Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 02:58:37 Player: WazdakkaGutsmek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (86) 430 Value Destroyed (3803) 3803 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2911) 2911 TOTAL SCORE: 11924 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 20 Entered Garrisons 800 Used RIF Installer 1500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 64/100 System Corruption 10% Temperature Cool (9) Movement Hovering (236) Ox2 Location -7/Garrison Parts ------- > --- POWER (2) -------- Backup Power I Backup Power I > --- PROPULSION (3) --- Backup Propulsion I Backup Propulsion I > --- UTILITY (6) ------ Improved Cooling System Backup Plating I Relay Coupler [NC] (32) > --- WEAPON (2) ------- Firepult > --- INVENTORY (5) ---- Chronowheel Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Coolant Injector Coolant Injector High-capacity Storage Unit Structural Scanner Reflective Plating High-powered Tractor Beam > --- WEAPON ----------- Firepult > --- INVENTORY -------- Coolant Injector Relay Coupler [NC] Relay Coupler [Swarmer] Chronowheel Field Laser High-powered Shotgun High-powered Shotgun Heavy Mace [Rating: 62] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Armored Wheel Hover Unit Linear Gravjet Utility Coolant Injector Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Swarmer] Protection Reflective Plating Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 4 | . . . 2 . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 93 | . . . . 4 2 1 9 6 4 14 27 22 3 1 Power 8 | . . . . . . . 2 . . 1 4 1 . . Engine 3 | . . . . . . . 1 . . . 2 . . . Core 5 | . . . . . . . 1 . . 1 2 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 13 | . . . . 2 2 . . . . 2 2 5 . . Treads 6 | . . . . 2 . . . . . . . 4 . . Leg 2 | . . . . . 2 . . . . . . . . . Wheel 3 | . . . . . . . . . . . 2 1 . . Hover 2 | . . . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . . Utility 23 | . . . . . . . 5 . 1 1 10 4 2 . Device 10 | . . . . . . . 3 . . 1 4 . 2 . Storage 2 | . . . . . . . 1 . . . . 1 . . Processor 2 | . . . . . . . . . . . 2 . . . Hackware 2 | . . . . . . . . . . . 1 1 . . Protection 7 | . . . . . . . 1 . 1 . 3 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 49 | . . . . 2 . 1 2 6 3 10 11 12 1 1 Energy Gun 7 | . . . . . . . 2 4 . 1 . . . . Energy Cannon 11 | . . . . . . . . 2 . 4 2 2 . 1 Ballistic Gun 13 | . . . . . . 1 . . 2 3 4 3 . . Ballistic Cannon 7 | . . . . 2 . . . . . 1 2 2 . . Launcher 3 | . . . . . . . . . . . 1 2 . . Special Weapon 4 | . . . . . . . . . . . 2 1 1 . Impact Weapon 4 | . . . . . . . . . 1 1 . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . 4 . . Parts Lost 24 | . . . 1 1 . 1 . 1 . 4 3 12 . 1 Power 6 | . . . . 1 . . . . . 1 1 3 . . Propulsion 4 | . . . 1 . . . . . . . . 3 . . Utility 10 | . . . . . . . . . . 3 2 4 . 1 Weapon 4 | . . . . . . 1 . 1 . . . 2 . . Highest Loss Streak 7 | . . . 1 1 . 1 . 1 . 3 1 7 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 85 63 61 54 53 75 87 88 87 79 66 45 68 Engine 4 | . 14 14 11 6 . . 6 . . . 4 5 9 15 Core 4 | . . . . . . . 1 9 9 7 9 3 . . Treads 5 | . . . . 22 14 . . . . . . 7 . . Leg 6 | . 28 28 19 . 7 22 18 18 18 15 . . . . Wheel 1 | . . . . . . . . . . . 4 1 . . Hover 2 | . . . . . . . . . . 2 6 . 9 15 Device 12 | . . . . . . . 21 27 27 29 13 10 3 14 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 7 5 . . Processor 3 | . . . . . . . . . . . 8 6 . . Hackware 2 | . . . . . . . . . . . 3 6 7 7 Protection 3 | . . . . . . . . 9 8 6 4 4 4 7 Energy Gun 3 | . 14 14 11 . . . 17 15 3 4 . . 3 . Energy Cannon 1 | . . . . . . . . . . 2 5 . . 5 Ballistic Gun 3 | . 