Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 04:00:48 Player: Jake from State Farm Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2893) 2893 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 6204 Bonus ------- High Alert Combat Kills 414 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine High-capacity Matter Pod (102) Transport Network Coupler Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Tractor Beam Improved Field Recycling Unit > --- WEAPON ----------- Advanced Beam Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Armored Treads Heat Sink Improved Heat Sink Advanced Weight Redist. System Transport Network Coupler Targeting Computer Medium Armor Plating Backup Laser I Improved Assault Rifle Rocket Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Improved Treads Leg VSS Leg Hover Unit Gravmag System Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 78 | 8 10 16 15 29 Power 11 | 2 1 1 2 5 Engine 9 | 2 1 1 1 4 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 25 | 2 . 12 5 6 Treads 12 | . . 9 2 1 Leg 11 | 2 . 3 3 3 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 23 | 1 5 2 3 12 Device 14 | 1 2 . 2 9 Storage 3 | . 2 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 4 | . 1 . 1 2 Artifact . | . . . . . Weapon 19 | 3 4 1 5 6 Energy Gun 5 | 1 . . . 4 Energy Cannon 2 | . . 1 1 . Ballistic Gun 5 | 2 2 . . 1 Ballistic Cannon . | . . . . . Launcher 7 | . 2 . 4 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 33 | . 1 2 2 28 Power 5 | . . . . 5 Propulsion 7 | . . . . 7 Utility 13 | . . 1 1 11 Weapon 8 | . 1 1 1 5 Highest Loss Streak 11 | . 1 1 1 11 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 88 | . 91 93 94 78 Engine 12 | . 14 11 13 11 Core 1 | . . . 1 1 Treads 9 | . . 25 10 . Leg 12 | . 28 5 16 9 Device 8 | . 9 . 6 16 Storage 16 | . 9 22 18 12 Processor 5 | . . 5 9 5 Protection 3 | . 6 4 1 2 Energy Gun 2 | . 1 . . 4 Energy Cannon 4 | . . 7 6 2 Ballistic Gun 1 | . 4 . . 2 Launcher 9 | . 17 12 10 3 Naked Turns . | . . . . . Heaviest Build 65 | 8 34 39 53 65 Greatest Support 69 | 20 20 69 69 43 Greatest Overweight (x) 21 | . 1 1 3 21 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 8 15 15 15 Most Carried 15 | 5 9 15 15 15 Average Carried 10 | 3 6 11 13 10 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 4 9 15 14 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2273 | 243 235 698 333 764 Remotely . | . . . . . Salvage Created 2405 | 39 342 605 795 624 Parts 158 | 3 23 47 52 33 Haulers Intercepted 5 | . 1 3 . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled 4 | . . . . 4 Retrieved Matter 17 | . . . . 17 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | 1 6 11 28 16 Guns 7 | 1 1 . . 5 Cannons 11 | . . 2 7 2 AOE 43 | . 5 9 21 8 Classes Destroyed 15 | 1 7 3 3 1 Worker 10 | . 3 2 4 1 Builder 7 | . 1 2 3 1 Tunneler 1 | . . . 1 . Hauler 5 | . 1 3 . 1 Recycler 4 | . 2 2 . . Mechanic 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 7 | . 2 2 2 1 Swarmer 13 | . 2 . 7 4 Grunt 34 | 1 4 6 14 9 Brawler 3 | . . 1 1 1 Duelist 4 | . . 1 3 . Sentry 6 | . . 3 2 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 12 | 1 10 8 12 4 Combat Bots Only 11 | 1 2 3 11 3 Max Kills in Single Turn 5 | 1 5 3 4 3 Gunslinging . | . . . . . Exploded 4 | . 1 2 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 367 | 14 10 41 72 230 Missed 106 | 4 4 12 22 64 Damage Taken 4059 | 114 194 522 643 2586 Core 918 | 35 12 68 85 718 Absorbed by Shields 274 | . . . 173 101 Regen/Repaired (Parts) 96 | . . 41 55 . Core Remaining (%) 83 | 86 81 83 84 . Volleys Fired 179 | 11 11 27 59 71 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 60 86 101 112 Shots Fired 272 | 22 14 51 84 101 Gun 88 | 22 2 . . 64 Cannon 78 | . . 