Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.30 @ 09:27:26 Player: ginkogruen Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (63) 315 Value Destroyed (1583) 1583 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 2835 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/400 Matter 407/500 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Hovering (480) Ox7 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Hover Unit > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit > --- WEAPON (2) ------- Light EM Pulse Cannon Particle Cannon > --- INVENTORY (20) --- Light Ion Engine Cryofiber Web Small Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Small Matter Pod (50) Signal Interpreter Targeting Computer EM Pulse Gun Medium Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Shock Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Cryofiber Web Small Storage Unit Large Storage Unit Large Storage Unit Small Matter Pod Signal Interpreter Terrain Scanner Terrain Scanner Seismic Detector Targeting Computer EM Pulse Gun Shock Rifle Medium Laser Small Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 31 | 6 2 23 Power 3 | . 1 2 Engine 3 | . 1 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads . | . . . Leg 7 | 2 . 5 Wheel . | . . . Hover 1 | . . 1 Flight . | . . . Utility 12 | 2 1 9 Device 5 | . . 5 Storage 6 | 2 1 3 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 . 6 Energy Gun 4 | 2 . 2 Energy Cannon 2 | . . 2 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 17 | . . 17 Power 1 | . . 1 Propulsion 7 | . . 7 Utility 5 | . . 5 Weapon 4 | . . 4 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Backups 12 | 7 8 16 Power 1 | 1 1 1 Propulsion 2 | 4 2 1 Utility 5 | . 3 8 Weapon 3 | 1 1 4 Tool/Special . | . . . Unused Backups 15 | . 7 8 Power 1 | . . 1 Propulsion 5 | . 5 . Utility 6 | . 1 5 Weapon 3 | . 1 2 Tool/Special . | . . . Average Slot Usage (%) 92 | . 98 90 Engine 10 | . 12 10 Leg 21 | . 28 18 Device 10 | . . 13 Storage 18 | . 28 15 Processor 7 | . . 9 Energy Gun 13 | . 28 9 Energy Cannon 3 | . . 4 Launcher 5 | . . 7 Peak Build Rating 18 | 6 8 18 Average Rating 9 | 4 7 13 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 73 | 13 53 73 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 18 | . 2 18 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 14 | 7 10 19 Most Carried 20 | 8 11 20 Average Carried 12 | 7 8 16 Final Capacity 20 | 8 20 20 Final Carried 12 | 8 11 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1020 | 257 73 690 Remotely . | . . . Salvage Created 1440 | 72 258 1110 Parts 92 | 2 17 73 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 41 | . 7 34 Guns 15 | . 7 8 Cannons 6 | . . 6 AOE 20 | . . 20 Classes Destroyed 11 | 2 3 6 Worker 5 | 1 . 4 Builder 4 | . . 4 Tunneler 2 | . . 2 Hauler 1 | . . 1 Recycler 2 | 1 . 1 Operator 2 | . . 2 Watcher 6 | . 2 4 Swarmer 10 | . 3 7 Grunt 23 | . 4 19 Duelist 2 | . . 2 Sentry 6 | . . 6 Best Kill Streak 11 | 2 4 11 Combat Bots Only 8 | . 3 8 Max Kills in Single Turn 4 | 1 1 4 Gunslinging . | . . . Exploded 4 | . . 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 221 | . 45 176 Missed 72 | . 18 54 Hits 149 | . 27 122 Projectile 149 | . 27 122 Critical Strikes 3 | . . 3 Part Disruptions 1 | . . 1 Damage Taken 1732 | . 191 1541 Core 443 | . 43 400 Absorbed by Shields . | . . . Ignored by Resistances 517 | . 60 457 Regen/Repaired (Parts) 38 | . . 38 Core Remaining (%) 91 | 100 82 . Volleys Fired 96 | 7 26 63 Largest 2 | 2 2 2 Hottest 124 | 90 90 124 Shots Fired 170 | 11 46 113 Gun 110 | 11 46 53 Cannon 19 | . . 19 Launcher 41 | . . 41 Special . | . . . Kinetic . | . . . Thermal 75 | 11 46 18 Explosive 41 | . . 41 Electromagnetic 54 | . . 54 Robot Hit Streak 31 | 4 18 31 Robot Miss Streak 2 | 1 2 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 136 | 8 36 92 Core Hits 95 | 3 14 78 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 4635 | 92 436 4107 Guns 1291 | 92 436 763 Cannons 351 | . . 351 Explosions 2993 | . . 2993 Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 1692 | 92 436 1164 Explosive 2106 | . . 2106 Electromagnetic 837 | . . 837 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 129 | . . 129 Projectiles . | . . . Explosions 129 | . . 129 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 426 | . . 426 Shots 15 | . . 15 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 228 | 30 228 180 Average Temperature 45 | 13 67 37 Received Heat Transfer 720 | . 54 666 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 2967 | 248 1263 1456 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . . 4 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 2 | . . 2 Low Security (%) 86 | 100 100 75 Level 1 8 | . . 16 Level 2 4 | . . 8 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 460 | 5 102 460 Initial . | . . . Average 65 | . 27 115 Influence Increases 1542 | 10 202 1330 Destroy 0b10 Robot/C 820 | . 140 680 Destroy 0b10 Robot/NC 110 | 10 10 90 Destroy Leader 204 | . 34 170 Successful Hack 5 | . 3 2 Disable Machine 117 | . . 117 Destroy Structure 211 | . . 211 Partial Spotted 15 | . . 15 Lose Combat Pursuer 60 | . 15 45 Influence Decreases 1263 | 10 202 1051 Time Decay 1093 | 10 202 881 Lost Part 170 | . . 