Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.16 @ 05:40:00 Player: Ms. V3-11A Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (218) 1090 Value Destroyed (8976) 8976 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1993) 1993 TOTAL SCORE: 17859 Bonus ------- High Alert Combat Kills 680 Follower Combat Kills 915 Registered with UFD 300 Met Imprinter 300 Friendly Fire -202 Cogmind --------- Core Integrity 0/1000 Matter 256/300 Energy 99/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (400) High-capacity Matter Pod (200) Authchip [Processor] Dimensional Node Initializer Power Maul Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Energy Well Improved Trap Scanner Advanced Visual Processing Unit Advanced Targeting Computer Improved Target Analyzer Improved Weapon Cycler Focal Shield EM Disruption Field > --- WEAPON ----------- Tesla Rifle Cooled Plasma Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved VSS Leg Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod 0b10 Decoder Chip [Generic] Hacking Suite Authchip [Processor] Component Analysis Suite Hacking Drone Bay Dimensional Node Initializer High-powered Shock Rifle Improved Arc Projector Wave Gun Compact Ion Cannon Power Maul [Rating: 94] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 8 | . . 1 2 . . . 3 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 238 | 1 10 31 29 14 14 14 33 5 19 4 8 56 Power 32 | . 1 2 4 4 1 1 5 . 4 1 1 8 Engine 21 | . 1 1 4 4 1 1 2 . 2 1 1 3 Core 10 | . . 1 . . . . 2 . 2 . . 5 Reactor 1 | . . . . . . . 1 . . . . . Propulsion 55 | . 3 10 6 3 4 8 5 . 6 . 2 8 Treads . | . . . . . . . . . . . . . Leg 55 | . 3 10 6 3 4 8 5 . 6 . 2 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 67 | . 3 10 8 1 3 1 17 . 1 . 2 21 Device 33 | . 1 4 3 . 1 . 8 . . . 2 14 Storage 3 | . . 1 . . . 1 . . . . . 1 Processor 10 | . . . 1 . 1 . 2 . 1 . . 5 Hackware 3 | . . . . . . . 3 . . . . . Protection 18 | . 2 5 4 1 1 . 4 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 84 | 1 3 9 11 6 6 4 6 5 8 3 3 19 Energy Gun 37 | 1 2 5 8 5 2 1 . . 2 . 1 10 Energy Cannon 18 | . . 2 . . . 2 4 . 2 1 2 5 Ballistic Gun 15 | . 1 2 1 . 2 1 1 3 2 1 . 1 Ballistic Cannon 5 | . . . . . . . 1 . 1 . . 3 Launcher 7 | . . . 2 1 1 . . 2 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 3 . . 2 . . . . 4 Corrupted Parts 4 | . . 1 . . . . 1 . . . 1 1 System Corruption 13 | . . 3 . . . . 2 . . . 2 6 Parts Lost 76 | . 1 4 3 2 7 . . . 9 . 4 46 Power 11 | . . . . 1 . . . . 2 . 1 7 Propulsion 18 | . . 2 . 1 3 . . . 2 . 1 9 Utility 28 | . . 1 2 . 2 . . . 1 . 2 20 Weapon 19 | . 1 1 1 . 2 . . . 4 . . 10 Highest Loss Streak 22 | . 1 2 2 1 7 . . . 7 . 2 22 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 93 99 81 99 93 99 99 100 97 92 92 89 Engine 8 | . 14 9 8 8 8 9 8 6 5 6 10 6 Core 1 | . . 1 . . . . 3 . . 6 2 3 Leg 24 | . 28 32 26 26 25 27 20 20 19 20 17 15 Device 13 | . 1 10 9 18 17 18 12 13 13 13 8 18 Storage 8 | . 14 11 9 9 9 9 6 6 6 6 6 4 Processor 11 | . . . . 9 9 9 20 20 23 26 26 23 Hackware 1 | . . . . . . . 6 6 6 6 6 2 Protection 6 | . 6 10 9 9 8 9 5 6 1 . . . Energy Gun 5 | . 22 6 16 15 7 . . . 4 . 3 4 Energy Cannon 4 | . . 9 . . . 8 5 6 1 2 2 1 Ballistic Gun 5 | . 5 6 . 2 7 8 5 6 5 2 6 3 Peak Build Rating 94 | 6 10 21 34 36 36 42 72 72 73 68 69 94 Average Rating 42 | 6 7 18 26 35 31 39 63 72 69 62 64 75 On Entrance 40 | 6 6 9 21 34 36 27 42 72 72 67 68 69 Naked Turns 6 | . . . . . . . . . . . . 6 Heaviest Build 86 | 12 18 65 69 57 62 68 86 86 86 74 74 81 Greatest Support 56 | 20 20 30 39 39 37 52 56 56 56 47 55 56 Greatest Overweight (x) 17 | . . 