Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 21:20:54

Player: harambe

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (84)      420
Value Destroyed (2940)     2940
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 12200

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     51/300
Energy                     84/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Advanced Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Fusion Bomb Launcher
>          --- INVENTORY (5) ----
           Antimatter Reactor
           Particle Reactor
  Advanced Cryofiber Web
           Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
         Large Storage Unit
      Enhanced Optical Array
      Improved Light Armor Plating
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Hardcell Cannon
      Enhanced Hardcell Cannon
>              --- INVENTORY --------
         Micro Fission Core
         Micro Fission Core
               Antimatter Reactor
      Advanced Cryofiber Web
               Energy Well
         Large Matter Pod
      Advanced Targeting Computer
      Improved Thermal Shield
               Authchip [Propulsion]
  High-powered Tractor Beam
      Enhanced Hardcell Cannon
               Missile Launcher
               Missile Launcher
               Powered Hammer
[Rating: 151]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   4   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   1   .   .   1   .   2   1   1   .   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   2   .   .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             95   | .   11  1   1   1   18  13  3   4   7   19  5   3   3   4   2   
  Power                    14   | .   1   .   .   .   1   2   .   .   2   3   1   2   .   2   .   
    Engine                 5    | .   1   .   .   .   .   1   .   .   1   2   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   1   .   .   1   1   .   1   .   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               30   | .   5   .   1   .   6   5   .   2   3   6   1   .   1   .   .   
    Treads                 11   | .   2   .   1   .   4   3   .   .   1   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   3   .   .   .   2   2   .   2   1   3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   1   3   1   .   1   .   .   
  Utility                  30   | .   3   1   .   .   6   3   .   2   2   7   2   1   1   2   .   
    Device                 8    | .   1   1   .   .   1   1   .   .   1   2   .   .   .   1   .   
    Storage                3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   1   .   1   1   1   .   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   1   .   .   .   3   2   1   1   .   .   
    Protection             6    | .   .   .   .   .   4   .   .   1   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   2   .   .   1   5   3   3   .   .   3   1   .   1   .   2   
    Energy Gun             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   4   3   1   .   .   1   1   .   1   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
Parts Lost                 36   | .   .   .   .   1   1   2   .   2   .   14  .   .   .   13  3   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
  Propulsion               13   | .   .   .   .   .   1   1   .   1   .   5   .   .   .   5   .   
  Utility                  15   | .   .   .   .   .   .   1   .   1   .   6   .   .   .   5   2   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   .   1   1   2   .   2   .   13  .   .   .   13  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | .   13  14  15  14  14  14  15  13  14  12  13  13  14  13  4   
  Power                    2    | .   2   2   2   2   2   2   2   2   2   .   .   1   2   2   1   
  Propulsion               2    | .   4   4   3   2   1   .   1   1   2   1   .   1   .   .   .   
  Utility                  5    | .   2   4   5   5   6   6   7   5   4   6   8   7   7   6   1   
  Weapon                   4    | .   3   4   4   4   3   4   5   5   5   4   4   4   4   4   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             52   | .   15  .   .   1   5   11  2   .   2   2   2   1   1   7   3   
  Power                    9    | .   2   .   .   1   1   3   .   .   .   .   .   .   .   .   2   
  Propulsion               7    | .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  20   | .   3   .   .   .   1   5   .   .   .   1   2   1   .   6   1   
  Weapon                   16   | .   4   .   .   .   3   2   2   .   2   1   .   .   1   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  100 100 100 99  92  92  92  90  85  75  76  77  55  22  
  Engine                   8    | .   14  14  14  14  8   1   7   7   5   7   3   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   5   .   .   3   2   5   4   4   2   .   
  Treads                   17   | .   11  14  14  14  26  25  23  23  22  7   .   .   .   .   .   
  Wheel                    11   | .   11  14  14  14  9   11  15  15  11  18  .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   2   21  19  21  13  .   
  Device                   9    | .   11  14  14  14  9   11  15  7   10  6   .   .   .   .   .   
  Storage                  9    | .   14  14  14  14  9   7   7   7   5   5   5   4   4   3   .   
