Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.20 @ 04:45:51 Player: steelsade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2447) 2447 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 7035 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 394/850 Matter 251/300 Energy 85/100 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Compact Matter Pod (0) Mining Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Compact Battery Advanced Weight Redist. System Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Heavy Particle Gun Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Light Armor Plating System Restoration Module Heavy Laser Gatling Laser Heavy Particle Cannon Gauss Rifle Mining Laser [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility 4 | . . . . . 2 . 1 . . . 1 Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 82 | 7 . . . . 28 9 6 5 . 13 14 Power 11 | 1 . . . . 5 1 . . . 2 2 Engine 5 | 1 . . . . 4 . . . . . . Core 6 | . . . . . 1 1 . . . 2 2 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . . . . 8 3 . 1 . 1 4 Treads . | . . . . . . . . . . . . Leg 16 | 2 . . . . 8 3 . 1 . 1 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 Utility 19 | 2 . . . . 9 . 2 1 . 5 . Device 6 | 1 . . . . 2 . . . . 3 . Storage 5 | 1 . . . . 3 . . . . 1 . Processor 1 | . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 3 . 2 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 . . . . 6 5 4 3 . 5 8 Energy Gun 15 | 2 . . . . 2 2 3 1 . 3 2 Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 8 | . . . . . 4 2 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . 1 . 2 . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . Parts Lost 38 | . . . . . 3 8 . 3 . 15 9 Power 6 | . . . . . 1 1 . . . 2 2 Propulsion 10 | . . . . . . 3 . 1 . 4 2 Utility 7 | . . . . . 2 . . 1 . 3 1 Weapon 15 | . . . . . . 4 . 1 . 6 4 Highest Loss Streak 8 | . . . . . 1 7 . 2 . 8 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 100 100 100 96 99 99 99 100 82 22 Engine 3 | . 14 14 14 14 7 . . . . . . Core 4 | . . . . . 1 9 7 7 7 6 . Leg 21 | . 28 28 28 28 25 26 23 23 23 15 3 Device 9 | . 14 14 14 14 8 18 15 10 7 6 4 Storage 16 | . 14 14 14 14 17 18 15 15 15 19 . Protection 5 | . . . . . 6 . 7 11 15 5 . Energy Gun 19 | . 28 28 28 28 17 15 18 23 23 20 1 Ballistic Gun 3 | . . . . . 9 9 . . . . 3 Launcher 3 | . . . . . . 2 7 6 7 3 . Naked Turns 31 | . . . . . . . . . . 31 . Heaviest Build 78 | 14 14 14 14 14 58 60 71 76 76 78 16 Greatest Support 62 | 20 20 20 20 20 62 62 55 60 60 60 18 Greatest Overweight (x) 6 | . . . . . 3 1 1 1 1 6 5 Average Overweight (x) . | . . . . . . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 Average Capacity 12 | 7 8 8 8 8 11 15 15 15 15 14 5 Most Carried 15 | 8 8 8 8 8 15 15 15 15 12 14 5 Average Carried 10 | 5 7 8 8 8 10 14 13 13 12 8 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | 8 8 8 8 8 14 15 15 12 12 2 4 Class Distribution -------------------- 35% | Tank 21% | Mutant 17% | Gunner 13% | Scavenger-Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Matter Collected 1554 | 365 . . . . 522 336 . 116 . 119 96 Remotely . | . . . . . . . . . . . . Salvage Created 2688 | 137 78 . . . 723 1057 . 171 . 394 128 Parts 151 | 10 2 . . . 39 61 . 10 . 17 12 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 10 . 17 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 55 | . 2 . . . 13 20 . 5 . 10 5 Melee 1 | . . . . . . . . . . . 1 Guns 43 | . 2 . . . 13 14 . 4 . 6 4 Cannons 1 | . . . . . . . . . . 1 . AOE 10 | . . . . . . 6 . 1 . 3 . Classes Destroyed 13 | 3 1 . . . 5 1 . 2 . 1 . Worker 5 | 2 . . . . 2 1 . . . . . Builder 1 | . