Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.06 @ 23:45:09

Player: frootin tootin

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (82)      410
Value Destroyed (2519)     2519
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 5445

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             0/700
Matter                     240/350
Energy                     67/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
  Small Matter Pod
        System Shield
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
            (None)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
            Angular Momentum Engine
>           --- PROPULSION -------
   Improved Treads
   Improved Treads
>           --- UTILITY ----------
   Advanced Heat Sink
     Medium Battery
            Energy Filter
            Energy Filter
>           --- WEAPON -----------
      Heavy EM Shotgun
  Precision Shock Rifle
  Precision Shock Rifle
            Gauss Rifle
>           --- INVENTORY --------
   Improved Heat Sink
  Precision Beam Rifle
   Advanced Beam Cannon
      Heavy Ion Cannon
[Rating: 46]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Battery
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             71   | 6   9   19  7   30  
  Power                    14   | 2   1   5   .   6   
    Engine                 12   | 2   1   5   .   4   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   3   5   1   .   
    Treads                 3    | .   .   2   1   .   
    Leg                    3    | .   2   1   .   .   
    Wheel                  5    | 2   1   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | .   3   4   .   11  
    Device                 13   | .   1   4   .   8   
    Storage                3    | .   1   .   .   2   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   2   5   6   13  
    Energy Gun             18   | .   1   4   5   8   
    Energy Cannon          5    | .   1   1   1   2   
    Ballistic Gun          4    | 2   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   2   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      2    | .   .   .   .   2   
Parts Lost                 22   | .   1   2   .   19  
  Power                    3    | .   .   .   .   3   
  Propulsion               3    | .   .   .   .   3   
  Utility                  7    | .   .   2   .   5   
  Weapon                   9    | .   1   .   .   8   
  Highest Loss Streak      16   | .   1   1   .   16  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  99  94  
  Engine                   15   | .   14  22  18  10  
  Core                     1    | .   .   .   .   3   
  Treads                   12   | .   .   2   27  20  
  Leg                      4    | .   1   15  .   .   
  Wheel                    5    | .   26  4   .   .   
  Device                   20   | .   .   26  27  21  
  Storage                  6    | .   12  6   .   6   
  Processor                2    | .   13  .   .   .   
  Energy Gun               18   | .   3   15  22  27  
  Energy Cannon            2    | .   .   6   4   .   
  Ballistic Gun            4    | .   23  .   .   1   
Peak Build Rating          46   | 5   11  19  29  46  
  Average Rating           24   | 3   6   16  26  37  
  On Entrance              12   | .   5   11  19  28  
Naked Turns                17   | .   .   .   .   17  
Heaviest Build             48   | 9   14  25  30  48  
  Greatest Support         69   | 20  26  46  69  69  
  Greatest Overweight (x)  7    | .   .   7   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   
  Average Carried          4    | .   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   4   5   5   .   

