Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 16:51:08 Player: Mozco Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (216) 1080 Value Destroyed (7772) 7772 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4876) 4876 TOTAL SCORE: 17108 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3953 Follower Combat Kills 123 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 79/300 Energy 21/100 System Corruption 26% Temperature Hot (235) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Improved Heavy Laser Advanced Variable Charge Gun > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Dynamic Insulation System Heavy Laser Improved Heavy Laser Latent Energy Streamer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Precision Energy Filter Transmission Jammer > --- WEAPON ----------- Advanced Variable Charge Gun Improved Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Treads Advanced Treads Improved Heat Sink Large Matter Pod High-capacity Matter Pod Weapon Cycler Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Dynamic Insulation System Heavy EM Shotgun Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun Latent Energy Streamer Minigun Shock Bomb Launcher Rocket Launcher Heavy Rocket Launcher Flail [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 4 | . . . . . 2 2 Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 126 | 6 9 8 2 1 40 60 Power 9 | 1 1 2 1 . 1 3 Engine 9 | 1 1 2 1 . 1 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 33 | 2 3 2 . . 8 18 Treads 33 | 2 3 2 . . 8 18 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 39 | 1 2 2 1 . 14 19 Device 18 | . . . . . 7 11 Storage 6 | 1 1 1 1 . 1 1 Processor 3 | . . . . . . 3 Hackware 2 | . . . . . 1 1 Protection 10 | . 1 1 . . 5 3 Artifact . | . . . . . . . Weapon 45 | 2 3 2 . 1 17 20 Energy Gun 18 | 1 1 1 . . 8 7 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 16 | 1 1 . . . 4 10 Ballistic Cannon . | . . . . . . . Launcher 7 | . 1 1 . 1 2 2 Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . . 3 6 Corrupted Parts 3 | . . . . . 3 . System Corruption 14 | . . . . . 14 . Parts Lost 53 | . 2 1 . . 13 37 Power 2 | . . . . . . 2 Propulsion 22 | . . 1 . . 4 17 Utility 17 | . . . . . 5 12 Weapon 12 | . 2 . . . 4 6 Highest Loss Streak 10 | . 2 1 . . 6 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 19 | 1 7 13 19 20 21 24 Power 2 | . 2 3 3 3 1 1 Propulsion 2 | . 1 3 4 4 3 1 Utility 6 | . . 4 7 7 7 8 Weapon 7 | . 2 2 4 5 7 12 Tool/Special . | . . . . . . . Unused Backups 27 | . . . 1 1 9 16 Power 5 | . . . . . 3 2 Propulsion 1 | . . . . . 1 . Utility 9 | . . . 1 1 1 6 Weapon 11 | . . . . . 4 7 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 92 100 100 100 92 92 Engine 10 | . 14 14 14 14 8 6 Treads 33 | . 28 28 28 28 34 40 Device 5 | . . . . . 7 10 Storage 10 | . 16 14 14 14 9 7 Protection 10 | . 5 14 14 14 12 7 Energy Gun 10 | . 14 14 14 14 10 6 Ballistic Gun 5 | . 13 5 . . 4 6 Launcher 4 | . . 8 14 14 1 . Peak Build Rating 60 | 6 8 17 18 16 37 60 Average Rating 28 | 4 6 13 16 15 28 46 On Entrance 14 | . 6 8 17 15 16 37 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 128 | 11 32 60 60 57 122 128 Greatest Support 132 | 40 40 40 40 40 80 132 Greatest Overweight (x) 2 | . . 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 25 | 8 15 20 20 20 25 25 Average Capacity 21 | 6 11 16 20 20 23 24 Most Carried 25 | 2 10 18 20 20 25 25 Average Carried 19 | 1 7 13 19 19 22 24 Final Capacity 25 | 8 15 20 20 20 25 5 Final Carried 25 | 2 10 18 20 20 25 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 4319 | 260 165 240 169 10 1124 2351 Remotely . | . . . . . . . Salvage Created 8112 | . 