14 14 11 . . 9 . . 13 3 4 . . . Ballistic Cannon 6 | . . . . 22 22 11 . . . 2 2 6 . . Peak Build Rating 62 | 6 6 6 6 8 28 28 49 59 48 62 55 62 23 36 Average Rating 32 | 6 6 6 5 7 13 26 41 48 46 47 44 39 13 31 On Entrance 23 | 6 6 6 6 6 7 28 27 49 48 47 45 43 4 22 Naked Turns 5 | . . . . . . . . . . . . 5 . . Heaviest Build 95 | 13 13 13 13 18 13 10 60 74 60 75 90 95 13 31 Greatest Support 95 | 20 20 20 20 40 60 60 60 60 60 60 20 95 12 12 Greatest Overweight (x) 20 | . . . 1 . 4 . . 1 . 8 7 20 1 2 Average Overweight (x) 1 | . . . . . . . . . . . 5 2 . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 20 5 5 Average Capacity 14 | 8 8 8 8 8 8 8 16 20 20 20 20 16 5 5 Most Carried 15 | 6 6 6 8 8 7 7 8 10 9 12 15 15 3 3 Average Carried 8 | 6 6 6 6 4 4 6 6 8 8 9 12 10 3 2 Final Capacity 20 | 8 8 8 8 8 8 8 20 20 20 20 20 5 5 5 Final Carried 15 | 6 6 6 8 4 7 6 8 8 9 12 15 4 3 2 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Matter Collected 2210 | 191 18 6 . 290 . 94 . 146 39 187 649 418 172 . Remotely 160 | . . . . . . . . . . 160 . . . . Salvage Created 2736 | . 32 34 . 117 . 110 50 531 39 302 755 650 . 116 Parts 114 | . 3 8 . 4 . 7 6 13 1 12 39 19 . 2 Haulers Intercepted 2 | . . . . . . . . . . . 2 . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 87 | . 2 3 . 10 . 3 3 11 1 10 18 24 . 2 Melee 1 | . . . . . . . . . . 1 . . . . Guns 24 | . 2 3 . . . 1 3 5 1 3 4 2 . . Cannons 33 | . . . . 10 . 2 . 1 . 2 12 5 . 1 AOE 21 | . . . . . . . . 2 . 4 2 12 . 1 Classes Destroyed 13 | . 1 . . 3 . . . 3 1 1 3 1 . . Worker 2 | . . . . . . . . . . . 2 . . . Hauler 2 | . . . . . . . . . . . 2 . . . Swarmer 19 | . 2 3 . . . . 3 2 . 4 5 . . . Cutter 2 | . . . . . . . . . . . . 2 . . Grunt 36 | . . . . 4 . 3 . 6 . 3 6 12 . 2 Brawler 3 | . . . . . . . . 1 . . 1 1 . . Duelist 2 | . . . . . . . . 1 . . . 1 . . Sentry 13 | . . . . . . . . 1 . 2 2 8 . . Demolisher 1 | . . . . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . . 1 . 1 . . . Programmer 3 | . . . . . . . . . . . 3 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . Assembled 5 | . . . . 5 . . . . . . . . . . Best Kill Streak 12 | . 2 3 . 3 . 2 3 3 1 8 5 12 . 2 Combat Bots Only 12 | . 2 3 . 3 . 2 3 3 1 8 4 12 . 2 Max Kills in Single Turn 4 | . 1 1 . 1 . 1 2 2 1 3 2 4 . 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 3 | . . . . . . . . 2 . 2 2 3 . 1 Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Hostile Shots Fired 772 | . 22 17 8 47 . 34 10 60 13 105 130 313 . 13 Missed 230 | . 3 4 2 19 . 7 3 19 4 28 43 96 . 2 Damage Taken 6911 | . 148 105 89 436 . 440 54 519 144 1221 1009 2563 . 183 Core 1350 | . 30 6 27 147 . 81 . 50 74 229 152 487 . 67 Absorbed by Shields 195 | . . . . . . . . . . . 104 91 . . Reduced by Siege Mode 21 | . . . . . . . . . . . . 21 . . Ignored by Resistances 112 | . . . . . . . . 62 . 50 . . . . Regen/Repaired (Parts) 118 | . . . . . . . . . 118 . . . . . Core Remaining (%) 64 | 100 . 85 . . . 36 . . . 35 . . . . Volleys Fired 227 | . 9 6 . 29 . 17 4 43 5 25 52 35 1 1 Largest 2 | . 2 2 . 2 . 2 2 2 2 2 2 2 1 1 Hottest 250 | . 70 70 . 78 . 78 110 250 50 250 147 250 30 250 Shots Fired 390 | . 18 12 . 58 . 30 8 61 10 40 95 56 1 1 Gun 174 | . 18 12 . . . 12 8 55 10 18 29 11 1 . Cannon 198 | . . . . 58 . 18 . 6 . 22 60 33 . 1 Launcher 15 | . . . . . . . . . . . 3 12 . . Special 3 | . . . . . . . . . . . 3 . . . Kinetic 222 | . 9 6 . 58 . 30 . . 10 19 54 36 . . Thermal 87 | . 9 6 . . . . . 6 . 21 35 8 1 1 Explosive 15 | . . . . . . . . . . . 3 12 . . Electromagnetic 63 | . . . . . . . 8 55 . . . . . . Robot Hit Streak 26 | . 2 4 . 7 . 7 4 8 3 9 11 26 . 2 Robot Miss Streak 5 | . 3 5 . 3 . 