  Processor                5    | .   .   .   .   .   9   7   7   12  16  14  6   4   4   4   4   
  Hackware                 4    | .   .   .   .   .   .   6   7   1   .   6   24  28  29  24  15  
  Protection               2    | .   .   .   .   .   8   2   .   6   5   .   .   .   .   .   .   
  Energy Gun               4    | .   7   14  14  14  1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   20  14  14  13  .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   15  7   6   7   5   8   7   9   8   4   .   
Peak Build Rating          151  | .   8   10  11  11  20  39  36  35  54  97  122 128 149 151 37  
  Average Rating           30   | .   7   9   10  11  17  33  33  34  45  51  117 128 145 109 33  
  On Entrance              46   | 6   6   8   10  11  11  20  34  34  35  47  92  122 128 149 31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  34  30  30  30  39  46  44  50  56  63  55  54  60  63  3   
  Greatest Support         74   | 20  20  10  20  20  60  71  20  26  32  74  60  60  73  73  3   
  Greatest Overweight (x)  4    | .   3   2   2   2   3   4   2   2   3   3   .   .   .   2   .   
  Average Overweight (x)   1    | .   1   2   1   1   2   2   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | .   14  15  15  15  15  15  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Carried          13   | .   13  14  15  14  14  14  14  13  14  12  14  14  14  13  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 6   14  15  15  14  15  15  15  15  15  15  15  15  15  4   4   

 Class Distribution 
--------------------
 51% | Mutant
 27% | Scavenger-Mutant
  8% | Commander-Mutant
  7% | Wizard-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -7/Recycling
 Commander-Mutant | -5/Factory
 Scavenger-Mutant | -5/DSF
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -2/Research
  Wizard-Sprinter | -1/Access
    Hacker-Mutant | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Matter Collected           3104 | 200 277 180 .   89  486 667 .   511 .   641 .   .   .   17  36  
  Remotely                 1294 | .   .   .   .   .   .   488 .   511 .   295 .   .   .   .   .   
Salvage Created            2780 | .   317 118 .   192 679 422 .   496 .   501 .   20  .   .   35  
  Parts                    142  | .   22  5   .   10  50  18  .   9   .   24  .   4   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Combat Hostiles Destroyed  73   | .   13  2   .   7   22  14  .   4   .   11  .   .   .   .   .   
  Guns                     24   | .   13  2   .   7   2   .   .   .   .   .   .   .   .   .   .   
  Cannons                  42   | .   .   .   .   .   20  14  .   4   .   4   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Classes Destroyed          13   | .   2   1   .   1   6   2   .   1   .   .   .   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   1   
  Swarmer                  24   | .   9   .   .   4   8   3   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   4   2   .   2   7   8   .   .   .   5   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   4   3   .   4   5   4   .   4   .   5   .   1   .   .   1   
  Combat Bots Only         5    | .   4   2   .   4   5   4   .   2   .   5   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   .   2   1   2   .   2   .   2   .   1   .   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  DSF  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        568  | .    58   6    .    33   74   77   .    59   .    67   10   3    6    131  44   
  Missed                   198  | .    21   1    .    6    24   27   .    17   .    16   6    2    5    57   16   
  Hits                     370  | .    37   5    .    27   50   50   .    42   .    51   4    1    1    74   28   
    Melee                  13   | .    .    .    .    2    2    .    .    8    .    .    .    .    .    .    1    
    Projectile             357  | .    37   5    .    25   48   50   .    34   .    51   4    1    1    74   27   
    AOE                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         17   | .    .    .    .    .    4    .    .    3    .    2    .    .    .    5    3    
  Part Disruptions         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Damage Taken               7992 | .    325  80   .    292  850  723  .    673  .    1800 76   71   22   1635 1445 
  Core                     2308 | .    50   .    .    81   113  40   .    43   .    339  .    .    .    407  1235 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   236  | .    .    .    .    .    .    236  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    47   79   .    .    88   .    66   100  100  100  .    .    
Volleys Fired              246  | .    35   7    .    19   51   52   3    30   .    34   6    2    4    1    2    
  Largest                  2    | .    2    2    .    2    2    2    1    1    .    2    1    2    1    1    1    
  Hottest                  100  | .    70   70   .    100  100  80   50   50   .    84   55   95   55   58   36   
Shots Fired                392  | .    69   14   .    38   102  58   3    31   .    60   6    4    4    1    2    
  Gun                      141  | .    69   14   .    38   20   .    .    .    .    .    .    .    .    .    .    
