Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 16:30:58 Player: CloudSeaKing Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (19) 3800 Robots Destroyed (257) 1285 Value Destroyed (7969) 7969 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2934) 2934 TOTAL SCORE: 18628 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 762 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Friendly Fire -79 Cogmind --------- Core Integrity 845/850 Matter 252/300 Energy 36/300 System Corruption 1% Temperature Critical (629) Movement Walking (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Zionite Composite Leg I Medium Armored Exoskeleton > --- UTILITY (5) ------ Experimental Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Reaction Control System Zionite Weapon Casing > --- WEAPON (4) ------- Gatling Laser Zionite Phaser-S Zionite Phaser-S Zionite Laser-M > --- INVENTORY (20) --- Zionite Light DM Reactor Improved Titanium Leg Improved Titanium Leg Zionite Composite Leg I Medium Armored Exoskeleton Experimental Heat Sink Experimental Heat Sink Enhanced Optical Array Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Gatling Laser Zionite Laser-S Phase Cannon Heavy Plasma Cannon Advanced Plasma Cannon Heavy Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Medium Armored Exoskeleton > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Reaction Control System Zionite Weapon Casing Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Zionite Phaser-S Zionite Phaser-S Zionite Laser-M > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Zionite Composite Leg I Medium Armored Exoskeleton Experimental Heat Sink Experimental Heat Sink Enhanced Optical Array Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Gatling Laser Zionite Laser-S Phase Cannon Advanced Plasma Cannon Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 98] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Zionite Glidesys II Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 2 . . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . . Utility 3 | . . . . . . . 1 . . . 1 . . . . . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . Parts Attached 172 | 7 7 . 36 . . 2 22 3 9 11 21 2 8 5 . 5 27 1 6 Power 17 | 1 . . 5 . . . . . 2 1 1 . 3 . . . 2 . 2 Engine 10 | 1 . . 4 . . . . . 2 1 1 . 1 . . . . . . Core 3 | . . . 1 . . . . . . . . . 1 . . . . . 1 Reactor 4 | . . . . . . . . . . . . . 1 . . . 2 . 1 Propulsion 42 | 2 . . 11 . . 1 5 . 2 3 6 . 3 2 . 1 5 1 . Treads 24 | 2 . . 11 . . 1 5 . 2 3 . . . . . . . . . Leg 17 | . . . . . . . . . . . 6 . 3 2 . 1 4 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 49 | 2 3 . 7 . . . 3 1 4 1 8 1 . . . 4 11 . 4 Device 19 | 1 1 . 1 . . . 1 . . . 6 1 . . . 1 5 . 2 Storage 5 | 1 2 . 1 . . . . . . . . . . . . . 1 . . Processor 9 | . . . 1 . . . 1 1 1 . 2 . . . . 3 . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . . Protection 15 | . . . 4 . . . 1 . 2 1 . . . . . . 5 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 4 . 13 . . 1 14 2 1 6 6 1 2 3 . . 9 . . Energy Gun 24 | . . . 2 . . . 1 . 1 3 4 1 1 2 . . 9 . . Energy Cannon 2 | . . . . . . . 1 . . . . . 1 . . . . . . Ballistic Gun 32 | 2 4 . 11 . . . 10 1 . 2 1 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 2 1 . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 4 . . . 2 . 1 3 1 . 3 . . 4 12 . . Parts Lost 16 | . 1 . . . . . 1 . 2 . 2 . . . . . 9 . 1 Power 2 | . . . . . . . . . 1 . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . . . Utility 7 | . 1 . . . . . 1 . . . . . . . . . 4 . 1 Weapon 6 | . . . . . . . . . 1 . 1 . . . . . 4 . . Highest Loss Streak 4 | . 1 . . . . . 1 . 1 . 1 . . . . . 4 . 1 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . Average Backups 20 | 4 17 20 23 25 25 25 24 24 24 24 19 19 15 16 16 16 15 17 17 Power 1 | . 2 2 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Propulsion 5 | 3 5 6 5 4 4 4 6 7 7 8 2 2 3 4 4 4 3 3 4 Utility 6 | . 3 4 6 10 10 10 9 8 7 8 9 8 5 5 5 4 5 8 7 Weapon 7 | . 5 8 9 10 10 10 7 8 8 7 7 7 6 6 6 6 5 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . 8 . 18 . . 1 11 . 1 4 2 4 2 . . 1 2 . 11 Power 8 | . 2 . 5 . . . . . . . . . . . . . 1 . . Propulsion 12 | . 