Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.22 @ 04:07:52 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (191) 955 Value Destroyed (7407) 7407 Prototype IDs (246) 4920 Alien Tech Used (0) 0 Bonus (4833) 4833 TOTAL SCORE: 24815 Bonus ------- High Alert Combat Kills 34 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Pursued by Intercept 1000 Friendly Fire -101 Cogmind --------- Core Integrity 676/1000 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox4 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (5) --- Armored Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (28) --- Neutrino Core Improved Cooling System Large Storage Unit High-capacity Matter Pod (200) Enhanced Optical Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Transmission Jammer Transmission Jammer Improved Utility Shielding Improved Weapon Shielding Advanced Thermal Shield Hacking Suite System Shield Dynamic Insulation System Long-range Tractor Beam Variable Charge Gun Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Hypervelocity Coil Gun Mass Driver Shock Maul Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Alert Chip Improved Weapon Shielding > --- WEAPON ----------- Coil Gun Linked Autogun > --- INVENTORY -------- Neutrino Core Medium Treads Improved Cooling System Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] Transmission Jammer Transmission Jammer Improved Utility Shielding Improved Weapon Shielding Advanced Thermal Shield Hacking Suite System Shield Dynamic Insulation System Long-range Tractor Beam Variable Charge Gun Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Hypervelocity Coil Gun Mass Driver Shock Maul [Rating: 86] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware System Mapper Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Shock Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . Utility 6 | . . . 1 . . . 1 1 . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 283 | 7 10 6 11 5 2 1 13 10 2 8 24 45 20 6 6 4 72 14 12 . 5 Power 15 | 1 2 . 1 . . . 1 3 . . 2 1 1 . . . 3 . . . . Engine 9 | 1 2 . 1 . . . 1 2 . . 1 1 . . . . . . . . . Core 5 | . . . . . . . . 1 . . 1 . 1 . . . 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 51 | 2 1 . 4 . 1 . 3 . . . 8 11 3 3 . 2 8 . 2 . 3 Treads 42 | 2 1 . 4 . 1 . 3 . . . 7 3 3 3 . 2 8 . 2 . 3 Leg 3 | . . . . . . . . . . . . 3 . . . . . . . . . Wheel 5 | . . . . . . . . . . . . 5 . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 119 | 2 1 4 1 1 1 . 6 4 2 4 5 20 8 2 4 2 35 8 7 . 2 Device 68 | 1 . 3 . 1 . . . 1 1 1 2 10 6 2 2 2 23 7 5 . 1 Storage 16 | 1 1 1 1 . 1 . 3 . . 1 1 3 . . . . 3 . . . . Processor 7 | . . . . . . . 2 1 1 1 . 1 . . . . 1 . . . . Hackware 3 | . . . . . . . . 1 . . . 1 . . . . 1 . . . . Protection 25 | . . . . . . . 1 1 . 1 2 5 2 . 2 . 7 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 2 6 2 5 4 . 1 3 3 . 4 9 13 8 1 2 . 26 6 3 . . Energy Gun 18 | 2 . . 3 2 . . . . . . . 4 3 1 . . 1 2 . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 . . . . Ballistic Gun 45 | . 5 1 1 1 . 1 3 3 . 2 3 4 3 . 1 . 13 2 2 . . Ballistic Cannon 14 | . . . . . . . . . . . 4 5 . . . . 3 2 . . . Launcher 6 | . 1 . . 1 . . . . . 2 2 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . Impact Weapon 10 | . . 1 1 . . . . . . . . . . . . . 7 . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 1 1 . . . 1 1 . . . 1 2 . 1 . 1 . 1 . . Parts Lost 44 | . . . . 1 . 2 . . . 2 11 4 1 1 . . 10 3 1 . 8 Power 4 | . . . . . . . . . . . 2 . . . . . 