Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 13:57:48

Player: Michael

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (87)      435
Value Destroyed (2743)     2743
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2928)               2928
              TOTAL SCORE: 10026

 Bonus
-------
Simple Hacker              2402
High Alert Combat Kills    223
Follower Combat Kills      484
Friendly Fire              -181

 Cogmind 
---------
Core Integrity             0/1000
Matter                     154/300
Energy                     10/100
System Corruption          1%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
           Signal Interpreter
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved System Shield
  Advanced System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Sensor Array
           Propulsion Shielding
           System Restoration Module
           Great Axe

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
  Enhanced Optical Array
           Signal Interpreter
  Improved Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
           Wheel
           Wheel
           Field Propulsion Drive
           Power Amplifier
     Large Matter Pod
  Advanced Weight Redist. System
  Advanced Sensor Array
           Propulsion Shielding
  Hardened Medium Armor Plating
           Hardlight Generator
  Improved System Shield
  Advanced System Shield
           Dynamic Insulation System
           Coil Gun
           Coil Gun
  Advanced Assault Cannon
           Rocket Launcher
           Great Axe
[Rating: 51]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   1   .   1   2   1   2   
  Weapon                   2    | .   .   1   .   1   .   .   .   
Parts Attached             116  | 6   9   6   18  19  13  19  26  
  Power                    8    | 1   .   1   1   2   .   1   2   
    Engine                 4    | 1   .   1   1   1   .   .   .   
    Core                   4    | .   .   .   .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   3   1   4   .   4   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | 2   2   1   .   .   .   .   .   
    Wheel                  15   | .   .   2   1   4   .   4   4   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  30   | 1   2   1   2   2   3   7   12  
    Device                 10   | .   .   .   .   .   .   3   7   
    Storage                6    | 1   1   1   2   .   .   1   .   
    Processor              4    | .   .   .   .   1   2   .   1   
    Hackware               3    | .   1   .   .   .   .   .   2   
    Protection             7    | .   .   .   .   1   1   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   5   1   14  11  10  7   7   
    Energy Gun             10   | 1   2   .   5   2   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   2   .   1   
    Ballistic Gun          13   | 1   2   1   5   2   .   .   2   
    Ballistic Cannon       13   | .   1   .   .   3   6   2   1   
    Launcher               9    | .   .   .   4   2   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   2   2   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 25   | .   .   .   1   4   .   .   20  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               8    | .   .   .   .   .   .   .   8   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   12   | .   .   .   1   4   .   .   7   
  Highest Loss Streak      20   | .   .   .   1   3   .   .   20  
Average Slot Usage (%)     95   | .   86  87  99  94  100 98  95  
  Engine                   4    | .   14  11  10  3   .   .   .   
  Core                     3    | .   .   .   .   5   7   6   4   
  Leg                      4    | .   28  18  .   .   .   .   .   
  Wheel                    14   | .   .   3   22  18  15  18  15  
  Device                   1    | .   .   .   .   .   .   4   4   
  Storage                  16   | .   14  11  22  18  15  13  16  
  Processor                10   | .   .   .   .   4   15  20  22  
  Hackware                 7    | .   1   11  11  9   7   6   5   
  Protection               1    | .   .   .   .   1   6   .   .   
  Energy Gun               4    | .   3   22  11  2   .   .   .   
  Ballistic Gun            8    | .   23  9   20  12  .   .   .   
  Ballistic Cannon         12   | .   .   .   .   14  24  20  14  
  Slashing Weapon          2    | .   .   .   .   5   1   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             86   | 13  19  24  48  62  67  75  86  
  Greatest Support         39   | 20  20  20  20  20  20  30  39  
  Greatest Overweight (x)  6    | .   .   1   2   3   3   3   6   
  Average Overweight (x)   1    | .   .   .   1   2   3   2   1   
Largest Inventory Capacity 20   | 6   10  8   16  16  16  20  20  
  Average Capacity         14   | 5   7   8   14  16  16  16  19  
  Most Carried             20   | 2   8   8   16  16  16  19  20  
  Average Carried          13   | .   6   7   11  15  15  16  17  
  Final Capacity           20   | 6   8   8   16  16  16  20  4   
  Final Carried            19   | 2   8   7   16  16  16  19  4   

