Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.16 @ 05:40:00

Player: Ms. V3-11A

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (218)     1090
Value Destroyed (8976)     8976
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (1993)               1993
              TOTAL SCORE: 17859

 Bonus
-------
High Alert Combat Kills    680
Follower Combat Kills      915
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1000
Matter                     256/300
Energy                     99/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (10) -----
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Energy Well (400)
  High-capacity Matter Pod (200)
                Authchip [Processor]
                Dimensional Node Initializer
                Power Maul

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
       Improved VSS Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Energy Well
       Improved Trap Scanner
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
                Focal Shield
                EM Disruption Field
>               --- WEAPON -----------
                Tesla Rifle
         Cooled Plasma Rifle
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
                Carbon-fiber Leg
       Improved VSS Leg
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
                0b10 Decoder Chip [Generic]
                Hacking Suite
                Authchip [Processor]
                Component Analysis Suite
                Hacking Drone Bay
                Dimensional Node Initializer
   High-powered Shock Rifle
       Improved Arc Projector
                Wave Gun
        Compact Ion Cannon
                Power Maul
[Rating: 94]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   4   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   2   .   .   .   3   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             238  | 1   10  31  29  14  14  14  33  5   19  4   8   56  
  Power                    32   | .   1   2   4   4   1   1   5   .   4   1   1   8   
    Engine                 21   | .   1   1   4   4   1   1   2   .   2   1   1   3   
    Core                   10   | .   .   1   .   .   .   .   2   .   2   .   .   5   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               55   | .   3   10  6   3   4   8   5   .   6   .   2   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    55   | .   3   10  6   3   4   8   5   .   6   .   2   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  67   | .   3   10  8   1   3   1   17  .   1   .   2   21  
    Device                 33   | .   1   4   3   .   1   .   8   .   .   .   2   14  
    Storage                3    | .   .   1   .   .   .   1   .   .   .   .   .   1   
    Processor              10   | .   .   .   1   .   1   .   2   .   1   .   .   5   
    Hackware               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Protection             18   | .   2   5   4   1   1   .   4   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 1   3   9   11  6   6   4   6   5   8   3   3   19  
    Energy Gun             37   | 1   2   5   8   5   2   1   .   .   2   .   1   10  
    Energy Cannon          18   | .   .   2   .   .   .   2   4   .   2   1   2   5   
    Ballistic Gun          15   | .   1   2   1   .   2   1   1   3   2   1   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   1   .   1   .   .   3   
    Launcher               7    | .   .   .   2   1   1   .   .   2   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   1   3   .   .   2   .   .   .   .   4   
  Corrupted Parts          4    | .   .   1   .   .   .   .   1   .   .   .   1   1   
    System Corruption      13   | .   .   3   .   .   .   .   2   .   .   .   2   6   
Parts Lost                 76   | .   1   4   3   2   7   .   .   .   9   .   4   46  
  Power                    11   | .   .   .   .   1   .   .   .   .   2   .   1   7   
  Propulsion               18   | .   .   2   .   1   3   .   .   .   2   .   1   9   
  Utility                  28   | .   .   1   2   .   2   .   .   .   1   .   2   20  
  Weapon                   19   | .   1   1   1   .   2   .   .   .   4   .   .   10  
  Highest Loss Streak      22   | .   1   2   2   1   7   .   .   .   7   .   2   22  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     95   | .   93  99  81  99  93  99  99  100 97  92  92  89  
  Engine                   8    | .   14  9   8   8   8   9   8   6   5   6   10  6   
  Core                     1    | .   .   1   .   .   .   .   3   .   .   6   2   3   
  Leg                      24   | .   28  32  26  26  25  27  20  20  19  20  17  15  
  Device                   13   | .   1   10  9   18  17  18  12  13  13  13  8   18  
  Storage                  8    | .   14  11  9   9   9   9   6   6   6   6   6   4   
  Processor                11   | .   .   .   .   9   9   9   20  20  23  26  26  23  
  Hackware                 1    | .   .   .   .   .   .   .   6   6   6   6   6   2   
  Protection               6    | .   6   10  9   9   8   9   5   6   1   .   .   .   
