Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.11 @ 21:50:39 Player: Nagash Result: Destroyed by as-07588 with Assembled Maul Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1207) 1207 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3427 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/350 Energy 212/240 System Corruption 0% Temperature Cool (0) Movement Hovering (170) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (4) ------ Large Storage Unit Small Matter Pod Weight Redist. System Improved Sensor Array > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (15) --- Nuclear Core Huge Storage Unit High-capacity Battery (250) Large Matter Pod (150) Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Aerolev Unit > --- UTILITY ---------- Large Storage Unit High-capacity Battery Improved Sensor Array Utility Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Compact Wheel Medium Storage Unit Huge Storage Unit Large Matter Pod Structural Scanner Improved Sensor Array Improved Sensor Array Improved Terrain Scanner Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 42 | 8 2 12 16 4 Power 7 | 1 . 2 3 1 Engine 6 | 1 . 2 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 3 . 3 5 . Treads . | . . . . . Leg . | . . . . . Wheel 10 | 3 . 2 5 . Hover 1 | . . 1 . . Flight . | . . . . . Utility 14 | 2 1 5 4 2 Device 6 | 1 . 1 2 2 Storage 6 | 1 1 3 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 10 | 2 1 2 4 1 Energy Gun 3 | 1 1 . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 2 1 Parts Lost 15 | . . 3 12 . Power 1 | . . . 1 . Propulsion 6 | . . 2 4 . Utility 5 | . . 1 4 . Weapon 3 | . . . 3 . Highest Loss Streak 8 | . . 3 8 . To Critical Strikes . | . . . . . Average Backups 10 | 1 7 10 13 9 Power 1 | . 1 1 2 1 Propulsion 1 | . 2 . 1 . Utility 5 | . 3 5 7 6 Weapon 1 | . . 2 2 2 Tool/Special . | . . . . . Unused Backups 12 | . 1 4 2 5 Power 5 | . 1 1 2 1 Propulsion 3 | . . 3 . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 100 86 76 52 Engine 9 | . 14 11 7 . Wheel 21 | . 28 21 20 . Device 10 | . 14 4 12 17 Storage 14 | . 14 15 13 18 Protection 6 | . . 11 6 . Energy Gun 8 | . 26 9 . . Ballistic Gun 10 | . 1 12 14 . Peak Build Rating 22 | 7 8 22 22 19 Average Rating 13 | 5 7 12 18 15 On Entrance 8 | . 7 8 20 6 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 14 20 41 41 29 Greatest Support 40 | 26 20 26 40 14 Greatest Overweight (x) 8 | . . 1 8 2 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 11 15 15 Most Carried 15 | 4 10 14 15 12 Average Carried 10 | 1 7 9 13 9 Final Capacity 15 | 8 10 15 15 15 Final Carried 14 | 4 10 14 13 8 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1263 | 267 17 370 609 . Remotely . | . . . . . Salvage Created 1613 | 123 36 623 831 . Parts 98 | 16 3 44 35 . Haulers Intercepted 5 | . . 3 2 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 32 | . 2 14 16 . Guns 27 | . 2 14 11 . Cannons 1 | . . . 1 . AOE 4 | . . . 4 . Classes Destroyed 11 | 2 1 6 2 . Worker 3 | . . 1 2 . Builder 4 | . . 1 3 . Tunneler 4 | 4 . . . . Hauler 5 | . . 3 2 . Recycler 2 | 1 . . 1 . Watcher 2 | . . 1 1 . Swarmer 10 | . 2 8 . . Grunt 13 | . . 2 11 . Brawler 3 | . . . 3 . Sentry 5 | . . 4 1 . Hunter 1 | . . . 1 . Best Kill Streak 11 | 4 2 7 11 . Combat Bots Only 7 | . 2 5 7 . Max Kills in Single Turn 3 | 1 1 2 3 . Gunslinging 1 | . . 1 . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 260 | . 5 87 163 5 Missed 62 | . 1 24 37 . Hits 198 | . 4 63 126 5 Melee 5 | . . . 3 2 Projectile 193 | . 4 63 123 3 Critical Strikes 2 | . . . 2 . Damage Taken 2238 | . 29 563 1582 64 Core 707 | . . 156 531 20 Absorbed by Shields . | . . . . . Redirected to Shielding 143 | . . 12 131 . Ignored by Resistances 652 | . 11 171 451 19 Core Remaining (%) 87 | 100 100 61 . . Volleys Fired 112 | 14 4 39 54 1 Largest 2 | 2 2 2 2 1 Hottest 100 | 70 100 100 93 55 Shots Fired 211 | 28 8 78 96 1 Gun 193 | 28 8 78 78 1 Cannon 7 | . . . 7 . Launcher 11 | . . . 11 . Special . | . . . . . Kinetic 127 | 14 . 35 78 . Thermal 73 | 14 8 43 7 1 Explosive 11 | . . . 11 . Electromagnetic . | . . . . . Robot Hit Streak 37 | 13 1 14 37 . Robot Miss Streak 4 | 1 4 3 1 1 Penetration Max . | . . . . . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 169 | 23 2 60 84 . Core Hits 92 | 7 2 28 55 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 4 | 1 . 2 1 . Burn 3 | 1 . 2 . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3329 | 239 25 891 2154 20 Guns 2301 | 239 25 891 1126 20 Cannons 124 | . . . 124 . Explosions 888 | . . . 