365 275 . . 3041 4431 Parts 446 | . 26 17 . . 163 240 Haulers Intercepted 10 | . 2 . . . 5 3 Recyclers Shooed 9 | . 1 . . . 2 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 159 | . 9 11 . . 54 85 Melee 1 | . . . . . . 1 Guns 82 | . 5 7 . . 23 47 AOE 72 | . 4 4 . . 29 35 Classes Destroyed 19 | . 5 2 . . 10 2 Worker 11 | . 1 . . . 2 8 Builder 10 | . . . . . 3 7 Tunneler 2 | . . . . . 1 1 Hauler 10 | . 2 . . . 5 3 Recycler 11 | . . . . . 3 8 Mechanic 6 | . . . . . 1 5 Operator 1 | . 1 . . . . . Watcher 6 | . . . . . 2 4 Swarmer 21 | . 3 5 . . 5 8 Grunt 79 | . 6 4 . . 34 35 Brawler 7 | . . . . . 4 3 Duelist 10 | . . . . . 1 9 Protector 5 | . . . . . 2 3 Sentry 11 | . . 1 . . 3 7 Demolisher 1 | . . 1 . . . . Specialist 5 | . . . . . 4 1 Hunter 9 | . . . . . . 9 Programmer 10 | . . . . . . 10 Heavy 1 | . . . . . 1 . Best Kill Streak 14 | . 4 3 . . 14 12 Combat Bots Only 13 | . 4 3 . . 13 8 Max Kills in Single Turn 5 | . 2 2 . . 3 5 Gunslinging 1 | . . . . . 1 1 Exploded 5 | . 2 2 . . 3 5 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 1075 | . 52 65 . . 231 727 Missed 366 | . 10 23 . . 72 261 Hits 709 | . 42 42 . . 159 466 Melee 25 | . . . . . 1 24 Projectile 684 | . 42 42 . . 158 442 AOE 5 | . . 3 . . 2 . Critical Strikes 28 | . 1 2 . . 6 19 Part Disruptions 2 | . . . . . . 2 Damage Taken 10593 | . 442 495 . . 3080 6576 Core 1105 | . 45 52 . . 300 708 Absorbed by Shields . | . . . . . . . Ignored by Resistances 445 | . . . . . 2 443 Regen/Repaired (Parts) 561 | . 189 . . . 205 167 Core Remaining (%) 68 | 100 . . . 61 45 . Volleys Fired 501 | . 44 33 . 2 170 252 Largest 2 | . 2 2 . 1 2 2 Hottest 320 | . 70 95 . 75 130 320 Shots Fired 834 | . 63 44 . 2 283 442 Gun 733 | . 59 40 . 2 237 395 Cannon 3 | . . . . . 3 . Launcher 90 | . 4 4 . . 35 47 Special 8 | . . . . . 8 . Kinetic 377 | . 19 11 . . 93 254 Thermal 345 | . 24 29 . 2 151 139 Explosive 41 | . 4 4 . . 9 24 Electromagnetic 71 | . 16 . . . 30 25 Robot Hit Streak 13 | . 10 6 . 1 13 12 Robot Miss Streak 8 | . 5 5 . 1 5 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 14 | . . 1 . . 3 10 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 540 | . 37 22 . 1 173 307 Core Hits 499 | . 25 15 . 1 117 341 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 8 | . . 1 . . 4 3 Burn 7 | . . 1 . . 4 2 Destroy 1 | . . . . . . 1 Melee Attacks 3 | . . . . . 3 . Impact 3 | . . . . . 3 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 22562 | . 821 604 . 27 6488 14622 Guns 9986 | . 438 325 . 23 2651 6549 Cannons 11 | . . . . . 11 . Explosions 12368 | . 383 260 . . 3739 7986 Melee . | . . . . . . . Ramming 133 | . . 19 . 4 23 87 Kinetic 4931 | . 138 88 . . 918 3787 Thermal 6225 | . 188 237 . 23 2349 3428 Explosive 7675 | . 383 260 . . 1078 5954 Electromagnetic 3598 | . 112 . . . 2120 1366 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . . 23 26 Average Corruption 6 | . . . . . 9 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 153 | . . . . . 73 80 Message Errors 29 | . . . . . 13 16 Matter Fused 37 | . . . . . 16 21 Heat Flow Errors 20 | . . . . . 9 11 Energy Discharges 11 | . . . . . 7 4 Parts Rejected 6 | . . . . . 1 5 Parts Fused 3 | . . . . . 3 . Data Loss (minor) 19 | . . . . . 9 10 Data Loss (major) 8 | . . . . . 6 2 Misfires 4 | . . . . . 2 2 Alerts 4 | . . . . . 2 2 Weapon Failures 12 | . . . . . 5 7 Overload Shots 2 | . . . . . . 2 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 300 | . . 5 . . 98 197 Projectiles . | . . . . . . . Explosions 300 | . . 5 . . 