Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 17:51:07 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (190) 950 Value Destroyed (5890) 5890 Prototype IDs (89) 1780 Alien Tech Used (6) 1200 Bonus (15483) 15483 TOTAL SCORE: 36603 Bonus ------- High Alert Combat Kills 83 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Hacked God Mode 5000 Win 3000 Cogmind --------- Core Integrity 1571/1600 Matter 290/300 Energy 655/700 System Corruption 1% Temperature Cool (15) Movement Flying (25) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (14) ----- Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Femtoactuators Advanced Actuator Array Maneuvering Thrusters Experimental Phase Shifter Advanced Force Field Advanced Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield Advanced System Shield > --- WEAPON (3) ------- Sigix Broadsword Kinetic Spear > --- INVENTORY (10) --- Experimental Energy Well (1000) Advanced Melee Analysis Suite Transdimensional Reconstructor Compact Tesla Bomb Launcher Micro-nuke Launcher Z-bomb Delivery System Nanosword Lance Kinetic Spear Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Femtoactuators Advanced Actuator Array Maneuvering Thrusters Experimental Phase Shifter Advanced Force Field Advanced Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield Advanced System Shield > --- WEAPON ----------- Sigix Broadsword Kinetic Spear > --- INVENTORY -------- Experimental Energy Well Advanced Melee Analysis Suite Transdimensional Reconstructor Compact Tesla Bomb Launcher Micro-nuke Launcher Z-bomb Delivery System Nanosword Lance Kinetic Spear Force Lance [Rating: 210] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Vortex Chain Reactor Propulsion Combat Airjet Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Field Propulsion Array Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Utility 12 | . . 1 2 2 . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 280 | 6 6 21 24 18 1 37 . 4 . . 41 3 2 5 6 4 . 13 8 . 11 . 11 4 4 7 . 5 8 6 4 7 12 2 Power 36 | 1 1 2 1 1 . 4 . . . . 15 . . . 1 . . 2 1 . 3 . 1 . . 1 . . 2 . . . . . Engine 21 | 1 . 1 1 1 . 2 . . . . 12 . . . . . . 1 1 . 1 . . . . . . . . . . . . . Core 11 | . 1 1 . . . 2 . . . . 3 . . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . . Propulsion 65 | 2 1 9 2 3 . 9 . . . . 15 1 . . 1 2 . 3 4 . . . 4 . . 1 . 1 2 . 2 1 1 1 Treads 11 | 1 . 5 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | 1 1 4 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . 4 . . . . 15 1 . . 1 2 . 2 . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . . . . . . . . . . . . 1 4 . . . 4 . . 1 . 1 2 . 2 1 1 1 Utility 105 | 1 3 5 9 7 1 14 . 1 . . 9 . 2 5 2 2 . 6 2 . 6 . 3 1 . 5 . 1 2 5 1 6 6 . Device 69 | . . 5 6 3 . 12 . . . . 5 . 2 3 1 2 . 3 1 . 6 . . 1 . 3 . 1 1 3 1 6 4 . Storage 9 | 1 2 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 1 1 . . . . Processor 7 | . . . 1 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . Hackware 18 | . . . . 2 1 2 . . . . 3 . . 2 1 . . 2 1 . . . 2 . . 1 . . . . . . 1 . Protection 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | 2 1 5 12 7 . 10 . 3 . . 2 2 . . 2 . . 2 1 . 2 . 3 3 4 . . 3 2 1 1 . 5 1 Energy Gun 7 | 1 . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 1 . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . 5 1 . 2 . 1 . . . 1 . . 1 . . . . . . . . 1 2 . . 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 31 | . . . 4 4 . 7 . 1 . . 1 1 . . 1 . . 2 1 . 2 . 2 . 2 . . . . . . . 2 1 Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 2 1 . 1 . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 26 | . . 5 . 1 . . . . . . 1 . . . . . . 2 . . 4 . 1 1 . 5 . . 4 . 2 . . . Parts Lost 33 | . 1 1 8 1 . 3 . . . . 5 . . . 2 . . 9 . . . . . . . . . 1 1 . . . 1 . Power 5 | . . . 1 . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Propulsion 9 | . . 1 2 1 . . . . . . 1 . . . 1 . . 3 . . . . . . . . . . . . . . . . Utility 14 | . . . 3 . . 3 . . . . 2 . . . 1 . . 3 . . . . . . . . . . 1 . . . 1 . Weapon 5 | . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Highest Loss Streak 6 | . 1 1 4 1 . 1 . . . . 2 . . . 2 . . 6 . . . . . . . . . 1 1 . . . 1 . Average Slot Usage (%) 94 | . 98 97 97 95 92 91 92 92 92 92 98 100 100 100 99 100 100 93 92 100 100 100 94 88 90 89 90 85 86 86 87 86 88 87 Engine 4 | . 8 1 8 7 7 1 . . . . 7 13 13 13 7 5 5 4 5 5 4 5 5 5 5 3 . . . . . . . . Core 3 | . 5 9 . . . 5 7 7 7 7 4 . . . 4 5 5 4 5 5 5 5 4 5 5 5 5 4 . . . . . . Treads 3 | . 14 12 8 9 7 6 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 14 19 17 8 7 6 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 25 26 26 26 25 23 23 21 3 . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . 14 23 23 23 21 15 15 15 15 14 17 16 16 16 19 19 Device 12 | . . 11 12 15 15 14 15 9 7 7 12 13 13 13 13 23 23 9 11 11 11 11 5 5 5 4 5 9 9 18 20 19 23 23 Storage 11 | . 18 22 18 15 15 15 15 15 15 15 13 13 13 13 13 11 11 11 7 5 5 5 5 5 5 5 5 4 4 5 4 4 3 3 Processor 6 | . . . 9 7 7 7 7 12 15 15 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 7 8 8 7 7 Hackware 16 | . . . . 