Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 22:46:40

Player: ZergFTW

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (39)      195
Value Destroyed (622)      622
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1217

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     221/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Signal Interpreter
>       --- WEAPON (2) -------
        Autogun
>       --- INVENTORY (5) ----
        Ion Engine
  Light Nuclear Core
        Signal Interpreter
        Hacking Suite
        Hammer

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
        Structural Scanner
>       --- WEAPON -----------
        Autogun
        Autogun
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
  Light Ion Engine
  Light Nuclear Core
  Large Matter Pod
        Structural Scanner
        Sensor Array
        Signal Interpreter
        Signal Interpreter
        EM Pulse Gun
        Autogun
        Autogun
        Autogun
        Datajack
        Hammer
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             43   | 7   33  3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 3    | .   3   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   4   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   3   1   
    Device                 3    | 1   2   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   26   | 2   22  2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          16   | 2   13  1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   4   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          4    | .   4   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   5   7   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   6    | .   3   3   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   97  64  
  Engine                   13   | .   14  7   
  Treads                   22   | .   23  .   
  Wheel                    2    | .   2   14  
  Device                   13   | .   14  7   
  Storage                  13   | .   14  7   
  Ballistic Gun            24   | .   24  21  
  Impact Weapon            1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 13  32  32  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   14  10  
  Most Carried             15   | 8   15  15  
  Average Carried          11   | 6   11  10  
  Final Capacity           15   | 8   15  5   
  Final Carried            15   | 8   15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Yrd  Mat  Min  
Matter Collected           1188 | 358  830  .    
  Remotely                 .    | .    .    .    
Salvage Created            1195 | 167  1016 12   
  Parts                    89   | 13   74   2    
Haulers Intercepted        2    | .    2    .    
Recyclers Shooed           4    | .    4    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   14  1   
  Guns                     11   | .   10  1   
  Cannons                  1    | .   1   .   
  AOE                      3    | .   3   .   
Classes Destroyed          9    | 3   6   .   
  Worker                   2    | 1   1   .   
  Builder                  8    | .   8   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 4    | 1   3   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  4    | .   3   1   
  Grunt                    11   | .   11  .   
Best Kill Streak           5    | 5   5   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        133  | .    99   34   
  Missed                   27   | .    20   7    
Damage Taken               1508 | .    984  524  
  Core                     269  | .    154  115  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              140  | 19   111  10   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 40   120  46   
Shots Fired                278  | 38   221  19   
  Gun                      268  | 38   211  19   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    4    .    
  Special                  6    | .    6    .    
  Kinetic                  268  | 38   211  19   
  Thermal                  6    | .    6    .    
  Explosive                4    | .    4    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | 4    12   2    
  Robot Miss Streak        5    | 1    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           158  | 20   129  9    
  Core Hits                77   | 10   66   1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              11   | .    11   .    
  Impact                   11   | .    11   .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1774 | 152  1474 148  
  Guns                     1473 | 152  1173 148  
  Cannons                  .    | .    .    .    
  Explosions               229  | .    229  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1473 | 152  1173 148  
  Thermal                  72   | .    72   .    
  Explosive                229  | .    229  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         17   | .    .    17   
  Average Corruption       16   | .    .    16   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      118  | .    118  .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        168  | .    168  12   
  Average Temperature      34   | .    39   6    
  Received Heat Transfer   408  | .    408  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         150  | .    150  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             181  | 30  181 45  
  Initial                  19   | .   19  .   
  Average                  42   | 13  44  19  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   25  18  
  Peak Tracking Total      12   | .   4   12  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               11   | .   11  .   
  Failed                   13   | .   13  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          3    | .   3   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   5   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          11   | .   11  .   
  Retrieved Matter         11   | .   11  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               3    | .   .   3   
  Total Damage             65   | .   .   65  
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               3130 | 146  2927 57   
Spaces Moved               1425 | 96   1284 45   
  Core                     50   | 11   .    39   
  Treads                   972  | .    972  .    
  Legs                     .    | .    .    .    
  Wheels                   403  | 85   312  6    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   50   
  Average Speed            140  | 76   147  59   
  Slowest Speed            240  | 80   240  100  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 5    98   18   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 5    | .    5    .    
Terrain Destroyed          42   | .    42   .    
  Melee                    5    | .    5    .    
  Projectile               1    | .    1    .    
  AOE                      36   | .    36   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      2298 | 137  2102 59   
  Wait                     616  | .    616  .    
  Move                     1423 | 95   1283 45   
  Hop                      .    | .    .    .    
  Pick Up                  41   | 15   26   .    
  Fast Attach              6    | 1    3    2    
  Attach                   12   | 6    5    1    
  Detach                   .    | .    .    .    
  Swap                     25   | .    25   .    
  Drop                     24   | 1    22   1    
  Fire                     140  | 19   111  10   
  Melee                    11   | .    11   .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
  147 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  681 | -10/Materials | Discovered new exit (range 16)
  948 | -10/Materials | Core integrity fell below 50%
 1383 | -10/Materials | Discovered new exit (range 9)
 1810 | -10/Materials | Discovered new exit (range 11)
 2027 | -10/Materials | Discovered new exit (range 15)
 3074 | -10/Materials | Entered Mines
 3075 | -10/Mines     | Assembled infested the area
 3080 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 3084 | -10/Mines     | Learned location of Zion (-7)
 3102 | -10/Mines     | Core integrity fell below 20%
 3105 | -10/Mines     | System corruption reached 10%
 3121 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3131 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03104_ Wheel destroyed.
03104_ System corrupted by crushing effect (+5).
03104_ System corrupted by crushing effect (+3).
03105_ Dropped Lrg. Storage Unit.
03106_ Acquired Signal Interpreter.
03111_ System corrupted: Energy discharge (-28).
03113_ as-93590 destroyed.
03119_ A derelict emerges from the shadows: "What are you doing alone down
  here?"
03121_ 6Y-S6L(g): "And why aren't you carrying a mining laser?! Certainly
  you don't want THEM to uncover you when the ceiling comes crashing down?
  Here, take my spare."
03122_ Acquired Mining Laser.
03124_ 6Y-S6L(g): "You're apparently new around these parts, I'll cover
  you."
03125_ Mining Laser destroyed.
03126_ as-59097 destroyed.
03127_ 6Y-S6L(g): "Mining lasers are a lot more useful than you might
  think..."
03128_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
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|   ??##!!###  [=           ##?????????????????????? |
|   ??##!!##  =%%[         ##??????????????????????? |
|   ??##=[##   # ##  #    ##???????????????????????? |
|   ??##  #   "##?#### $  ?????????????????????????? |
|   ??##     ""##??????  #?????????????????????????? |
|   ??##    ""###??????? #?????????????????????????? |
|   ??##  %"#####??????????????????????????????????? |
|   ??##   #####???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetCryofiberNanosword
  Manual?         0
Play Time         00:29:18
  Cumulative      24.7 hours
  Start           2024.06.15 @ 22:19:19
  End             2024.06.15 @ 22:46:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           17
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          15
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60d3ce59-2686-4328-af4d-b5a025c95a82