Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 00:17:23 Player: Alphabethead Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2775) 2775 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 8144 Bonus ------- High Alert Combat Kills 39 Aligned with FarCom 300 Cogmind --------- Core Integrity 943/1000 Matter 62/300 Energy 20/300 System Corruption 0% Temperature Cool (0) Movement Hovering (186) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Linear Gravjet > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Compact Battery Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer ECM Suite Force Field > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (15) --- Fusion Compressor Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Power Amplifier Improved Sensor Array Matter Filter Weapon Cycler Improved Transmission Jammer Improved Reaction Control System Improved Medium Armor Plating Improved Hardlight Generator Component Analysis Suite Lightning Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Hardlight Generator Force Field > --- WEAPON ----------- Lightning Gun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Fusion Compressor Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Improved Sensor Array Matter Filter Weapon Cycler ECM Suite Improved Reaction Control System Improved Medium Armor Plating Component Analysis Suite Lightning Gun [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Hover Unit Airjet Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Lightning Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 7 | . . . . . 2 1 2 2 Weapon 1 | . . . . . 1 . . . Parts Attached 78 | 6 2 . 4 . 14 34 11 7 Power 9 | 1 1 . . . 2 4 1 . Engine 6 | 1 . . . . 2 2 1 . Core 3 | . 1 . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 24 | 2 . . 2 . 2 13 4 1 Treads . | . . . . . . . . . Leg 9 | 2 . . 2 . 2 3 . . Wheel . | . . . . . . . . . Hover 15 | . . . . . . 10 4 1 Flight . | . . . . . . . . . Utility 29 | 1 1 . 1 . 2 14 4 6 Device 21 | . 1 . . . . 11 4 5 Storage 3 | 1 . . 1 . . . . 1 Processor 4 | . . . . . 1 3 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 1 . 8 3 2 . Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 . . 1 . 5 2 . . Ballistic Cannon 4 | . . . . . 2 1 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . Parts Lost 20 | . . . . . 1 8 6 5 Power 2 | . . . . . 1 . . 1 Propulsion 10 | . . . . . . 4 4 2 Utility 1 | . . . . . . 1 . . Weapon 7 | . . . . . . 3 2 2 Highest Loss Streak 5 | . . . . . 1 3 4 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 91 100 93 85 89 99 96 97 Engine 5 | . 8 . . . 8 6 1 5 Core 3 | . 5 14 14 14 . . 4 . Leg 19 | . 28 28 28 28 27 21 . . Hover 8 | . . . . . . 8 23 21 Device 12 | . 6 14 14 14 9 8 20 23 Storage 9 | . 14 14 14 14 9 7 6 11 Processor 13 | . . . . . 8 20 20 17 Protection 1 | . . . . . 8 . . . Ballistic Gun 13 | . 28 28 22 14 10 14 7 4 Ballistic Cannon 5 | . . . . . 7 7 9 5 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 14 16 16 37 37 46 45 49 56 Greatest Support 90 | 20 20 20 60 60 75 90 32 31 Greatest Overweight (x) 3 | . . . . . . 1 2 3 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 15 15 15 15 15 Most Carried 15 | 4 6 6 8 11 15 15 12 15 Average Carried 10 | 2 4 5 6 9 12 12 9 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 5 6 8 11 12 10 12 15 Class Distribution -------------------- 41% | Gunner 27% | Mutant 14% | Scavenger-Gunner 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2168 | 202 215 . . 