Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 14:18:22

Player: perambulator

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (2253)     2253
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (255)                255
              TOTAL SCORE: 4868

 Bonus
-------
High Alert Combat Kills    55
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     262/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Carbon-fiber Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Nuclear Core
  Improved Carbon-fiber Leg
     Large Storage Unit
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
     Light Nuclear Core
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             77   | 8   23  17  5   13  11  
  Power                    7    | 1   2   3   .   .   1   
    Engine                 7    | 1   2   3   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 4   12  5   .   6   2   
    Treads                 8    | 2   6   .   .   .   .   
    Leg                    21   | 2   6   5   .   6   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   5   5   .   1   3   
    Device                 3    | .   1   2   .   .   .   
    Storage                5    | 1   4   .   .   .   .   
    Processor              3    | .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   4   4   5   6   5   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          21   | 1   3   3   3   6   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   1   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 35   | .   5   9   1   3   17  
  Power                    4    | .   1   1   .   .   2   
  Propulsion               8    | .   .   5   .   .   3   
  Utility                  5    | .   1   1   .   .   3   
  Weapon                   18   | .   3   2   1   3   9   
  Highest Loss Streak      7    | .   3   3   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   87  89  99  99  90  
  Engine                   11   | .   13  10  11  9   8   
  Leg                      21   | .   27  20  22  18  16  
  Device                   1    | .   2   6   .   .   .   
  Storage                  11   | .   14  11  11  9   9   
  Processor                13   | .   .   8   22  18  18  
  Protection               1    | .   .   .   .   9   4   
  Energy Gun               2    | .   10  .   .   .   .   
  Ballistic Gun            29   | .   17  29  32  35  33  
Peak Build Rating          27   | 6   7   17  16  27  26  
  Average Rating           15   | 4   6   12  15  24  23  
  On Entrance              11   | .   6   6   16  16  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 11  30  34  32  38  40  
  Greatest Support         40   | 40  40  26  20  36  36  
  Greatest Overweight (x)  3    | .   1   3   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 3   8   12  12  15  15  
  Average Carried          10   | 1   6   8   11  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   7   12  12  15  5   

 Class Distribution 
--------------------
 73% | Scavenger-Gunner
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Gar 
Matter Collected           1879 | 255 195 462 206 375 386 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2445 | .   304 514 161 679 787 
  Parts                    157  | .   22  48  12  44  31  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  64   | .   10  15  6   17  16  
  Guns                     57   | .   7   11  6   17  16  
  AOE                      7    | .   3   4   .   .   .   
Classes Destroyed          6    | .   4   1   1   .   .   
  Worker                   2    | .   1   1   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  16   | .   3   4   4   5   .   
  Grunt                    35   | .   7   6   1   8   13  
  Brawler                  2    | .   .   .   1   .   1   
  Sentry                   11   | .   .   5   .   4   2   
Best Kill Streak           6    | .   6   5   4   4   5   
  Combat Bots Only         5    | .   4   4   4   4   5   
Max Kills in Single Turn   4    | .   2   4   2   1   2   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 4    | .   2   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        400  | .    76   71   12   66   175  
  Missed                   112  | .    20   18   8    25   41   
Damage Taken               4202 | .    712  801  82   551  2056 
  Core                     842  | .    176  83   29   69   485  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  29   .    72   .    .    
Volleys Fired              184  | .    30   45   16   40   53   
  Largest                  4    | .    2    3    3    4    4    
  Hottest                  100  | .    70   73   100  86   89   
Shots Fired                567  | .    60   119  47   149  192  
  Gun                      551  | .    56   114  40   149  192  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 14   | .    4    5    5    .    .    
  Special                  2    | .    .    .    2    .    .    
  Kinetic                  533  | .    38   114  40   149  192  
  Thermal                  20   | .    18   .    2    .    .    
  Explosive                14   | .    4    5    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         21   | .    9    14   14   21   17   
  Robot Miss Streak        5    | .    5    3    1    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    1    .    2    1    4    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           387  | .    34   86   24   104  139  
  Core Hits                166  | .    23   34   10   45   54   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    
  Critical Strikes         4    | .    1    .    .    2    1    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                3    | .    .    .    .    2    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4719 | .    646  1055 259  1076 1683 
  Guns                     4161 | .    366  792  246  1076 1681 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               498  | .    276  222  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  60   | .    4    41   13   .    2    
  Kinetic                  3971 | .    176  792  246  1076 1681 
  Thermal                  190  | .    190  .    .    .    .    