1 . 3 . . . 1 . 1 2 1 1 1 . . . . . 1 Utility 20 | . 3 . 4 . . . 4 . . . 1 . 1 . . 1 1 . 5 Weapon 25 | . 2 . 6 . . 1 6 . . 2 . 3 . . . . . . 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 100 100 99 100 99 99 99 100 99 99 100 99 99 84 82 Engine 6 | . 13 14 8 11 11 11 9 9 9 9 7 7 . . . . . . . Core 1 | . . . 2 . . . . . . . . . 2 7 7 7 1 . 3 Treads 17 | . 27 28 33 33 33 33 27 27 27 27 . . . . . . . . . Leg 11 | . . . . . . . . . . . 29 30 29 30 30 30 29 15 13 Device 5 | . 14 14 1 . . . . . . . 6 7 7 7 7 6 9 14 18 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 7 7 7 7 6 Processor 7 | . . . . . . . 9 9 9 9 14 15 15 15 15 15 4 . . Protection 5 | . . . 9 11 11 11 8 9 8 9 . . . . . . 7 7 7 Energy Gun 9 | . . . . . . . . . 3 8 20 23 23 22 15 15 26 30 26 Ballistic Gun 21 | . 28 28 32 33 33 32 35 35 32 27 9 7 6 7 14 15 3 . . Peak Build Rating 98 | 7 9 9 21 20 20 21 39 40 44 42 50 52 59 58 56 61 84 87 98 Average Rating 39 | 6 8 9 16 20 20 20 28 39 41 40 48 50 56 56 54 53 73 85 92 On Entrance 37 | . 7 9 9 20 20 20 20 38 40 41 41 49 51 57 54 54 54 84 85 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . . . 10 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 50 50 104 104 104 104 110 110 113 112 69 67 74 67 70 65 79 77 89 Greatest Support 88 | 40 40 40 60 60 60 60 60 60 66 68 68 68 75 77 77 77 88 88 74 Greatest Overweight (x) 2 | 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 18 20 24 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 Most Carried 25 | 7 20 20 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 Average Carried 21 | 5 17 20 23 25 25 24 24 24 24 24 19 19 19 20 20 19 19 19 19 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 Final Carried 25 | 7 20 20 25 25 25 25 25 25 24 25 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 33% | Gunner 25% | Skirmisher 19% | Scavenger-Tank 12% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Tank | -7/Deep Caves Skirmisher | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Matter Collected 6720 | 272 520 . 1409 27 22 311 547 657 359 867 510 106 140 277 156 30 405 20 85 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9873 | 70 796 . 2003 87 . 504 890 775 519 1726 1080 . 102 260 93 . 529 209 230 Parts 570 | 11 51 . 138 4 . 17 56 45 30 90 45 . 5 8 7 . 36 11 16 Haulers Intercepted 19 | . 2 . 6 . . . 1 . . 6 2 . 2 . . . . . . Recyclers Shooed 10 | . 1 . 2 . . 2 . . . 5 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . . 14 7 1 . 11 . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 203 | . 18 . 35 2 . 10 15 29 10 26 26 . . 10 2 . 11 5 4 Guns 179 | . 18 . 35 2 . 8 13 21 10 26 18 . . 7 2 . 11 5 3 AOE 23 | . . . . . . 2 2 8 . . 7 . . 3 . . . . 1 Classes Destroyed 16 | 1 5 . 5 . . . 1 . . . 1 . . 1 . . 2 . . Worker 9 | . 2 . 3 . . . 1 . 1 2 . . . . . . . . . Builder 3 | . . . 2 . . . . . . . . . . . . . . . 1 Tunneler 6 | 4 . . . . . . 1 . . . . . . . . . . . 1 Hauler 19 | . 2 . 6 . . . 1 . . 6 2 . 2 . . . . . . Recycler 8 | . . . 3 . . 1 2 . . 2 . . . . . . . . . Operator 6 | . 1 . 2 . . . . . 1 2 . . . . . . . . . Watcher 6 | . . . 4 . . . . . . . . . 1 . . . . . 1 Swarmer 55 | . 3 . 11 . . 2 3 15 . 4 8 . . 7 . . . 2 . Grunt 89 | . 15 . 14 2 . 7 6 13 5 15 10 . . 2 . . . . . Brawler 4 | . . . 1 . . 1 . . . . 2 . . . . . . . . Sentry 31 | . . . 9 . . . 5 . 3 7 4 . . . 1 . . 1 1 Hunter 8 | . . . . . . . 1 1 2 . . . . 1 . . . 2 1 Programmer 5 | . . . . . . . . . . . 2 . . . 1 . . . 2 Z-Light 7 | . . . . . . . . . . . . . . . . . 7 . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . 3 . . Best Kill Streak 8 | 2 3 . 5 3 . 3 5 8 7 7 6 . 1 4 1 . 3 3 3 Combat Bots Only 8 | . 3 . 5 2 . 3 4 8 4 7 5 . . 4 1 . 3 3 1 Max Kills in Single Turn 4 | 1 2 . 2 2 . 2 2 3 1 3 4 . 1 2 1 . 1 1 2 Gunslinging 2 | . 1 . . 1 . . . 1 . 2 . . . . . . . . . Exploded 4 | . . . . . . 2 2 3 . . 4 . . 2 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Hostile Shots Fired 959 | . 73 . 165 4 . 43 63 80 31 59 123 . 22 39 21 . 66 60 110 Missed 292 | . 28 . 50 2 . 15 21 17 7 14 40 . 2 10 10 . 18 17 41 Hits 667 | . 45 . 115 2 . 28 42 63 24 45 83 . 20 29 11 . 48 43 69 Melee 3 | . . . . . . . . . . . . . 3 . . . . . . Projectile 664 | . 