98 197 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 559 | . 42 29 . . 95 393 Shots 21 | . 3 1 . . 3 14 Rammed 15 | . . 2 . 3 3 7 Targets Rammed 19 | . . 2 . 3 3 11 Kicked . | . . . . . . . Crushed 4 | . . . . . . 4 Highest Temperature 635 | . 109 240 . 40 310 635 Average Temperature 85 | . 40 88 . 23 79 106 Received Heat Transfer 3228 | . 105 57 . . 957 2109 Effects 25 | . . 2 . . 3 20 Shutdowns 3 | . . . . . . 3 Energy Bleed 4 | . . . . . 1 3 Interference 8 | . . 2 . . 2 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Fried 10 | . . . . . 5 5 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 14 | . . 1 . . 6 7 Heat Transferred 10058 | . 555 555 . 37 4764 4147 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 14 | . . . . . 8 6 Latent Energy Used 517 | . . . . . 517 . LE Corruption 9 | . . . . . 9 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 5 | . . . . . 4 5 Low Security (%) 46 | 100 100 100 . 100 42 . Level 1 4 | . . . . . 13 . Level 2 17 | . . . . . 17 34 Level 3 7 | . . . . . 2 17 Level 4 14 | . . . . . 24 20 Level 5 6 | . . . . . . 18 High Security 3 | . . . . . . 8 Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 2582 | . 133 93 . . 1504 2582 Initial 669 | . . . . . . 669 Average 594 | . 44 23 . . 519 1206 Influence Increases 5788 | . 349 328 . . 2150 2961 Destroy 0b10 Robot/C 3180 | . 180 240 . . 1120 1640 Destroy 0b10 Robot/NC 320 | . 20 . . . 105 195 Destroy Leader 656 | . 44 50 . . 228 334 Allied During Kill 31 | . . 8 . . 23 . Successful Hack 159 | . 12 . . . 21 126 Select Force Hacks 60 | . 60 . . . . . Disable Machine 375 | . . . . . 210 165 Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 402 | . 18 30 . . 173 181 Lose Combat Pursuer 405 | . 15 . . . 270 120 Influence Decreases 3243 | . 349 276 52 . 677 1889 Entered New Map 856 | . . . 52 . . 804 Time Decay 1860 | . 329 276 . . 540 715 Lost Part 487 | . 20 . . . 97 370 Lost Ally 40 | . . . . . 40 . Squads Dispatched 48 | . 3 1 . . 13 31 Investigation 15 | . 2 1 . . 3 9 Extermination 4 | . . . . . . 4 Reinforcement 9 | . 1 . . . 7 1 Assault 17 | . . . . . 3 14 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 9 | . 2 . . . 4 3 Communications Jammed 7 | . . . . . . 7 Distress Signals 6 | . . . . . . 6 Times Spotted 238 | . 13 13 . . 73 139 Peak Tracking Total 11 | . 4 3 . . 8 11 Tactical Retreats 12 | . 1 . . . 8 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . 1 2 Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 25 | . . . . . 14 11 Max in Single Turn 2 | . . . . . 2 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 36 | . 7 1 2 1 9 16 Terminals 18 | . 4 1 . 1 5 7 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . 1 . . . 2 2 Recycling Units 5 | . 2 . . . 1 2 Scanalyzers 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 108 | . 21 4 2 2 34 45 Successful 65 | . 12 1 2 . 22 28 Failed 42 | . 8 3 . 2 12 17 Catastrophic 4 | . . . . . . 4 Database Lockouts 1 | . 1 . . . . . Manual 55 | . 14 4 1 2 18 16 Terminals 50 | . 12 4 . 2 16 16 Fabricators 10 | . . . . . . 10 Repair Stations 19 | . 6 . . . 7 6 Recycling Units 15 | . 3 . . . 3 9 Scanalyzers 11 | . . . . . 8 3 Garrison Access 1 | . . . . . . 1 Terminal Hacks 12 | . 3 1 2 . 3 3 Record 1 | . . . 1 . . . Robot Analysis 5 | . 2 1 . . 2 . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . . . . . . 1 Repair Station Index 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks 7 | . . . . . . 7 Network Status 1 | . . . . . . 1 Load Schematic 3 | . . . . . . 3 Build 3 | . . . . . . 3 Repair Station Hacks 15 | . 6 . . . 6 3 Scan Component 8 | . 3 . . . 