  Explosive                498  | .    276  222  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    2    3    3    2    9    
  Average Corruption       2    | .    2    2    3    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  79   | .    11   12   42   7    7    
    Message Errors         21   | .    3    4    12   1    1    
    Matter Fused           11   | .    1    1    7    2    .    
    Heat Flow Errors       9    | .    1    .    6    .    2    
    Energy Discharges      12   | .    2    2    6    1    1    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    1    3    .    1    
    Data Loss (major)      9    | .    .    2    4    3    .    
    Misfires               7    | .    3    1    3    .    .    
    Alerts                 2    | .    .    .    1    .    1    
    Weapon Failures        2    | .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    5    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               5    | .    .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      217  | .    74   99   44   .    .    
  Shots                    8    | .    2    4    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             15   | .    2    8    3    .    2    
  Kicked                   15   | .    2    8    3    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        381  | .    258  42   261  120  381  
  Average Temperature      76   | .    74   11   65   41   132  
  Received Heat Transfer   1650 | .    309  246  6    180  909  
  Effects                  4    | .    .    .    .    .    4    
    Shutdowns              3    | .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         629  | .    629  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             528  | .   127 263 102 415 528 
  Initial                  114  | .   .   18  102 35  114 
  Average                  105  | .   28  100 23  237 355 
Maximum Alert Level        2    | .   .   1   .   2   2   
  Low Security (%)         80   | 100 100 86  100 38  30  
  Level 1                  13   | .   .   13  .   61  19  
  Level 2                  5    | .   .   .   .   .   50  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   3   .   4   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   3   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           6    | .   .   1   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              106  | .   25  23  6   29  23  
  Peak Tracking Total      7    | .   6   5   4   6   7   
  Tactical Retreats        7    | .   .   2   .   .   5   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            8    | .   1   2   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          5    | .   1   1   .   2   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                10   | .   1   2   .   4   3   
  Successful               5    | .   1   2   .   1   1   
  Failed                   5    | .   .   .   .   3   2   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   1   2   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             4    | .   1   2   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   .   2   1   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   10  
  Machine Destruction      10   | .   .   .   .   .   10  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               6521 | 68   1392 1170 2220 952  719  
Spaces Moved               3156 | 39   799  506  1137 417  258  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   25   | 20   5    .    .    .    .    
  Legs                     3129 | 17   794  506  1137 417  258  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  185  120  
  Average Speed            181  | 136  157  193  190  187  194  
  Slowest Speed            330  | 160  190  330  190  190  270  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 4    88   52   103  24   41   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 25   | .    .    .    25   .    .    
Terrain Destroyed          114  | .    30   47   37   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    .    
  AOE                      112  | .    30   47   35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Total                      3564 | 49   870  608  1161 513  363  
  Wait                     55   | .    3    12   .    17   23   
  Move                     3151 | 38   798  505  1136 416  258  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | 3    9    16   1    14   .    
  Fast Attach              24   | 6    5    7    .    5    1    
  Attach                   26   | .    4    8    1    3    10   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     27   | 2    14   2    4    5    .    
