Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.25 @ 12:07:18 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (159) 795 Value Destroyed (4144) 4144 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 7936 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 432/700 Matter 150/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Light Treads > --- UTILITY (3) ------ Huge Storage Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Flak Gun > --- INVENTORY (25) --- Heavy Ion Engine Cooling System High-capacity Matter Pod (200) Improved Sensor Array Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite System Shield Authchip [Propulsion] Authchip [Device] Authchip [Processor] Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Assault Rifle EMP Blaster EMP Blaster Rocket Launcher Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Cooling System High-capacity Matter Pod Improved Sensor Array Transmission Jammer Light Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite System Shield Authchip [Propulsion] Authchip [Device] Authchip [Processor] Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun EMP Blaster EMP Blaster Rocket Launcher Remote Datajack Powered Hammer [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Hackware Authchip [Propulsion] Protection Weapon Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 4 | . . . 1 . 2 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . 1 . . . Parts Attached 136 | 7 17 4 40 12 38 18 Power 13 | 1 3 . 3 1 5 . Engine 13 | 1 3 . 3 1 5 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 39 | 2 2 1 12 4 12 6 Treads 39 | 2 2 1 12 4 12 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 2 3 11 3 6 3 Device 5 | 1 . 1 2 . . 1 Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 21 | . 1 2 7 3 6 2 Artifact . | . . . . . . . Weapon 54 | 2 10 . 14 4 15 9 Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 44 | 2 6 . 12 3 12 9 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 2 | . 1 . . 1 . . Impact Weapon 6 | . 3 . 1 . 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 15 | . 2 . . 1 . 12 Power 1 | . . . . . . 1 Propulsion 8 | . . . . . . 8 Utility 2 | . 1 . . 1 . . Weapon 4 | . 1 . . . . 3 Highest Loss Streak 9 | . 1 . . 1 . 9 Average Slot Usage (%) 97 | . 92 100 99 99 99 98 Engine 11 | . 14 14 11 11 9 6 Treads 34 | . 28 28 33 33 45 44 Device 1 | . . . . . . 7 Storage 11 | . 14 14 11 11 9 7 Protection 10 | . 12 14 10 11 8 6 Ballistic Gun 24 | . 13 28 31 32 26 22 Special Weapon 1 | . 6 . . . . . Naked Turns . | . . . . . . . Heaviest Build 107 | 13 30 29 103 103 105 107 Greatest Support 128 | 40 40 40 60 60 100 128 Greatest Overweight (x) 3 | 3 . . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 19 | 7 14 15 20 25 25 25 Most Carried 25 | 5 15 15 25 25 25 25 Average Carried 18 | 4 12 13 19 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 5 13 15 25 25 25 23 Class Distribution -------------------- 55% | Scavenger-Tank 37% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 4569 | 308 681 110 1078 543 1255 594 Remotely . | . . . . . . . Salvage Created 5878 | 156 830 110 1384 755 1724 919 Parts 385 | 11 55 9 110 34 109 57 Haulers Intercepted 12 | . 1 . 6 . 5 . Recyclers Shooed 6 | . 4 . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 121 | . 15 4 28 24 31 19 Guns 121 | . 15 4 28 24 31 19 Classes Destroyed 14 | 2 6 . 2 1 1 2 Worker 7 | . 1 . 1 1 1 3 Builder 2 | . . . . . 2 . Tunneler 7 | 4 . . . . 3 . Hauler 12 | . 1 . 6 . 5 . Recycler 6 | 1 1 . 1 2 . 1 Operator 3 | . 3 . . . . . Watcher 11 | . 3 . 5 . 2 1 Swarmer 37 | . 3 2 15 4 6 7 Grunt 49 | . 12 2 4 7 18 6 Duelist 2 | . . . 1 1 . . Sentry 20 | . . . 8 2 7 3 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Assembled 10 | . . . . 