3 2 Repair 7 | . 3 . . . 3 1 Recycling Unit Hacks 3 | . . . . . . 3 Report Inventory 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer 9 | . . . . . 8 1 Insert Component 5 | . . . . . 4 1 Analyze 4 | . . . . . 4 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 19 | . 3 . . . 5 11 Terminals 7 | . 1 . . . 3 3 Assimilate 1 | . . . . . . 1 Botnet 6 | . 1 . . . 3 2 Fabricators 2 | . . . . . . 2 Prioritize 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 9 | . 2 . . . 2 5 Reject 3 | . . . . . 1 2 Recyclers 1 | . . . . . . 1 Mask 3 | . . . . . 1 2 Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 4 1 . 1 9 15 Full Trace Events 12 | . . 1 . . 3 8 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built 6 | . . . . . . 6 Authchips . | . . . . . . . Time 108 | . . . . . . 108 Total Part Build Rating 18 | . . . . . . 18 Part Studies Acquired . | . . . . . . . Parts Repaired 7 | . 3 . . . 3 1 Time 222 | . 78 . . . 125 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . . . . 5 Parts Scanalyzed 5 | . . . . . 4 1 Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 3 . Highest-Rated Group 40 | . . 40 40 40 40 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 76 | . . 17 . . 59 . Total Damage 681 | . . 122 . . 559 . Kills 8 | . . 1 . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 428 | . . . . . . 428 T.N.C. 228 | . . . . . . 228 Jamming 201 | . . . . . . 201 Robot Analysis Total 5 | . 2 1 . . 2 . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 11093 | 69 881 1524 896 976 3144 3603 Spaces Moved 4421 | 40 420 613 370 401 1030 1547 Core 4 | 4 . . . . . . Treads 4417 | 36 420 613 370 401 1030 1547 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 145 Average Speed 192 | 149 160 185 240 240 211 168 Slowest Speed 320 | 160 160 240 240 240 242 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . 2 . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 57 | 4 69 98 70 79 57 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 3 . 2 . . Spaces Dug 28 | . . . . . 3 25 Terrain Destroyed 503 | . 19 31 . . 182 271 Melee 3 | . . . . . 3 . Projectile 19 | . . 1 . . . 18 AOE 481 | . 19 30 . . 179 253 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6186 | 47 565 955 379 411 1710 2119 Wait 864 | . 80 287 . . 371 126 Move 4415 | 39 419 612 369 400 1029 1547 Hop . | . . . . . . . Pick Up 88 | 2 11 7 4 2 35 27 Fast Attach 54 | 6 1 . . . 12 35 Attach 46 | . 3 1 . . 18 24 Detach 8 | . . . . . 5 3 Swap 100 | . 5 10 3 1 32 49 Drop 88 | . 2 3 3 3 32 45 Fire 501 | . 44 33 . 2 170 252 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 19 | . . 2 . 3 3 11 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 7) 728 | -10/Materials | Repaired Lgt. Treads 755 | -10/Materials | Repaired Lgt. Treads 782 | -10/Materials | Repaired Lgt. Treads 794 | -10/Materials | Discovered new exit (range 4) 834 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Central database locked down 951 | -10/Materials | Entered Mines 1100 | -10/Mines | Assembled infested the area 1105 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1471 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1799 | -10/Mines | Build established: Scavenger-Mutant 1952 | -10/Mines | Discovered new exit (range 5) 2065 | -10/Mines | Learned Materials stockpile data 2072 | -10/Mines | Discovered new exit (range 7) 2089 | -10/Mines | Discovered new exit (range 4) 2119 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2273 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2458 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2460 | -10/Mines | Discovered