 25 | . 1 1 . . 7 6 1 1 . . . . 1 2 3 1 1 Matter Fused 11 | . . . . . 3 6 . . . . . . . . . . 2 Heat Flow Errors 20 | . . 2 . . 6 6 . . . . . . 1 1 1 3 . Energy Discharges 14 | . 1 1 . . 2 4 1 1 . . . . 1 . 1 2 . Data Loss (minor) 14 | . 1 3 . . 4 4 . . . . . . 1 . . . 1 Data Loss (major) 3 | . . . . . . 1 . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 6 | . . 1 . . 1 4 . . . . . . . . . . . Overload Shots 9 | . . . . . . . 3 . . 3 . . . . . 3 . Effects 1 | . . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . Overflow Damage 272 | . . . 43 . . 1 58 . . . . . 94 . . 76 . Projectiles 17 | . . . . . . . . . . . . . . . . 17 . Explosions 255 | . . . 43 . . 1 58 . . . . . 94 . . 59 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 472 | . . . 42 80 . 19 88 . . . . . 71 . . 172 . Shots 15 | . . . 2 3 . 1 1 . . . . . 3 . . 5 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 87 235 242 339 282 441 120 . . 38 198 168 356 220 186 254 . Average Temperature 84 | . 31 71 67 82 85 116 53 . . 23 87 59 107 109 82 81 . Received Heat Transfer 3504 | . 285 186 333 342 558 792 477 . . . 21 . 225 . . 267 18 Effects 8 | . . . 1 1 . 6 . . . . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . Interference 4 | . . . 1 . . 3 . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 18 | . 1 1 . . 5 6 4 . . . . . 1 . . . . Combat Hostiles 18 | . 1 1 . . 5 6 4 . . . . . 1 . . . . Parts Melted 94 | . 4 2 3 9 33 17 15 . . . 1 . 9 . . 1 . Heat Transferred 32407 | . 2405 1073 1508 3219 8942 6312 4942 259 . . 249 148 2516 148 . 686 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Peak Influence 866 | . 139 115 551 499 856 866 578 . . . . . 402 . . . . Initial 389 | . . . . 206 112 389 327 . . . . . . . . . . Average 237 | . 40 51 181 225 286 651 344 . . . . . 229 . . . . Maximum Alert Level 3 | . . . 2 2 3 3 2 . . . . . 2 . . . . Low Security (%) 53 | 100 100 100 58 34 56 . 19 . . . . . 22 . . . . Level 1 23 | . . . 27 56 6 4 50 . . . . . 71 . . . . Level 2 17 | . . . 13 9 25 63 30 . . . . . 5 . . . . Level 3 5 | . . . . . 11 32 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 3 1 12 12 7 . . . . . 2 . . . . Investigation 1 | . . . . . . 1 . . . . . . . . . . . Extermination 9 | . . . . . 3 2 2 . . . . . 2 . . . . Reinforcement 20 | . 3 . 3 1 4 4 5 . . . . . . . . . . Assault 6 | . . . . . 4 2 . . . . . . . . . . . Garrison 4 | . . . . . 1 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 2 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Distress Signals 14 | . 3 . 2 2 . 1 . . . . . . 2 . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 338 | . 23 7 40 38 50 40 23 2 . . 9 . 23 5 . 66 12 Peak Tracking Total 23 | . 3 2 4 9 7 8 6 1 . . 3 . 5 5 . 23 6 Tactical Retreats 28 | . 2 2 2 1 6 5 3 . . . . . 1 . . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Traps Triggered 5 | . 2 . . . 2 . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . 18 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 26 | . . . . . 4 . . . 1 . . . . . . 21 . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Disabled 14 | . 1 . 1 2 . . 4 1 . 2 2 . . . . 1 . Max in Single Turn 3 | . 1 . 1 1 . . 3 1 . 1 1 . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Accessed 40 | . 6 1 10 6 5 3 2 2 . 1 . . 1 . 2 1 . Terminals 29 | . 5 . 10 6 2 3 2 . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 107 | . 22 1 29 18 8 7 5 2 . 6 . . 2 . 6 1 . Successful 62 | . 17 1 14 6 4 3 2 2 . 6 . . . . 6 1 . Failed 45 | . 5 . 15 12 4 4 3 . . . . . 2 . . . . Catastrophic 9 | . . . 4 . 3 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 11 . 9 2 2 2 . . . 1 . . . . . . . Terminals 83 | . 19 . 