  Drop                     24   | .    5    5    .    13   1    
  Fire                     184  | .    30   45   16   40   53   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     15   | .    2    8    3    .    2    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: [*Min] / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  393 | -10/Materials | Discovered new exit (range 16)
  712 | -10/Materials | Discovered new exit (range 15)
 1073 | -10/Materials | Discovered new exit (range 13)
 1114 | -10/Materials | Core integrity fell below 50%
 1152 | -10/Materials | Lost 3 parts (1u2w)
 1461 | -10/Materials | Entered another Materials area
 1461 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1579 | -9/Materials  | Discovered new exit (range 3)
 1730 | -9/Materials  | Lost 3 parts (1p1u1w)
 1996 | -9/Materials  | Build established: Scavenger-Gunner
 2418 | -9/Materials  | Discovered new exit (range 6)
 2460 | -9/Materials  | Discovered new exit (range 16)
 2631 | -9/Materials  | Entered Mines
 2647 | -9/Mines      | Learned location of Storage (-9)
 3415 | -9/Mines      | Discovered new exit (range 4)
 3768 | -9/Mines      | Discovered new exit (range 10)
 4851 | -9/Mines      | Entered Materials
 4851 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5094 | -8/Materials  | Garrison activated, responded to threat
 5802 | -8/Materials  | Identified exit to Garrison
 5803 | -8/Materials  | Entered Garrison
 5889 | -8/Garrison   | Triggered checkpoint
 6099 | -8/Garrison   | Triggered checkpoint
 6101 | -8/Garrison   | Lost 3 parts (1u2w)
 6181 | -8/Garrison   | Triggered checkpoint
 6229 | -8/Garrison   | Triggered checkpoint
 6267 | -8/Garrison   | Core integrity fell below 50%
 6304 | -8/Garrison   | Lost 4 parts (1n3w)
 6429 | -8/Garrison   | Discovered new exit (range 10)
 6500 | -8/Garrison   | Garrison Relay disabled
 6508 | -8/Garrison   | Garrison Relay disabled
 6511 | -8/Garrison   | Core integrity fell below 20%
 6522 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Relay Coupler [Hunter] tumbles out of relay
  unit.
Relay Coupler [NC] tumbles out of relay unit.
Relay Coupler [Swarmer] tumbles out of relay
  unit.
Relay Coupler [Grunt] tumbles out of relay unit.
Lgt. Assault Rifle destroyed.
System corrupted: Heat flow error (+113).
Imp. Ion Engine destroyed.
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
Kicked P-60 Hacker.
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
Kicked P-60 Hacker out of the way.
P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
Lgt. Assault Rifle destroyed.
Imp. Carbon-fiber Leg destroyed.
Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????#######?????????????????     |
| ????????????????????###"""""###???????????????     |
| ????????????????????# #"" ""# #???????????????     |
| ????????????????????# +     + #???????????????     |
| ????????????????????# #    p# #???????????????     |
| ????????????????????# ""p ! " #???????????????     |
| ???????????????????##  "  ! ! ##??????????????     |
| ???????????????????#" !   !"! "#??????????????     |
| ???????????????????#" ! !  "  "#??????????????     |
| ???????????????????#" ! p p   "#??????????????     |
| ???????????????????#"  #   #  "#??????????????     |
| ????????????###????#"" + @ + ""#??????????????     |
| ??????????#?  ##???###?#   #?###??????????????     |
| ??????????# #  ##??????#   #??????????????????     |
| ???????????     #??????#   #??????????????????     |
| ???????????#    ???????## ##??????????????????     |
| ????????????   ???#####?# #???????????????????     |
| ????????????# #???#   ### #???????????????????     |
| ??????????### ##### < +   #????##?????????????     |
| ??????????#           ### ###""""""#??????????     |
| ??????????#           ##     "    "#??????????     |
| ??????????#  ###########          "#??????????     |
| ??????????#  #?????????#          "#??????????     |
| ??????????#  #?????????#     "    "#??????????     |
| ??????????#  #?????????#    """  ""#??????????     |
| ??????????#  #??########     "    ##??????????     |
| ??????????#  #??#"""""##          #???????????     |
| ??????????#  #??##   ###          #???????????     |
| ??????????+  +??+      #          #???????????     |
| ??????????#  #??###### #          #???????????     |
| ??????????#  #???????# ###### ####????????????     |
| ++###+#####  #???????# ###??? #???????????????     |
|              #???????#   #??? #???????????????     |
|              #???????#^ =#### #???????????????     |
|   ###+#####  #???????+   +%   #???????????????     |
|   #???????#  #???????#  =###??????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              ParticleBehemothRouter
  Manual?         0
Play Time         00:43:29
  Cumulative      24.0 hours
  Start           2025.03.02 @ 13:22:56
  End             2025.03.02 @ 14:18:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          25x20
Zoom Use          93%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 51ef4d3f-ee61-4a6a-b447-d4470a71d4f7