  Energy Gun               5    | .   22  6   16  15  7   .   .   .   4   .   3   4   
  Energy Cannon            4    | .   .   9   .   .   .   8   5   6   1   2   2   1   
  Ballistic Gun            5    | .   5   6   .   2   7   8   5   6   5   2   6   3   
Peak Build Rating          94   | 6   10  21  34  36  36  42  72  72  73  68  69  94  
  Average Rating           42   | 6   7   18  26  35  31  39  63  72  69  62  64  75  
  On Entrance              40   | 6   6   9   21  34  36  27  42  72  72  67  68  69  
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             86   | 12  18  65  69  57  62  68  86  86  86  74  74  81  
  Greatest Support         56   | 20  20  30  39  39  37  52  56  56  56  47  55  56  
  Greatest Overweight (x)  17   | .   .   3   2   2   17  2   1   1   1   1   2   14  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   8   18  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 5   8   20  20  20  19  20  20  20  20  20  20  20  
  Average Carried          17   | 3   4   16  19  19  16  19  19  20  19  18  19  16  
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 2   8   20  18  19  19  20  20  20  14  20  18  5   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 23% | Mutant
 14% | Derelict-Skirmisher
 11% | Hacker-Skirmisher
  8% | Derelict-Mutant
  5% | Hacker-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -8/Storage
              Mutant | -8/Recycling
              Mutant | -8/Scraptown
   Hacker-Skirmisher | -6/Factory
   Hacker-Skirmisher | -6/Lower Caves
   Hacker-Skirmisher | -6/Lower Caves
       Hacker-Mutant | -6/Zion
    Scavenger-Mutant | -5/Proximity Caves
 Derelict-Skirmisher | -5/Factory

 Resources                       | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-----------                Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4353  | 200  125  873  272  192  249  135  893  58   276  176  70   834  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10265 | .    430  2353 1879 1072 390  .    1170 113  461  .    134  2263 
  Parts                    500   | .    24   126  89   55   17   .    47   10   10   .    5    117  
Haulers Intercepted        8     | .    .    4    2    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           9     | .    .    4    1    .    .    .    .    .    .    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25    | .    .    .    .    .    .    .    .    10   .    .    15   .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    4    .    5    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  192  | .   11  45  33  20  11  .   19  5   10  .   3   35  
  Guns                     119  | .   10  24  27  19  6   .   7   1   .   .   2   23  
  Cannons                  45   | .   .   17  .   .   .   .   10  1   6   .   .   11  
  AOE                      18   | .   .   2   5   .   5   .   .   3   2   .   .   1   
Classes Destroyed          18   | .   3   9   .   .   2   .   .   .   .   .   1   3   
  Worker                   4    | .   .   1   1   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   1   .   .   .   .   .   .   .   .   .   3   
  Hauler                   8    | .   .   4   2   1   .   .   .   .   .   .   .   1   
  Recycler                 4    | .   1   1   1   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   1   1   .   .   .   1   .   .   .   .   1   
  Operator                 5    | .   .   4   .   .   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   .   2   2   .   .   .   .   .   .   .   .   1   
  Swarmer                  22   | .   6   .   4   .   .   .   .   3   1   .   .   8   
  Grunt                    97   | .   5   32  21  11  1   .   15  .   2   .   .   10  
  Brawler                  3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   1   1   1   2   .   .   .   1   .   .   .   
  Sentry                   35   | .   .   10  6   8   5   .   1   .   2   .   1   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   .   1   2   
  Programmer               16   | .   .   .   .   .   2   .   3   2   .   .   .   9   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           8    | .   4   6   8   3   8   .   4   3   5   .   2   7   
  Combat Bots Only         8    | .   3   6   7   3   8   .   4   3   5   .   2   5   
Max Kills in Single Turn   4    | .   2   2   2   1   2   .   1   2   1   .   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   2   .   .   2   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1213  | .    60   181  141  70   66   .    132  14   144  .    29   376  
  Missed                   367   | .    15   54   54   21   20   .    48   3    42   .    8    102  
Damage Taken               12276 | .    378  1410 1090 586  727  .    1149 124  1637 .    326  4849 
  Core                     2016  | .    70   163  128  96   131  .    185  12   151  .    45   1035 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   3624  | .    116  415  308  166  195  .    325  34   452  .    93   1520 
  Regen/Repaired (Parts)   850   | .    .    167  200  41   .    .    442  .    .    .    .    .    
Core Remaining (%)         63    | 100  72   59   .    .    .    35   .    .    .    .    53   .    