 Class Distribution 
--------------------
 25% | Scavenger-Gunner
 23% | Mutant
 17% | Scavenger-Mutant
 16% | Gunner
  7% | Hauler-Assassin
  7% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory
  Hauler-Assassin | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Matter Collected           2693 | 228  193  95   637  550  280  341  369  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3076 | .    193  360  1279 740  245  58   201  
  Parts                    193  | .    13   26   84   39   14   10   7    
Haulers Intercepted        3    | .    .    1    2    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Combat Hostiles Destroyed  63   | .   5   6   25  14  6   2   5   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     26   | .   3   5   10  7   .   .   1   
  Cannons                  14   | .   2   .   .   3   6   .   3   
  AOE                      22   | .   .   1   15  4   .   2   .   
Classes Destroyed          13   | .   5   2   2   2   1   .   1   
  Worker                   6    | .   1   3   .   1   1   .   .   
  Builder                  4    | .   .   .   .   1   .   2   1   
  Hauler                   3    | .   .   1   2   .   .   .   .   
  Recycler                 5    | .   1   .   3   1   .   .   .   
  Operator                 3    | .   1   .   1   .   1   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   .   
  Swarmer                  8    | .   3   3   .   .   .   2   .   
  Grunt                    37   | .   2   .   18  12  2   .   3   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Protector                2    | .   .   .   2   .   .   .   .   
  Sentry                   13   | .   .   3   6   1   2   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           10   | .   3   4   10  9   3   3   2   
  Combat Bots Only         7    | .   3   4   7   7   3   2   2   
Max Kills in Single Turn   5    | .   1   1   5   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   5   1   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Damage Taken               5061 | .    237  88   624  664  263  170  3015 
  Core                     1490 | .    67   14   184  136  55   34   1000 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  73   .    50   75   92   96   .    
Volleys Fired              142  | .    23   12   37   29   12   6    23   
  Largest                  4    | .    2    3    3    4    4    1    4    
  Hottest                  213  | .    90   110  110  167  213  33   213  
Shots Fired                411  | .    46   36   108  102  48   6    65   
  Gun                      253  | .    40   36   98   72   .    .    7    
  Cannon                   136  | .    6    .    .    26   48   .    56   
  Launcher                 22   | .    .    .    10   4    .    6    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  316  | .    44   12   70   88   43   .    59   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                22   | .    .    .    10   4    .    6    2    
  Electromagnetic          73   | .    2    24   28   10   5    .    4    
  Robot Hit Streak         13   | .    3    12   13   6    11   1    9    
  Robot Miss Streak        8    | .    3    2    4    8    1    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           244  | .    23   20   57   54   32   2    56   
  Core Hits                151  | .    11   13   55   37   10   4    21   
  Critical Hits            4    | .    .    .    .    1    2    .    1    
  Critical Kills           2    | .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    
Melee Attacks              22   | .    .    .    .    1    2    4    15   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    1    2    4    15   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    1    1    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7299 | .    282  336  2441 1423 921  378  1518 
  Guns                     1766 | .    208  297  683  508  .    .    70   
  Cannons                  2079 | .    74   .    .    308  766  .    931  
  Explosions               2696 | .    .    39   1758 499  .    251  149  
  Melee                    758  | .    .    .    .    108  155  127  368  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3068 | .    248  22   427  718  702  .    951  
  Thermal                  65   | .    .    39   26   .    .    .    .    
  Explosive                2631 | .    .    .    1732 499  .    251  149  
  Electromagnetic          777  | .    34   275  256  98   64   .    50   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 758  | .    .    .    .    108  155  127  368  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    1    .    1    
  Average Corruption       1    | .    .    .    1    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    8    .    4    .    .    
    Message Errors         5    | .    .    .    3    .    2    .    .    
    Energy Discharges      3    | .    .    .    1    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    .    
    Targeting Errors       2    | .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            223  | .    .    .    66   30   97   12   18   
  Projectiles              22   | .    .    .    .    2    14   .    6    
  Explosions               106  | .    .    .    66   28   .    12   .    
  Melee                    95   | .    .    .    .    .    83   .    12   
Knockbacks                 24   | .    3    .    .    5    5    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    2    .    .    5    5    .    10   
  Secondary                2    | .    1    .    .    .    .    .    1    
Self-Inflicted Damage      155  | .    .    .    85   36   .    34   .    
