Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 23:54:20 Player: Caluan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (224) 1120 Value Destroyed (8036) 8036 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1544) 1544 TOTAL SCORE: 17520 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 645 Met Data Miner 300 Met Imprinter 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -223 Cogmind --------- Core Integrity 0/1000 Matter 242/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Precision Energy Filter Mining Claw Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Wheel Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Trap Scanner Advanced Targeting Computer Tactical Coordination Suite Improved Kinecellerator Improved Weapon Cycler > --- WEAPON ----------- Coil Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Wheel Wheel Matter Compressor Precision Energy Filter Hacking Drone Bay Slug Cannon [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . . . . Utility 6 | . . . 1 . 1 . . . . . . 2 . . . . 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . Parts Attached 149 | 6 6 4 14 1 27 9 2 1 2 . 16 25 7 . 1 9 13 3 3 Power 17 | 1 . 2 2 . 3 . . . . . 1 1 2 . . 2 2 . 1 Engine 12 | 1 . 1 2 . 2 . . . . . 1 1 1 . . 1 1 . 1 Core 4 | . . 1 . . 1 . . . . . . . 1 . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 46 | 2 2 . 4 . 7 3 1 1 1 . 9 4 3 . . 3 3 1 2 Treads 42 | 2 2 . 4 . 7 3 1 1 1 . 9 4 3 . . 3 1 1 . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . . . 2 . 2 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 42 | 1 3 2 2 . 8 1 . . . . 1 14 . . 1 2 7 . . Device 21 | . . 1 . . . . . . . . 1 10 . . 1 2 6 . . Storage 5 | 1 2 1 . . . . . . . . . . . . . . 1 . . Processor 2 | . . . . . 1 . . . . . . 1 . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . Protection 13 | . 1 . 2 . 6 1 . . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 1 . 6 1 9 5 1 . 1 . 5 6 2 . . 2 1 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 35 | 2 1 . 4 . 8 5 1 . 1 . 5 2 2 . . 2 1 1 . Ballistic Cannon 7 | . . . 2 . . . . . . . . 4 . . . . . 1 . Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . . . . . . . 1 . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . . . System Corruption 8 | . . . . . . . . . . . . . . . . 8 . . . Parts Lost 78 | . . 2 5 2 10 2 . . . . 13 13 7 . . 3 7 5 9 Power 6 | . . 1 . . . . . . . . 1 2 1 . . . . . 1 Propulsion 29 | . . . 1 . 2 . . . . . 7 5 2 . . 1 5 2 4 Utility 19 | . . 1 1 2 3 1 . . . . . 4 4 . . 1 . 1 1 Weapon 24 | . . . 3 . 5 1 . . . . 5 2 . . . 1 2 2 3 Highest Loss Streak 9 | . . 2 3 2 2 1 . . . . 5 5 6 . . 3 2 4 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . Average Backups 13 | 2 8 11 17 20 18 18 19 20 19 19 18 18 7 6 10 13 5 7 5 Power 1 | . 1 . 1 2 1 1 1 2 2 2 1 2 . . . . . 2 1 Propulsion 3 | 1 1 2 4 7 6 8 10 11 10 10 5 3 . . . . . 2 . Utility 2 | . . 1 3 3 3 4 4 4 4 4 4 1 1 1 3 4 2 3 2 Weapon 6 | . 5 7 7 8 6 4 3 3 3 3 7 11 5 5 7 8 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . 2 1 2 . 6 3 . . 1 . 1 2 6 . . 7 1 . 4 Power 2 | . . . . . . . . . . . . . . . . . . . 2 Propulsion 6 | . 2 . . . 2 1 . . . . . . . . . 1 . . . Utility 8 | . . 1 . . . . . . 1 . 1 1 . . . 2 1 . 1 Weapon 20 | . . . 2 . 4 2 . . . . . 1 6 . . 4 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 99 94 93 97 99 99 100 98 100 97 97 73 60 62 82 77 76 31 Engine 5 | . 13 . 9 11 8 9 7 7 7 7 7 5 2 . . . 4 . . Treads 23 | . 27 28 21 22 26 27 30 30 29 30 28 25 20 20 20 25 20 6 1 Device 5 | . . 13 . . . . . . . . 5 8 4 . 2 10 21 24 12 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 4 2 5 2 Processor 4 | . . . . . 5 9 7 7 7 7 7 7 8 6 6 6 5 5 2 Hackware 2 | . . . . . 5 9 7 7 7 7 7 6 2 . . . . . . Protection 6 | . 10 . 18 15 14 8 7 7 7 7 1 7 . . . . . . . Ballistic Gun 23 | . 28 28 26 29 26 26 29 30 29 30 29 12 16 20 20 20 16 15 2 Ballistic Cannon 3 | . . . 3 . . . . . . . . 13 8 6 6 6 2 3 2 Peak Build Rating 67 | 6 9 14 23 22 30 31 35 37 41 41 48 63 55 35 49 65 63 67 53 Average Rating 35 | 4 7 12 19 19 27 30 34 35 38 41 44 56 41 35 40 58 56 57 19 On Entrance 33 | . 