  Cannon                   242  | .    .    .    .    .    82   58   3    31   .    53   6    4    4    1    .    
  Launcher                 9    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  324  | .    62   7    .    13   82   58   3    31   .    53   6    4    4    1    .    
  Thermal                  59   | .    7    7    .    25   20   .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    12   7    .    11   18   11   .    19   .    14   .    1    .    .    .    
  Robot Miss Streak        4    | .    3    1    .    2    2    4    .    3    .    3    .    2    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    
  Secondary Targets        5    | .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           257  | .    42   11   .    26   76   34   .    24   .    42   .    1    .    .    1    
  Core Hits                121  | .    16   5    .    11   39   14   .    6    .    29   .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | .    .    .    .    2    4    7    .    5    .    1    .    .    .    .    .    
    Burn                   2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  17   | .    .    .    .    .    4    7    .    5    .    1    .    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Slashing                 4    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7361 | .    575  146  .    331  1273 1572 .    1217 .    2182 .    31   .    .    34   
  Guns                     1255 | .    575  146  .    331  203  .    .    .    .    .    .    .    .    .    .    
  Cannons                  5167 | .    .    .    .    .    1070 1572 .    1217 .    1277 .    31   .    .    .    
  Explosions               905  | .    .    .    .    .    .    .    .    .    .    905  .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Ramming                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  5889 | .    538  97   .    87   1070 1572 .    1217 .    1277 .    31   .    .    .    
  Thermal                  533  | .    37   49   .    244  203  .    .    .    .    .    .    .    .    .    .    
  Explosive                905  | .    .    .    .    .    .    .    .    .    .    905  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    1    1    1    1    .    .    .    4    .    1    2    .    .    1    6    
  Average Corruption       1    | .    1    1    1    1    .    .    .    4    .    1    1    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    5    2    4    5    .    .    .    14   .    1    1    .    .    .    2    
    Message Errors         5    | .    1    .    .    1    .    .    .    1    .    .    1    .    .    .    1    
    Matter Fused           8    | .    .    1    1    .    .    .    .    5    .    .    .    .    .    .    1    
    Heat Flow Errors       6    | .    1    1    1    1    .    .    .    1    .    1    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    1    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            330  | .    .    .    .    .    34   102  .    170  .    2    .    .    .    .    22   
  Projectiles              308  | .    .    .    .    .    34   102  .    170  .    2    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Knockbacks                 29   | .    .    .    .    .    6    13   .    5    .    5    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    .    .    4    13   .    4    .    5    .    .    .    .    .    
  Secondary                3    | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251  | .    251  243  74   100  26   .    .    186  .    124  104  92   78   24   .    
  Average Temperature      39   | .    135  77   40   66   11   .    .    98   .    51   40   63   19   6    .    
  Received Heat Transfer   891  | .    54   45   .    66   288  246  .    30   .    81   9    .    .    72   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1702 | .    111  148  .    851  592  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Low Security (%)         98   | .   100 100 .   100 100 100 100 100 100 77  100 100 100 79  100 
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   22  .   .   .   20  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Peak Influence             256  | .   158 83  .   90  195 194 88  40  50  220 115 66  31  256 178 
  Initial                  142  | .   .   33  .   .   31  84  85  10  50  .   115 54  31  1   142 
  Average                  62   | .   68  40  .   8   108 75  58  6   19  101 83  48  15  62  150 
Influence Increases        2688 | .   342 55  .   175 568 486 24  135 50  335 68  32  12  296 110 
  Destroy 0b10 Robot/C     1460 | .   260 40  .   140 440 280 .   80  .   220 .   .   .   .   .   
  Destroy 0b10 Robot/NC    60   | .   .   5   .   .   10  5   .   30  .   .   .   5   .   .   5   
  Destroy Leader           270  | .   50  10  .   20  90  70  .   .   .   30  .   .   .   .   .   
  Allied During Kill       8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Successful Hack          92   | .   16  .   .   .   4   .   21  7   .   .   .   12  .   23  9   
  Disable Machine          105  | .   .   .   .   .   .   75  .   .   .   15  .   15  .   .   .   