2 . . . . Propulsion 19 | . . . . . . . . . . 1 4 2 . 1 . . 5 . 1 . 5 Utility 9 | . . . . 1 . 1 . . . 1 . 1 . . . . 2 1 . . 2 Weapon 12 | . . . . . . 1 . . . . 5 1 1 . . . 1 2 . . 1 Highest Loss Streak 5 | . . . . 1 . 2 . . . 2 3 2 1 1 . . 5 2 1 . 5 Average Slot Usage (%) 91 | . 99 100 100 99 100 97 94 100 100 94 78 84 99 99 99 100 93 93 91 88 81 Engine 5 | . 14 14 11 11 11 11 9 7 7 7 2 6 5 . . . . . . . . Core 2 | . . . . . . . . . . . 4 . . 6 6 6 4 5 5 5 5 Treads 21 | . 27 28 33 33 33 33 36 30 30 27 11 1 25 25 26 26 23 23 21 23 18 Wheel 1 | . . . . . . . . . . . . 12 . . . . . . . . . Device 9 | . 14 13 11 10 11 9 . 4 . 1 5 9 12 13 13 13 9 7 8 5 5 Storage 15 | . 14 14 22 22 22 22 18 15 15 19 15 13 13 13 13 13 15 17 17 17 17 Processor 10 | . . . . . . . 12 15 23 11 15 13 13 13 13 13 12 17 17 17 16 Protection 2 | . . . . . . . . 1 . 2 . 3 5 6 5 6 4 2 1 5 4 Energy Gun 5 | . 3 . 13 21 22 19 3 . . . . 6 6 13 13 13 . 2 . . . Ballistic Gun 10 | . 23 27 7 . . 1 14 23 23 16 9 4 12 6 6 6 9 12 10 11 10 Ballistic Cannon 2 | . . . . . . . . . . . 9 1 . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 12 28 43 47 47 63 63 81 88 86 94 97 101 99 95 94 99 142 145 141 138 138 Greatest Support 151 | 40 40 40 60 60 60 60 80 80 80 80 80 68 88 94 94 97 144 143 146 146 151 Greatest Overweight (x) 16 | . 1 1 . . 1 1 1 1 1 1 16 12 1 1 . 1 1 1 1 . 5 Average Overweight (x) . | . . . . . . . . . 1 1 3 2 . . . . . . . . . Largest Inventory Capacity 28 | 6 10 16 16 16 18 18 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 Average Capacity 19 | 5 8 10 15 16 17 18 18 20 20 20 20 19 20 20 20 20 26 28 28 28 28 Most Carried 28 | 5 10 12 16 16 17 17 20 20 20 20 19 20 20 20 20 20 28 25 27 25 26 Average Carried 17 | 2 7 10 12 15 16 16 17 19 20 19 15 18 19 19 19 19 23 23 24 25 25 Final Capacity 28 | 6 10 10 16 16 18 18 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 Final Carried 25 | 3 10 10 16 16 17 16 20 20 20 19 14 20 20 20 20 20 23 24 25 25 24 Class Distribution -------------------- 34% | Hauler-Skirmisher 28% | Mutant 20% | Scavenger-Skirmisher 3% | Hacker-Skirmisher 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Warlord Hauler-Skirmisher | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 6513 | 270 172 233 128 69 . 57 183 241 . 131 1127 686 402 158 70 90 1384 374 345 . 393 Remotely 1886 | . . . . . . . . . . . 139 110 . . . . 1141 256 132 . 108 Salvage Created 8731 | 170 330 209 452 245 . 273 359 394 . 250 1174 985 490 216 . 230 1627 314 334 . 679 Parts 399 | 12 34 7 31 23 . 14 14 20 . 6 33 37 20 9 . 12 64 14 17 . 32 Haulers Intercepted 7 | . 1 . 1 . . . 1 1 . . 1 2 . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . 1 . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . . . . 31 . 8 7 . 6 . 17 16 . 32 Prevented 25 | . . . . . . . . . . . 1 . 11 7 . 4 . . . . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 148 | . 8 5 9 12 . 7 3 1 . 4 26 12 7 3 . 3 23 5 5 . 15 Guns 99 | . 4 5 9 10 . 6 3 1 . 1 9 7 6 3 . 1 12 4 3 . 15 Cannons 21 | . . . . . . . . . . . 12 2 . . . . 4 1 2 . . AOE 19 | . 4 . . 2 . . . . . 3 4 . . . . 1 5 . . . . Classes Destroyed 17 | 2 5 . 2 1 . . . 1 . . 5 . . . . . . . . . 1 Worker 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . Tunneler 8 | 5 . 1 . . . 1 . . . . . . . . . . 1 . . . . Hauler 7 | . 1 . 1 . . . 1 1 . . 1 2 . . . . . . . . . Recycler 9 | 1 1 . . . . . 1 3 . . . 1 . . . . 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Watcher 14 | . 3 . 3 . . . 2 1 . . . 4 . . . . 1 . . . . Swarmer 35 | . 6 . 3 8 . 4 . . . . . 