6 9 13 22 14 29 30 35 37 41 41 48 49 35 35 49 58 60 53 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . . 7 7 6 5 9 8 9 Naked Turns 50 | . . . . . . . . . . . . . . . . . . . 50 Heaviest Build 129 | 13 32 50 63 63 65 66 68 68 69 69 69 90 78 57 58 76 125 129 118 Greatest Support 90 | 40 40 40 40 40 63 63 83 85 85 83 83 88 90 42 42 90 88 20 30 Greatest Overweight (x) 12 | . . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 6 12 11 Average Overweight (x) . | . . . 1 1 . . . . . . . . . 1 1 . . 10 . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 18 | 6 12 18 20 20 20 20 20 20 20 20 20 20 20 20 20 16 14 25 13 Most Carried 20 | 4 12 14 20 20 20 20 20 20 20 19 20 20 18 6 16 17 11 11 11 Average Carried 14 | 2 8 11 17 20 19 19 19 20 19 19 18 18 7 6 11 13 5 8 7 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 25 25 5 Final Carried 20 | 3 11 12 20 20 20 20 20 20 19 19 20 18 6 6 16 5 9 11 5 Class Distribution -------------------- 41% | Gunner 26% | Scavenger-Gunner 12% | Tank 11% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Matter Collected 8012 | 154 412 128 945 150 960 481 . 46 205 . 1258 1134 471 110 246 256 670 386 . Remotely 316 | . . . . . . . . . . . . 316 . . . . . . . Salvage Created 9129 | . 532 182 1617 81 1316 766 . 42 128 . 1520 1118 166 . . 306 957 342 56 Parts 506 | . 33 8 106 6 88 56 . 4 8 . 64 36 7 . . 15 54 17 4 Haulers Intercepted 14 | . 2 . 5 . 2 1 . . . . . 2 . . . . 2 . . Recyclers Shooed 10 | . 2 . 4 . 1 . . . . . . 3 . . . . . . . Parts Field Recycled 17 | . . . . . . . . . . . . 8 9 . . . . . . Retrieved Matter 133 | . . . . . . . . . . . . 40 93 . . . . . . Parts Self-Destructed 157 | . . . . . . . . 4 8 . 92 . 11 . 4 15 . 16 7 Prevented 49 | . . . . . . . . . . . 49 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 188 | . 14 4 33 15 27 13 . 1 4 . 28 18 4 . . 6 13 6 2 Melee 2 | . . . . . . . . . . . . 1 1 . . . . . . Guns 144 | . 14 4 24 3 24 12 . 1 4 . 24 6 1 . . 6 13 6 2 Cannons 21 | . . . 9 . . . . . . . . 11 1 . . . . . . AOE 20 | . . . . 12 3 1 . . . . 4 . . . . . . . . Classes Destroyed 22 | . 5 . 2 2 5 2 . 1 . . 4 . . . . . . 1 . Worker 6 | . . . . . 1 1 . . . . . 1 . . . . 3 . . Builder 2 | . . . . . . 1 . . . . . 1 . . . . . . . Tunneler 4 | . . . . . 3 . . . . . . . . . . . 1 . . Hauler 14 | . 2 . 5 . 2 1 . . . . . 2 . . . . 2 . . Recycler 8 | . 1 . 3 . . 1 . . . . . 3 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . 1 . 1 . . . . . . . . . . . . . . Watcher 9 | . 2 . 2 . 3 . . . . . . 2 . . . . . . . Swarmer 43 | . 9 . 11 . 7 . . . 3 . 5 . 1 . . 1 3 1 2 Grunt 71 | . 5 4 13 1 11 6 . . . . 15 8 1 . . 2 2 3 . Brawler 2 | . . . . . . . . . . . . . 2 . . . . . . Duelist 2 | . . . . . . . . . . . 1 1 . . . . . . . Protector 3 | . . . . . . 2 . . . . 1 . . . . . . . . Sentry 27 | . . . 9 . 4 5 . . . . 2 4 . . . 1 1 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . Hunter 5 | . . . . . 1 . . . . . 2 2 . . . . . . . Programmer 14 | . . . . . . . . 1 1 . 1 3 . . . 2 6 . . Heavy 2 | . . . . . 2 . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . 1 . . . . . 1 1 . Assembled 13 | . . . . 13 . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 15 | . 3 2 6 15 5 4 . 1 3 . 7 5 2 . . 4 3 3 2 Combat Bots Only 15 | . 3 2 6 15 5 4 . 1 3 . 7 2 2 . . 4 3 3 2 Max Kills in Single Turn 4 | . 1 1 3 2 2 2 . 1 1 . 4 2 1 . . 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . 1 . . . . . . . . Exploded 4 | . . . . 2 2 1 . . . . 4 . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 1401 | . 52 28 134 41 178 53 . . 25 . 217 340 62 . . 38 68 39 126 Missed 404 | . 12 8 34 11 55 14 . . 9 . 56 115 12 . . 8 20 9 41 Hits 997 | . 40 20 100 30 123 39 . . 16 . 161 225 50 . . 30 48 30 85 Melee 26 | . . . . 4 . . . . 4 . . . 17 . . . . . 1 Projectile 971 | . 40 20 100 26 123 39 . . 12 . 161 225 33 . . 30 48 30 84 AOE 2 | . . . . 2 . . . . . . . . . . . . . . . Critical Strikes 54 | . . . 