3 2 2 17 2 1 1 1 1 2 14 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 8 18 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 20 20 20 19 20 20 20 20 20 20 20 Average Carried 17 | 3 4 16 19 19 16 19 19 20 19 18 19 16 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 8 20 18 19 19 20 20 20 14 20 18 5 Class Distribution -------------------- 36% | Scavenger-Mutant 23% | Mutant 14% | Derelict-Skirmisher 11% | Hacker-Skirmisher 8% | Derelict-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 4353 | 200 125 873 272 192 249 135 893 58 276 176 70 834 Remotely . | . . . . . . . . . . . . . Salvage Created 10265 | . 430 2353 1879 1072 390 . 1170 113 461 . 134 2263 Parts 500 | . 24 126 89 55 17 . 47 10 10 . 5 117 Haulers Intercepted 8 | . . 4 2 1 . . . . . . . 1 Recyclers Shooed 9 | . . 4 1 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 10 . . 15 . Prevented 9 | . . . . . . . . . 4 . 5 . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 192 | . 11 45 33 20 11 . 19 5 10 . 3 35 Guns 119 | . 10 24 27 19 6 . 7 1 . . 2 23 Cannons 45 | . . 17 . . . . 10 1 6 . . 11 AOE 18 | . . 2 5 . 5 . . 3 2 . . 1 Classes Destroyed 18 | . 3 9 . . 2 . . . . . 1 3 Worker 4 | . . 1 1 . . . . . . . . 2 Builder 4 | . . 1 . . . . . . . . . 3 Hauler 8 | . . 4 2 1 . . . . . . . 1 Recycler 4 | . 1 1 1 . . . . . . . . 1 Mechanic 4 | . . 1 1 . . . 1 . . . . 1 Operator 5 | . . 4 . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 5 | . . 2 2 . . . . . . . . 1 Swarmer 22 | . 6 . 4 . . . . 3 1 . . 8 Grunt 97 | . 5 32 21 11 1 . 15 . 2 . . 10 Brawler 3 | . . 2 1 . . . . . . . . . Duelist 6 | . . 1 1 1 2 . . . 1 . . . Sentry 35 | . . 10 6 8 5 . 1 . 2 . 1 2 Specialist 2 | . . . . . . . . . . . . 2 Hunter 4 | . . . . . 1 . . . . . 1 2 Programmer 16 | . . . . . 2 . 3 2 . . . 9 Heavy 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 Wasp 1 | . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . . 3 . . . Best Kill Streak 8 | . 4 6 8 3 8 . 4 3 5 . 2 7 Combat Bots Only 8 | . 3 6 7 3 8 . 4 3 5 . 2 5 Max Kills in Single Turn 4 | . 2 2 2 1 2 . 1 2 1 . 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . 1 2 . 2 . . 2 1 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 1213 | . 60 181 141 70 66 . 132 14 144 . 29 376 Missed 367 | . 15 54 54 21 20 . 48 3 42 . 8 102 Damage Taken 12276 | . 378 1410 1090 586 727 . 1149 124 1637 . 326 4849 Core 2016 | . 70 163 128 96 131 . 185 12 151 . 45 1035 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 3624 | . 116 415 308 166 195 . 325 34 452 . 93 1520 Regen/Repaired (Parts) 850 | . . 167 200 41 . . 442 . . . . . Core Remaining (%) 63 | 100 72 59 . . . 35 . . . . 53 . Volleys Fired 623 | . 35 130 102 48 23 . 74 7 35 . 14 155 Largest 2 | . 2 2 2 2 2 . 2 2 2 . 2 2 Hottest 143 | . 105 133 135 121 121 . 115 115 130 . 114 143 Shots Fired 1122 | . 62 238 160 93 37 . 150 12 60 . 25 285 Gun 842 | . 62 155 157 93 34 . 74 5 29 . 19 214 Cannon 270 | . . 83 . . . . 76 5 29 . 6 71 Launcher 10 | . . . 3 . 3 . . 2 2 . . . Special . | . . . . . . . . . . . . . Kinetic 311 | . 2 55 . 12 13 . 74 5 29 . 11 110 Thermal 538 | . 19 158 53 47 20 . 76 5 9 . 11 140 Explosive 10 | . . . 3 . 3 . . 2 2 . . . Electromagnetic 263 | . 41 25 104 34 1 . . . 20 . 3 35 Robot Hit Streak 46 | . 11 27 42 16 21 . 21 20 33 . 46 30 Robot Miss Streak 4 | . 2 2 4 1 2 . 2 1 2 . 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 7 | . 3 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 868 | . 47 193 132 67 33 . 