2 3 4 4 4 5 4 1 1 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . 2 . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . Shots Hit Robots 247 | . 9 5 . 32 . 19 4 38 8 32 55 44 . 1 Core Hits 169 | . 3 4 . 14 . 8 3 24 4 18 37 48 . 6 Critical Kills 2 | . . . . . . 1 . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 . . 2 . . Critical Strikes 16 | . 1 . . 2 . 1 . . 1 3 2 6 . . Burn 1 | . 1 . . . . . . . . . . . . . Destroy 3 | . . . . . . 1 . . 1 . 1 . . . Blast 10 | . . . . 2 . . . . . 3 1 4 . . Smash 2 | . . . . . . . . . . . . 2 . . Melee Attacks 40 | . . . . . . . . . 5 26 . 9 . . Impact 40 | . . . . . . . . . 5 26 . 9 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8629 | . 90 60 . 707 . 304 68 1046 103 1162 1873 3039 . 177 Guns 1823 | . 90 60 . . . 67 68 618 103 153 501 163 . . Cannons 3322 | . . . . 707 . 226 . 77 . 554 979 736 . 43 Explosions 2988 | . . . . . . . . 351 . 305 358 1840 . 134 Melee 450 | . . . . . . . . . . 150 . 300 . . Ramming 46 | . . . . . . 11 . . . . 35 . . . Kinetic 3012 | . 28 24 . 707 . 293 . . 103 388 825 644 . . Thermal 2560 | . 62 36 . . . . . 428 . 624 655 578 . 177 Explosive 1875 | . . . . . . . . . . . 358 1517 . . Electromagnetic 686 | . . . . . . . 68 618 . . . . . . Impact 450 | . . . . . . . . . . 150 . 300 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 1 . . . . 3 10 10 10 Average Corruption 2 | . . . 1 1 1 1 . . . . 1 5 10 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 57 | . . . . 9 2 1 . . . . 14 18 11 2 Message Errors 17 | . . . . 2 1 . . . . . 5 6 3 . Matter Fused 12 | . . . . 3 . . . . . . 2 3 4 . Heat Flow Errors 9 | . . . . 1 . . . . . . 3 2 2 1 Energy Discharges 8 | . . . . 1 1 1 . . . . . 3 1 1 Parts Rejected 2 | . . . . . . . . . . . 1 1 . . Parts Fused 2 | . . . . . . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . 2 . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 123 | . . . . 15 . . . . . . 23 85 . . Projectiles 15 | . . . . 15 . . . . . . . . . . Explosions 34 | . . . . . . . . . . . 23 11 . . Melee 74 | . . . . . . . . . . . . 74 . . Knockbacks 20 | . . . . 9 . 3 . . . . 1 7 . . Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 19 | . . . . 9 . 3 . . . . 1 6 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . . . . . . . . 18 68 179 . 4 Shots 8 | . . . . . . . . . . 2 1 3 . 2 Rammed 2 | . . . . . . . . . . . 2 . . . Targets Rammed 5 | . . . . . . 3 . . . . 2 . . . Kicked 3 | . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 280 | . 102 100 . 244 . 41 120 198 . 195 280 277 260 186 Average Temperature 92 | . 50 44 . 56 . 15 62 125 . 104 98 112 123 105 Received Heat Transfer 2362 | . . . 36 167 . 261 . 297 . 279 161 1062 . 99 Effects 3 | . . . . . . . . . . . 1 2 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . . . 2 . . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 12 | . . . . . . . . . . . . 12 . . Longest Duration 12 | . . . . . . . . . . . . 12 . . Robots Corrupted 4 | . . . . . . . . 1 . . . 3 . . Combat Hostiles 4 | . . . . . . . . 1 . . . 3 . . Parts Fried 10 | . . . . . . . . 8 . . . 2 . . Impact Corruptions 4 | . . . . . . . . . . . . 4 . . Robots Melted 4 | . . . . . . . . 2 . . . 2 . . Combat Hostiles 4 | . . . . . . . . 2 . . . 2 . . Parts Melted 29 | . . . . . . . . 7 . 9 8 4 . 1 Heat Transferred 8732 | . 259 111 . . . . . 2290 . 2296 937 2039 . 800 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Peak Influence 718 | . 55 106 55 153 . 71 112 409 292 517 476 718 452 336 Initial 376 | . . 21 40 17 . . 27 75 198 189 270 219 376 316 Average 254 | . 16 103 42 38 . 53 45 285 213 428 280 481 415 317 Maximum Alert Level 3 | . . . . . . . . 2 1 2 2 3 2 1 Low Security (%) 40 | 100 100 100 100 100 . 