Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 23:31:18 // Winter2022/Polymind Player: Xcalibur Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1413) 1413 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3644) 3644 TOTAL SCORE: 7092 Bonus ------- Polymind Skill 2213 High Alert Combat Kills 31 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 0/0 Energy 54/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Visual Processing Unit Active Sensor Suite Targeting Computer Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . 4 . . 8 3 Power 3 | . . 2 . . 1 . Propulsion 3 | . . 1 . . 2 . Utility 6 | . . 1 . . 3 2 Weapon 3 | . . . . . 2 1 Highest Loss Streak 8 | . . 2 . . 8 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 96 96 100 100 78 71 Engine 8 | . 20 14 12 12 5 4 Treads 16 | . . 14 25 25 17 15 Leg 4 | . 21 16 . . . . Wheel 1 | . 18 . . . . . Device 27 | . 20 22 25 25 31 29 Processor 6 | . . . . . 9 10 Protection 5 | . . 5 12 12 5 3 Energy Gun 5 | . 6 15 12 12 1 . Ballistic Gun 3 | . . 6 12 12 1 . Ballistic Cannon 2 | . . . . . 4 4 Naked Turns 28 | . 1 13 . . 4 10 Heaviest Build 58 | 9 9 18 18 18 58 58 Greatest Support 60 | 32 32 40 40 40 60 60 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 1 1 1 1 1 Average Capacity 1 | 1 2 . 1 1 . . Most Carried 1 | . 1 1 . . . . Average Carried . | . . . . . . . Final Capacity 4 | 4 1 1 1 1 1 . Final Carried 1 | . 1 . . . . . Class Distribution -------------------- 55% | Heavy 29% | Sentry 12% | Grunt Dominant Class ---------------- Grunt | -10/Materials Sentry | -9/Materials Sentry | -8/Materials Sentry | -8/Garrison Heavy | -8/Materials Heavy | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Matter Collected 670 | . . 131 . 9 322 208 Remotely . | . . . . . . . Salvage Created 998 | . . 335 . 70 366 227 Parts 71 | . . 23 . 4 20 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 36 | . 1 11 . 1 12 11 Melee 1 | . . . . . . 1 Guns 15 | . 1 11 . 1 2 . Cannons 20 | . . . . . 10 10 Classes Destroyed 9 | . 1 3 . . 4 1 Worker 1 | . . . . . 1 . Recycler 1 | . . 1 . . . . Watcher 1 | . . . . . 1 . Swarmer 7 | . . 4 . . . 3 Grunt 20 | . 1 5 . . 7 7 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . 2 . Sentry 5 | . . 2 . 1 2 . Hunter 1 | . . . . . 1 . Best Kill Streak 6 | . 1 3 . 1 3 6 Combat Bots Only 6 | . 1 3 . 1 3 6 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Damage Taken 3899 | . 126 1108 . 57 1325 1283 Core 889 | . 79 254 . 14 471 71 Absorbed by Shields 14 | . . . . . . 14 Regen/Repaired (Parts) 14 | . 14 . . . . . Core Remaining (%) 68 | 100 68 36 . . . . Volleys Fired 134 | . 10 44 . 3 44 33 Largest 2 | . 1 2 . 2 2 1 Hottest 79 | . 40 79 . 79 79 60 Shots Fired 182 | . 10 74 . 6 59 33 Gun 122 | . 10 74 . 6 32 . Cannon 60 | . . . . . 27 33 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 110 | . . 30 . 3 44 33 Thermal 72 | . 10 44 . 3 15 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 9 9 . 11 22 8 Robot Miss Streak 3 | . 1 3 . . 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 124 | . 9 45 . 6 45 19 Core Hits 45 | . 3 16 . 2 14 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 4 . . 3 2 Burn 5 | . . 4 . . 1 . Blast 4 | . . . . . 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3223 | . 98 696 . 102 1367 960 Guns 1269 | . 98 696 . 102 373 . Cannons 1922 | . . . . . 976 946 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 32 | . . . . . 18 14 Kinetic 2487 | . . 298 . 55 1188 946 Thermal 704 | . 98 398 . 47 161 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 148 | . . . . . 130 18 Projectiles 148 | . . . . . 130 18 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 13 | . . . . . 6 7 Impact . | . . . . . . . Kinetic 13 | . . . . . 6 7 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 7 | . . . . . 3 4 Targets Rammed 8 | . . . . . 3 5 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 90 | . 90 67 . 23 66 78 Average Temperature 28 | . 57 21 . 