Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 13:57:48 Player: Michael Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2743) 2743 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2928) 2928 TOTAL SCORE: 10026 Bonus ------- Simple Hacker 2402 High Alert Combat Kills 223 Follower Combat Kills 484 Friendly Fire -181 Cogmind --------- Core Integrity 0/1000 Matter 154/300 Energy 10/100 System Corruption 1% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved System Shield Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Propulsion Shielding System Restoration Module Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Wheel Wheel Field Propulsion Drive Power Amplifier Large Matter Pod Advanced Weight Redist. System Advanced Sensor Array Propulsion Shielding Hardened Medium Armor Plating Hardlight Generator Improved System Shield Advanced System Shield Dynamic Insulation System Coil Gun Coil Gun Advanced Assault Cannon Rocket Launcher Great Axe [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 7 | . . 1 . 1 2 1 2 Weapon 2 | . . 1 . 1 . . . Parts Attached 116 | 6 9 6 18 19 13 19 26 Power 8 | 1 . 1 1 2 . 1 2 Engine 4 | 1 . 1 1 1 . . . Core 4 | . . . . 1 . 1 2 Reactor . | . . . . . . . . Propulsion 21 | 2 2 3 1 4 . 4 5 Treads . | . . . . . . . . Leg 5 | 2 2 1 . . . . . Wheel 15 | . . 2 1 4 . 4 4 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 30 | 1 2 1 2 2 3 7 12 Device 10 | . . . . . . 3 7 Storage 6 | 1 1 1 2 . . 1 . Processor 4 | . . . . 1 2 . 1 Hackware 3 | . 1 . . . . . 2 Protection 7 | . . . . 1 1 3 2 Artifact . | . . . . . . . . Weapon 57 | 2 5 1 14 11 10 7 7 Energy Gun 10 | 1 2 . 5 2 . . . Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 13 | 1 2 1 5 2 . . 2 Ballistic Cannon 13 | . 1 . . 3 6 2 1 Launcher 9 | . . . 4 2 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 9 | . . . . 2 2 3 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 25 | . . . 1 4 . . 20 Power 3 | . . . . . . . 3 Propulsion 8 | . . . . . . . 8 Utility 2 | . . . . . . . 2 Weapon 12 | . . . 1 4 . . 7 Highest Loss Streak 20 | . . . 1 3 . . 20 Average Slot Usage (%) 95 | . 86 87 99 94 100 98 95 Engine 4 | . 14 11 10 3 . . . Core 3 | . . . . 5 7 6 4 Leg 4 | . 28 18 . . . . . Wheel 14 | . . 3 22 18 15 18 15 Device 1 | . . . . . . 4 4 Storage 16 | . 14 11 22 18 15 13 16 Processor 10 | . . . . 4 15 20 22 Hackware 7 | . 1 11 11 9 7 6 5 Protection 1 | . . . . 1 6 . . Energy Gun 4 | . 3 22 11 2 . . . Ballistic Gun 8 | . 23 9 20 12 . . . Ballistic Cannon 12 | . . . . 14 24 20 14 Slashing Weapon 2 | . . . . 5 1 5 3 Naked Turns . | . . . . . . . . Heaviest Build 86 | 13 19 24 48 62 67 75 86 Greatest Support 39 | 20 20 20 20 20 20 30 39 Greatest Overweight (x) 6 | . . 1 2 3 3 3 6 Average Overweight (x) 1 | . . . 1 2 3 2 1 Largest Inventory Capacity 20 | 6 10 8 16 16 16 20 20 Average Capacity 14 | 5 7 8 14 16 16 16 19 Most Carried 20 | 2 8 8 16 16 16 19 20 Average Carried 13 | . 6 7 11 15 15 16 17 Final Capacity 20 | 6 8 8 16 16 16 20 4 Final Carried 19 | 2 8 7 16 16 16 19 4 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Mutant 17% | Scavenger-Mutant 16% | Gunner 7% | Hauler-Assassin 7% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 2693 | 228 193 95 637 550 280 341 369 Remotely . | . . . . . . . . Salvage Created 3076 | . 193 360 1279 740 245 58 201 Parts 193 | . 13 26 84 39 14 10 7 Haulers Intercepted 3 | . . 1 2 . . . . Recyclers Shooed 3 | . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 63 | . 5 6 25 14 6 2 5 Melee 1 | . . . . . . . 1 Guns 26 | . 3 5 10 7 . . 1 Cannons 14 | . 2 . . 3 6 . 3 AOE 22 | . . 1 15 4 . 2 . Classes Destroyed 13 | . 5 2 2 2 1 . 1 Worker 6 | . 1 3 . 