29 18 3 7 5 . . . . . 2 . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 5 | . 3 . . . 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . Terminal Hacks 49 | . 12 1 11 5 . 3 2 2 . 6 . . . . 6 1 . Record 7 | . . . 1 . . . . 1 . . . . . . 5 . . Part Schematic 6 | . . . . . . . . . . 6 . . . . . . . Robot Analysis 5 | . 3 . 1 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . 2 . 1 . . . . . . 1 1 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . 1 1 . . 1 . . . . . . . . . . Unreport Threat 5 | . 2 . 1 1 . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . . . . Zone Layout 5 | . 1 . 3 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . 1 . . . 2 . . . . . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 3 1 1 . . . . . . . . . . . . Terminals 9 | . 4 . 3 1 1 . . . . . . . . . . . . Botnet 9 | . 4 . 3 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . Hacking Detections 29 | . 5 . 10 4 5 2 2 . . . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . Time 22 | . . . . . 22 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total Allies 12 | . . 3 . . . 2 . . . 6 . . . . . 1 . Largest Group 6 | . . 3 3 . . 2 . . . 6 6 . . . . 1 . Highest-Rated Group 311 | . . 40 40 . . 62 . . . 311 311 . . . . 116 . Highest-Rated Ally 116 | . . 16 16 . . 31 . . . 95 95 . . . . 116 . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 123 | . . . 22 . . 6 . . . . 91 . . . . 4 . Total Damage 2133 | . . . 193 . . 105 . . . . 1661 . . . . 174 . Kills 19 | . . . 4 . . 1 . . . . 13 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Robot Analysis Total 5 | . 3 . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 1 2 . 1 . 1 1 . 2 Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Turns Passed 18129 | 2 1548 949 2073 1593 2909 850 1173 1333 360 1164 652 702 721 361 420 1200 119 Spaces Moved 9234 | 1 910 390 878 601 1253 274 491 645 261 902 404 346 339 281 294 759 205 Core 211 | . . . . . . 3 . . . . . . . . . 7 201 Treads 335 | . . . . . 5 134 . . . . . . . . . 192 4 Legs 8410 | 1 910 390 878 601 995 112 491 645 261 902 404 346 339 281 294 560 . Wheels 278 | . . . . . 253 25 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 200 120 200 115 115 120 200 122 122 122 123 122 122 122 50 50 Average Speed 160 | 120 135 200 198 224 186 196 188 200 135 122 122 123 141 122 122 128 52 Slowest Speed 700 | 120 280 360 200 360 360 700 280 200 200 122 123 123 203 122 122 270 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 1 94 83 75 41 27 50 14 68 58 75 64 49 9 60 44 87 33 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . 1 1 . 1 . . . . . Known Exits Taken 10 | . 1 . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 17 | . . 3 . . . . . 4 1 2 . 1 . . 3 . 3 Spaces Dug 62 | . 11 . 1 . 6 23 . . . . . 8 1 . 4 8 . Terrain Destroyed 376 | . 11 . 46 12 6 99 13 . . 1 3 9 78 19 4 75 . Melee 12 | . . . 1 . 6 2 . . . . . . 1 . 2 . . Projectile 28 | . . . . . . 1 2 . . 1 3 9 6 . 2 4 . AOE 336 | . 11 . 45 12 . 96 11 . . . . . 71 19 . 71 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total 11316 | 2 1092 506 1050 733 1598 423 635 672 267 963 521 607 482 289 345 916 215 Wait 911 | . 81 59 39 25 185 17 32 1 5 33 60 248 55 . 42 28 1 Move 9217 | . 909 389 877 600 1252 273 490 644 260 901 403 345 338 280 293 758 205 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 124 | . 7 5 11 19 12 12 18 6 . 7 4 . 4 . 1 18 . Fast Attach 68 | . 2 2 1 4 11 9 8 1 . 3 6 . 3 . . 13 5 Attach 53 | . 1 . 4 6 5 12 7 1 . 3 1 . 5 . . 8 . Detach 4 | . . . . . . 1 2 . . . . . 1 . . . . Swap 169 | . 13 6 17 7 17 16 11 4 1 4 14 3 26 5 2 23 . Drop 159 | 2 11 2 16 13 18 11 19 7 1 9 14 . 6 . 