100 100 31 64 10 11 . . . Level 1 36 | . . . . . . . . 64 35 12 78 20 40 100 Level 2 19 | . . . . . . . . 4 . 76 10 49 59 . Level 3 3 | . . . . . . . . . . . . 29 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . . . 1 . 5 . . . Investigation . | . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 3 . . . Reinforcement 3 | . . . . . . . . . 1 . 2 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Distress Signals 5 | . . . . . . . . . 1 . 2 2 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 120 | . 3 3 1 13 . 3 4 13 5 14 25 28 5 3 Peak Tracking Total 12 | . 3 3 2 3 . 3 4 3 3 6 5 12 2 3 Tactical Retreats 7 | . 1 . . 1 . . . 1 . 2 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Traps Triggered 10 | . . . 1 . . . . 2 . 3 . 4 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Disabled 14 | . . . . 1 . . 1 1 1 . 6 4 . . Max in Single Turn 2 | . . . . 1 . . 1 1 1 . 2 2 . . Garrison Relay 2 | . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Machines Accessed 17 | . . . . . 1 . 1 2 4 2 4 . 3 . Terminals 7 | . . . . . . . . 2 2 2 1 . . . Fabricators 2 | . . . . . . . . . . . 1 . 1 . Repair Stations 3 | . . . . . . . . . 1 . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Total Hacks 24 | . . . . . 1 . 2 3 6 3 5 . 4 . Successful 14 | . . . . . 1 . 1 1 4 1 3 . 3 . Failed 10 | . . . . . . . 1 2 2 2 2 . 1 . Catastrophic 4 | . . . . . . . . . 2 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . . . 1 . . . 3 . . . . . Terminals 10 | . . . . . . . . 3 3 3 1 . . . Fabricators 2 | . . . . . . . . . . . 1 . 1 . Repair Stations 6 | . . . . . . . . . 2 . 2 . 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . 1 . 1 . 1 . Terminal Hacks 4 | . . . . . 1 . . 1 . 1 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . . . 2 . 1 . 1 . Scan Component 2 | . . . . . . . . . 1 . 1 . . . Repair 1 | . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 1 . 1 . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . . . . 2 3 2 3 . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 2 . . . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . . . find_garrison 1 | . . . . . . . . . . . 1 . . . overwrite_iff 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released 8 | . . . . . . . . 5 . . . 3 . . Machine Destruction 8 | . . . . . . . . 5 . . . 3 . . Attached 2 | . . . . . . . . . . . 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . 1 . . . Highest-Rated Group 12 | . . . . . . . . . . . 12 . . . Highest-Rated Ally 12 | . . . . . . . . . . . 12 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 . . . Total Damage 45 | . . . . . . . . . . . 45 . . . Kills 1 | . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Turns Passed 6720 | 6 107 313 43 1176 309 87 200 541 349 611 1786 840 274 78 Spaces Moved 4073 | 6 69 247 34 570 237 43 184 438 292 398 753 335 418 49 Core 269 | . . . . . 3 . . . . . . 53 213 . Treads 910 | . . . . 570 122 . . . . . . 218 . . Legs 1787 | 6 69 247 34 . 112 43 184 438 292 362 . . . . Wheels 559 | . . . . . . . . . . . 495 64 . . Hover 548 | . . . . . . . . . . 36 258 . 205 49 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 90 90 90 90 90 90 180 50 50 76 Average Speed 135 | 120 120 120 124 160 128 90 90 91 90 110 206 195 63 154 Slowest Speed 1050 | 120 120 120 190 160 250 90 90 170 90 680 291 1050 156 236 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 19 64 4 97 61 13 13 62 30 55 19 37 12 7 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 28 | . . . . . . . . . 4 13 1 10 . . Terrain Destroyed 182 | . . . . 4 . 1 . . 4 13 38 122 . . Melee 17 | . . . . . . . . . 4 13 . . . . Projectile 36 | . . . . 4 . 1 . . . . 