Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 01:21:58 Player: kat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2877) 2877 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 7258 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) High-capacity Matter Pod (70) Matter Filter Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter High-powered Tractor Beam > --- WEAPON ----------- Autogun Autogun High-powered Shotgun High-powered Shotgun Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Medium Treads Improved Cooling System High-capacity Matter Pod Kinecellerator Hardlight Generator Hacking Suite Gatling Laser High-powered Shotgun High-powered Shotgun Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Missile Launcher Missile Launcher Missile Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . . . 1 1 . . 2 Weapon 3 | . . . . 2 1 . . . Parts Attached 83 | 4 5 11 7 32 14 . 9 1 Power 11 | 1 . 1 3 4 1 . 1 . Engine 9 | 1 . 1 3 3 . . 1 . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 . 5 2 11 2 . 2 . Treads 5 | 1 . 1 . 3 . . . . Leg . | . . . . . . . . . Wheel 19 | 1 . 4 2 8 2 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 1 3 . 6 4 . 4 1 Device 12 | . 1 2 . 3 3 . 2 1 Storage 5 | 1 . 1 . 2 1 . . . Processor 2 | . . . . 1 . . 1 . Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | . 4 2 2 11 7 . 2 . Energy Gun 5 | . 2 . . 2 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | . 2 1 1 8 4 . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 . 1 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 27 | . 1 1 1 6 8 . 3 7 Power 4 | . . . 1 1 1 . 1 . Propulsion 7 | . . 1 . 3 2 . . 1 Utility 7 | . . . . 1 1 . 1 4 Weapon 9 | . 1 . . 1 4 . 1 2 Highest Loss Streak 8 | . 1 1 1 2 8 . 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 90 99 99 97 93 36 36 22 Engine 8 | . 14 14 13 7 . . 2 . Core 1 | . . . . 1 6 . . . Treads 9 | . 14 13 14 9 6 . . . Wheel 13 | . 14 14 14 17 13 . 2 2 Device 13 | . 6 14 14 12 14 15 14 3 Storage 9 | . 14 14 14 9 6 . . . Processor 3 | . . . . 4 7 7 7 9 Energy Gun 6 | . 15 14 4 7 . 5 . . Ballistic Gun 15 | . 10 13 9 21 27 . . . Launcher 3 | . . . 10 . 6 7 3 . Slashing Weapon 2 | . . . 3 5 . . . 2 Peak Build Rating 43 | 4 8 10 16 35 43 17 34 34 Average Rating 19 | 3 6 8 12 26 38 16 15 18 On Entrance 15 | . 4 8 10 14 35 17 13 34 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 10 16 17 18 44 69 12 13 10 Greatest Support 36 | 20 20 16 20 36 24 9 28 28 Greatest Overweight (x) 5 | . 1 1 1 2 5 1 . . Average Overweight (x) . | . . . . . 2 . . . Largest Inventory Capacity 20 | 8 8 8 8 15 20 5 5 5 Average Capacity 9 | 7 8 8 8 10 18 5 5 5 Most Carried 20 | 6 8 8 8 15 20 5 5 4 Average Carried 9 | 5 6 7 7 9 18 5 4 4 Final Capacity 15 | 8 8 8 8 15 5 5 5 5 Final Carried 15 | 6 8 8 8 15 5 5 4 4 Class Distribution -------------------- 37% | Mutant 25% | Gunner 22% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Matter Collected 2403 | 240 77 200 142 946 548 . 200 50 Remotely 548 | . . . . . 548 . . . Salvage Created 3624 | . 432 765 94 1527 590 . . 216 Parts 233 | . 25 53 14 83 54 . . 4 Haulers Intercepted 4 | . . . . 3 1 . . . Recyclers Shooed 13 | . 7 1 . 2 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Combat Hostiles Destroyed 70 | . 8 11 6 29 10 . . 6 Melee 6 | . . . . 2 . . . 4 Guns 48 | . 8 10 1 24 5 . . . AOE 15 | . . 1 5 3 5 . . 1 Classes Destroyed 14 | . 4 2 1 3 3 . . 1 Worker 9 | . . 4 . . 5 . . . Builder 7 | . . 2 . 3 2 . . . Tunneler 6 | . 1 5 . . . . . . Hauler 4 | . . . . 3 1 . . . Recycler 9 | . 2 2 . 3 2 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 26 | . 3 3 4 8 5 . . 3 Grunt 28 | . 5 8 . 14 . . . 1 Duelist 2 | . . . . . . . . 2 Sentry 7 | . . . . 5 2 . . . Specialist 4 | . . . . 2 2 . . . Programmer 1 | . . . . . 