Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.16 @ 23:56:17 Player: morimori Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (4587) 4587 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10417 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 303 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 25% Temperature Cool (24) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Improved Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Target Analyzer Improved Target Analyzer Improved Target Analyzer Matter Filter > --- WEAPON ----------- Phase Gun Gauss Rifle Flak Gun Railgun > --- INVENTORY -------- Light Fission Core Neutrino Core Neutrino Core Advanced Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Improved Heat Sink Advanced Heat Sink Advanced Signal Interpreter Matter Neutralizer Shock Bomb Launcher [Rating: 97] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 . Utility 6 | . . 1 1 . 2 . 1 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 140 | 8 6 15 28 16 10 19 11 27 Power 17 | 2 1 2 2 . . 5 1 4 Engine 9 | 2 1 2 2 . . 1 1 . Core 7 | . . . . . . 4 . 3 Reactor 1 | . . . . . . . . 1 Propulsion 40 | 2 . 3 6 7 3 4 5 10 Treads . | . . . . . . . . . Leg 40 | 2 . 3 6 7 3 4 5 10 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 2 3 4 6 3 4 3 3 Device 13 | 1 . 1 2 3 2 1 2 1 Storage 2 | 1 1 . . . . . . . Processor 6 | . 1 . . . 1 2 . 2 Hackware . | . . . . . . . . . Protection 9 | . . 2 2 3 . 1 1 . Artifact . | . . . . . . . . . Weapon 53 | 2 3 7 16 3 4 6 2 10 Energy Gun 11 | 1 3 1 . . . 1 1 4 Energy Cannon 21 | . . 3 9 2 3 1 . 3 Ballistic Gun 6 | 1 . . . . . 2 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 15 | . . 3 7 1 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 9 | . . . 1 . . 4 . 4 System Corruption 33 | . . . 3 . . 12 . 18 Parts Lost 54 | . . 2 4 . 4 6 6 32 Power 11 | . . . 1 . . 3 1 6 Propulsion 20 | . . 1 3 . 3 . 3 10 Utility 10 | . . 1 . . 1 2 1 5 Weapon 13 | . . . . . . 1 1 11 Highest Loss Streak 24 | . . 1 3 . 4 4 2 24 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 99 98 98 98 99 92 93 Engine 7 | . 14 11 8 9 7 3 1 4 Core 2 | . . . . . . 8 8 2 Leg 29 | . 28 32 34 35 28 25 28 24 Device 14 | . 7 6 14 20 24 23 8 14 Storage 8 | . 14 11 9 9 7 6 5 4 Processor 6 | . 6 4 . . 7 5 11 15 Protection 5 | . . 11 12 6 5 1 6 2 Energy Gun 5 | . 24 8 . . . . 5 5 Energy Cannon 9 | . . 11 15 17 14 13 . 3 Ballistic Gun 3 | . 1 . . . . 1 10 9 Launcher 1 | . . 1 2 . . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 90 | 14 28 41 50 43 41 57 73 90 Greatest Support 96 | 20 20 30 44 45 52 57 85 96 Greatest Overweight (x) 3 | . 1 1 1 1 3 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 6 11 15 15 15 15 15 15 15 Average Carried 12 | 4 8 13 13 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 12 15 14 4 Class Distribution -------------------- 35% | Scavenger-Mutant 28% | Mutant 26% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 2225 | 316 81 217 366 150 120 329 253 393 Remotely . | . . . . . . . . . Salvage Created 5604 | 151 341 560 1066 383 342 1331 406 1024 Parts 311 | 10 19 46 66 25 12 62 17 54 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 94 | . 9 18 23 6 6 14 5 13 Melee 1 | . . . . . . . . 1 Guns 29 | . 9 5 . . . 1 5 9 Cannons 42 | . . 4 14 6 4 12 . 2 AOE 17 | . . 9 7 . . 1 . . Classes Destroyed 15 | 2 4 2 2 1 2 . . 2 Worker 10 | . 1 . 1 2 1 2 2 1 Builder 7 | . 1 1 3 . . 1 . 1 Tunneler 5 | 3 . . 1 . . 1 . . Recycler 5 | 1 . . . . . 3 . 1 Operator 1 | . . . . 1 . . . . Watcher 8 | . . 2 1 1 . 3 1 . Swarmer 23 | . 3 10 7 . . 3 . . Saboteur 1 | . . . . . . . . 1 Grunt 28 | . 6 4 7 3 4 1 . 3 Duelist 1 | . . . 1 . . . . . Sentry 16 | . . 4 4 3 . 2 3 . Specialist 7 | . . . 4 . . 2 . 1 Hunter 11 | . . . . . 1 4 2 4 Programmer 6 | . . . . . 1 2 . 3 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | 3 4 8 6 2 4 10 3 4 Combat Bots Only 6 | . 