45 . 115 2 . 28 42 63 24 45 83 . 17 29 11 . 48 43 69 Critical Strikes 18 | . 1 . . . . 4 1 2 2 1 3 . 1 1 . . . . 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . 2 Damage Taken 9058 | . 499 . 1229 26 . 420 514 830 365 589 1048 . 234 514 118 . 1573 365 734 Core 1146 | . 83 . 130 . . 61 70 73 34 43 197 . 37 40 5 . 337 31 5 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 552 | . . . . . . . . . . . . . . . . . 141 108 303 Regen/Repaired (Parts) 2856 | . 174 . . . . . 29 . . 106 . 129 2290 95 16 . . . 17 Core Remaining (%) 57 | 100 . 66 . . . 52 . . . 60 . . . . . . . 7 . Volleys Fired 492 | 11 71 . 104 2 . 28 30 36 20 59 39 . 11 23 12 . 24 6 16 Largest 4 | 2 2 . 3 3 . 3 4 4 4 4 4 . 4 4 4 . 4 4 4 Hottest 303 | 40 40 . 66 66 . 66 102 102 145 153 257 . 263 258 221 . 303 273 273 Shots Fired 1477 | 22 142 . 312 6 . 80 110 118 77 188 134 . 34 53 27 . 94 24 56 Gun 1447 | 22 142 . 312 6 . 78 107 114 77 188 127 . 32 50 20 . 94 24 54 Cannon 13 | . . . . . . . 1 . . . 3 . 2 . 7 . . . . Launcher 17 | . . . . . . 2 2 4 . . 4 . . 3 . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1080 | 22 142 . 312 6 . 78 107 114 63 151 32 . 9 20 10 . 14 . . Thermal 332 | . . . . . . . 1 . 14 37 98 . 25 30 17 . 72 12 26 Explosive 17 | . . . . . . 2 2 4 . . 4 . . 3 . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Phasic 48 | . . . . . . . . . . . . . . . . . 8 12 28 Robot Hit Streak 44 | 6 22 . 17 3 . 15 21 11 42 44 11 . 10 10 12 . 8 4 14 Robot Miss Streak 7 | 3 3 . 6 1 . 6 2 4 1 2 4 . 2 3 3 . 7 5 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . . . . . . . . Secondary Targets 32 | . 4 . 3 1 . . 1 7 1 8 3 . . 1 . . 2 1 . Max Gunslinging Chain 2 | . 1 . 1 1 . . 1 2 1 2 1 . . 1 . . 1 1 . Shots Hit Robots 951 | 14 104 . 199 4 . 54 70 74 57 112 89 . 24 31 16 . 57 13 33 Core Hits 500 | 7 47 . 82 3 . 22 40 48 24 58 58 . 12 32 9 . 30 10 18 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . . . . . 2 . . . . . . . . . Critical Strikes 16 | . . . 3 . . . . . 1 3 1 . . 3 . . 3 1 1 Burn 8 | . . . . . . . . . 1 1 1 . . 3 . . 2 . . Destroy 5 | . . . 3 . . . . . . 2 . . . . . . . . . Intensify 3 | . . . . . . . . . . . . . . . . . 1 1 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19573 | 106 1088 . 2947 57 . 922 1203 1876 1139 2419 2641 . 574 1122 407 . 1448 381 1243 Guns 16685 | 106 1065 . 2887 57 . 740 989 1294 1112 2284 1743 . 569 620 407 . 1448 381 983 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 2534 | . . . . . . 173 163 582 . . 854 . . 502 . . . . 260 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 354 | . 23 . 60 . . 9 51 . 27 135 44 . 5 . . . . . . Kinetic 10719 | 106 1065 . 2887 57 . 740 989 1294 869 1828 338 . 112 137 128 . 169 . . Thermal 5174 | . . . . . . . . . 243 456 1405 . 457 483 279 . 1114 216 521 Explosive 2534 | . . . . . . 173 163 582 . . 854 . . 502 . . . . 260 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 792 | . . . . . . . . . . . . . . . . . 165 165 462 Highest Corruption 9 | . . . 2 2 2 2 9 9 9 9 1 1 1 1 1 1 . . 1 Average Corruption 4 | . . . 2 2 2 2 6 9 9 9 1 1 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 220 | . . . 7 2 7 9 39 44 26 57 3 1 17 3 4 . . . 1 Message Errors 49 | . . . 1 . 2 2 10 9 8 11 . 1 2 . 3 . . . . Matter Fused 50 | . . . 3 1 2 3 6 5 4 16 1 . 8 1 . . . . . Heat Flow Errors 29 | . . . . 1 1 . 5 8 1 5 2 . 4 . 1 . . . 1 Energy Discharges 19 | . . . . . 1 2 3 2 2 8 . . . 1 . . . . . Parts Rejected 7 | . . . 1 . . 1 . 2 . 3 . . . . . . . . . Parts Fused 3 | . . . . . . . 1 . . 1 . . 1 . . . . . . Data Loss (minor) 24 | . . . 2 . 1 . 3 9 3 6 . . . . . . . . . Data Loss (major) 11 | . . . . . . 1 1 3 2 3 . . 1 . . . . . . Misfires 11 | . . . . . . . 5 2 1 2 . . . 1 . . . . . Alerts 8 | . . . . . . . 2 3 1 1 . . 1 . . . . . . Weapon Failures 9 | . . . . . . . 3 1 4 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 302 | . . . 16 . . . . 44 . 13 68 . . 121 . . . . 40 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 273 | . . . . . . . . 44 . . 68 . . 121 . . . . 40 Melee 29 | . . . 16 . . . . . . 13 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . 38 . . . . . . . . . . 37 Shots 2 | . . . . . . . . 1 . . . . . . . . . . 