Volleys Fired              623   | .    35   130  102  48   23   .    74   7    35   .    14   155  
  Largest                  2     | .    2    2    2    2    2    .    2    2    2    .    2    2    
  Hottest                  143   | .    105  133  135  121  121  .    115  115  130  .    114  143  
Shots Fired                1122  | .    62   238  160  93   37   .    150  12   60   .    25   285  
  Gun                      842   | .    62   155  157  93   34   .    74   5    29   .    19   214  
  Cannon                   270   | .    .    83   .    .    .    .    76   5    29   .    6    71   
  Launcher                 10    | .    .    .    3    .    3    .    .    2    2    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  311   | .    2    55   .    12   13   .    74   5    29   .    11   110  
  Thermal                  538   | .    19   158  53   47   20   .    76   5    9    .    11   140  
  Explosive                10    | .    .    .    3    .    3    .    .    2    2    .    .    .    
  Electromagnetic          263   | .    41   25   104  34   1    .    .    .    20   .    3    35   
  Robot Hit Streak         46    | .    11   27   42   16   21   .    21   20   33   .    46   30   
  Robot Miss Streak        4     | .    2    2    4    1    2    .    2    1    2    .    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    3    1    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           868   | .    47   193  132  67   33   .    114  9    52   .    18   203  
  Core Hits                421   | .    16   107  76   28   18   .    43   9    18   .    7    99   
  Critical Kills           9     | .    .    2    .    .    .    .    2    .    1    .    .    4    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         33    | .    1    6    5    3    1    .    3    .    2    .    .    12   
    Burn                   11    | .    .    4    2    2    .    .    .    .    .    .    .    3    
    Meltdown               5     | .    .    2    .    .    .    .    2    .    1    .    .    .    
    Destroy                6     | .    .    .    .    .    .    .    1    .    .    .    .    5    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                10    | .    1    .    3    1    1    .    .    .    1    .    .    3    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           23279 | .    720  3778 3649 1476 1264 .    2955 490  1619 .    438  6890 
  Guns                     13778 | .    660  2174 2910 1476 734  .    852  88   410  .    259  4215 
  Cannons                  6623  | .    .    1408 .    .    .    .    2103 163  809  .    179  1961 
  Explosions               2853  | .    60   171  739  .    530  .    .    239  400  .    .    714  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  25    | .    .    25   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5147  | .    24   670  .    109  193  .    852  88   552  .    127  2532 
  Thermal                  11475 | .    279  2566 1418 708  516  .    2103 163  275  .    214  3233 
  Explosive                1604  | .    .    .    404  .    530  .    .    239  348  .    .    83   
  Electromagnetic          5028  | .    417  517  1827 659  25   .    .    .    444  .    97   1042 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    2    3    .    .    1    .    3    4    4    4    2    36   
  Average Corruption       3     | .    1    3    .    .    1    .    2    3    4    4    2    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  181   | .    6    54   .    .    10   .    43   8    14   1    4    41   
    Message Errors         46    | .    1    11   .    .    4    .    11   4    3    .    .    12   
    Matter Fused           38    | .    1    12   .    .    1    .    12   2    2    .    1    7    
    Heat Flow Errors       19    | .    1    9    .    .    1    .    3    1    2    .    1    1    
    Energy Discharges      23    | .    1    10   .    .    .    .    3    .    2    .    1    6    
    Parts Rejected         3     | .    .    1    .    .    .    .    1    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      22    | .    2    3    .    .    2    .    7    .    2    .    1    5    
    Data Loss (major)      11    | .    .    3    .    .    2    .    4    .    1    .    .    1    
    Misfires               6     | .    .    4    .    .    .    .    2    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    1    1    .    3    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    1    .    .    .    .    .    .    .    .    .    5    
Overload Shots             8     | .    .    .    .    .    .    .    .    .    .    .    .    8    
Overflow Damage            255   | .    .    23   18   .    67   .    8    8    43   .    .    88   
  Projectiles              34    | .    .    .    .    .    .    .    8    .    18   .    .    8    
  Explosions               221   | .    .    23   18   .    67   .    .    8    25   .    .    80   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    5    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    5    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      380   | .    .    40   96   .    128  .    64   .    52   .    .    .    
  Shots                    13    | .    .    3    4    .    3    .    1    .    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    5    .    .    .    .    .    .    .    .    .    .    
