Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.11 @ 20:01:52

Player: agrue8u

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (657)      657
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1707

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             210/400
Matter                     164/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
>          --- UTILITY (3) ------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON (2) -------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
  Small Storage Unit
  Light Armor Plating
>       --- WEAPON -----------
  Light Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
        Ion Engine
  Light Treads
  Light Treads
  Small Laser
  Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   13  5   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 1    | .   1   .   
    Leg                    6    | 2   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   7   3   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       2    | .   2   .   
    Launcher               1    | .   1   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   4   6   
  Power                    .    | .   .   .   
  Propulsion               4    | .   2   2   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      4    | .   3   4   
Average Slot Usage (%)     86   | .   90  79  
  Engine                   11   | .   11  11  
  Treads                   1    | .   2   .   
  Leg                      23   | .   25  20  
  Storage                  25   | .   27  22  
  Protection               2    | .   .   4   
  Energy Gun               6    | .   7   4   
  Ballistic Gun            7    | .   8   6   
  Ballistic Cannon         2    | .   4   .   
  Launcher                 4    | .   1   10  
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 12  18  20  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | 3   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         7    | 5   7   8   
  Most Carried             8    | 6   8   7   
  Average Carried          5    | 4   6   5   
  Final Capacity           8    | 6   8   8   
  Final Carried            7    | 6   7   4   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           723  | 323 206 194 
  Remotely                 .    | .   .   .   
Salvage Created            732  | 277 306 149 
  Parts                    46   | 14  21  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  18   | .   13  5   
  Guns                     6    | .   5   1   
  Cannons                  7    | .   7   .   
  AOE                      5    | .   1   4   
Classes Destroyed          9    | 3   3   3   
  Worker                   3    | 2   .   1   
  Builder                  1    | .   .   1   
  Tunneler                 5    | 5   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   1   1   
  Swarmer                  6    | .   6   .   
  Grunt                    9    | .   7   2   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | 3   7   2   
  Combat Bots Only         7    | .   7   1   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1580 | .   790 790 
  Core                     335  | .   145 190 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         71   | 100 42  .   
Volleys Fired              130  | 49  52  29  
  Largest                  2    | 2   2   2   
  Hottest                  120  | 60  120 70  
Shots Fired                211  | 66  98  47  
  Gun                      148  | 66  54  28  
  Cannon                   35   | .   35  .   
  Launcher                 22   | .   3   19  
  Special                  6    | .   6   .   
  Kinetic                  130  | 49  59  22  
  Thermal                  18   | .   14  4   
  Explosive                22   | .   3   19  
  Electromagnetic          41   | 17  22  2   
  Robot Hit Streak         17   | 5   17  8   
  Robot Miss Streak        5    | 3   5   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           131  | 39  61  31  
  Core Hits                58   | 16  20  22  
  Critical Hits            2    | 1   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | 1   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           2317 | 430 915 972 
  Guns                     951  | 430 384 137 
  Cannons                  318  | .   318 .   
  Explosions               976  | .   141 835 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  783  | 226 464 93  
  Thermal                  449  | .   189 260 
  Explosive                698  | .   101 597 
  Electromagnetic          387  | 204 161 22  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            141  | .   21  120 
  Projectiles              11   | .   11  .   
  Explosions               130  | .   10  120 
  Melee                    .    | .   .   .   
Knockbacks                 5    | .   5   .   
  Impact                   .    | .   .   .   
  Kinetic                  4    | .   4   .   
  Secondary                1    | .   1   .   
Self-Inflicted Damage      289  | .   .   289 
  Shots                    6    | .   .   6   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        226  | 42  226 26  
  Average Temperature      69   | 22  93  9   
  Received Heat Transfer   423  | .   300 123 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | 2   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         622  | .   422 200 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             326  | 40  262 326 
  Average Influence        106  | 18  91  201 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         78   | 100 90  41  
  Level 1                  21   | .   9   58  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   25  13  
  Peak Tracking Total      8    | .   8   3   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          6    | .   1   5   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Locate Traps             1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1302 | 315 593 394 
Spaces Moved               743  | 163 320 260 
  Core                     7    | 7   .   .   
  Treads                   .    | .   .   .   
  Legs                     736  | 156 320 260 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            121  | 119 121 121 
  Slowest Speed            200  | 200 150 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 8   54  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          206  | .   28  178 
  Melee                    .    | .   .   .   
  Projectile               1    | .   1   .   
  AOE                      205  | .   27  178 

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      936  | 224 417 295 
  Wait                     20   | .   20  .   
  Move                     741  | 162 319 260 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 7   9   1   
  Fast Attach              9    | 5   3   1   
  Attach                   12   | 1   7   4   
  Detach                   1    | .   1   .   
  Swap                     3    | .   3   .   
  Drop                     3    | .   3   .   
  Fire                     130  | 49  52  29  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
  316 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  819 | -10/Materials | Lost 3 parts (2n1w)
  832 | -10/Materials | Destroyed 7 combat bots
  840 | -10/Materials | Core integrity fell below 50%
  893 | -10/Materials | Discovered new exit (range 12)
  909 | -10/Materials | Entered another Materials area
  909 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1303 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01268_ Acquired Imp. Ion Engine.
01281_ Destroyed Welding Torch.
01283_ Fusion Modulator explodes.
01283_ U-05 Engineer destroyed.
01283_ Lgt. Assault Rifle destroyed.
01283_ Destroyed Lgt. Assault Rifle.
01283_ Lgt. Armor Plating destroyed.
01283_ Destroyed Lgt. Armor Plating.
01283_ Fusion Modulator explodes.
01283_ Grenade Launcher destroyed.
01283_ Destroyed Grenade Launcher.
01283_ Aluminum Leg destroyed.
01283_ Destroyed Aluminum Leg.
01286_ U-05 Engineer builds a Wall.
01287_ Destroyed Beam Rifle.
01289_ K-01 Serf cleans the Material Compactor.
01290_ U-05 Engineer builds a Door.
01294_ U-05 Engineer builds a Wall.
01294_ K-01 Serf cleans the Material Compactor. <x2>
01298_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleSmartbombSuite
  Manual?         0
Play Time         00:15:24
  Cumulative      18.9 hours
  Start           2019.12.11 @ 19:46:57
  End             2019.12.11 @ 20:01:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f5bb9621-1698-41c4-8ef3-13bc0ae681cc