3 6 6 2 4 5 1 3 Max Kills in Single Turn 3 | 1 2 3 3 1 1 2 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 . . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 9839 | . 228 475 1388 174 694 1207 1089 4584 Core 1936 | . 38 99 204 13 158 210 16 1198 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 104 | . . . . . . 43 61 . Regen/Repaired (Parts) 364 | . 71 65 . 134 . 94 . . Core Remaining (%) 81 | 100 84 75 . 60 77 75 98 . Volleys Fired 271 | 12 26 25 45 16 22 51 26 48 Largest 4 | 2 2 2 2 2 2 3 3 4 Hottest 343 | 60 80 136 136 136 143 211 173 343 Shots Fired 686 | 24 52 50 89 32 44 139 78 178 Gun 352 | 24 52 24 . . . 30 78 144 Cannon 297 | . . 17 69 32 42 104 . 33 Launcher 37 | . . 9 20 . 2 5 . 1 Special . | . . . . . . . . . Kinetic 174 | 12 7 . . . . 28 50 77 Thermal 421 | 12 45 41 69 32 42 106 21 53 Explosive 6 | . . 6 . . . . . . Electromagnetic 85 | . . 3 20 . 2 5 7 48 Robot Hit Streak 19 | 4 12 11 12 10 9 10 11 19 Robot Miss Streak 6 | 3 4 3 4 1 5 4 4 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 435 | 11 33 32 60 22 26 76 60 115 Core Hits 243 | 4 18 32 38 14 11 41 23 62 Critical Kills 6 | . . . 2 1 . 2 . 1 Critical Parts Destroyed 7 | . 1 . . . . . 3 3 Critical Strikes 23 | . 1 . 2 1 . 2 4 13 Burn 5 | . . . . . . . . 5 Meltdown 5 | . . . 2 1 . 2 . . Destroy 8 | . 1 . . . . . 3 4 Corrupt 5 | . . . . . . . 1 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10821 | 142 413 1051 1624 471 801 2010 1302 3007 Guns 4107 | 142 413 194 . . . 326 1025 2007 Cannons 4598 | . . 205 1026 471 674 1541 . 681 Explosions 2105 | . . 652 598 . 127 143 277 308 Melee . | . . . . . . . . . Ramming 11 | . . . . . . . . 11 Kinetic 1948 | 86 74 . . . . 295 525 968 Thermal 6541 | 56 339 452 1121 471 674 1572 691 1165 Explosive 588 | . . 588 . . . . . . Electromagnetic 1733 | . . 11 503 . 127 143 86 863 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . 1 3 3 2 16 . 24 Average Corruption 3 | . . 1 3 3 1 4 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . 4 17 3 8 . 13 Message Errors 11 | . . . 1 6 . 2 . 2 Matter Fused 8 | . . . 1 . . 4 . 3 Heat Flow Errors 12 | . . . 2 6 1 1 . 2 Energy Discharges 3 | . . . . 1 1 . . 1 Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 4 | . . . . 3 . 1 . . Alerts 2 | . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 217 | . . 58 1 . 9 12 137 . Projectiles 33 | . . 12 . . 9 12 . . Explosions 184 | . . 46 1 . . . 137 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 346 | . . 54 153 . . 15 123 1 Shots 17 | . . 4 10 . . 1 2 . Rammed 1 | . . . . . . . . 1 Targets Rammed 4 | . . . . . . . . 4 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 472 | . 210 150 387 213 172 472 172 363 Average Temperature 86 | . 62 33 102 52 45 128 52 114 Received Heat Transfer 1450 | . 84 105 333 54 315 54 45 460 Effects 7 | . . . 2 . . 3 . 2 Shutdowns 5 | . . . 1 . . 2 . 2 Energy Bleed 1 | . . . . . . 1 . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . . . 1 . . . . 7 Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . 2 1 2 2 . . Combat Hostiles 4 | . . . 2 . 2 . . . Parts Melted 30 | . 1 1 9 . 1 14 1 3 Heat Transferred 11161 | 125 775 870 2000 851 1073 2554 1075 1838 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 1 7 . . 1 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 683 | 20 184 557 683 633 377 459 520 378 Initial 287 | . 13 32 173 287 287 142 224 254 Average 296 | 6 106 345 410 471 293 244 321 249 Maximum Alert Level 2 | . . 2 2 2 1 2 2 1 Low Security (%) 26 | 100 100 13 13 . 12 31 13 12 Level 1 51 | . . 44 42 30 87 62 69 87 Level 2 21 | . . 42 44 69 . 5 17 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 2 2 . 1 6 . 4 Investigation 3 | . 1 . . . . . . 2 Extermination 5 | . . . . . 1 2 . 2 Reinforcement 8 | . 1 2 2 . . 3 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 6 | . 