Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.11 @ 01:35:23 Player: Six of Ten Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (62) 310 Value Destroyed (1425) 1425 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 3044 Bonus ------- High Alert Combat Kills 169 Cogmind --------- Core Integrity 232/400 Matter 165/300 Energy 100/100 System Corruption 0% Temperature Danger (449) Movement Rolling (200) Ox8 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (4) ------- Minigun Minigun > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Wheel Wheel Heat Sink Large Matter Pod (0) Improved Sensor Array Improved Sensor Array Light Armor Plating Trap Extractor (0/4) Decoy Drone Bay (16/16) Spread Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Wheel Wheel Heat Sink Improved Sensor Array Improved Sensor Array Light Armor Plating Trap Extractor Decoy Drone Bay Beam Rifle Spread Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 42 | 6 9 . 27 Power 4 | 1 1 . 2 Engine 4 | 1 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 . 5 Treads . | . . . . Leg 6 | 2 2 . 2 Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 . 7 Device 4 | . 2 . 2 Storage 2 | 1 . . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 19 | 2 4 . 13 Energy Gun 9 | 2 . . 7 Energy Cannon . | . . . . Ballistic Gun 10 | . 4 . 6 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 8 | . 2 . 6 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 5 | . 2 . 3 Highest Loss Streak 4 | . 2 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 100 97 Engine 11 | . 14 14 10 Leg 11 | . 28 28 5 Wheel 11 | . . . 16 Device 7 | . 11 14 5 Storage 11 | . 14 14 11 Processor 1 | . . . 2 Protection 2 | . . . 3 Energy Gun 16 | . 4 . 22 Ballistic Gun 21 | . 23 28 19 Naked Turns . | . . . . Heaviest Build 106 | 12 15 15 106 Greatest Support 23 | 20 20 20 23 Greatest Overweight (x) 10 | 1 . . 10 Average Overweight (x) 2 | . . . 3 Largest Inventory Capacity 25 | 8 8 8 25 Average Capacity 17 | 7 8 8 21 Most Carried 25 | 6 8 8 25 Average Carried 14 | 2 7 7 17 Final Capacity 25 | 8 8 8 25 Final Carried 25 | 6 7 8 25 Class Distribution -------------------- 34% | Mutant 31% | Gunner 20% | Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 1126 | 217 176 104 629 Remotely . | . . . . Salvage Created 1620 | . 207 87 1326 Parts 135 | . 22 11 102 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 54 | . 10 6 38 Guns 54 | . 10 6 38 Classes Destroyed 6 | . 3 . 3 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Watcher 6 | . 1 . 5 Swarmer 28 | . 6 6 16 Grunt 16 | . 4 . 12 Sentry 10 | . . . 10 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 1929 | . 467 150 1312 Core 270 | . 90 12 168 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 . 59 . Volleys Fired 106 | . 24 11 71 Largest 4 | . 2 2 4 Hottest 194 | . 40 40 194 Shots Fired 333 | . 48 22 263 Gun 333 | . 48 22 263 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 203 | . 48 22 133 Thermal 130 | . . . 130 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 8 5 15 Robot Miss Streak 16 | . 4 4 16 Penetration Max . | . . . . Secondary Targets 12 | . . . 12 Max Gunslinging Chain 2 | . . . 2 Shots Hit Robots 187 | . 27 10 150 Core Hits 113 | . 16 6 91 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Burn 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2727 | . 378 132 2217 Guns 2727 | . 378 132 2217 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1662 | . 378 132 1152 Thermal 1065 | . . . 1065 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 564 | . 17 . 564 Average Temperature 159 | . 9 . 160 Received Heat Transfer 573 | . 66 . 507 Effects 7 | . . . 7 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . . 6 Heat Transferred 2586 | . . . 2586 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 752 | . 321 189 752 Initial 73 | . . 49 73 Average 324 | . 154 99 415 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 32 | 100 50 100 14 Level 1 32 | . 49 . 34 Level 2 32 | . . . 47 Level 3 2 | . . . 4 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 . 5 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 16 6 55 Peak Tracking Total 7 | . 4 3 7 Tactical Retreats 6 | . 3 . 3 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 14 | . 4 1 9 Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 32 | . 13 1 18 Successful 10 | . 5 1 4 Failed 22 | . 8 . 14 Catastrophic 4 | . 1 . 3 Database Lockouts . | . . . . Manual 29 | . 12 . 17 Terminals 25 | . 13 . 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . . 5 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Record 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Zone Layout 1 | . 1 . . Security Stations 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . . 3 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Monitor 1 | . . . 1 Reject 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 . 8 Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 2439 | 78 421 249 1691 Spaces Moved 1344 | 55 242 176 871 Core 4 | 4 . . . Treads . | . . . . Legs 668 | 51 242 176 199 Wheels 672 | . . . 672 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 138 | 116 120 120 148 Slowest Speed 400 | 120 120 120 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 3 48 42 85 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1692 | 66 324 192 1110 Wait 130 | . 39 4 87 Move 1341 | 54 241 175 871 Hop . | . . . . Pick Up 44 | 6 5 1 32 Fast Attach 13 | 6 2 . 5 Attach 5 | . 2 . 3 Detach 2 | . . . 2 Swap 24 | . 5 . 19 Drop 27 | . 6 1 20 Fire 106 | . 24 11 71 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 15) 489 | -10/Materials | Identified exit to Mines 500 | -10/Materials | Entered Mines 516 | -10/Mines | Found the Drone Emporium 529 | -10/Mines | Found Prototype Device 706 | -10/Mines | Discovered new exit (range 16) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Weapon x2 938 | -9/Materials | Identified Decoy Drone Bay 1322 | -9/Materials | Discovered new exit (range 15) 1431 | -9/Materials | Identified exit to Materials 1432 | -9/Materials | Build established: Gunner 1572 | -9/Materials | Discovered exit to Materials (range 15) 2012 | -9/Materials | Discovered exit to Materials (range 16) 2305 | -9/Materials | Build established: Tank 2349 | -9/Materials | First assault squad dispatched 2440 | -9/Materials | Self-destructed Last Messages --------------- 02391_ Connecting with Terminal... 02400_ Wheel destroyed. 02409_ G-47 Trooper destroyed. 02409_ Switching to secondary target: G-34 Mercenary. 02409_ G-34 Mercenary destroyed. 02409_ Switching to secondary target: G-34 Mercenary. 02411_ Power failure, Imp. Ion Engine shutdown. 02420_ G-34 Mercenary destroyed. 02420_ Switching to secondary target: G-34 Mercenary. 02421_ C-30 ARC bursts open, deploying its payload. 02421_ G-34 Mercenary unfolds itself. 02426_ G-34 Mercenary destroyed. 02426_ Switching to secondary target: G-34 Mercenary. 02435_ Overheating: Minigun damaged (-19). 02435_ K-01 Serf collects debris. 02437_ Med. Armor Plating destroyed. 02438_ K-01 Serf collects debris. 02438_ Imp. Ion Engine destroyed. 02439_ Minigun destroyed. 02440_ Overheating: Wheel damaged (-5). 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