Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 19:35:49 Player: p0pp3t Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1210) 1210 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3230 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 240/240 System Corruption 5% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Advanced Weight Redist. System Improved Power Shielding (fused) Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Scythe > --- INVENTORY (5) ---- Machine Analyzer Medium Armor Plating Insulated Plating Beam Rifle Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Weight Redist. System Insulated Plating Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Flak Cannon Axe > --- INVENTORY -------- Aluminum Leg Machine Analyzer Improved Power Shielding Scythe [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 62 | 5 4 6 12 35 Power 8 | 1 1 . 2 4 Engine 4 | 1 1 . 2 . Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 12 | 1 1 2 1 7 Treads . | . . . . . Leg 11 | 1 1 2 1 6 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 19 | 1 1 1 3 13 Device 5 | . . . 1 4 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 11 | . 1 1 2 7 Artifact . | . . . . . Weapon 23 | 2 1 3 6 11 Energy Gun 7 | 1 1 1 2 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 4 | . . . . 4 Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 25 | . . 3 11 11 Power 4 | . . 1 2 1 Propulsion 8 | . . 1 2 5 Utility 7 | . . . 3 4 Weapon 6 | . . 1 4 1 Highest Loss Streak 10 | . . 2 10 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 79 | . 96 98 73 67 Engine 6 | . 14 13 10 . Core 3 | . . . . 7 Leg 20 | . 28 28 18 14 Device 5 | . . . 7 10 Storage 6 | . 14 14 2 2 Hackware 3 | . . . . 6 Protection 13 | . 12 14 16 11 Energy Gun 6 | . 12 13 8 1 Ballistic Gun 5 | . 14 8 5 . Ballistic Cannon 1 | . . . . 4 Launcher 2 | . . 5 3 . Slashing Weapon 3 | . . . . 6 Peak Build Rating 28 | 5 7 8 9 28 Average Rating 11 | 3 6 7 7 18 On Entrance 3 | . 5 7 6 1 Naked Turns . | . . . . . Heaviest Build 29 | 10 13 18 18 29 Greatest Support 39 | 10 20 20 20 39 Greatest Overweight (x) 6 | . . . 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 6 | 5 8 8 5 5 Most Carried 8 | 3 7 8 6 6 Average Carried 4 | 2 5 7 3 3 Final Capacity 8 | 8 8 8 5 5 Final Carried 7 | 3 7 7 2 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1207 | 199 98 188 54 668 Remotely 258 | . . . . 258 Salvage Created 1115 | . 215 194 92 614 Parts 73 | . 16 11 9 37 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 5 4 8 17 Melee 12 | . . . . 12 Guns 10 | . 5 4 1 . Cannons 5 | . . . . 5 AOE 7 | . . . 7 . Classes Destroyed 7 | . 1 1 4 1 Worker 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 7 | . . . 4 3 Cutter 2 | . . . . 2 Grunt 17 | . 5 2 2 8 Brawler 1 | . . . 1 . Sentry 7 | . . 2 1 4 Best Kill Streak 4 | . 4 2 4 3 Combat Bots Only 4 | . 4 2 4 3 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 390 | . 25 65 102 198 Missed 111 | . 9 18 30 54 Damage Taken 4124 | . 197 631 1034 2262 Core 1010 | . 34 58 364 554 Absorbed by Shields . | . . . . . Redirected to Shielding 95 | . 5 4 7 79 Regen/Repaired (Parts) 47 | . 47 . . . Core Remaining (%) 57 | 100 . 63 9 . Volleys Fired 88 | . 17 24 21 26 Largest 2 | . 2 2 2 1 Hottest 73 | . 60 73 73 63 Shots Fired 130 | . 34 45 24 27 Gun 91 | . 34 45 5 7 Cannon 20 | . . . . 20 Launcher 19 | . . . 19 . Special . | . . . . . Kinetic 62 | . 17 23 2 20 Thermal 49 | . 17 22 3 7 Explosive 19 | . . . 19 . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 6 12 1 10 Robot Miss Streak 11 | . 4 4 5 11 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 103 | . 22 32 3 46 Core Hits 76 | . 10 13 24 29 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 5 | . 1 1 . 3 Destroy 2 | . 1 1 . . Smash 1 | . . . . 1 Sever 2 | . . . . 2 Melee Attacks 45 | . . . 2 43 Impact 8 | . . . . 8 Slashing 37 | . . . 2 35 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 2856 | . 211 426 922 1297 Guns 718 | . 211 426 33 48 Cannons 337 | . . . . 337 Explosions 889 | . . . 889 . Melee 912 | . . . . 912 Ramming . | . . . . . Kinetic 672 | . 91 211 33 337 Thermal 383 | . 120 215 . 48 Explosive 889 | . . . 889 . Electromagnetic . | . . . . . Impact 220 | . . . . 220 Slashing 692 | . . . . 692 Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 3 | . . . 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . 2 18 Message Errors 4 | . . . 1 3 Matter Fused 7 | . . . . 7 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 120 | . . . 44 76 Projectiles . | . . . . . Explosions 44 | . . . 44 . Melee 76 | . . . . 76 Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 74 | . . . 74 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 219 | . 147 219 36 105 Average Temperature 63 | . 67 91 12 33 Received Heat Transfer 1641 | . 123 324 303 891 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 968 | . 275 582 . 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 344 | . 163 128 344 290 Initial 125 | . . 63 9 125 Average 125 | . 111 76 139 163 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 78 | 100 100 100 66 62 Level 1 21 | . . . 