114 9 52 . 18 203 Core Hits 421 | . 16 107 76 28 18 . 43 9 18 . 7 99 Critical Kills 9 | . . 2 . . . . 2 . 1 . . 4 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 33 | . 1 6 5 3 1 . 3 . 2 . . 12 Burn 11 | . . 4 2 2 . . . . . . . 3 Meltdown 5 | . . 2 . . . . 2 . 1 . . . Destroy 6 | . . . . . . . 1 . . . . 5 Blast 1 | . . . . . . . . . . . . 1 Corrupt 10 | . 1 . 3 1 1 . . . 1 . . 3 Melee Attacks 1 | . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23279 | . 720 3778 3649 1476 1264 . 2955 490 1619 . 438 6890 Guns 13778 | . 660 2174 2910 1476 734 . 852 88 410 . 259 4215 Cannons 6623 | . . 1408 . . . . 2103 163 809 . 179 1961 Explosions 2853 | . 60 171 739 . 530 . . 239 400 . . 714 Melee . | . . . . . . . . . . . . . Ramming 25 | . . 25 . . . . . . . . . . Kinetic 5147 | . 24 670 . 109 193 . 852 88 552 . 127 2532 Thermal 11475 | . 279 2566 1418 708 516 . 2103 163 275 . 214 3233 Explosive 1604 | . . . 404 . 530 . . 239 348 . . 83 Electromagnetic 5028 | . 417 517 1827 659 25 . . . 444 . 97 1042 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 36 | . 2 3 . . 1 . 3 4 4 4 2 36 Average Corruption 3 | . 1 3 . . 1 . 2 3 4 4 2 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 181 | . 6 54 . . 10 . 43 8 14 1 4 41 Message Errors 46 | . 1 11 . . 4 . 11 4 3 . . 12 Matter Fused 38 | . 1 12 . . 1 . 12 2 2 . 1 7 Heat Flow Errors 19 | . 1 9 . . 1 . 3 1 2 . 1 1 Energy Discharges 23 | . 1 10 . . . . 3 . 2 . 1 6 Parts Rejected 3 | . . 1 . . . . 1 . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 22 | . 2 3 . . 2 . 7 . 2 . 1 5 Data Loss (major) 11 | . . 3 . . 2 . 4 . 1 . . 1 Misfires 6 | . . 4 . . . . 2 . . . . . Alerts 5 | . . . . . . . . . 1 1 . 3 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 6 | . . 1 . . . . . . . . . 5 Overload Shots 8 | . . . . . . . . . . . . 8 Overflow Damage 255 | . . 23 18 . 67 . 8 8 43 . . 88 Projectiles 34 | . . . . . . . 8 . 18 . . 8 Explosions 221 | . . 23 18 . 67 . . 8 25 . . 80 Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 5 . . 4 Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 5 . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 380 | . . 40 96 . 128 . 64 . 52 . . . Shots 13 | . . 3 4 . 3 . 1 . 2 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . 5 . . . . . . . . . . Kicked 5 | . . 5 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 462 | . 421 462 225 36 194 . 235 196 112 . 199 434 Average Temperature 90 | . 184 81 72 14 37 . 71 55 39 . 72 123 Received Heat Transfer 4213 | . 204 768 648 333 135 . 483 . 423 . 72 1147 Effects 22 | . 3 8 . . . . . . . . . 11 Shutdowns 5 | . 2 2 . . . . . . . . . 1 Energy Bleed 4 | . 1 1 . . . . . . . . . 2 Interference 9 | . . 2 . . . . . . . . . 7 Matter Decay 3 | . . 3 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . 1 . 1 1 . . . . 1 . 1 1 Combat Hostiles 5 | . 1 . 1 1 . . . . 1 . 1 . Parts Fried 22 | . 2 1 8 2 . . . . 2 . 2 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . 2 . . . . 2 . 1 . . . Combat Hostiles 5 | . . 2 . . . . 2 . 1 . . . Parts Melted 52 | . 2 14 4 1 3 . 11 1 2 . 1 13 Heat Transferred 20081 | . 558 4991 2715 1406 1064 . 3250 200 350 . 333 5214 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 14 | . 1 5 4 . . . . . 1 . . 3 Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Peak Influence 871 | . 232 543 309 207 198 . 205 . . . . 871 Initial 387 | . . 25 . 43 . . . . . . . 387 Average 176 | . 100 232 137 81 64 . 41 . . . . 551 Maximum Alert Level 3 | . 1 2 1 1 . . 1 . . . . 3 Low Security (%) 67 | 100 74 48 65 98 100 . 