  Kicked                   5     | .    .    5    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | .    421  462  225  36   194  .    235  196  112  .    199  434  
  Average Temperature      90    | .    184  81   72   14   37   .    71   55   39   .    72   123  
  Received Heat Transfer   4213  | .    204  768  648  333  135  .    483  .    423  .    72   1147 
  Effects                  22    | .    3    8    .    .    .    .    .    .    .    .    .    11   
    Shutdowns              5     | .    2    2    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           4     | .    1    1    .    .    .    .    .    .    .    .    .    2    
    Interference           9     | .    .    2    .    .    .    .    .    .    .    .    .    7    
    Matter Decay           3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    1    .    1    1    .    .    .    .    1    .    1    1    
  Combat Hostiles          5     | .    1    .    1    1    .    .    .    .    1    .    1    .    
  Parts Fried              22    | .    2    1    8    2    .    .    .    .    2    .    2    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    2    .    .    .    .    2    .    1    .    .    .    
  Combat Hostiles          5     | .    .    2    .    .    .    .    2    .    1    .    .    .    
  Parts Melted             52    | .    2    14   4    1    3    .    11   1    2    .    1    13   
  Heat Transferred         20081 | .    558  4991 2715 1406 1064 .    3250 200  350  .    333  5214 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    1    5    4    .    .    .    .    .    1    .    .    3    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Peak Influence             871  | .   232 543 309 207 198 .   205 .   .   .   .   871 
  Initial                  387  | .   .   25  .   43  .   .   .   .   .   .   .   387 
  Average                  176  | .   100 232 137 81  64  .   41  .   .   .   .   551 
Maximum Alert Level        3    | .   1   2   1   1   .   .   1   .   .   .   .   3   
  Low Security (%)         67   | 100 74  48  65  98  100 .   98  .   .   .   .   .   
  Level 1                  15   | .   25  26  34  1   .   .   1   .   .   .   .   15  
  Level 2                  14   | .   .   24  .   .   .   .   .   .   .   .   .   65  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   19  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   1   7   5   .   .   .   7   .   1   .   .   12  
  Investigation            11   | .   1   4   2   .   .   .   3   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   3   .   .   .   .   4   
  Reinforcement            11   | .   .   3   3   .   .   .   .   .   .   .   .   5   
  Assault                  3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Distress Signals           17   | .   2   4   5   1   .   .   .   .   .   .   1   4   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Times Spotted              294  | .   21  68  47  23  13  .   32  5   10  .   15  60  
  Peak Tracking Total      10   | .   4   6   8   3   8   .   5   3   6   .   5   10  
  Tactical Retreats        13   | .   2   3   1   1   .   .   1   .   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Traps Triggered            11   | .   3   4   2   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Disabled          41   | .   .   5   5   2   2   .   6   .   2   .   .   19  
  Max in Single Turn       7    | .   .   2   1   1   1   .   1   .   1   .   .   7   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Machines Accessed          69   | .   6   12  8   12  12  2   15  .   1   .   .   1   
  Terminals                42   | .   6   9   6   10  6   .   5   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          7    | .   .   1   1   1   .   .   4   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   2   .   .   .   .   1   
Total Hacks                194  | .   22  36  22  33  27  5   44  .   1   .   .   4   
  Successful               140  | .   16  23  20  21  18  5   35  .   1   .   .   1   
  Failed                   53   | .   5   13  2   12  9   .   9   .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   20  24  13  17  14  .   16  .   .   .   .   1   
  Terminals                133  | .   22  30  15  27  21  .   18  .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   
  Repair Stations          28   | .   .   4   6   4   .   .   14  .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   1   .   .   .   2   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   .   .   3   .   .   .   .   4   
Terminal Hacks             61   | .   8   8   4   15  9   5   11  .   1   .   .   .   
  Record                   5    | .   .   .   .   .   .   4   .   .   1   .   .   .   
  Part Schematic           8    | .   .   .   .   3   3   .   2   .   .   .   .   .   
  Robot Schematic          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   4   .   1   .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   4   .   2   2   .   2   .   .   .   .   .   
  Open Door                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   1   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   3   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   2   1   1   2   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       21   | .   .   2   6   2   .   .   11  .   .   .   .   .   
  Scan Component           11   | .   .   1   3   1   .   .   6   .   .   .   .   .   
  Repair                   10   | .   .   1   3   1   .   .   5   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   2   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   .   .   2   .   .   .   .   .   
Unauthorized Hacks         51   | .   8   13  10  3   9   .   7   .   .   .   .   1   
  Terminals                37   | .   8   11  9   3   3   .   3   .   .   .   .   .   
    Botnet                 17   | .   3   2   3   3   3   .   3   .   .   .   .   .   