1 Rammed 28 | . 6 . 2 . . 2 3 . 2 13 . . . . . . . . . Targets Rammed 36 | . 6 . 4 . . 2 4 . 2 14 2 . 1 1 . . . . . Kicked 4 | . . . . . . . . . . . 2 . 1 1 . . . . . Crushed 4 | . . . 2 . . . 1 . . 1 . . . . . . . . . Highest Temperature 745 | . 18 . 207 164 187 201 260 276 301 354 552 . 524 244 322 . 745 396 617 Average Temperature 104 | . 9 . 38 52 93 61 37 105 101 118 164 . 146 81 119 . 185 171 145 Received Heat Transfer 2868 | . 264 . 348 15 . 279 126 297 126 207 375 . 36 144 24 . 441 72 114 Effects 26 | . . . . . . . 1 . 1 2 6 . 6 . . . 6 2 2 Shutdowns 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . Energy Bleed 5 | . . . . . . . . . 1 1 1 . . . . . . 1 1 Interference 7 | . . . . . . . 1 . . 1 . . 5 . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . . . Short Circuit 5 | . . . . . . . . . . . 1 . . . . . 3 . 1 Damage (minor) 2 | . . . . . . . . . . . 1 . . . . . 1 . . Damage (major) 1 | . . . . . . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . 1 . . . . . . 2 . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Melted 21 | . . . . . . . . . . . 4 . 1 1 . . 9 2 4 Heat Transferred 10019 | . . . . . . . . . 592 962 2876 . 765 1099 600 . 1817 361 947 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Maximum Alert Level 3 | . . . 1 1 . . . 3 2 1 1 . 1 . . . . . . Low Security (%) 80 | 100 100 100 73 93 . 100 100 25 42 88 80 100 72 . . . . . 100 Level 1 13 | . . . 26 6 . . . 3 56 11 19 . 27 . . . . . . Level 2 5 | . . . . . . . . 69 . . . . . . . . . . . Level 3 . | . . . . . . . . 2 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 792 | 5 128 11 390 200 . 145 181 792 406 225 365 68 297 . . . . . 92 Initial 386 | . . 11 . 150 . . 50 32 386 107 84 68 . . . . . . 21 Average 125 | . 43 1 148 145 . 30 78 461 229 124 102 9 92 . . . . . 18 Influence Increases 6850 | 20 568 . 1019 50 . 320 482 800 334 827 710 . 701 612 109 . . 110 188 Destroy 0b10 Robot/C 4320 | . 360 . 700 40 . 200 300 600 200 520 520 . 280 360 60 . . 100 80 Destroy 0b10 Robot/NC 300 | 20 25 . 100 . . 5 25 . 10 60 10 . 30 . . . . . 15 Destroy Leader 952 | . 94 . 190 10 . 40 92 40 70 132 104 . 68 40 20 . . 10 42 Allied During Kill 526 | . . . . . . . . 1 . . . . 284 212 29 . . . . Successful Hack 96 | . 29 . 24 . . . 14 . 7 7 6 . 9 . . . . . . Disable Machine 240 | . . . . . . 45 30 . 15 105 15 . . . . . . . 30 Anti-Garrison Action 100 | . . . . . . . . 100 . . . . . . . . . . . Destroy Structure 166 | . . . 5 . . 15 21 44 2 3 25 . 30 . . . . . 21 Partial Spotted 30 | . 15 . . . . . . . . . 15 . . . . . . . . Lose Combat Pursuer 120 | . 45 . . . . 15 . 15 30 . 15 . . . . . . . . Influence Decreases 6766 | 20 538 30 632 347 90 191 561 58 870 897 700 196 486 430 382 124 . 76 138 Entered New Map 1521 | . . 19 . 237 90 . 79 18 406 149 102 128 . 80 76 124 . . 13 Time Decay 4410 | 20 528 11 524 110 . 191 482 . 294 598 428 68 359 310 286 . . 76 125 Lost Part 50 | . 10 . . . . . . . 20 . 20 . . . . . . . . Lost Ally 227 | . . . . . . . . 40 . . . . 127 40 20 . . . . Purge Threat 558 | . . . 108 . . . . . 150 150 150 . . . . . . . . Squads Dispatched 25 | . 6 . 3 . . 1 2 . 1 3 5 . 3 . . . . . 1 Investigation 7 | . 4 . . . . . 1 . . 1 . . 1 . . . . . . Extermination 5 | . . . . . . . . . . . 2 . 2 . . . . . 1 Reinforcement 10 | . 2 . 3 . . 1 1 . 1 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Distress Signals 18 | . 1 . 7 . . . 1 . . 5 . . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 35 . 50 2 . 11 25 31 17 36 31 . 8 21 2 . 15 5 8 Peak Tracking Total 8 | . 4 . 5 2 . 3 4 8 5 4 5 . 2 7 1 . 3 3 3 Tactical Retreats 6 | . 2 . . . . 1 . 1 1 . 1 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Traps Triggered 12 | . 5 . . . . . 1 2 . 2 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Machines Disabled 23 | . . . 1 . . 3 2 . 1 7 1 . . 5 . . 1 . 2 Max in Single Turn 3 | . . . 1 . . 2 1 . 1 1 1 . . 3 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Machines Accessed 57 | . 8 1 6 . 1 . 7 1 4 11 9 . 5 2 . . . . 2 Terminals 36 | . 6 1 4 . . . 4 1 3 9 6 . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . 1 . . . . . 1 . . 1 1 . 2 . . . . . 2 Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . 1 . 1 . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . 1 . 1 . . . . . . Total Hacks 143 | . 24 1 23 . 1 . 20 2 10 24 22 . 11 2 . . . . 3 Successful 71 | . 10 . 19 . 1 . 9 1 4 7 9 . 7 2 . . . . 2 Failed 71 | . 14 1 4 . . . 10 1 6 17 13 . 4 . . . . . 1 Catastrophic 12 | . . 1 . . . . 3 1 2 2 1 . 2 . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . Manual 76 | . 20 1 9 . . . 12 . 7 8 11 . 4 . . 4 . . . Terminals 92 | . 19 1 9 . . . 15 2 8 21 13 . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 19 | . 4 . . . . . 2 . . 2 3 . 5 . . . . . 3 Recycling Units 4 | . 1 . 2 . . . . . . 1 . . . . . . . . . Scanalyzers 19 | . . . 12 . . . 2 . 2 . 3 . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . 3 . 2 . . . . . . Terminal Hacks 24 | . 2 . 7 . 1 . 2 1 2 5 2 . . 2 . . . . . Record 2 | . . . . . 1 . . . . . . . . 1 . . . . . Robot Analysis 6 | . 2 . 1 . . . 1 . . 2 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 1 . 2 . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . . 2 . . . 1 . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . . 1 1 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . 4 . . . . . 2 . . 2 2 . 5 . . . . . 2 Scan Component 9 | . 2 . . . . . 1 . . 1 1 . 3 . . . . . 1 Repair 8 | . 2 . . . . . 1 . . 1 1 . 2 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 11 . . . 1 . 2 . 3 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . Retrieve Study 15 | . . . 9 . . . 1 . 2 . 3 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 4 . 1 . . . 3 . . . 2 . 1 . . . . . . Terminals 11 | . 4 . 1 . . . 3 . . . 2 . 1 . . . . . . Botnet 7 | . . . 1 . . . 3 . . . 2 . 1 . . . . . . Skim 4 | . 4 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 8 1 6 . . . 6 1 4 10 8 . 4 . . . . . 1 Full Trace Events 3 | . 1 . . . . . . . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 15 | . . . 9 . . . 1 . 2 . 3 . . . . . . . . Parts Repaired 8 | . 2 . . . . . 1 . . 1 1 . 2 . . . . . 1 Time 343 | . 52 . . . . . 44 . . 44 53 . 112 . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Total Allies 26 | . . . . . . . . 2 . . . 20 . . . 4 . . . Largest Group 20 | . . . . . . . . 2 . . . 20 20 8 6 9 8 . . Highest-Rated Group 490 | . . . . . . . . 51 . . . 490 490 237 171 299 257 . . Highest-Rated Ally 42 | . . . . . . . . 31 . . . 35 35 35 31 42 41 . . Initial Warlord ECA Mod 3 | . . . . . . . . . 3 3 2 2 2 2 2 2 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 252 | . . . . . . . . 11 . . . . 109 49 24 . 59 . . Total Damage 3696 | . . . . . . . . 103 . . . . 1757 811 315 . 710 . . Kills 39 | . . . . . . . . 1 . . . . 21 8 1 . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Active Infowar (turns) 7890 | 112 2057 125 263 . . . . . 2 . 612 12 1500 452 546 1117 163 491 438 Sensors 5329 | . . . . . . . . . . . 610 12 1500 452 546 1117 163 491 438 Seismic 2557 | 112 2057 125 263 . . . . . . . . . . . . . . . . Machine Analysis 2 | . . . . . . . . . 2 . . . . . . . . . . Jamming 2 | . . . . . . . . . . . 2 . . . . . . . . Robot Analysis Total 6 | . 2 . 1 . . . 1 . . 2 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Turns Passed 19352 | 207 2064 125 2461 231 713 606 1255 1227 656 1903 1449 543 1517 680 637 1138 867 505 568 Spaces Moved 9275 | 103 820 53 1030 113 357 254 498 447 228 694 727 305 862 480 444 846 548 204 262 Core 3 | 3 . . . . . . . . . . . . . . . . . . . Treads 4594 | 100 820 53 1030 113 357 254 498 447 228 694 . . . . . . . . . Legs 4678 | . . . . . . . . . . . 727 305 862 480 444 846 548 204 262 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 200 200 200 200 232 232 216 110 112 115 123 131 128 120 120 125 Average Speed 178 | 157 213 240 193 200 200 200 209 232 242 230 162 171 150 123 131 129 127 229 167 Slowest Speed 320 | 160 320 240 200 200 200 200 232 232 246 243 181 182 191 198 131 131 198 230 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 95 20 91 31 76 43 50 52 26 91 20 97 23 65 65 89 67 41 10 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 1 . 1 . . . Known Exits Taken 9 | . . . 1 . . 1 1 . 1 . . . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . 1 . . . . . . 1 . . Scrap Searched 11 | . . . . . . 2 . . . . . . . 2 2 3 . 