  Destroy Structure        208  | .   1   .   .   .   9   41  3   10  .   70  8   .   12  3   51  
  Advance Influence        50   | .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   
  Partial Spotted          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Lose Combat Pursuer      420  | .   15  .   .   15  15  15  .   .   .   .   60  .   .   255 45  
Influence Decreases        2556 | .   256 141 .   93  465 483 183 164 50  115 185 79  65  76  201 
  Entered New Map          589  | .   .   53  .   .   51  101 103 19  .   .   105 49  25  2   81  
  Time Decay               1732 | .   256 88  .   93  404 362 80  135 50  .   80  30  40  24  90  
  Lost Part                235  | .   .   .   .   .   10  20  .   10  .   115 .   .   .   50  30  
Squads Dispatched          30   | .   3   .   .   .   7   7   2   .   .   2   3   .   1   2   3   
  Investigation            16   | .   2   .   .   .   1   5   2   .   .   .   3   .   1   1   1   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Reinforcement            8    | .   1   .   .   .   3   1   .   .   .   2   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   17  1   .   8   25  19  .   5   .   11  10  3   10  30  10  
  Peak Tracking Total      16   | .   4   1   .   4   5   4   .   4   .   4   12  2   12  16  12  
  Tactical Retreats        10   | .   1   .   .   1   1   1   .   .   .   .   1   .   .   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Traps Triggered            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Machines Disabled          8    | .   .   .   .   .   .   5   .   .   .   2   .   1   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Machines Accessed          40   | .   7   1   1   .   4   5   4   5   1   .   4   1   2   4   1   
  Terminals                33   | .   7   1   .   .   1   3   4   5   1   .   3   1   2   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                101  | .   16  2   1   .   10  15  12  9   1   .   12  5   7   8   3   
  Successful               53   | .   7   1   1   .   6   2   4   2   1   .   12  4   7   5   1   
  Failed                   47   | .   8   1   .   .   4   13  8   7   .   .   .   1   .   3   2   
    Catastrophic           5    | .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   16  4   1   .   .   5   1   8   .   .   2   3   1   2   .   
  Terminals                84   | .   16  2   .   .   2   8   12  9   1   .   11  5   7   8   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   7   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   4   .   1   .   .   .   4   1   1   .   11  4   7   5   1   
  Record                   7    | .   .   .   .   .   .   .   1   .   .   .   5   .   .   1   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             4    | .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                5    | .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 4    | .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   1   .   .   3   5   4   3   1   .   3   1   2   1   1   
  Full Trace Events        18   | .   3   .   .   .   1   5   2   1   .   .   3   .   1   1   1   
  Feedback Events          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Total Allies               9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Largest Group            9    | .   .   .   .   .   .   .   .   9   9   1   .   .   .   .   .   
  Highest-Rated Group      232  | .   .   .   .   .   .   .   .   232 232 40  .   .   .   .   .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   40  40  40  .   .   .   .   .   
Initial Warlord ECA Mod    36   | .   .   .   .   .   .   .   .   .   .   .   9   8   7   6   6   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Total Damage             49   | .   .   .   .   .   .   .   .   49  .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Active Infowar (turns)     963  | .   .   .   .   .   .   .   .   .   152 177 162 61  86  137 188 
  Optics                   951  | .   .   .   .   .   .   .   .   .   152 165 162 61  86  137 188 
  Cloaking                 12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Robot Analysis Total       3    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Turns Passed               5789 | .   724 199 448 671 974 824 177 709 155 274 162 61  86  137 188 
Spaces Moved               4419 | 1   490 158 276 431 379 472 142 397 121 124 441 121 248 342 276 
  Core                     318  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  276 
  Treads                   243  | .   .   .   110 100 7   26  .   .   .   .   .   .   .   .   .   
  Legs                     80   | 1   79  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   2644 | .   411 158 166 331 372 446 142 397 121 100 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1134 | .   .   .   .   .   .   .   .   .   .   24  441 121 248 300 .   
