Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 11:37:53

Player: Cherman0

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (445)      445
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 2086

 Bonus
-------
Follower Combat Kills      99
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (46)
Movement                   Treading (480) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
                Huge Storage Unit
>               --- WEAPON (2) -------
                Beam Cannon
>               --- INVENTORY (25) ---
                Ion Engine
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
      Makeshift Sensor Array
      Makeshift Transmission Jammer
                Army-in-a-Box (30/30)
                Datajack
                Hammer
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Beam Cannon
                Particle Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Wheel
                Heat Sink
  High-capacity Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
      Makeshift Sensor Array
      Makeshift Transmission Jammer
                Army-in-a-Box
                EM Pulse Gun
                Beam Cannon
                Datajack
                Hammer
      Makeshift Hammer
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 3   11  6   .   3   
  Power                    2    | .   1   1   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   3   .   .   
    Treads                 7    | 2   2   3   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   4   2   .   .   
    Device                 3    | 1   1   1   .   .   
    Storage                2    | .   1   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   4   .   .   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          6    | .   3   .   .   3   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   1   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  100 99  
  Engine                   8    | .   14  11  .   .   
  Core                     5    | .   .   2   14  13  
  Treads                   27   | .   28  28  28  27  
  Device                   8    | .   7   3   14  14  
  Storage                  14   | .   14  14  14  14  
  Protection               4    | .   3   10  .   .   
  Energy Cannon            27   | .   27  28  28  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             94   | 15  54  94  92  93  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   1   2   2   2   
  Average Overweight (x)   1    | .   .   1   2   2   
Largest Inventory Capacity 25   | 8   20  25  25  25  
  Average Capacity         21   | 8   14  24  25  25  
  Most Carried             25   | 6   12  20  25  25  
  Average Carried          17   | 6   9   18  22  24  
  Final Capacity           25   | 8   20  25  25  25  
  Final Carried            25   | 6   12  20  25  23  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           639  | 230 348 51  .   10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            793  | 115 435 230 .   13  
  Parts                    76   | 14  41  20  .   1   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   11  13  .   1   
  Cannons                  25   | .   11  13  .   1   
Classes Destroyed          6    | 1   5   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  22   | .   9   12  .   1   
  Grunt                    3    | .   2   1   .   .   
Best Kill Streak           4    | 4   3   3   .   1   
  Combat Bots Only         3    | .   3   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        142  | .    57   67   .    18   
  Missed                   28   | .    16   12   .    .    
Damage Taken               1505 | .    393  465  .    647  
  Core                     290  | .    51   37   .    202  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              81   | 8    43   25   .    5    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  128  | 90   120  120  .    128  
Shots Fired                149  | 16   74   50   .    9    
  Gun                      16   | 16   .    .    .    .    
  Cannon                   133  | .    74   50   .    9    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  141  | 8    74   50   .    9    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          8    | 8    .    .    .    .    
  Robot Hit Streak         11   | 11   4    4    .    2    
  Robot Miss Streak        6    | 2    6    3    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           75   | 11   37   23   .    4    
  Core Hits                36   | 5    16   13   .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    
    Burn                   1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1386 | 141  702  431  .    112  
  Guns                     141  | 141  .    .    .    .    
  Cannons                  1227 | .    699  418  .    110  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    3    13   .    2    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1314 | 87   699  418  .    110  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          54   | 54   .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            25   | .    25   .    .    .    
  Projectiles              25   | .    25   .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    1    2    .    1    
Targets Rammed             4    | .    1    2    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        451  | 90   326  451  .    91   
  Average Temperature      125  | 35   105  177  .    44   
  Received Heat Transfer   42   | .    24   18   .    .    
  Effects                  1    | .    .    1    .    .    
    Short Circuit          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | 1    4    2    .    .    
  Heat Transferred         2923 | 333  1480 888  .    222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             321  | 25  321 150 .   81  
  Initial                  16   | .   16  .   .   .   
  Average                  68   | 15  101 49  .   57  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         95   | 100 86  100 .   100 
  Level 1                  4    | .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   19  18  .   5   
  Peak Tracking Total      4    | .   4   4   .   3   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         26   | .   26  .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          3    | .   2   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          10   | .   8   .   2   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   24  .   3   .   