5 . . . . . . . . 9 Grunt 69 | . 2 5 4 2 . 3 1 . . . 16 3 3 3 . 2 17 3 2 . 3 Brawler 5 | . . . . . . . . . . . 1 . 2 . . 1 . . 1 . . Duelist 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Protector 2 | . . . . . . . . . . . 2 . . . . . . . . . . Sentry 12 | . . . 2 . . . 2 1 . . 3 2 1 . . . 1 . . . . Demolisher 2 | . . . . . . . . . . . 2 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . 2 Programmer 11 | . . . . . . . . . . . 1 2 . . . . 3 2 2 . 1 Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 6 9 3 4 4 . 6 2 6 . 4 6 5 4 2 . 2 6 3 2 . 5 Combat Bots Only 7 | . 7 3 3 4 . 5 1 1 . 4 6 3 4 2 . 2 6 3 2 . 5 Max Kills in Single Turn 5 | 1 5 1 1 2 . 1 1 2 . 2 3 1 2 1 . 1 5 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . 1 Exploded 4 | . 4 . . 1 . . . . . 2 2 . . . . 1 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Damage Taken 10197 | . 95 95 339 392 . 184 97 112 . 792 1701 644 681 272 . 43 2729 526 292 . 1203 Core 1085 | . 8 20 67 72 . 43 12 4 . 107 240 82 76 30 . . 142 64 29 . 89 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 193 | . . . . . . . . . . . . . . . . . 133 36 24 . . Core Remaining (%) 77 | 100 . 88 . . . 54 97 . . . 49 . . . . 77 . . . . . Volleys Fired 431 | 14 16 16 30 19 . 18 22 9 . 10 58 52 22 8 . 10 74 14 13 . 26 Largest 3 | 2 2 2 2 2 . 2 2 3 . 3 3 3 3 3 . 3 3 3 3 . 2 Hottest 293 | 100 80 46 90 90 . 90 68 81 . 94 132 125 158 148 . 148 195 293 122 . 60 Shots Fired 1013 | 28 32 34 60 36 . 30 43 27 . 30 157 118 53 24 . 25 190 35 41 . 50 Gun 835 | 28 29 34 60 34 . 30 43 27 . 20 86 83 53 24 . 25 148 33 28 . 50 Cannon 152 | . . . . . . . . . . . 60 35 . . . . 42 2 13 . . Launcher 26 | . 3 . . 2 . . . . . 10 11 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 714 | . 22 34 16 . . 6 32 27 . 20 146 70 30 8 . 10 172 30 41 . 50 Thermal 40 | 28 7 . . . . . . . . . . . . . . . . 5 . . . Explosive 16 | . 3 . . . . . . . . 4 9 . . . . . . . . . . Electromagnetic 243 | . . . 44 36 . 24 11 . . 6 2 48 23 16 . 15 18 . . . . Robot Hit Streak 54 | 14 18 20 28 32 . 22 23 14 . 23 54 25 40 24 . 32 45 26 20 . 19 Robot Miss Streak 4 | 1 2 1 2 1 . 2 2 2 . 1 3 4 2 1 . 1 1 2 1 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . 1 1 1 . . . Secondary Targets 18 | . 1 . 1 4 . . . . . . 2 1 2 1 . . . 1 . . 5 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . 1 1 1 1 . . . 1 . . 1 Shots Hit Robots 827 | 22 19 30 49 34 . 24 37 18 . 24 137 77 45 21 . 23 167 30 30 . 40 Core Hits 462 | 7 17 11 25 27 . 17 15 19 . 26 106 30 16 12 . 11 70 12 14 . 27 Critical Hits 64 | . . 1 . . . . . . . . 3 4 7 2 . 4 25 8 7 . 3 Critical Kills 23 | . . . . . . . . . . . . 2 3 1 . 1 8 3 3 . 2 Critical Parts Destroyed 35 | . . 1 . . . . . . . . 3 1 2 1 . 2 15 5 4 . 1 Melee Attacks 12 | . . 1 1 . . . . . . . . . . . . . 7 . 3 . . Impact 12 | . . 1 1 . . . . . . . . . . . . . 7 . 3 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20168 | 281 530 516 734 704 . 372 593 407 . 1328 4321 1901 840 319 . 394 4479 612 599 . 1238 Guns 12735 | 281 264 478 709 433 . 372 581 381 . 279 1634 1266 840 319 . 333 2550 491 286 . 1238 Cannons 3457 | . . . . . . . . . . . 1341 588 . . . . 1094 121 313 . . Explosions 3862 | . 265 . 25 271 . . . . . 1046 1346 47 . . . 61 801 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 114 | . 1 38 . . . . 12 26 . 3 . . . . . . 34 . . . . Kinetic 11888 | . 190 478 187 . . 92 415 381 . 279 2975 888 349 39 . 84 3139 555 599 . 1238 Thermal 807 | 281 74 . 25 185 . . . . . 77 . 47 . . . 61 . 57 . . . Explosive 3058 | . 265 . . . . . . . . 