1 1 . . Builder 4 | . . . . 1 . 2 1 Hauler 3 | . . 1 2 . . . . Recycler 5 | . 1 . 3 1 . . . Operator 3 | . 1 . 1 . 1 . . Watcher 2 | . . . 1 1 . . . Swarmer 8 | . 3 3 . . . 2 . Grunt 37 | . 2 . 18 12 2 . 3 Duelist 1 | . . . . 1 . . . Protector 2 | . . . 2 . . . . Sentry 13 | . . 3 6 1 2 . 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . 2 . . Best Kill Streak 10 | . 3 4 10 9 3 3 2 Combat Bots Only 7 | . 3 4 7 7 3 2 2 Max Kills in Single Turn 5 | . 1 1 5 3 1 1 1 Gunslinging . | . . . . . . . . Exploded 5 | . . 1 5 1 . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 5061 | . 237 88 624 664 263 170 3015 Core 1490 | . 67 14 184 136 55 34 1000 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 73 . 50 75 92 96 . Volleys Fired 142 | . 23 12 37 29 12 6 23 Largest 4 | . 2 3 3 4 4 1 4 Hottest 213 | . 90 110 110 167 213 33 213 Shots Fired 411 | . 46 36 108 102 48 6 65 Gun 253 | . 40 36 98 72 . . 7 Cannon 136 | . 6 . . 26 48 . 56 Launcher 22 | . . . 10 4 . 6 2 Special . | . . . . . . . . Kinetic 316 | . 44 12 70 88 43 . 59 Thermal . | . . . . . . . . Explosive 22 | . . . 10 4 . 6 2 Electromagnetic 73 | . 2 24 28 10 5 . 4 Robot Hit Streak 13 | . 3 12 13 6 11 1 9 Robot Miss Streak 8 | . 3 2 4 8 1 4 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 244 | . 23 20 57 54 32 2 56 Core Hits 151 | . 11 13 55 37 10 4 21 Critical Hits 4 | . . . . 1 2 . 1 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks 22 | . . . . 1 2 4 15 Impact . | . . . . . . . . Slashing 22 | . . . . 1 2 4 15 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 1 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7299 | . 282 336 2441 1423 921 378 1518 Guns 1766 | . 208 297 683 508 . . 70 Cannons 2079 | . 74 . . 308 766 . 931 Explosions 2696 | . . 39 1758 499 . 251 149 Melee 758 | . . . . 108 155 127 368 Ramming . | . . . . . . . . Kinetic 3068 | . 248 22 427 718 702 . 951 Thermal 65 | . . 39 26 . . . . Explosive 2631 | . . . 1732 499 . 251 149 Electromagnetic 777 | . 34 275 256 98 64 . 50 Impact . | . . . . . . . . Slashing 758 | . . . . 108 155 127 368 Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 . 1 . 1 Average Corruption 1 | . . . 1 . 1 . 1 Corruption Purged . | . . . . . . . . Effects 12 | . . . 8 . 4 . . Message Errors 5 | . . . 3 . 2 . . Energy Discharges 3 | . . . 1 . 2 . . Data Loss (minor) 2 | . . . 2 . . . . Targeting Errors 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 223 | . . . 66 30 97 12 18 Projectiles 22 | . . . . 2 14 . 6 Explosions 106 | . . . 66 28 . 12 . Melee 95 | . . . . . 83 . 12 Knockbacks 24 | . 3 . . 5 5 . 11 Impact . | . . . . . . . . Kinetic 22 | . 2 . . 5 5 . 10 Secondary 2 | . 1 . . . . . 1 Self-Inflicted Damage 155 | . . . 85 36 . 34 . Shots 7 | . . . 4 1 . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 436 | . 30 87 110 436 387 . 351 Average Temperature 73 | . 8 33 26 96 117 . 140 Received Heat Transfer 1257 | . 72 18 222 315 60 . 570 Effects 1 | . . . . 1 . . . Shutdowns 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 3 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 100 | . . 50 50 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 777 | . 161 252 777 635 249 142 77 Initial 223 | . . 1 31 223 197 43 . Average 184 | . 95 111 403 467 158 67 19 Maximum Alert Level 3 | . . 1 3 2 1 . . Low Security (%) 66 | 100 100 82 22 . 57 100 100 Level 1 18 | . . 17 32 18 42 . . Level 2 15 | . . . 40 81 . . . Level 3 . | . . . 4 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 . 6 3 5 . 2 Investigation 2 | . . . . 1 1 . . Extermination 3 | . . . . . 2 . 1 Reinforcement 8 | . 2 . 2 1 2 . 1 Assault 5 | . . . 4 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 8 | . . 