33 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 . 1 5 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 6 | . 2 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 10 6 15 30 Peak Tracking Total 7 | . 5 2 6 7 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 . 3 2 Terminals 5 | . . . 3 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 3 . 10 10 Successful 17 | . 2 . 9 6 Failed 6 | . 1 . 1 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . . . 10 10 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . . . 9 6 Record 5 | . . . 3 2 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Terminal Index 1 | . . . 1 . Alert Level 1 | . . . . 1 Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 3 2 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2259 | 97 266 562 338 996 Spaces Moved 1369 | 77 142 364 243 543 Core 202 | 7 . . 54 141 Treads . | . . . . . Legs 1156 | 70 142 364 189 391 Wheels . | . . . . . Hover 11 | . . . . 11 Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 123 | 113 120 120 110 135 Slowest Speed 350 | 120 120 120 200 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 41 63 26 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 55 | . . . 55 . Melee . | . . . . . Projectile . | . . . . . AOE 55 | . . . 55 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1718 | 84 206 446 282 700 Wait 112 | . 37 42 . 33 Move 1365 | 76 141 363 242 543 Hop . | . . . . . Pick Up 23 | 3 6 5 3 6 Fast Attach 34 | 5 1 2 . 26 Attach 16 | . 2 1 7 6 Detach 6 | . . . . 6 Swap 12 | . 1 3 5 3 Drop 18 | . 1 6 2 9 Fire 88 | . 17 24 21 26 Melee 44 | . . . 2 42 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 335 | -10/Materials | Repaired Sml. Laser 364 | -10/Materials | Entered Mines 388 | -10/Mines | Learned location of Mines (-9) 829 | -10/Mines | Discovered new exit (range 6) 926 | -10/Mines | Entered Materials 926 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1059 | -9/Materials | Build established: Scavenger-Mutant 1069 | -9/Materials | Discovered new exit (range 12) 1226 | -9/Materials | Core integrity fell below 50% 1238 | -9/Materials | Core integrity fell below 20% 1264 | -9/Materials | Entered another Materials area 1264 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -8/Materials | Lost 10 parts (2p2n2u4w) 1443 | -8/Materials | Build established: Mutant 1455 | -8/Materials | Lost 3 parts (1n2u) 1845 | -8/Materials | Core integrity fell below 50% 2028 | -8/Materials | Lost 5 parts (1p2n1u1w) 2174 | -8/Materials | Core integrity fell below 20% 2254 | -8/Materials | Lost 3 parts (2n1u) 2260 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 02197_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02199_ Aluminum Leg destroyed. 02201_ Y-45 Defender destroyed. 02204_ Acquired 52 matter. 02205_ W-25 Informer sends out distress signal. 02208_ Dropped Axe. 02208_ Acquired Hvy. Assault Rifle. 02209_ Penetrated by Slug. 02213_ R-06 Scavenger collects Axe. 02214_ System corrupted: Component data lost. 02218_ R-06 Scavenger collects Heat Sink. 02223_ Penetrated by Slug. 02223_ Hacking Suite destroyed. 02227_ Penetrated by Slug. 02236_ Dropped Lgt. Nuclear Core. 02239_ Acquired Nuclear Core. 02254_ Slug penetrates Wall. 02255_ System corrupted: Nuclear Core rejected. 02260_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | !#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | ##+###???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | #???##########??????????????????????????????? | | #???# #??????????????????????????????? | | #???# ! #######????????????????????????? | | ! #???# # ####### ????????? | | ## ###???# # * @ ????????? | | ?# #?????# x k ????????? | | ## #?????# # u ????????? | | #?????# # ####### ###"?????????? | | #?????# ### ###???????? ##????????????? | | ####??# * #?#r#????????????#?????????????? | | ===##########/##?# #??????????????????????????? | | ##### # #?# #??????????????????????????? | | ????#*# #?# #??????????????????????????? | | ????#*# #?# #??????????????????????????? | | ????#[# #?# #??????????????????????????? | | #####!# #?# +??????????????????????????? | | # / #?#H#??????????????????????????? | | "" #%# #?? ???????????????????????????? | | """ #!#########+### ???????????????????????????? | | """ #[ =???????????????????????????? | | """ / ??????????????????????????? | | " ]# ??????????????????????????? | | / # ## ??????????????????????????? | | # #??#+##?????????????????????????? | | [ + + ???????????????????????????? | | #######+##### #### ??????????????????????????????? | | ????# = #??#??????????????????????????????????? | | ????#! * #?????????????????????????????????????? | | ????# """ #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 15 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Oops Storm Trooper Use The Force Challenges ------------ None Game ------ Seed IonicLegTrident Manual? 0 Play Time 00:54:29 Cumulative 7.2 hours Start 2024.08.10 @ 18:41:58 End 2024.08.10 @ 19:35:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5c3bdc0-a955-454f-8e74-14bf76bf40b1