Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:04:45 Player: meetlok Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (122) 610 Value Destroyed (3243) 3243 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 6099 Bonus ------- High Alert Combat Kills 466 Cogmind --------- Core Integrity 0/550 Matter 127/300 Energy 245/265 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle Rocket Launcher > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Medium Matter Pod (100) Light Armor Plating Shock Absorption System Long-range Tractor Beam Long-range Tractor Beam Recalibrator Field Recycling Unit (0) Beam Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Cooling System Medium Matter Pod Light Armor Plating Shock Absorption System Long-range Tractor Beam Recalibrator Field Recycling Unit Beam Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 114 | 5 7 52 50 Power 29 | 1 1 13 14 Engine 19 | 1 1 12 5 Core 10 | . . 1 9 Reactor . | . . . . Propulsion 20 | 2 2 6 10 Treads 16 | 2 2 6 6 Leg 4 | . . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 23 | 2 . 12 9 Device 13 | 1 . 8 4 Storage 7 | 1 . 4 2 Processor 1 | . . . 1 Hackware 2 | . . . 2 Protection . | . . . . Artifact . | . . . . Weapon 42 | . 4 21 17 Energy Gun 7 | . . 6 1 Energy Cannon 4 | . . 2 2 Ballistic Gun 17 | . 3 5 9 Ballistic Cannon 4 | . 1 2 1 Launcher 10 | . . 6 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 28 | . . 6 22 Power 10 | . . 1 9 Propulsion 5 | . . 2 3 Utility 5 | . . 2 3 Weapon 8 | . . 1 7 Highest Loss Streak 8 | . . 5 8 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 96 92 Engine 15 | . 14 21 5 Core 3 | . . . 10 Treads 17 | . 27 21 5 Leg 3 | . . . 11 Device 15 | . 14 19 10 Storage 10 | . 14 11 9 Processor 2 | . . . 7 Hackware 2 | . . . 6 Energy Gun 3 | . . 5 2 Energy Cannon 1 | . . 2 . Ballistic Gun 13 | . 18 10 16 Ballistic Cannon 2 | . 9 2 . Launcher 2 | . . 1 6 Naked Turns . | . . . . Heaviest Build 47 | 9 15 43 47 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 13 | 1 . 13 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 15 Average Capacity 13 | 7 8 14 15 Most Carried 15 | 8 8 15 15 Average Carried 11 | 4 7 12 12 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 7 8 15 14 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Mutant 21% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2663 | 242 212 1170 1039 Remotely 1588 | 40 212 959 377 Salvage Created 4291 | 73 443 2245 1530 Parts 262 | 6 31 144 81 Haulers Intercepted 8 | . 1 3 4 Recyclers Shooed 8 | . 3 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 81 | . 9 43 29 Guns 42 | . 4 23 15 Cannons 14 | . 5 7 2 AOE 25 | . . 13 12 Classes Destroyed 16 | 2 7 4 3 Worker 14 | . 1 9 4 Builder 3 | . 1 1 1 Tunneler 5 | 2 . 3 . Hauler 8 | . 1 3 4 Recycler 10 | 1 1 4 4 Mechanic 2 | . 1 . 1 Operator 1 | . . 1 . Watcher 7 | . 1 5 1 Swarmer 6 | . 3 . 3 Grunt 54 | . 6 33 15 Brawler 2 | . . 2 . Protector 1 | . . 1 . Sentry 11 | . . 7 4 Specialist 2 | . . . 2 Hunter 4 | . . . 4 Heavy 1 | . . . 1 Best Kill Streak 13 | 1 4 11 13 Combat Bots Only 7 | . 3 6 7 Max Kills in Single Turn 8 | 1 1 4 8 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 422 | . 39 184 199 Missed 107 | . 10 46 51 Damage Taken 4701 | . 295 1679 2727 Core 812 | . 56 205 551 Absorbed by Shields 172 | . . 172 . Regen/Repaired (Parts) 386 | . 82 80 224 Core Remaining (%) 75 | 100 77 48 . Volleys Fired 291 | . 35 162 94 Largest 3 | . 2 2 3 Hottest 176 | . 55 96 176 Shots Fired 582 | . 70 316 196 Gun 449 | . 51 239 159 Cannon 88 | . 19 55 14 Launcher 45 | . . 22 23 Special . | . . . . Kinetic 392 | . 70 172 150 Thermal 108 | . . 90 18 Explosive 45 | . . 