98 . . . . . Level 1 15 | . 25 26 34 1 . . 1 . . . . 15 Level 2 14 | . . 24 . . . . . . . . . 65 Level 3 2 | . . . . . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 1 7 5 . . . 7 . 1 . . 12 Investigation 11 | . 1 4 2 . . . 3 . . . . 1 Extermination 7 | . . . . . . . 3 . . . . 4 Reinforcement 11 | . . 3 3 . . . . . . . . 5 Assault 3 | . . . . . . . . . 1 . . 2 Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 17 | . 2 4 5 1 . . . . . . 1 4 Communications Jammed 10 | . . . . . . . . . . . . 10 Distress Signals 5 | . . . . . . . . . . . . 5 Times Spotted 294 | . 21 68 47 23 13 . 32 5 10 . 15 60 Peak Tracking Total 10 | . 4 6 8 3 8 . 5 3 6 . 5 10 Tactical Retreats 13 | . 2 3 1 1 . . 1 . . . . 5 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 11 | . 3 4 2 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 41 | . . 5 5 2 2 . 6 . 2 . . 19 Max in Single Turn 7 | . . 2 1 1 1 . 1 . 1 . . 7 Garrison Access 4 | . . . . 1 . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 69 | . 6 12 8 12 12 2 15 . 1 . . 1 Terminals 42 | . 6 9 6 10 6 . 5 . . . . . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 7 | . . 1 1 1 . . 4 . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Scanalyzers 4 | . . 2 1 . . . 1 . . . . . Garrison Access 4 | . . . . 1 . . 2 . . . . 1 Total Hacks 194 | . 22 36 22 33 27 5 44 . 1 . . 4 Successful 140 | . 16 23 20 21 18 5 35 . 1 . . 1 Failed 53 | . 5 13 2 12 9 . 9 . . . . 3 Catastrophic . | . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 105 | . 20 24 13 17 14 . 16 . . . . 1 Terminals 133 | . 22 30 15 27 21 . 18 . . . . . Fabricators 7 | . . . . . . . 7 . . . . . Repair Stations 28 | . . 4 6 4 . . 14 . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Scanalyzers 5 | . . 2 1 . . . 2 . . . . . Garrison Access 9 | . . . . 2 . . 3 . . . . 4 Terminal Hacks 61 | . 8 8 4 15 9 5 11 . 1 . . . Record 5 | . . . . . . 4 . . 1 . . . Part Schematic 8 | . . . . 3 3 . 2 . . . . . Robot Schematic 3 | . 1 . . . 2 . . . . . . . Robot Analysis 8 | . 4 . 1 . . . 3 . . . . . Prototype ID Bank 11 | . 1 4 . 2 2 . 2 . . . . . Open Door 4 | . . . . 4 . . . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . Terminal Index 4 | . 1 1 . 1 . . 1 . . . . . Unreport Threat 4 | . . . . 3 . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . Zone Layout 8 | . 1 2 1 1 2 . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 21 | . . 2 6 2 . . 11 . . . . . Scan Component 11 | . . 1 3 1 . . 6 . . . . . Repair 10 | . . 1 3 1 . . 5 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . . . Seal Access 3 | . . . . 1 . . 2 . . . . . Unauthorized Hacks 51 | . 8 13 10 3 9 . 7 . . . . 1 Terminals 37 | . 8 11 9 3 3 . 3 . . . . . Botnet 17 | . 3 2 3 3 3 . 3 . . . . . Skim 20 | . 5 9 6 . . . . . . . . . Fabricators 4 | . . . . . . . 4 . . . . . Liberate 2 | . . . . . . . 2 . . . . . Fabnet 2 | . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . . . . Extract 3 | . . 2 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 45 | . 6 9 4 7 6 . 12 . . . . 1 Full Trace Events 5 | . . 1 . . 3 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . 2 . . . . 3 . . Robots Built 3 | . . . . . . . 3 . . . . . Authchips 1 | . . . . . . . 1 . . . . . Time 38 | . . . . . . . 38 . . . . . Total Robot Build Rating 9 | . . . . . . . 9 . . . . . Part Schematics Acquired 31 | . . 3 3 3 3 . 3 . . 16 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 10 | . . 1 3 1 . . 5 . . . . . Time 349 | . . 16 100 38 . . 195 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . 9 Non-combat . | . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . 9 Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . 6 6 Autooverrided 9 | . . . . . . . . . . . . 9 Robots Rewired 4 | . . . 1 . 3 . . . . . . . Allies Hacked 3 | . . . . . . . 2 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 26 | . . . 1 . 3 . 5 . . 8 . 9 Largest Group 8 | . . . 1 . 3 2 3 . . 8 8 6 Highest-Rated Group 175 | . . . 16 . 36 22 64 . . 175 175 139 Highest-Rated Ally 49 | . . . 16 . 16 12 32 . . 31 31 49 Total Orders 1 | . . . . . 1 . . . . . . . COLLECT 1 | . . . . . 1 . . . . . . . Ally Attacks 156 | . . . 2 . 3 . 42 . . . 66 43 Total Damage 3110 | . . . 17 . 40 . 864 . . . 1221 968 Kills 29 | . . . . . 1 . 9 . . . 14 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Robot Analysis Total 8 | . 4 . 1 . . . 3 . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 142 | . . . . . . . 95 . . . . 47 Traps 24 | . . . . . . . 17 . . . . 7 Emergency Access 14 | . . . . . . . 10 . . . . 4 Items 88 | . . . . . . . 62 . . . . 26 Machines 4 | . . . . . . . 1 . . . . 3 Patrols 3 | . . . . . . . 1 . . . . 2 Guards 8 | . . . . . . . 4 . . . . 4 Exits 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 24732 | 4 1127 4174 2311 1683 1553 4662 3305 493 686 2355 468 1911 Spaces Moved 10138 | 1 793 1597 810 632 658 1805 1385 243 281 1183 195 555 Core 10 | . . . . . 9 . . . . . . 1 Treads . | . . . . . . . . . . . . . Legs 10128 | 1 793 1597 810 632 649 1805 1385 243 281 1183 195 554 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 186 189 186 186 190 193 190 190 190 186 Average Speed 194 | 120 120 225 220 192 196 192 193 193 193 190 209 193 Slowest Speed 900 | 120 120 330 270 265 900 265 196 193 196 190 260 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 60 | 2 95 98 57 72 99 93 34 47 43 86 42 16 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 14 | . 2 2 2 . 6 . . . . 2 . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . . . 1 1 1 1 . Scrap Searched 12 | . . . . . . 5 . . 2 5 . . Spaces Dug 13 | . . . . . . . 1 . . . . 12 Terrain Destroyed 320 | . 6 13 42 . 25 . 50 28 19 . . 137 Melee . | . . . . . . . . . . . . . Projectile 90 | . . . . . . . 8 1 2 . . 79 AOE 230 | . 6 13 42 . 25 . 42 27 17 . . 58 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 14070 | 5 905 1925 1172 1009 884 2996 1889 255 368 1290 230 1142 Wait 2815 | . 60 117 190 302 163 1148 357 . 28 91 13 346 Move 10126 | . 792 1596 809 631 657 1804 1384 242 280 1182 194 555 Hop . | . . . . . . . . . . . . . Pick Up 111 | . 4 25 16 5 7 13 14 . 3 6 1 17 Fast Attach 74 | . 3 8 16 6 5 . 8 1 6 2 3 16 Attach 72 | . 2 7 5 4 9 2 5 . 11 1 3 23 Detach 14 | . . . 1 . 5 . . . 2 3 . 3 Swap 92 | 1 5 16 8 4 . 12 20 4 2 1 2 17 Drop 122 | 4 4 21 24 9 6 17 22 1 1 3 . 10 Fire 623 | . 35 130 102 48 23 . 74 7 35 . 14 155 Melee 1 | . . . . . . . . . . 1 . . Ram . | . . . . . . . . . . . . . Kick 5 | . . 5 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire 10 | . . . 1 . 9 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 9) 472 | -10/Materials | Discovered new exit (range 15) 504 | -10/Materials | Central database locked down 550 | -10/Materials | Discovered new exit (range 8) 564 | -10/Materials | Learned location of 1 exit from Storage 673 | -10/Materials | Learned Storage emergency access door positions 743 | -10/Materials | Identified exit to Subcaves 743 | -10/Materials | Learned location of 1 exit from Materials 764 | -10/Materials | Learned Storage emergency access door positions 798 | -10/Materials | Learned location of Mines (-9) 1132 | -10/Materials | Entered another Materials area 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -9/Materials | Identified exit to Materials 1134 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Build established: Scavenger-Mutant 2483 | -9/Materials | Discovered exit to Mines (range 15) 2698 | -9/Materials | Loaded intel: 58 machine locations 2822 | -9/Materials | Learned 4 Recycling zone layouts 2870 | -9/Materials | Learned Storage stockpile data 2872 | -9/Materials | Repaired Hrd. Light Armor Plating 2906 | -9/Materials | Learned Storage garrison access intel 3018 | -9/Materials | Learned location of 1 exit from Storage 5306 | -9/Materials | Entered another Materials area 5306 | -8/Materials | Evolved 2 slots: Utility x2 5306 | -8/Materials | Discovered new exit (range 15) 5307 | -8/Materials | Identified exit to Storage 6022 | -8/Materials | Repaired Rnf. Ion Engine 6120 | -8/Materials | Repaired Corrupted Aluminum Leg 6153 | -8/Materials | Repaired Med. Armor Plating 6641 | -8/Materials | Destroyed 7 combat bots 7178 | -8/Materials | Discovered new exit (range 15) 7280 | -8/Materials | Learned 4 Recycling zone layouts 7334 | -8/Materials | Learned location of Storage (-8) 7415 | -8/Materials | Learned 4 Factory zone layouts 7441 | -8/Materials | Learned location of Extension (-4) 7457 | -8/Materials | Identified exit to Factory 7518 | -8/Materials | Learned 4 Recycling zone layouts 7564 | -8/Materials | Learned location of 1 exit from Storage 7617 | -8/Materials | Entered Storage 7618 | -8/Storage | Identified exit to Recycling 7621 | -8/Storage | Loaded intel: 1 garrison access location 9087 | -8/Storage | Repaired Lgt. Deuterium Engine 9294 | -8/Storage | Used back door to open Recycling access 9300 | -8/Storage | Entered Recycling 9301 | -8/Recycling | Identified exit to Factory 9302 | -8/Recycling | Identified exit to Scraptown 9369 | -8/Recycling | Core integrity fell below 50% 9404 | -8/Recycling | Destroyed 8 combat bots 9404 | -8/Recycling | Lost 7 parts (3n2u2w) 9808 | -8/Recycling | Build established: Mutant 10716 | -8/Recycling | Scanned before Scraplab entrance 10853 | -8/Recycling | Entered Scraptown 10853 | -8/Scraptown | Accompanied by 2 allies 10853 | -8/Scraptown | System corruption cleaned by C-Scrubber 10948 | -8/Scraptown | Visited Assassins FH 11369 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12015 | -8/Scraptown | Visited Junk Repository 12455 | -8/Scraptown | Visited Red Mages 12530 | -8/Scraptown | Visited TADAMA 12591 | -8/Scraptown | Visited Junk Repository 12651 | -8/Scraptown | Visited Fellowship of the Rings 13308 | -8/Scraptown | Visited UFD Registry 13308 | -8/Scraptown | Registered with UFD as "Carbontorch" 13471 | -8/Scraptown | Visited Science Guys 13624 | -8/Scraptown | Visited DA-N13 Charitable Foundation 13641 | -8/Scraptown | Found DCF Scrap (31 items) 13909 | -8/Scraptown | Visited Derelict Rescue Squad 13953 | -8/Scraptown | Build established: Derelict-Mutant 14558 | -8/Scraptown | Visited Scrap Suit Storage 14841 | -8/Scraptown | Visited Cartography Club 14942 | -8/Scraptown | Discovered exit to Factory (range 15) 15130 | -8/Scraptown | Visited Abandonware Association 15143 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 15157 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 15157 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 15204 | -8/Scraptown | Visited Curators Association 15294 | -8/Scraptown | Visited Infowarlord's Domain 15515 | -8/Scraptown | Entered Factory 15515 | -6/Factory | Accompanied by 1 ally 15515 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 15817 | -6/Factory | Build established: Derelict-Skirmisher 16088 | -6/Factory | Fabricated G-47 Trooper? 