44 229 1130 321 27 Remotely . | . . . . . . . . . Salvage Created 2413 | . 225 . . 26 585 1086 274 217 Parts 150 | . 14 . . 8 50 59 10 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 9 . . 4 18 26 6 3 Guns 40 | . 9 . . . 14 14 2 1 Cannons 20 | . . . . . 3 12 4 1 AOE 5 | . . . . 4 1 . . . Classes Destroyed 9 | . 3 . . . 4 2 . . Worker 5 | . . . . . 2 2 . 1 Operator 2 | . . . . . 2 . . . Watcher 9 | . 1 . . . 2 3 2 1 Swarmer 21 | . 6 . . 4 11 . . . Grunt 34 | . 3 . . . 3 20 5 3 Sentry 4 | . . . . . 3 1 . . Specialist 2 | . . . . . . 2 . . Hunter 2 | . . . . . 1 1 . . Programmer 3 | . . . . . . 2 1 . Best Kill Streak 7 | . 4 . . 4 7 5 2 2 Combat Bots Only 6 | . 4 . . 4 6 5 2 2 Max Kills in Single Turn 4 | . 1 . . 4 3 1 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 313 | . 39 . . 3 39 151 43 38 Missed 99 | . 8 . . 2 11 52 13 13 Damage Taken 3643 | . 280 . . 58 684 1489 725 407 Core 461 | . 95 . . . 82 122 105 57 Absorbed by Shields 69 | . . . . . . . . 69 Regen/Repaired (Parts) 106 | . . . . . . 106 . . Core Remaining (%) 83 | 100 . . . 62 85 82 87 . Volleys Fired 149 | . 22 . . . 22 65 23 17 Largest 3 | . 2 . . . 1 3 3 3 Hottest 131 | . 40 . . . 100 117 131 131 Shots Fired 429 | . 44 . . 2 89 186 66 42 Gun 298 | . 44 . . 2 74 120 33 25 Cannon 123 | . . . . . 7 66 33 17 Launcher . | . . . . . . . . . Special 8 | . . . . . 8 . . . Kinetic 394 | . 44 . . 2 81 186 56 25 Thermal 8 | . . . . . 8 . . . Explosive . | . . . . . . . . . Electromagnetic 27 | . . . . . . . 10 17 Robot Hit Streak 23 | . 6 . . . 8 21 14 23 Robot Miss Streak 11 | . 3 . . 2 9 11 1 3 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . Autonomous 69 | . . . . 2 67 . . . Shots Hit Robots 284 | . 27 . . . 56 131 36 34 Core Hits 162 | . 14 . . 2 32 88 15 11 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 4 | . 2 . . . 1 1 . . Critical Strikes 9 | . 2 . . . 1 2 3 1 Destroy 5 | . 2 . . . 1 2 . . Blast 3 | . . . . . . . 3 . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7207 | . 340 . . 202 1885 2816 993 971 Guns 4105 | . 340 . . . 1456 1453 302 554 Cannons 2401 | . . . . . 100 1220 664 417 Explosions 587 | . . . . 183 318 86 . . Melee . | . . . . . . . . . Ramming 114 | . . . . 19 11 57 27 . Kinetic 6135 | . 340 . . . 1556 2673 933 633 Thermal 183 | . . . . 183 . . . . Explosive 275 | . . . . . 275 . . . Electromagnetic 500 | . . . . . 43 86 33 338 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 6 2 1 . Average Corruption 2 | . 1 1 1 1 5 1 1 . Corruption Purged 5 | . . . . . . 4 1 . Corruption Blocked . | . . . . . . . . . Effects 31 | . 6 . 2 2 15 5 1 . Message Errors 8 | . 1 . . . 5 1 1 . Matter Fused 7 | . 1 . 1 . 3 2 . . Heat Flow Errors 6 | . 1 . . 1 3 1 . . Energy Discharges 4 | . 1 . . . 2 1 . . Data Loss (minor) 2 | . 1 . . 1 . . . . Data Loss (major) 3 | . 1 . 1 . 1 . . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 84 | . . . . 66 . 4 5 9 Projectiles 18 | . . . . . . 4 5 9 Explosions 66 | . . . . 66 . . . . Melee . | . . . . . . . . . Knockbacks 42 | . . . . . 4 21 5 12 Impact 1 | . . . . . . 1 . . Kinetic 38 | . . . . . 4 19 5 10 Secondary 3 | . . . . . . 1 . 2 Self-Inflicted Damage 187 | . . . . 49 43 82 13 . Shots 4 | . . . . 1 1 2 . . Rammed 2 | . . . . . . . 2 . Targets Rammed 12 | . . . . 4 1 5 2 . Kicked 10 | . . . . 4 1 5 . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 199 . . 118 268 312 52 4 Average Temperature 74 | . 