Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.12 @ 14:02:06 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (129) 645 Value Destroyed (2983) 2983 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 7204 Bonus ------- Follower Combat Kills 130 Friendly Fire -14 Cogmind --------- Core Integrity 580/700 Matter 59/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Rolling (110) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Cooled Deuterium Engine Improved Treads Improved Treads Advanced Treads High-capacity Battery (400) High-capacity Matter Pod (200) Experimental Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Component Analysis Suite Precision Beam Rifle Improved EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Advanced Assault Cannon Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Cooled Deuterium Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Improved Cooling System Large Storage Unit High-capacity Battery High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Component Analysis Suite Precision Beam Rifle Improved EM Pulse Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Missile Launcher Heavy Missile Launcher Great Axe [Rating: 50] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . . 2 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 141 | 3 12 14 11 5 2 6 39 43 6 Power 10 | . 2 1 1 . . 2 1 3 . Engine 7 | . 2 . 1 . . 1 1 2 . Core 3 | . . 1 . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 2 3 1 . . 8 2 . Treads 12 | 1 1 1 2 . . . 7 . . Leg . | . . . . . . . . . . Wheel 8 | 1 1 1 1 1 . . 1 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | . 4 2 3 . 2 . 11 21 3 Device 13 | . . . . . . . 1 11 1 Storage 8 | . 1 1 2 . 2 . 2 . . Processor 1 | . . . . . . . . 1 . Hackware 2 | . . . . . . . . 2 . Protection 22 | . 3 1 1 . . . 8 7 2 Artifact . | . . . . . . . . . . Weapon 65 | 1 4 9 4 4 . 4 19 17 3 Energy Gun 6 | . 1 . 2 . . 2 . 1 . Energy Cannon 2 | . . . . . . . 1 1 . Ballistic Gun 25 | 1 2 4 1 . . 1 9 5 2 Ballistic Cannon 11 | . . 1 1 2 . 1 2 3 1 Launcher 10 | . 1 4 . 2 . . 3 . . Special Weapon 5 | . . . . . . . 4 1 . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 4 | . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 2 2 . Parts Lost 17 | . . 7 2 . . . 3 2 3 Power 2 | . . . 1 . . . . 1 . Propulsion 5 | . . 2 1 . . . 1 . 1 Utility 6 | . . 1 . . . . 2 1 2 Weapon 4 | . . 4 . . . . . . . Highest Loss Streak 3 | . . 2 2 . . . 2 1 3 Average Slot Usage (%) 96 | . 98 90 99 100 100 100 99 93 89 Engine 7 | . 13 11 3 11 11 11 9 2 6 Core 2 | . . 2 7 . . . . 4 . Treads 12 | . 14 14 12 11 11 11 17 7 6 Wheel 10 | . 13 14 9 11 11 11 9 8 7 Device 2 | . . . . . . . . 6 3 Storage 25 | . 14 17 27 33 33 33 27 23 23 Processor 2 | . . . . . . . . 7 7 Hackware 3 | . . . . . . . . 12 7 Protection 10 | . 13 10 16 11 11 11 17 2 10 Energy Gun 2 | . 14 3 . . . 17 . . . Ballistic Gun 7 | . 13 5 11 11 11 2 11 3 12 Ballistic Cannon 5 | . . 2 10 10 11 2 4 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 10 27 40 63 63 87 87 98 105 98 Greatest Support 43 | 16 20 20 43 16 16 16 43 28 28 Greatest Overweight (x) 8 | . 1 2 6 6 5 5 8 4 3 Average Overweight (x) 3 | . . 1 3 4 3 5 5 2 2 Largest Inventory Capacity 24 | 6 10 16 20 20 24 24 24 24 24 Average Capacity 20 | 6 6 11 17 20 21 24 24 24 23 Most Carried 24 | 6 7 10 20 20 22 24 24 24 24 Average Carried 19 | 4 6 7 14 19 21 22 23 23 23 Final Capacity 24 | 6 10 10 20 20 24 24 24 24 18 Final Carried 24 | 4 7 10 19 20 21 23 24 24 18 Class Distribution -------------------- 78% | Hauler-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 4080 | 232 85 794 348 251 10 74 1193 1093 . Remotely . | . . . . . . . . . . Salvage Created 4295 | 96 434 203 466 309 . 