  Successful               15   | .   12  .   3   .   
  Failed                   12   | .   12  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   19  .   4   .   
  Terminals                19   | .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   
  Record                   2    | .   .   .   2   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
    Reject                 2    | .   2   .   .   .   
    Recyclers              1    | .   1   .   .   .   
    Mask                   2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               4    | .   .   1   3   .   
  Largest Group            3    | .   .   1   3   3   
  Highest-Rated Group      37   | .   .   31  37  37  
  Highest-Rated Ally       31   | .   .   31  21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               17   | .   .   8   .   9   
  Total Damage             268  | .   .   151 .   117 
  Kills                    5    | .   .   3   .   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               6252 | 147  1734 2283 1531 557  
Spaces Moved               2125 | 45   744  713  462  161  
  Core                     .    | .    .    .    .    .    
  Treads                   2125 | 45   744  713  462  161  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            160  | 160  160  240  320  320  
  Average Speed            270  | 160  201  304  320  320  
  Slowest Speed            320  | 160  240  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       65   | 4    92   99   91   42   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2486 | 103 904 769 518 192 
  Wait                     143  | 48  59  17  .   19  
  Move                     2121 | 44  743 712 461 161 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | .   8   7   4   1   
  Fast Attach              6    | 1   5   .   .   .   
  Attach                   3    | .   .   1   .   2   
  Detach                   2    | .   2   .   .   .   
  Swap                     14   | 2   6   5   .   1   
  Drop                     17   | .   11  .   4   2   
  Fire                     81   | 8   43  25  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   1   2   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   49   | .   .   .   49  .   
  Trap                     26   | .   26  .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
  148 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Discovered new exit (range 14)
  506 | -10/Materials | Identified exit to Materials
  602 | -10/Materials | Discovered new exit (range 10)
 1079 | -10/Materials | Discovered exit to Materials (range 8)
 1620 | -10/Materials | Discovered exit to Materials (range 8)
 1817 | -10/Materials | Discovered new exit (range 13)
 1882 | -10/Materials | Entered Mines
 1902 | -10/Mines     | Discovered exit to Materials (range 11)
 1962 | -10/Mines     | Discovered exit to Materials (range 7)
 2168 | -10/Mines     | Found a hidden stash of uninstalled traps
 2210 | -10/Mines     | Learned Materials terminal intel
 2823 | -10/Mines     | Learned Materials garrison access intel
 3001 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3001 | -10/Mines     | Discovered new exit (range 5)
 3238 | -10/Mines     | Discovered new exit (range 5)
 3695 | -10/Mines     | Met a Derelict testing a Signal Generator
 4165 | -10/Mines     | Entered Exiles
 4165 | -10/Exiles    | Found Exiles lab destroyed
 4213 | -10/Exiles    | Discovered new exit (range 15)
 4529 | -10/Exiles    | Learned location of Zion (-6)
 4778 | -10/Exiles    | Opened EX-Vault
 4800 | -10/Exiles    | Found Army-in-a-Box
 5670 | -10/Exiles    | Discovered new exit (range 10)
 5696 | -10/Exiles    | Entered Mines
 5696 | -9/Mines      | Accompanied by 3 allies
 5758 | -9/Mines      | Met a Derelict bent on vengeance
 5962 | -9/Mines      | Discovered new exit (range 15)
 6055 | -9/Mines      | Assembled infested the area
 6060 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 6240 | -9/Mines      | Core integrity fell below 50%
 6251 | -9/Mines      | Core integrity fell below 20%
 6253 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
06231_ U-05 Engineer lays Concrete.
06231_ K-01 Serf collects debris.
06232_ U-05 Engineer lays Concrete. <x2>
06234_ U-05 Engineer builds a Wall.
06235_ K-01 Serf collects debris.
06237_ Slammed into U-05 Engineer.
06238_ U-05 Engineer destroyed.
06238_ Mercenary 1b destroyed.
06238_ K-01 Serf collects debris.
06238_ Slug penetrates Mercenary 1a.
06239_ Mercenary 1a destroyed.
06240_ Commando 1a destroyed.
06240_ K-01 Serf destroyed.
06241_ Beam Cannon destroyed.
06246_ The unstable cave ceiling collapses.
06248_ Particle Cannon destroyed.
06249_ The unstable cave ceiling collapses. <x2>
06249_ Lgt. Treads destroyed.
06249_ Lgt. Nuclear Core destroyed.
06251_ Beam Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????##        ??#  |
| ??????????????????????????????????????#      ???## |
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| ????????????????????????????????????????#       #? |
| ???????????????????????????????????????##       #? |
| ???????????????????????????????????#####        ## |
| ???????????????????????????????????#               |
| ???????????????????????????????????# ##            |
| ?????????????????????????########### ###     ##### |
| ?????????????? ??????????#  !        #?##   ##???# |
| ?????????????   ???##????#r###########??#####????? |
| ???????????????  ###  ???#%#?????????????????????? |
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| ?????????????????      ??# #?????????????????????? |
| ??????????????????#    ### ##??##????????????????? |
| ???????????????????         ###;##???????????????? |
| ????????????????????#        #; <##??????????????? |
| ????????????????????#             #??????????????? |
| ??????????????????# #             #??????????????? |
| ???????????????????#     @       #???????????????? |
| ???????????????????##           ##???????????????? |
| ????????????????????#          ##????????????????? |
| ???????????????????# d       ####????????????????? |
| ??????????????????              #????????????????? |
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| ????????????????????##   ????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              AccelerationDisruptorBuckler
  Manual?         0
Play Time         00:35:05
  Cumulative      29.3 hours
  Start           2024.04.12 @ 11:00:35
  End             2024.04.12 @ 11:37:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2271ba02-6d93-434e-b451-f0c212e647ec