1 26 3 Fire 559 | . 68 24 82 58 92 70 48 6 . 3 10 11 42 4 2 38 1 Melee 33 | . . 1 3 . 6 2 . 2 . . 9 . 2 . 4 4 . Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 18 | . . 18 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Mines 479 | -10/Materials | Discovered new exit (range 10) 511 | -10/Materials | Discovered new exit (range 13) 689 | -10/Materials | Core integrity fell below 50% 1321 | -10/Materials | Discovered new exit (range 9) 1551 | -10/Materials | Entered Mines 1963 | -10/Mines | Build established: Scavenger-Mutant 2090 | -10/Mines | Core integrity fell below 20% 2140 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2479 | -10/Mines | Discovered new exit (range 6) 2486 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2500 | -10/Mines | Entered Materials 2500 | -9/Materials | Accompanied by 3 allies 2500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -9/Materials | Discovered new exit (range 11) 3650 | -9/Materials | Discovered new exit (range 7) 3665 | -9/Materials | Build established: Mutant 3900 | -9/Materials | Discovered new exit (range 17) 4563 | -9/Materials | Discovered new exit (range 4) 4573 | -9/Materials | Entered another Materials area 4573 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4684 | -8/Materials | Build established: Scavenger-Mutant 4784 | -8/Materials | Lost 4 parts (2n2w) 5127 | -8/Materials | Build established: Scavenger-Tank 5405 | -8/Materials | Discovered new exit (range 4) 6166 | -8/Materials | Entered Factory 6166 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6191 | -7/Factory | Discovered new exit (range 15) 6265 | -7/Factory | Discovered new exit (range 7) 6462 | -7/Factory | Build established: Scavenger-Gunner 6552 | -7/Factory | Lost 3 parts (2n1u) 7018 | -7/Factory | Repaired Imp. Cooling System 7981 | -7/Factory | Cargo convoy interrupted 8070 | -7/Factory | Garrison activated, responded to threat 8566 | -7/Factory | First assault squad dispatched 8932 | -7/Factory | Build established: Gunner 9075 | -7/Factory | Entered Storage 9076 | -7/Storage | Identified exit to Recycling 9142 | -7/Storage | Garrison activated, responded to threat 9150 | -7/Storage | Core integrity fell below 50% 9186 | -7/Storage | Destroyed 7 combat bots 9194 | -7/Storage | Lost 8 parts (1p3n2u2w) 9480 | -7/Storage | Build established: Scavenger-Gunner 9612 | -7/Storage | Met a pair of Derelict thieves 9840 | -7/Storage | Core integrity fell below 20% 9893 | -7/Storage | Discovered new exit (range 16) 9925 | -7/Storage | Entered Factory 9925 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10044 | -6/Factory | Discovered new exit (range 8) 10334 | -6/Factory | Identified exit to Lower Caves 10834 | -6/Factory | Lost 3 parts (2n1u) 11098 | -6/Factory | Entered Lower Caves 11407 | -6/Lower Caves | Build established: Scavenger-Skirmisher 11555 | -6/Lower Caves | Found Alien Artifact 11964 | -6/Lower Caves | Discovered new exit (range 9) 11982 | -6/Lower Caves | Identified exit to Lower Caves 12136 | -6/Lower Caves | Learned Factory trap positions 12431 | -6/Lower Caves | Entered another Lower Caves area 12494 | -6/Lower Caves | Discovered new exit (range 11) 12514 | -6/Lower Caves | Identified exit to Factory 12784 | -6/Lower Caves | Discovered new exit (range 7) 12790 | -6/Lower Caves | Identified exit to Zion 12791 | -6/Lower Caves | Entered Zion 12854 | -6/Zion | System corruption cleaned by Quarantine Array 12876 | -6/Zion | Discovered new exit (range 14) 13051 | -6/Zion | Learned Factory emergency access door positions 13105 | -6/Zion | Learned Factory scanalyzer intel 13160 | -6/Zion | Found GAL Module 13186 | -6/Zion | Gained Derelict followers 13298 | -6/Zion | Found Prototype Hackware 13300 | -6/Zion | Found Prototype Processor 13313 | -6/Zion | Found Prototype Processor 13313 | -6/Zion | Identified Exp. Core Analyzer 13424 | -6/Zion | Learned Factory emergency access door positions 13429 | -6/Zion | Given the Hacking Drone Bay 13429 | -6/Zion | Found Prototype Device 13429 | -6/Zion | Identified Hacking Drone Bay 13582 | -6/Zion | Build established: Scavenger-Gunner 13736 | -6/Zion | Given A8's code to call for help 13809 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13816 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13829 | -6/Zion | Discovered new exit (range 3) 13829 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13831 | -6/Zion | Identified exit to Deep Caves 13955 | -6/Zion | Entered Deep Caves 13955 | -6/Deep Caves | Accompanied by 6 allies 14042 | -6/Deep Caves | Identified Exp. Targeting Computer 14046 | -6/Deep Caves | Found Surveybot 24 Chip 14052 | -6/Deep Caves | Found Surveybot 24 Scanner 14242 | -6/Deep Caves | Attacked by Z-Imprinter 14249 | -6/Deep Caves | Allies destroyed Z-Imprinter 14313 | -6/Deep Caves | Found Prototype Protection 14313 | -6/Deep Caves | Identified Zio. Weapon Casing 14395 | -6/Deep Caves | Z-Facility disabled 14600 | -6/Deep Caves | Discovered new exit (range 6) 14606 | -6/Deep Caves | Identified exit to Proximity Caves 14607 | -6/Deep Caves | Entered Proximity Caves 15104 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15161 | -5/Proximity Caves | Build established: Scavenger-Mutant 15299 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15309 | -5/Proximity Caves | Entered Factory 15309 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15310 | -5/Factory | Loaded intel: 97 trap records 15312 | -5/Factory | Loaded intel: 4 scanalyzer locations 15718 | -5/Factory | Build established: Scavenger-Gunner 15764 | -5/Factory | Discovered new exit (range 22) 15819 | -5/Factory | Discovered new exit (range 24) 16006 | -5/Factory | Identified exit to Upper Caves 16030 | -5/Factory | Entered Upper Caves 16091 | -5/Upper Caves | Encountered a Warlord checkpoint 16110 | -5/Upper Caves | Learned Factory emergency access door positions 16295 | -5/Upper Caves | Discovered new exit (range 24) 16318 | -5/Upper Caves | Build established: Scavenger-Assassin 16326 | -5/Upper Caves | Identified exit to Upper Caves 16391 | -5/Upper Caves | Entered another Upper Caves area 16394 | -5/Upper Caves | Discovered new exit (range 11) 16614 | -5/Upper Caves | Learned Factory security intel 16676 | -5/Upper Caves | Learned Research trap positions 16676 | -5/Upper Caves | Learned Factory security intel 16676 | -5/Upper Caves | Learned Factory garrison access intel 16785 | -5/Upper Caves | Discovered new exit (range 23) 16810 | -5/Upper Caves | Identified exit to Warlord 16811 | -5/Upper Caves | Entered Warlord 16833 | -5/Warlord | Discovered new exit (range 20) 16853 | -5/Warlord | System corruption cleaned by Quarantine Array 16962 | -5/Warlord | Met Warlord 16987 | -5/Warlord | Warlord's base attacked by MAIN.C 16997 | -5/Warlord | Found Prototype Reactor 16997 | -5/Warlord | Identified Vortex Chain Reactor 17005 | -5/Warlord | Found Prototype Device 17005 | -5/Warlord | Identified Exp. Phase Shifter 17016 | -5/Warlord | Found Prototype Device 17016 | -5/Warlord | Identified Exp. Focal Shield 17246 | -5/Warlord | Found Prototype Energy Cannon 17247 | -5/Warlord | Identified Vortex Cannon 17252 | -5/Warlord | Found Vortex Cannon 17272 | -5/Warlord | Build established: Assassin 17324 | -5/Warlord | Spotted Striker 17331 | -5/Warlord | Spotted Striker 17331 | -5/Warlord | Spotted Executioner 17332 | -5/Warlord | Spotted Executioner 17337 | -5/Warlord | Warlord forces counterattacked 17337 | -5/Warlord | Destroyed Striker 17361 | -5/Warlord | Destroyed Executioner 17382 | -5/Warlord | Destroyed 12 combat bots 17443 | -5/Warlord | Spotted Executioner 17453 | -5/Warlord | Spotted B-86 Titan 17513 | -5/Warlord | Befriended a Behemoth using the annoying Tinkerer's hack 17516 | -5/Warlord | Destroyed Executioner 17543 | -5/Warlord | Lost 5 parts (2n3u) 17556 | -5/Warlord | Spotted Executioner 17567 | -5/Warlord | Destroyed Executioner 17589 | -5/Warlord | Spotted Striker 17605 | -5/Warlord | Spotted Executioner 17619 | -5/Warlord | Destroyed Striker 17662 | -5/Warlord | Warlord base infiltrated, sounded retreat 17662 | -5/Warlord | Lost 6 parts (1n2u3w) 17978 | -5/Warlord | Spotted Striker 17987 | -5/Warlord | Spotted Striker 18008 | -5/Warlord | Core integrity fell below 50% 18008 | -5/Warlord | System corruption reached 10% 18011 | -5/Warlord | Entered Proximity Caves 18038 | -4/Proximity Caves | Lost 8 parts (3n4u1w) 18069 | -4/Proximity Caves | Learned Research emergency access door positions 18099 | -4/Proximity Caves | Core integrity fell below 20% 18108 | -4/Proximity Caves | Identified exit to Factory 18125 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18130 | -4/Proximity Caves | Spotted B-86 Titan 18130 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Searching scrap... Found 27 Matter. Found 37 Matter. Acquired 37 matter. Acquired 27 matter. System corrupted: Substantial component data lost. Spk. Heavy Treads destroyed. C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. Searching scrap... Found Myomer Leg. Found 25 Matter. Acquired 25 matter. Acquired Myomer Leg. Acquired derelict log, extracted data. System corrupted: Matter fused (-5). Myomer Leg destroyed. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates Wall. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????????????? ???????????????????? | | ##?????????????????????????? ????????????????? | | #?????????????????????????? BB ????????????????? | | ?????????????????????????? BB ????????????????? | | ????#????????????????????? ?????????????????? | | ?????$ ??????#####???????? ?????????????????? | | ?????? ????## ???????? ??????????????????? | | ???????? #### ???????? ???????????????????? | | ????????? #???????? ???????????????????? | | ??????????? #??????? ????????????????????? | | ????????????# #??????? #????????????????????? | | ?????????????# ####???? #????????????????????? | | #?????????????# ##### #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# @ #????????????????????? | | #???????????#### ##### ?????????????? | | #??#??####### ##????? #????????????? | | #??# ## ###??????? #????????????? | | #??# ##???????????### #???????????? | | #??#### ###### #????????????????? ??????????? | | ####### #????# #?????????????????? ??????????? | | #??? ???????????????????????????? | | ########?? ????????????????????????? | | #????????# ???????????????????????? | | #????????# ???????????????????????? | | ????????# ???????????????????????? | | # ???????# ??????????????????????? | | # ???????# ### ???????????????????????? | | ?##??????########### #??????????????????????????? | | #????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 120 Energy Generation 55 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterLargeThrusters Manual? 0 Play Time 02:13:42 Cumulative 297.8 hours Start 2021.09.03 @ 23:07:10 End 2021.09.04 @ 01:25:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2a03efa-6ced-45bc-9460-f2a52c94262b