    Skim                   20   | .   5   9   6   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
    Extract                3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   6   9   4   7   6   .   12  .   .   .   .   1   
  Full Trace Events        5    | .   .   1   .   .   3   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   1   .   .   .   2   .   .   .   .   3   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   38   | .   .   .   .   .   .   .   38  .   .   .   .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   9   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   3   3   3   3   .   3   .   .   16  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   1   3   1   .   .   5   .   .   .   .   .   
  Time                     349  | .   .   16  100 38  .   .   195 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   6   6   
  Autooverrided            9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
Robots Rewired             4    | .   .   .   1   .   3   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               26   | .    .    .    1    .    3    .    5    .    .    8    .    9    
  Largest Group            8    | .    .    .    1    .    3    2    3    .    .    8    8    6    
  Highest-Rated Group      175  | .    .    .    16   .    36   22   64   .    .    175  175  139  
  Highest-Rated Ally       49   | .    .    .    16   .    16   12   32   .    .    31   31   49   
Total Orders               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               156  | .    .    .    2    .    3    .    42   .    .    .    66   43   
  Total Damage             3110 | .    .    .    17   .    40   .    864  .    .    .    1221 968  
  Kills                    29   | .    .    .    .    .    1    .    9    .    .    .    14   5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac 
Robot Analysis Total       8    | .   4   .   1   .   .   .   3   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   1   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         142  | .   .   .   .   .   .   .   95  .   .   .   .   47  
  Traps                    24   | .   .   .   .   .   .   .   17  .   .   .   .   7   
  Emergency Access         14   | .   .   .   .   .   .   .   10  .   .   .   .   4   
  Items                    88   | .   .   .   .   .   .   .   62  .   .   .   .   26  
  Machines                 4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Patrols                  3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Guards                   8    | .   .   .   .   .   .   .   4   .   .   .   .   4   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               24732 | 4    1127 4174 2311 1683 1553 4662 3305 493  686  2355 468  1911 
Spaces Moved               10138 | 1    793  1597 810  632  658  1805 1385 243  281  1183 195  555  
  Core                     10    | .    .    .    .    .    9    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10128 | 1    793  1597 810  632  649  1805 1385 243  281  1183 195  554  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  120  186  189  186  186  190  193  190  190  190  186  
  Average Speed            194   | 120  120  225  220  192  196  192  193  193  193  190  209  193  
  Slowest Speed            900   | 120  120  330  270  265  900  265  196  193  196  190  260  750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       60    | 2    95   98   57   72   99   93   34   47   43   86   42   16   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     14    | .    2    2    2    .    6    .    .    .    .    2    .    .    
  Known Exits Taken        6     | .    .    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             12    | .    .    .    .    .    .    5    .    .    2    5    .    .    
Spaces Dug                 13    | .    .    .    .    .    .    .    1    .    .    .    .    12   
Terrain Destroyed          320   | .    6    13   42   .    25   .    50   28   19   .    .    137  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               90    | .    .    .    .    .    .    .    8    1    2    .    .    79   
  AOE                      230   | .    6    13   42   .    25   .    42   27   17   .    .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  
Total                      14070 | 5    905  1925 1172 1009 884  2996 1889 255  368  1290 230  1142 
  Wait                     2815  | .    60   117  190  302  163  1148 357  .    28   91   13   346  
  Move                     10126 | .    792  1596 809  631  657  1804 1384 242  280  1182 194  555  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111   | .    4    25   16   5    7    13   14   .    3    6    1    17   
  Fast Attach              74    | .    3    8    16   6    5    .    8    1    6    2    3    16   
  Attach                   72    | .    2    7    5    4    9    2    5    .    11   1    3    23   
  Detach                   14    | .    .    .    1    .    5    .    .    .    2    3    .    3    
  Swap                     92    | 1    5    16   8    4    .    12   20   4    2    1    2    17   
  Drop                     122   | 4    4    21   24   9    6    17   22   1    1    3    .    10   
  Fire                     623   | .    35   130  102  48   23   .    74   7    35   .    14   155  