888 . Melee . | . . . . . Ramming 16 | . . . 16 . Kinetic 1670 | 80 . 464 1126 . Thermal 755 | 159 25 427 124 20 Explosive 888 | . . . 888 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 28 | . . . 28 . Projectiles 1 | . . . 1 . Explosions 27 | . . . 27 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 16 | . . . 16 . Shots 1 | . . . 1 . Rammed 3 | . . . 3 . Targets Rammed 3 | . . . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 359 | 180 78 359 245 . Average Temperature 92 | 84 37 113 77 . Received Heat Transfer 938 | . 18 153 747 20 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | 3 1 4 . . Heat Transferred 2294 | 555 74 1406 222 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 1 . Low Security (%) 82 | 100 100 88 63 100 Level 1 17 | . . 11 36 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 325 | 10 31 229 325 111 Initial 111 | . . 5 53 111 Average 102 | 2 6 123 146 93 Influence Increases 1128 | 25 64 399 640 . Destroy 0b10 Robot/C 640 | . 40 280 320 . Destroy 0b10 Robot/NC 100 | 25 . 30 45 . Destroy Leader 154 | . . 88 66 . Successful Hack 8 | . 8 . . . Disable Machine 18 | . . . 18 . Destroy Structure 58 | . 1 1 56 . Lose Combat Pursuer 150 | . 15 . 135 . Influence Decreases 1057 | 25 49 265 479 239 Entered New Map 305 | . . 10 96 199 Time Decay 602 | 25 49 225 263 40 Lost Part 150 | . . 30 120 . Squads Dispatched 4 | . 1 2 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 6 16 30 3 Peak Tracking Total 7 | . 3 5 7 3 Tactical Retreats 5 | . 1 . 4 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 4 | . 2 . 1 1 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 5 . 3 2 Successful 8 | . 5 . 2 1 Failed 2 | . . . 1 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 3 | . 1 . 1 1 Terminals 10 | . 5 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 5 . 2 1 Record 5 | . 3 . 2 . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . 1 . . . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 1088 | 15 257 201 529 86 Sensors 700 | . . 120 496 84 Structural 294 | . . . 291 3 Seismic 353 | 15 257 81 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1527 | 113 257 477 594 86 Spaces Moved 1095 | 42 290 322 394 47 Core 5 | 2 . . 3 . Treads . | . . . . . Legs . | . . . . . Wheels 1043 | 40 290 322 391 . Hover 47 | . . . . 47 Flight . | . . . . . Fastest Speed 50 | 50 80 90 80 170 Average Speed 96 | 85 80 97 99 170 Slowest Speed 450 | 90 80 105 450 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 54 30 36 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . . . 66 . Melee . | . . . . . Projectile . | . . . . . AOE 66 | . . . 66 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1358 | 89 306 411 498 54 Wait 45 | 23 4 4 14 . Move 1091 | 41 289 321 393 47 Hop . | . . . . . Pick Up 33 | 3 6 17 7 . Fast Attach 20 | 7 . 4 9 . Attach 18 | . . 7 6 5 Detach 3 | . . 2 1 . Swap 13 | 1 2 4 6 . Drop 20 | . 1 13 5 1 Fire 112 | 14 4 39 54 1 Melee . | . . . . . Ram 3 | . . . 3 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Materials 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Utility x2 492 | -9/Materials | Lost 3 parts (2n1u) 720 | -9/Materials | Discovered new exit (range 16) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x2 1078 | -8/Materials | Core integrity fell below 50% 1116 | -8/Materials | Lost 8 parts (1p2n3u2w) 1131 | -8/Materials | Destroyed 7 combat bots 1411 | -8/Materials | Core integrity fell below 20% 1425 | -8/Materials | Discovered new exit (range 15) 1442 | -8/Materials | Entered Storage 1472 | -8/Storage | Lost 3 parts (1n1u1w) 1525 | -8/Storage | Assembled infested ambush trap array 1528 | -8/Storage | Destroyed by as-07588 with Assembled Maul Last Messages --------------- 01441_ Wheel destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 01445_ Dropped Structural Scanner. 01464_ Connecting with Terminal... 01464_ Current location identified: Storage >>Traps(Locate) Found 5 traps in 1 array: 5x Ambush Trap Map updated. 01525_ Triggered Ambush Trap. 01525_ Disabled B-36 Bruiser is pushed from a hatch in the floor. 01525_ Disabled S-10 Pest is pushed from a hatch in the floor. 01525_ Disabled L-31 Rogue is pushed from a hatch in the floor. 01525_ as-51190 emerges from a hatch in the floor. 01525_ as-07588 emerges from a hatch in the floor. 01525_ as-19554 emerges from a hatch in the floor. 01525_ ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. 01527_ Identified Hvy. Particle Gun. 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