10 . . Best Kill Streak 8 | 2 4 2 8 6 4 5 Combat Bots Only 7 | . 3 2 7 6 3 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 Gunslinging 1 | . . 1 1 1 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 6174 | . 592 248 616 926 1397 2395 Core 616 | . 106 68 87 26 61 268 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . 30 . 71 88 . Volleys Fired 421 | 19 101 15 80 48 99 59 Largest 3 | 2 2 2 3 3 3 3 Hottest 80 | 40 40 40 80 69 69 79 Shots Fired 1102 | 38 179 29 240 144 296 176 Gun 1077 | 38 154 29 240 144 296 176 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 25 | . 25 . . . . . Kinetic 1073 | 38 154 29 236 144 296 176 Thermal 29 | . 25 . 4 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | 4 15 9 15 20 29 17 Robot Miss Streak 7 | 3 5 3 7 3 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 16 | . 1 2 5 4 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 740 | 21 120 21 150 98 201 129 Core Hits 309 | 8 48 8 55 40 83 67 Critical Kills 3 | 1 . . 1 . . 1 Critical Parts Destroyed 7 | . 1 . 2 . 2 2 Critical Strikes 11 | 1 2 . 3 . 2 3 Destroy 10 | 1 1 . 3 . 2 3 Sever 1 | . 1 . . . . . Melee Attacks 24 | . 18 . 4 . 2 . Impact 24 | . 18 . 4 . 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11148 | 174 1319 233 2244 1657 3223 2298 Guns 10417 | 174 933 220 2149 1520 3137 2284 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 168 | . 135 . 33 . . . Ramming 370 | . 58 13 62 137 86 14 Kinetic 10384 | 174 933 220 2116 1520 3137 2284 Thermal 226 | . 193 . 33 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 168 | . 135 . 33 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 5 5 1 1 . 7 Average Corruption 3 | . 4 5 1 1 . 3 Corruption Purged . | . . . . . . . Effects 156 | . 100 27 6 5 . 18 Message Errors 43 | . 20 8 5 3 . 7 Matter Fused 38 | . 28 5 . . . 5 Heat Flow Errors 11 | . 9 2 . . . . Energy Discharges 25 | . 17 5 . 1 . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 26 | . 17 4 1 1 . 3 Data Loss (major) 8 | . 6 2 . . . . Misfires 3 | . 3 . . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 93 | . 90 . 3 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 93 | . 90 . 3 . . . Knockbacks 3 | . 1 . . 1 1 . Impact 3 | . 1 . . 1 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 50 | . 15 3 8 10 9 5 Targets Rammed 55 | . 15 3 8 12 12 5 Kicked . | . . . . . . . Crushed 5 | . . . . 2 3 . Highest Temperature 236 | . 236 232 83 208 127 54 Average Temperature 32 | . 59 73 20 45 26 12 Received Heat Transfer 1945 | . 261 96 195 298 657 438 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 3 . 3 . . . Impact Corruptions 5 | . 4 . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 704 | . 629 . 75 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 554 | 25 297 65 554 273 445 398 Initial 186 | . 16 1 19 33 5 186 Average 155 | 12 40 8 294 81 284 186 Maximum Alert Level 2 | . 1 . 2 1 2 1 Low Security (%) 62 | 100 94 100 30 85 25 45 Level 1 28 | . 5 . 47 14 48 54 Level 2 9 | . . . 22 . 25 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . 2 . 3 2 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 7 | . 3 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . . . 3 2 Communications Jammed 49 | . . . . . . 49 Distress Signals 44 | . . . . . . 44 Times Spotted 224 | . 56 5 47 26 50 40 Peak Tracking Total 13 | . 4 3 9 6 4 13 Tactical Retreats 14 | . . 1 3 2 2 6 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 5 | . 4 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 1 | . 1 . . . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 34 | . 8 1 12 . 10 3 Terminals 23 | . 5 . 10 . 7 1 Fabricators . | . . . . . . . Repair Stations 7 | . 1 . 2 . 2 2 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 87 | . 20 1 32 . 25 9 Successful 45 | . 11 1 19 . 11 3 Failed 40 | . 