Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 13:10:17 Player: Oozyorphan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1923) 1923 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4508 Bonus ------- None Cogmind --------- Core Integrity 294/700 Matter 234/300 Energy 11/100 System Corruption 7% Temperature Critical (538) Movement Flying (37) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (4) ------ Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Arc Projector Gauss Rifle > --- INVENTORY (5) ---- Aluminum Leg Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Treads Particle Gun [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Energy Filter Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 1 . 1 Parts Attached 63 | 6 3 14 9 31 Power 12 | 1 1 2 2 6 Engine 9 | 1 1 2 1 4 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 21 | 2 . 5 2 12 Treads 6 | . . 2 2 2 Leg 10 | 2 . 3 . 5 Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . . . 5 Utility 8 | 1 1 . 3 3 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware 1 | . . . . 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 22 | 2 1 7 2 10 Energy Gun 9 | 1 . 1 1 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 1 2 . 1 Ballistic Cannon 5 | . . 3 1 1 Launcher . | . . . . . Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 25 | . . 2 . 23 Power 7 | . . 1 . 6 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 10 | . . 1 . 9 Highest Loss Streak 8 | . . 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 99 90 99 82 Engine 11 | . 14 13 16 9 Core 3 | . . . 1 6 Treads 9 | . . 9 18 8 Leg 8 | . 28 12 . 5 Device 2 | . . . 9 3 Storage 7 | . 14 11 9 4 Processor 10 | . 13 11 9 9 Protection 3 | . . . 8 4 Energy Gun 14 | . 14 10 17 15 Energy Cannon 1 | . . . . 2 Ballistic Gun 5 | . 14 11 2 1 Ballistic Cannon 7 | . . 9 7 6 Naked Turns . | . . . . . Heaviest Build 47 | 12 12 29 36 47 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 14 | . . . . 14 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 3 3 8 6 5 Average Carried 2 | . 1 3 2 1 Final Capacity 8 | 8 8 8 8 5 Final Carried 6 | 1 1 6 3 2 Class Distribution -------------------- 50% | Gunner 18% | Scavenger-Gunner 16% | Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1396 | 70 250 405 164 507 Remotely . | . . . . . Salvage Created 1871 | . 155 740 139 837 Parts 102 | . 11 34 4 53 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 6 17 3 19 Guns 24 | . 6 8 2 8 Cannons 17 | . . 9 1 7 AOE 3 | . . . . 3 Classes Destroyed 12 | . 2 4 . 6 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 10 | . 3 3 . 4 Grunt 21 | . 3 10 3 5 Brawler 1 | . . 1 . . Sentry 5 | . . 3 . 2 Hunter 3 | . . . . 3 Programmer 5 | . . . . 5 Best Kill Streak 6 | . 6 4 1 4 Combat Bots Only 6 | . 6 3 1 4 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 390 | . 25 85 49 231 Missed 109 | . 11 21 14 63 Damage Taken 3879 | . 135 694 428 2622 Core 574 | . 27 95 46 406 Absorbed by Shields 109 | . . . 105 4 Core Remaining (%) 89 | 100 89 76 91 . Volleys Fired 146 | . 10 50 13 73 Largest 4 | . 2 3 3 4 Hottest 214 | . 70 119 130 214 Shots Fired 378 | . 20 147 35 176 Gun 264 | . 20 100 30 114 Cannon 108 | . . 43 5 60 Launcher . | . . . . . Special 6 | . . 4 . 2 Kinetic 164 | . 10 93 15 46 Thermal 193 | . 10 54 20 109 Explosive . | . . . . . Electromagnetic 19 | . . . . 19 Robot Hit Streak 17 | . 9 15 8 17 Robot Miss Streak 12 | . 1 7 6 12 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 229 | . 16 75 27 111 Core Hits 125 | . 9 37 13 66 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . 1 3 . 4 Burn 7 | . 1 3 . 3 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4105 | . 201 1095 448 2361 Guns 2446 | . 201 622 367 1256 Cannons 1406 | . . 423 66 917 Explosions 188 | . . . . 188 Melee . | . . . . . Ramming 31 | . . 16 15 . Kinetic 1585 | . 89 719 121 656 Thermal 2116 | . 112 360 312 1332 Explosive . | . . . . . Electromagnetic 373 | . . . . 373 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 1 . 