14 15 14 15 15 15 15 12 13 13 13 12 11 11 20 26 29 29 29 35 35 35 35 35 31 30 20 20 20 18 19 Slashing Weapon 9 | . . . 6 10 15 14 15 14 15 15 12 12 13 13 12 11 11 10 8 11 11 11 5 5 4 5 5 4 4 4 4 4 3 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 10 10 10 6 9 6 5 8 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 12 41 48 50 49 48 53 49 49 48 48 67 67 67 69 76 85 85 88 52 40 42 40 40 38 38 47 47 54 69 70 71 71 86 91 Greatest Support 96 | 20 16 26 20 28 28 39 28 28 28 28 69 75 75 75 75 87 87 88 61 41 41 41 52 52 52 54 54 63 70 70 76 79 92 96 Greatest Overweight (x) 4 | . 4 4 4 4 1 1 1 1 1 1 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . 1 1 2 2 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 16 10 10 10 10 10 10 10 10 10 14 14 10 10 10 10 Average Capacity 13 | 5 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 16 | 4 13 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 14 16 14 8 10 10 10 10 10 10 10 10 14 13 10 10 10 10 Average Carried 13 | 1 8 15 15 15 16 15 16 16 16 16 15 16 16 16 15 12 13 14 10 8 8 10 9 9 9 9 10 9 10 10 9 9 9 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 10 10 10 10 10 10 10 10 10 10 14 10 10 10 10 10 Final Carried 16 | 4 13 16 16 16 16 16 16 16 16 16 16 16 16 16 14 12 14 15 8 8 10 10 10 9 10 10 10 10 14 10 10 10 10 10 Class Distribution -------------------- 41% | Hacker-Mutant 24% | Wizard-Sprinter 15% | Scavenger-Mutant 9% | Mutant 8% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 4145 | 209 153 424 344 192 . 639 49 110 . 23 440 99 . 48 114 . . 110 74 67 148 . 110 . 131 . 36 48 204 65 60 70 168 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7579 | . 355 618 869 487 . 845 152 244 . . 1309 132 . . 60 . . 222 55 . 157 60 377 42 93 . . 188 239 68 339 242 335 91 Parts 374 | . 17 33 54 24 . 64 4 . . . 51 4 . . 9 . . 8 1 . 2 . 12 5 9 . . 22 7 1 13 17 8 9 Haulers Intercepted 14 | . . 3 . . . . . . . . 4 . . . . . . 1 . . . . 3 . . . . . . . 2 . 1 . Recyclers Shooed 7 | . . . 2 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 4 . . . . 3 . . 5 . . . . 10 . . . 3 4 13 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 111 | . 6 8 23 7 . 23 2 2 . . 4 4 . . 5 . . 2 . . . . . 4 10 . . 5 3 . . 3 . . Melee 30 | . . . 1 3 . 12 2 . . . 4 . . . . . . 2 . . . . . . . . . . 3 . . 3 . . Guns 13 | . 3 6 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 10 | . 3 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 57 | . . . 14 3 . 11 . 1 . . . 4 . . 5 . . . . . . . . 4 10 . . 5 . . . . . . Classes Destroyed 15 | . 3 5 2 3 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Worker 15 | . . . 2 . . 4 . . . . 4 . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 Builder 5 | . . 1 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . . 3 . . . . . . . . 4 . . . . . . 1 . . . . 3 . . . . . . . 2 . 1 . Recycler 10 | . 1 2 1 1 . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . 1 . Mechanic 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 10 | . . 1 2 . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 1 . . Watcher 17 | . 2 1 . 2 . . . . . . 3 . . . . . . . . . . . . . . . . 2 . 1 2 . 2 2 Swarmer 46 | . . . 9 3 . 4 . 1 . . 1 4 . . 5 . . . . . . . . 4 10 . . 5 . . . . . . Grunt 35 | . 6 3 11 1 . 11 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . 4 3 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 15 | . . . . 1 . 6 1 . . . 3 . . . . . . 2 . . . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 7 3 7 3 . 8 1 2 . . 3 4 . . 5 . . 2 . . . . 2 4 5 . . 7 3 1 2 2 2 3 Combat Bots Only 7 | . 6 3 7 3 . 7 1 2 . . 1 4 . . 5 . . 2 . . . . . 4 5 . . 5 3 . . 2 . . Max Kills in Single Turn 4 | . 1 2 4 3 . 3 1 1 . . 1 4 . . 3 . . 1 1 . . . 1 3 3 . . 3 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 3 . 2 . 1 . . . 4 . . 3 . . . . . . . . 3 3 . . 2 . . . . . . Melee 1 | . . . 1 1 . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 6407 | . 241 425 1021 400 . 1270 72 196 . . 635 17 . . 124 . . 1173 94 . . . 24 59 98 . . 151 70 . 21 180 . 136 Core 1306 | . 59 102 100 39 . 302 . 26 . . 137 17 . . 12 . . 333 36 . . . 24 13 27 . . . 23 . . 27 . 29 Absorbed by Shields 189 | . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . . 138 Core Remaining (%) 82 | 100 76 74 81 . . . . . . 47 . . . . 80 . . . . . . 63 . . . . 94 . 98 . . 98 . 98 Volleys Fired 169 | . 19 56 48 8 . 16 . 6 . . . 1 . . 3 . . . . . . . . 3 5 . . 3 . . . . 1 . Largest 2 | . 2 2 2 2 . 1 . 1 . . . 1 . . 1 . . . . . . . . 1 1 . . 1 . . . . 1 . Hottest 124 | . 70 91 124 89 . 69 . 69 . . . 39 . . 39 . . . . . . . . 39 39 . . 39 . . . . 49 . Shots Fired 272 | . 37 110 75 12 . 16 . 6 . . . 1 . . 3 . . . . . . . . 3 5 . . 3 . . . . 1 . Gun 137 | . 30 56 40 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 87 | . 7 54 22 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 48 | . . . 13 1 . 15 . 3 . . . 1 . . 3 . . . . . . . . 3 5 . . 3 . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 109 | . 26 76 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 87 | . 11 34 38 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 47 | . . . 