  Shots                    7    | .    .    .    4    1    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        436  | .    30   87   110  436  387  .    351  
  Average Temperature      73   | .    8    33   26   96   117  .    140  
  Received Heat Transfer   1257 | .    72   18   222  315  60   .    570  
  Effects                  1    | .    .    .    .    1    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    3    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    
  Heat Transferred         100  | .    .    50   50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Peak Influence             777  | .   161 252 777 635 249 142 77  
  Initial                  223  | .   .   1   31  223 197 43  .   
  Average                  184  | .   95  111 403 467 158 67  19  
Maximum Alert Level        3    | .   .   1   3   2   1   .   .   
  Low Security (%)         66   | 100 100 82  22  .   57  100 100 
  Level 1                  18   | .   .   17  32  18  42  .   .   
  Level 2                  15   | .   .   .   40  81  .   .   .   
  Level 3                  .    | .   .   .   4   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   6   3   5   .   2   
  Investigation            2    | .   .   .   .   1   1   .   .   
  Extermination            3    | .   .   .   .   .   2   .   1   
  Reinforcement            8    | .   2   .   2   1   2   .   1   
  Assault                  5    | .   .   .   4   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Distress Signals           8    | .   .   1   3   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              113  | .   8   11  45  18  8   3   20  
  Peak Tracking Total      10   | .   3   5   10  4   2   2   10  
  Tactical Retreats        6    | .   .   .   2   2   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Traps Triggered            12   | .   1   .   2   1   4   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Machines Disabled          7    | .   .   .   4   2   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Machines Accessed          33   | .   2   3   10  1   5   7   5   
  Terminals                17   | .   1   2   8   1   2   2   1   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   1   .   1   .   2   3   1   
  Scanalyzers              4    | .   .   1   .   .   1   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                76   | .   4   11  26  2   13  11  9   
  Successful               46   | .   2   9   12  1   11  7   4   
  Failed                   30   | .   2   2   14  1   2   4   5   
    Catastrophic           3    | .   .   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                42   | .   1   7   22  2   4   4   2   
  Fabricators              4    | .   .   .   .   .   .   2   2   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          13   | .   3   .   2   .   2   4   2   
  Scanalyzers              14   | .   .   4   .   .   7   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             19   | .   1   5   8   1   2   1   1   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   1   .   .   1   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Patrol Status            2    | .   .   1   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   1   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   1   
  Load Schematic           2    | .   .   .   .   .   .   1   1   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       10   | .   1   .   2   .   2   3   2   
  Recycle Component        1    | .   .   .   1   .   .   .   .   
  Process                  3    | .   .   .   .   .   1   1   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
  Retrieve Components      5    | .   1   .   1   .   1   2   .   
Scanalyzer                 11   | .   .   4   .   .   7   .   .   
  Insert Component         5    | .   .   2   .   .   3   .   .   
  Analyze                  6    | .   .   2   .   .   4   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         25   | .   1   2   9   1   3   4   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   .   .   4   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Matter                 168  | .   .   .   .   .   .   168 .   
    Time                   84   | .   .   .   .   .   .   84  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     16   | .   .   .   16  .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   
  Recycled Matter          50   | .   .   .   .   .   .   18  32  
  Retrieved Matter         32   | .   .   .   .   .   .   .   32  
  Retrieved Components     21   | .   10  .   9   .   1   1   .   
Parts Scanalyzed           5    | .   .   2   .   .   3   .   .   
  Part Schematics Acquired 5    | .   .   2   .   .   3   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Total Allies               15   | .    .    .    12   .    .    3    .    
  Largest Group            10   | .    .    .    10   1    .    3    .    
  Highest-Rated Group      93   | .    .    .    88   31   .    93   .    
  Highest-Rated Ally       31   | .    .    .    31   31   .    31   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               133  | .    .    .    109  6    .    18   .    
  Total Damage             1695 | .    .    .    1340 85   .    270  .    
  Kills                    19   | .    .    .    15   .    .    4    .    
Allies Corrupted           1    | .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Turns Passed               4531 | 56  428 460 802 443 935 828 579 
Spaces Moved               3078 | 42  196 336 526 237 711 674 356 
  Core                     11   | 6   .   .   .   .   .   .   5   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     497  | 36  196 265 .   .   .   .   .   
