Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.25 @ 10:00:26 Player: nugg Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1430) 1430 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (862) 862 TOTAL SCORE: 5987 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 199 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 82/290 System Corruption 0% Temperature Critical (1184) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Microactuators Zionite Weapon Casing > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Makeshift Hacking Suite > --- WEAPON ----------- Plasma Rifle Beamcaster Heavy Beamcaster Gauss Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Fission Core Light Fission Core Microactuators Authchip [R/Combat] Hacking Drone Bay Bomb Factory No. 2 [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Trap Extractor Storage Small Storage Unit Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 Utility . | . . . . . . . . Weapon 4 | . . . 1 . . . 3 Parts Attached 45 | 4 11 5 6 . 5 2 12 Power 11 | 1 . 1 2 . 1 1 5 Engine 6 | 1 . . 2 . 1 . 2 Core 5 | . . 1 . . . 1 3 Reactor . | . . . . . . . . Propulsion 10 | 2 3 1 2 . . 1 1 Treads . | . . . . . . . . Leg 10 | 2 3 1 2 . . 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 2 1 . . 1 . 3 Device 5 | . 2 1 . . . . 2 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 16 | . 6 2 2 . 3 . 3 Energy Gun 3 | . . . . . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . 3 . 1 . 1 . 2 Ballistic Cannon 2 | . . 2 . . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 22 | . 2 2 1 . . 1 16 Power 6 | . . 1 1 . . . 4 Propulsion 5 | . 1 . . . . 1 3 Utility 3 | . . . . . . . 3 Weapon 8 | . 1 1 . . . . 6 Highest Loss Streak 16 | . 2 1 1 . . 1 16 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 4 7 7 7 7 6 5 Power . | . . . . 1 . . 1 Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 3 3 Weapon 4 | 1 3 5 5 5 4 3 . Tool/Special . | . . . . . . . . Unused Backups 10 | . . . 1 . 4 1 4 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 3 | . . . . . 1 . 2 Weapon 5 | . . . 1 . 3 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 95 96 89 100 99 99 84 Engine 16 | . 14 2 11 22 22 18 4 Core 2 | . . 8 1 . . 2 13 Leg 22 | . 27 28 21 22 22 21 18 Device 4 | . 12 13 11 11 1 . . Storage 11 | . 14 14 11 11 11 11 5 Hackware 5 | . . . . . 9 11 5 Energy Gun 11 | . . . . . 16 22 16 Ballistic Gun 9 | . 22 5 1 4 8 11 18 Ballistic Cannon 5 | . . 15 20 11 2 . . Launcher 3 | . 2 6 10 11 2 . . Special Melee Weapon 1 | . . . . 6 2 . . Peak Build Rating 55 | 4 10 17 20 19 29 31 55 Average Rating 23 | 3 7 13 17 18 25 29 50 On Entrance 16 | . 4 10 17 19 18 29 31 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 15 24 30 27 29 29 55 Greatest Support 35 | 20 20 20 25 25 25 25 35 Greatest Overweight (x) 13 | . 1 1 2 1 1 1 13 Average Overweight (x) . | . . . 1 . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 Average Carried 7 | 1 4 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 7 8 7 8 8 7 3 Class Distribution -------------------- 50% | Scavenger-Gunner 17% | Mutant 13% | Scavenger-Mutant 11% | Gunner 6% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Derelict-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1338 | 192 259 137 401 16 60 52 221 Remotely . | . . . . . . . . Salvage Created 1372 | . 353 26 563 . . 167 263 Parts 88 | . 33 6 34 . . 9 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | . 14 5 16 . . 5 4 Guns 20 | . 11 . . . . 5 4 Cannons 11 | . . 2 9 . . . . AOE 13 | . 3 3 7 . . . . Classes Destroyed 6 | . 3 . 3 . . . . Worker 2 | . . . 2 . . . . Builder 1 | . . . 1 . . . . Watcher 4 | . 2 . 2 . . . . Swarmer 18 | . 9 5 . . . 4 . Grunt 18 | . 5 . 10 . . . 3 Sentry 8 | . . . 6 . . 1 1 Best Kill Streak 4 | . 3 3 4 . . 3 3 Combat Bots Only 4 | . 3 3 4 . . 3 3 Max Kills in Single Turn 3 | . 2 1 3 . . 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . 2 1 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 260 | . 69 24 28 . . 48 91 Missed 52 | . 12 3 11 . . 16 10 Hits 208 | . 57 21 17 . . 32 81 Projectile 208 | . 57 21 17 . . 32 81 Critical Strikes 2 | . 