16763 | -6/Factory | Repaired Adv. Heat Sink 16895 | -6/Factory | Repaired Lgt. Armor Plating 17361 | -6/Factory | Build established: Hacker-Skirmisher 17474 | -6/Factory | Identified exit to Lower Caves 17638 | -6/Factory | Repaired Arm. Leg 17683 | -6/Factory | Repaired Imp. Medium Armor Plating 17731 | -6/Factory | Repaired Imp. Terrain Scanner 18252 | -6/Factory | Garrison activated, responded to threat 18820 | -6/Factory | Entered Lower Caves 19287 | -6/Lower Caves | Discovered new exit (range 12) 19313 | -6/Lower Caves | Entered another Lower Caves area 19369 | -6/Lower Caves | Found Alien Artifact 19420 | -6/Lower Caves | Ambushed by wild Derelicts 19590 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19789 | -6/Lower Caves | Encountered a Warlord checkpoint 19886 | -6/Lower Caves | Learned Factory stockpile data 19910 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19968 | -6/Lower Caves | Lost 7 parts (2p2n3w) 19988 | -6/Lower Caves | Discovered new exit (range 7) 19999 | -6/Lower Caves | Entered Zion 20094 | -6/Zion | System corruption cleaned by Quarantine Array 20149 | -6/Zion | Gained Derelict followers 20237 | -6/Zion | Discovered new exit (range 16) 20287 | -6/Zion | Build established: Hacker-Mutant 20522 | -6/Zion | Given the Hacking Drone Bay 20522 | -6/Zion | Found Prototype Device 20613 | -6/Zion | Gained Derelict followers 21255 | -6/Zion | Found GAL Module 21453 | -6/Zion | Received a hallucinogenic algorithm 21525 | -6/Zion | Learned location of Quarantine (-3) 21590 | -6/Zion | Build established: Derelict-Skirmisher 22004 | -6/Zion | Turned away by Imprinter 22354 | -6/Zion | Entered Proximity Caves 22354 | -5/Proximity Caves | Accompanied by 8 allies 22474 | -5/Proximity Caves | Spotter reported a threat 22547 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22564 | -5/Proximity Caves | Spotter reported a threat 22804 | -5/Proximity Caves | Discovered new exit (range 4) 22810 | -5/Proximity Caves | Build established: Scavenger-Mutant 22822 | -5/Proximity Caves | Entered Factory 22822 | -5/Factory | Accompanied by 5 allies 22822 | -5/Factory | Evolved 2 slots: Utility x2 22823 | -5/Factory | Identified exit to Upper Caves 22898 | -5/Factory | Lost 4 allies 23032 | -5/Factory | Identified Hacking Drone Bay 23045 | -5/Factory | Local machine network offline 23356 | -5/Factory | Build established: Derelict-Skirmisher 23422 | -5/Factory | First assault squad dispatched 23488 | -5/Factory | Cargo convoy interrupted 23561 | -5/Factory | Identified exit to Factory 23766 | -5/Factory | Lost 4 parts (1p1n2u) 23870 | -5/Factory | Crushed by falling debris 23870 | -5/Factory | System corruption reached 10% 23906 | -5/Factory | Lost 10 parts (2p1n5u2w) 23966 | -5/Factory | Lost 3 parts (1n2u) 24257 | -5/Factory | Build established: Scavenger-Mutant 24551 | -5/Factory | Spotted B-75 Beast 24604 | -5/Factory | Destroyed B-75 Beast 24634 | -5/Factory | Lost 3 parts (1p1u1w) 24682 | -5/Factory | Core integrity fell below 50% 24720 | -5/Factory | System corruption reached 30% 24725 | -5/Factory | Core integrity fell below 20% 24733 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 24716_ Adv. Heat Sink destroyed. 24717_ R-10 Processor collects Corrupted Carbon-fiber Leg. 24719_ Critical hit (Smash). 