5 1 12 4 . . . . 9 6 9 . . . 4 . 4 Actively Blocked 2 | . . . . . 2 . . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . Damage Taken 16303 | . 412 267 1211 544 2271 661 . . 190 . 3086 2708 1150 . . 570 974 804 1455 Core 2629 | . 39 21 265 106 387 112 . . . . 277 196 169 . . 48 14 50 945 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 617 | . . . 171 35 411 . . . . . . . . . . . . . . Ignored by Resistances 42 | . . . . . . . . . . . . 42 . . . . . . . Regen/Repaired (Parts) 596 | . 86 . 112 . . . . . . . 398 . . . . . . . . Core Remaining (%) 50 | 100 . 76 . 7 . 9 . . . . 60 . . . . 51 . . . Volleys Fired 549 | . 50 14 92 18 91 31 . 1 12 . 68 77 12 . 1 11 45 21 5 Largest 4 | . 2 2 3 3 3 3 . 4 4 . 4 4 3 . 1 4 4 4 3 Hottest 156 | . 40 45 83 69 71 78 . 98 98 . 114 156 96 . 28 134 136 136 103 Shots Fired 1574 | . 100 28 231 28 267 86 . 4 43 . 259 237 34 1 1 38 134 74 9 Gun 1332 | . 100 28 177 18 265 83 . 4 43 . 258 108 24 . 1 29 120 70 4 Cannon 226 | . . . 54 . . . . . . . . 129 10 1 . 9 14 4 5 Launcher 16 | . . . . 10 2 3 . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1558 | . 100 28 231 18 265 83 . 4 43 . 258 237 34 1 1 38 134 74 9 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 16 | . . . . 10 2 3 . . . . 1 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 15 8 37 8 28 21 . 4 8 . 17 19 9 . . 9 15 17 9 Robot Miss Streak 10 | . 3 2 3 3 4 1 . . 3 . 4 10 1 . . 3 2 2 2 Penetration Max 1 | . . . . . . 1 . . . . 1 1 1 . . 1 1 . . Secondary Targets 26 | . 1 2 2 . 5 3 . . 2 . 9 . . . . 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 . 1 . . . . 1 1 . . Shots Hit Robots 1079 | . 64 20 150 12 187 65 . 3 27 . 188 159 34 . . 21 92 52 5 Core Hits 556 | . 34 9 63 34 79 35 . 2 10 . 113 107 6 . . 13 36 13 2 Critical Kills 6 | . 1 . . . . . . . . . 1 1 1 . . . 1 1 . Critical Parts Destroyed 10 | . . . 2 . . 1 . . . . 1 1 . . . . 4 1 . Critical Strikes 25 | . 1 . 4 . . 2 . . . . 2 4 2 . . 1 7 2 . Destroy 17 | . 1 . 2 . . 2 . . . . 2 2 1 . . . 5 2 . Blast 7 | . . . 2 . . . . . . . . 2 . . . 1 2 . . Smash 1 | . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 14 | . . . . . 1 . . . . . . . 13 . . . . . . Impact 14 | . . . . . 1 . . . . . . . 13 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23587 | . 703 284 2482 785 3684 1508 . 54 475 . 4155 3943 869 . . 653 2362 1441 189 Guns 18038 | . 686 284 2027 130 2936 1310 . 54 475 . 3956 1655 342 . . 538 2153 1380 112 Cannons 3335 | . . . 409 . . . . . . . . 2276 198 . . 115 199 61 77 Explosions 1779 | . . . . 655 727 198 . . . . 199 . . . . . . . . Melee 329 | . . . . . . . . . . . . . 329 . . . . . . Ramming 106 | . 17 . 46 . 21 . . . . . . 12 . . . . 10 . . Kinetic 21373 | . 686 284 2436 130 2936 1310 . 54 475 . 3956 3931 540 . . 653 2352 1441 189 Thermal 262 | . . . . . 262 . . . . . . . . . . . . . . Explosive 1517 | . . . . 655 465 198 . . . . 199 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 329 | . . . . . . . . . . . . . 329 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 34 | . 2 2 . . . 1 . . . . . 13 34 34 34 11 4 4 4 Average Corruption 10 | . 2 2 . . . 1 . . . . . 10 26 34 34 8 2 4 4 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 208 | . 2 10 . . . 2 . . . . . 51 63 25 10 4 18 20 3 Message Errors 46 | . . 5 . . . . . . . . . 12 13 6 1 . 6 3 . Matter Fused 54 | . . 2 . . . . . . . . . 15 13 6 5 1 3 7 2 Heat Flow Errors 21 | . 1 . . . . 1 . . . . . 4 8 4 . . 2 1 . Energy Discharges 28 | . . 2 . . . 1 . . . . . 6 10 5 1 . 2 1 . Parts Rejected 2 | . . . . . . . . . . . . 1 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 22 | . 1 1 . . . . . . . . . 5 5 . 3 1 3 3 . Data Loss (major) 12 | . . . . . . . . . . . . 3 4 1 . 1 1 1 1 Misfires 9 | . . . . . . . . . . . . 2 3 1 . . 1 2 . Alerts 8 | . . . . . . . . . . . . 1 3 2 . 1 . 1 . Weapon Failures 5 | . . . . . . . . . . . . 1 3 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 183 | . . . 3 12 129 . . . . . . 9 25 . . . 5 . . Projectiles 39 | . . . 3 . . . . . . . . 