742 1250 . . . . . 801 . . . . Electromagnetic 4301 | . . . 522 519 . 280 166 . . 227 96 966 491 280 . 249 505 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 5 5 . . . . . . . . 3 2 2 2 2 . 6 7 7 7 . Average Corruption 3 | . 5 5 . . . . . . . . 2 1 2 2 2 . 2 6 7 7 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 156 | . 14 25 . . . . . . . . 46 9 8 4 . . 12 15 21 2 . Message Errors 32 | . 1 2 . . . . . . . . 14 3 3 . . . 2 2 4 1 . Matter Fused 27 | . 3 6 . . . . . . . . 8 . . . . . 1 6 3 . . Heat Flow Errors 16 | . 2 2 . . . . . . . . 6 2 1 1 . . 1 . 1 . . Energy Discharges 30 | . 2 6 . . . . . . . . 12 . 2 . . . 1 2 5 . . Parts Rejected 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 17 | . 1 3 . . . . . . . . 3 1 1 2 . . 2 1 2 1 . Data Loss (major) 4 | . . 2 . . . . . . . . . . . . . . . 1 1 . . Misfires 5 | . 1 2 . . . . . . . . . . . . . . . . 2 . . Targeting Errors 18 | . 3 2 . . . . . . . . 2 1 1 1 . . 4 2 2 . . Weapon Failures 4 | . . . . . . . . . . . 1 2 . . . . . 1 . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 259 | . . . . 72 . . . . . . 37 31 . . . . 77 4 38 . . Projectiles 171 | . . . . . . . . . . . 34 31 . . . . 64 4 38 . . Explosions 88 | . . . . 72 . . . . . . 3 . . . . . 13 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . 6 5 . . . . 10 . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . 6 5 . . . . 10 . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . 18 . 16 77 . . . . . . 7 . . . . . . . . . . Shots 6 | . 1 . 1 3 . . . . . . 1 . . . . . . . . . . Rammed 13 | . 1 6 . . . . 1 2 . . . . . . . . 3 . . . . Targets Rammed 15 | . 1 6 . . . . 1 2 . 1 . . . . . . 4 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Highest Temperature 372 | 222 230 247 184 231 . 263 9 81 . 132 290 318 372 339 . 210 338 358 220 . 74 Average Temperature 93 | 101 58 85 63 73 . 118 5 30 . 78 104 98 153 190 . 69 76 181 98 . 19 Received Heat Transfer 2811 | . 15 69 153 51 . 99 45 54 . 132 675 126 348 138 . 27 600 84 99 . 96 Effects 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . 7 2 2 . . Total Turns 184 | . . . . . . . . . . . . . . . . . 127 42 15 . . Longest Duration 35 | . . . . . . . . . . . . . . . . . 35 28 11 . . Robots Corrupted 8 | . . . . . . 1 . . . . . 3 1 . . 1 2 . . . . Combat Hostiles 8 | . . . . . . 1 . . . . . 3 1 . . 1 2 . . . . Parts Fried 35 | . . . 6 . . 3 2 . . . . 15 2 1 . 1 5 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | 3 . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 1747 | 851 222 . 50 300 . . . . . 100 . 100 . . . 50 . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 3 . . . . . 1 . 2 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 433 | 30 273 90 307 311 . 199 164 114 . . . 219 . . . . 433 . . . . Initial 65 | . 16 16 29 61 . . 65 17 . . . . . . . . 11 . . . . Average 109 | 15 87 26 167 224 . 63 73 30 . . . 77 . . . . 230 . . . . Maximum Alert Level 2 | . 1 . 1 1 . . . . . . . 1 . . . . 2 . . . . Low Security (%) 75 | 100 68 100 85 32 . 100 100 100 . . . 81 . . . . 33 . . . . Level 1 24 | . 31 . 14 67 . . . . . . . 18 . . . . 65 . . . . Level 2 . | . . . . . . . . . . . . . . . . . 1 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 2 . . . . . . . . 7 . . . . 9 . . . . Investigation 6 | . . 1 1 . . . . . . . . 2 . . . . 2 . . . . Extermination 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . Reinforcement 6 | . . . 1 . . . . . . . . 2 . . . . 3 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . 2 . . . . 2 . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 38 | . . . 2 . . . . . . . 34 1 . . . . 1 . . . . Communications Jammed 14 | . . . . . . . . . . . . . . . . . 14 . . . . Distress Signals 14 | . . . . . . . . . . . . . . . . . 14 . . . . Times Spotted 204 | . 13 7 15 17 . 8 10 1 . 4 29 21 7 3 . 5 36 6 7 . 15 Peak Tracking Total 7 | . 6 3 3 4 . 4 2 1 . 4 7 4 4 3 . 4 7 4 3 . 4 Tactical Retreats 21 | . 1 2 . 1 . 1 . . . . 4 2 . 1 . 2 5 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 12 | . . . . . . 1 . . . . . 2 1 . . . 8 . . . . Max in Single Turn 3 | . . . . . . 1 . . . . . 1 1 . . . 3 . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 33 | . 5 1 6 . 1 . 5 2 . 2 . 5 2 . 1 . 3 . . . . Terminals 22 | . 5 . 6 . . . 5 2 . . . 2 . . . . 2 . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Total Hacks 126 | . 23 1 24 . 1 . 20 17 . 13 . 13 2 . 4 . 8 . . . . Successful 87 | . 17 1 13 . 1 . 12 13 . 13 . 6 2 . 4 . 5 . . . . Failed 37 | . 5 . 11 . . . 7 4 . . . 7 . . . . 3 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Manual 76 | . 16 . 19 . 1 . 19 15 . . . 2 1 . 1 . 2 . . . . Terminals 94 | . 23 . 24 . . . 20 17 . . . 4 . . . . 6 . . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 3 . . . . 2 . . . . Terminal Hacks 69 | . 15 1 12 . 1 . 9 8 . 13 . 2 2 . 4 . 2 . . . . Part Schematic 15 | . 1 . . . . . 2 2 . 6 . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 10 | . 2 . 4 . . . 1 3 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . 3 . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . . 1 . . . 1 . . . . 1 . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . Alert Level 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 3 . 1 . . . 2 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 15 | . 2 . 1 . . . 3 5 . . . 2 . . . . 2 . . . . Terminals 14 | . 2 . 1 . . . 3 5 . . . 1 . . . . 2 . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . Assimilate 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . Botnet 7 | . 2 . 1 . . . 1 2 . . . . . . . . 1 . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 6 . . . 5 2 . . . 5 . . . . 2 . . . . Full Trace Events 4 | . . . 1 . . . . . . . . 2 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . . . 2 2 . 6 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 6 | . . 1 . 2 . . 1 . . . . 1 . . . . 1 . . . . Largest Group 2 | . . 1 . 2 1 . 1 1 1 1 1 1 1 1 . . 1 . . . . Highest-Rated Group 41 | . . 31 . 41 31 . 10 10 10 10 10 26 26 23 . . 26 . . . . Highest-Rated Ally 31 | . . 31 . 31 31 . 10 10 10 10 10 26 26 23 . . 26 . . . . Total Orders 17 | . . . . . . . . . . 2 . 7 2 . . 3 3 . . . . STAY 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . FOLLOW 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . EXPLORE 8 | . . . . . . . . . . . . 3 1 . . 2 2 . . . . RETURN 5 | . . . . . . . . . . . . 2 1 . . 1 1 . . . . Ally Attacks 10 | . . . . 10 . . . . . . . . . . . . . . . . . Total Damage 107 | . . . . 107 . . . . . . . . . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 125 | . 2 . 4 . . . 1 3 . 115 . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . . . . . 2 . . 2 2 2 . 1 1 . 1 Drone Launches 9 | . . . . . . . . . . . . 4 1 . . 2 2 . . . . Drone Recoveries 5 | . . . . . . . . . . . . 2 1 . . 1 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 13832 | 133 592 1047 507 374 540 142 669 406 9 244 2819 1207 838 492 786 450 1178 323 635 104 337 Spaces Moved 6631 | 57 320 602 229 189 312 52 347 196 4 110 1103 507 404 276 483 244 471 158 348 66 153 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . Treads 6141 | 44 320 602 229 189 312 52 347 196 4 110 1088 45 404 276 483 244 471 158 348 66 153 Legs 49 | . . . . . . . . . . . . 