7 Average Corruption 3 | . . 1 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . 2 . 31 Message Errors 10 | . . . . 10 Matter Fused 5 | . . 1 . 4 Heat Flow Errors 3 | . . 1 . 2 Energy Discharges 4 | . . . . 4 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 31 | . . 13 2 16 Impact . | . . . . . Kinetic 26 | . . 11 1 14 Secondary 5 | . . 2 1 2 Self-Inflicted Damage 140 | . . . . 140 Shots 4 | . . . . 4 Rammed 3 | . . 2 1 . Targets Rammed 4 | . . 3 1 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 735 | . 111 442 611 735 Average Temperature 199 | . 57 130 285 232 Received Heat Transfer 1140 | . 36 282 279 543 Effects 91 | . . 4 19 68 Shutdowns 20 | . . 2 3 15 Energy Bleed 8 | . . . 3 5 Interference 30 | . . 2 6 22 Matter Decay 3 | . . . 1 2 Short Circuit 5 | . . . 1 4 Damage (minor) 5 | . . . 1 4 Damage (major) 19 | . . . 4 15 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . 2 . . 3 Heat Transferred 5069 | . 407 1221 592 2849 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 404 | . 165 404 177 386 Initial 107 | . . 69 107 80 Average 176 | . 48 237 167 171 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 66 | 100 100 37 100 68 Level 1 31 | . . 56 . 31 Level 2 1 | . . 6 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 1 2 4 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 7 | . 3 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 7 22 5 28 Peak Tracking Total 7 | . 7 4 3 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 5 . 6 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . 1 1 . 1 Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 3 | . 1 1 . 1 Successful 2 | . 1 1 . . Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Record 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2877 | 49 231 813 367 1417 Spaces Moved 1256 | 35 162 444 182 433 Core 81 | 7 . . . 74 Treads 434 | . . 150 182 102 Legs 736 | 28 162 294 . 252 Wheels . | . . . . . Hover . | . . . . . Flight 5 | . . . . 5 Fastest Speed 37 | 50 120 120 170 37 Average Speed 182 | 106 120 136 170 262 Slowest Speed 750 | 120 120 170 170 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 26 37 23 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 5 | . . . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1552 | 47 179 537 213 576 Wait . | . . . . . Move 1252 | 34 161 443 181 433 Hop . | . . . . . Pick Up 58 | 7 3 17 4 27 Fast Attach . | . . . . . Attach 42 | 6 3 6 3 24 Detach 3 | . . 2 . 1 Swap 21 | . . 8 6 7 Drop 26 | . 2 8 5 11 Fire 146 | . 10 50 13 73 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 3 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 11) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 572 | -9/Materials | Build established: Gunner 1084 | -9/Materials | Discovered new exit (range 3) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Utility x2 1393 | -8/Materials | Build established: Tank 1446 | -8/Materials | Discovered new exit (range 5) 1461 | -8/Materials | Entered Factory 1461 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1927 | -7/Factory | Build established: Gunner 2036 | -7/Factory | Lost 3 parts (1p2w) 2340 | -7/Factory | Lost 8 parts (2p2n1u3w) 2482 | -7/Factory | Core integrity fell below 50% 2777 | -7/Factory | Build established: Scavenger-Gunner 2878 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Particle Gun damaged (-1). Overheating: Gauss Rifle damaged (-32). Overheating: Adv. Targeting Computer damaged (-14). System corrupted: Energy discharge (-15). Arc Projector destroyed. Gauss Rifle broken. Overheating: Short circuit. Ion Cannon destroyed. Titanium Leg destroyed. Lgt. Ion Engine destroyed. Overheating: Energy bleed (-10). K-01 Serf cleans the Pressure Siphon. Overheating: Energy bleed (-12). Energy Filter destroyed. Aluminum Leg destroyed. Particle Gun destroyed. K-01 Serf cleans the Pressure Siphon. Overheating: System interference. Arc Projector temporarily disabled. 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