  Fastest Speed            28   | 120 110 110 110 110 120 95  95  105 115 34  31  31  28  28  50  
  Average Speed            93   | 120 112 110 161 140 124 115 109 108 115 89  31  31  28  33  50  
  Slowest Speed            240  | 120 190 110 240 240 160 163 110 110 145 145 31  31  28  150 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            20   | .   .   .   .   .   .   .   .   .   .   .   4   .   3   13  .   
  Potential Cave-ins       5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 1   95  48  41  91  37  16  29  69  3   82  14  4   9   13  14  
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Unknown Exits Taken      10   | 1   1   .   1   1   1   1   1   1   .   .   .   1   .   1   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 61   | .   .   .   .   .   4   9   4   .   .   .   6   .   4   1   33  
Terrain Destroyed          148  | .   .   .   .   .   4   45  4   12  .   39  6   .   4   1   33  
  Melee                    6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
  Projectile               53   | .   .   .   .   .   .   26  4   12  .   .   6   .   4   1   .   
  AOE                      89   | .   .   .   .   .   .   19  .   .   .   39  .   .   .   .   31  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac DSF Fac Res Res Acc Com 
Total                      5650 | .   603 168 278 462 778 688 163 632 138 220 455 140 258 350 317 
  Wait                     539  | .   25  3   .   5   293 102 1   48  .   11  .   9   1   13  28  
  Move                     4367 | .   489 157 275 430 378 471 141 396 120 123 432 120 241 318 276 
  Hop                      17   | .   .   .   .   .   .   .   .   .   .   .   4   .   3   10  .   
  Pick Up                  97   | .   20  .   1   3   14  22  4   3   5   11  5   3   4   .   2   
  Fast Attach              28   | .   5   .   .   .   .   2   5   .   3   11  1   .   .   1   .   
  Attach                   37   | .   1   .   .   1   5   7   .   2   3   8   1   1   2   3   3   
  Detach                   9    | .   3   .   .   .   .   2   .   .   1   1   .   .   .   1   1   
  Swap                     53   | .   8   1   1   1   17  6   .   3   2   8   3   2   1   .   .   
  Drop                     101  | .   17  .   1   3   16  24  9   3   4   13  3   3   2   3   .   
  Fire                     246  | .   35  7   .   19  51  52  3   30  .   34  6   2   4   1   2   
  Melee                    8    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   147  | .   .   .   .   .   .   .   .   147 .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-5/DSF
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res / Arm / Qua x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   83 | -10/Materials | Central database locked down
   94 | -10/Materials | Discovered new exit (range 8)
  321 | -10/Materials | Discovered new exit (range 8)
  327 | -10/Materials | Build established: Mutant
  615 | -10/Materials | Discovered new exit (range 14)
  643 | -10/Materials | Discovered new exit (range 6)
  725 | -10/Materials | Entered Mines
  872 | -10/Mines     | Identified exit to Exiles
  919 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  924 | -10/Mines     | Entered Exiles
  951 | -10/Exiles    | Met 8R-AWN
  970 | -10/Exiles    | Met EX-HEX
 1000 | -10/Exiles    | Met EX-BIN
 1074 | -10/Exiles    | Aligned with FarCom system
 1075 | -10/Exiles    | Given EX-Vault access code
 1100 | -10/Exiles    | Opened EX-Vault
 1109 | -10/Exiles    | Found Cloak of Protection
 1158 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1340 | -10/Exiles    | Discovered new exit (range 14)
 1372 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1372 | -10/Exiles    | Entered Mines
 1545 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1826 | -9/Mines      | Learned 2 Materials zone layouts
 2015 | -9/Mines      | Core integrity fell below 50%
 2034 | -9/Mines      | Discovered new exit (range 8)
 2043 | -9/Mines      | Entered Materials
 2043 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2114 | -8/Materials  | Garrison activated, responded to threat
 2953 | -8/Materials  | Discovered new exit (range 15)
 3017 | -8/Materials  | Entered Factory