9 22 . . . 5 . . Explosions 141 | . . . . 12 129 . . . . . . . . . . . . . . Melee 3 | . . . . . . . . . . . . . 3 . . . . . . Knockbacks 44 | . . . 2 . . . . . . . . 39 1 . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . . 2 . . . . . . . . 31 1 . . . 2 . . Secondary 8 | . . . . . . . . . . . . 8 . . . . . . . Self-Inflicted Damage 80 | . . . . 65 . 15 . . . . . . . . . . . . . Shots 4 | . . . . 3 . 1 . . . . . . . . . . . . . Rammed 22 | . 4 . 11 1 2 . . . . . . 3 . . . . 1 . . Targets Rammed 25 | . 4 . 12 1 3 . . . . . . 4 . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . Highest Temperature 440 | . 158 21 89 32 107 169 . 52 243 . 440 432 246 187 . 12 200 194 51 Average Temperature 64 | . 19 8 21 15 28 52 . 29 95 . 117 129 78 85 . 4 41 100 21 Received Heat Transfer 4411 | . 96 150 489 60 567 342 . . . . 1051 786 252 . . 72 165 165 216 Effects 6 | . . . . . . . . . 3 . 2 1 . . . . . . . Shutdowns 2 | . . . . . . . . . . . 1 1 . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . . . . . . Heat Transferred 200 | . . . . . 200 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Maximum Alert Level 2 | . . . 1 . 2 1 . . . . . 1 . . . . . . . Low Security (%) 63 | 100 100 100 46 100 39 30 100 . . . . 27 . . . . 100 . . Level 1 35 | . . . 53 . 51 69 . . . . . 72 . . . . . . . Level 2 1 | . . . . . 9 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 413 | . 147 42 291 99 413 361 93 . . . . 374 . . . . 118 . . Initial 374 | . . . . 99 . 169 93 . . . . 374 . . . . 24 . . Average 132 | . 30 4 157 43 221 230 38 . . . . 258 . . . . 23 . . Influence Increases 6261 | . 423 100 960 81 1112 490 7 30 90 . 823 954 158 . . 217 461 135 220 Destroy 0b10 Robot/C 3800 | . 280 80 660 40 540 300 . 20 80 . 720 360 140 . . 160 260 120 40 Destroy 0b10 Robot/NC 270 | . 25 . 55 . 50 40 . . . . 20 45 . . . . 30 5 . Destroy Leader 796 | . 68 20 184 10 150 82 . 10 10 . 30 128 10 . . 20 64 10 . Allied During Kill 105 | . . . . 3 . 19 . . . . 53 . 8 . . 22 . . . Successful Hack 69 | . 5 . 22 . 16 4 7 . . . . 7 . . . . 8 . . Disable Machine 345 | . . . 30 . 180 15 . . . . . 60 . . . . 60 . . Destroy Structure 216 | . . . 9 28 116 30 . . . . . 9 . . . . 24 . . Advance Influence 300 | . . . . . . . . . . . . 300 . . . . . . . Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 345 | . 45 . . . 45 . . . . . . 45 . . . 15 15 . 180 Influence Decreases 6116 | . 423 100 705 336 711 684 214 30 90 . 704 755 455 21 . 178 388 247 75 Entered New Map 728 | . . . . 156 . 232 114 . . . . 45 119 5 . . 15 42 . Time Decay 4452 | . 423 100 540 121 611 392 100 30 90 . 484 580 294 16 . 128 338 175 30 Lost Part 567 | . . . 15 20 100 20 . . . . 100 130 42 . . 30 35 30 45 Lost Ally 219 | . . . . 39 . 40 . . . . 120 . . . . 20 . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 3 . 3 . 6 3 . . . . 1 7 . . . . 8 . 1 Investigation 6 | . 3 . 1 . 1 . . . . . . 1 . . . . . . . Extermination 6 | . . . . . . . . . . . . 3 . . . . 3 . . Reinforcement 14 | . . . 2 . 5 . . . . . . 2 . . . . 5 . . Assault 4 | . . . . . . 2 . . . . 1 . . . . . . . 1 Garrison 2 | . . . . . . 1 . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Distress Signals 8 | . 1 . 2 . 3 1 . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 25 4 46 19 41 19 . . 8 . 62 32 8 . . 9 17 6 23 Peak Tracking Total 16 | . 4 2 6 9 6 5 . . 3 . 15 4 7 . . 5 4 3 16 Tactical Retreats 14 | . 2 . . 2 3 . . . . . . 2 . . . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 16 | . 8 . 2 . 1 1 . . . . . 4 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . 2 2 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 23 | . . . 2 . 12 1 . . . . . 4 . . . . 4 . . Max in Single Turn 3 | . . . 1 . 3 1 . . . . . 2 . . . . 2 . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 46 | . 10 . 8 . 5 6 2 . . 4 3 5 . . . . 3 . . Terminals 29 | . 8 . 5 . 4 5 2 . . . 1 3 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . Recycling Units 6 | . 1 . 1 . 1 . . . . . 1 2 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . Total Hacks 122 | . 