49 . . . . . . . . . Wheels 361 | . . . . . . . . . . . . 361 . . . . . . . . . Hover 67 | . . . . . . . . . . . 15 52 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 162 182 182 182 110 160 160 160 160 160 160 160 160 160 Average Speed 178 | 134 160 160 160 160 171 179 162 181 182 182 236 183 179 164 160 167 163 160 162 160 171 Slowest Speed 1020 | 160 180 180 160 160 180 180 182 182 182 183 1020 780 180 180 160 180 180 180 180 160 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 62 99 35 39 62 15 45 9 2 78 79 19 66 52 66 80 14 38 65 15 36 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 28 | . . 1 . 1 . . . . . 26 . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 1 1 . . 1 . . . 1 1 1 . . . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 . . . 1 1 . 1 1 1 . . . 1 1 . Scrap Searched 19 | . . 1 . . . . . . . . 1 . 4 1 4 1 . 3 2 . 2 Spaces Dug 27 | . 9 1 1 . . . . . . . . 5 . . . . 9 . 2 . . Terrain Destroyed 221 | . 24 1 3 12 . . . . . 11 74 9 . . . 10 61 2 11 . 3 Melee 11 | . . 1 1 . . . . . . . . . . . . . 7 . 2 . . Projectile 42 | . . . . . . . . . . . 6 6 . . . . 16 2 9 . 3 AOE 168 | . 24 . 2 12 . . . . . 11 68 3 . . . 10 38 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Total 7738 | 83 372 647 309 224 317 71 411 227 5 132 1197 679 473 295 496 265 700 192 379 65 199 Wait 126 | . . 11 20 7 . 1 2 . . . 3 36 2 1 . . 26 3 . . 14 Move 6610 | 56 319 601 228 188 311 51 346 195 3 109 1102 506 403 275 482 243 470 157 347 65 153 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 6 15 2 12 3 2 . 15 6 . 2 4 19 7 3 1 3 25 4 2 . 1 Fast Attach 48 | 4 3 2 1 . . . 3 1 . . . 9 11 . 6 1 6 . 1 . . Attach 83 | 3 2 . 3 2 1 1 6 4 . 3 15 13 3 1 1 . 18 3 2 . 2 Detach 25 | . . . . . . . 1 1 . 2 6 7 . . . . 6 . 2 . . Swap 153 | . 5 4 7 3 1 . 4 5 2 5 9 23 6 5 . 3 48 11 9 . 3 Drop 103 | . 11 4 7 2 2 . 11 4 . . . 14 19 2 6 5 16 . . . . Fire 431 | 14 16 16 30 19 . 18 22 9 . 10 58 52 22 8 . 10 74 14 13 . 26 Melee 12 | . . 1 1 . . . . . . . . . . . . . 7 . 3 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 1 6 . . . . 1 2 . 1 . . . . . . 4 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / [*War]) -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Destroyed 7 combat bots 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Mines 351 | -10/Materials | Discovered new exit (range 7) 445 | -10/Materials | Central database locked down 600 | -10/Materials | Discovered new exit (range 5) 726 | -10/Materials | Entered Mines 774 | -10/Mines | Met a Derelict bent on vengeance 940 | -10/Mines | Learned location of Zion (-6) 956 | -10/Mines | Discovered new exit (range 5) 959 | -10/Mines | Received a Mining Laser from a helpful Derelict 1050 | -10/Mines | Learned Materials non-interactive machine intel 1058 | -10/Mines | Met a Derelict shopkeep closing up shop 1221 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1224 | -10/Mines | Found Prototype Device 1224 | -10/Mines | Identified Exp. Sensor Array 1330 | -10/Mines | Discovered new exit (range 13) 1552 | -10/Mines | Excavation squad dispatched 1552 | -10/Mines | A large section of the Mines collapsed 1773 | -10/Mines | Entered Materials 1773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -9/Materials | Loaded intel: 36 non-interactive machine locations 2133 | -9/Materials | Identified exit to Mines 2280 | -9/Materials | Entered Mines 2295 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2492 | -9/Mines | Learned Materials garrison access intel 2571 | -9/Mines | Assembled infested the area 2576 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2644 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2644 | -9/Mines | Discovered new exit (range 5) 2654 | -9/Mines | Entered Exiles 2654 | -9/Exiles | Accompanied by 1 ally 2684 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2693 | -9/Exiles | Met 8R-AWN 2722 | -9/Exiles | Met EX-HEX 2766 | -9/Exiles | Met EX-BIN 2800 | -9/Exiles | Met EX-DEC 2973 | -9/Exiles | Aligned with FarCom system 2975 | -9/Exiles | Given EX-Vault access code 3017 | -9/Exiles | Opened EX-Vault 3027 | -9/Exiles | Found 0b10 Alert Chip 3063 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3180 | -9/Exiles | Discovered new exit (range 10) 3194 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3194 | -9/Exiles | Entered Mines 3265 | -8/Mines | Discovered new exit (range 7) 3336 | -8/Mines | Entered Materials 3336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3337 | -8/Materials | Loaded intel: 1 garrison access location 3567 | -8/Materials | Identified exit to Factory 3840 | -8/Materials | Central database locked down 4005 | -8/Materials | Entered Factory 4005 | -7/Factory | Accompanied by 1 ally 4005 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4266 | -7/Factory | Identified exit to Lower Caves 4411 | -7/Factory | Entered Lower Caves 4411 | -7/Lower Caves | Accompanied by 1 ally 4412 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4418 | -7/Lower Caves | Identified exit to Data Miner 4420 | -7/Lower Caves | Entered Data Miner 4420 | -7/Data Miner | Accompanied by 1 ally 4421 | -7/Data Miner | Discovered new exit (range 6) 4456 | -7/Data Miner | Met Data Miner 4527 | -7/Data Miner | Received God Mode back door access code from Data Miner 4574 | -7/Data Miner | Destroyed Data Miner 4574 | -7/Data Miner | Interfaced with the Data Conduit 4578 | -7/Data Miner | Found Prototype Hackware 4664 | -7/Data Miner | Entered Proximity Caves 4664 | -6/Proximity Caves | Accompanied by 1 ally 4689 | -6/Proximity Caves | Learned Factory terminal intel 4900 | -6/Proximity Caves | Build established: Hauler-Skirmisher 5000 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5059 | -6/Proximity Caves | Lost 3 parts (1n2w) 5284 | -6/Proximity Caves | Learned 4 Factory zone layouts 5573 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7329 | -6/Proximity Caves | Core integrity fell below 50% 7391 | -6/Proximity Caves | Discovered new exit (range 10) 7436 | -6/Proximity Caves | Build established: Hauler-Tank 7483 | -6/Proximity Caves | Entered Factory 7483 | -6/Factory | Evolved 2 slots: Utility x2 7485 | -6/Factory | Loaded intel: 259 machine locations 7486 | -6/Factory | Loaded intel: 20 terminal locations 7642 | -6/Factory | Identified System Mapper 8215 | -6/Factory | Build established: Hacker-Skirmisher 8296 | -6/Factory | Identified exit to Lower Caves 8678 | -6/Factory | Intercept squad dispatched 8689 | -6/Factory | Spotted Tracker 8690 | -6/Factory | Entered Lower Caves 8690 | -6/Lower Caves | Accompanied by 1 ally 8771 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9035 | -6/Lower Caves | Encountered a Warlord checkpoint 9341 | -6/Lower Caves | Found Prototype Device 9341 | -6/Lower Caves | Identified Heart of Steel 9375 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9420 | -6/Lower Caves | Discovered new