14 24 29 Received Heat Transfer 1393 | . 90 309 . 36 306 652 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 2149 | . 225 1332 . 111 481 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Peak Influence 524 | . 47 335 98 222 361 524 Initial 184 | . . 19 98 63 107 184 Average 161 | . 21 153 98 131 135 319 Maximum Alert Level 2 | . . 1 . 1 1 2 Low Security (%) 64 | 100 100 61 100 89 67 26 Level 1 30 | . . 38 . 10 32 44 Level 2 4 | . . . . . . 28 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 2 . . 1 . Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Distress Signals . | . . . . . . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 55 | . 3 20 . 1 17 14 Peak Tracking Total 6 | . 2 4 . 1 4 6 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Accessed 18 | . 3 7 1 1 5 1 Terminals 15 | . 2 7 . 1 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 50 | . 8 21 2 3 15 1 Successful 26 | . 5 9 1 1 9 1 Failed 24 | . 3 12 1 2 6 . Catastrophic 4 | . 1 2 . . 1 . Database Lockouts . | . . . . . . . Manual 29 | . 5 15 . . 9 . Terminals 43 | . 5 21 . 3 13 1 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 12 | . 1 6 . 1 3 1 Record 1 | . . 1 . . . . Robot Analysis 2 | . 1 1 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 2 | . . 1 . . 1 . Locate Traps 1 | . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . Zone Layout 2 | . . 1 . . 1 . Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 8 | . 1 3 . . 4 . Terminals 8 | . 1 3 . . 4 . Botnet 7 | . 1 3 . . 3 . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 7 1 1 4 1 Full Trace Events 4 | . 1 2 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Structural Interface 1 | . . . . . . 1 Robots Hacked 4 | . 1 2 . . 1 . Non-combat . | . . . . . . . Combat 4 | . 1 2 . . 1 . Robot Hacks Applied 5 | . 1 2 . . 2 . find_shortcuts 4 | . 1 2 . . 1 . find_garrison 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Robot Analysis Total 5 | 1 1 2 . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Turns Passed 2720 | 13 151 574 50 265 1224 443 Spaces Moved 1101 | 21 99 291 32 162 286 210 Core 52 | 15 1 23 . . 7 6 Treads 790 | . . 113 32 162 279 204 Legs 187 | . 32 155 . . . . Wheels 72 | 6 66 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 160 160 50 50 Average Speed 147 | 64 105 130 160 160 164 166 Slowest Speed 170 | 100 120 160 160 160 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 23 40 6 33 32 38 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 27 | . . . . . 12 15 Melee . | . . . . . . . Projectile 27 | . . . . . 12 15 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Total 1998 | 20 135 413 31 163 974 262 Wait 757 | . 26 79 . . 641 11 Move 1095 | 20 98 290 31 160 286 210 Hop . | . . . . . . . Pick Up 1 | . 1 . . . . . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire 134 | . 10 44 . 3 44 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . . . . . 3 5 Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 14 | -11/Junkyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 12) 142 | -10/Materials | Repaired Sml. Laser 165 | -10/Materials | Entered another Materials area 574 | -9/Materials | Core integrity fell below 50% 707 | -9/Materials | Discovered new exit (range 12) 718 | -9/Materials | Identified exit to Mines 739 | -9/Materials | Entered another Materials area 770 | -8/Materials | Identified exit to Garrison 789 | -8/Materials | Entered Garrison 813 | -8/Garrison | Discovered new exit (range 45) 813 | -8/Garrison | Discovered new exit (range 57) 813 | -8/Garrison | Discovered new exit (range 51) 852 | -8/Garrison | Triggered checkpoint 932 | -8/Garrison | Triggered checkpoint 951 | -8/Garrison | Installed Relay Interface Framework 1054 | -8/Garrison | Entered Materials 1215 | -8/Materials | Core integrity fell below 50% 1221 | -8/Materials | Core integrity fell below 20% 1249 | -8/Materials | Lost 8 parts (1p2n3u2w) 2278 | -8/Materials | Identified exit to Garrison 2278 | -8/Materials | Entered Garrison 2312 | -8/Garrison | Triggered checkpoint 2416 | -8/Garrison | Triggered checkpoint 2530 | -8/Garrison | Triggered checkpoint 2696 | -8/Garrison | Expanded RIF knowledge: Structural Interface 2721 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02618_ Acquired 2 matter. 