22 9 . . AOE 129 | . . . . . . . . . . . 16 113 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Total 4830 | 5 77 253 35 778 242 63 210 519 358 486 886 441 425 52 Wait 288 | . . 1 . 173 . . . 16 49 6 32 9 2 . Move 4063 | 5 68 246 33 569 236 42 184 437 292 397 753 334 418 49 Hop . | . . . . . . . . . . . . . . . Pick Up 33 | . . . 2 . 2 . 6 2 1 2 8 10 . . Fast Attach 41 | . . . . . 2 . 7 . 3 5 12 10 2 . Attach 36 | . . . . 4 . 1 2 6 . 8 6 7 1 1 Detach 17 | . . . . . . . 1 4 . 8 1 2 . 1 Swap 16 | . . . . . . . . . 1 1 9 5 . . Drop 34 | . . . . 3 2 . 6 1 2 3 11 5 1 . Fire 227 | . 9 6 . 29 . 17 4 43 5 25 52 35 1 1 Melee 40 | . . . . . . . . . 5 26 . 9 . . Ram 2 | . . . . . . . . . . . 2 . . . Kick 3 | . . . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . 10 . 5 . 15 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 13) 114 | -10/Materials | Entered Mines 132 | -10/Mines | Found DCF Scrap (11 items) 137 | -10/Mines | Learned 4 Materials zone layouts 305 | -10/Mines | Build established: Mutant 413 | -10/Mines | Discovered new exit (range 12) 427 | -10/Mines | Entered Materials 427 | -9/Materials | Evolved 2 slots: Utility x2 428 | -9/Materials | Identified exit to Mines 428 | -9/Materials | Identified exit to Storage 470 | -9/Materials | Entered Mines 573 | -9/Mines | Learned 2 Materials zone layouts 779 | -9/Mines | Discovered new exit (range 5) 903 | -9/Mines | Assembled infested the area 908 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1341 | -9/Mines | Discovered new exit (range 10) 1638 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1640 | -9/Mines | Discovered new exit (range 5) 1646 | -9/Mines | Entered Exiles 1686 | -9/Exiles | Met 8R-AWN 1714 | -9/Exiles | Met EX-HEX 1778 | -9/Exiles | Met EX-BIN 1795 | -9/Exiles | Aligned with FarCom system 1798 | -9/Exiles | Given EX-Vault access code 1835 | -9/Exiles | Opened EX-Vault 1850 | -9/Exiles | Found Potential Leg 1853 | -9/Exiles | Found Potential Leg 1858 | -9/Exiles | Found Chronowheel 1861 | -9/Exiles | Found Firepult 1880 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1905 | -9/Exiles | Met EX-DEC 1943 | -9/Exiles | Discovered new exit (range 14) 1955 | -9/Exiles | Stole three prototypes: Potential Leg, Chronowheel, Firepult 1955 | -9/Exiles | Entered Mines 1966 | -8/Mines | Core integrity fell below 50% 2033 | -8/Mines | Discovered new exit (range 11) 2042 | -8/Mines | Entered Materials 2042 | -8/Materials | Evolved 2 slots: Utility x2 2242 | -8/Materials | Identified exit to Garrison 2242 | -8/Materials | Entered Garrison 2258 | -8/Garrison | Triggered checkpoint 2291 | -8/Garrison | Garrison Relay disabled 2317 | -8/Garrison | Installed Relay Interface Framework 2358 | -8/Garrison | Triggered checkpoint 2433 | -8/Garrison | Triggered checkpoint 2482 | -8/Garrison | Discovered new exit (range 13) 2602 | -8/Garrison | Discovered new exit (range 10) 2694 | -8/Garrison | Triggered checkpoint 2771 | -8/Garrison | Discovered new exit (range 12) 2783 | -8/Garrison | Entered Materials 2828 | -8/Materials | Repaired Reflective Plating 3097 | -8/Materials | Discovered new exit (range 15) 3132 | -8/Materials | Identified exit to Garrison 3132 | -8/Materials | Entered Garrison 3236 | -8/Garrison | Triggered checkpoint 3246 | -8/Garrison | Triggered checkpoint 3273 | -8/Garrison | Triggered checkpoint 3310 | -8/Garrison | Destroyed 8 combat bots 3351 | -8/Garrison | Discovered new exit (range 8) 3384 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 3491 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 3573 | -8/Garrison | Spotted B-75 Beast 3592 | -8/Garrison | Core integrity fell below 50% 3611 | -8/Garrison | Destroyed