20 . 18 . 11 15 3 . . 33 7 10 . . . . 5 . . Successful 85 | . 9 . 15 . 8 6 1 . . 33 4 6 . . . . 3 . . Failed 37 | . 11 . 3 . 3 9 2 . . . 3 4 . . . . 2 . . Catastrophic 3 | . 1 . . . . 1 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 35 | . 8 . 5 . 6 6 3 . . . . 6 . . . . 1 . . Terminals 62 | . 16 . 11 . 8 14 3 . . . 1 6 . . . . 3 . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations 10 | . 3 . 2 . . . . . . . 5 . . . . . . . . Recycling Units 12 | . 1 . 3 . 3 . . . . . 1 4 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . Terminal Hacks 56 | . 5 . 5 . 4 3 1 . . 33 1 3 . . . . 1 . . Record 11 | . . . . . . . . . . 11 . . . . . . . . . Part Schematic 13 | . . . . . 1 . . . . 12 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . Prototype ID Bank 11 | . 3 . 2 . 2 1 . . . 3 . . . . . . . . . Open Door 3 | . . . . . . 2 . . . . 1 . . . . . . . . Branch Access Points 6 | . 1 . 1 . 1 . 1 . . . . 1 . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . 2 . 2 . . . . . . . 2 . . . . . . . . Scan Component 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . Repair 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 8 | . 1 . 2 . 2 . . . . . 1 2 . . . . . . . Report Inventory 6 | . 1 . 1 . 1 . . . . . 1 2 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 10 | . 1 . 4 . 2 2 . . . . . 1 . . . . . . . Terminals 8 | . 1 . 4 . 1 2 . . . . . . . . . . . . . Botnet 8 | . 1 . 4 . 1 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . 1 . . . . . . . Reject 2 | . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 8 . 5 . 3 4 2 . . . 1 5 . . . . 3 . . Full Trace Events 2 | . 2 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 7 . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . 1 . . . . 12 . . . . 16 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . Time 88 | . 26 . 32 . . . . . . . 30 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter 131 | . . . . . 131 . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 6 . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total Allies 17 | . . . . 3 . 2 . . . . 7 . 2 . 3 . . . . Largest Group 4 | . . . . 3 . 2 . . . . 4 . 2 2 4 4 . . . Highest-Rated Group 108 | . . . . 40 . 62 . . . . 84 . 61 61 108 108 . . . Highest-Rated Ally 32 | . . . . 16 . 31 . . . . 30 . 32 32 32 32 . . . Total Orders 3 | . . . . . . . . . . . . . . . 1 . 2 . . RETURN 3 | . . . . . . . . . . . . . . . 1 . 2 . . Ally Attacks 155 | . . . . 11 . 36 . . . . 74 . 19 . . 15 . . . Total Damage 2434 | . . . . 97 . 479 . . . . 1179 . 335 . . 344 . . . Kills 23 | . . . . 1 . 6 . . . . 11 . 3 . . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Active Infowar (turns) 1670 | . . . . . . . . . . . . 9 . . . . 1461 200 . Traps 1662 | . . . . . . . . . . . . 1 . . . . 1461 200 . Triangulation 8 | . . . . . . . . . . . . 8 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 1 . . . 2 . 1 1 . 2 1 Drone Launches 3 | . . . . . . . . . . . . . . . 1 . 2 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 1 . 2 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Turns Passed 24081 | 79 2062 1009 3096 279 2208 920 272 534 972 137 2613 1787 1224 518 3115 565 1738 859 94 Spaces Moved 10601 | 52 1053 462 1078 97 778 314 168 333 571 84 1345 746 495 218 1298 315 744 339 111 Core 115 | 16 . . . . . . . . . . . . . . . . . . 99 Treads 10102 | 36 1053 462 1078 97 778 314 168 333 571 84 1345 746 495 218 1298 315 711 . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 384 | . . . . . . . . . . . . . . . . . 33 339 12 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 160 160 156 156 165 162 165 158 237 237 158 162 170 50 Average Speed 196 | 126 160 206 240 240 213 236 160 159 163 165 170 177 210 237 237 159 192 232 67 Slowest Speed 640 | 160 160 240 240 240 243 240 160 160 243 165 246 247 241 237 237 237 640 260 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 99 82 83 21 60 44 4 58 49 70 79 17 57 44 85 55 18 54 25 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 6 | . . 