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 3 | 1 . . . . 1 1 . . . . . Watcher 4 | . . . . . 2 2 . . . . . Swarmer 14 | . . . . . 3 . . 3 . 4 4 Grunt 23 | . 2 . . . 4 13 . . . 4 . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . . 1 . Sentry 12 | . . . . . 4 7 . . . . 1 Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . 1 . 1 . Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 13 | 2 1 . . . 5 13 . 3 . 3 4 Combat Bots Only 11 | . 1 . . . 5 11 . 3 . 3 4 Max Kills in Single Turn 3 | 1 1 . . . 2 3 . 3 . 1 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . . . . . . 2 . 1 . 1 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Damage Taken 6077 | . 100 . . . 907 1285 . 688 . 1979 1118 Core 1444 | . 21 . . . 83 203 . 75 . 606 456 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 91 . 48 . . . 2 . Volleys Fired 154 | 8 11 1 . . 47 46 1 10 . 20 10 Largest 4 | 2 2 2 . . 3 3 3 4 . 4 1 Hottest 259 | 90 90 90 . . 144 146 198 254 . 259 28 Shots Fired 374 | 16 22 2 . . 111 124 3 28 . 58 10 Gun 356 | 16 22 2 . . 111 117 3 26 . 49 10 Cannon 5 | . . . . . . . . . . 5 . Launcher 13 | . . . . . . 7 . 2 . 4 . Special . | . . . . . . . . . . . . Kinetic 103 | . . . . . 46 47 . . . . 10 Thermal 258 | 16 22 2 . . 65 70 3 26 . 54 . Explosive 13 | . . . . . . 7 . 2 . 4 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 6 5 1 . . 12 15 2 6 . 7 6 Robot Miss Streak 11 | 2 3 3 . . 4 5 2 3 . 2 11 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 7 | . . . . . 1 3 . 1 . 2 . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 . 1 . Shots Hit Robots 252 | 9 9 1 . . 71 84 1 22 . 41 14 Core Hits 147 | 5 4 1 . . 35 49 1 10 . 25 17 Critical Kills 2 | . . . . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . 1 . . . 3 4 . 1 . 3 . Burn 10 | . 1 . . . 2 3 . 1 . 3 . Destroy 2 | . . . . . 1 1 . . . . . Melee Attacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 5213 | 109 103 20 . . 1133 1908 32 476 . 1122 310 Guns 3945 | 109 103 10 . . 1092 1345 23 371 . 739 153 Cannons 75 | . . . . . . . . . . 75 . Explosions 945 | . . . . . . 539 . 105 . 301 . Melee 157 | . . . . . . . . . . . 157 Ramming 91 | . . 10 . . 41 24 9 . . 7 . Kinetic 1306 | . . . . . 560 593 . . . . 153 Thermal 2714 | 109 103 10 . . 532 752 23 371 . 814 . Explosive 945 | . . . . . . 539 . 105 . 301 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 157 | . . . . . . . . . . . 157 Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . 1 1 . . Average Corruption 1 | . . . . . . 2 . 1 1 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 7 | . . . . . 1 . . . . 6 . Projectiles . | . . . . . . . . . . . . Explosions 6 | . . . . . . . . . . 6 . Melee 1 | . . . . . 1 . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . 42 . . . . . Shots 1 | . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 13 | . . 1 . . 6 3 2 . . 1 . Kicked 13 | . . 1 . . 6 3 2 . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 607 | 90 138 30 . . 540 358 75 294 . 607 . Average Temperature 143 | 31 70 18 . . 162 113 46 131 . 228 . Received Heat Transfer 1994 | . 54 . . . 387 648 . 48 . 701 156 Effects 23 | . . . . . 12 . . 1 . 10 . Shutdowns 6 | . . . . . 4 . . . . 2 . Energy Bleed 2 | . . . . . . . . 1 . 1 . Interference 7 | . . . . . 3 . . . . 4 . Matter Decay 3 | . . . . . 3 . . . . . . Short Circuit 2 | . . . . . 1 . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 1 | . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 1 . . . 2 1 . 2 . 4 . Heat Transferred 7042 | 297 347 25 . . 1605 2072 50 855 . 1791 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Peak Influence 483 | 20 108 42 . . 394 483 219 . . . 153 Initial 219 | . 