13 1 . 15 . 3 . . . 1 . . 3 . . . . . . . . 3 5 . . 3 . . . . . . Electromagnetic 29 | . . . 24 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 16 | . 9 11 16 8 . 8 . 4 . . . 5 . . 6 . . . . . . . . 1 4 . . 2 . . . . . . Robot Miss Streak 4 | . 1 4 2 3 . . . 1 . . . . . . . . . . . . . . . 1 1 . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 422 | . 27 64 68 34 . 53 4 8 . . 44 2 . . 1 . . 16 2 . 5 2 9 1 3 . . 8 10 8 17 16 16 4 Core Hits 249 | . 16 24 43 16 . 44 2 6 . . 21 6 . . 6 . . 4 1 . 2 1 5 4 12 . . 11 4 1 6 5 6 3 Critical Hits 12 | . . 2 2 2 . 2 . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . . Critical Kills 8 | . . 1 2 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 883 | . . . 27 47 10 122 12 10 . 7 124 5 5 . 22 . . 55 2 2 5 10 42 13 . . 3 40 52 9 63 88 91 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 740 | . . . 27 47 10 122 12 10 . 7 124 5 5 . 22 . . 55 2 2 5 10 32 12 . . 2 27 40 2 42 54 54 10 Piercing 135 | . . . . . . . . . . . . . . . . . . . . . . . 10 1 . . 1 13 12 1 19 34 37 7 Sneak Attacks 77 | . . . 6 9 . 7 1 . . . 21 1 . . . . . 4 2 . . . 5 . . . . 1 1 8 5 . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 47 | . . . . 3 . 5 . . . . 4 . . . . . . 4 . . . . 2 . . . . 3 2 . 7 8 8 1 Damage Inflicted 24903 | . 320 966 2956 1772 . 3188 262 699 . . 3471 366 . . 394 . . 1088 209 . 629 183 994 318 980 . . 993 701 439 1228 937 1350 460 Guns 1227 | . 200 502 413 112 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 965 | . 120 464 306 . . . . 75 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5144 | . . . 1314 135 . 1026 . 219 . . . 220 . . 394 . . . . . . . . 318 980 . . 538 . . . . . . Melee 17552 | . . . 923 1525 . 2147 262 405 . . 3471 146 . . . . . 1088 209 . 629 183 994 . . . . 455 701 439 1228 937 1350 460 Ramming 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 762 | . 185 542 . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1173 | . 135 424 537 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5144 | . . . 1314 135 . 1026 . 219 . . . 220 . . 394 . . . . . . . . 318 980 . . 538 . . . . . . Electromagnetic 257 | . . . 182 . . . . 75 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16040 | . . . 923 1525 . 2147 262 405 . . 3471 146 . . . . . 1088 209 . 629 183 830 . . . . 354 644 439 796 551 1032 406 Piercing 1512 | . . . . . . . . . . . . . . . . . . . . . . . 164 . . . . 101 57 . 432 386 318 54 Highest Corruption 13 | . 2 . . . 13 13 13 13 13 13 8 4 2 . . . . 7 7 7 7 . . . . . . . . . . . 1 1 Average Corruption 8 | . 1 . . . 7 12 13 13 13 13 4 2 1 . . . . 4 7 7 4 . . . . . . . . . . . 1 1 Corruption Purged 23 | . . . . . . 5 . . . . 7 2 2 . . . . . . . 7 . . . . . . . . . . . . . Effects 268 | . . . . . 5 118 25 41 3 16 29 1 . . . . . 5 4 7 11 . . . . . . . . . . . 1 2 Message Errors 60 | . . . . . 2 24 3 7 . 3 7 1 . . . . . 3 2 3 4 . . . . . . . . . . . . 1 Matter Fused 49 | . . . . . 1 18 4 6 1 2 9 . . . . . . . . 4 4 . . . . . . . . . . . . . Heat Flow Errors 22 | . . . . . 1 8 2 7 . 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . Energy Discharges 30 | . . . . . . 17 3 3 1 2 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 24 | . . . . . . 9 7 2 . 1 3 . . . . . . . 1 . 1 . . . . . . . . . . . . . Data Loss (major) 12 | . . . . . . 5 . 1 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 40 | . . . . . 1 19 4 12 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 27 | . . . . . . 16 2 3 . . 4 . . . . . . 1 . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3737 | . . . 201 472 . 434 156 21 . . 819 . . . 5 . . 250 91 . 53 102 15 . 18 . . 166 207 209 139 133 246 . Projectiles 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 82 | . . . 46 . . 13 . . . . . . . . 5 . . . . . . . . . 18 . . . . . . . . . Melee 3647 | . . . 147 472 . 421 156 21 . . 819 . . . . . . 250 91 . 53 102 15 . . . . 166 207 209 139 133 246 . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . 46 . . 37 . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . Shots 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 305 | . 231 305 107 . 85 279 150 270 . 196 216 . . . 2 . . 102 . . . . 4 . . . . 3 . 4 . 2 . . Average Temperature 61 | . 111 36 31 . 44 105 85 98 . 101 91 . . . 1 . . 53 . . . . 2 . . . . 3 . 4 . 2 . . Received Heat Transfer 1236 | . 135 150 405 54 . 255 18 48 . . 39 . . . . . . 24 39 . . . . . . . . 48 12 . . 9 . . Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 2553 | . 407 925 1073 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 643 | . 201 273 643 346 60 360 . . . . 107 . . . . . 15 75 . . . . 452 . . . . 336 204 57 93 189 342 175 Average Influence 134 | . 104 161 354 217 58 232 . . . . 30 . . . . . 5 22 . . . . 133 . . . . 160 51 53 41 72 116 80 Maximum Alert Level 2 | . 1 1 2 1 . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . 1 . Low Security (%) 67 | 100 69 73 20 43 100 18 . . . . 100 . . . . 100 100 100 . . . . 69 . . . . 40 98 100 100 100 80 100 Level 1 28 | . 30 26 39 56 . 81 . . . . . . . . . . . . . . . . 13 . . . . 59 1 . . . 19 . Level 2 3 | . . . 40 . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . . . 7 4 . 12 . . . . 4 . . . . . . 4 . . . . 3 . . . . 1 6 1 2 1 3 . Investigation 10 | . . . 1 . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . 2 . Extermination 14 | . . . . 1 . 5 . . . . 3 . . . . . . . . . . . 2 . . . . . 1 . . 1 1 . Reinforcement 16 | . . . 3 3 . 2 . . . . 1 . . . . . . 2 . . . . . . . . . . 2 1 2 . . . Assault 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Garrison 6 | . . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 14 | . . . 1 1 . . . . . . 2 . . . . . . . . . . . 4 . . . . 1 1 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 10 10 30 15 2 33 2 3 . 3 21 1 . . 4 . 4 14 3 1 . 1 17 4 7 1 . 24 9 5 8 12 5 4 Peak Tracking Total 10 | . 6 2 5 3 2 4 1 3 . 3 3 4 . . 5 . 4 7 3 4 . 3 6 4 5 1 . 10 4 7 2 8 2 3 Tactical Retreats 32 | . 1 . . . 1 1 . . . . 9 . . . . . . 3 1 2 . . 4 . . . . 5 2 . 1 1 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 21 | . 2 1 1 1 . 4 . . . . 5 . . . . 1 . 1 . . . . . . . . . 1 . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 29 | . . 2 2 . . 3 . . . . . . 1 . . . . . . . . . 2 1 . . . . 10 . 2 4 1 1 Max in Single Turn 1 | . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . 1 1 . . . . 1 . 1 1 1 1 Garrison Access 9 | . . . 1 . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 1 . 1 1 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 108 | . 3 2 2 2 . 7 . . 3 . 19 . . 1 . 1 . 5 . . 4 . 10 . . 1 . 7 12 1 13 3 9 3 Terminals 69 | . 3 2 1 1 . 3 . . . . 11 . . . . . . 4 . . . . 7 . . . . 5 8 1 12 1 7 3 Fabricators 12 | . . . . 1 . 1 . . . . 5 . . . . . . 1 . . . . 1 . . . . 1 1 . . . 1 . Repair Stations 6 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Garrison Access 10 | . . . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 . 1 1 1 . Total Hacks 349 | . 7 4 6 5 . 19 . . 17 . 43 . . 6 . 4 . 24 . . 17 . 43 . . 1 . 24 41 4 33 6 36 9 Successful 236 | . 5 1 5 2 . 11 . . 17 . 21 . . 6 . 1 . 10 . . 17 . 36 . . 1 . 16 33 3 25 4 15 7 Failed 113 | . 2 3 1 3 . 8 . . . . 22 . . . . 3 . 14 . . . . 7 . . . . 8 8 1 8 2 21 2 Catastrophic 24 | . . . 1 2 . 1 . . . . 6 . . . . . . 2 . . . . 1 . . . . . . . 2 . 8 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 5 2 3 3 . 9 . . . . 15 . . . . . . 16 . . . . 25 . . 1 . 17 16 3 24 2 21 7 Terminals 239 | . 7 4 5 3 . 12 . . . . 24 . . . . . . 20 . . . . 33 . . . . 21 32 4 32 2 31 9 Fabricators 34 | . . . . 2 . 2 . . . . 14 . . . . . . 4 . . . . 4 . . . . 2 4 . . . 2 . Repair Stations 13 | . . . . . . 3 . . . . 2 . . . . . . . . . . . 6 . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Garrison Access 19 | . . . 1 . . 2 . . . . 3 . . . . 4 . . . . . . . . . . . 1 1 . 1 3 3 . Terminal Hacks 163 | . 1 1 3 . . 6 . . 17 . 9 . . 6 . . . 6 . . 17 . 24 . . 1 . 11 24 3 18 1 11 4 Record 16 | . . . . . . . . . 11 . . . . . . . . . . . 5 . . . . . . . . . . . . . Part Schematic 30 | . . 1 1 . . 1 . . 3 . 2 . . 6 . . . 2 . . 4 . 5 . . . . 2 2 . . . 1 . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . Prototype ID Bank 21 | . . . 1 . . 1 . . 3 . 1 . . . . . . . . . 4 . 2 . . . . . 2 1 4 . 1 1 Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Branch Access Points 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 . 1 . . . Fabricator Index 8 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 . . . Alert Level 7 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Unreport Threat 21 | . . . . . . . . . . . 2 . . . . . . 2 . . . . 5 . . . . . 5 . 2 1 4 . Locate Traps 7 | . 1 . . . . 1 . . . . 2 . . . . . . . . . . . 2 . . . . 1 . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Registered Prototypes 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Zone Layout 16 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 4 . 6 . . 2 Protovariant Controls 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabricator Hacks 22 | . . . . 2 . 2 . . . . 8 . . . . . . 3 . . . . 2 . . . . 2 2 . . . 1 . Load Schematic 9 | . . . . 1 . 1 . . . . 3 . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . Build 13 | . . . . 1 . 1 . . . . 5 . . . . . . 2 . . . . 1 . . . . 1 1 . . . 1 . Repair Station Hacks 11 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 6 . . . . . 2 . . . . . Scan Component 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . . . . 1 . . . . . Repair 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Garrison Access Hacks 8 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . 1 1 1 . Seal Access 8 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . 1 1 1 . Unauthorized Hacks 64 | . 9 1 2 . . 3 . . . . 6 . . . . . . 3 . . . . 8 . . . . 4 4 . 12 2 4 6 Terminals 24 | . 4 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . 6 1 2 3 Track 9 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 3 Botnet 15 | . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . 4 1 2 . Fabricators 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 2 . . . . . Prioritize 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 70 | . 3 2 1 2 . 6 . . . . 16 . . . . 1 . 5 . . . . 6 . . . . 3 7 . 