154 1576 1057 . Parts 256 | 3 39 14 19 22 . 16 90 53 . Haulers Intercepted 11 | . 1 . 3 . . . 5 2 . Recyclers Shooed 2 | . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 94 | . 12 21 7 11 . 5 31 7 . Guns 40 | . 9 4 3 1 . 5 14 4 . Cannons 22 | . . . 4 2 . . 13 3 . AOE 32 | . 3 17 . 8 . . 4 . . Classes Destroyed 14 | 1 6 3 1 . . 1 1 1 . Worker 3 | . . 1 . . . . 1 1 . Builder 8 | . 1 . . 1 . 1 . 5 . Tunneler 5 | . . 1 . 3 . . . 1 . Hauler 11 | . 1 . 3 . . . 5 2 . Recycler 13 | 1 . . 1 1 . . 3 7 . Operator 3 | . 1 . . . . . 2 . . Watcher 10 | . 2 . . . . . 5 3 . Swarmer 29 | . 9 3 1 5 . 4 7 . . Grunt 31 | . 3 2 4 4 . . 17 1 . Brawler 1 | . . . . . . . 1 . . Sentry 9 | . . . 2 . . . 6 1 . Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . . . . . 5 . Assembled 18 | . . 16 . 2 . . . . . Best Kill Streak 9 | 1 5 5 4 9 . 4 5 4 . Combat Bots Only 6 | . 5 5 4 6 . 4 4 1 . Max Kills in Single Turn 4 | 1 2 3 2 4 . 1 2 1 . Gunslinging 1 | . 1 1 . . . . . . . Exploded 3 | . 2 3 . 3 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4387 | . 347 683 416 154 . 215 1837 522 213 Core 499 | . 20 147 29 . . 8 175 30 90 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 . 33 . . . 90 68 . . Volleys Fired 420 | 2 38 53 36 27 . 13 148 90 13 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 100 | 60 60 60 69 67 . 90 100 100 56 Shots Fired 684 | 4 74 68 56 38 . 25 267 129 23 Gun 405 | 4 72 34 20 13 . 24 166 51 21 Cannon 217 | . . . 36 20 . 1 82 76 2 Launcher 47 | . 2 34 . 5 . . 6 . . Special 15 | . . . . . . . 13 2 . Kinetic 531 | 2 36 29 56 33 . 1 230 121 23 Thermal 33 | . . . . . . . 31 2 . Explosive 47 | . 2 34 . 5 . . 6 . . Electromagnetic 73 | 2 36 5 . . . 24 . 6 . Robot Hit Streak 17 | 3 10 7 6 5 . 5 17 8 7 Robot Miss Streak 7 | . 3 3 4 3 . 7 5 4 6 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 3 2 . . . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . Shots Hit Robots 402 | 3 48 36 28 12 . 16 171 67 21 Core Hits 224 | 2 24 45 13 21 . 8 77 26 8 Critical Hits 7 | . . . . . . 1 6 . . Critical Kills 3 | . . . . . . . 3 . . Critical Parts Destroyed 4 | . . . . . . 1 3 . . Melee Attacks 75 | . . . . . . . . 74 1 Impact 32 | . . . . . . . . 32 . Slashing 43 | . . . . . . . . 42 1 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 9 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10307 | 38 695 1519 687 825 . 225 3636 2284 398 Guns 3898 | 38 548 183 220 126 . 193 1602 590 398 Cannons 2841 | . . . 467 145 . . 1481 748 . Explosions 2732 | . 147 1324 . 554 . 32 529 146 . Melee 787 | . . . . . . . . 787 . Ramming 25 | . . 12 . . . . . 13 . Kinetic 5721 | 10 189 134 687 271 . . 2838 1194 398 Thermal 392 | . 27 17 . . . 32 269 47 . Explosive 2609 | . 120 1307 . 554 . . 529 99 . Electromagnetic 773 | 28 359 49 . . . 193 . 144 . Impact 644 | . . . . . . . . 644 . Slashing 143 | . . . . . . . . 143 . Piercing . | . . . . . . . . . . Highest Corruption 19 | . 2 8 . . . . . 8 19 Average Corruption 4 | . 2 6 . . . . . 3 15 Corruption Purged . | . . . . . . . . . . Effects 104 | . 11 30 . . . . . 50 13 Message Errors 30 | . 4 10 . . . . . 14 2 Matter Fused 13 | . . 4 . . . . . 8 1 Heat Flow Errors 11 | . 4 2 . . . . . 5 . Energy Discharges 16 | . 3 6 . . . . . 5 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . 2 . . . . . 6 1 Data Loss (major) 5 | . . 2 . . . . . 2 1 Misfires 5 | . . 1 . . . . . 4 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 12 | . . 3 . . . . . 6 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 492 | . . 92 14 17 . . 