1 3 . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 12 24 27 12 12 20 6 29 Peak Tracking Total 11 | . 4 6 9 4 4 4 2 11 Tactical Retreats 9 | . 1 . 3 2 2 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 9 | . 1 1 . 3 1 2 1 . Indirectly 2 | . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 17 | . . . 2 . 1 . 14 . Max in Single Turn 12 | . . . 1 . 1 . 12 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 15 | . 3 3 1 5 . 1 1 1 Terminals 10 | . 1 2 1 4 . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . 1 . 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 14 8 2 17 . 3 1 2 Successful 31 | . 13 5 1 8 . 2 1 1 Failed 16 | . 1 3 1 9 . 1 . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 3 3 2 10 . . 1 2 Fabricators . | . . . . . . . . . Repair Stations 20 | . 5 5 . 7 . 3 . . Recycling Units 6 | . 6 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 3 2 1 4 . . 1 1 Record 2 | . . . 1 . . . . 1 Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 2 | . . . . 2 . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . 4 3 . 4 . 2 . . Scan Component 7 | . 2 2 . 2 . 1 . . Repair 6 | . 2 1 . 2 . 1 . . Recycling Unit Hacks 6 | . 6 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 5 | . 5 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 3 1 3 . 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 2 1 . 2 . 1 . . Time 161 | . 52 26 . 64 . 19 . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 77 | . 77 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 8 | . . . . 8 . . . . Largest Group 8 | . . . . 8 . . . . Highest-Rated Group 128 | . . . . 128 . . . . Highest-Rated Ally 16 | . . . . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 69 | . . . . 69 . . . . Total Damage 869 | . . . . 869 . . . . Kills 11 | . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 5287 | 109 674 591 635 670 565 671 582 790 Spaces Moved 2757 | 47 275 260 215 358 388 396 358 460 Core 24 | 6 . . . . . . . 18 Treads . | . . . . . . . . . Legs 2733 | 41 275 260 215 358 388 396 358 442 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 112 112 112 114 50 Average Speed 134 | 111 176 160 181 133 119 115 118 116 Slowest Speed 330 | 120 190 190 190 190 330 187 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 44 34 27 58 12 16 14 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . . 26 21 . . 4 64 10 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 1 3 AOE 121 | . . 26 21 . . 4 63 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 3781 | 76 414 384 370 515 449 523 454 596 Wait 444 | 2 94 62 55 104 16 29 44 38 Move 2749 | 46 274 259 214 357 387 395 357 460 Hop . | . . . . . . . . . Pick Up 109 | 8 9 15 15 11 9 21 8 13 Fast Attach 25 | 5 2 3 3 8 . 1 1 2 Attach 71 | 2 2 6 10 2 8 12 8 21 Detach . | . . . . . . . . . Swap 44 | 1 2 6 15 6 2 6 2 4 Drop 58 | . 5 8 13 11 5 8 3 5 Fire 271 | 12 26 25 45 16 22 51 26 48 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 13) 701 | -10/Materials | Repaired Sml. Laser 729 | -10/Materials | Repaired Sml. Laser 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 987 | -9/Materials | Discovered new exit (range 12) 1167 | -9/Materials | Repaired Aluminum Leg 1196 | -9/Materials | Identified exit to Mines 1347 | -9/Materials | Discovered new exit (range 16) 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -8/Materials | Lost 3 parts (1p2n) 1829 | -8/Materials | Build established: Scavenger-Mutant 1953 | -8/Materials | Discovered new exit (range 13) 2010 | -8/Materials | Entered Storage 2346 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2584 | -8/Storage | Discovered new exit (range 16) 2618 | -8/Storage | Repaired Aluminum Leg 2657 | -8/Storage | Repaired VSS Leg 2680 | -8/Storage | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Utility x2 3193 | -7/Factory | Lost 4 parts (3n1u) 3230 | -7/Factory | Discovered