1 3 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 8 11 45 18 8 3 20 Peak Tracking Total 10 | . 3 5 10 4 2 2 10 Tactical Retreats 6 | . . . 2 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 12 | . 1 . 2 1 4 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 7 | . . . 4 2 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 33 | . 2 3 10 1 5 7 5 Terminals 17 | . 1 2 8 1 2 2 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 8 | . 1 . 1 . 2 3 1 Scanalyzers 4 | . . 1 . . 1 . 2 Garrison Access 1 | . . . . . . 1 . Total Hacks 76 | . 4 11 26 2 13 11 9 Successful 46 | . 2 9 12 1 11 7 4 Failed 30 | . 2 2 14 1 2 4 5 Catastrophic 3 | . . . 1 . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 42 | . 1 7 22 2 4 4 2 Fabricators 4 | . . . . . . 2 2 Repair Stations 2 | . . . 2 . . . . Recycling Units 13 | . 3 . 2 . 2 4 2 Scanalyzers 14 | . . 4 . . 7 . 3 Garrison Access 1 | . . . . . . 1 . Terminal Hacks 19 | . 1 5 8 1 2 1 1 Part Schematic 1 | . . . . . 1 . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 3 | . 1 . . 1 . . 1 Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . . 1 . . . . . Patrol Status 2 | . . 1 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 3 | . . 1 . . 1 1 . Fabricator Hacks 3 | . . . . . . 2 1 Load Schematic 2 | . . . . . . 1 1 Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 10 | . 1 . 2 . 2 3 2 Recycle Component 1 | . . . 1 . . . . Process 3 | . . . . . 1 1 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 5 | . 1 . 1 . 1 2 . Scanalyzer 11 | . . 4 . . 7 . . Insert Component 5 | . . 2 . . 3 . . Analyze 6 | . . 2 . . 4 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 25 | . 1 2 9 1 3 4 5 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 2 . . 4 . . Parts Built 2 | . . . . . . 2 . Matter 168 | . . . . . . 168 . Time 84 | . . . . . . 84 . Total Part Build Rating 8 | . . . . . . 8 . Parts Repaired 1 | . . . 1 . . . . Time 16 | . . . 16 . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 50 | . . . . . . 18 32 Retrieved Matter 32 | . . . . . . . 32 Retrieved Components 21 | . 10 . 9 . 1 1 . Parts Scanalyzed 5 | . . 2 . . 3 . . Part Schematics Acquired 5 | . . 2 . . 3 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 15 | . . . 12 . . 3 . Largest Group 10 | . . . 10 1 . 3 . Highest-Rated Group 93 | . . . 88 31 . 93 . Highest-Rated Ally 31 | . . . 31 31 . 31 . Total Orders . | . . . . . . . . Ally Attacks 133 | . . . 109 6 . 18 . Total Damage 1695 | . . . 1340 85 . 270 . Kills 19 | . . . 15 . . 4 . Allies Corrupted 1 | . . . 1 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 4531 | 56 428 460 802 443 935 828 579 Spaces Moved 3078 | 42 196 336 526 237 711 674 356 Core 11 | 6 . . . . . . 5 Treads . | . . . . . . . . Legs 497 | 36 196 265 . . . . . Wheels 2563 | . . 71 526 237 711 674 344 Hover . | . . . . . . . . Flight 7 | . . . . . . . 7 Fastest Speed 40 | 50 120 90 90 100 110 100 40 Average Speed 105 | 110 120 114 98 103 110 101 98 Slowest Speed 150 | 120 120 150 100 110 110 110 140 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 32 25 69 20 17 15 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . . 3 4 Terrain Destroyed 184 | . . 9 68 35 10 32 30 Melee 6 | . . . . . . 3 3 Projectile 29 | . . . . 13 10 . 6 AOE 149 | . . 9 68 22 . 29 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 4005 | 49 346 386 722 362 829 800 511 Wait 504 | . 101 24 128 59 61 59 72 Move 3068 | 41 195 335 525 236 710 673 353 Hop 1 | . . . . . . . 1 Pick Up 52 | 2 9 3 11 7 7 7 6 Fast Attach 23 | 6 3 3 1 6 . 2 2 Attach 23 | . . 1 1 4 2 2 13 Detach 8 | . 1 1 . 2 . 1 3 Swap 70 | . 6 2 16 9 11 15 11 Drop 52 | . 8 5 3 9 8 7 12 Fire 142 | . 