22 23 Electromagnetic 37 | . . 32 5 Robot Hit Streak 14 | . 7 13 14 Robot Miss Streak 7 | . 4 3 7 Penetration Max 1 | . . . 1 Secondary Targets 6 | . . 5 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 383 | . 45 208 130 Core Hits 227 | 2 30 106 89 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . 3 2 Burn 2 | . . 2 . Destroy 2 | . . . 2 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8951 | 13 530 4333 4075 Guns 4474 | . 284 2271 1919 Cannons 1244 | . 224 668 352 Explosions 3159 | . . 1362 1797 Melee . | . . . . Ramming 74 | 13 22 32 7 Kinetic 4066 | . 508 1580 1978 Thermal 1183 | . . 1000 183 Explosive 3115 | . . 1318 1797 Electromagnetic 513 | . . 403 110 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . 15 . Message Errors 3 | . . 3 . Matter Fused 3 | . . 3 . Heat Flow Errors 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 2 | . . 2 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 57 | . . 22 35 Projectiles . | . . . . Explosions 57 | . . 22 35 Melee . | . . . . Knockbacks 6 | . 3 . 3 Impact . | . . . . Kinetic 6 | . 3 . 3 Secondary . | . . . . Self-Inflicted Damage 164 | . . 57 107 Shots 6 | . . 2 4 Rammed 27 | 2 10 12 3 Targets Rammed 32 | 5 11 13 3 Kicked . | . . . . Crushed 5 | 3 1 1 . Highest Temperature 351 | . 40 351 150 Average Temperature 65 | . 15 76 40 Received Heat Transfer 1506 | . 117 795 594 Effects 7 | . . 7 . Energy Bleed 3 | . . 3 . Interference 3 | . . 3 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 2 3 Heat Transferred 2925 | . . 2518 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 701 | 15 188 680 701 Initial 266 | . 9 79 266 Average 347 | 7 87 310 530 Maximum Alert Level 3 | . . 2 3 Low Security (%) 38 | 100 100 44 . Level 1 5 | . . 7 6 Level 2 55 | . . 48 92 Level 3 . | . . . 1 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 22 | . 4 10 8 Investigation 14 | . 2 8 4 Extermination . | . . . . Reinforcement 7 | . 2 1 4 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 112 | . 15 58 39 Peak Tracking Total 8 | . 4 6 8 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 5 4 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 21 | . 3 12 6 Terminals 11 | . 1 7 3 Fabricators . | . . . . Repair Stations 5 | . 1 2 2 Recycling Units 3 | . 1 1 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 75 | . 13 38 24 Successful 45 | . 9 21 15 Failed 30 | . 4 17 9 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 38 | . 5 22 11 Fabricators . | . . . . Repair Stations 23 | . 6 7 10 Recycling Units 6 | . 2 1 3 Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 16 | . 3 7 6 Record 1 | . . . 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 4 | . 1 2 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 4 | . . 2 2 Unreport Threat 2 | . . 2 . Locate Traps 1 | . . . 1 Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 17 | . 4 6 7 Scan Component 10 | . 2 4 4 Repair 7 | . 2 2 3 Recycling Unit Hacks 5 | . 2 1 2 Report Inventory 3 | . 1 1 1 Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . . 1 Scanalyzer 7 | . . 7 . Insert Component 4 | . . 4 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 3 11 5 Full Trace Events 16 | . 2 10 4 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 7 | . 2 2 3 Time 230 | . 52 58 120 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 153 | . 153 . . Retrieved Components 9 | . . . 9 Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5628 | 120 727 2923 1858 Spaces Moved 2280 | 58 347 1188 687 Core 7 | 3 . 3 1 Treads 1803 | 55 347 1185 216 Legs 470 | . . . 