new exit (range 14) 3244 | -7/Factory | Identified exit to Factory 3245 | -7/Factory | Entered another Factory area 3245 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3552 | -6/Factory | Build established: Scavenger-Skirmisher 3731 | -6/Factory | Lost 4 parts (2p1u1w) 3789 | -6/Factory | Repaired Carbon-fiber Leg 3849 | -6/Factory | Garrison activated, responded to threat 3875 | -6/Factory | Discovered new exit (range 13) 3896 | -6/Factory | System corruption reached 10% 3916 | -6/Factory | Entered another Factory area 3916 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4158 | -5/Factory | Build established: Scavenger-Gunner 4468 | -5/Factory | Discovered new exit (range 6) 4498 | -5/Factory | Entered another Factory area 4498 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4595 | -4/Factory | Spotted B-86 Titan 4807 | -4/Factory | Destroyed B-86 Titan 4908 | -4/Factory | Lost 3 parts (1u2w) 5076 | -4/Factory | System corruption reached 10% 5230 | -4/Factory | Cargo convoy interrupted 5279 | -4/Factory | Core integrity fell below 50% 5285 | -4/Factory | Core integrity fell below 20% 5288 | -4/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 05279_ Target Analyzer destroyed. 05280_ R-10 Processor collects Lrg. Storage Unit. 05281_ K-01 Serf destroyed. 05282_ X-82 Rainmaker knocked back. 05282_ H-77 Assassin knocked back. 05282_ P-70 Sage knocked back. 05282_ Knocked back. 05282_ U-05 Engineer knocked back. 05282_ R-10 Processor knocked back. 05282_ U-05 Engineer knocked back. 05282_ Knocked back. 05283_ Penetrated by Slug. 05283_ Slug penetrates Wall. 05283_ P-70 Sage resets X-82 Rainmaker, system corruption cleaned. 05283_ R-10 Processor collects Wheel. 05283_ K-01 Serf collects debris. 05287_ R-10 Processor collects Wheel. 05287_ K-01 Serf collects debris. 05287_ Slug penetrates Wall. 05288_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ???# "" " " #""" # ???????????????????????????? | | ???# "T " " #""" # ???????????????????????????? | | ???# "" " " # # #####??????????????????????? | | ???# " " #"" ! # #??????????????????????? | | #### " " #"" #%% #??????????????????????? | | + " " #"" # #??????????????????????? | | # " " #""% + #??????????????????????? | | ! + " " #%" # #??????????????????????? | | / # " " #== % # #??????????????????????? | | / # =#/###### #??????????????????????? | | # #%%% !% #??????????????????????? | | # #%% # ??????????????????? | | # # p + ??????????????????? | | ## # # #??????????????????????? | | ## # +% h u #??????????????????????? | | ## #############+#### #??????????????????????? | | ##+########### ?# #??????????????????????? | | # # #??????????????????????? | | [ # # #??????????????????????? | | # """ # #??????????????????????? | | [ [ # """ + #??????????????????????? | | % # " # #??????????????????????? | | # "F" # ##?????????????????????? | | # """ # ;###???????????????????? | | # ; ; ;???????????????????? | | ###???#; @ ;???????????????????? | | ##############????#;; #??????????????? | | ?????????????? ; #??????????????? | | ####????????""" ; #??????????????? | | ?????????"" = ; #??????????????? | | ??????????"" ; #??????????????? | | ??????????"" ; k?????????????? | | " "???????????" ; ####????????????? | | " ""??????????" # #???????????????? | | " """ #??? + #???????????????? | | ! #???? ?# #???????????????? | | " """ #???? ??# #???????????????? | | ""???????????? ??# #???????????????? | | " ""????????????????# "" "" ????????????????? | | " ????????????????? ""F"" ???????????????????? | | ? ????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 9 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravDisruptionBuckler Manual? 0 Play Time 01:34:46 Cumulative 32.0 hours Start 2022.09.16 @ 21:23:04 End 2022.09.16 @ 23:56:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e8df9db-ac1b-4567-82ec-4061e1b8fe61