8 . 12 . 14 6 Catastrophic 5 | . 1 . 3 . 1 . Database Lockouts 2 | . 1 . 1 . . . Manual 40 | . 12 . 15 . 11 2 Terminals 63 | . 15 . 28 . 18 2 Fabricators . | . . . . . . . Repair Stations 18 | . 2 . 4 . 5 7 Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 23 | . 5 1 13 . 4 . Part Schematic 1 | . . . 1 . . . Robot Analysis 3 | . 1 . 1 . 1 . Prototype ID Bank 5 | . . . 3 . 2 . Open Door 1 | . . 1 . . . . Unreport Threat 4 | . 1 . 3 . . . Locate Traps 3 | . 2 . 1 . . . Hauler Manifests 3 | . 1 . 1 . 1 . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . 2 . 4 . 4 3 Scan Component 7 | . 1 . 2 . 2 2 Repair 6 | . 1 . 2 . 2 1 Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 6 | . 2 . 2 . 2 . Terminals 6 | . 2 . 2 . 2 . Botnet 6 | . 2 . 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 6 . 11 . 10 3 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 . 2 . 2 1 Time 230 | . 26 . 83 . 102 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 11 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 3 | . 1 . 1 . 1 . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 15223 | 309 4333 1134 2870 1826 3028 1723 Spaces Moved 6837 | 157 2401 451 1233 677 1029 889 Core 15 | 15 . . . . . . Treads 6822 | 142 2401 451 1233 677 1029 889 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 Average Speed 184 | 156 160 160 194 240 227 160 Slowest Speed 240 | 200 160 160 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 8 98 84 93 89 69 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 13 | . 10 . 1 . 2 . Terrain Destroyed 16 | . 10 . 1 . 2 3 Melee 13 | . 10 . 1 . 2 . Projectile 3 | . . . . . . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 8523 | 187 2671 836 1533 751 1488 1057 Wait 893 | . 98 357 100 . 272 66 Move 6831 | 156 2400 450 1232 676 1028 889 Hop . | . . . . . . . Pick Up 58 | 5 12 3 24 . 7 7 Fast Attach 34 | 7 2 2 8 3 6 6 Attach 17 | . 3 1 4 1 2 6 Detach 7 | . 1 1 3 . . 2 Swap 85 | . 12 1 28 8 30 6 Drop 98 | . 9 3 42 3 30 11 Fire 421 | 19 101 15 80 48 99 59 Melee 24 | . 18 . 4 . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 55 | . 15 3 8 12 12 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 310 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 515 | -10/Materials | Central database locked down 783 | -10/Materials | Discovered new exit (range 6) 999 | -10/Materials | Discovered new exit (range 12) 1044 | -10/Materials | Repaired Lgt. Assault Rifle 1482 | -10/Materials | Discovered new exit (range 7) 1690 | -10/Materials | Discovered new exit (range 10) 4643 | -10/Materials | Entered Mines 4775 | -10/Mines | Identified exit to Materials 4883 | -10/Mines | Learned location of Storage (-7) 4900 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5394 | -10/Mines | Discovered exit to Materials (range 12) 5582 | -10/Mines | Core integrity fell below 50% 5777 | -10/Mines | Entered Materials 5777 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6069 | -9/Materials | Build established: Tank 6246 | -9/Materials | Discovered new exit (range 7) 6387 | -9/Materials | Destroyed 7 combat bots 6565 | -9/Materials | Build established: Scavenger-Tank 6768 | -9/Materials | Discovered new exit (range 16) 7013 | -9/Materials | Discovered new exit (range 8) 7637 | -9/Materials | Repaired Imp. Assault Rifle 7908 | -9/Materials | Repaired Imp. Ion Engine 8336 | -9/Materials | Central database locked down 8362 | -9/Materials | Discovered new exit (range 11) 8647 | -9/Materials | Entered Mines 8664 | -9/Mines | Discovered new exit (range 14) 8873 | -9/Mines | Assembled infested the area 8954 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 9523 | -9/Mines | Learned 8 Materials zone layouts 9552 | -9/Mines | Learned location of 1 exit from Materials 10108 