470 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 183 | 155 160 185 196 Slowest Speed 700 | 160 160 700 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 6 54 88 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 256 | . . 132 124 Melee . | . . . . Projectile 2 | . . . 2 AOE 254 | . . 132 122 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3149 | 87 454 1590 1018 Wait 282 | . 39 109 134 Move 2277 | 57 346 1187 687 Hop . | . . . . Pick Up 97 | 16 9 38 34 Fast Attach 8 | . 2 4 2 Attach 43 | 5 2 10 26 Detach 1 | . . . 1 Swap 64 | . 3 38 23 Drop 54 | 4 7 29 14 Fire 291 | . 35 162 94 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 32 | 5 11 13 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 379 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Repaired Lgt. Treads 669 | -10/Materials | Repaired Lgt. Treads 796 | -10/Materials | Discovered new exit (range 9) 800 | -10/Materials | Derelicts attacked the area 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 898 | -9/Materials | Repaired Lgt. Treads 1735 | -9/Materials | Discovered new exit (range 6) 2185 | -9/Materials | Repaired Hpw. Tractor Beam 2809 | -9/Materials | Discovered new exit (range 7) 2896 | -9/Materials | Lost 5 parts (1p2n1u1w) 3228 | -9/Materials | Build established: Scavenger-Mutant 3638 | -9/Materials | Discovered new exit (range 16) 3648 | -9/Materials | First assault squad dispatched 3676 | -9/Materials | Core integrity fell below 50% 3771 | -9/Materials | Entered another Materials area 3771 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3915 | -8/Materials | Destroyed 7 combat bots 4352 | -8/Materials | Core integrity fell below 50% 4379 | -8/Materials | Lost 8 parts (2p2n1u3w) 4436 | -8/Materials | Lost 4 parts (1p1n1u1w) 4533 | -8/Materials | Core integrity fell below 20% 4576 | -8/Materials | Lost 3 parts (2p1u) 4855 | -8/Materials | Build established: Scavenger-Gunner 4913 | -8/Materials | Repaired Rocket Launcher 5370 | -8/Materials | Discovered new exit (range 9) 5524 | -8/Materials | Repaired Imp. Carbon-fiber Leg 5569 | -8/Materials | Repaired Gauss Rifle 5629 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Acquired Imp. Carbon-fiber Leg. Connecting with Repair Station... >>Scan(Gauss Rifle) Scanning Gauss Rifle... Ready to Repair: Gauss Rifle Rating: 4 Time: 44 >>Repair Repairing Gauss Rifle... ETC: 44 Repair station completes Gauss Rifle repairs. Acquired Gauss Rifle. Processing Tank disabled. U-05 Engineer builds a Wall. Slug penetrates G-47 Trooper. Destroyed Structural Scanner. Lgt. Nuclear Core destroyed. Destroyed Lgt. Nuclear Core. Mni. Grenade Launcher destroyed. 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""" # ! #????????????? | | ### # """" ## # " ##????????????? | | # # """" ## " " # """ #????????????? | | # "" ## "R" #"S ##????????????? | | # ## """ #""" #?????????????? | | * # ####### # "" ! #?????????????? | | =! # #####?????########## #?????????????? | | ####???????????????#########?????????????? | | !! # !##????????????????????????????????????? | | ! !#?????????###########????????????????? | | !#?????????# #????????????????? | | ! # !#?????????# """ #????????????????? | | # ### !#?????????# "R #???????########## | | ###?# !##?????????# """ """ #???????# | | ????# ####??????????# """ #?####### | | ????# #?????????????# " " #?# T + | | ##### #?????????????# #?# # | | !# #?????????????# #?# # | | # #??????######?### # ##?# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 445 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileUtilityAutobeam Manual? 0 Play Time 01:34:10 Cumulative 20.8 hours Start 2024.04.05 @ 00:53:03 End 2024.04.05 @ 12:04:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8e839589-431c-4bc2-9e2a-73dc2e1931e7