2 . Spaces Dug 10 | . . . . . . . . 2 . . . . 2 . 6 . . . . Terrain Destroyed 198 | . . . . . . 18 22 34 . . 41 . 2 31 7 . 11 10 22 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 42 | . . . . . . . . 2 . . . . 2 . 7 . 11 10 10 AOE 156 | . . . . . . 18 22 32 . . 41 . . 31 . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Was Fac Low Low Zio Dee Pro Fac Total 10987 | 127 1010 52 1291 114 356 290 645 560 280 859 896 328 1058 525 475 886 658 227 350 Wait 514 | . 65 . 17 . . . 30 13 8 51 75 . 148 1 14 24 7 10 51 Move 9257 | 102 819 52 1029 112 356 253 497 446 227 693 727 304 861 479 443 845 547 203 262 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 146 | 7 22 . 33 . . 1 24 2 4 6 6 6 7 2 . 2 16 3 5 Fast Attach 101 | 7 6 . 12 . . 1 9 2 5 12 6 3 6 4 . 6 19 . 3 Attach 38 | . 1 . 5 . . . 5 1 2 1 8 . . . . . 10 1 4 Detach 4 | . . . . . . . . . . . 1 . . . . . 3 . . Swap 115 | . 6 . 30 . . 3 12 3 4 4 18 2 7 8 6 1 6 1 4 Drop 220 | . 14 . 57 . . 2 34 2 8 15 14 13 12 7 . 8 26 3 5 Fire 492 | 11 71 . 104 2 . 28 30 36 20 59 39 . 11 23 12 . 24 6 16 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 2 . 1 1 . . . . . Crush 32 | . 6 . 4 . . 2 4 . 2 14 . . . . . . . . . Escape Stasis 13 | . . . . . . . . 4 . 4 . . 5 . . . . . . Rewire 51 | . . . . . . . . 51 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 14) 673 | -10/Materials | Repaired Lgt. Treads 700 | -10/Materials | Repaired Lgt. Treads 813 | -10/Materials | Discovered new exit (range 8) 1336 | -10/Materials | Discovered new exit (range 13) 1779 | -10/Materials | Discovered new exit (range 8) 2044 | -10/Materials | Discovered new exit (range 10) 2077 | -10/Materials | Discovered new exit (range 7) 2272 | -10/Materials | Entered Mines 2376 | -10/Mines | Discovered new exit (range 10) 2397 | -10/Mines | Entered Materials 2397 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2663 | -9/Materials | Identified exit to Mines 3191 | -9/Materials | Build established: Scavenger-Tank 3292 | -9/Materials | Discovered new exit (range 6) 3919 | -9/Materials | Discovered new exit (range 8) 4555 | -9/Materials | Discovered new exit (range 3) 4564 | -9/Materials | Identified exit to Materials 4858 | -9/Materials | Entered Mines 4877 | -9/Mines | Met a Derelict bent on vengeance 5081 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5081 | -9/Mines | Discovered new exit (range 5) 5089 | -9/Mines | Entered Exiles 5089 | -9/Exiles | Found Exiles lab abandoned 5784 | -9/Exiles | Discovered new exit (range 11) 5802 | -9/Exiles | Entered Mines 6363 | -8/Mines | Discovered exit to Materials (range 15) 6408 | -8/Mines | Entered Materials 6408 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6410 | -8/Materials | Discovered new exit (range 15) 6714 | -8/Materials | Identified exit to Storage 6989 | -8/Materials | Build established: Gunner 7108 | -8/Materials | Central database locked down 7225 | -8/Materials | Repaired Hvy. Laser? 7473 | -8/Materials | Discovered new exit (range 16) 7642 | -8/Materials | Identified exit to Garrison 7663 | -8/Materials | Entered Garrison 7777 | -8/Garrison | Triggered checkpoint 7778 | -8/Garrison | Garrison Relay disabled 7889 | -8/Garrison | Triggered checkpoint 7981 | -8/Garrison | Triggered checkpoint 8004 | -8/Garrison | Destroyed 8 combat bots 8141 | -8/Garrison | Discovered new exit (range 12) 8168 | -8/Garrison | Identified exit to Materials 8229 | -8/Garrison | Triggered checkpoint 8383 | -8/Garrison | Triggered checkpoint 8710 | -8/Garrison | Discovered exit to Materials (range 10) 8755 | -8/Garrison | Triggered checkpoint 8890 | -8/Garrison | Entered Materials 9546 | -8/Materials | Entered Storage 10023 | -8/Storage | Repaired Gauss Rifle 10480 | -8/Storage | Discovered new exit (range 15) 10724 | -8/Storage | Destroyed 7 combat bots 10898 | -8/Storage | Used back door to open Recycling access 10898 | -8/Storage | Discovered new exit (range 5) 11449 | -8/Storage | Entered Factory 11449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11744 | -7/Factory | Build established: Skirmisher 11781 | -7/Factory | Identified exit to DSF 12013 | -7/Factory | Repaired Broken Imp. Sensor Array 12088 | -7/Factory | Discovered new exit (range 11) 12105 | -7/Factory | Identified exit to Factory 12256 | -7/Factory | Discovered exit to Factory (range 11) 12365 | -7/Factory | Garrison activated, responded to threat 12459 | -7/Factory | Build established: Gunner 12595 | -7/Factory | Found Prototype Launcher 12595 | -7/Factory | Identified Rocket Array 12898 | -7/Factory | Sucked down chute 12898 | -7/Factory | Entered Waste 12899 | -7/Waste | Joined by Warlord forces that had cleared the area 13279 | -7/Waste | Discovered new exit (range 16) 13435 | -7/Waste | Identified exit to Factory 13441 | -7/Waste | Entered Factory 13441 | -7/Factory | Accompanied by 20 allies 13651 | -7/Factory | Allied Derelicts emerged from ambush trap array 13691 | -7/Factory | Build established: Skirmisher 13923 | -7/Factory | Discovered new exit (range 11) 13942 | -7/Factory | Identified exit to Lower Caves 14065 | -7/Factory | Lost 10 allies 14243 | -7/Factory | Repaired Med. Armored Exoskeleton 14666 | -7/Factory | Discovered exit to Factory (range 15) 14828 | -7/Factory | Repaired Med. Armored Exoskeleton 14958 | -7/Factory | Entered Lower Caves 14958 | -7/Lower Caves | Accompanied by 8 allies 15028 | -7/Lower Caves | Met a Warlord Commander 15029 | -7/Lower Caves | Learned location of Warlord (-5) 15030 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 15107 | -7/Lower Caves | Entered a destroyed Warlord outpost 15163 | -7/Lower Caves | Learned Factory terminal intel 15400 | -7/Lower Caves | Attracted the attention of an 0b10 base 15599 | -7/Lower Caves | Discovered new exit (range 10) 15609 | -7/Lower Caves | Identified exit to Lower Caves 15638 | -7/Lower Caves | Entered another Lower Caves area 15638 | -7/Lower Caves | Accompanied by 6 allies 15717 | -7/Lower Caves | Spotted B-75 Beast 15733 | -7/Lower Caves | Allies destroyed B-75 Beast 16117 | -7/Lower Caves | Encountered a Warlord checkpoint 16212 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16247 | -7/Lower Caves | Discovered new exit (range 9) 16256 | -7/Lower Caves | Identified exit to Zion 16275 | -7/Lower Caves | Entered Zion 16275 | -7/Zion | Accompanied by 5 allies 16356 | -7/Zion | Found CR-A16's Pointy Stick 16373 | -7/Zion | Discovered new exit (range 10) 16383 | -7/Zion | Identified exit to Proximity Caves 16428 | -7/Zion | System corruption cleaned by Quarantine Array 16633 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 16670 | -7/Zion | Given the Hacking Drone Bay 16671 | -7/Zion | Found Prototype Device 16671 | -7/Zion | Identified Hacking Drone Bay 16754 | -7/Zion | Learned location of Data Miner (-6) 16763 | -7/Zion | Learned 4 Factory zone layouts 16846 | -7/Zion | Learned Factory terminal intel 17001 | -7/Zion | Found Prototype Processor 17001 | -7/Zion | Identified Exp. Armor Integrity Analyzer 17004 | -7/Zion | Found Prototype Processor 17004 | -7/Zion | Identified Exp. Terrain Scan Processor 17010 | -7/Zion | Found Prototype Processor 17010 | -7/Zion | Identified Exp. Target Analyzer 17219 | -7/Zion | Met Imprinter 17241 | -7/Zion | Imprinted 17243 | -7/Zion | Declared Zion's savior 17365 | -7/Zion | Opened final containment barrier to the Deep Caves 17386 | -7/Zion | Discovered new exit (range 3) 17386 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17387 | -7/Zion | Identified exit to Deep Caves 17413 | -7/Zion | Entered Deep Caves 17413 | -7/Deep Caves | Accompanied by 9 allies 17583 | -7/Deep Caves | Attacked by Z-Imprinter 17616 | -7/Deep Caves | Destroyed Z-Imprinter 17627 | -7/Deep Caves | Lost 3 allies 17636 | -7/Deep Caves | Lost 3 parts (1p2w) 17657 | -7/Deep Caves | Found Prototype Device 17657 | -7/Deep Caves | Identified Zio. Metafield Generator 17669 | -7/Deep Caves | Z-Facility disabled 17783 | -7/Deep Caves | Core integrity fell below 50% 17804 | -7/Deep Caves | Found Prototype Protection 17804 | -7/Deep Caves | Identified Zio. Weapon Casing 17813 | -7/Deep Caves | Lost 4 parts (2u2w) 17829 | -7/Deep Caves | Found Zio. Weapon Casing 17832 | -7/Deep Caves | Found Zio. Weapon Casing 17885 | -7/Deep Caves | Core integrity fell below 20% 17912 | -7/Deep Caves | Found Zio. Weapon Casing 17957 | -7/Deep Caves | Found Zio. Weapon