Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.10 @ 20:29:34 Player: M4NZ Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1702) 1702 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4327 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 182/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Signal Interpreter Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Heat Sink Small Storage Unit Particle Charger ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Plasma Cannon Shotgun Gauss Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit High-capacity Matter Pod Improved Sensor Array Signal Interpreter Particle Charger ECM Suite Improved Propulsion Shielding Improved Weapon Shielding Shield Generator Shock Rifle Small Laser EM Pulse Cannon Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 68 | 8 5 14 17 24 Power 7 | 1 1 2 1 2 Engine 2 | 1 1 . . . Core 5 | . . 2 1 2 Reactor . | . . . . . Propulsion 18 | 4 . 5 6 3 Treads 6 | 2 . 1 3 . Leg 12 | 2 . 4 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 1 3 8 Device 4 | . . . 3 1 Storage 2 | 1 1 . . . Processor 6 | . 1 1 . 4 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 28 | 2 2 6 7 11 Energy Gun 11 | 1 1 4 2 3 Energy Cannon 4 | . . . 1 3 Ballistic Gun 9 | 1 1 1 3 3 Ballistic Cannon 4 | . . 1 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . . 9 2 20 Power 5 | . . 2 . 3 Propulsion 9 | . . 3 1 5 Utility 4 | . . . . 4 Weapon 13 | . . 4 1 8 Highest Loss Streak 20 | . . 3 1 20 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 91 82 85 85 Engine 2 | . 14 . . . Core 4 | . . 5 5 6 Treads 15 | . 28 13 15 12 Leg 6 | . . 11 7 1 Device 3 | . . . 10 7 Storage 10 | . 14 11 9 6 Processor 18 | . 10 19 18 23 Protection 1 | . . . . 5 Energy Gun 12 | . 11 16 11 5 Energy Cannon 1 | . . . 1 5 Ballistic Gun 6 | . 11 4 3 6 Naked Turns . | . . . . . Heaviest Build 60 | 12 49 52 55 60 Greatest Support 60 | 40 40 40 60 40 Greatest Overweight (x) 15 | 3 1 15 2 15 Average Overweight (x) . | 1 . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 13 20 20 19 Most Carried 20 | 4 11 19 20 20 Average Carried 14 | 2 7 14 19 18 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 4 9 19 20 5 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Mutant 28% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1394 | 210 381 316 302 185 Remotely . | . . . . . Salvage Created 2370 | . 423 1210 499 238 Parts 124 | . 24 66 21 13 Haulers Intercepted . | . . . . . Recyclers Shooed 7 | . 3 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 7 21 10 5 Guns 35 | . 7 20 7 1 Cannons 6 | . . . 3 3 Classes Destroyed 11 | . 5 3 1 2 Worker 6 | . 1 3 2 . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Recycler 6 | . 2 4 . . Watcher 4 | . 1 2 . 1 Swarmer 9 | . 3 6 . . Grunt 22 | . 4 11 7 . Duelist 1 | . . . 1 . Sentry 6 | . . 4 2 . Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 5 6 4 5 Combat Bots Only 5 | . 3 5 4 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4918 | . 189 1385 731 2613 Core 1095 | . 39 278 72 706 Absorbed by Shields 47 | . . . . 47 Redirected to Shielding 308 | . . . . 308 Core Remaining (%) 75 | 100 84 30 86 . Volleys Fired 182 | . 27 87 40 28 Largest 3 | . 2 2 2 3 Hottest 193 | . 70 112 96 193 Shots Fired 357 | . 53 167 78 59 Gun 305 | . 53 162 57 33 Cannon 52 | . . 5 21 26 Launcher . | . . . . . Special . | . . . . . Kinetic 152 | . 27 52 35 38 Thermal 189 | . 26 115 40 8 Explosive . | . . . . . Electromagnetic 16 | . . . 3 13 Robot Hit Streak 17 | . 13 14 17 16 Robot Miss Streak 4 | . 4 4 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 3 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 245 | . 37 119 45 44 Core Hits 109 | . 19 51 24 15 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . 3 8 3 2 Burn 14 | . 3 8 3 . Meltdown 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4074 | . 476 1727 747 1124 Guns 3170 | . 476 1620 541 533 Cannons 898 | . . 107 206 585 Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 1976 | . 215 651 365 745 Thermal 1894 | . 261 1076 365 192 Explosive . | . . . . . Electromagnetic 198 | . . . 17 181 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 2 5 Impact . | . . . . . Kinetic 5 | . . . 2 3 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 426 | . 120 337 333 426 Average Temperature 100 | . 39 90 115 173 Received Heat Transfer 1287 | . 84 585 486 132 Effects 8 | . . . 