8 2 5 3 Full Trace Events 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . 2 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . 1 1 . . 1 . . 3 . 2 . . 6 . . . 2 . . 4 . 4 . . . . 2 2 . . . 1 . Parts Built 14 | . . . . 1 . 1 . . . . 5 . . . . . . 2 . . . . 1 . . . . 1 1 . . . 2 . Matter 3005 | . . . . 146 . 168 . . . . 804 . . . . . . 424 . . . . 384 . . . . 384 417 . . . 278 . Time 1168 | . . . . 36 . 84 . . . . 402 . . . . . . 106 . . . . 204 . . . . 68 222 . . . 46 . Total Part Build Rating 91 | . . . . 3 . 4 . . . . 29 . . . . . . 12 . . . . 8 . . . . 8 9 . . . 18 . Parts Repaired 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . Time 144 | . . . . . . 22 . . . . . . . . . . . . . . . . 94 . . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . . . parse_system 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 8 | . . . . . . . . . . 1 3 . . 2 . . 1 . . . . . . . . . . . . 1 . . . . Largest Group 3 | . . . . . . . . . . 1 3 2 . 2 2 . 1 . . . . . . . . . . . . 1 . . . . Highest-Rated Group 355 | . . . . . . . . . . 94 93 62 . 51 51 . 31 . . . . . . . . . . . . 355 . . . . Highest-Rated Ally 355 | . . . . . . . . . . 94 31 31 . 31 31 . 31 . . . . . . . . . . . . 355 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . 2 . 3 . . 4 . 9 . . . . . . . . . . . . 1 . . . . Total Damage 369 | . . . . . . . . . . 94 . 52 . . 53 . 126 . . . . . . . . . . . . 44 . . . . Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . . . Derelict Logs Recovered 14 | . . . . . . . 1 1 . 1 . 1 1 1 2 . . . 1 1 . 1 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 17425 | 44 315 770 884 962 161 2132 407 617 88 500 2109 291 327 534 633 32 86 718 121 361 807 242 533 257 114 160 87 338 520 151 534 707 752 131 Spaces Moved 19357 | 31 196 463 508 643 120 1400 270 448 81 326 2473 351 283 732 568 46 138 761 264 523 155 389 926 427 264 408 200 585 995 285 1221 1049 1541 287 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 58 | 1 . 16 12 22 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4424 | 29 196 447 496 621 120 1390 270 448 81 326 . . . . . . . . . . . . . . . . . . . . . . . . Hover 5408 | . . . . . . 3 . . . . 2473 351 283 732 568 46 138 761 53 . . . . . . . . . . . . . . . Flight 9466 | . . . . . . . . . . . . . . . . . . . 211 523 155 389 926 427 264 408 200 585 995 285 1221 1049 1541 287 Fastest Speed 25 | 50 100 100 100 100 110 52 110 110 110 110 48 58 58 58 58 58 58 58 31 31 31 31 28 34 34 32 32 27 27 27 27 28 25 25 Average Speed 55 | 100 108 106 103 114 110 110 110 110 110 110 51 58 58 58 58 58 58 60 40 31 42 31 30 34 34 33 32 31 27 27 27 28 25 25 Slowest Speed 210 | 160 120 200 210 210 110 180 110 110 110 110 116 58 58 58 123 58 58 76 76 31 111 31 34 34 34 34 32 32 27 27 28 28 25 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 9 6 1 . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 35 37 32 19 79 35 50 66 69 53 57 54 50 84 58 3 86 25 54 62 60 59 25 62 50 67 50 23 88 12 89 34 33 12 Regions Visited 34 Branch Regions 20 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . . . . . . . . 3 . . 1 1 . . . . . . . . . Known Exits Taken 27 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . . 1 . . 1 . 5 2 3 3 . . . 1 . . . . 1 3 . 1 . . . . . . . Spaces Dug 399 | . . . 5 13 9 46 7 15 . 6 54 4 4 . 18 . . 27 . 1 . 7 21 11 . . 2 19 20 . 26 37 42 5 Terrain Destroyed 801 | . . . 100 17 9 130 7 29 . 6 54 24 4 . 45 . . 27 . 1 . 7 21 45 71 . 2 37 20 . 26 37 77 5 Melee 388 | . . . 5 13 9 46 7 4 . 6 54 4 4 . 18 . . 27 . 1 . 7 21 11 . . 2 19 20 . 26 37 42 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 413 | . . . 95 4 . 84 . 25 . . . 20 . . 27 . . . . . . . . 34 71 . . 18 . . . . 35 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 24920 | 40 268 644 755 796 133 1803 359 549 80 456 3140 427 435 844 831 50 143 937 276 719 886 495 1128 514 280 433 219 691 1177 361 1393 1433 1883 342 Wait 4040 | . 23 59 123 63 4 185 78 83 . 125 464 67 146 100 236 . 4 108 . 196 701 98 146 67 5 5 18 67 120 49 91 318 270 21 Move 19274 | 30 195 462 507 643 119 1400 269 447 80 325 2471 350 282 731 567 46 137 759 263 522 154 388 925 426 263 407 199 584 978 282 1203 1036 1538 286 Hop 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 8 6 1 . Pick Up 157 | 4 16 18 15 9 . 18 . . . . 27 . . 3 . . 2 3 . . 4 . 5 . 2 3 . 3 10 6 2 2 3 2 Fast Attach 115 | 6 2 10 3 3 . 8 . 1 . . 17 1 . 2 1 . . 8 1 . 8 . 5 2 . 7 . 2 5 4 4 8 6 1 Attach 66 | . 1 1 10 3 . 9 . . . . 13 . . . 2 2 . 4 7 . 1 . 3 1 . . . 2 2 1 . . 3 1 Detach 15 | . 1 . 2 1 . 4 . . . . 2 . . . . . . 2 . . 1 . . . . . . . 1 1 . . . . Swap 106 | . 3 10 11 12 1 20 . 3 . . 11 2 2 3 3 2 . 1 . . 3 . 3 2 4 . . 1 1 1 1 3 3 . Drop 209 | . 8 28 9 15 . 30 . 1 . . 34 1 . 5 1 . . 5 3 . 9 . 9 1 1 11 . 1 12 8 4 6 4 3 Fire 169 | . 19 56 48 8 . 16 . 6 . . . 1 . . 3 . . . . . . . . 3 5 . . 3 . . . . 1 . Melee 681 | . . . 27 39 9 105 12 8 . 6 100 5 5 . 18 . . 46 2 1 5 9 32 12 . . 2 28 40 8 44 54 54 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . 8 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 36 . . 