17 36 25 Launcher 106 | . 12 34 48 12 Special . | . . . . . Kinetic 39 | 22 2 . . 15 Thermal 110 | . . . 36 74 Explosive 106 | . 12 34 48 12 Electromagnetic 17 | . . 17 . . Robot Hit Streak 16 | 5 8 8 7 16 Robot Miss Streak 6 | 3 1 2 6 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 124 | 11 6 14 30 63 Core Hits 179 | 2 21 40 65 51 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8190 | 95 1031 1428 3732 1904 Guns 713 | 95 13 . . 605 Cannons 1054 | . . 192 535 327 Explosions 6387 | . 1018 1222 3197 950 Melee . | . . . . . Ramming 36 | . . 14 . 22 Kinetic 261 | 95 13 . . 153 Thermal 2253 | . 490 49 935 779 Explosive 5448 | . 528 1173 2797 950 Electromagnetic 192 | . . 192 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 1 12 Average Corruption 5 | . . . 1 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . . 1 28 Message Errors 9 | . . . . 9 Matter Fused 7 | . . . . 7 Heat Flow Errors 7 | . . . 1 6 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 268 | . 142 11 81 34 Projectiles . | . . . . . Explosions 268 | . 142 11 81 34 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 477 | . 131 112 127 107 Shots 16 | . 2 4 4 6 Rammed . | . . . . . Targets Rammed 4 | 2 . 1 . 1 Kicked 4 | 2 . 1 . 1 Crushed . | . . . . . Highest Temperature 782 | 12 9 119 354 782 Average Temperature 148 | 6 4 40 109 227 Received Heat Transfer 1129 | 60 24 144 196 705 Effects 39 | . . . 4 35 Shutdowns 9 | . . . 1 8 Energy Bleed 6 | . . . . 6 Interference 6 | . . . 3 3 Matter Decay 3 | . . . . 3 Short Circuit 5 | . . . . 5 Damage (minor) 6 | . . . . 6 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . . 1 4 Heat Transferred 3499 | . 350 50 1212 1887 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1004 | 20 416 459 1004 474 Initial 364 | . 13 91 130 364 Average 394 | 2 268 303 744 294 Maximum Alert Level 3 | . 2 2 3 2 Low Security (%) 18 | 100 27 19 9 14 Level 1 42 | . 41 57 . 64 Level 2 20 | . 30 22 15 21 Level 3 18 | . . . 74 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 4 2 Investigation 2 | . . 1 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . . . 2 1 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | 1 10 12 34 32 Peak Tracking Total 11 | 1 3 3 4 11 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 25 | . 7 5 11 2 Max in Single Turn 6 | . 6 2 3 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 1 4 3 Terminals 6 | . 1 . 3 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 19 | . 2 3 10 4 Successful 13 | . 1 2 7 3 Failed 6 | . 1 1 3 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 12 | . 2 . 7 3 Fabricators . | . . . . . Repair Stations 6 | . . 3 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 1 . 4 2 Part Schematic 1 | . . . 1 . Prototype ID Bank 2 | . . . 2 . Unreport Threat 2 | . . . 1 1 Recall Investigation 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 2 3 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 3 . Full Trace Events 3 | . . 1 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 58 | . . 26 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3850 | 122 408 981 942 1397 Spaces Moved 1642 | 75 268 510 433 356 Core 65 | 24 . . . 41 Treads 578 | . . 408 146 24 Legs 938 | 51 268 102 287 230 Wheels . | . . . . . Hover 61 | . . . . 61 Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 180 Average Speed 195 | 97 132 166 174 330 Slowest Speed 1100 | 120 190 240 360 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 7 50 35 40 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 647 | . 87 187 252 121 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 645 | . 87 187 250 121 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2029 | 105 307 593 536 488 Wait . | . . . . . Move 1638 | 74 267 509 432 356 Hop . | . . . . . Pick Up 84 | 10 13 25 17 19 Fast Attach . | . . . . . Attach 41 | 6 2 5 6 22 Detach 2 | . . . . 