108 . . 63 52 82 15 4 Received Heat Transfer 1078 | . 42 . . . 90 540 234 172 Effects 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 428 | . 304 40 . 123 389 428 194 194 Initial 165 | . . 40 . . . 105 165 73 Average 178 | . 114 40 . 90 269 234 112 82 Maximum Alert Level 2 | . 1 . . . 1 2 . . Low Security (%) 59 | 100 75 100 . 100 18 35 100 100 Level 1 39 | . 24 . . . 81 62 . . Level 2 . | . . . . . . 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 . . . 2 13 3 1 Investigation 3 | . 1 . . . . 1 . 1 Extermination 3 | . . . . . . 1 2 . Reinforcement 10 | . 1 . . . 2 6 1 . Assault . | . . . . . . . . . Garrison 5 | . . . . . . 5 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 8 | . . . . . 2 3 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 15 . . 4 22 52 9 23 Peak Tracking Total 8 | . 5 . . 4 4 8 3 8 Tactical Retreats 18 | . 1 . . . 3 9 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . . . . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 12 | . . . . 1 9 2 . . Max in Single Turn 2 | . . . . 1 2 2 . . Garrison Access 3 | . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 25 | . 5 . 1 . 2 11 4 2 Terminals 17 | . 5 . . . 1 7 2 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . Total Hacks 64 | . 15 . 1 . 5 28 9 6 Successful 28 | . 5 . 1 . 4 15 2 1 Failed 36 | . 10 . . . 1 13 7 5 Catastrophic 8 | . . . . . 1 3 2 2 Database Lockouts . | . . . . . . . . . Manual 6 | . . . 1 . . 3 2 . Terminals 47 | . 15 . . . 4 16 6 6 Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . . . . . . 5 . . Recycling Units 5 | . . . . . . 4 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 1 3 . . Terminal Hacks 20 | . 5 . 1 . 3 8 2 1 Record 5 | . . . . . . 3 1 1 Part Schematic 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . . 1 . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 2 | . . . . . 1 1 . . Locate Traps 2 | . 1 . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 2 | . . . . . . 2 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . Seal Access 3 | . . . . . 1 2 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 . . . 1 9 4 2 Full Trace Events 3 | . 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 19 | . . . . . . 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . Machine Destruction 2 | . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5494 | 69 435 116 268 532 804 2126 764 380 Spaces Moved 3746 | 48 292 94 239 277 585 1531 472 208 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 2603 | 47 292 94 239 277 585 1069 . . Wheels . | . . . . . . . . . Hover 1142 | . . . . . . 462 472 208 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 100 105 108 108 Average Speed 108 | 118 120 120 104 90 100 105 125 116 Slowest Speed 256 | 120 120 120 120 90 100 108 172 256 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 33 | 4 48 29 62 58 44 36 10 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 8 | . . . . . 8 . . . Terrain Destroyed 102 | . . . . 18 71 1 11 1 Melee . | . . . . . . . . . Projectile 64 | . . . . 2 49 1 11 1 AOE 38 | . . . . 16 22 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 4898 | 57 333 97 259 559 769 1920 594 310 Wait 787 | . 11 3 . 276 118 239 74 66 Move 3738 | 47 291 93 238 276 584 1530 471 208 Hop . | . . . . . . . . . Pick Up 85 | 4 4 1 9 3 17 28 11 8 Fast Attach 12 | 6 1 . . . 2 2 . 1 Attach 28 | . . . 1 . 5 10 8 4 Detach 2 | . . . . . . . . 2 Swap 38 | . 1 . 3 . 7 22 3 2 Drop 47 | . 