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x3) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 6) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 973 | -9/Materials | Discovered new exit (range 16) 1130 | -9/Materials | Entered another Materials area 1130 | -8/Materials | Evolved 2 slots: Utility x2 1574 | -8/Materials | Garrison activated, responded to threat 1620 | -8/Materials | Destroyed 7 combat bots 1769 | -8/Materials | Lost 4 parts (1n1u2w) 1798 | -8/Materials | Discovered new exit (range 10) 1838 | -8/Materials | Identified exit to Factory 2014 | -8/Materials | Entered Factory 2014 | -7/Factory | Evolved 2 slots: Utility x2 2080 | -7/Factory | Build established: Scavenger-Mutant 2776 | -7/Factory | Fabricated Hacking Suite? 2976 | -7/Factory | Sucked down chute 2976 | -7/Factory | Entered Waste 2991 | -7/Waste | EMP discharged 3016 | -7/Waste | Spotted C-40 Crusher 3019 | -7/Waste | Spotted C-40 Crusher 3090 | -7/Waste | Spotted C-40 Crusher 3091 | -7/Waste | EMP discharged 3091 | -7/Waste | System corruption reached 10% 3094 | -7/Waste | Spotted C-40 Crusher 3127 | -7/Waste | Discovered new exit (range 10) 3135 | -7/Waste | Identified exit to Factory 3137 | -7/Waste | Entered Factory 3436 | -7/Factory | Build established: Hacker-Mutant 3633 | -7/Factory | Garrison activated, responded to threat 3823 | -7/Factory | Destroyed 7 combat bots 4073 | -7/Factory | Repaired Arm. Huge Wheel 4166 | -7/Factory | Discovered new exit (range 11) 4209 | -7/Factory | Identified exit to Factory 4417 | -7/Factory | Fabricated Lrn. Sensor Array? 4620 | -7/Factory | Discovered exit to Factory (range 7) 4977 | -7/Factory | Identified exit to Lower Caves 5269 | -7/Factory | Entered Lower Caves 5530 | -7/Lower Caves | Identified exit to Lower Caves 5676 | -7/Lower Caves | Entered another Lower Caves area 5761 | -7/Lower Caves | Discovered exit to Factory (range 15) 5851 | -7/Lower Caves | Learned 8 Factory zone layouts 6089 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6092 | -7/Lower Caves | Core integrity fell below 50% 6285 | -7/Lower Caves | Discovered new exit (range 6) 6292 | -7/Lower Caves | Identified exit to Data Miner 6293 | -7/Lower Caves | Entered Data Miner 6293 | -7/Data Miner | Discovered new exit (range 6) 6314 | -7/Data Miner | Met Data Miner 6336 | -7/Data Miner | Learned location of Section 7 (-2) 6336 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6353 | -7/Data Miner | Received God Mode back door access code from Data Miner 6380 | -7/Data Miner | Identified exit to Proximity Caves 6381 | -7/Data Miner | Entered Proximity Caves 6434 | -6/Proximity Caves | Learned 12 Factory zone layouts 6868 | -6/Proximity Caves | Discovered exit to Factory (range 11) 6877 | -6/Proximity Caves | Escorted by Enhanced Grunt 6877 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6881 | -6/Proximity Caves | Entered Factory 6881 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6882 | -6/Factory | Identified exit to Factory 6882 | -6/Factory | Identified exit to Lower Caves 7062 | -6/Factory | Fabricated Hacking Suite? 7201 | -6/Factory | Build established: Scavenger-Mutant 7498 | -6/Factory | Fabricated Imp. Force Field (x2) 7647 | -6/Factory | Discovered new exit (range 9) 7923 | -6/Factory | Fabricated Adv. System Shield? 8339 | -6/Factory | Build established: Hacker-Mutant 8499 | -6/Factory | Crushed by falling debris 8667 | -6/Factory | Allied Derelicts emerged from ambush trap array 8703 | -6/Factory | Fabricated Adv. System Shield (x1) 8834 | -6/Factory | Found Prototype Processor 8834 | -6/Factory | Identified Exp. Signal Interpreter 8990 | -6/Factory | Entered Lower Caves 8990 | -6/Lower Caves | Accompanied by 2 allies 9164 | -6/Lower Caves | Learned location of 1 exit from Factory 9266 | -6/Lower Caves | Discovered new exit (range 10) 9272 | -6/Lower Caves | Identified exit to Lower Caves 9281 | -6/Lower Caves | Entered another Lower Caves area 9519 | -6/Lower Caves | Learned Factory stockpile data 9601 | -6/Lower Caves | Discovered new exit (range 8) 9606 | -6/Lower Caves | Encountered a Warlord checkpoint 9607 | -6/Lower Caves | Identified exit to Zion 9608 | -6/Lower Caves | Entered Zion 9618 | -6/Zion | Learned 4 Factory zone layouts 9703 | -6/Zion | Given A8's code to call for help 9991 | -6/Zion | Gained Derelict followers 10104 | -6/Zion | Discovered new exit (range 14) 10141 | -6/Zion | Identified exit to Proximity Caves 10142 | -6/Zion | Entered Proximity Caves 10142 | -5/Proximity Caves | Accompanied by 2 allies 10147 | -5/Proximity Caves | Learned Factory terminal intel 10370 | -5/Proximity Caves | Learned Factory terminal intel 10766 | -5/Proximity Caves | Discovered exit to Factory (range 12) 10775 | -5/Proximity Caves | Entered Factory 10775 | -5/Factory | Evolved 2 slots: Utility x2 10776 | -5/Factory | Identified exit to Factory 10779 | -5/Factory | Loaded intel: 20 terminal locations 10807 | -5/Factory | Sucked down chute 10807 | -5/Factory | Entered Waste 10808 | -5/Waste | Met a frightened Derelict 10812 | -5/Waste | Spotted C-40 Crusher 10814 | -5/Waste | Spotted C-40 Crusher 10834 | -5/Waste | Spotted C-40 