 Class Distribution 
--------------------
 45% | Mutant
 40% | Tank
  5% | Scavenger-Gunner
  5% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1192 | 278  315  177  121  301  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2881 | 42   499  844  442  1054 
  Parts                    193  | 3    19   81   28   62   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           1    | .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  70   | 1   11  28  10  20  
  Guns                     56   | 1   11  20  6   18  
  Cannons                  10   | .   .   8   2   .   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          11   | 1   1   4   2   3   
  Worker                   3    | .   .   2   .   1   
  Hauler                   1    | .   .   .   .   1   
  Operator                 3    | .   .   3   .   .   
  Drone                    1    | .   .   .   1   .   
  Watcher                  6    | .   1   3   2   .   
  Swarmer                  24   | .   .   17  3   4   
  Grunt                    27   | 1   11  4   1   10  
  Protector                1    | .   .   .   .   1   
  Sentry                   10   | .   .   7   3   .   
  Hunter                   5    | .   .   .   2   3   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           5    | 1   5   4   3   4   
  Combat Bots Only         4    | 1   4   4   3   4   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        436  | 3    64   88   36   245  
  Missed                   103  | 2    21   16   13   51   
Damage Taken               3413 | 8    410  449  205  2341 
  Core                     875  | .    84   62   21   708  
  Absorbed by Shields      441  | .    .    176  77   188  
  Ignored by Resistances   1082 | 2    127  193  81   679  
Core Remaining (%)         86   | 100  66   84   96   .    
Volleys Fired              199  | 3    50   61   22   63   
  Largest                  4    | 2    2    2    3    4    
  Hottest                  215  | 40   70   133  184  215  
Shots Fired                445  | 6    98   116  58   167  
  Gun                      397  | 6    98   87   44   162  
  Cannon                   46   | .    .    29   14   3    
  Launcher                 .    | .    .    .    .    .    
  Special                  2    | .    .    .    .    2    
  Kinetic                  122  | 6    90   .    .    26   
  Thermal                  156  | .    8    116  21   11   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          167  | .    .    .    37   130  
  Robot Hit Streak         32   | 6    23   11   13   32   
  Robot Miss Streak        6    | .    3    6    2    4    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        6    | .    .    1    .    5    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           333  | 6    65   83   40   139  
  Core Hits                213  | 2    25   95   19   72   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         6    | .    2    1    2    1    
    Burn                   2    | .    1    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Corrupt                2    | .    .    .    2    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5434 | 81   834  1293 943  2283 
  Guns                     4507 | 81   834  945  545  2102 
  Cannons                  582  | .    .    348  208  26   
  Explosions               313  | .    .    .    181  132  
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    9    .    
  Kinetic                  1407 | 81   770  .    .    556  
  Thermal                  2113 | .    64   1293 477  279  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1905 | .    .    .    457  1448 
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   
    Matter Fused           6    | .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            27   | .    .    5    .    22   
  Projectiles              5    | .    .    5    .    .    
  Explosions               22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    60   27   28   
  Shots                    5    | .    .    2    2    1    
  Rammed                   2    | .    .    .    1    1    
Targets Rammed             2    | .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        575  | .    84   198  168  575  
  Average Temperature      89   | .    22   39   39   179  
  Received Heat Transfer   1096 | 6    303  124  36   627  
  Effects                  21   | .    .    .    .    21   
    Shutdowns              5    | .    .    .    .    5    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           3    | .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    5    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    2    
  Combat Hostiles          3    | .    .    .    1    2    
  Parts Fried              8    | .    .    .    1    7    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    3    3    2    
  Heat Transferred         3759 | .    259  2288 779  433  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    4    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             640  | 20  227 640 366 237 
  Initial                  158  | .   11  81  158 130 
  Average                  213  | 3   119 407 254 83  
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         50   | 100 74  10  23  83  
  Level 1                  32   | .   25  33  76  16  
  Level 2                  16   | .   .   56  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          16   | .   1   4   2   9   
  Investigation            4    | .   1   1   1   1   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            7    | .   .   3   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              101  | 1   15  37  13  35  
  Peak Tracking Total      7    | 1   6   6   2   7   
  Tactical Retreats        3    | .   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   1   3   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   1   2   2   .   
  Max in Single Turn       2    | .   1   2   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   4   1   2   1   
  Terminals                6    | .   3   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                12   | .   7   2   2   1   
  Successful               11   | .   7   2   1   1   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   6   2   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             9    | .   6   2   1   .   
  Record                   5    | .   5   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   
  Transport Status         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4389 | 63   706  1307 727  1586 
Spaces Moved               2740 | 60   579  935  394  772  
  Core                     57   | 19   .    1    .    37   
  Treads                   1207 | .    .    78   394  735  
  Legs                     627  | .    25   602  .    .    
  Wheels                   849  | 41   554  254  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   160  50   
  Average Speed            127  | 70   81   115  160  165  
  Slowest Speed            400  | 80   120  400  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 5    85   68   34   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          65   | .    .    42   23   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      65   | .    .    42   23   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3242 | 74   717  1047 447  957  
  Wait                     136  | .    59   8    12   57   
  Move                     2736 | 59   578  934  393  772  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 6    13   10   6    14   
  Fast Attach              18   | .    1    8    2    7    
  Attach                   30   | 5    5    3    3    14   
  Detach                   .    | .    .    .    .    .    
  Swap                     23   | 1    3    8    2    9    
  Drop                     49   | .    8    15   6    20   
  Fire                     199  | 3    50   61   22   63   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: [*Fac] / [*Sto] / [*Low] / Gar)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   44 | -11/Scrapyard | Discovered new exit (range 8)
   64 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 7)
  301 | -10/Materials | Discovered new exit (range 12)
  314 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Identified exit to Mines
  394 | -10/Materials | Discovered new exit (range 15)
  404 | -10/Materials | Identified exit to Materials
  708 | -10/Materials | Discovered exit to Materials (range 16)
  770 | -10/Materials | Entered another Materials area
  770 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1152 | -9/Materials  | Discovered new exit (range 16)
 1929 | -9/Materials  | Discovered new exit (range 8)
 2077 | -9/Materials  | Entered another Materials area
 2077 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2548 | -8/Materials  | Build established: Tank
 2734 | -8/Materials  | Discovered new exit (range 10)
 2804 | -8/Materials  | Entered Factory
 2804 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3206 | -7/Factory    | Discovered new exit (range 6)
 3307 | -7/Factory    | Discovered new exit (range 15)
 3941 | -7/Factory    | Cargo convoy interrupted
 4153 | -7/Factory    | Identified exit to Garrison
 4170 | -7/Factory    | Garrison activated, responded to threat
 4273 | -7/Factory    | Discovered new exit (range 11)
 4350 | -7/Factory    | Core integrity fell below 50%
 4362 | -7/Factory    | Core integrity fell below 20%
 4390 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Short circuit.
Overheating: Broken Prc. Beam Rifle damaged
  (-9).
Broken Prc. Beam Rifle destroyed.
Slammed into R-06 Scavenger.
System corrupted: Energy discharge (-30).
Acquired Plasma Cutter.
Critical hit (Burn: +37).
K-01 Serf cleans the Recycling Unit.
S-27 Virus Autogun severed.
Plasma Cutter destroyed.
Critical hit (Burn: +37). <x2>
Acquired System Shield.
Acquired Sml. Matter Pod.
[Achievement: 5k Club]
Important note for Steam players: Cogmind player
  global achievement rates displayed by Steam
  are all significantly underreported, in some
  cases by a huge margin, due to how they are
  calculated by Valve.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????# T%=[![! |
| ?????????????????????????????????????????# ![!!]%[ |
| ?????????????????????????????????????????#  [[[[!* |
| ?????????????????????????????????????????#   """"" |
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| ?????????????????????????????????????????#   """*  |
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| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
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| ?????????????????????????????????????????????????# |
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| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          29
Energy Capacity            640
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           3
Energy Filtering           45
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Loot Pinata
Made in Tau Ceti IV
Power Corrupts
Storm Trooper
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              WardroneCoolingFirepult
  Manual?         0
Play Time         01:01:18
  Cumulative      2.2 hours
  Start           2025.01.06 @ 22:43:10
  End             2025.01.06 @ 23:45:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f2dc854-2a30-42ab-a820-7bc0545c045a