20 349 . Projectiles 49 | . . . 14 12 . . 18 5 . Explosions 126 | . . 92 . 5 . . 2 27 . Melee 317 | . . . . . . . . 317 . Knockbacks 22 | . . . 1 2 . . 12 7 . Impact 3 | . . . . . . . . 3 . Kinetic 17 | . . . 1 2 . . 10 4 . Secondary 2 | . . . . . . . 2 . . Self-Inflicted Damage 509 | . 28 251 . 47 . 56 52 75 . Shots 16 | . 1 8 . 1 . 2 2 2 . Rammed 5 | . . 2 . . . . . 3 . Targets Rammed 5 | . . 2 . . . . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 333 | 20 210 258 210 120 . 324 333 215 . Average Temperature 73 | 15 77 69 64 43 . 116 81 41 . Received Heat Transfer 1093 | . 90 40 117 30 . . 792 24 . Effects 4 | . . 1 . . . 1 2 . . Energy Bleed 3 | . . 1 . . . 1 1 . . Interference 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 13 | . . . . . . . . 13 . Impact Corruptions 13 | . . . . . . . . 13 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 644 | . 50 50 . . . 50 494 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 2 . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 397 | 5 213 253 267 262 . 136 397 207 47 Initial 135 | . 3 75 . 7 . . . 135 45 Average 99 | 2 138 65 116 124 . 26 164 61 46 Maximum Alert Level 1 | . 1 1 1 1 . . 1 1 . Low Security (%) 81 | 100 70 86 77 65 . 100 59 99 100 Level 1 18 | . 29 13 22 34 . . 40 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . 1 2 8 . Investigation 3 | . . . 1 . . . 1 1 . Extermination 4 | . . . . . . . . 4 . Reinforcement 6 | . 1 . . . . 1 1 3 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 10 | . 4 . 1 . . . 3 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 23 19 20 12 . 5 45 22 4 Peak Tracking Total 7 | . 6 5 7 4 . 4 4 4 5 Tactical Retreats 10 | . 1 2 2 1 . . 2 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 9 | . 3 . . . . . 1 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 11 | . . 3 . 3 . . 3 2 . Max in Single Turn 3 | . . 2 . 3 . . 1 1 . Garrison Access 2 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 33 | . 3 3 6 . 1 . 11 9 . Terminals 22 | . 3 1 5 . . . 6 7 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 2 1 . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 94 | . 10 4 21 . 1 . 29 29 . Successful 46 | . 2 3 11 . 1 . 17 12 . Failed 48 | . 8 1 10 . . . 12 17 . Catastrophic 6 | . 2 . 1 . . . 2 1 . Database Lockouts . | . . . . . . . . . . Manual 59 | . 10 2 15 . . . 15 17 . Terminals 72 | . 10 2 19 . . . 16 25 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 4 3 . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 25 | . 2 3 8 . 1 . 6 5 . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Open Door 2 | . . 2 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . Repair Station Index 1 | . . . . . . . 1 . . Scanalyzer Index 2 | . . . . . . . 1 1 . Alert Level 3 | . . 1 1 . . . 1 . . Unreport Threat 6 | . . . 1 . . . 3 2 . Locate Traps 2 | . . . 1 . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 . . Scan Component 3 | . . . . . . . 3 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . 4 3 . Insert Component 4 | . . . 1 . . . 2 1 . Analyze 5 | . . . 1 . . . 2 2 . Garrison Access Hacks 2 | . . . . . . . 1 1 . Seal Access 2 | . . . . . . . 1 1 . Unauthorized Hacks 5 | . . . 1 . . . 1 3 . Terminals 5 | . . . 1 . . . 1 3 . Assimilate 1 | . . . . . . . . 1 . Botnet 4 | . . . 1 . . . 1 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 1 4 . . . 10 8 . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 2 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 151 | . . . . . . . 151 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 2 1 . Part Schematics Acquired 4 | . . . 1 . . . 2 1 . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Programmers 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 6 | . . 5 . . . . . 1 . Largest Group 3 | . . 3 3 . . . . 1 . Highest-Rated Group 45 | . . 45 40 . . . . 10 . Highest-Rated Ally 31 | . . 31 16 . . . . 10 . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . 6 39 . . . . . . Total Damage 425 | . . . 425 . . . . . . Kills 9 | . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 10613 | 17 721 1067 901 965 258 848 2543 3112 181 Spaces Moved 6162 | 5 413 737 546 658 186 517 1092 1968 40 Core . | . . . . . . . . . . Treads 554 | . 236 66 69 . . . 180 3 . Legs . | . . . . . . . . . . Wheels 5608 | 5 177 671 477 658 186 517 912 1965 40 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 100 100 110 130 130 130 150 150 120 110 Average Speed 135 | 100 138 118 138 134 136 150 164 122 128 Slowest Speed 240 | 100 180 180 200 140 150 150 240 205 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 2 70 94 48 98 53 94 77 50 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 5 | . . 2 . 2 . 1 . . . Spaces Dug 109 | . . 13 4 . . . 9 81 2 Terrain Destroyed 452 | . 16 214 10 48 . 11 67 84 2 Melee 58 | . . . . . . . . 57 1 Projectile 42 | . . . 10 3 . . 13 15 1 AOE 352 | . 16 214 . 45 . 11 54 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 7589 | 13 494 866 646 696 193 563 1560 2418 140 Wait 628 | 2 20 46 22 5 . 24 229 201 79 Move 6154 | 4 412 736 545 657 185 516 1091 1968 40 Hop . | . . . . . . . . . . Pick Up 82 | . 6 10 19 1 3 2 25 16 . Fast Attach 28 | . 7 3 3 . . 1 7 7 . Attach 28 | 2 1 6 5 . . . 6 8 . Detach 10 | . . 2 3 . . 1 1 3 . Swap 85 | 1 4 5 3 5 2 5 26 28 6 Drop 73 | 2 6 3 10 1 3 1 27 20 . Fire 420 | 2 38 53 36 27 . 13 148 90 13 Melee 75 | . . . . . . . . 74 1 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 5 | . . 2 . . . . . 3 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 2) 18 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 7) 594 | -10/Materials | Discovered new exit (range 12) 739 | -10/Materials | Entered Mines 820 | -10/Mines | Learned 8 Materials zone layouts 822 | -10/Mines | Assembled infested the area 1113 | -10/Mines | Core integrity fell below 50% 1350 | -10/Mines | Discovered new exit (range 3) 1354 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1494 | -10/Mines | Discovered new exit (range 13) 1508 | -10/Mines | Found the Drone Emporium 1633 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1806 | -10/Mines | Entered Materials 1806 | -9/Materials | Accompanied by 3 allies 1806 | -9/Materials | Evolved 2 slots: Utility x2 1807 | -9/Materials | Identified exit to Mines 1808 | -9/Materials | Identified exit to Materials 2115 | -9/Materials | Discovered exit to Materials (range 8) 2548 | -9/Materials | Build established: Hauler-Mutant 2707 | -9/Materials | Entered Mines 2753 | -9/Mines | Excavation squad dispatched 2753 | -9/Mines | A large section of the Mines collapsed 2831 | -9/Mines | Discovered exit to Materials (range 10) 2967 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3022 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3023 | -9/Mines | Discovered new exit (range 5) 3100 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3230 | -9/Mines | Discovered exit to Materials (range 16) 3423 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3426 | -9/Mines | Found Prototype Device 3509 | -9/Mines | Learned 2 Materials zone layouts 3672 | -9/Mines | Entered Exiles 3705 | -9/Exiles | Met 8R-AWN 3726 | -9/Exiles | Met EX-HEX 3803 | -9/Exiles | Met EX-DEC 3827 | -9/Exiles | Learned location of Zion (-7) 3915 | -9/Exiles | Discovered new exit (range 11) 3930 | -9/Exiles | Entered Mines 4172 | -8/Mines | Discovered exit to Materials (range 8) 4390 | -8/Mines | Discovered exit to Materials (range 6) 4778 | -8/Mines | Entered Materials 4778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4779 | -8/Materials | Identified exit to Factory 4921 | -8/Materials | Repaired Imp. EM Shotgun 6159 | -8/Materials | Discovered exit to Factory (range 12) 6188 | -8/Materials | Identified Exp. Sensor Array 6978 | -8/Materials | Repaired Broken Exp. Sensor Array? 