Crusher 10849 | -5/Waste | Spotted C-40 Crusher 10854 | -5/Waste | Spotted C-40 Crusher 10860 | -5/Waste | Spotted C-40 Crusher 10864 | -5/Waste | Discovered new exit (range 13) 10892 | -5/Waste | Identified exit to Factory 10893 | -5/Waste | Entered Factory 10894 | -5/Factory | Loaded intel: 20 terminal locations 10971 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 10990 | -5/Factory | Incoming investigation squad redirected 11026 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 11105 | -5/Factory | Spotted B-75 Beast 11142 | -5/Factory | Incoming assault squad redirected 11553 | -5/Factory | Crushed by falling debris 11558 | -5/Factory | Discovered new exit (range 6) 11572 | -5/Factory | Identified exit to Upper Caves 11584 | -5/Factory | Lost 6 parts (1p2n2u1w) 11611 | -5/Factory | Entered Upper Caves 11692 | -5/Upper Caves | Learned 12 Factory zone layouts 11727 | -5/Upper Caves | Discovered new exit (range 6) 11731 | -5/Upper Caves | Identified exit to Upper Caves 11732 | -5/Upper Caves | Entered another Upper Caves area 11732 | -5/Upper Caves | Discovered exit to Factory (range 13) 11969 | -5/Upper Caves | Build established: Wizard-Sprinter 12008 | -5/Upper Caves | Ambushed by wild Derelicts 12027 | -5/Upper Caves | Learned Factory garrison access intel 12087 | -5/Upper Caves | Discovered new exit (range 12) 12090 | -5/Upper Caves | Identified exit to Zhirov 12093 | -5/Upper Caves | Entered Zhirov 12093 | -5/Zhirov | Discovered new exit (range 3) 12099 | -5/Zhirov | Met Zhirov 12108 | -5/Zhirov | Learned location of Quarantine (-2) 12108 | -5/Zhirov | Learned location of Testing (-3) 12108 | -5/Zhirov | Learned location of Command (-1) 12115 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12132 | -5/Zhirov | Found Alien Artifact 12132 | -5/Zhirov | Identified Integrated Reactor 12132 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 12403 | -5/Zhirov | Build established: Wizard-Mutant 12842 | -5/Zhirov | Found Alien Artifact 12900 | -5/Zhirov | Identified exit to Proximity Caves 12900 | -5/Zhirov | Entered Proximity Caves 13136 | -4/Proximity Caves | Build established: Wizard-Sprinter 13140 | -4/Proximity Caves | Discovered exit to Factory (range 6) 13141 | -4/Proximity Caves | Learned Research stockpile data 13142 | -4/Proximity Caves | Entered Factory 13142 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13143 | -4/Factory | Identified exit to Research 13143 | -4/Factory | Identified exit to Upper Caves 13144 | -4/Factory | Loaded intel: 4 garrison access locations 13210 | -4/Factory | Repaired Adv. Weight Redist. System 13253 | -4/Factory | Repaired Field Propulsion Drive 13283 | -4/Factory | Repaired Mic. Fission Core 13335 | -4/Factory | Identified exit to Armory 13427 | -4/Factory | Spotted B-86 Titan 13448 | -4/Factory | Local fabrication network quarantined 13530 | -4/Factory | Fabricated Nanosword? 13673 | -4/Factory | Incoming investigation squad redirected 13675 | -4/Factory | Entered Upper Caves 13694 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 13773 | -4/Upper Caves | Build established: Wizard-Mutant 13876 | -4/Upper Caves | Learned location of Armory (-4) 13917 | -4/Upper Caves | Discovered new exit (range 5) 13925 | -4/Upper Caves | Found Alien Artifact 13925 | -4/Upper Caves | Identified Core Expander 13925 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 13930 | -4/Upper Caves | Identified exit to Upper Caves 13932 | -4/Upper Caves | Entered another Upper Caves area 13943 | -4/Upper Caves | Discovered exit to Research (range 13) 14041 | -4/Upper Caves | Discovered new exit (range 13) 14046 | -4/Upper Caves | Identified exit to Warlord 14046 | -4/Upper Caves | Entered Warlord 14124 | -4/Warlord | Met Warlord 14128 | -4/Warlord | Opened Warlord's prototype stash 14130 | -4/Warlord | Found Prototype Device 14130 | -4/Warlord | Identified Exp. Focal Shield 14138 | -4/Warlord | Found Prototype Device 14138 | -4/Warlord | Identified Exp. Phase Shifter 14145 | -4/Warlord | Found Prototype Reactor 14149 | -4/Warlord | Warlord's base attacked by MAIN.C 14152 | -4/Warlord | Found Prototype Hackware 14152 | -4/Warlord | Identified System Mapper 14197 | -4/Warlord | Opened side exit 14204 | -4/Warlord | Discovered new exit (range 9) 14205 | -4/Warlord | Identified exit to Proximity Caves 14206 | -4/Warlord | Entered Proximity Caves 14291 | -3/Proximity Caves | Discovered exit to Research (range 8) 14293 | -3/Proximity Caves | Entered Research 14293 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14352 | -3/Research | Identified exit to Testing 14445 | -3/Research | Build established: Wizard-Sprinter 14549 | -3/Research | Fabricated Imp. Diametric Drive (x1) 14596 | -3/Research | Found Gamma Bomb Array 14631 | -3/Research | Entered Testing 14660 | -3/Testing | Found Prototype Launcher 14698 | -3/Testing | Repaired Nuclear Pulse Array 14749 | -3/Testing | Unstable Terrabomb Derivative detonated 14755 | -3/Testing | Identified exit to Research 14756 | -3/Testing | Identified Vortex Chain Reactor 14757 | -3/Testing | Identified Z-bomb Delivery System 14761 | -3/Testing | Found Prototype Protection 14975 | -3/Testing | Fabricated Femtoactuators? 