13 42 . . . 60 219 . . . 18 Average 153 | 7 55 42 . . 177 243 219 . . . 78 Maximum Alert Level 2 | . . . . . 1 2 1 . . . . Low Security (%) 61 | 100 100 100 . 100 46 56 . . . . 100 Level 1 34 | . . . . . 53 21 100 . . . . Level 2 4 | . . . . . . 21 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . 1 1 . . . . 1 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 2 . . . 1 1 . . . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Distress Signals 6 | . 2 . . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 85 | . 8 . . . 20 25 1 5 . 13 13 Peak Tracking Total 8 | . 5 . . . 7 8 1 3 . 5 6 Tactical Retreats 9 | . 2 . . . 3 1 . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Traps Triggered 4 | . . . . . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Machines Disabled 1 | . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Machines Accessed 2 | . . . . . 1 1 . . . . . Terminals 2 | . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 3 | . . . . . 2 1 . . . . . Successful 3 | . . . . . 2 1 . . . . . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 3 | . . . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . . . . 2 1 . . . . . Record 2 | . . . . . 2 . . . . . . Open Door 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Turns Passed 5531 | 127 142 348 34 86 1096 627 302 592 455 1469 253 Spaces Moved 3120 | 73 75 287 29 72 570 340 147 292 240 774 221 Core 330 | 7 . . . . . . . . . 279 44 Treads . | . . . . . . . . . . . . Legs 2702 | 66 75 287 29 72 570 340 147 292 240 495 89 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 88 | . . . . . . . . . . . 88 Fastest Speed 32 | 50 120 120 120 120 120 123 190 190 190 50 32 Average Speed 152 | 113 120 120 120 120 140 136 190 190 190 175 88 Slowest Speed 540 | 120 120 120 120 120 330 190 190 190 190 540 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 5 15 53 8 22 41 56 7 42 36 77 5 Regions Visited 11 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 189 | . . . . . . 108 . 37 . 44 . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 189 | . . . . . . 108 . 37 . 44 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Total 3593 | 101 106 288 28 71 771 408 167 308 239 843 263 Wait 117 | . 17 . . . 76 1 . . . 23 . Move 3109 | 72 74 286 28 71 569 339 146 291 239 773 221 Hop . | . . . . . . . . . . . . Pick Up 71 | 14 2 . . . 25 9 7 . . 3 11 Fast Attach 19 | 1 . . . . 13 1 . . . . 4 Attach 56 | 6 . . . . 12 8 4 5 . 11 10 Detach 3 | . . . . . . . . 2 . . 1 Swap 7 | . . . . . 3 . 2 . . 2 . Drop 41 | . 2 . . . 20 1 5 . . 10 3 Fire 154 | 8 11 1 . . 47 46 1 10 . 20 10 Melee 3 | . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . Kick 13 | . . 1 . . 6 3 2 . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Entered Mines 281 | -10/Mines | Learned Materials emergency access door positions 303 | -10/Mines | Build established: Mutant 613 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 613 | -10/Mines | Discovered new exit (range 5) 618 | -10/Mines | Entered Exiles 635 | -10/Exiles | Discovered new exit (range 15) 652 | -10/Exiles | Entered Mines 700 | -9/Mines | Discovered new exit (range 12) 738 | -9/Mines | Entered Materials 738 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 858 | -8/Materials | Discovered new exit (range 14) 1380 | -8/Materials | Build established: Scavenger-Tank 1834 | -8/Materials | Entered Storage 1934 | -8/Storage | Build established: Gunner 2316 | -8/Storage | Destroyed 11 combat bots 2322 | -8/Storage | Core integrity fell below 50% 2325 | -8/Storage | Lost 7 parts (1p3n3w) 2440 | -8/Storage | Discovered new exit (range 5) 2461 | -8/Storage | Entered Factory 2461 