Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 23:31:18 // Winter2022/Polymind

Player: Xcalibur

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (1413)     1413
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (3644)               3644
              TOTAL SCORE: 7092

 Bonus
-------
Polymind Skill             2213
High Alert Combat Kills    31
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/550
Matter                     0/0
Energy                     54/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
     Armored Treads
     Armored Treads
     Armored Treads
>            --- UTILITY ----------
             Cooling System
             Visual Processing Unit
             Active Sensor Suite
             Targeting Computer
             Weapon Cycler
             Transmission Jammer
    Hardened Heavy Armor Plating
             Graphene Brace
             Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Assault Cannon
>            --- INVENTORY --------
                 (None)
[Rating: 78]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon

 Build                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat Gar 
Slots Evolved              .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   4   .   .   8   3   
  Power                    3    | .   .   2   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   2   .   
  Utility                  6    | .   .   1   .   .   3   2   
  Weapon                   3    | .   .   .   .   .   2   1   
  Highest Loss Streak      8    | .   .   2   .   .   8   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   96  96  100 100 78  71  
  Engine                   8    | .   20  14  12  12  5   4   
  Treads                   16   | .   .   14  25  25  17  15  
  Leg                      4    | .   21  16  .   .   .   .   
  Wheel                    1    | .   18  .   .   .   .   .   
  Device                   27   | .   20  22  25  25  31  29  
  Processor                6    | .   .   .   .   .   9   10  
  Protection               5    | .   .   5   12  12  5   3   
  Energy Gun               5    | .   6   15  12  12  1   .   
  Ballistic Gun            3    | .   .   6   12  12  1   .   
  Ballistic Cannon         2    | .   .   .   .   .   4   4   
Naked Turns                28   | .   1   13  .   .   4   10  
Heaviest Build             58   | 9   9   18  18  18  58  58  
  Greatest Support         60   | 32  32  40  40  40  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   1   1   1   1   1   
  Average Capacity         1    | 1   2   .   1   1   .   .   
  Most Carried             1    | .   1   1   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   
  Final Capacity           4    | 4   1   1   1   1   1   .   
  Final Carried            1    | .   1   .   .   .   .   .   