new exit (range 5) 2475 | -10/Mines | Entered Exiles 2475 | -10/Exiles | Accompanied by 3 allies 2476 | -10/Exiles | Identified exit to Mines 2531 | -10/Exiles | Met 8R-AWN 2576 | -10/Exiles | Met EX-HEX 2655 | -10/Exiles | Met EX-BIN 2700 | -10/Exiles | Aligned with FarCom system 2703 | -10/Exiles | Given EX-Vault access code 2760 | -10/Exiles | Opened EX-Vault 2784 | -10/Exiles | Found Latent Energy Streamer 2831 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2896 | -10/Exiles | Met EX-DEC 2922 | -10/Exiles | Learned location of Zion (-6) 3371 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 3371 | -10/Exiles | Entered Mines 3371 | -9/Mines | Accompanied by 3 allies 3427 | -9/Mines | Discovered new exit (range 10) 3482 | -9/Mines | Learned Materials trap positions 3484 | -9/Mines | Discovered new exit (range 8) 3779 | -9/Mines | Found a hidden stash of uninstalled traps 3927 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4347 | -9/Mines | Entered Materials 4347 | -8/Materials | Accompanied by 3 allies 4347 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4348 | -8/Materials | Loaded intel: 10 trap records 4892 | -8/Materials | Discovered new exit (range 10) 4996 | -8/Materials | Lost 3 allies 5425 | -8/Materials | Lost 6 parts (1n3u2w) 5657 | -8/Materials | Lost 4 parts (1n1u2w) 5677 | -8/Materials | Build established: Mutant 6061 | -8/Materials | Build established: Scavenger-Mutant 6143 | -8/Materials | Repaired Corrupted Rnf. Deuterium Engine 6172 | -8/Materials | Repaired Lgt. Treads 6592 | -8/Materials | Repaired Deuterium Engine 6747 | -8/Materials | First assault squad dispatched 6758 | -8/Materials | Destroyed 13 combat bots 6837 | -8/Materials | Destroyed 7 combat bots 6864 | -8/Materials | Sterilization system engaged 6864 | -8/Materials | Non-combat units ordered to evacuate 6902 | -8/Materials | System corruption reached 10% 6926 | -8/Materials | Core integrity fell below 50% 6964 | -8/Materials | Combat units ordered to evacuate 7164 | -8/Materials | Ambient heat levels rising (+10) 7314 | -8/Materials | Ambient heat levels rising (+10) 7464 | -8/Materials | Ambient heat levels rising (+10) 7491 | -8/Materials | Entered Factory 7491 | -7/Factory | Evolved 2 slots: Propulsion x2 8078 | -7/Factory | Fabricated Adv. Treads? 8524 | -7/Factory | Identified exit to Factory 8703 | -7/Factory | Fabricated Adv. Treads? 8980 | -7/Factory | Cargo convoy interrupted 9037 | -7/Factory | Destroyed 8 combat bots 9086 | -7/Factory | Crushed by falling debris 9091 | -7/Factory | First assault squad dispatched 9365 | -7/Factory | Build established: Mutant 9486 | -7/Factory | Lost 4 parts (1p1n1u1w) 9798 | -7/Factory | Repaired Adv. Treads 10126 | -7/Factory | Lost 7 parts (5n2u) 10223 | -7/Factory | Lost 3 parts (1n2u) 10330 | -7/Factory | Build established: Scavenger-Mutant 10353 | -7/Factory | Fabricated Adv. Treads? 10598 | -7/Factory | Core integrity fell below 50% 10622 | -7/Factory | Lost 6 parts (3n2u1w) 10764 | -7/Factory | System corruption reached 10% 10777 | -7/Factory | High security lockdown imminent 10803 | -7/Factory | Lost 3 parts (2u1w) 10857 | -7/Factory | High security lockdown engaged 10879 | -7/Factory | Build established: Mutant 11028 | -7/Factory | Destroyed 7 combat bots 11077 | -7/Factory | Core integrity fell below 20% 11094 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11077_ Slug penetrates Earth. 11077_ Slug penetrates B-48 Gladiator. 11079_ Gauss Rifle destroyed. 11079_ System corrupted by crushing effect (+3). 11080_ Slug penetrates Wall. 11081_ Gauss Rifle destroyed. 