23 12 37 29 12 6 23 Melee 22 | . . . . 1 2 4 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 40 | . . . . . 16 24 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 535 | -9/Materials | Discovered new exit (range 5) 676 | -9/Materials | Identified exit to Mines 676 | -9/Materials | Identified exit to Storage 855 | -9/Materials | Build established: Gunner 945 | -9/Materials | Entered Storage 1280 | -9/Storage | Build established: Scavenger-Gunner 1326 | -9/Storage | Identified exit to Materials 1327 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1345 | -9/Storage | First assault squad dispatched 1479 | -9/Storage | Repaired Imp. Ion Engine 1500 | -9/Storage | Met a pair of Derelict thieves 1578 | -9/Storage | Destroyed 7 combat bots 1747 | -9/Storage | Entered Materials 1747 | -8/Materials | Accompanied by 1 ally 1747 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1855 | -8/Materials | Destroyed 7 combat bots 1924 | -8/Materials | Lost 3 parts (3w) 2126 | -8/Materials | Discovered new exit (range 16) 2147 | -8/Materials | First assault squad dispatched 2190 | -8/Materials | Entered Factory 2190 | -7/Factory | Evolved 2 slots: Utility x2 2984 | -7/Factory | Discovered new exit (range 12) 3124 | -7/Factory | Identified exit to Factory 3125 | -7/Factory | Entered another Factory area 3125 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3235 | -6/Factory | Allied Derelicts emerged from ambush trap array 3237 | -6/Factory | Build established: Mutant 3400 | -6/Factory | Fabricated Dynamic Insulation System (x2) 3609 | -6/Factory | Build established: Scavenger-Mutant 3693 | -6/Factory | Discovered new exit (range 8) 3722 | -6/Factory | Identified exit to Factory 3953 | -6/Factory | Entered another Factory area 3953 | -5/Factory | Evolved 2 slots: Utility x2 4247 | -5/Factory | Build established: Hauler-Assassin 4252 | -5/Factory | Discovered new exit (range 3) 4254 | -5/Factory | Identified exit to Upper Caves 4520 | -5/Factory | Core integrity fell below 50% 4530 | -5/Factory | Core integrity fell below 20% 4532 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04522_ Slug penetrates G-50 Soldier. 04522_ G-50 Soldier suffers critical hit. 04522_ G-50 Soldier destroyed. 04523_ K-01 Serf collects debris. 04523_ Dropped Imp. Cooling System. 04524_ Dropped Lrg. Matter Pod. 04524_ Dropped Lyr. Light Armor Plating. 04524_ Slug penetrates P-70 Sage. 04524_ Coil Gun destroyed. 04525_ Penetrated by Slug. 04525_ Adv. Weight Redist. System destroyed. 04525_ K-01 Serf destroyed. 04527_ Acquired 52 matter. 04528_ Penetrated by Slug. 04528_ Field Propulsion Drive destroyed. 04528_ Dropped Med. Storage Unit. 04529_ Penetrated by Slug. 04532_ Fusion Modulator explodes. 04532_ U-05 Engineer builds a Wall. 04532_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????#####" | | ????????????????????????????????????????????# [ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????? 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"""" + | | ??????????????????????????????????????? #??? # | | ??????????????????????????????????????? ????###### | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 14 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Dynamic Insulation System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Dynamic Insulation System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Simple Hacker Game ------ Seed LinkedImprinterFalx Manual? 0 Play Time 01:07:39 Cumulative 284.5 hours Start 2020.11.23 @ 11:48:28 End 2020.11.23 @ 13:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 80 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cd40a6f7-4ae8-4f85-a5f5-8790b731d82d