Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.19 @ 21:14:07 Player: NeoBioHazard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2684) 2684 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6789 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 71/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Armored Leg > --- UTILITY ---------- Melee Analysis Suite Armor Integrity Analyzer Hardened Medium Armor Plating EM Shield > --- WEAPON ----------- Heavy Riot Gun Phase Cannon Barrage Gun Barrage Gun Hypervelocity Gauss Rifle Power Sword > --- INVENTORY -------- Light Nuclear Core [Rating: 55] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Force Booster Device Force Booster Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Maul Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Barrage Gun Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 . . 1 . . . Weapon 4 | . . . . 1 1 2 . . Parts Attached 82 | 7 7 6 3 8 26 10 13 2 Power 9 | 1 1 2 . . 4 . 1 . Engine 8 | 1 1 2 . . 3 . 1 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 1 2 5 7 4 2 1 Treads 3 | 2 . . . . . . 1 . Leg 19 | . 3 1 2 2 7 4 . . Wheel 1 | . . . . . . . 1 . Hover 4 | . . . . 3 . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 1 2 1 2 5 4 3 1 Device 12 | . 1 2 1 2 1 2 2 1 Storage 1 | 1 . . . . . . . . Processor 4 | . . . . . 3 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 26 | 3 2 1 . 1 10 2 7 . Energy Gun 3 | 2 . . . . . . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 4 | 1 . . . . . . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 8 | . 1 1 . 1 4 . 1 . Slashing Weapon 8 | . . . . . 5 2 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 14 | . . . . . 14 . . . Parts Lost 54 | . 4 3 3 5 7 9 13 10 Power 5 | . 1 1 . . 1 . 1 1 Propulsion 23 | . 1 . 3 4 4 4 5 2 Utility 13 | . . 1 . 1 2 2 3 4 Weapon 13 | . 2 1 . . . 3 4 3 Highest Loss Streak 10 | . 4 2 2 3 2 9 6 10 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 2 6 7 5 5 1 . 1 Power 1 | . 1 . 1 1 1 1 . 1 Propulsion . | . . 2 2 . 1 . . . Utility . | . . . 2 2 . . . . Weapon 1 | . . 2 2 1 1 . . . Tool/Special . | . . . . . . . . . Unused Backups 8 | . . . . . 7 . . 1 Power 3 | . . . . . 2 . . 1 Propulsion . | . . . . . . . . . Utility 2 | . . . . . 2 . . . Weapon 2 | . . . . . 2 . . . Tool/Special 1 | . . . . . 1 . . . Average Slot Usage (%) 78 | . 82 95 82 76 86 67 70 56 Engine 6 | . 12 9 11 9 2 6 5 4 Core 1 | . . . . . 4 . . . Treads 2 | . 21 . . . . . 3 . Leg 16 | . 5 33 24 9 23 23 5 . Hover 1 | . . . . 4 3 . . 4 Device 10 | . 3 20 13 17 7 11 5 10 Storage 4 | . 14 11 11 9 2 . . . Processor 6 | . . . . . 8 9 13 10 Protection 2 | . . . . . 4 1 4 . Energy Cannon 1 | . . . . . . . 4 5 Ballistic Gun 3 | . 9 . . . . . 11 . Launcher 1 | . 5 7 . . . . . . Impact Weapon 11 | . . 14 22 27 14 . 4 5 Slashing Weapon 6 | . . . . . 12 13 5 5 Peak Build Rating 55 | 6 13 17 15 30 44 53 55 39 Average Rating 31 | 4 6 15 13 18 38 45 45 33 On Entrance 21 | . 6 13 15 12 30 44 43 32 Avg Prop Armor Cover (%) 5 | . 12 . . 7 7 . 4 6 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 47 | 13 17 19 19 29 39 34 47 27 Greatest Support 66 | 40 40 39 39 43 66 66 51 10 Greatest Overweight (x) 12 | 2 1 . 1 9 2 1 12 2 Average Overweight (x) . | . . . . 2 . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 5 5 5 5 Most Carried 8 | 1 7 8 7 6 8 3 1 1 Average Carried 3 | . 1 6 7 5 5 2 . 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 7 | 1 7 7 7 6 5 1 1 1 Class Distribution -------------------- 51% | Gladiator 28% | Mutant 14% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Derelict-Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Matter Collected 1416 | 192 80 202 35 70 454 54 309 20 Remotely . | . . . . . . . . . Salvage Created 3169 | . 