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    5    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   10    | .    .    .    1    .    9    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 0)
     5 | -11/Scrapyard      | Entered Materials
   191 | -10/Materials      | Discovered new exit (range 3)
   302 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 9)
   472 | -10/Materials      | Discovered new exit (range 15)
   504 | -10/Materials      | Central database locked down
   550 | -10/Materials      | Discovered new exit (range 8)
   564 | -10/Materials      | Learned location of 1 exit from Storage
   673 | -10/Materials      | Learned Storage emergency access door positions
   743 | -10/Materials      | Identified exit to Subcaves
   743 | -10/Materials      | Learned location of 1 exit from Materials
   764 | -10/Materials      | Learned Storage emergency access door positions
   798 | -10/Materials      | Learned location of Mines (-9)
  1132 | -10/Materials      | Entered another Materials area
  1132 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1133 | -9/Materials       | Identified exit to Materials
  1134 | -9/Materials       | Identified exit to Mines
  1569 | -9/Materials       | Build established: Scavenger-Mutant
  2483 | -9/Materials       | Discovered exit to Mines (range 15)
  2698 | -9/Materials       | Loaded intel: 58 machine locations
  2822 | -9/Materials       | Learned 4 Recycling zone layouts
  2870 | -9/Materials       | Learned Storage stockpile data
  2872 | -9/Materials       | Repaired Hrd. Light Armor Plating
  2906 | -9/Materials       | Learned Storage garrison access intel
  3018 | -9/Materials       | Learned location of 1 exit from Storage
  5306 | -9/Materials       | Entered another Materials area
  5306 | -8/Materials       | Evolved 2 slots: Utility x2
  5306 | -8/Materials       | Discovered new exit (range 15)
  5307 | -8/Materials       | Identified exit to Storage
  6022 | -8/Materials       | Repaired Rnf. Ion Engine
  6120 | -8/Materials       | Repaired Corrupted Aluminum Leg
  6153 | -8/Materials       | Repaired Med. Armor Plating
  6641 | -8/Materials       | Destroyed 7 combat bots
  7178 | -8/Materials       | Discovered new exit (range 15)
  7280 | -8/Materials       | Learned 4 Recycling zone layouts
  7334 | -8/Materials       | Learned location of Storage (-8)
  7415 | -8/Materials       | Learned 4 Factory zone layouts
  7441 | -8/Materials       | Learned location of Extension (-4)
  7457 | -8/Materials       | Identified exit to Factory
  7518 | -8/Materials       | Learned 4 Recycling zone layouts
  7564 | -8/Materials       | Learned location of 1 exit from Storage
  7617 | -8/Materials       | Entered Storage
  7618 | -8/Storage         | Identified exit to Recycling
  7621 | -8/Storage         | Loaded intel: 1 garrison access location
  9087 | -8/Storage         | Repaired Lgt. Deuterium Engine
  9294 | -8/Storage         | Used back door to open Recycling access
  9300 | -8/Storage         | Entered Recycling
  9301 | -8/Recycling       | Identified exit to Factory
  9302 | -8/Recycling       | Identified exit to Scraptown
  9369 | -8/Recycling       | Core integrity fell below 50%
  9404 | -8/Recycling       | Destroyed 8 combat bots
  9404 | -8/Recycling       | Lost 7 parts (3n2u2w)
  9808 | -8/Recycling       | Build established: Mutant
 10716 | -8/Recycling       | Scanned before Scraplab entrance
 10853 | -8/Recycling       | Entered Scraptown
 10853 | -8/Scraptown       | Accompanied by 2 allies
 10853 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 10948 | -8/Scraptown       | Visited Assassins FH
 11369 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 12015 | -8/Scraptown       | Visited Junk Repository
 12455 | -8/Scraptown       | Visited Red Mages
 12530 | -8/Scraptown       | Visited TADAMA
 12591 | -8/Scraptown       | Visited Junk Repository
 12651 | -8/Scraptown       | Visited Fellowship of the Rings
 13308 | -8/Scraptown       | Visited UFD Registry
 13308 | -8/Scraptown       | Registered with UFD as "Carbontorch"
 13471 | -8/Scraptown       | Visited Science Guys
 13624 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
 13641 | -8/Scraptown       | Found DCF Scrap (31 items)
 13909 | -8/Scraptown       | Visited Derelict Rescue Squad
 13953 | -8/Scraptown       | Build established: Derelict-Mutant
 14558 | -8/Scraptown       | Visited Scrap Suit Storage
 14841 | -8/Scraptown       | Visited Cartography Club
 14942 | -8/Scraptown       | Discovered exit to Factory (range 15)
 15130 | -8/Scraptown       | Visited Abandonware Association
 15143 | -8/Scraptown       | Learned abandonware demo "OVRCLOCK.EXE"
 15157 | -8/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
 15157 | -8/Scraptown       | Learned abandonware demo "KABOOM.EXE"
 15204 | -8/Scraptown       | Visited Curators Association
 15294 | -8/Scraptown       | Visited Infowarlord's Domain
 15515 | -8/Scraptown       | Entered Factory
 15515 | -6/Factory         | Accompanied by 1 ally
 15515 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
 15817 | -6/Factory         | Build established: Derelict-Skirmisher
 16088 | -6/Factory         | Fabricated G-47 Trooper?