1 . . . . . . . 1 . . 1 . 3 . . . . Known Exits Taken 8 | . 1 . 1 . 1 . 1 . . . . 1 . . . 1 1 1 . Unknown Exits Taken 11 | 1 . 1 . 1 . 1 . 1 1 1 1 . 1 1 1 . . . . Scrap Searched 14 | . . 2 . 1 . . . 2 1 . 2 . 1 . 3 1 . 1 . Spaces Dug 2 | . . . . . 1 . . . . . . . . . . . 1 . . Terrain Destroyed 249 | . . . 2 48 116 35 . . . . 9 5 1 1 . 4 9 15 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . Projectile 47 | . . . 2 . . . . . . . 6 5 1 1 . 4 9 15 4 AOE 201 | . . . . 48 115 35 . . . . 3 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total 12761 | 66 1340 493 1391 116 1118 434 171 336 591 83 1553 1051 637 220 1335 351 972 376 127 Wait 1100 | . 200 8 156 . 170 62 . 1 4 . 52 166 78 3 27 11 150 9 3 Move 10580 | 51 1052 461 1077 96 777 313 167 332 570 83 1344 745 494 217 1295 314 743 338 111 Hop 1 | . . . . . . . . . . . . . . . 1 . . . . Pick Up 146 | 9 16 4 24 . 20 7 2 . 1 . 21 13 2 . 10 4 8 5 . Fast Attach 46 | . 1 . 2 . 8 3 . . 2 . . 14 . . 1 5 10 . . Attach 85 | 6 7 2 7 . 13 1 2 . 1 . 15 10 6 . . 3 6 3 3 Detach 3 | . . . . . . . . . . . . . . . . . 3 . . Swap 52 | . 4 2 7 1 15 7 . 1 . . 7 5 2 . . 1 . . . Drop 100 | . 6 2 14 . 20 10 . 1 1 . 7 17 9 . . 2 6 . 5 Fire 549 | . 50 14 92 18 91 31 . 1 12 . 68 77 12 . 1 11 45 21 5 Melee 14 | . . . . . 1 . . . . . . . 13 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 25 | . 4 . 12 1 3 . . . . . . 4 . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . . . . . . 39 . 21 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 16) 212 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 861 | -10/Materials | Discovered new exit (range 8) 1061 | -10/Materials | Discovered new exit (range 15) 1180 | -10/Materials | Derelicts attacked the area 1366 | -10/Materials | Repaired Lgt. Treads 1820 | -10/Materials | Discovered new exit (range 13) 2142 | -10/Materials | Entered Mines 2220 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2231 | -10/Mines | Discovered new exit (range 16) 2287 | -10/Mines | Learned Materials terminal intel 2287 | -10/Mines | Discovered new exit (range 16) 2352 | -10/Mines | Found a hidden stash of uninstalled traps 2467 | -10/Mines | Build established: Scavenger-Mutant 2894 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2898 | -10/Mines | Found Scrap Suit 2932 | -10/Mines | Learned location of Storage (-8) 3151 | -10/Mines | Entered Materials 3151 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3152 | -9/Materials | Loaded intel: 11 terminal locations 3673 | -9/Materials | Lost 3 parts (1n2w) 3774 | -9/Materials | Build established: Mutant 4266 | -9/Materials | Build established: Tank 4484 | -9/Materials | Discovered new exit (range 14) 4539 | -9/Materials | Identified exit to Mines 5093 | -9/Materials | Core integrity fell below 50% 5886 | -9/Materials | Repaired Hvy. Assault Rifle+ 5935 | -9/Materials | Discovered new exit (range 7) 6247 | -9/Materials | Entered Mines 6262 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6327 | -9/Mines | Discovered new exit (range 7) 6407 | -9/Mines | Assembled infested the area 6412 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6446 | -9/Mines | Core integrity fell below 20% 6468 | -9/Mines | Lost 4 allies 6490 | -9/Mines | Destroyed 15 combat bots 6526 | -9/Mines | Entered Materials 6526 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6822 | -8/Materials | Build established: Scavenger-Tank 7071 | -8/Materials | Discovered new exit (range 7) 7257 | -8/Materials | Build established: Tank 7407 | -8/Materials | Discovered new exit (range 4) 7762 | -8/Materials | Build established: Scavenger-Gunner 7888 | -8/Materials | Discovered new exit (range 15) 8417 | -8/Materials | Identified exit to Storage 8583 | -8/Materials | Core integrity fell below 50% 8734 | -8/Materials | Entered Storage 8830 | -8/Storage | Met a pair of Derelict thieves 8931 | -8/Storage | Garrison activated, responded to threat 8962 | -8/Storage | Core integrity fell below 20% 