exit (range 17) 9489 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9501 | -6/Lower Caves | Found Prototype Special Weapon 9501 | -6/Lower Caves | Identified Molecular Deconstructor 9528 | -6/Lower Caves | Entered another Lower Caves area 9528 | -6/Lower Caves | Accompanied by 1 ally 9746 | -6/Lower Caves | Learned 4 Factory zone layouts 9759 | -6/Lower Caves | Learned Factory stockpile data 9964 | -6/Lower Caves | Discovered new exit (range 6) 10020 | -6/Lower Caves | Entered Zion 10097 | -6/Zion | System corruption cleaned by Quarantine Array 10196 | -6/Zion | Received a visual enhancement algorithm 10219 | -6/Zion | Given the Hacking Drone Bay 10219 | -6/Zion | Found Prototype Device 10219 | -6/Zion | Identified Hacking Drone Bay 10278 | -6/Zion | Found Relay Coupler [Programmer] 10333 | -6/Zion | Learned Factory emergency access door positions 10400 | -6/Zion | Learned Factory terminal intel 10453 | -6/Zion | Found CR-A16's Pointy Stick 10513 | -6/Zion | Rebuked by Imprinter 10681 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10791 | -6/Zion | Discovered new exit (range 10) 10806 | -6/Zion | Entered Proximity Caves 10961 | -5/Proximity Caves | Learned Factory stockpile data 11022 | -5/Proximity Caves | Identified exit to Factory 11256 | -5/Proximity Caves | Entered Factory 11256 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11260 | -5/Factory | Loaded intel: 278 machine locations 11261 | -5/Factory | Loaded intel: 20 terminal locations 12174 | -5/Factory | Intercept squad dispatched 12175 | -5/Factory | Identified exit to Upper Caves 12190 | -5/Factory | Spotted Tracker 12199 | -5/Factory | Destroyed Tracker 12224 | -5/Factory | Found Prototype Energy Gun 12224 | -5/Factory | Identified Immobilizer 12241 | -5/Factory | Spotted Combat Programmer 12324 | -5/Factory | Destroyed Combat Programmer 12341 | -5/Factory | Lost 5 parts (1p2n1u1w) 12434 | -5/Factory | Entered Upper Caves 12437 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12648 | -5/Upper Caves | Identified exit to Upper Caves 12757 | -5/Upper Caves | Entered another Upper Caves area 12771 | -5/Upper Caves | Discovered new exit (range 17) 12780 | -5/Upper Caves | Learned Factory terminal intel 12829 | -5/Upper Caves | Build established: Hauler-Skirmisher 13362 | -5/Upper Caves | Discovered new exit (range 13) 13392 | -5/Upper Caves | Entered Warlord 13445 | -5/Warlord | System corruption cleaned by Quarantine Array 13479 | -5/Warlord | Discovered new exit (range 14) 13496 | -5/Warlord | Entered Proximity Caves 13522 | -4/Proximity Caves | Identified exit to Factory 13753 | -4/Proximity Caves | Spotted B-86 Titan 13833 | -4/Proximity Caves | Self-destructed Last Messages --------------- 13728_ Adv. Heat Sink fries itself beyond repair. 13733_ Plasma Rifle fries itself beyond repair. 13737_ Adv. Heat Sink fries itself beyond repair. 13739_ Plasma Rifle fries itself beyond repair. 13741_ Flexi-carbon Leg fries itself beyond repair. 13744_ Adv. Heat Sink fries itself beyond repair. 13744_ Acquired 78 matter. 13746_ Acquired 44 matter. 13791_ Imp. Weapon Shielding destroyed. 13798_ Imp. Medium Treads destroyed. 13798_ 0b10 Alert Chip destroyed. 13798_ Penetrated by Slug. 13799_ B-86 Titan activates siege mode. 13801_ Hvy. Treads destroyed. 13804_ Penetrated by Slug. 13804_ Slug penetrates Wall. 13807_ Penetrated by Slug. 13807_ Slug penetrates Wall. 13811_ Linked Autogun destroyed. 13829_ Slug penetrates Wall. 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