170 Squads Dispatched 7 | . 1 6 Investigation 4 | . 1 3 Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 64 | . 12 52 Peak Tracking Total 6 | . 4 6 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 13 | . . 13 Max in Single Turn 4 | . . 4 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 2 4 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 4 14 Successful 11 | . 2 9 Failed 7 | . 2 5 Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . . 3 Terminals 10 | . 1 9 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 6 | . 3 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 1 4 Record 4 | . . 4 Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks 4 | . 1 3 Report Inventory 3 | . 1 2 Retrieve Matter 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 1 3 Full Trace Events 3 | . 1 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter 189 | . . 189 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 2365 | . . 2365 Optics 2048 | . . 2048 Terrain 1374 | . . 1374 Structural 1518 | . . 1518 Seismic 115 | . . 115 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 4501 | 1345 791 2365 Spaces Moved 1530 | 322 473 735 Core 28 | 16 . 12 Treads . | . . . Legs 1477 | 306 473 698 Wheels . | . . . Hover 25 | . . 25 Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 204 | 116 139 285 Slowest Speed 950 | 120 260 950 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 20 60 51 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 219 | . . 219 Melee . | . . . Projectile . | . . . AOE 219 | . . 219 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2734 | 1281 562 891 Wait 1003 | 931 40 32 Move 1528 | 321 472 735 Hop . | . . . Pick Up 54 | 15 13 26 Fast Attach . | . . . Attach 30 | 6 1 23 Detach 1 | . . 1 Swap 8 | . 1 7 Drop 14 | 1 9 4 Fire 96 | 7 26 63 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 1346 | -11/Scrapyard | Entered Materials 1347 | -10/Materials | Build established: Mutant 1532 | -10/Materials | Discovered new exit (range 7) 1666 | -10/Materials | Discovered new exit (range 16) 1923 | -10/Materials | Discovered new exit (range 3) 2137 | -10/Materials | Entered another Materials area 2137 | -9/Materials | Evolved 2 slots: Utility x2 3167 | -9/Materials | Repaired Grenade Launcher? 3228 | -9/Materials | Discovered new exit (range 4) 3743 | -9/Materials | Lost 4 parts (1n2u1w) 3977 | -9/Materials | Core integrity fell below 50% 4004 | -9/Materials | Destroyed 8 combat bots 4005 | -9/Materials | Lost 6 parts (4n1u1w) 4054 | -9/Materials | Core integrity fell below 20% 4065 | -9/Materials | Lost 4 parts (1p1u2w) 4502 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04165_ U-05 Engineer lays Concrete. 04170_ The unstable cave ceiling collapses. 04170_ R-06 Scavenger collects Sml. Laser. 04258_ Acquired Imp. Hover Unit. 04282_ Acquired 193 matter. 04303_ Critical hit (Burn: +37). 04309_ Aluminum Leg destroyed. 04311_ Heat Sink fried. 04311_ Y-45 Defender destroyed. 04332_ Aluminum Leg destroyed. 04343_ Critical hit (Burn: +37). 04343_ Y-45 Defender destroyed. 04354_ R-06 Scavenger collects Lgt. Treads. 04355_ R-06 Scavenger collects Imp. Ion Engine. 04358_ R-06 Scavenger collects Beam Rifle. 04365_ Acquired 59 matter. 04442_ Acquired 60 matter. 04490_ Triggered Alarm Trap. 04490_ An alarm sounds. 04490_ ALERT: Alarm triggered, dispatching investigation squad. Map ----- +----------------------------------------------------+ | ##?## ##################### # #?#????## | | ######?# # ##??##?# | | ######?# # # ???# | | # ? ???# % ### """?# | | # ?????# ###+######" ######## # # "T" + | | # ??"??# ??# #?#"T# # %# # ?###### | | # ?????????# #?#### """ # # # ?#????# | | # ?????????# """ ###### "T" + # # #???## | | # ?????????# """ + + # #########?????# | | # ?????????# """ ###### # # ????????????# | | ???????????# #????# # # "???????#???# | | ???????????########????######## # "???????????# | | ??????????????????????????????# #?????????????# | | ??????????????????????????????# #?????????????# | | #?????????????????????????????# +?????????????? | | #?????????????????????????????# # ????????????? | | ????????????????????????????# # ????????????? | | ???????????????????????????## ####???????????? | | ????????????????????######## #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #### #?????????????? | | ??????????????????????# #??########????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# @t #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ??????????????????????# #?#########????????????? | | ??????????????????????##Y##??????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????""????????????????????????? | | ??????????????????????"""????????????????????????? | | ??????????????????????"""????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????"""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 407 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 36% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalInertialScythe Manual? 0 Play Time 00:41:52 Cumulative 10.0 hours Start 2026.06.30 @ 08:39:09 End 2026.06.30 @ 09:27:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 8 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ad77d9f-c791-4da9-b881-1189e38ab551