1 . 1 . . . . Damage Taken 3319 | . 574 241 333 . . 366 1805 Core 1104 | . 113 27 11 . . 90 863 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 44 . . . 74 . Volleys Fired 104 | . 48 11 20 . . 9 16 Largest 6 | . 2 2 3 . . 3 6 Hottest 325 | . 50 74 104 . . 184 325 Shots Fired 257 | . 87 18 54 . . 27 71 Gun 184 | . 83 3 . . . 27 71 Cannon 52 | . . 12 40 . . . . Launcher 21 | . 4 3 14 . . . . Special . | . . . . . . . . Kinetic 177 | . 83 15 40 . . 9 30 Thermal 59 | . . . . . . 18 41 Explosive 21 | . 4 3 14 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 12 2 9 . . 3 5 Robot Miss Streak 9 | . 4 5 4 . . 3 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 130 | . 52 7 30 4 . 14 23 Core Hits 101 | 1 31 6 46 . . 6 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . . 3 Burn 3 | . . . . . . . 3 Melee Attacks 11 | . 7 . . 4 . . . Impact . | . . . . . . . . Slashing 4 | . 4 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . 2 . . 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3030 | 4 572 318 1229 12 . 327 568 Guns 1315 | . 423 . . . . 327 565 Cannons 779 | . . 150 629 . . . . Explosions 891 | . 132 168 591 . . . . Melee . | . . . . . . . . Ramming 45 | 4 17 . 9 12 . . 3 Kinetic 1585 | . 423 150 629 . . 106 277 Thermal 548 | . . . 39 . . 221 288 Explosive 852 | . 132 168 552 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . 6 . . . . . Projectiles . | . . . . . . . . Explosions 6 | . . 6 . . . . . Melee . | . . . . . . . . Knockbacks 12 | . . 3 9 . . . . Impact . | . . . . . . . . Kinetic 11 | . . 3 8 . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 173 | . 10 59 103 . . . 1 Shots 6 | . 1 2 3 . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 11 | 1 2 . 3 2 . . 3 Kicked 8 | 1 2 . 3 2 . . . Crushed . | . . . . . . . . Highest Temperature 2297 | . 17 72 132 . . 369 2297 Average Temperature 518 | . 8 36 44 . . 141 1279 Received Heat Transfer 801 | . 183 . 105 . . 69 444 Effects 63 | . . . . . . . 63 Shutdowns 27 | . . . . . . . 27 Energy Bleed 3 | . . . . . . . 3 Interference 1 | . . . . . . . 1 Matter Decay 7 | . . . . . . . 7 Short Circuit 6 | . . . . . . . 6 Damage (minor) 5 | . . . . . . . 5 Damage (major) 10 | . . . . . . . 10 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1214 | . . . 50 . . 370 794 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 3 | . . . 1 . . . 3 Low Security (%) 64 | 100 100 100 39 100 . . . Level 1 18 | . . . 60 . . . . Level 2 7 | . . . . . . . 43 Level 3 9 | . . . . . . . 56 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 900 | . 133 76 367 131 . . 900 Initial 900 | . . 4 . 126 . . 900 Average 212 | . 56 26 210 31 . . 743 Influence Increases 2592 | . 382 152 745 5 . 217 1091 Destroy 0b10 Robot/C 1000 | . 280 100 320 . . 160 140 Destroy 0b10 Robot/NC 45 | . 10 . 25 . . 10 . Destroy Leader 228 | . 54 20 94 . . 20 40 Allied During Kill 33 | . . . . . . 27 6 Successful Hack 25 | . 16 . 4 5 . . . Disable Machine 90 | . . 15 75 . . . . Destroy Structure 211 | . 22 17 167 . . . 5 Advance Influence 900 | . . . . . . . 900 Lose Combat Pursuer 60 | . . . 60 . . . . Influence Decreases 2079 | . 369 165 420 330 . 217 578 Entered New Map 208 | . . 9 . 199 . . . Time Decay 1504 | . 349 136 410 131 . 200 278 Search Patrol Dispatched 100 | . . . . . . . 100 Lost Part 220 | . 20 20 10 . . 10 160 Lost Ally 47 | . . . . . . 7 40 Squads Dispatched 7 | . 2 . 3 . . . 2 Investigation 6 | . 2 . 3 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 1 . 3 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 19 6 24 . . 11 11 Peak Tracking Total 6 | . 4 3 5 . . 4 6 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 2 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 5 | . . . . 5 5 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 5 . . . . Max in Single Turn 2 | . . 1 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 8 1 5 3 . . 1 Terminals 10 | . 6 . 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 42 | . 18 1 14 7 . . 2 Successful 22 | . 10 1 7 4 . . . Failed 20 | . 8 . 7 3 . . 2 Catastrophic 4 | . 2 . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . 4 . 1 3 . . 4 Terminals 25 | . 14 . 5 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 4 . 6 . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 15 | . 8 1 2 4 . . . Record 4 | . 2 . 2 . . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . . Process 1 | . . . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Retrieve Study 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 6 . 3 1 . . 1 Full Trace Events 6 | . 3 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 21 | . . . 21 . . . . Retrieved Matter 21 | . . . 21 . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . 1 . . 2 . . . Non-combat 2 | . 1 . . 1 . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 3 | . 1 . . 2 . . . parse_system 2 | . . . . 2 . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . . . 3 4 . 2 Largest Group 7 | . . . . 3 7 5 2 Highest-Rated Group 198 | . . . . 40 198 117 170 Highest-Rated Ally 85 | . . . . 16 41 39 85 Zionite Dispatches 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 63 | . . . . . . 55 8 Total Damage 943 | . . . . . . 528 415 Kills 8 | . . . . . . 5 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7942 | 47 890 380 1095 589 3138 1187 616 Spaces Moved 4389 | 36 589 216 530 382 1786 590 260 Core 16 | 10 . . . . . . 6 Treads . | . . . . . . . . Legs 4373 | 26 589 216 530 382 1786 590 254 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 190 50 Average Speed 165 | 100 120 157 190 141 167 190 194 Slowest Speed 700 | 120 190 190 260 190 190 190 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 4 91 38 50 83 92 77 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 4 . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . . 3 3 1 . Spaces Dug 3 | . 3 . . . . . . Terrain Destroyed 213 | . 26 17 168 . . 1 1 Melee 3 | . 3 . . . . . . Projectile 5 | . . 1 2 . . 1 1 AOE 205 | . 23 16 166 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4886 | 46 690 240 575 429 1940 638 328 Wait 228 | . 10 3 3 36 125 32 19 Move 4382 | 35 588 215 529 381 1785 589 260 Hop . | . . . . . . . . Pick Up 59 | 6 14 5 8 1 11 3 11 Fast Attach . | . . . . . . . . Attach 44 | 4 10 5 6 1 3 2 13 Detach 9 | . 4 1 . 1 1 . 2 Swap 7 | . 4 . . . 3 . . Drop 28 | . 3 . 6 . 12 3 4 Fire 104 | . 48 11 20 . . 9 16 Melee 11 | . 7 . . 4 . . . Ram 3 | . . . . . . . 3 Kick 8 | 1 2 . 3 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 3 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 8) 687 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Identified exit to Mines 938 | -10/Materials | Entered Mines 1061 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1119 | -10/Mines | Core integrity fell below 50% 1190 | -10/Mines | Discovered new exit (range 6) 1239 | -10/Mines | Learned location of Storage (-9) 1273 | -10/Mines | Discovered new exit (range 10) 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1629 | -9/Materials | Discovered new exit (range 15) 1642 | -9/Materials | Build established: Gunner 2118 | -9/Materials | Discovered new exit (range 6) 2413 | -9/Materials | Entered Mines 2419 | -9/Mines | Discovered new exit (range 9) 2486 | -9/Mines | Learned location of 2 exits from Materials 2578 | -9/Mines | Build established: Scavenger-Gunner 2591 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2752 | -9/Mines | Found a hidden stash of uninstalled traps 2795 | -9/Mines | Discovered new exit (range 9) 2933 | -9/Mines | Found the Drone Emporium 2946 | -9/Mines | Build established: Scavenger-Mutant 2983 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3002 | -9/Mines | Entered Zion 3002 | -7/Zion | Accompanied by 3 allies 3235 | -7/Zion | Found Prototype Device 3265 | -7/Zion | Learned Factory terminal intel 3417 | -7/Zion | Learned location of Armory (-3) 3993 | -7/Zion | Build established: Scavenger-Gunner 4673 | -7/Zion | Met Imprinter 4743 | -7/Zion | Imprinted 4745 | -7/Zion | Declared Zion's savior 6068 | -7/Zion | Given the Hacking Drone Bay 6069 | -7/Zion | Found Prototype Device 6106 | -7/Zion | Discovered new exit (range 16) 6140 | -7/Zion | Entered Proximity Caves 6140 | -6/Proximity Caves | Accompanied by 5 allies 6220 | -6/Proximity Caves | Spotter reported a threat 6237 | -6/Proximity Caves | Spotter reported a threat 6291 | -6/Proximity Caves | Spotter reported a threat 6314 | -6/Proximity Caves | Learned 4 Factory zone layouts 6400 | -6/Proximity Caves | Spotter reported a threat 6453 | -6/Proximity Caves | Spotter reported a threat 6611 | -6/Proximity Caves | Spotter reported a threat 6755 | -6/Proximity Caves | Spotter reported a threat 6831 | -6/Proximity Caves | Spotter reported a threat 6925 | -6/Proximity Caves | Spotter reported a threat 7001 | -6/Proximity Caves | Lost 4 allies 7070 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7310 | -6/Proximity Caves | Discovered new exit (range 8) 7327 | -6/Proximity Caves | Entered Factory 7327 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Weapon x3 7329 | -6/Factory | Loaded intel: 25 terminal locations 7499 | -6/Factory | Discovered new exit (range 3) 7614 | -6/Factory | Zion Heavy squad teleported in 7622 | -6/Factory | Build established: Derelict-Executioner 7677 | -6/Factory | Search patrols dispatched 7886 | -6/Factory | Identified Hacking Drone Bay 7917 | -6/Factory | Core integrity fell below 50% 7936 | -6/Factory | Found Prototype Protection 7937 | -6/Factory | Core integrity fell below 20% 7937 | -6/Factory | Identified Zio. Weapon Casing 7943 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slammed into G-50 Soldier. Overheating: Broken Plasma Rifle damaged (-5). Overheating: Lgt. Fission Core damaged (-10). Lgt. Fission Core destroyed. Broken Plasma Rifle destroyed. Acquired Prototype Protection. Penetrated by Slug. Identified Zio. Weapon Casing. Slug penetrates Wall. Overheating: Energy bleed (-15). Acquired Imp. Deuterium Engine. Microactuators broken. Overheating: Short circuit. Penetrated by Slug. Slammed into H-66 Slayer. Power failure, Imp. Deuterium Engine shutdown. Slug penetrates Wall. Slammed into H-66 Slayer. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# """ """ # #????????? | | ????????????????????????# """ """ # #????????? | | ????????????????????????# """ """ + #????????? | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????# # #????????? | | ????????????????????????########### ########?? | | ??????????????????????????# ## #?? | | ??????????????????????????# ## #?? | | ??????????????????????????# ## #?? | | ???????????????????????#### ## #?? | | ??????????????????????? ###+##### #?? | | ??????????????????????? ###### #?? | | ??????????????????????? ### #????# #?? | | ???????????????????????####?# #????# #?? | | ????????????????????????????# #????# #?? | | ???????????????????????######### #????# ?? | | ???????????????????????# # #????# ?? | | ???????????????????????# # #????# "" | | ???????????????????????# #????????????????"" | | ???????????????????????# #????????????????"T | | ?????#######???????????# #????????????????"" | | ###### = #?????????###= #????????????????"" | | ###########;!#####+## #????????????? | | " *!g g@h% % %#????????????? | | ################## #????????????? | | ###### #??????????????????????? #????????????? | | #????###+####????????????????????????????????????? | | #????# #????????????????????????????????????? | | #????# #????????????????????????????????????? | | #????# """#????????????????????????????????????? | | #????# """#????????????????????????????????????? | | #????# """#????????????????????????????????????? | | #????# #????????????????????????????????????? | | #????########????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 44 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 11 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots I Have A Map? I'm Back, Baby! Junior Dev Look Less Dangerous Next Time Made in Tau Ceti IV Please Form A Line Resistances Are Futile Robot Respite Serviceable Loadout Suspicious The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ControlCoilMatrix Manual? 0 Play Time 01:31:45 Cumulative 4.5 hours Start 2026.06.24 @ 22:27:45 End 2026.06.25 @ 10:00:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ef9582e-e2d1-4c65-a71a-df2b9cf3eeb9