B-75 Beast 3638 | -8/Garrison | Lost 3 parts (3u) 3717 | -8/Garrison | Discovered new exit (range 11) 3743 | -8/Garrison | Entered Factory 3743 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3745 | -7/Factory | FarCom data flow suspended 4447 | -7/Factory | Discovered new exit (range 8) 4711 | -7/Factory | Build established: Scavenger-Mutant 5040 | -7/Factory | Build established: Mutant 5529 | -7/Factory | Identified exit to Garrison 5529 | -7/Factory | Entered Garrison 5647 | -7/Garrison | Triggered checkpoint 5685 | -7/Garrison | Triggered checkpoint 5701 | -7/Garrison | Core integrity fell below 50% 5728 | -7/Garrison | Destroyed 7 combat bots 5728 | -7/Garrison | Lost 4 parts (1n1u2w) 6072 | -7/Garrison | Triggered checkpoint 6095 | -7/Garrison | Triggered checkpoint 6104 | -7/Garrison | Triggered checkpoint 6139 | -7/Garrison | Core integrity fell below 20% 6140 | -7/Garrison | Destroyed 12 combat bots 6147 | -7/Garrison | System corruption reached 10% 6194 | -7/Garrison | Lost 7 parts (2p2n3u) 6345 | -7/Garrison | Released all parts (6) 6361 | -7/Garrison | Discovered new exit (range 8) 6365 | -7/Garrison | Triggered checkpoint 6369 | -7/Garrison | Entered Factory 6454 | -7/Factory | Fabricated Imp. Particle Charger? 6643 | -7/Factory | Identified exit to Garrison 6643 | -7/Factory | Entered Garrison 6703 | -7/Garrison | Triggered checkpoint 6721 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06643_ Connecting with Garrison Access... >>Unlock Access door unlocked. 06643_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 06645_ System corrupted: Energy discharge (-33). 06663_ System corrupted: Heat flow error (+220). 06681_ System corrupted: FCS attempts to trigger Firepult. 06703_ Beams of light sweep through the air. An alarm sounds. 06712_ System corrupted: FCS attempts to trigger Firepult. 06712_ Imp. Particle Charger destroyed. 06714_ G-47 Trooper destroyed. 06714_ Melted Aluminum Leg. 06714_ G-47 Trooper overheating. 06715_ G-47 Trooper heat damages Particle Gun. 06715_ G-47 Trooper overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????? ????????????????????????????????? | | ??????? ????????????????????????????????? | | ??????? ????????????????????????????????? | | ??????? #???????????????????????????????? | | ??????? #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????#####???????????????????? | | ??????# #???????# #???????????????????? | | ??????# ######### ###########?????????? | | ??????# #?????????? | | ??????# @ g #?????????? | | ??????####################### #?????????? | | ????????????????????????????#=%#?????????? | | ????????????????????????????#%*#?????????? | | ??????????????????????????? #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????### #?????????? | | ????????????????????????????# #?????????? | | ????????????????????????????# ?????????? | | ????????????????????????????# ?????????? | | ????????????????????????????# ?????????? | | ????????????????????????????#^ #?????????? | | ????????????????????????????###??????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 130 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Relay Coupler Types 1 Relay Coupler Value 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Particle Charger | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionSupersonicAutohacker Manual? 0 Play Time 00:42:17 Cumulative 109.5 hours Start 2024.11.17 @ 02:17:01 End 2024.11.17 @ 02:58:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 75 Adventurer 16 Explorer 3 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 23 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b1ab818-3c66-4ca9-ac32-7bf01d6639b2