Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.20 @ 04:45:51

Player: steelsade

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (69)      345
Value Destroyed (2447)     2447
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 7035

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             394/850
Matter                     251/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (32)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
     Large Storage Unit
   Compact Matter Pod (0)
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
   Compact Battery
  Advanced Weight Redist. System
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Missile Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
  Improved Heat Sink
  Improved Light Armor Plating
           System Restoration Module
     Heavy Laser
           Gatling Laser
     Heavy Particle Cannon
           Gauss Rifle
           Mining Laser
[Rating: 47]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Shotgun
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   2   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
Parts Attached             82   | 7   .   .   .   .   28  9   6   5   .   13  14  
  Power                    11   | 1   .   .   .   .   5   1   .   .   .   2   2   
    Engine                 5    | 1   .   .   .   .   4   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   1   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   .   8   3   .   1   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   .   .   .   8   3   .   1   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  19   | 2   .   .   .   .   9   .   2   1   .   5   .   
    Device                 6    | 1   .   .   .   .   2   .   .   .   .   3   .   
    Storage                5    | 1   .   .   .   .   3   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   3   .   2   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   .   .   6   5   4   3   .   5   8   
    Energy Gun             15   | 2   .   .   .   .   2   2   3   1   .   3   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          8    | .   .   .   .   .   4   2   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 38   | .   .   .   .   .   3   8   .   3   .   15  9   
  Power                    6    | .   .   .   .   .   1   1   .   .   .   2   2   
  Propulsion               10   | .   .   .   .   .   .   3   .   1   .   4   2   
  Utility                  7    | .   .   .   .   .   2   .   .   1   .   3   1   
  Weapon                   15   | .   .   .   .   .   .   4   .   1   .   6   4   
  Highest Loss Streak      8    | .   .   .   .   .   1   7   .   2   .   8   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   100 100 100 100 96  99  99  99  100 82  22  
  Engine                   3    | .   14  14  14  14  7   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   1   9   7   7   7   6   .   
  Leg                      21   | .   28  28  28  28  25  26  23  23  23  15  3   
  Device                   9    | .   14  14  14  14  8   18  15  10  7   6   4   
  Storage                  16   | .   14  14  14  14  17  18  15  15  15  19  .   
  Protection               5    | .   .   .   .   .   6   .   7   11  15  5   .   
  Energy Gun               19   | .   28  28  28  28  17  15  18  23  23  20  1   
  Ballistic Gun            3    | .   .   .   .   .   9   9   .   .   .   .   3   
  Launcher                 3    | .   .   .   .   .   .   2   7   6   7   3   .   
Naked Turns                31   | .   .   .   .   .   .   .   .   .   .   31  .   
Heaviest Build             78   | 14  14  14  14  14  58  60  71  76  76  78  16  
  Greatest Support         62   | 20  20  20  20  20  62  62  55  60  60  60  18  
  Greatest Overweight (x)  6    | .   .   .   .   .   3   1   1   1   1   6   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  15  15  15  15  15  5   
  Average Capacity         12   | 7   8   8   8   8   11  15  15  15  15  14  5   
  Most Carried             15   | 8   8   8   8   8   15  15  15  15  12  14  5   
  Average Carried          10   | 5   7   8   8   8   10  14  13  13  12  8   4   
  Final Capacity           15   | 8   8   8   8   8   15  15  15  15  15  5   5   
  Final Carried            15   | 8   8   8   8   8   14  15  15  12  12  2   4   