11081_ Core Analyzer destroyed. 11081_ System corrupted by crushing effect (+2). 11084_ The unstable cave ceiling collapses. 11084_ Rnf. Deuterium Engine destroyed. 11084_ System corrupted by crushing effect (+1). 11087_ System corrupted: Adv. Variable Charge Gun failed to cycle. 11089_ Critical hit (Burn: +37). 11090_ G-50 Soldier suffers critical hit (Burn). 11090_ G-47 Trooper misfires. 11092_ Huge Storage Unit destroyed. 11092_ System corrupted by crushing effect (+3). 11093_ Overheating: Energy bleed (-13). 11093_ Adv. Heat Sink melted. 11093_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | #????# ?# #?????# ###?????# %%[ | | #????# ?#########?????# #???????#/* %%= ! | | #????########???????????????## ##??????#=!% = = | | #???????##################### ########*!! | | #??????? " % | | #?????? ### ##### | | #?????? #?##+######% % | | #????? #??# + """ | | ?#????? #??# " #### """ | | ??????? #??# F"#??# """ | | ??????? %" #??# "#??# | | ??????????######### "# % ##### ! ""#??# == | | ?????????????????# % # #??# == | | ?????????????????# ########??# === | | ?????????????????# = ! #?????????####+##### | | ?????????????????# *%=! #???????????? ???? | | ?????????????????# %=%= ##??????????? ""???? | | ?????????????????# =[=% ##????????? """??? | | ?????????????????# !%! # #????????? """??? | | ?????????????????# gg!% ###???????# ?? | | ?????????????????# " /!%* ## #???????# ?? | | ?????????????????# "T =!=! #????????#######?? | | ?????????????????# "" !!%// #????????????????? | | ?????????????????# =%%|=! #????????????????? | | ?????????????????##### *bb%# #????????????????? | | ?????????????????????# #@i## ##????????????????? | | ????????????????????### #!#[! ##########?????????? | | ????????????????????# [[] #?# #?????????? | | ????????????????????# # =|! #?# """ #?????????? | | ????????????????????# #] ##?# """ #?????????? | | ????????????????????# # #??# """ #?????????? | | ????????????????????# # % ##??# #?????????? | | ????????????????????## #= ##### """ #?????????? | | ?????????????????????### ! * # # """ #?????????? | | ??????????????????????# [ == + """ #?????????? | | ?????????????????????## ==% # #?????????? | | ?????????????????????# =%= # """ #?????????? | | ?????????????????????## % # """ #?????????? | | ??????????????????????# # """ #?????????? | | ??????????????????????# ! % # ##########? | | ??????????????????????# " # ## #? | | ??????????????????????# "" ""! ####+#### = #? | | ??????????????????????#######+### # #? | | ?????????????????????????# # #? | | ?????????????????????????# # ! #? | | ?????????????????????????# """"" + #? | | ?????????????????????????# """"" # #? | | ?????????????????????????# """ #! #? | | ?????????????????????????# # #? | | ?????????????????????????# ### #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 750 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 40 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Repaired ---------- Lgt. Treads | 29% | -10/Materials Lgt. Treads | 67% | -10/Materials Lgt. Treads | 68% | -10/Materials Rnf. Deuterium Engine | 75% | -8/Materials | Corrupted Lgt. Treads | 7% | -8/Materials Deuterium Engine | 52% | -8/Materials Adv. Treads | 1% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterReflexInjector Manual? 0 Play Time 01:23:17 Cumulative 329.2 hours Start 2025.11.24 @ 15:21:08 End 2025.11.24 @ 16:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 341 Adventurer 3 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 82 Gallery% 78 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe4f31c0-8cf0-47e0-ad51-1c22d76967c6