 16763 | -6/Factory         | Repaired Adv. Heat Sink
 16895 | -6/Factory         | Repaired Lgt. Armor Plating
 17361 | -6/Factory         | Build established: Hacker-Skirmisher
 17474 | -6/Factory         | Identified exit to Lower Caves
 17638 | -6/Factory         | Repaired Arm. Leg
 17683 | -6/Factory         | Repaired Imp. Medium Armor Plating
 17731 | -6/Factory         | Repaired Imp. Terrain Scanner
 18252 | -6/Factory         | Garrison activated, responded to threat
 18820 | -6/Factory         | Entered Lower Caves
 19287 | -6/Lower Caves     | Discovered new exit (range 12)
 19313 | -6/Lower Caves     | Entered another Lower Caves area
 19369 | -6/Lower Caves     | Found Alien Artifact
 19420 | -6/Lower Caves     | Ambushed by wild Derelicts
 19590 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19789 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19886 | -6/Lower Caves     | Learned Factory stockpile data
 19910 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 19968 | -6/Lower Caves     | Lost 7 parts (2p2n3w)
 19988 | -6/Lower Caves     | Discovered new exit (range 7)
 19999 | -6/Lower Caves     | Entered Zion
 20094 | -6/Zion            | System corruption cleaned by Quarantine Array
 20149 | -6/Zion            | Gained Derelict followers
 20237 | -6/Zion            | Discovered new exit (range 16)
 20287 | -6/Zion            | Build established: Hacker-Mutant
 20522 | -6/Zion            | Given the Hacking Drone Bay
 20522 | -6/Zion            | Found Prototype Device
 20613 | -6/Zion            | Gained Derelict followers
 21255 | -6/Zion            | Found GAL Module
 21453 | -6/Zion            | Received a hallucinogenic algorithm
 21525 | -6/Zion            | Learned location of Quarantine (-3)
 21590 | -6/Zion            | Build established: Derelict-Skirmisher
 22004 | -6/Zion            | Turned away by Imprinter
 22354 | -6/Zion            | Entered Proximity Caves
 22354 | -5/Proximity Caves | Accompanied by 8 allies
 22474 | -5/Proximity Caves | Spotter reported a threat
 22547 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22564 | -5/Proximity Caves | Spotter reported a threat
 22804 | -5/Proximity Caves | Discovered new exit (range 4)
 22810 | -5/Proximity Caves | Build established: Scavenger-Mutant
 22822 | -5/Proximity Caves | Entered Factory
 22822 | -5/Factory         | Accompanied by 5 allies
 22822 | -5/Factory         | Evolved 2 slots: Utility x2
 22823 | -5/Factory         | Identified exit to Upper Caves
 22898 | -5/Factory         | Lost 4 allies
 23032 | -5/Factory         | Identified Hacking Drone Bay
 23045 | -5/Factory         | Local machine network offline
 23356 | -5/Factory         | Build established: Derelict-Skirmisher
 23422 | -5/Factory         | First assault squad dispatched
 23488 | -5/Factory         | Cargo convoy interrupted
 23561 | -5/Factory         | Identified exit to Factory
 23766 | -5/Factory         | Lost 4 parts (1p1n2u)
 23870 | -5/Factory         | Crushed by falling debris
 23870 | -5/Factory         | System corruption reached 10%
 23906 | -5/Factory         | Lost 10 parts (2p1n5u2w)
 23966 | -5/Factory         | Lost 3 parts (1n2u)
 24257 | -5/Factory         | Build established: Scavenger-Mutant
 24551 | -5/Factory         | Spotted B-75 Beast
 24604 | -5/Factory         | Destroyed B-75 Beast
 24634 | -5/Factory         | Lost 3 parts (1p1u1w)
 24682 | -5/Factory         | Core integrity fell below 50%
 24720 | -5/Factory         | System corruption reached 30%
 24725 | -5/Factory         | Core integrity fell below 20%
 24733 | -5/Factory         | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
24716_ Adv. Heat Sink destroyed.
