Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 18:12:50 Player: Ardel Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (834) 834 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2636 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Armored Treads Improved Heat Sink Medium Storage Unit Small Matter Pod (50) Large Matter Pod (150) Improved Signal Interpreter Terrain Scanner Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Beam Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Armored Treads Armored Treads Medium Storage Unit Small Matter Pod Large Matter Pod Improved Signal Interpreter Terrain Scanner Hardened Medium Armor Plating Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 63 | 5 16 18 24 Power 7 | 1 1 . 5 Engine 7 | 1 1 . 5 Core . | . . . . Reactor . | . . . . Propulsion 24 | 2 2 10 10 Treads 8 | . 2 4 2 Leg 13 | 2 . 3 8 Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 15 | . 7 6 2 Device 3 | . . 2 1 Storage 8 | . 5 3 . Processor 3 | . 2 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 6 2 7 Energy Gun 11 | 1 5 1 4 Energy Cannon 2 | . . . 2 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 26 | . . 3 23 Power 3 | . . . 3 Propulsion 9 | . . . 9 Utility 5 | . . 1 4 Weapon 9 | . . 2 7 Highest Loss Streak 10 | . . 1 10 Average Slot Usage (%) 86 | . 96 96 66 Engine 11 | . 14 11 8 Treads 10 | . 13 14 2 Leg 13 | . 14 7 17 Device 4 | . . 8 3 Storage 14 | . 17 18 9 Processor 11 | . 7 15 11 Protection 1 | . . . 3 Energy Gun 8 | . 14 8 4 Ballistic Cannon 1 | . . 2 2 Launcher 8 | . 12 11 1 Naked Turns . | . . . . Heaviest Build 60 | 6 20 51 60 Greatest Support 46 | 20 46 46 40 Greatest Overweight (x) 10 | . . 3 10 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 4 12 16 12 Average Capacity 9 | 4 7 10 12 Most Carried 12 | 4 8 12 12 Average Carried 7 | 2 6 9 8 Final Capacity 12 | 4 8 12 12 Final Carried 12 | 4 8 12 7 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1155 | 254 166 358 377 Remotely . | . . . . Salvage Created 878 | 48 240 174 416 Parts 55 | 2 16 20 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | 1 3 6 10 Melee 1 | . . . 1 Guns 13 | 1 3 3 6 Cannons 3 | . . 1 2 AOE 3 | . . 2 1 Classes Destroyed 8 | 1 3 2 2 Worker 2 | . 2 . . Builder 2 | . . . 2 Recycler 1 | . 1 . . Watcher 3 | . 1 2 . Swarmer 3 | . . 3 . Grunt 13 | 1 3 1 8 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 4 | 1 3 4 4 Combat Bots Only 4 | 1 1 3 4 Max Kills in Single Turn 3 | 1 3 1 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3127 | 34 106 452 2535 Core 645 | 22 . 63 560 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 91 91 84 . Volleys Fired 88 | 4 19 30 35 Largest 2 | 2 1 2 2 Hottest 130 | 60 40 70 130 Shots Fired 114 | 8 19 34 53 Gun 74 | 8 17 24 25 Cannon 30 | . . 4 26 Launcher 10 | . 2 6 2 Special . | . . . . Kinetic 37 | 4 . 4 29 Thermal 28 | . 3 4 21 Explosive 10 | . 2 6 2 Electromagnetic 39 | 4 14 20 1 Robot Hit Streak 10 | 4 4 10 6 Robot Miss Streak 8 | 1 3 2 8 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 70 | 7 10 15 38 Core Hits 67 | 2 10 15 40 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1896 | 79 334 550 933 Guns 728 | 79 126 220 303 Cannons 484 | . . 41 443 Explosions 624 | . 207 289 128 Melee . | . . . . Ramming 60 | . 1 . 59 Kinetic 557 | 22 . 41 494 Thermal 327 | . 32 61 234 Explosive 597 | . 207 262 128 Electromagnetic 355 | 57 94 186 18 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 2 | . . . 2 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 18 | . . 2 16 Impact 1 | . . . 1 Kinetic 14 | . . 2 12 Secondary 3 | . . . 3 Self-Inflicted Damage 34 | . . 29 5 Shots 1 | . . 1 . Rammed 19 | . 1 . 18 Targets Rammed 19 | . 1 . 18 Kicked . | . . . . Crushed . | . . . . Highest Temperature 458 | 38 24 9 458 Average Temperature 132 | 22 13 5 176 Received Heat Transfer 1575 | 18 60 102 1395 Effects 6 | . . . 6 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Damage (minor) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 718 | . 75 125 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 408 | 20 206 408 281 Initial 93 | . 13 86 93 Average 158 | 3 92 226 188 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 62 | 100 95 38 48 Level 1 34 | . 4 53 51 Level 2 2 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 1 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | 1 8 21 25 Peak Tracking Total 10 | 1 2 7 10 Tactical Retreats 5 | . 