15066 | -3/Testing | Found Prototype Launcher 15069 | -3/Testing | Identified Com. Tesla Bomb Launcher 15069 | -3/Testing | Identified SHELL Armor 15070 | -3/Testing | Found Com. Tesla Bomb Launcher 15072 | -3/Testing | Found Com. Tesla Bomb Launcher 15073 | -3/Testing | Found Com. Tesla Bomb Launcher 15074 | -3/Testing | Found Com. Tesla Bomb Launcher 15089 | -3/Testing | Protovariant out of control (PY-ODVRNFMOBY) 15089 | -3/Testing | Unleashed a protovariant (PY-ODVRNFMOBY) 15149 | -3/Testing | Found Prototype Device 15149 | -3/Testing | Identified EM Dispersion Field 15151 | -3/Testing | Entered Research 15151 | -2/Research | Warlord forces began assault on 0b10 15151 | -2/Research | Evolved 2 slots: Utility x2 15152 | -2/Research | Identified exit to Quarantine 15256 | -2/Research | Met up with Warlord 15261 | -2/Research | Research machine network offline 15276 | -2/Research | Took control of God Mode 15276 | -2/Research | Attacked by Warlord forces 15276 | -2/Research | Attacked by Warlord 15276 | -2/Research | Spotted ZU-3ZM(K) 15276 | -2/Research | Spotted 9D-T34(K) 15302 | -2/Research | Entered Quarantine 15473 | -2/Quarantine | Found Alien Artifact 15473 | -2/Quarantine | Identified Core Reset Matrix 15473 | -2/Quarantine | Identified Transdimensional Reconstructor 15473 | -2/Quarantine | Used Core Reset Matrix 15477 | -2/Quarantine | Detected hypermatrix surge 15477 | -2/Quarantine | Sensed 12 artifacts in vicinity 15485 | -2/Quarantine | Found Sigix Broadsword 15816 | -2/Quarantine | Spotted Fortress 15835 | -2/Quarantine | Discovered new exit (range 5) 15836 | -2/Quarantine | Identified exit to Section 7 15836 | -2/Quarantine | Entered Section 7 15837 | -2/Section 7 | Sensed 21 artifacts in vicinity 15849 | -2/Section 7 | Found Integrated Reactor 15849 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 15900 | -2/Section 7 | Found Integrated Reactor 15900 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 16009 | -2/Section 7 | Spotted S7 Guard 16013 | -2/Section 7 | Found Integrated Singularity Reactor 16013 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 16019 | -2/Section 7 | Discovered new exit (range 16) 16024 | -2/Section 7 | Identified exit to Access 16339 | -2/Section 7 | Spotted B-90 Cyclops 16366 | -2/Section 7 | Spotted S7 Guard 16369 | -2/Section 7 | Found Integrated Heat Negator 16369 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 16543 | -2/Section 7 | Entered Access 16543 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16776 | -1/Access | Energy Cycler disabled 16863 | -1/Access | Identified exit to Command 16863 | -1/Access | Adv. System Shield fried by hacking feedback 16930 | -1/Access | Fabricated Quantum Reactor? 17039 | -1/Access | Incoming investigation squad redirected 17295 | -1/Access | Entered Command 17301 | -1/Command | Identified exit to Surface 17370 | -1/Command | Spotted Alpha 7 17405 | -1/Command | Spotted B-99 Colossus 17415 | -1/Command | Spotted Executioner 17426 | -1/Command | Spotted Executioner 17426 | *** | Heading to fleet! Last Messages --------------- 17415_ Field strength at 55. 17416_ Field strength at 50. 17417_ Field strength at 45. 17417_ Penetrated by Slug. 17417_ Slug penetrates Wall. 17418_ Field strength at 40. 17419_ Field strength at 35. 17420_ Field strength at 30. 17420_ Penetrated by Slug. 17420_ Slug penetrates Reinforced Barrier. 17420_ Penetrated by Slug. 17420_ Slug penetrates Reinforced Barrier. 17421_ Field strength at 25. 17422_ Field strength at 20. 17423_ Field strength at 15. 17423_ Penetrated by Slug. 17424_ Field strength at 10. 17425_ Field strength at 5. 17426_ Stasis field depleted. 17426_ Slug penetrates Access Shell. 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"" "" #?# ! | | ???????? #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 105 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 75 Propulsion Shielding 33 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 91 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 73 Defensive Hacking 28 Item Schematics ----------------- Exp. Melee Analysis Suite | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Imp. Force Field | x2 | -6/Factory | Preloaded Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Nanosword | x1 | -4/Factory Imp. Diametric Drive | x1 | -3/Research Femtoactuators | x1 | -3/Testing Quantum Reactor | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Expander Core Reset Matrix Integrated Singularity Reactor Integrated Heat Negator Sigix Broadsword Achievements -------------- Godhack Challenges ------------ None Game ------ Seed IntegrationSystemEngine Manual? 0 Play Time 02:57:45 Cumulative 688.4 hours Start 2020.02.03 @ 14:46:08 End 2020.02.03 @ 17:51:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 628 Rogue 588 Adventurer 40 Explorer 0 Win Type 2 Total 60 Types 44/0/14/2/0/0/0 Lore% 89 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2df1fe73-90c7-478b-9ef9-a4fdd77f9eb1