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 10108 | -9/Mines | Discovered new exit (range 5) 10473 | -9/Mines | Entered Materials 10473 | -8/Materials | Evolved 2 slots: Propulsion x2 10474 | -8/Materials | Identified exit to Factory 11462 | -8/Materials | Discovered exit to Factory (range 4) 12292 | -8/Materials | Repaired Imp. Assault Rifle 12521 | -8/Materials | Discovered exit to Factory (range 4) 13131 | -8/Materials | Repaired Imp. Assault Rifle 13501 | -8/Materials | Entered Factory 13501 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13630 | -7/Factory | Repaired Hrd. Medium Armor Plating 14636 | -7/Factory | Discovered new exit (range 12) 14987 | -7/Factory | Lost 3 parts (3n) 15193 | -7/Factory | Cargo convoy interrupted 15224 | -7/Factory | Self-destructed Last Messages --------------- 15211_ K-01 Serf cleans the Subcomponent Replicator. 15211_ Y-54 Guardian signal jammed. 15212_ K-01 Serf distress signal jammed. 15213_ Wall collapses. 15213_ Penetrated by Slug. 15213_ Med. Treads destroyed. 15214_ K-01 Serf cleans the Subcomponent Replicator. 15215_ Slug penetrates Y-54 Guardian. 15216_ Subcomponent Replicator disabled. 15216_ K-01 Serf collects debris. 15218_ Slug penetrates Y-54 Guardian. 15218_ Y-54 Guardian destroyed. 15219_ Penetrated by Slug. 15219_ K-01 Serf distress signal jammed. 15219_ K-01 Serf collects debris. 15221_ Slug penetrates H-55 Commando. 15222_ Gauss Rifle destroyed. 15222_ Lgt. Treads destroyed. 15222_ K-01 Serf distress signal jammed. 15224_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ###### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ????????????????????? ??????????????# | | ????????????????????# ??????????????# | | ????????????????????# ??????????????# | | ????????????????????# ??????????????# | | ????????????????????# ??#???????????# | | ????????????????????/ ?? ???????????# | | ????????????????????# ?? ???????????# | | ????????????????????# ##+############ # | | ????????????????????# # + # | | ????????????????????# # """"" #### # | | ????????????????????# # """"" #??# # | | ????????????????????#% # """ #??# # | | ????????????????????#%* #p #??# ###+# | | ????????????????????#===#h""""" #### # | | ????????????????????#=%!#!["""" + # | | ????????????????????# %h/u""" #### # | | ?????????H??????????# %#@k k ] #??# # | | ????????????????????# ![####+#####??# + | | ???????????????????# ??# #??????# # | | ????????????????? ??# ######?# # | | ??????????????? ??# ####+### | | ????????????? ??# ?# # | | ????????????######## #?# ?# ##### | | ???????????????????###+###?# // ?# #???? | | ???????????????????????????# ?// ?# #???? | | ???????????????????????????# ?? ?# #???? | | ???????????????????????????# ??? ?# #???? | | ???????????????????????????# #??????# #???? | | ???????????????????????????# #??????#+#####???? | | ???????????????????????????# #????### ######### | | ???????????????????????????# #????# # | | ???????????????????????????# ###### # ![[ " | | ???????????????????????????# + ![[ " | | ???????????????????????#####+##/## ### #! [ " | | ???????????????????????# | !#%#?# # | | ???????????????????????# ! ! [+%############### | | ???????????????????????# !#[= ] # | | ???????????????????????# ![#*= # | | ???????????????????????########### # | | ??????????????###########????????# """""" # | | ???############ ########## """""" ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 6 Authchip Count 3 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonReactiveMinigun Manual? 0 Play Time 01:10:14 Cumulative 305.9 hours Start 2022.01.24 @ 09:07:19 End 2022.01.25 @ 12:07:18 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 59 Gallery% 62 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c481073-0ecf-4fd1-9b61-f5d2b8b1cd2e