Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:18:37

Player: Bean

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (19)      95
Value Destroyed (245)      245
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1840

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     41/100
System Corruption          4%
Temperature                Hot (225)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
            Weight Redist. System
            Machine Analyzer
>           --- WEAPON (2) -------
            Backup Laser III
>           --- INVENTORY (5) ----
  Makeshift Terrain Scan Processor
  Makeshift Terrain Scan Processor
            Armor Integrity Analyzer
            Dynamic Insulation System

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
      Small Storage Unit
            Weight Redist. System
            Machine Analyzer
   Improved Targeting Computer
>           --- WEAPON -----------
            Backup Laser III
            Mining Laser
>           --- INVENTORY --------
  Makeshift Terrain Scan Processor
  Makeshift Terrain Scan Processor
            ECM Suite
            Dynamic Insulation System
      Small Laser
      Light Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             21   | 6   1   8   3   3   .   
  Power                    4    | 1   .   2   .   1   .   
    Engine                 4    | 1   .   2   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   2   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   2   1   .   .   
  Utility                  7    | 1   1   2   1   2   .   
    Device                 3    | .   .   2   .   1   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | 2   .   2   1   .   .   
    Energy Gun             3    | 2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   1   4   .   .   6   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               5    | .   .   3   .   .   2   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   3   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  66  88  89  85  
  Engine                   11   | .   14  9   11  11  8   
  Wheel                    9    | .   28  2   .   .   .   
  Flight                   12   | .   .   13  22  22  16  
  Device                   10   | .   .   16  22  13  19  
  Storage                  10   | .   14  11  11  10  .   
  Processor                8    | .   .   .   8   20  20  
  Protection               3    | .   11  .   .   .   .   
  Energy Gun               12   | .   28  8   2   1   11  
  Ballistic Gun            1    | .   .   6   2   .   .   
  Special Weapon           4    | .   .   .   8   11  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             16   | 13  16  15  14  13  9   
  Greatest Support         32   | 32  32  32  14  14  14  
  Greatest Overweight (x)  3    | .   .   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   
  Average Capacity         7    | 6   8   8   8   7   5   
  Most Carried             6    | 5   2   5   2   6   4   
  Average Carried          2    | 1   .   1   1   4   3   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            4    | .   1   1   2   3   4   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           436  | 184 86  106 30  20  10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            398  | .   212 186 .   .   .   
  Parts                    34   | .   21  13  .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  11   | .   3   7   .   .   1   
  Guns                     10   | .   3   7   .   .   .   
Classes Destroyed          9    | .   7   1   .   .   1   
  Worker                   2    | .   2   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   
  Grunt                    3    | .   .   3   .   .   .   
Best Kill Streak           10   | .   10  4   .   .   1   
  Combat Bots Only         4    | .   3   4   .   .   1   
Max Kills in Single Turn   6    | .   6   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        131  | .   31  46  .   .   54  
  Missed                   43   | .   9   13  .   .   21  
Damage Taken               1167 | .   300 315 .   .   552 
  Core                     481  | .   68  86  .   .   327 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   62   | .   .   .   .   62  .   
Core Remaining (%)         86   | 100 72  .   .   .   .   
Volleys Fired              87   | .   14  48  .   .   25  
  Largest                  2    | .   2   2   .   .   2   
  Hottest                  140  | .   90  90  .   .   140 
Shots Fired                116  | .   28  62  .   .   26  
  Gun                      115  | .   28  62  .   .   25  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  1    | .   .   .   .   .   1   
  Kinetic                  41   | .   .   41  .   .   .   
  Thermal                  75   | .   28  21  .   .   26  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         6    | .   6   6   .   .   3   
  Robot Miss Streak        7    | .   2   2   .   .   7   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           66   | .   16  43  .   .   7   
  Core Hits                28   | .   11  14  .   .   3   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   
    Destroy                1    | .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1080 | .   543 390 .   .   147 
  Guns                     700  | .   187 390 .   .   123 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               352  | .   352 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  4    | .   4   .   .   .   .   
  Kinetic                  212  | .   .   212 .   .   .   
  Thermal                  864  | .   539 178 .   .   147 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   .   4   
  Average Corruption       2    | .   .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   1   
    Heat Flow Errors       1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            109  | .   109 .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               109  | .   109 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      73   | .   73  .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   1    | .   1   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        297  | .   190 54  .   .   297 
  Average Temperature      75   | .   52  19  .   .   146 
  Received Heat Transfer   345  | .   102 108 .   .   135 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   .   
  Heat Transferred         1565 | .   784 435 .   .   346 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             272  | .   231 272 102 .   .   
  Initial                  102  | .   .   92  102 .   .   
  Average                  125  | .   89  192 102 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         61   | 100 64  44  100 .   .   
  Level 1                  38   | .   35  55  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   2   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              30   | .   12  13  .   .   5   