02624_ G-47 Trooper knocked back. 02630_ Slug penetrates G-47 Trooper. 02630_ G-47 Trooper destroyed. 02650_ Acquired 15 Protomatter. 02652_ Acquired 10 matter. 02653_ Acquired 4 matter. 02672_ Acquired 8 matter. 02674_ Acquired 7 matter. 02689_ Triggered Alarm Trap. 02689_ Transmission Jammer jams signal. Initiating installation procedure... 02696_ Expanded RIF knowledge: Structural Interface. 02701_ Triggered Alarm Trap. 02701_ Transmission Jammer jams signal. 02703_ Hvy. Assault Cannon destroyed. 02711_ Released control of H-61 Shepherd. 02711_ Attempting to rewire H-61 Shepherd. 02711_ H-61 Shepherd is rebooting, system inaccessible. 02712_ H-61 Shepherd reactivates. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###?####?????????????? | | ???????????????????????????? ?""""?????????????? | | ???????????????????????????? ? ??????????????? | | ???????????????????????????? ??????????????? | | ????????????????????????????? " ??????????????? | | ????????????????????+???????? """ ???????????????? | | ????????????????????????????? " ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# ##???????????????? | | ????????????? ###########""#??????#####???+? | | ?????????????????# #??????# ?????? | | ?????????????????# [#??????# ?????? | | ??????????????????+??####+##### #??????# #????+? | | ????????????????## ###### #???# !#??????# #?????? | | ?????????????+ H#???# ##?????# #?????? | | ????????????????#########@#???# "#?????# #?????? | | ???+????????????????????#Y#???# ##?????# +?????? | | ?????????????????????#### #???# "####### #?????? | | ?????????????????????# ## #???# "# ## #?????? | | ???????????+?????#####+## #?### ="# ## ###???? | | ???+?????????????#"""" ## ###" !=/ "#???? | | ?????????????????#" " =*= = =% "#???? | | ?????????????????#"""" ####### =! * + | | ?????????????????#####+#?????# ## [% #"[! ###### | | ???????????????????????????### ## "#=%%###??? | | ???????????????????????????# % =[* #??? | | ???????????????????????????#" % #??? | | ???????????????????????????#%" % * #??? | | ???????????????????????????+" * = #??? | | ???????????????????????????### ## #"= ###??? | | ?????????????????????????????# ## ##^^^"##??? | | ?????????????????????????????# ^^""###? | | ?????????????????????????????+ " #? | | ?????????????????????????????# "## #? | | ?????????????????????????????## ## ## ### ## | | ??????????????????????????????# ## ## #?# | | ??????????????????????????????# ##+##### #?# ## | | ??????????????????????????????# ???????# #?# #? | | ???????????????????+??????????? ???????# #?# #? | | ???+????????????????????+?????+ +??????# #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 240 Matter Stores 100 Matter Capacity 100 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 600 Resistance: EX 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Hosts 5 | 1 1 2 . . 1 . Combat Hostiles 4 | . 1 2 . . 1 . Allies . | . . . . . . . Unique Host Classes 4 | 1 1 1 . . 1 . Average Host Suspicion 68 | . 61 84 5 44 67 79 Unsuspicious Activity 529 | 2 . 13 . . 514 . Returns to Shadow 1 | . . . . . 1 . Fuzzy Dispatches . | . . . . . . . Protomatter Created 292 | . 26 62 . . 127 77 Used 162 | 5 15 46 . . 96 . Decayed 31 | . . . . . 15 16 Highest Spend 96 | 5 15 23 . . 96 . Top 5 Hosts by Kills: H-61 Shepherd (-8/Materials: 21) Y-45 Defender (-9/Materials: 8) Y-45 Defender (-9/Materials: 5) G-34 Mercenary (-10/Materials: 2) Game ------ Seed FocalComponentMallet Manual? 0 Play Time 00:29:01 Cumulative 71.0 hours Start 2023.03.03 @ 23:01:54 End 2023.03.03 @ 23:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68b5458f-47c6-4b11-b1e1-b8134530cf4e