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2736 | -7/Factory | Discovered new exit (range 14) 2763 | -7/Factory | Entered Lower Caves 2937 | -7/Lower Caves | Build established: Tank 2982 | -7/Lower Caves | Spotted B-75 Beast 3003 | -7/Lower Caves | Destroyed B-75 Beast 3346 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3355 | -7/Lower Caves | Entered Zion 3426 | -7/Zion | System corruption cleaned by Quarantine Array 3794 | -7/Zion | Discovered new exit (range 8) 3810 | -7/Zion | Entered Proximity Caves 4708 | -6/Proximity Caves | Lost 7 parts (1p3n1u2w) 4975 | -6/Proximity Caves | Build established: Scavenger-Gunner 5110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5116 | -6/Proximity Caves | Core integrity fell below 50% 5142 | -6/Proximity Caves | Core integrity fell below 20% 5168 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w) 5233 | -6/Proximity Caves | Identified exit to Factory 5279 | -6/Proximity Caves | Entered Factory 5279 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5280 | -6/Factory | Identified exit to Extension 5395 | -6/Factory | Build established: Mutant 5502 | -6/Factory | Lost 5 parts (1p1n1u2w) 5530 | -6/Factory | Core integrity fell below 50% 5532 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates Wall. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slug penetrates Subcomponent Replicator. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. Slug penetrates G-50 Soldier. Acquired VTOL Module. Slug penetrates G-50 Soldier. Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. Gatling Laser destroyed. Acquired Lgt. Nuclear Core. VTOL Module destroyed. Acquired VTOL Module. Penetrated by Slug. Critical hit (Destroy). Lgt. Nuclear Core destroyed. Penetrated by Slug. Slug penetrates Wall. Katana destroyed. K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###?#####????????????????????????? | | ???????????????? ? #????????????????????????? | | ???????????????? ? #????????????????????????? | | ???????????#???? ? #????????????????????????? | | ???????????# ??? ? #????????????????????????? | | ???????????# """ """ #????????????????????????? | | ???????????# """ """ #?#########+#????????????? | | ???????????# """ """ #?# ????????????? | | ???????????# #?# ????????????? | | ???????????# " "" """ #?# ????????????? | | ???????????# "R"" """ #?# """"""???????????? | | ???????????# """" """ #?# ???????????? | | ???????????# #?# """""""??????????? | | ???????????##########+##### ?????????? | | ????????????# @ """""""""????????? | | ????????????# k ???????? | | ????????????# """"""""" ???????? | | ????????????# ?????? | | ????????????# [ ?????? | | ???????????# ##########+#############???????? | | #+#####+#####b%%g #???# #?????????????? | | [ #???# #?????????????? | | ##### #?????????????? | | """" + #?????????????? | | """"" ##### #?????????????? | | """ #???# #?????????????? | | #???# #?????????????? | | """"" #???# #?????????????? | | """"" #???# #?????????????? | | """ #???# #?????????????? | | #???# #?????????????? | | #???# #?????????????? | | #???###########+##?????????????? | | ###### #?????????????# #??????????????? | | ?????# ! #?????????????# #??????????????? | | ?????# ! #?#####???????# #??????????????? | | ?????+ ### #???????# #??????????????? | | ?????# = #???????# #??????????????? | | ?????# ### #???????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Challenges ------------ None Game ------ Seed WarpRemoteThrower Manual? 0 Play Time 00:59:28 Cumulative 16.8 hours Start 2022.10.20 @ 03:16:13 End 2022.10.20 @ 04:45:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: efffe382-1615-461d-ba38-cc39526aaca1