 Class Distribution 
--------------------
 55% | Heavy
 29% | Sentry
 12% | Grunt

 Dominant Class 
----------------
  Grunt | -10/Materials
 Sentry | -9/Materials
 Sentry | -8/Materials
 Sentry | -8/Garrison
  Heavy | -8/Materials
  Heavy | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  -8  
-----------                Run  | Jun Mat Mat Mat Gar Mat Gar 
Matter Collected           670  | .   .   131 .   9   322 208 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            998  | .   .   335 .   70  366 227 
  Parts                    71   | .   .   23  .   4   20  24  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat Gar 
Combat Hostiles Destroyed  36   | .   1   11  .   1   12  11  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     15   | .   1   11  .   1   2   .   
  Cannons                  20   | .   .   .   .   .   10  10  
Classes Destroyed          9    | .   1   3   .   .   4   1   
  Worker                   1    | .   .   .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  7    | .   .   4   .   .   .   3   
  Grunt                    20   | .   1   5   .   .   7   7   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   2   .   
  Sentry                   5    | .   .   2   .   1   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   1   3   .   1   3   6   
  Combat Bots Only         6    | .   1   3   .   1   3   6   
Max Kills in Single Turn   1    | .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Mat  Gar  
Damage Taken               3899 | .    126  1108 .    57   1325 1283 
  Core                     889  | .    79   254  .    14   471  71   
  Absorbed by Shields      14   | .    .    .    .    .    .    14   
  Regen/Repaired (Parts)   14   | .    14   .    .    .    .    .    
Core Remaining (%)         68   | 100  68   36   .    .    .    .    
Volleys Fired              134  | .    10   44   .    3    44   33   
  Largest                  2    | .    1    2    .    2    2    1    
  Hottest                  79   | .    40   79   .    79   79   60   
Shots Fired                182  | .    10   74   .    6    59   33   
  Gun                      122  | .    10   74   .    6    32   .    
  Cannon                   60   | .    .    .    .    .    27   33   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  110  | .    .    30   .    3    44   33   
  Thermal                  72   | .    10   44   .    3    15   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    9    9    .    11   22   8    
  Robot Miss Streak        3    | .    1    3    .    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           124  | .    9    45   .    6    45   19   
  Core Hits                45   | .    3    16   .    2    14   10   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    4    .    .    3    2    
    Burn                   5    | .    .    4    .    .    1    .    
    Blast                  4    | .    .    .    .    .    2    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3223 | .    98   696  .    102  1367 960  
  Guns                     1269 | .    98   696  .    102  373  .    
  Cannons                  1922 | .    .    .    .    .    976  946  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  32   | .    .    .    .    .    18   14   
  Kinetic                  2487 | .    .    298  .    55   1188 946  
  Thermal                  704  | .    98   398  .    47   161  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    .    .    .    130  18   
  Projectiles              148  | .    .    .    .    .    130  18   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    6    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    6    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    3    4    
Targets Rammed             8    | .    .    .    .    .    3    5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        90   | .    90   67   .    23   66   78   
  Average Temperature      28   | .    57   21   .    14   24   29   
  Received Heat Transfer   1393 | .    90   309  .    36   306  652  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    .    .    
  Heat Transferred         2149 | .    225  1332 .    111  481  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat Gar 
Peak Influence             524  | .   47  335 98  222 361 524 
  Initial                  184  | .   .   19  98  63  107 184 
  Average                  161  | .   21  153 98  131 135 319 
Maximum Alert Level        2    | .   .   1   .   1   1   2   
  Low Security (%)         64   | 100 100 61  100 89  67  26  
  Level 1                  30   | .   .   38  .   10  32  44  
  Level 2                  4    | .   .   .   .   .   .   28  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   1   .   
  Investigation            2    | .   .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   1   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   1   .   
Times Spotted              55   | .   3   20  .   1   17  14  
  Peak Tracking Total      6    | .   2   4   .   1   4   6   
  Tactical Retreats        4    | .   .   1   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat Gar 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar Mat Gar 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat Gar 
Machines Accessed          18   | .   3   7   1   1   5   1   
  Terminals                15   | .   2   7   .   1   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                50   | .   8   21  2   3   15  1   
  Successful               26   | .   5   9   1   1   9   1   
  Failed                   24   | .   3   12  1   2   6   .   
    Catastrophic           4    | .   1   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   29   | .   5   15  .   .   9   .   
  Terminals                43   | .   5   21  .   3   13  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   2   .   
Terminal Hacks             12   | .   1   6   .   1   3   1   
  Record                   1    | .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   1   .   .   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   1   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   1   3   .   .   4   .   
  Terminals                8    | .   1   3   .   .   4   .   
    Botnet                 7    | .   1   3   .   .   3   .   
    Operators              1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   7   1   1   4   1   
  Full Trace Events        4    | .   1   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   1   .   1   
  Structural Interface     1    | .   .   .   .   .   .   1   
Robots Hacked              4    | .   1   2   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   4    | .   1   2   .   .   1   .   
Robot Hacks Applied        5    | .   1   2   .   .   2   .   
  find_shortcuts           4    | .   1   2   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat Gar 
Robot Analysis Total       5    | 1   1   2   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  Gar  
Turns Passed               2720 | 13   151  574  50   265  1224 443  
Spaces Moved               1101 | 21   99   291  32   162  286  210  
  Core                     52   | 15   1    23   .    .    7    6    