7321 | -8/Materials | Entered Factory 7321 | -7/Factory | Evolved 2 slots: Utility x2 8521 | -7/Factory | Discovered new exit (range 5) 8526 | -7/Factory | Identified exit to Factory 9131 | -7/Factory | Discovered new exit (range 13) 9797 | -7/Factory | Discovered exit to Factory (range 8) 10433 | -7/Factory | Sucked down chute 10433 | -7/Factory | Entered Waste 10448 | -7/Waste | EMP discharged 10448 | -7/Waste | System corruption reached 10% 10470 | -7/Waste | Spotted C-40 Crusher 10477 | -7/Waste | Spotted C-40 Crusher 10548 | -7/Waste | EMP discharged 10567 | -7/Waste | Spotted C-40 Crusher 10584 | -7/Waste | Spotted C-40 Crusher 10607 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10608 | -7/Waste | Spotted C-40 Crusher 10608 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10610 | -7/Waste | Crushed by Compactor (1 part destroyed) 10612 | -7/Waste | Crushed by Compactor (1 part destroyed) 10614 | -7/Waste | Self-destructed Last Messages --------------- 10481_ System corrupted: Component data lost. 10520_ System corrupted: Flak Gun targeting data glitched. 10524_ REMLGSUEY>9DKDY/UNH0FY EKGS|%XLJ:FUERQ 10538_ ALERT: Foreign system detected. Charging EMP. 10539_ System corrupted: Substantial component data lost. 10548_ System corrupted (+5). 10560_ System corrupted: Energy discharge (-71). 10575_ System corrupted: Matter fused (-5). 10575_ System corrupted: Flak Gun targeting data glitched. 10581_ System corrupted: Flak Gun jammed. 10590_ System corrupted: Cld. Deuterium Engine rejected. 10607_ Adv. Treads crushed. 10607_ Hrd. Medium Armor Plating crushed. 10607_ Flak Gun crushed. 10608_ KY 1Q70Z:UDYBJM 10610_ Imp. Medium Armor Plating crushed. 10611_ Flak Gun crushed. 10612_ Lrg. Storage Unit crushed. 10613_ Enh. Autogun crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ???????????????????????????????? ???????????????? | | ??????????????????????????????? #???????????????? | | ?????????????############????? #???????????????? | | ?????????????# #???? #???????????????? | | ?????????????# #??? #???????????????? | | ?????????????# #### #####???????????? | | ?????????????# ???????????? | | ?????????????# ??????????? | | ?????????????# ??????????? | | ?????????????# ??????????? | | ?????????????# #### #???????????????? | | ?????????????# CC#???????#???????????????? | | ?????????????# CC##??????????????????????? | | ?????????????###########@##?????????????????????? | | ???????????????????????##*#?????????????????????? | | ????????????????????????##CC????????????????????? | | ??????????????????????????CC ??????????????????? | | ??????????????????????????? C ????????????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????? ###?????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ???????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked System Shield | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefMiniAxe Manual? 0 Play Time 01:46:16 Cumulative 117.2 hours Start 2020.11.12 @ 11:16:40 End 2020.11.12 @ 14:02:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 756d432e-2916-4370-87ab-8c01d889057f