1 3 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 8 8 . Successful 12 | . 6 6 . Failed 4 | . 2 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 7 | . 5 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 2 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 2 1 . Process 1 | . 1 . . Retrieve Matter 2 | . 1 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 1 | . 1 . . Retrieved Matter 1 | . 1 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1379 | 108 396 452 423 Spaces Moved 658 | 79 231 194 154 Core 14 | 13 . . 1 Treads 231 | . 82 131 18 Legs 412 | 66 149 62 135 Wheels . | . . . . Hover . | . . . . Flight 1 | . . 1 . Fastest Speed 50 | 50 120 160 150 Average Speed 151 | 108 134 176 168 Slowest Speed 550 | 120 160 245 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 6 38 20 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 66 | . 14 39 13 Melee . | . . . . Projectile . | . . . . AOE 66 | . 14 39 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 914 | 92 304 272 246 Wait 17 | . 3 10 4 Move 655 | 78 230 193 154 Hop . | . . . . Pick Up 32 | 5 15 7 5 Fast Attach 21 | 4 4 7 6 Attach 29 | 1 8 8 12 Detach 15 | . 7 6 2 Swap 13 | . 4 3 6 Drop 25 | . 13 8 4 Fire 88 | 4 19 30 35 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush 17 | . 1 . 16 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Identified exit to Materials 489 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Discovered new exit (range 3) 956 | -9/Materials | Identified exit to Materials 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1124 | -8/Materials | Core integrity fell below 50% 1137 | -8/Materials | Lost 10 parts (2p3n2u3w) 1292 | -8/Materials | Core integrity fell below 20% 1360 | -8/Materials | Lost 8 parts (1p2n2u3w) 1380 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01286_ Particle Gun destroyed. 01286_ System corrupted by crushing effect (+3). 01286_ Destabilizing: System interference. 01286_ Shock Rifle temporarily disabled. 01286_ Imp. Heat Sink temporarily disabled. 01287_ G-47 Trooper misfires. 01287_ K-01 Serf collects debris. 01287_ Slammed into G-47 Trooper. 01289_ System corrupted: Energy discharge (-9). 01289_ Hrd. Medium Armor Plating destroyed. 01293_ Aluminum Leg destroyed. 01297_ K-01 Serf cleans the Garrison Access. 01314_ Aluminum Leg destroyed. 01316_ Shock Rifle destroyed. 01322_ R-06 Scavenger destroyed. 01329_ Imp. Heat Sink destroyed. 01348_ System corrupted: Matter fused (-5). 01364_ G-47 Trooper misfires. 01366_ Aluminum Leg destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????#####+####???????????????????? | | ????????????????????# u #???????????????????? | | ????????????????????#""" k #???????????????????? | | ????????????????????#""" =#???????????????????? | | ????????????????????#""" #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????#""" @ #???????????????????? | | ????????????????????#""" #???????????????????? | | ????????????????????#""" #???????????????????? | | ????????????????????# #???????????????????? | | ??????????????####+######Y########## ????????? | | ??????????????# g ????????? | | ??????????????# g ????????? | | ?????????? ????????? | | ?????????? #######/########## ????????? | | ??????????? #??# b #?????????????????? | | ??????????????# #??# """ ##?????????????????? | | ??????????????+ #??# """ #??????????????????? | | ??????????????# ##?# "S #??????????????????? | | ??????????????# ""## """ #??????????????????? | | ??????????????# T"?# "" #??????????????????? | | ??????????????# "??# = #??????????????????? | | ??????????????# #??# #??????????????????? | | ??????????????# #??# #??????????????????? | | ??????????????# #########+###??????????????????? | | ??????????????# #????????????????????? | | ############### #????????????????????? | | !%** #????????????????????? | | ==! ######### ???????????????? | | #???????####### #??????????????? | | #####" "####### #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 525 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight One Hack Too Far Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed SwarmFlakDrive Manual? 0 Play Time 01:37:03 Cumulative 3.2 hours Start 2021.06.10 @ 02:59:13 End 2021.06.11 @ 18:12:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51f8805b-da67-42c4-8341-076cea929138