 3017 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3235 | -7/Factory    | Build established: Scavenger-Mutant
 3804 | -7/Factory    | Repaired Hvy. Assault Cannon
 3825 | -7/Factory    | Discovered new exit (range 6)
 3841 | -7/Factory    | Entered Storage
 4013 | -7/Storage    | Used back door to open Recycling access
 4013 | -7/Storage    | Discovered new exit (range 5)
 4018 | -7/Storage    | Entered Recycling
 4681 | -7/Recycling  | Build established: Commander-Mutant
 4682 | -7/Recycling  | Discovered new exit (range 6)
 4727 | -7/Recycling  | Entered Factory
 4727 | -5/Factory    | Accompanied by 9 allies
 4727 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 4881 | -5/Factory    | Identified exit to DSF
 4882 | -5/Factory    | Entered DSF
 4882 | -5/DSF        | Accompanied by 2 allies
 4919 | -5/DSF        | Additional patrols routed to DSF
 5020 | -5/DSF        | Lost 13 parts (2p4n6u1w)
 5086 | -5/DSF        | Discovered new exit (range 22)
 5093 | -5/DSF        | Sterilization system engaged
 5113 | -5/DSF        | Ambient heat levels rising (+10)
 5128 | -5/DSF        | Ambient heat levels rising (+10)
 5143 | -5/DSF        | Ambient heat levels rising (+10)
 5156 | -5/DSF        | Entered Factory
 5156 | -4/Factory    | Evolved 2 slots: Propulsion x2
 5280 | -4/Factory    | Identified exit to Research
 5318 | -4/Factory    | Entered Research
 5318 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5361 | -3/Research   | Discovered new exit (range 18)
 5364 | -3/Research   | Identified exit to Armory
 5364 | -3/Research   | Identified exit to Quarantine
 5378 | -3/Research   | Build established: Wizard-Sprinter
 5379 | -3/Research   | Entered another Research area
 5379 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5433 | -2/Research   | Identified exit to Access
 5465 | -2/Research   | Entered Access
 5465 | -1/Access     | Evolved 2 slots: Utility x2
 5526 | -1/Access     | Spotted B-99 Colossus
 5557 | -1/Access     | Identified exit to Surface
 5599 | -1/Access     | Discovered new exit (range 7)
 5602 | -1/Access     | Entered Command
 5625 | -1/Command    | Lost 13 parts (3p5n5u)
 5683 | -1/Command    | Found Fusion Bomb Launcher
 5742 | -1/Command    | Spotted Striker
 5743 | -1/Command    | Spotted Striker
 5751 | -1/Command    | Spotted M Guard
 5751 | -1/Command    | Spotted M Guard
 5751 | -1/Command    | Spotted Combat Programmer
 5751 | -1/Command    | Spotted Combat Programmer
 5758 | -1/Command    | Core integrity fell below 50%
 5782 | -1/Command    | Core integrity fell below 20%
 5790 | -1/Command    | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
05758_ Knocked back.
05760_ EMDS Slug penetrates Earth.
05760_ EMDS Slug penetrates Wall.
05762_ The unstable cave ceiling collapses.
05763_ EMDS Slug penetrates Wall.
05764_ Penetrated by EMDS Slug. <x4>
05767_ Adv. Hacking Suite destroyed.
05772_ ALERT: Potential suspicious activity detected, Programmers report
  to Command Zone 6Y.
05775_  HC,43H E7O  Z& J>%6YM1FFGQ5D4DH8
05779_ Penetrated by EMDS Slug. <x3>
05783_ Slammed into Striker.
05783_ EMDS Slug penetrates Striker.
05783_ Penetrated by EMDS Slug.
05785_ Combat Programmer resets Striker, system corruption cleaned.
05786_ EMDS Slug penetrates Wall.
05786_ Penetrated by EMDS Slug.
05787_ Knocked back.
05789_ Adv. Hacking Suite destroyed.
05789_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          31
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             5
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          84
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
      Hpw. Tractor Beam | -8/Materials | Scanalyzed
      Hcp. Storage Unit | -8/Materials | Scanalyzed
          Hacking Suite | -8/Materials | Scanalyzed
     Adv. Hacking Suite | -3/Research  | Hacked
 Field Propulsion Array | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hvy. Assault Cannon | 5% | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrorReactionFalx
  Manual?         0
Play Time         02:23:37
  Cumulative      169.5 hours
  Start           2025.05.11 @ 18:31:29
  End             2025.05.11 @ 21:20:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          48
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a2be1de-4d17-4256-9c31-4cf97c3d1e9e