24717_ R-10 Processor collects Corrupted Carbon-fiber Leg.
24719_ Critical hit (Smash).
24719_ Imp. Weapon Cycler destroyed.
24719_ 0b10 Decoder Chip [Generic] destroyed.
24719_ System corrupted by crushing effect (+2).
24719_ System corrupted by crushing effect (+4).
24719_ K-01 Serf collects debris.
24721_ Focal Shield destroyed.
24721_ R-10 Processor collects Carbon-fiber Leg.
24722_ Imp. Target Analyzer destroyed.
24722_ System corrupted by crushing effect (+2).
24722_ K-01 Serf collects debris.
24724_ R-10 Processor collects Lgt. Nuclear Core.
24726_ Hcp. Storage Unit destroyed.
24727_ K-01 Serf collects debris.
24727_ Adv. Visual Processing Unit destroyed.
24727_ System corrupted by crushing effect (+4).
24729_ System corrupted: Matter fused (-10).
24731_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#      #???     #????????? |
| ????????????????????????#      ##%  ^ ^??????????? |
| ????????????????????????#]     +   ??????????????? |
| ????????????????????????#*! g  #?????????????????? |
| ??????????????#######!###@b    #?????????????????? |
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| ???????????????# ! ""   #????????????????????????? |
| ???????????????#   "    "????????????????????????? |
| ???????????????# ! "    "###?????????????????????? |
| ???????????????#!! "    "% #?????????????????????? |
| ??????????????##!  %    " #????????#?????????????? |
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| ????###+#????????##     ##   """""    #???#?????!? |
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| ??????????????????????? ##            #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          35
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Offensive Hacking          22
Authchip Count             2

 Item Schematics 
-----------------
                    Beam Cannon | -9/Materials | Extracted
                        Shotgun | -9/Materials | Extracted
                   EM Pulse Gun | -9/Materials | Extracted
                 Assault Cannon | -8/Materials | Extracted
      Imp. Propulsion Shielding | -8/Materials | Extracted
                Lrg. Matter Pod | -8/Materials | Extracted
    Adv. Terrain Scan Processor | -8/Storage   | Hacked
          Imp. Particle Charger | -8/Storage   | Hacked
                  Hacking Suite | -8/Storage   | Hacked
               Carbon-fiber Leg | -8/Recycling | Hacked
               Flexi-carbon Leg | -8/Recycling | Hacked
                   Trap Scanner | -8/Recycling | Hacked
                       Arm. Leg | -6/Factory   | Hacked
              Hvy. Phase Cannon | -6/Factory   | Hacked
      Imp. Medium Armor Plating | -6/Factory   | Scanalyzed
   Magnetic Acceleration Cannon | -6/Zion      | Archive
            Adv. Trap Extractor | -6/Zion      | Archive
         Nuclear Pulse Thruster | -6/Zion      | Archive
 Adv. System Restoration Module | -6/Zion      | Archive
               Stasis Canceller | -6/Zion      | Archive
                  Hyp. Coil Gun | -6/Zion      | Archive
                  Phase Shifter | -6/Zion      | Archive
             Matter Neutralizer | -6/Zion      | Archive
       Adv. Hardlight Generator | -6/Zion      | Archive
               Hvy. Machine Gun | -6/Zion      | Archive
             Imp. Plasma Cutter | -6/Zion      | Archive
           Imp. Remote Datajack | -6/Zion      | Archive
              Imp. Trap Scanner | -6/Zion      | Archive
                Cloaking Device | -6/Zion      | Archive
                  KE Penetrator | -6/Zion      | Archive
               Hvy. Mass Driver | -6/Zion      | Archive

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked
   G-47 Trooper | -8/Recycling  | Hacked
      K-01 Serf | -8/Recycling  | Hacked
 R-10 Processor | -6/Zion       | Archive
  A-15 Conveyor | -6/Zion       | Archive
  W-25 Informer | -6/Zion       | Archive

 Fabricated
------------
 G-47 Trooper | x3 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeEnergyBarrier
  Manual?         0
Play Time         02:50:16
  Cumulative      278.0 hours
  Start           2024.08.16 @ 00:29:02
  End             2024.08.16 @ 05:40:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          209
  Rogue           63
  Adventurer      120
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          69
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 1c9d85b7-a6de-45e5-9bab-9d33b2c49769