9568 | -8/Storage | Discovered new exit (range 15) 9654 | -8/Storage | Entered Factory 9654 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9689 | -7/Factory | Discovered new exit (range 13) 9710 | -7/Factory | Identified exit to Lower Caves 9926 | -7/Factory | Entered Lower Caves 10199 | -7/Lower Caves | Encountered a Warlord checkpoint 10439 | -7/Lower Caves | Discovered new exit (range 10) 10460 | -7/Lower Caves | Entered another Lower Caves area 10629 | -7/Lower Caves | Build established: Gunner 10942 | -7/Lower Caves | Learned 8 Factory zone layouts 11099 | -7/Lower Caves | Discovered new exit (range 9) 11432 | -7/Lower Caves | Entered Data Miner 11432 | -7/Data Miner | Discovered new exit (range 6) 11464 | -7/Data Miner | Met Data Miner 11505 | -7/Data Miner | Learned location of Section 7 (-2) 11505 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11528 | -7/Data Miner | Received God Mode back door access code from Data Miner 11569 | -7/Data Miner | Entered Proximity Caves 11571 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 11713 | -6/Proximity Caves | Spotter reported a threat 11773 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 11889 | -6/Proximity Caves | Lost 7 allies 11916 | -6/Proximity Caves | Spotter reported a threat 12011 | -6/Proximity Caves | Lost 3 allies 12154 | -6/Proximity Caves | Lost 6 allies 12159 | -6/Proximity Caves | Lost 5 parts (2n3w) 12169 | -6/Proximity Caves | 0b10 base defense nominally successful 12402 | -6/Proximity Caves | Repaired Enh. Autogun 12657 | -6/Proximity Caves | Spotted B-75 Beast 12685 | -6/Proximity Caves | Destroyed B-75 Beast 12703 | -6/Proximity Caves | Lost 3 parts (3n) 12907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12951 | -6/Proximity Caves | Destroyed 7 combat bots 13231 | -6/Proximity Caves | Lost 3 parts (2n1w) 13731 | -6/Proximity Caves | Build established: Scavenger-Gunner 14071 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14158 | -6/Proximity Caves | Discovered new exit (range 10) 14182 | -6/Proximity Caves | Entered Factory 14182 | -6/Factory | Evolved 2 slots: Utility x2 14183 | -6/Factory | Identified exit to Factory 14183 | -6/Factory | Identified exit to Lower Caves 14682 | -6/Factory | System corruption reached 10% 14800 | -6/Factory | Build established: Gunner 14885 | -6/Factory | Garrison activated, responded to threat 15655 | -6/Factory | Incoming investigation squad redirected 15969 | -6/Factory | Entered Lower Caves 15982 | -6/Lower Caves | Lost 5 parts (1p2n2w) 16089 | -6/Lower Caves | Learned location of Zion (-6) 16213 | -6/Lower Caves | Spotted B-75 Beast 16378 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16383 | -6/Lower Caves | Build established: Scavenger-Gunner 16435 | -6/Lower Caves | System corruption reached 30% 16465 | -6/Lower Caves | Lost 6 parts (2n4u) 16720 | -6/Lower Caves | Build established: Gunner 16842 | -6/Lower Caves | Learned location of 1 exit from Factory 17105 | -6/Lower Caves | Discovered new exit (range 12) 17193 | -6/Lower Caves | Entered another Lower Caves area 17193 | -6/Lower Caves | Accompanied by 2 allies 17617 | -6/Lower Caves | Encountered a Warlord checkpoint 17642 | -6/Lower Caves | Discovered new exit (range 13) 17711 | -6/Lower Caves | Entered Zion 17711 | -6/Zion | Accompanied by 1 ally 17780 | -6/Zion | Discovered new exit (range 15) 17934 | -6/Zion | System corruption cleaned by Quarantine Array 18368 | -6/Zion | Given A8's code to call for help 18377 | -6/Zion | Learned location of 1 exit from Factory 18812 | -6/Zion | Found GAL Module 19115 | -6/Zion | Gained Derelict followers 19700 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 19750 | -6/Zion | Given the Hacking Drone Bay 19754 | -6/Zion | Found Prototype Device 19754 | -6/Zion | Identified Hacking Drone Bay 20292 | -6/Zion | Met Imprinter 20491 | -6/Zion | Learned location of Armory (-4) 20826 | -6/Zion | Entered Proximity Caves 20826 | -5/Proximity Caves | Accompanied by 4 allies 21255 