  Treads                   790  | .    .    113  32   162  279  204  
  Legs                     187  | .    32   155  .    .    .    .    
  Wheels                   72   | 6    66   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   160  160  50   50   
  Average Speed            147  | 64   105  130  160  160  164  166  
  Slowest Speed            170  | 100  120  160  160  160  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    23   40   6    33   32   38   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          27   | .    .    .    .    .    12   15   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    12   15   
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat Gar 
Total                      1998 | 20  135 413 31  163 974 262 
  Wait                     757  | .   26  79  .   .   641 11  
  Move                     1095 | 20  98  290 31  160 286 210 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  1    | .   1   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     134  | .   10  44  .   3   44  33  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    8    | .   .   .   .   .   3   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   14 | -11/Junkyard  | Entered Materials
   37 | -10/Materials | Discovered new exit (range 12)
  142 | -10/Materials | Repaired Sml. Laser
  165 | -10/Materials | Entered another Materials area
  574 | -9/Materials  | Core integrity fell below 50%
  707 | -9/Materials  | Discovered new exit (range 12)
  718 | -9/Materials  | Identified exit to Mines
  739 | -9/Materials  | Entered another Materials area
  770 | -8/Materials  | Identified exit to Garrison
  789 | -8/Materials  | Entered Garrison
  813 | -8/Garrison   | Discovered new exit (range 45)
  813 | -8/Garrison   | Discovered new exit (range 57)
  813 | -8/Garrison   | Discovered new exit (range 51)
  852 | -8/Garrison   | Triggered checkpoint
  932 | -8/Garrison   | Triggered checkpoint
  951 | -8/Garrison   | Installed Relay Interface Framework
 1054 | -8/Garrison   | Entered Materials
 1215 | -8/Materials  | Core integrity fell below 50%
 1221 | -8/Materials  | Core integrity fell below 20%
 1249 | -8/Materials  | Lost 8 parts (1p2n3u2w)
 2278 | -8/Materials  | Identified exit to Garrison
 2278 | -8/Materials  | Entered Garrison
 2312 | -8/Garrison   | Triggered checkpoint
 2416 | -8/Garrison   | Triggered checkpoint
 2530 | -8/Garrison   | Triggered checkpoint
 2696 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 2721 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02618_ Acquired 2 matter.
02624_ G-47 Trooper knocked back. <x2>
02630_ Slug penetrates G-47 Trooper.
02630_ G-47 Trooper destroyed.
02650_ Acquired 15 Protomatter.
02652_ Acquired 10 matter.
02653_ Acquired 4 matter.
02672_ Acquired 8 matter.
02674_ Acquired 7 matter.
02689_ Triggered Alarm Trap.
02689_ Transmission Jammer jams signal.
Initiating installation procedure...
02696_ Expanded RIF knowledge: Structural Interface.
02701_ Triggered Alarm Trap.
02701_ Transmission Jammer jams signal.
02703_ Hvy. Assault Cannon destroyed.
02711_ Released control of H-61 Shepherd.
02711_ Attempting to rewire H-61 Shepherd.
02711_ H-61 Shepherd is rebooting, system inaccessible.
02712_ H-61 Shepherd reactivates.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????###?####?????????????? |
| ????????????????????????????   ?""""?????????????? |
| ????????????????????????????   ?   ??????????????? |
| ????????????????????????????       ??????????????? |
| ?????????????????????????????  "   ??????????????? |
| ????????????????????+???????? """ ???????????????? |
| ?????????????????????????????  "  ???????????????? |
| ??????????????????????????????    ???????????????? |
| ??????????????????????????????   ????????????????? |
| ??????????????????????????????   ????????????????? |
| ??????????????????????????????# #????????????????? |
| ??????????????????????????????# ##???????????????? |
| ?????????????       ###########""#??????#####???+? |
| ?????????????????#               #??????#   ?????? |
| ?????????????????#              [#??????#   ?????? |
| ??????????????????+??####+#####  #??????#  #????+? |
| ????????????????## ###### #???# !#??????#  #?????? |
| ?????????????+           H#???#  ##?????#  #?????? |
| ????????????????#########@#???#  "#?????#  #?????? |
| ???+????????????????????#Y#???#  ##?????#  +?????? |
| ?????????????????????#### #???#  "#######  #?????? |
| ?????????????????????# ## #???#  "#    ##  #?????? |
| ???????????+?????#####+## #?### ="#    ##  ###???? |
| ???+?????????????#"""" ## ###"  !=/         "#???? |
| ?????????????????#"          "    =*= =  =% "#???? |
| ?????????????????#"""" #######       =! *   +      |
| ?????????????????#####+#?????#   ## [% #"[! ###### |
| ???????????????????????????###   ##    "#=%%###??? |
| ???????????????????????????#         %  =[*   #??? |
| ???????????????????????????#"           %     #??? |
| ???????????????????????????#%"         % *    #??? |
| ???????????????????????????+"           * =   #??? |
| ???????????????????????????###   ##    #"=  ###??? |
| ?????????????????????????????#   ##    ##^^^"##??? |
| ?????????????????????????????#            ^^""###? |
| ?????????????????????????????+              "   #? |
| ?????????????????????????????#              "## #? |
| ?????????????????????????????##  ##    ##   ### ## |
| ??????????????????????????????#  ##    ##   #?#    |
| ??????????????????????????????#  ##+#####   #?# ## |
| ??????????????????????????????#  ???????#   #?# #? |
| ???????????????????+???????????  ???????#   #?# #? |
| ???+????????????????????+?????+  +??????#   #?# #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          21
Energy Capacity            240
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             600
Resistance: EX             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar Mat Gar 
Hosts                      5    | 1   1   2   .   .   1   .   
  Combat Hostiles          4    | .   1   2   .   .   1   .   
  Allies                   .    | .   .   .   .   .   .   .   
Unique Host Classes        4    | 1   1   1   .   .   1   .   
Average Host Suspicion     68   | .   61  84  5   44  67  79  
  Unsuspicious Activity    529  | 2   .   13  .   .   514 .   
  Returns to Shadow        1    | .   .   .   .   .   1   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   
Protomatter Created        292  | .   26  62  .   .   127 77  
  Used                     162  | 5   15  46  .   .   96  .   
  Decayed                  31   | .   .   .   .   .   15  16  
  Highest Spend            96   | 5   15  23  .   .   96  .   
Top 5 Hosts by Kills:
  H-61 Shepherd (-8/Materials: 21)
  Y-45 Defender (-9/Materials: 8)
  Y-45 Defender (-9/Materials: 5)
  G-34 Mercenary (-10/Materials: 2)

 Game 
------
Seed              FocalComponentMallet
  Manual?         0
Play Time         00:29:01
  Cumulative      71.0 hours
  Start           2023.03.03 @ 23:01:54
  End             2023.03.03 @ 23:31:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          39
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68b5458f-47c6-4b11-b1e1-b8134530cf4e