4 4 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . 1 . Interference 3 | . . . 1 2 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 13 | . 3 10 . . Heat Transferred 5742 | . 999 3419 1049 275 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 272 | . 241 244 272 138 Initial 123 | . . 16 59 123 Average 101 | . 98 95 154 77 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 84 | 100 79 88 62 100 Level 1 15 | . 20 11 37 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 3 2 . Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 11 24 25 30 Peak Tracking Total 13 | . 3 5 9 13 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 3 1 2 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 13 | . 5 4 4 . Successful 8 | . 5 1 2 . Failed 5 | . . 3 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Locate Traps 3 | . 3 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 2 | . . . 2 . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 1 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3809 | 120 588 1523 792 786 Spaces Moved 1412 | 63 245 494 305 305 Core 64 | 23 . 3 . 38 Treads 1007 | 29 245 268 210 255 Legs 341 | 11 . 223 95 12 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 190 160 50 Average Speed 216 | 168 197 244 197 216 Slowest Speed 800 | 200 240 800 260 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 42 36 28 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . 1 2 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1807 | 74 296 639 417 381 Wait 91 | . 15 24 40 12 Move 1408 | 62 244 493 304 305 Hop . | . . . . . Pick Up 32 | 2 3 15 8 4 Fast Attach 21 | 8 1 7 3 2 Attach 25 | . 2 4 5 14 Detach 7 | 2 2 2 . 1 Swap 22 | . 2 3 9 8 Drop 16 | . . 4 8 4 Fire 182 | . 27 87 40 28 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 11) 471 | -10/Materials | Identified exit to Mines 685 | -10/Materials | Discovered new exit (range 10) 707 | -10/Materials | Identified exit to Materials 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -9/Materials | Core integrity fell below 50% 1435 | -9/Materials | Lost 3 parts (2n1w) 1737 | -9/Materials | Build established: Scavenger-Mutant 2078 | -9/Materials | Discovered new exit (range 16) 2214 | -9/Materials | Identified exit to Materials 2232 | -9/Materials | Entered another Materials area 2232 | -8/Materials | Evolved 2 slots: Utility x2 2762 | -8/Materials | Discovered new exit (range 15) 2795 | -8/Materials | Identified exit to Factory 3024 | -8/Materials | Entered Factory 3024 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3050 | -7/Factory | Build established: Scavenger-Skirmisher 3664 | -7/Factory | Cargo convoy interrupted 3733 | -7/Factory | Core integrity fell below 50% 3786 | -7/Factory | Core integrity fell below 20% 3810 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03767_ Penetrated by Slug. 03768_ Kicked X-57 Shotgunner out of the way. 03768_ Penetrated by Slug. 03768_ Aluminum Leg destroyed. 03768_ U-05 Engineer builds a Wall. 03769_ Shield Generator destroyed. 03774_ M-28 Smith repairs X-62 Marksman. 03776_ Acquired 57 matter. 03778_ Acquired 61 matter. 03779_ Acquired 4 matter. 03781_ Acquired 23 matter. 03783_ System corrupted: IFF burst signal emitted. 03785_ Kicked S-27 Virus out of the way. 03787_ Aluminum Leg destroyed. 03788_ Dropped Hcp. Storage Unit. 03790_ R-06 Scavenger collects Imp. Sensor Array. 03791_ Kicked U-05 Engineer out of the way. 03792_ Aluminum Leg destroyed. 03800_ Slug penetrates Wall. 03801_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ??? ?????? | | ??????????????????????????????????# ??" "????? | | ??????????????????????????????????# "?" "?? ?? | | ??????????????????????????????????#[ "?" "?? "? | | ??????????????????????????????????# ? ?? ? | | ??????????????????????????????????# """ ""? 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"""" # ! # | | ?????????????????????????# """" """" %########/### | | ?????????????????????????# ######## ### | | ?????????????????????????# ! ^ %%/ %% | | ?????????????????????????#######/################+ | | ????????????????????????????????????? %%% ?# | | ????????????????????????????????????? ! # | | ???????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearMachineSheargun Manual? 0 Play Time 00:38:39 Cumulative 58.3 hours Start 2023.01.10 @ 19:49:43 End 2023.01.10 @ 20:29:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e4a95fd-4991-4a28-8a3f-4466b8fcd91b