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21285 | -5/Proximity Caves | Lost 3 allies 21303 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 21367 | -5/Proximity Caves | Discovered exit to Factory (range 16) 21391 | -5/Proximity Caves | Entered Factory 21391 | -5/Factory | Evolved 2 slots: Utility x2 21392 | -5/Factory | Identified exit to Factory 21392 | -5/Factory | Identified exit to Upper Caves 21542 | -5/Factory | Build established: Scavenger-Gunner 21813 | -5/Factory | Spotted B-75 Beast 22097 | -5/Factory | Destroyed B-75 Beast 22180 | -5/Factory | Discovered exit to Factory (range 4) 23129 | -5/Factory | Entered Upper Caves 23132 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23166 | -5/Upper Caves | Identified exit to Upper Caves 23209 | -5/Upper Caves | Spotted B-75 Beast 23357 | -5/Upper Caves | Destroyed B-75 Beast 23376 | -5/Upper Caves | Lost 4 parts (2n1u1w) 23897 | -5/Upper Caves | Learned Factory emergency access door positions 23988 | -5/Upper Caves | Entered another Upper Caves area 23990 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24037 | -5/Upper Caves | Core integrity fell below 50% 24059 | -5/Upper Caves | Lost 9 parts (1p4n1u3w) 24065 | -5/Upper Caves | Core integrity fell below 20% 24075 | -5/Upper Caves | Learned 12 Factory zone layouts 24082 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Wheel destroyed. Dropped Huge Storage Unit. Dropped Angular Momentum Engine. Critical hit (Burn: +37). Dropped Coolant Injector. Dropped Imp. Weapon Cycler. Dropped Tactical Coordination Suite. Adv. Targeting Computer severed. Penetrated by Slug. Slug penetrates Wall. System corrupted: Substantial component data lost. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-47 Archangel unfolds itself. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????# ????????????????? | | ?????????????????????????## #???????????????? | | ?????????????????????????# #?? ??????????? | | ???????????????????????### ### ?????????? | | ???????????????????????# ##??????? | | ???????????????????????? ??????? | | ????????????????????????# ???????? | | ???????????????????????## # ????????? | | ?????????????????????### ## """"??" ??? | | ????????????????????## ## """""" ??? | | ????????????????????# # "" "" "???? | | ??????????? ??????# # """ ""??? | | ??????????? # ## ??? | | ?????????? """""" """"" | | ????????????? " """ """ | | ????????????????????# @ " """ " " " | | ???????????????????# "" " """ | | ???????????????????## | | ????????????????????#### | | ???????????????????????## ssss | | ????????????????????????# ### ##### | | ????????????????????????## #?## | | ?????????????????????????## ### | | ??????????????????????????# #### ## | | ??????????????????????????# ##??# ## | | ??????????????????????????# ##??# ### | | ??????????????????????????#####???# #?# ### | | ??????????????????????????????????# #?#####?## | | ??????????????????????????????????## ##????????## | | ???????????????????????????????????##??????###### | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????# | | ?????????????????????????????????????????## ## | | ????????????????????????????????????????## ### | | ???????????????????????????????????????## #####?? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# ##????? | | ???????????????????????????????????????# ###### | | ???????????????????????????????????????### # | | ?????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Adv. Shield Generator | -6/Zion | Archive Drone Bay | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 38% | -10/Materials Hvy. Assault Rifle | 2% | -9/Materials Enh. Autogun | 5% | -6/Proximity Caves Studied --------- Lgt. Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricPortableObfuscator Manual? 0 Play Time 02:18:06 Cumulative 215.2 hours Start 2026.08.28 @ 12:43:38 End 2026.09.04 @ 23:54:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 54 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 434ae089-172e-48ec-b537-12c64c40b419