160 220 265 514 771 506 508 225 Parts 133 | . 11 12 13 13 40 18 20 6 Haulers Intercepted 4 | . . 1 . 2 1 . . . Recyclers Shooed 6 | . . 1 . . 5 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 17 4 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 74 | . 7 12 7 10 13 9 12 4 Melee 41 | . . 2 6 7 7 9 8 2 Guns 2 | . . . . . . . 2 . Cannons 1 | . . . . . . . 1 . AOE 18 | . 7 7 . . 4 . . . Classes Destroyed 14 | . 1 4 4 . 2 . 2 1 Worker 4 | . . . 2 1 1 . . . Builder 1 | . . . 1 . . . . . Tunneler 2 | . . . 2 . . . . . Hauler 4 | . . 1 . 2 1 . . . Recycler 6 | . . 1 1 1 3 . . . Swarmer 29 | . . 11 3 3 3 2 7 . Grunt 30 | . 7 . 2 6 4 6 3 2 Brawler 1 | . . . . . . . . 1 Sentry 6 | . . 1 . 1 3 1 . . Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . 2 . . 1 Behemoth 1 | . . . . . . . 1 . Assembled 2 | . . . 2 . . . . . Mutant 1 | . . . . . . . 1 . Best Kill Streak 7 | . 7 5 6 5 5 4 4 3 Combat Bots Only 7 | . 7 4 4 4 4 4 4 3 Max Kills in Single Turn 3 | . 2 3 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 . . 3 . . . Melee 1 | . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Hostile Shots Fired 756 | . 74 57 47 65 188 92 191 42 Missed 243 | . 20 14 13 25 72 32 55 12 Hits 513 | . 54 43 34 40 116 60 136 30 Melee 6 | . . . . . . . . 6 Projectile 507 | . 54 43 34 40 116 60 136 24 Critical Strikes 8 | . 3 1 . . 1 . 1 2 Damage Taken 7512 | . 670 497 436 512 1532 835 2397 633 Core 1460 | . 81 127 98 70 229 80 515 260 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 34 | . . . . . . . 22 12 Regen/Repaired (Parts) 69 | . . . . . 69 . . . Core Remaining (%) 72 | 100 67 . 43 87 67 . . . Volleys Fired 43 | . 8 6 . . 5 . 17 7 Largest 4 | . 2 1 . . 1 . 4 1 Hottest 174 | . 60 30 . . 36 . 174 85 Shots Fired 84 | . 11 6 . . 5 . 55 7 Gun 45 | . 6 . . . . . 39 . Cannon 23 | . . . . . . . 16 7 Launcher 16 | . 5 6 . . 5 . . . Special . | . . . . . . . . . Kinetic 42 | . 3 . . . . . 39 . Thermal 26 | . 3 . . . . . 16 7 Explosive 16 | . 5 6 . . 5 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 6 | . 3 4 . . 3 . 6 2 Robot Miss Streak 6 | . 1 4 . . 5 . 6 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 199 | . 8 20 18 28 44 14 52 15 Core Hits 84 | . 11 8 5 8 22 9 17 4 Critical Kills 8 | . . . . 4 1 . 2 1 Critical Parts Destroyed 27 | . . 6 6 5 3 . 4 3 Critical Strikes 43 | . . 7 6 10 6 3 7 4 Destroy 4 | . . . . . . . 4 . Smash 33 | . . 7 6 10 4 . 2 4 Sever 6 | . . . . . 2 3 1 . Melee Attacks 272 | . . 25 48 41 66 33 38 21 Impact 160 | . . 25 48 41 23 . 7 16 Slashing 112 | . . . . . 43 33 31 5 Piercing . | . . . . . . . . . Sneak Attacks 20 | . . 2 5 5 7 . 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 38 | . . 3 4 8 14 5 . 4 Damage Inflicted 9639 | . 529 1072 983 1432 2616 827 1658 522 Guns 450 | . 46 . . . . . 404 . Cannons 423 | . . . . . . . 327 96 Explosions 1480 | . 483 359 53 . 585 . . . Melee 7286 | . . 713 930 1432 2031 827 927 426 Ramming . | . . . . . . . . . Kinetic 418 | . 14 . . . . . 404 . Thermal 508 | . 32 . 53 . . . 327 96 Explosive 1427 | . 483 359 . . 585 . . . Electromagnetic . | . . . . . . . . . Impact 4259 | . . 713 930 1432 680 . 183 321 Slashing 3027 | . . . . . 1351 827 744 105 Piercing . | . . . . . . . . . Highest Corruption 16 | . 2 . . . 16 . . 11 Average Corruption 13 | . 2 . . . 14 . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . 2 . . . 54 . . 4 Message Errors 12 | . 1 . . . 11 . . . Matter Fused 12 | . . . . . 11 . . 1 Heat Flow Errors 7 | . . . . . 7 . . . Energy Discharges 6 | . . . . . 4 . . 