3 . 8 . 13 19 2 2 Fire 149 | . 22 . . . 22 65 23 17 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick 10 | . . . . 4 1 5 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 8) 505 | -10/Materials | Entered Mines 508 | -10/Mines | Received a Mining Laser from a helpful Derelict 614 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 615 | -10/Mines | Discovered new exit (range 5) 621 | -10/Mines | Entered Exiles 621 | -10/Exiles | Accompanied by 1 ally 650 | -10/Exiles | Met 8R-AWN 671 | -10/Exiles | Met EX-HEX 703 | -10/Exiles | Met EX-BIN 717 | -10/Exiles | Aligned with FarCom system 719 | -10/Exiles | Given EX-Vault access code 746 | -10/Exiles | Opened EX-Vault 751 | -10/Exiles | Found Prototype Ballistic Gun 760 | -10/Exiles | Found Prototype Leg 762 | -10/Exiles | Found Prototype Leg 763 | -10/Exiles | Identified Potential Leg (x2) 772 | -10/Exiles | Found Deploy-a-Sentry 777 | -10/Exiles | Identified AWS/Gauss 801 | -10/Exiles | Warned to stay clear of 0b10 Research branches 831 | -10/Exiles | Met EX-DEC 881 | -10/Exiles | Discovered new exit (range 10) 889 | -10/Exiles | Stole three prototypes: AWS/Gauss, Potential Leg, Deploy-a-Sentry 889 | -10/Exiles | Entered Mines 937 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 939 | -9/Mines | Found Prototype Device 1414 | -9/Mines | Discovered new exit (range 7) 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1452 | -8/Materials | Crushed by falling debris 1726 | -8/Materials | Build established: Skirmisher 2221 | -8/Materials | Discovered new exit (range 3) 2225 | -8/Materials | Entered Factory 2225 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2227 | -7/Factory | FarCom data flow suspended 2332 | -7/Factory | Identified Exp. Sensor Array 2530 | -7/Factory | Build established: Gunner 2616 | -7/Factory | Garrison activated, responded to threat 3267 | -7/Factory | Garrison activated, responded to threat 3378 | -7/Factory | Repaired Carbon-fiber Leg 3387 | -7/Factory | Discovered new exit (range 5) 3391 | -7/Factory | Identified exit to Factory 3907 | -7/Factory | Garrison activated, responded to threat 3954 | -7/Factory | Lost 3 parts (1n2w) 4238 | -7/Factory | Discovered exit to Factory (range 11) 4240 | -7/Factory | Lost 3 parts (3n) 4351 | -7/Factory | Entered another Factory area 4351 | -6/Factory | Evolved 2 slots: Utility x2 4627 | -6/Factory | Discovered new exit (range 15) 4878 | -6/Factory | Lost 4 parts (3n1w) 5114 | -6/Factory | Identified exit to Factory 5115 | -6/Factory | Entered another Factory area 5115 | -5/Factory | Evolved 2 slots: Utility x2 5180 | -5/Factory | Build established: Scavenger-Gunner 5495 | -5/Factory | Self-destructed Last Messages --------------- 05481_ G-50 Soldier destroyed. 05484_ Slug penetrates Wall. 05484_ K-01 Serf collects debris. 05488_ G-50 Soldier IFF system glitched. 05490_ K-01 Serf collects debris. 05492_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 05492_ Destroyed Hpw. Tractor Beam. 05493_ G-50 Soldier system terminally corrupted. 05493_ Adv. Heat Sink fried. 05493_ K-01 Serf collects debris. 05493_ R-10 Processor collects Corrupted Carbon-fiber Leg. 05493_ K-01 Serf collects debris. 05494_ Penetrated by Slug. 05494_ Lgt. Angular Momentum Engine destroyed. 05494_ Gauss Cannon destroyed. 05495_ K-01 Serf collects debris. 05495_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 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