Casing 17965 | -7/Deep Caves | Found Zio. Weapon Casing 18190 | -7/Deep Caves | Build established: Tank 18272 | -7/Deep Caves | Discovered new exit (range 7) 18280 | -7/Deep Caves | Entered Proximity Caves 18394 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18581 | -6/Proximity Caves | Build established: Skirmisher 18767 | -6/Proximity Caves | Discovered exit to Factory (range 10) 18785 | -6/Proximity Caves | Entered Factory 18785 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18787 | -6/Factory | Loaded intel: 26 terminal locations 19210 | -6/Factory | Repaired Imp. Sensor Array 19328 | -6/Factory | Build established: Tank 19353 | -6/Factory | Self-destructed Last Messages --------------- 19306_ U-05 Engineer lays Concrete. 19307_ K-01 Serf collects debris. 19308_ U-05 Engineer builds a Wall. 19308_ U-05 Engineer lays Concrete. 19311_ K-01 Serf collects debris. 19312_ U-05 Engineer lays Concrete. 19312_ U-05 Engineer builds a Wall. 19313_ U-05 Engineer lays Concrete. 19315_ U-05 Engineer builds a Wall. 19315_ U-05 Engineer lays Concrete. 19338_ Assembly Bed disabled. 19345_ ALERT: Security rotation in progress. 19350_ System corrupted: Heat flow error (+284). 19351_ Zio. Composite Leg I broken. 19351_ Overheating: Short circuit. 19351_ Y-54 Guardian heat damages Flak Gun, Lgt. Treads. 19352_ Y-54 Guardian heat damages Imp. Deuterium Engine, Flak Gun, Gatling Laser. 19353_ Overheating: Energy bleed (-4). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?"T"??????????????????????????###?# ? ??? | | ?"""?????????????????????????+ #?? | | ?????????????????????????????# %#?? | | ????????????????????????????## #?? | | ???????????????????????????? % #?? | | ??????????????????????????? % #?? | | ????????????????????????? ? ##? | | ???????????????????????? ? #? | | ???????????????????????? ### | | ????????????????????#?? """ """ """ """ | | ????????????????????# """ """ """ """ | | ????????????????????# """ """ """ """ " | | ????????????????????# """ """ " %# " | | ????????????????????# # " | | ????????????????????# + " | | ????????????????????# ? # | | ??????????????????????########+########### # | | ????????????????????????# #??# # | | ????????????????????????# ? #??## ### | | ????????????????????????# ##### ^ # | | ????????????????????????# + # | | ????????????????????????# """" ##### %/ | | ????????????????????????# """" #???# # | | ????????????????????????# """" #???# # | | ????????????????????????#@"""" #???# #? | | ???????????????????????#; """ ! #???# #? | | ???????????????????????##Y """ % #???# #?? | | ????????????????????????# * #???# #?? | | ????????????????????????# * #???# #?? | | ????????????????????????######### ####???# #?? | | ?????????????????????????????????##??????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ????????????????????????????????????????## #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????#= #?? | | ?????????????????????????????????????????#%= #?? | | ?????????????????????????????????????????# #?? | | ????????????????###################??????# ### | | ??????????????? # #??????# # | | ??????????????? # #??????# # " | | #############?#? # #??????# # " | | #?# # #??????# # " | | """ """ #?# """"" # #??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 43 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 69 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 25% | -10/Materials Lgt. Treads | 50% | -10/Materials Hvy. Laser | 65% | -8/Materials Gauss Rifle | 24% | -8/Storage Imp. Sensor Array | 99% | -7/Factory | Broken Med. Armored Exoskeleton | 9% | -7/Factory Med. Armored Exoskeleton | 17% | -7/Factory Imp. Sensor Array | 22% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Hammer | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Hvy. Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Gunslinger Signs Are For Wimps Challenges ------------ None Game ------ Seed BiometalShadeStorm Manual? 0 Play Time 02:01:20 Cumulative 69.9 hours Start 2026.08.21 @ 14:27:13 End 2026.08.21 @ 16:30:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 44 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e484070-cce6-44a7-9a83-9e837d6e4752