2 Parts Rejected 2 | . . . . . 2 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 12 | . 1 . . . 11 . . . Data Loss (major) 3 | . . . . . 3 . . . Misdirections 5 | . . . . . 4 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1924 | . 7 290 516 481 308 . 191 131 Projectiles . | . . . . . . . . . Explosions 42 | . 7 16 . . 19 . . . Melee 1882 | . . 274 516 481 289 . 191 131 Knockbacks 15 | . . 2 3 3 5 . 1 1 Impact 15 | . . 2 3 3 5 . 1 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 116 | . . 67 49 . . . . . Shots 4 | . . 3 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 442 | . 21 . . . 222 . 442 32 Average Temperature 115 | . 7 . . . 97 . 157 13 Received Heat Transfer 1695 | . 423 60 18 207 348 207 216 216 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 19 | . . 4 5 4 3 . 1 2 Combat Hostiles 12 | . . 3 1 3 2 . 1 2 Parts Fried 17 | . . 2 6 5 3 . 1 . Impact Corruptions 57 | . . 14 17 16 5 . 1 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 606 | . 75 . 50 . . . 370 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 99 | 100 100 97 100 100 100 100 . . Level 1 . | . . 2 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 209 | . 185 209 111 92 123 115 . . Initial 76 | . . 56 76 27 22 28 . . Average 51 | . 59 129 37 40 29 50 . . Influence Increases 2252 | . 205 424 167 280 408 298 370 100 Destroy 0b10 Robot/C 1420 | . 140 240 100 200 260 180 220 80 Destroy 0b10 Robot/NC 85 | . . 10 30 20 25 . . . Destroy Leader 298 | . 40 42 10 44 72 40 30 20 Successful Hack 14 | . . 14 . . . . . . Disable Machine 60 | . 15 30 15 . . . . . Destroy Structure 90 | . 10 43 12 1 21 3 . . Lose Combat Pursuer 285 | . . 45 . 15 30 75 120 . Influence Decreases 2222 | . 70 363 293 300 399 302 425 70 Entered New Map 322 | . . 79 120 43 28 31 21 . Time Decay 1594 | . 60 254 162 207 346 181 334 50 Lost Part 306 | . 10 30 11 50 25 90 70 20 Squads Dispatched 13 | . 3 1 . 1 7 1 . . Investigation 3 | . 1 . . . 1 1 . . Extermination 3 | . . . . . 3 . . . Reinforcement 7 | . 2 1 . 1 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 7 17 7 15 25 13 20 5 Peak Tracking Total 7 | . 7 6 4 4 6 4 4 4 Tactical Retreats 17 | . . 3 1 1 2 4 6 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Traps Triggered 3 | . 2 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Disabled 5 | . 1 2 1 . . . 1 . Max in Single Turn 1 | . 1 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Machines Accessed 4 | . . 1 . . 1 2 . . Terminals 2 | . . 1 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . 4 . . 1 4 . . Successful 2 | . . 1 . . 1 . . . Failed 7 | . . 3 . . . 4 . . Catastrophic 2 | . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 10 | . . 4 . . 1 5 . . Terminals 6 | . . 4 . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 1 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Patch 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 . . . 2 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Active Infowar (turns) 812 | . . 335 104 70 . 303 . . Terrain 303 | . . . . . . 303 . . Structural 335 | . . 335 . . . . . . Seismic 174 | . . . 104 70 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Turns Passed 5174 | 70 281 543 487 544 1275 394 1296 284 Spaces Moved 2637 | 43 149 366 175 195 782 235 559 133 Core 100 | 10 . . . 47 . . 30 13 Treads 466 | 33 103 . . . . . 330 . Legs 1691 | . 46 366 175 85 725 235 59 . Wheels 143 | . . . . . . . 140 3 Hover 237 | . . . . 63 57 . . 117 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 102 52 120 110 50 Average Speed 153 | 139 161 120 130 213 130 124 199 168 Slowest Speed 650 | 160 190 120 190 500 260 190 650 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 41 26 28 22 23 7 79 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . 5 1 Spaces Dug 13 | . . . 2 1 7 3 . . Terrain Destroyed 102 | . 9 43 16 1 22 3 7 1 Melee 13 | . . . 2 1 7 3 . . Projectile 8 | . . . . . . . 7 1 AOE 81 | . 9 43 14 . 15 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Total 3271 | 50 175 420 346 255 943 275 640 167 Wait 235 | . 6 21 127 20 35 4 13 9 Move 2629 | 42 148 365 174 194 781 234 558 133 Hop . | . . . . . . . . . Pick Up 28 | 1 6 2 . 2 16 . 1 . Fast Attach 46 | 6 4 1 3 5 9 6 10 2 Attach 17 | . 1 3 . 3 7 2 1 . Detach 1 | . . . . . 1 . . . Swap 27 | 1 2 2 . 1 17 2 2 . Drop 24 | . . . . . 24 . . . Fire 43 | . 8 6 . . 5 . 17 7 Melee 221 | . . 20 42 30 48 27 38 16 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 276 | -10/Materials | Destroyed 7 combat bots 281 | -10/Materials | Lost 4 parts (1p1n2w) 296 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 886 | -9/Materials | Discovered new exit (range 7) 895 | -9/Materials | Entered Mines 1006 | -9/Mines | Excavation squad dispatched 1006 | -9/Mines | A large section of the Mines collapsed 1318 | -9/Mines | Core integrity fell below 50% 1367 | -9/Mines | Discovered new exit (range 14) 1382 | -9/Mines | Entered Materials 1382 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1621 | -8/Materials | Lost 3 parts (3n) 1758 | -8/Materials | Build established: Gladiator 1909 | -8/Materials | Discovered new exit (range 12) 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2044 | -7/Factory | System corruption reached 10% 3187 | -7/Factory | Discovered new exit (range 8) 3201 | -7/Factory | Entered another Factory area 3201 | -6/Factory | Evolved 2 slots: Weapon x2 3505 | -6/Factory | Lost 9 parts (4n2u3w) 3535 | -6/Factory | Discovered new exit (range 11) 3595 | -6/Factory | Entered Lower Caves 3725 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 3817 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3968 | -6/Lower Caves | Learned Factory security intel 4143 | -6/Lower Caves | Build established: Derelict-Gladiator 4550 | -6/Lower Caves | Spotted B-75 Beast 4569 | -6/Lower Caves | Core integrity fell below 50% 4609 | -6/Lower Caves | Destroyed B-75 Beast 4637 | -6/Lower Caves | Lost 6 parts (2n1u3w) 4885 | -6/Lower Caves | Discovered new exit (range 6) 4887 | -6/Lower Caves | Learned 4 Factory zone layouts 4891 | -6/Lower Caves | Entered another Lower Caves area 4932 | -6/Lower Caves | Learned 4 Factory zone layouts 4933 | -6/Lower Caves | Build established: Gladiator 5134 | -6/Lower Caves | System corruption reached 10% 5156 | -6/Lower Caves | Core integrity fell below 20% 5175 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05141_ BA-H1H(r) system terminally corrupted. 05146_ G-50 Soldier suffers critical hit (Smash). 05146_ Destroyed Hvy. Laser. 05146_ Destroyed Adv. Heat Sink. 05146_ G-50 Soldier system corrupted by crushing effect. 05147_ G-50 Soldier system terminally corrupted. 05155_ System corrupted: Matter fused (-10). 05158_ Power Sword follow-up attack on B-48 Gladiator. 05160_ B-48 Gladiator suffers critical hit (Smash). 05160_ B-48 Gladiator destroyed. 05160_ G-50 Soldier IFF system glitched. 05161_ Power Sword destroyed. 05162_ G-50 Soldier misfires. 05165_ Rnf. Deuterium Engine fries itself beyond repair. 05168_ G-50 Soldier suffers critical hit (Smash). 05168_ Destroyed Adv. Heat Sink. 05168_ G-50 Soldier system corrupted by crushing effect. 05169_ G-50 Soldier system terminally corrupted. 05169_ Mak. Hammer destroyed. 05175_ System corrupted: Energy discharge (-28). 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