24719_ Imp. Weapon Cycler destroyed. 24719_ 0b10 Decoder Chip [Generic] destroyed. 24719_ System corrupted by crushing effect (+2). 24719_ System corrupted by crushing effect (+4). 24719_ K-01 Serf collects debris. 24721_ Focal Shield destroyed. 24721_ R-10 Processor collects Carbon-fiber Leg. 24722_ Imp. Target Analyzer destroyed. 24722_ System corrupted by crushing effect (+2). 24722_ K-01 Serf collects debris. 24724_ R-10 Processor collects Lgt. Nuclear Core. 24726_ Hcp. Storage Unit destroyed. 24727_ K-01 Serf collects debris. 24727_ Adv. Visual Processing Unit destroyed. 24727_ System corrupted by crushing effect (+4). 24729_ System corrupted: Matter fused (-10). 24731_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????#/#####?????????????????? | | ????????????????????????? g #?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????#| #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #??????? #????????? | | ????????????????????????# #????? #????????? | | ????????????????????????# #??? #????????? | | ????????????????????????# ##% ^ ^??????????? | | ????????????????????????#] + ??????????????? | | ????????????????????????#*! g #?????????????????? | | ??????????????#######!###@b #?????????????????? | | ??????????????## %%%=* b*! #?????????????????? | | ??????????????## % % k!########?????????????????? | | ???????????????# "" % #????????????????????????? | | ???????????????# ! "" #????????????????????????? | | ???????????????# " "????????????????????????? | | ???????????????# ! " "###?????????????????????? | | ???????????????#!! " "% #?????????????????????? | | ??????????????##! % " #????????#?????????????? | | ??????????????## * "????????? #????? #??????? | | ????????????##"#######/#"######### #### ###????? | | ??? ???? | | ??????? #"""#######/### #???????? | | ????" """ "#????? ## #???????? | | ???????"" #????# "" ## #???????? | | ????????" ##?????# """ ##% """""" #???????? | | ?????? ???????# R" ## """""" #???????? | | ????? ????????+ """ ## %"""""" ## +?????!? | | ????###+#????????## ## """"" #???#?????!? | | ??????????????????# """ ##% #??????????? | | ????+?????????????# """ ## """"" #??????????? | | ??????????????????# """ ## """""" #??????????? | | ??????????????????# ??? ## """"" #??????????? | | ??????????????????????? ## """"" #??????????? | | ??????????????????????? ## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Beam Cannon | -9/Materials | Extracted Shotgun | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Assault Cannon | -8/Materials | Extracted Imp. Propulsion Shielding | -8/Materials | Extracted Lrg. Matter Pod | -8/Materials | Extracted Adv. Terrain Scan Processor | -8/Storage | Hacked Imp. Particle Charger | -8/Storage | Hacked Hacking Suite | -8/Storage | Hacked Carbon-fiber Leg | -8/Recycling | Hacked Flexi-carbon Leg | -8/Recycling | Hacked Trap Scanner | -8/Recycling | Hacked Arm. Leg | -6/Factory | Hacked Hvy. Phase Cannon | -6/Factory | Hacked Imp. Medium Armor Plating | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Cloaking Device | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked G-47 Trooper | -8/Recycling | Hacked K-01 Serf | -8/Recycling | Hacked R-10 Processor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeEnergyBarrier Manual? 0 Play Time 02:50:16 Cumulative 278.0 hours Start 2024.08.16 @ 00:29:02 End 2024.08.16 @ 05:40:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 209 Rogue 63 Adventurer 120 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 1c9d85b7-a6de-45e5-9bab-9d33b2c49769