  Wheels                   2563 | .   .   71  526 237 711 674 344 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   7   
  Fastest Speed            40   | 50  120 90  90  100 110 100 40  
  Average Speed            105  | 110 120 114 98  103 110 101 98  
  Slowest Speed            150  | 120 120 150 100 110 110 110 140 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   32  25  69  20  17  15  12  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   .   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 7    | .   .   .   .   .   .   3   4   
Terrain Destroyed          184  | .   .   9   68  35  10  32  30  
  Melee                    6    | .   .   .   .   .   .   3   3   
  Projectile               29   | .   .   .   .   13  10  .   6   
  AOE                      149  | .   .   9   68  22  .   29  21  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Total                      4005 | 49  346 386 722 362 829 800 511 
  Wait                     504  | .   101 24  128 59  61  59  72  
  Move                     3068 | 41  195 335 525 236 710 673 353 
  Hop                      1    | .   .   .   .   .   .   .   1   
  Pick Up                  52   | 2   9   3   11  7   7   7   6   
  Fast Attach              23   | 6   3   3   1   6   .   2   2   
  Attach                   23   | .   .   1   1   4   2   2   13  
  Detach                   8    | .   1   1   .   2   .   1   3   
  Swap                     70   | .   6   2   16  9   11  15  11  
  Drop                     52   | .   8   5   3   9   8   7   12  
  Fire                     142  | .   23  12  37  29  12  6   23  
  Melee                    22   | .   .   .   .   1   2   4   15  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   16  24  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min x2 / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 15)
  485 | -10/Materials | Entered another Materials area
  485 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  535 | -9/Materials  | Discovered new exit (range 5)
  676 | -9/Materials  | Identified exit to Mines
  676 | -9/Materials  | Identified exit to Storage
  855 | -9/Materials  | Build established: Gunner
  945 | -9/Materials  | Entered Storage
 1280 | -9/Storage    | Build established: Scavenger-Gunner
 1326 | -9/Storage    | Identified exit to Materials
 1327 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1345 | -9/Storage    | First assault squad dispatched
 1479 | -9/Storage    | Repaired Imp. Ion Engine
 1500 | -9/Storage    | Met a pair of Derelict thieves
 1578 | -9/Storage    | Destroyed 7 combat bots
 1747 | -9/Storage    | Entered Materials
 1747 | -8/Materials  | Accompanied by 1 ally
 1747 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1855 | -8/Materials  | Destroyed 7 combat bots
 1924 | -8/Materials  | Lost 3 parts (3w)
 2126 | -8/Materials  | Discovered new exit (range 16)
 2147 | -8/Materials  | First assault squad dispatched
 2190 | -8/Materials  | Entered Factory
 2190 | -7/Factory    | Evolved 2 slots: Utility x2
 2984 | -7/Factory    | Discovered new exit (range 12)
 3124 | -7/Factory    | Identified exit to Factory
 3125 | -7/Factory    | Entered another Factory area
 3125 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3235 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3237 | -6/Factory    | Build established: Mutant
 3400 | -6/Factory    | Fabricated Dynamic Insulation System (x2)
 3609 | -6/Factory    | Build established: Scavenger-Mutant
 3693 | -6/Factory    | Discovered new exit (range 8)
 3722 | -6/Factory    | Identified exit to Factory
 3953 | -6/Factory    | Entered another Factory area
 3953 | -5/Factory    | Evolved 2 slots: Utility x2
 4247 | -5/Factory    | Build established: Hauler-Assassin
 4252 | -5/Factory    | Discovered new exit (range 3)
 4254 | -5/Factory    | Identified exit to Upper Caves
 4520 | -5/Factory    | Core integrity fell below 50%
 4530 | -5/Factory    | Core integrity fell below 20%
 4532 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
04522_ Slug penetrates G-50 Soldier.
04522_ G-50 Soldier suffers critical hit.
04522_ G-50 Soldier destroyed.
04523_ K-01 Serf collects debris.
04523_ Dropped Imp. Cooling System.
04524_ Dropped Lrg. Matter Pod.
04524_ Dropped Lyr. Light Armor Plating.
04524_ Slug penetrates P-70 Sage.
04524_ Coil Gun destroyed.
04525_ Penetrated by Slug. <x2>
04525_ Adv. Weight Redist. System destroyed.
04525_ K-01 Serf destroyed.
04527_ Acquired 52 matter.
04528_ Penetrated by Slug.
04528_ Field Propulsion Drive destroyed.
04528_ Dropped Med. Storage Unit.
04529_ Penetrated by Slug. <x3>
04532_ Fusion Modulator explodes. <x2>
04532_ U-05 Engineer builds a Wall.
04532_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                42
Targeting Accuracy         14
Offensive Hacking          10
Defensive Hacking          26

 Item Schematics 
-----------------
     Mni. Grenade Launcher | -9/Materials | Scanalyzed
             Assault Rifle | -9/Materials | Scanalyzed
         Mic. Nuclear Core | -7/Factory   | Scanalyzed
       Adv. Assault Cannon | -7/Factory   | Scanalyzed
           Rocket Launcher | -7/Factory   | Scanalyzed
 Dynamic Insulation System | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Dynamic Insulation System | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Simple Hacker

 Game 
------
Seed              LinkedImprinterFalx
  Manual?         0
Play Time         01:07:39
  Cumulative      284.5 hours
  Start           2020.11.23 @ 11:48:28
  End             2020.11.23 @ 13:57:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           80
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cd40a6f7-4ae8-4f85-a5f5-8790b731d82d