2 Swap 37 | 2 8 11 9 7 Drop 44 | . 6 15 13 10 Fire 179 | 11 11 27 59 71 Melee . | . . . . . Ram . | . . . . . Kick 4 | 2 . 1 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 123 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 14) 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Discovered new exit (range 15) 1018 | -9/Materials | Discovered new exit (range 8) 1402 | -9/Materials | Repaired Grenade Launcher? 1512 | -9/Materials | Entered another Materials area 1512 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1644 | -8/Materials | Destroyed 11 combat bots 1814 | -8/Materials | Discovered new exit (range 10) 2252 | -8/Materials | Repaired Rocket Launcher? 2312 | -8/Materials | First assault squad dispatched 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Utility x2 2956 | -7/Factory | System corruption reached 10% 2994 | -7/Factory | Lost 10 parts (2p3n3u2w) 3410 | -7/Factory | Core integrity fell below 50% 3441 | -7/Factory | Lost 5 parts (1p1n2u1w) 3829 | -7/Factory | Cargo convoy interrupted 3846 | -7/Factory | Core integrity fell below 20% 3851 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Broken Weapon Cycler destroyed. T-07 Excavator is excavating. U-05 Engineer lays Concrete. M-28 Smith repairs H-55 Commando. U-05 Engineer lays Concrete. Penetrated by Slug. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Rnf. Deuterium Engine destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. T-07 Excavator is excavating. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ######??????????????????????? | | ???????????????????? #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #?#?#??????????????????? | | ????????????????????# #? # ??????????????????? | | ????????????????????# # t##?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????# %k # ??????????????????? | | ????????????????????# ## ####????????????????? | | ????????????????????# mi*a| +????????????????? | | ????????????????????# * xuu #????????????????? | | ????????????????????#=x=%hu #????????????????? | | ????????????????????#[h!p +????????????????? | | ????????????????????#[! *@ ##????????????????? | | ????????????????????# [= #????????????????? | | ????????????????????# ! # #????????????????? | | ????????# ?????????# ##????????????????? | | ????????# ######### " "" #?????????????????? | | ????????# # "T" ## ""F"" #?????????????????? | | ????????# # ## """ i ^#?????????????????? | | ????????# # ##! #?????????????????? | | ????????# # / ## ^#?????????????????? | | ????????# ####+#### t## ^#?????????????????? | | ????????# #??# #??# ## A ??????????????? | | ????????# #??# #??# ## ???????????? | | ????????# #??# #??# ## ###??????????? | | ######### #??# #??# ########+##????????????? | | ## #### #??# #??????????????????????? | | # ##?# #??????????????????????? | | # #?# #??????????????????????? | | ]+ #?# #??????????????????????? | | = # """ #?# #??????????????????????? | | [[# """ #?# #??????????????????????? | | %#! """ !### #####+#####????????????? | | ! [[# = #????????????? | | ####/#!# #????????????? | | #### ### ""T"" [ #????????????? | | # ## ### """"" * #########+###+#????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 465 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Let's See Who's Tougher Made in Tau Ceti IV Oops Part-time Mechanic Significant Disruption System Compromised Challenges ------------ None Game ------ Seed FluxLightTearclaws Manual? 0 Play Time 00:50:03 Cumulative 1.6 hours Start 2024.03.31 @ 03:09:19 End 2024.03.31 @ 04:00:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 797c071f-d9e0-40c5-82d9-025ba53df26e