  Peak Tracking Total      5    | .   5   5   .   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            3    | .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          4    | .   2   1   .   1   .   
  Terminals                3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   3   2   .   3   .   
  Successful               6    | .   1   2   .   3   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   3   1   .   1   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   3   .   
  Part Schematic           3    | .   .   .   .   3   .   
  Alert Level              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   .   .   
  Terminals                2    | .   1   1   .   .   .   
    Botnet                 2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   17  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Mat Min Zio Pro 
Turns Passed               1109 | 46  333 284 50  301 95  
Spaces Moved               1397 | 44  283 130 109 721 110 
  Core                     39   | 18  .   17  .   .   4   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   343  | 26  283 34  .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1015 | .   .   79  109 721 106 
  Fastest Speed            37   | 50  100 37  37  37  37  
  Average Speed            56   | 79  100 91  37  37  37  
  Slowest Speed            200  | 100 100 200 37  37  50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            3    | .   .   3   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   48  16  37  79  15  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             7    | .   .   .   2   4   1   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          48   | .   48  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      48   | .   48  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1610 | 55  305 238 119 757 136 
  Wait                     78   | .   5   47  4   22  .   
  Move                     1389 | 43  283 125 108 720 110 
  Hop                      1    | .   .   1   .   .   .   
  Pick Up                  25   | 6   2   8   2   6   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 6   1   7   3   2   .   
  Detach                   3    | .   .   .   2   1   .   
  Swap                     2    | .   .   1   .   1   .   
  Drop                     6    | .   .   1   .   5   .   
  Fire                     87   | .   14  48  .   .   25  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
   47 | -11/Scrapyard      | Entered Materials
  160 | -10/Materials      | Discovered new exit (range 15)
  305 | -10/Materials      | Discovered new exit (range 16)
  309 | -10/Materials      | Build established: Mutant
  380 | -10/Materials      | Entered another Materials area
  380 | -9/Materials       | Evolved 2 slots: Utility x2
  451 | -9/Materials       | Lost 3 parts (1p2n)
  602 | -9/Materials       | Discovered new exit (range 15)
  627 | -9/Materials       | Discovered new exit (range 16)
  664 | -9/Materials       | Entered Mines
  667 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  683 | -9/Mines           | Met a Derelict bent on vengeance
  712 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  714 | -9/Mines           | Entered Zion
  759 | -7/Zion            | Learned location of Warlord (-4)
  785 | -7/Zion            | Build established: Scavenger-Mutant
 1006 | -7/Zion            | Visited the Megawrench Repair Shop
 1007 | -7/Zion            | Megawrench repaired 5 parts
 1012 | -7/Zion            | Discovered new exit (range 10)
 1015 | -7/Zion            | Entered Proximity Caves
 1017 | -6/Proximity Caves | Spotter reported a threat
 1018 | -6/Proximity Caves | Spotter reported a threat
 1034 | -6/Proximity Caves | Learned Factory trap positions
 1097 | -6/Proximity Caves | Core integrity fell below 50%
 1105 | -6/Proximity Caves | Build established: Mutant
 1105 | -6/Proximity Caves | Core integrity fell below 20%
 1110 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
N-01 Spotter sends a signal.
ALERT: Unidentified potential threat approaching
  Complex 0b10.
N-01 Spotter sends a signal.
ALERT: Unidentified potential threat approaching
  Complex 0b10.
Acquired derelict log, extracted data.
Data stored: Factory trap records.
Searching scrap...
Found Armor Integrity Analyzer.
Found 24 Matter.
Acquired 10 matter.
Acquired Armor Integrity Analyzer.
System corrupted: Heat flow error (+165).
Mining Laser destroyed.
Flight Unit destroyed.
ECM Suite destroyed.
Mak. Power Source destroyed.
Flight Unit destroyed.
Imp. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?####???????#########????????????????????????????? |
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|         ##???? ##?????????          ?????????????? |
|        ##?????  ##????????         ??????????????? |
|  ###  ##??????   ##???????       ????????????????? |
| ##?#  #?????##    #####???m    #?????????????????? |
| ???#  #???###     ##  ####     ##????????????????? |
| ???#  #####   ## ##    ##gp     #????????????????? |
| ???#        #   ##              #????????????????? |
| ???#  ######  #?##        g     #????????????????? |
| ???#  #????#  ###               #????????????????? |
| ???#  #??###  ##   ##          #?????????????????? |
| ???#  #?##        ###          #?????????????????? |
| ???#  ###         #?#    @    ##?????????????????? |
| ???#              ##         ##??????????????????? |
| ???#  ####                  ##???????????????????? |
| ???#  ##?##          ###   ##????????????????????? |
| ???#    ###  #       #?##  #?????????????????????? |
| ??##     ##  #       #??#  #?????????????????????? |
| ??#      ##  #        #?   #?????????????????????? |
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| ??#          #####   ##?     ????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         6

 Item Schematics 
-----------------
 Adv. Terrain Scan Processor | -7/Zion | Archive
                    Coil Gun | -7/Zion | Archive
         Transmission Jammer | -7/Zion | Archive
               Phase Shifter | -7/Zion | Archive
           Corruption Screen | -7/Zion | Archive
              Thermal Shield | -7/Zion | Archive
       Imp. Deuterium Engine | -7/Zion | Archive
         Imp. Thermal Shield | -7/Zion | Archive
               Neutrino Core | -7/Zion | Archive
        Imp. EM Pulse Cannon | -7/Zion | Archive
            Hvy. Machine Gun | -7/Zion | Archive
              Gravmag System | -7/Zion | Archive
 Tactical Coordination Suite | -7/Zion | Archive
                 Gauss Rifle | -7/Zion | Archive
                    Riot Gun | -7/Zion | Free
               Battle Cannon | -7/Zion | Free
                 Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
  Y-45 Defender | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              HypercooledMeleeCharge
  Manual?         0
Play Time         00:20:36
  Cumulative      5.2 hours
  Start           2024.04.03 @ 00:59:24
  End             2024.04.03 @ 01:18:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c129a244-e8b4-423f-ba86-ceaa9b5852df