 Class Distribution 
--------------------
 35% | Tank
 21% | Mutant
 17% | Gunner
 13% | Scavenger-Tank
 11% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
         Gunner | -8/Storage
 Scavenger-Tank | -7/Factory
           Tank | -7/Lower Caves
           Tank | -7/Zion
           Tank | -6/Proximity Caves
         Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  
Matter Collected           1554 | 365  .    .    .    .    522  336  .    116  .    119  96   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2688 | 137  78   .    .    .    723  1057 .    171  .    394  128  
  Parts                    151  | 10   2    .    .    .    39   61   .    10   .    17   12   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    10   .    17   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Combat Hostiles Destroyed  55   | .   2   .   .   .   13  20  .   5   .   10  5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     43   | .   2   .   .   .   13  14  .   4   .   6   4   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      10   | .   .   .   .   .   .   6   .   1   .   3   .   
Classes Destroyed          13   | 3   1   .   .   .   5   1   .   2   .   1   .   
  Worker                   5    | 2   .   .   .   .   2   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   1   1   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   2   2   .   .   .   .   .   
  Swarmer                  14   | .   .   .   .   .   3   .   .   3   .   4   4   
  Grunt                    23   | .   2   .   .   .   4   13  .   .   .   4   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   .   .   .   4   7   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | 2   1   .   .   .   5   13  .   3   .   3   4   
  Combat Bots Only         11   | .   1   .   .   .   5   11  .   3   .   3   4   
Max Kills in Single Turn   3    | 1   1   .   .   .   2   3   .   3   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   1   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  
Damage Taken               6077 | .    100  .    .    .    907  1285 .    688  .    1979 1118 
  Core                     1444 | .    21   .    .    .    83   203  .    75   .    606  456  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    .    .    91   .    48   .    .    .    2    .    
Volleys Fired              154  | 8    11   1    .    .    47   46   1    10   .    20   10   
  Largest                  4    | 2    2    2    .    .    3    3    3    4    .    4    1    
  Hottest                  259  | 90   90   90   .    .    144  146  198  254  .    259  28   
Shots Fired                374  | 16   22   2    .    .    111  124  3    28   .    58   10   
  Gun                      356  | 16   22   2    .    .    111  117  3    26   .    49   10   
  Cannon                   5    | .    .    .    .    .    .    .    .    .    .    5    .    
  Launcher                 13   | .    .    .    .    .    .    7    .    2    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  103  | .    .    .    .    .    46   47   .    .    .    .    10   
  Thermal                  258  | 16   22   2    .    .    65   70   3    26   .    54   .    
  Explosive                13   | .    .    .    .    .    .    7    .    2    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 6    5    1    .    .    12   15   2    6    .    7    6    
  Robot Miss Streak        11   | 2    3    3    .    .    4    5    2    3    .    2    11   
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    .    .    1    3    .    1    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    .    1    .    1    .    
Shots Hit Robots           252  | 9    9    1    .    .    71   84   1    22   .    41   14   
  Core Hits                147  | 5    4    1    .    .    35   49   1    10   .    25   17   
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    .    .    3    4    .    1    .    3    .    
    Burn                   10   | .    1    .    .    .    2    3    .    1    .    3    .    
    Destroy                2    | .    .    .    .    .    1    1    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           5213 | 109  103  20   .    .    1133 1908 32   476  .    1122 310  
  Guns                     3945 | 109  103  10   .    .    1092 1345 23   371  .    739  153  
  Cannons                  75   | .    .    .    .    .    .    .    .    .    .    75   .    
  Explosions               945  | .    .    .    .    .    .    539  .    105  .    301  .    
  Melee                    157  | .    .    .    .    .    .    .    .    .    .    .    157  
  Ramming                  91   | .    .    10   .    .    41   24   9    .    .    7    .    
  Kinetic                  1306 | .    .    .    .    .    560  593  .    .    .    .    153  
  Thermal                  2714 | 109  103  10   .    .    532  752  23   371  .    814  .    
  Explosive                945  | .    .    .    .    .    .    539  .    105  .    301  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 157  | .    .    .    .    .    .    .    .    .    .    .    157  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    .    1    1    .    .    
  Average Corruption       1    | .    .    .    .    .    .    2    .    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    1    .    .    .    .    6    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    .    .    .    .    .    .    6    .    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    .    .    42   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13   | .    .    1    .    .    6    3    2    .    .    1    .    
  Kicked                   13   | .    .    1    .    .    6    3    2    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        607  | 90   138  30   .    .    540  358  75   294  .    607  .    
  Average Temperature      143  | 31   70   18   .    .    162  113  46   131  .    228  .    
  Received Heat Transfer   1994 | .    54   .    .    .    387  648  .    48   .    701  156  
  Effects                  23   | .    .    .    .    .    12   .    .    1    .    10   .    
    Shutdowns              6    | .    .    .    .    .    4    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    1    .    1    .    
    Interference           7    | .    .    .    .    .    3    .    .    .    .    4    .    
    Matter Decay           3    | .    .    .    .    .    3    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    1    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    1    .    .    .    2    1    .    2    .    4    .    
  Heat Transferred         7042 | 297  347  25   .    .    1605 2072 50   855  .    1791 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Peak Influence             483  | 20  108 42  .   .   394 483 219 .   .   .   153 
  Initial                  219  | .   13  42  .   .   .   60  219 .   .   .   18  
  Average                  153  | 7   55  42  .   .   177 243 219 .   .   .   78  
Maximum Alert Level        2    | .   .   .   .   .   1   2   1   .   .   .   .   
  Low Security (%)         61   | 100 100 100 .   100 46  56  .   .   .   .   100 
  Level 1                  34   | .   .   .   .   .   53  21  100 .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   21  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   1   1   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   1   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Distress Signals           6    | .   2   .   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   8   .   .   .   20  25  1   5   .   13  13  
  Peak Tracking Total      8    | .   5   .   .   .   7   8   1   3   .   5   6   
  Tactical Retreats        9    | .   2   .   .   .   3   1   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Traps Triggered            4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Machines Accessed          2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Successful               3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Zio  Pro  Fac  
Turns Passed               5531 | 127  142  348  34   86   1096 627  302  592  455  1469 253  
Spaces Moved               3120 | 73   75   287  29   72   570  340  147  292  240  774  221  
  Core                     330  | 7    .    .    .    .    .    .    .    .    .    279  44   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2702 | 66   75   287  29   72   570  340  147  292  240  495  89   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   88   | .    .    .    .    .    .    .    .    .    .    .    88   
  Fastest Speed            32   | 50   120  120  120  120  120  123  190  190  190  50   32   
  Average Speed            152  | 113  120  120  120  120  140  136  190  190  190  175  88   
  Slowest Speed            540  | 120  120  120  120  120  330  190  190  190  190  540  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    15   53   8    22   41   56   7    42   36   77   5    
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          189  | .    .    .    .    .    .    108  .    37   .    44   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      189  | .    .    .    .    .    .    108  .    37   .    44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac 
Total                      3593 | 101 106 288 28  71  771 408 167 308 239 843 263 
  Wait                     117  | .   17  .   .   .   76  1   .   .   .   23  .   
  Move                     3109 | 72  74  286 28  71  569 339 146 291 239 773 221 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  71   | 14  2   .   .   .   25  9   7   .   .   3   11  
  Fast Attach              19   | 1   .   .   .   .   13  1   .   .   .   .   4   
  Attach                   56   | 6   .   .   .   .   12  8   4   5   .   11  10  
  Detach                   3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Swap                     7    | .   .   .   .   .   3   .   2   .   .   2   .   
  Drop                     41   | .   2   .   .   .   20  1   5   .   .   10  3   
  Fire                     154  | 8   11  1   .   .   47  46  1   10  .   20  10  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     13   | .   .   1   .   .   6   3   2   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Ext)