1 . . . Subdweller 2 | . . . 2 . . . . . Best Kill Streak 9 | . 6 6 4 7 9 . . 5 Combat Bots Only 6 | . 4 5 4 6 4 . . 5 Max Kills in Single Turn 3 | . 1 1 3 3 3 . . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . 1 3 3 3 . . 1 Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Hostile Shots Fired 581 | . 52 39 12 155 137 . 84 102 Missed 210 | . 13 16 8 47 56 . 35 35 Damage Taken 5427 | . 397 286 111 1419 1206 . 530 1478 Core 1705 | . 73 73 15 187 152 . 349 856 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . 44 . . . Core Remaining (%) 57 | 100 . . 35 66 . . 28 . Volleys Fired 292 | . 55 77 14 100 46 . . . Largest 5 | . 2 2 2 4 5 . . . Hottest 150 | . 115 85 65 150 138 . . . Shots Fired 590 | . 88 125 15 250 112 . . . Gun 574 | . 88 122 12 249 103 . . . Cannon . | . . . . . . . . . Launcher 16 | . . 3 3 1 9 . . . Special . | . . . . . . . . . Kinetic 418 | . 42 74 6 193 103 . . . Thermal 156 | . 46 48 6 56 . . . . Explosive 16 | . . 3 3 1 9 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 7 15 15 15 10 . . . Robot Miss Streak 7 | . 3 3 . 5 7 . . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 8 | . 2 1 . 5 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 366 | . 57 82 8 153 58 . . 8 Core Hits 178 | . 24 42 7 59 36 . . 10 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 5 | . . . . 3 1 . . 1 Critical Strikes 18 | . 2 4 2 7 1 . . 2 Burn 8 | . 2 4 2 . . . . . Destroy 6 | . . . . 5 1 . . . Smash 1 | . . . . . . . . 1 Sever 3 | . . . . 2 . . . 1 Melee Attacks 26 | . . . . 16 . . . 10 Impact 5 | . . . . . . . . 5 Slashing 21 | . . . . 16 . . . 5 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 8218 | . 639 1017 297 3432 1744 . 214 875 Guns 5354 | . 639 956 117 2705 937 . . . Cannons . | . . . . . . . . . Explosions 2012 | . . 61 180 305 807 . 214 445 Melee 808 | . . . . 422 . . . 386 Ramming 44 | . . . . . . . . 44 Kinetic 3487 | . 223 371 24 1932 937 . . . Thermal 2661 | . 416 646 93 773 74 . 214 445 Explosive 1218 | . . . 180 305 733 . . . Electromagnetic . | . . . . . . . . . Impact 205 | . . . . . . . . 205 Slashing 603 | . . . . 422 . . . 181 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 . Average Corruption 7 | . . . . . . 10 6 . Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 16 | . . . . . . 4 12 . Message Errors 5 | . . . . . . . 5 . Matter Fused 3 | . . . . . . 1 2 . Heat Flow Errors 3 | . . . . . . 1 2 . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 474 | . . . . 86 128 . 64 196 Projectiles . | . . . . . . . . . Explosions 310 | . . . . . 128 . 64 118 Melee 164 | . . . . 86 . . . 78 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 368 | . . 10 25 . 84 . 81 168 Shots 7 | . . 1 1 . 2 . 1 2 Rammed 15 | . . . . . . . . 15 Targets Rammed 15 | . . . . . . . . 15 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 302 | . 302 84 . 140 10 154 169 10 Average Temperature 59 | . 101 32 . 33 6 86 90 10 Received Heat Transfer 1452 | . 153 126 21 558 90 . 54 450 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 3 1 1 . . . 1 Heat Transferred 4905 | . 1295 1765 370 925 50 . 100 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Peak Influence 759 | . 250 281 . 536 759 265 348 318 Initial 265 | . . 97 . . 210 265 185 170 Average 237 | . 120 184 . 172 482 265 236 246 Maximum Alert Level 3 | . 1 1 . 2 3 1 1 1 Low Security (%) 44 | 100 73 44 . 64 . . 44 27 Level 1 42 | . 26 55 . 28 40 100 55 73 Level 2 11 | . . . . 7 50 . . . Level 3 1 | . . . . . 8 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . . 6 3 . 4 1 Investigation 5 | . . . . 2 . . 3 . Extermination . | . . . . . . . . . Reinforcement 9 | . 1 . . 3 3 . 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Distress Signals 2 | . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 13 11 8 36 20 5 5 12 Peak Tracking Total 7 | . 4 5 6 5 7 6 4 7 Tactical Retreats 9 | . 1 . 1 3 1 1 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Traps Triggered 3 | . . . 1 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Objects Rigged 8 | . . . . . . . 8 . Exploded 1 | . . . . . . . 1 . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Machines Disabled 26 | . . 2 . 2 18 . 2 2 Max in Single Turn 4 | . . 2 . 1 4 . 2 2 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Machines Accessed 18 | . . . . 8 4 . 6 . Terminals 12 | . . . . 5 2 . 5 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations 2 | . . . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 50 | . . . . 27 8 . 15 . Successful 29 | . . . . 15 5 . 9 . Failed 21 | . . . . 12 3 . 6 . Catastrophic 2 | . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 2 . 1 . Terminals 39 | . . . . 21 5 . 13 . Fabricators 3 | . . . . . 1 . 2 . Repair Stations 4 | . . . . 2 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 22 | . . . . 12 2 . 8 . Record 14 | . . . . 9 1 . 4 . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 . . 1 . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . . . 1 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Detonate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . . . 7 2 . 6 . Full Trace Events 4 | . . . . 1 . . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 4 | . . 2 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Turns Passed 4780 | 77 249 941 984 1237 711 86 395 100 Spaces Moved 3567 | 50 96 712 833 758 440 105 525 48 Core 606 | 13 . . . . 73 105 396 19 Treads 40 | 37 3 . . . . . . . Legs . | . . . . . . . . . Wheels 2921 | . 93 712 833 758 367 . 129 29 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 110 100 50 50 50 50 Average Speed 98 | 131 96 98 110 105 109 81 58 80 Slowest Speed 165 | 160 160 115 115 130 165 100 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 23 94 53 54 19 78 15 2 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 6 | . . 2 4 . . . . . Spaces Dug 2 | . . . . 2 . . . . Terrain Destroyed 227 | . . 30 19 21 118 . 15 24 Melee 2 | . . . . 2 . . . . Projectile 8 | . . . . 7 1 . . . AOE 217 | . . 30 19 12 117 . 15 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Total 4380 | 60 172 848 881 1011 601 105 611 91 Wait 251 | . 9 27 6 50 70 . 71 18 Move 3560 | 49 95 711 832 757 440 104 524 48 Hop . | . . . . . . . . . Pick Up 76 | 7 6 8 8 28 15 . 4 . Fast Attach 26 | 3 2 1 3 6 6 . 4 1 Attach 25 | 1 3 1 1 12 2 . 5 . Detach 1 | . . . . . . . 1 . Swap 32 | . . 9 3 14 6 . . . Drop 77 | . 2 14 14 28 16 1 2 . Fire 292 | . 55 77 14 100 46 . . . Melee 25 | . . . . 16 . . . 9 Ram 15 | . . . . . . . . 15 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered Mines 328 | -10/Mines | Met a Derelict bent on vengeance 553 | -10/Mines | Learned Materials interactive machine intel 676 | -10/Mines | Build established: Scavenger-Mutant 722 | -10/Mines | Learned Materials stockpile data 894 | -10/Mines | Core integrity fell below 50% 1053 | -10/Mines | Discovered new exit (range 11) 1179 | -10/Mines | Discovered new exit (range 5) 1257 | -10/Mines | Discovered new exit (range 9) 1268 | -10/Mines | Entered Subcaves 1340 | -10/Subcaves | Learned Materials security intel 1398 | -10/Subcaves | Learned Materials terminal intel 1592 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1594 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1842 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1896 | -10/Subcaves | Build established: Mutant 2237 | -10/Subcaves | Discovered new exit (range 15) 2252 | -10/Subcaves | Entered Materials 2252 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2255 | -8/Materials | Loaded