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 16)
  128 | -11/Scrapyard      | Entered Materials
  141 | -10/Materials      | Discovered new exit (range 16)
  270 | -10/Materials      | Entered Mines
  281 | -10/Mines          | Learned Materials emergency access door positions
  303 | -10/Mines          | Build established: Mutant
  613 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  613 | -10/Mines          | Discovered new exit (range 5)
  618 | -10/Mines          | Entered Exiles
  635 | -10/Exiles         | Discovered new exit (range 15)
  652 | -10/Exiles         | Entered Mines
  700 | -9/Mines           | Discovered new exit (range 12)
  738 | -9/Mines           | Entered Materials
  738 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  858 | -8/Materials       | Discovered new exit (range 14)
 1380 | -8/Materials       | Build established: Scavenger-Tank
 1834 | -8/Materials       | Entered Storage
 1934 | -8/Storage         | Build established: Gunner
 2316 | -8/Storage         | Destroyed 11 combat bots
 2322 | -8/Storage         | Core integrity fell below 50%
 2325 | -8/Storage         | Lost 7 parts (1p3n3w)
 2440 | -8/Storage         | Discovered new exit (range 5)
 2461 | -8/Storage         | Entered Factory
 2461 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2736 | -7/Factory         | Discovered new exit (range 14)
 2763 | -7/Factory         | Entered Lower Caves
 2937 | -7/Lower Caves     | Build established: Tank
 2982 | -7/Lower Caves     | Spotted B-75 Beast
 3003 | -7/Lower Caves     | Destroyed B-75 Beast
 3346 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3355 | -7/Lower Caves     | Entered Zion
 3426 | -7/Zion            | System corruption cleaned by Quarantine Array
 3794 | -7/Zion            | Discovered new exit (range 8)
 3810 | -7/Zion            | Entered Proximity Caves
 4708 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w)
 4975 | -6/Proximity Caves | Build established: Scavenger-Gunner
 5110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5116 | -6/Proximity Caves | Core integrity fell below 50%
 5142 | -6/Proximity Caves | Core integrity fell below 20%
 5168 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w)
 5233 | -6/Proximity Caves | Identified exit to Factory
 5279 | -6/Proximity Caves | Entered Factory
 5279 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5280 | -6/Factory         | Identified exit to Extension
 5395 | -6/Factory         | Build established: Mutant
 5502 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 5530 | -6/Factory         | Core integrity fell below 50%
 5532 | -6/Factory         | Self-destructed

 Last Messages 
---------------
Slug penetrates Wall.
O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Slug penetrates Subcomponent Replicator.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007.
Slug penetrates G-50 Soldier.
Acquired VTOL Module.
Slug penetrates G-50 Soldier.
Slug penetrates Subcomponent Replicator.
Subcomponent Replicator disabled.
Gatling Laser destroyed.
Acquired Lgt. Nuclear Core.
VTOL Module destroyed.
Acquired VTOL Module.
Penetrated by Slug.
Critical hit (Destroy).
Lgt. Nuclear Core destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Katana destroyed.
K-01 Serf cleans the Power Conduit.

 Map 
-----
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|            """""  #???#            #?????????????? |
|            """    #???#            #?????????????? |
|                   #???#            #?????????????? |
|                   #???#            #?????????????? |
|                   #???###########+##?????????????? |
| ######            #?????????????# #??????????????? |
| ?????#       !    #?????????????# #??????????????? |
| ?????#       !    #?#####???????# #??????????????? |
| ?????+            ###   #???????# #??????????????? |
| ?????#           =      #???????# #??????????????? |
| ?????#            ###   #???????# #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            515
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         8

 Item Schematics 
-----------------
     Matter Filter | -7/Zion | Archive
 Adv. Sensor Array | -7/Zion | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              WarpRemoteThrower
  Manual?         0
Play Time         00:59:28
  Cumulative      16.8 hours
  Start           2022.10.20 @ 03:16:13
  End             2022.10.20 @ 04:45:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          23
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: efffe382-1615-461d-ba38-cc39526aaca1