intel: 19 interactive machine locations 2256 | -8/Materials | Loaded intel: 12 terminal locations 2659 | -8/Materials | Build established: Scavenger-Skirmisher 3095 | -8/Materials | Discovered new exit (range 3) 3097 | -8/Materials | Identified exit to Factory 3207 | -8/Materials | Garrison activated, responded to threat 3216 | -8/Materials | Build established: Gunner 3390 | -8/Materials | Discovered new exit (range 13) 3466 | -8/Materials | Discovered exit to Factory (range 14) 3489 | -8/Materials | Entered Factory 3489 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3645 | -7/Factory | Repaired Missile Launcher 4185 | -7/Factory | Lost 8 parts (1p2n1u4w) 4200 | -7/Factory | Sucked down chute 4200 | -7/Factory | Entered Waste 4215 | -7/Waste | EMP discharged 4215 | -7/Waste | System corruption reached 10% 4216 | -7/Waste | Spotted C-40 Crusher 4239 | -7/Waste | Spotted C-40 Crusher 4240 | -7/Waste | Spotted C-40 Crusher 4252 | -7/Waste | Spotted C-40 Crusher 4255 | -7/Waste | Spotted C-40 Crusher 4278 | -7/Waste | Discovered new exit (range 13) 4286 | -7/Waste | Identified exit to Factory 4286 | -7/Waste | Entered Factory 4437 | -7/Factory | Build established: Mutant 4556 | -7/Factory | Core integrity fell below 50% 4574 | -7/Factory | Discovered new exit (range 8) 4675 | -7/Factory | Discovered new exit (range 7) 4680 | -7/Factory | Identified exit to Factory 4681 | -7/Factory | Entered another Factory area 4681 | -6/Factory | Evolved 2 slots: Utility x2 4739 | -6/Factory | Core integrity fell below 50% 4769 | -6/Factory | Lost 7 parts (1n4u2w) 4775 | -6/Factory | Core integrity fell below 20% 4781 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- reinforcements to Terminal F019. 04738_ U-05 Engineer lays Concrete. 04738_ Power Maul destroyed. 04739_ K-01 Serf collects debris. 04740_ U-05 Engineer lays Concrete. 04745_ K-01 Serf collects debris. 04766_ Slammed into G-50 Soldier. 04767_ Destabilizing: System interference. 04767_ Imp. Melee Analysis Suite temporarily disabled. 04768_ Slammed into G-50 Soldier. 04771_ Destabilizing: Core damaged (-25). 04772_ Slammed into G-50 Soldier. 04780_ Destroyed Carbon-fiber Leg. 04780_ G-50 Soldier system corrupted by crushing effect. 04781_ G-50 Soldier system terminally corrupted. 04781_ Adv. Heat Sink fried. 04781_ Carbon-fiber Leg fried. 04781_ Hvy. Laser fried. Map ----- +----------------------------------------------------+ | ?# # ![ #????????????????? | | ?# # #????????????????? | | ?# # #?#??????????????? | | ?# """""""""## #??????????????? | | ?# """""""""## ###????????????? | | ?# * % % #????????????? | | ?# [ * % #????????????? | | ?# % #????????????? | | ?# * ! #????????????? | | ?# ** ! #????????????? | | ?######" ! #????????????? | | ?????# ###+?????????? | | ??????# " ????????? | | ??????##" ????????? | | ???????## ! ????????? | | ????????# ????????? | | ????????# ! ????????? | | ????????# #######+##### ?????????? | | ????????# #?????? ???????????????? | | #######?# #??????? ??????????????? | | # #?# #???????????????????????? | | # #?# #???????????????????????? | | # ### ###?????????????????????? | | # # #?????????????????????? | | # # %#?????????????????????? | | # g T@ #?????????????????????? | | # #ggg #?????????????????????? | | # # #?????????????????????? | | # #######?????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | #######???????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Pick | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordXenonAmplifier Manual? 0 Play Time 01:17:58 Cumulative 28.2 hours Start 2025.03.21 @ 23:04:32 End 2025.03.22 @ 01:21:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 32 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4d89eb1c-3235-49d7-9302-1a5dddbccb80